Shadowrun

Shadowrun General => Gear => Topic started by: DamienHollow on <03-30-13/0122:44>

Title: Core book armor capacities.
Post by: DamienHollow on <03-30-13/0122:44>
Can anyone tell me what the core book armor capacities are? They have one but I can't find them in core or Arsenal (that is to say, I can find the core-book armors listed in Arsenal but it has no capacities listed.)
Title: Re: Core book armor capacities.
Post by: mtfeeney = Baron on <03-30-13/0235:19>
Only the full suit of armor has a capacity.  It's 8, and the matching helmet has 4.  This is listed in arsenal.  The rest of the stuff has no capacity, so it uses the standard rule of 6 or 1.5x the highest armor rating worth of mods, where each rating of the mod counts for 1 point.  A 6/4 piece of armor can have up to 9 points of mods, so that'd be a rating 6 thermal and a rating 3 nonconductivity.  Things without ratings just count as 1 point.
Title: Re: Core book armor capacities.
Post by: All4BigGuns on <03-30-13/0239:47>
Only the full suit of armor has a capacity.  It's 8, and the matching helmet has 4.  This is listed in arsenal.  The rest of the stuff has no capacity, so it uses the standard rule of 6 or 1.5x the highest armor rating worth of mods, where each rating of the mod counts for 1 point.  A 6/4 piece of armor can have up to 9 points of mods, so that'd be a rating 6 thermal and a rating 3 nonconductivity.  Things without ratings just count as 1 point.

Can't remember the number exactly, but I do believe the Urban Explorer has capacity as well (I think it was 6).
Title: Re: Core book armor capacities.
Post by: mtfeeney = Baron on <03-30-13/0633:03>
Arsenal, page 44.  Full Body Armor has Capacity 8, matching helmet has 7(not 4, sorry).  Urban Explorer Jumpsuit has 6, and matching helmet has 5.  Good catch, A4BG.