Shadowrun

Shadowrun General => The Secret History => Topic started by: I_V_Saur on <05-21-13/2323:45>

Title: That Old Lizard's Will
Post by: I_V_Saur on <05-21-13/2323:45>
I've been reading over Dunkelzahn's Will, and reading the old thread on it. A few things came to mind, and Ma always told me that Necromancy was rude, so here we are.

I offer ownership of the First Key of Power to the government of either Tir Tairngire or Tír na nÓg, whichever nation first publicly discloses the complete personal histories of all of its high government officials. This disclosure must be supervised by the Draco Foundation in accordance with my instructions. Speratemel rel timaan perest? Hellon Sperethiel.

Maybe my Google-fu is weak, but I can't even figure out what the hell the First Key of Power is, never mind what became of this.

For the study of magic in all its aspects, I earmark 100 million nuyen for establishing the DIMR. The Draco Foundation will appoint a management team, to consist of one member from each of the following: MIT&T, the Atlantean Foundation, the Native American nations, Tír na nÓg, the University of Chicago, the universities competing in southern California and the People’s University in Berkeley, the Lagenzell Institute, the Oxford Royal College of Magicians, and my old friend Ehran, also known as the Scribe.

I know that he lived in Tairngire, but this just sounds like a serious rub. I haven't exactly seen a lot on those cities in more recent books, so I don't know what the fallout of this was.

To George “Locomotive” Fenamore, wherever he is at present, I sadly bequeath the locked steel box number 412 from my private vault at the Manhattan Citibank Depository. The box is not to be opened until he deems it absolutely necessary, or until my comrade manages to successfully “survive” another Double Tuesday. I pray the darkness ends for you someday.

To the executor of my will, Nadja Daviar, I grant full disposition of the other fifteen boxes marked for George Fenamore, or his descendants, should any of them ever ask. If not, upon your own demise, they are to be summarily destroyed UNOPENED in the main microwave blast furnace of Bethlehem Steel, Pa.

To Bethlehem Steel, I leave 2 million nuyen for the purpose of the immediate destruction of fifteen steel boxes, UNOPENED, when and if they are delivered to the main furnace crew boss, and the additional amount of 500,000 nuyen to the crew boss as danger money to be distributed to his crew in the event of injuries resulting from this task. If the task is accomplished without mishap, the crew boss may keep the full amount or disburse it as he wishes.


I note that only fifteen of the sixteen boxes are marked for destruction, and that there's half a million for 'danger money'. That sounds like it could easily wipe out the entire crew, or leave them horrifically dead...This bit was touched upon, and only touched upon, in the previous thread. Even assuming nothing was really done about the boxes, (And they aren't even time-specific) that one was not marked for immediate termination speaks profoundly that it, at least, presents 'hope' instead of 'power'...That's my best guess, right there.

I've noted at least a half-dozen things, but this is an easy start.

Oh, and CanRay? No excuses. You're nearly there, and here's an opportunity.
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-21-13/2335:54>
I've been reading over Dunkelzahn's Will, and reading the old thread on it. A few things came to mind, and Ma always told me that Necromancy was rude, so here we are.
Your Mama knows her Intrawebz!
I offer ownership of the First Key of Power to the government of either Tir Tairngire or Tír na nÓg, whichever nation first publicly discloses the complete personal histories of all of its high government officials. This disclosure must be supervised by the Draco Foundation in accordance with my instructions. Speratemel rel timaan perest? Hellon Sperethiel.

Maybe my Google-fu is weak, but I can't even figure out what the hell the First Key of Power is, never mind what became of this.
Seeing as neither country did what was required, doesn't really matter.
For the study of magic in all its aspects, I earmark 100 million nuyen for establishing the DIMR. The Draco Foundation will appoint a management team, to consist of one member from each of the following: MIT&T, the Atlantean Foundation, the Native American nations, Tír na nÓg, the University of Chicago, the universities competing in southern California and the People’s University in Berkeley, the Lagenzell Institute, the Oxford Royal College of Magicians, and my old friend Ehran, also known as the Scribe.

I know that he lived in Tairngire, but this just sounds like a serious rub. I haven't exactly seen a lot on those cities in more recent books, so I don't know what the fallout of this was.
Ehran is the Tairngire rep, I believe.  As for the fallout, a bit of a brain drain, and some serious bragging rights for "Winning The Dragon Lottery".
To George “Locomotive” Fenamore, wherever he is at present, I sadly bequeath the locked steel box number 412 from my private vault at the Manhattan Citibank Depository. The box is not to be opened until he deems it absolutely necessary, or until my comrade manages to successfully “survive” another Double Tuesday. I pray the darkness ends for you someday.

To the executor of my will, Nadja Daviar, I grant full disposition of the other fifteen boxes marked for George Fenamore, or his descendants, should any of them ever ask. If not, upon your own demise, they are to be summarily destroyed UNOPENED in the main microwave blast furnace of Bethlehem Steel, Pa.

To Bethlehem Steel, I leave 2 million nuyen for the purpose of the immediate destruction of fifteen steel boxes, UNOPENED, when and if they are delivered to the main furnace crew boss, and the additional amount of 500,000 nuyen to the crew boss as danger money to be distributed to his crew in the event of injuries resulting from this task. If the task is accomplished without mishap, the crew boss may keep the full amount or disburse it as he wishes.


I note that only fifteen of the sixteen boxes are marked for destruction, and that there's half a million for 'danger money'. That sounds like it could easily wipe out the entire crew, or leave them horrifically dead...This bit was touched upon, and only touched upon, in the previous thread. Even assuming nothing was really done about the boxes, (And they aren't even time-specific) that one was not marked for immediate termination speaks profoundly that it, at least, presents 'hope' instead of 'power'...That's my best guess, right there.
Nadja is an Elf (with strange nipples), so those boxes are safe for quite some time, barring unfortunate events.

But the boxes have never been discussed to my knowledge.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-22-13/0011:32>
Maybe my Google-fu is weak, but I can't even figure out what the hell the First Key of Power is, never mind what became of this.
Seeing as neither country did what was required, doesn't really matter.
/arches eyebrow

Oh really?

Quote
For the study of magic in all its aspects, I earmark 100 million nuyen for establishing the DIMR. The Draco Foundation will appoint a management team, to consist of one member from each of the following: MIT&T, the Atlantean Foundation, the Native American nations, Tír na nÓg, the University of Chicago, the universities competing in southern California and the People’s University in Berkeley, the Lagenzell Institute, the Oxford Royal College of Magicians, and my old friend Ehran, also known as the Scribe.

I know that he lived in Tairngire, but this just sounds like a serious rub. I haven't exactly seen a lot on those cities in more recent books, so I don't know what the fallout of this was.
Ehran is the Tairngire rep, I believe.  As for the fallout, a bit of a brain drain, and some serious bragging rights for "Winning The Dragon Lottery".

Dunkelzahn never officially lived in Tír Tairngire.

As Ray mentioned, Ehran was still a sitting Prince at the time, but he is not and never was the chair of the DIMR board. That was actually the rep from Oxford. But it was implied that since he asked Ehran personally that he was repping TT as well as himself. Though he left the Council of Princes many years ago. Given the political changes in TT, it really doesn't matter that much that TT doesn't have a rep. There's only one board member for the entire NAN. Imagine the kind of petty nonsense that inspires.

The state of the board has never been discussed post-Twins, since Loyola Marymount (though the Loyola referenced in Target: UCAS could have been one of a dozen universities) and USC were flooded when *ahem* that nonsense occurred.

Anyway, DIMR is based in Boston (covered in the 2nd edition book, Target: UCAS). It has been consistently busy for years, but for a good chunk of time was referred to interchangeably with the Draco Foundation itself even though they are distinct and independent entities.

The most relevant and recent material on the state of the will is in The Clutch of Dragons.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/0033:09>
So, a few open ends. This is actually pretty promising, from my point of view, because it's unlikely they'll be addressed, even in 5th Ed. Leaves me plenty of leeway...

To Captain Chaos, I leave the encrypted file JackBNimble. Whatever rewards it reveals are yours. I had no success trying to decrypt this thing, but I’ve always believed it contained some communication from another world. Of course, I could be wrong. I’ve also notified the Draco Foundation to provide for your well-being in the event the file deals you a debilitating injury.

From what I've dug up on the prog, JackBNimble is what saved Cap's backside when the Crashworm showed up and nearly killed him and some buddies. However, it's entirely possible that it's still there. It appears to 'save' deckers, and 'wake them up' under certain circumstances. If this could be reverse-engineered by a Dissonant cult, it could make them basically unkillable on the Matrix. Am I missing anything, or just talking like a madman?

In order to reduce the number of innocent bystanders who die each day as a result of security officers firing on criminals, I leave a five-pound brick of orichalcum to either Lone Star or Knight Errant, whichever first develops an inexpensive, effective, non-lethal stun technology accurate at 100 meters.

I can see this making a 5th Ed headline. Should still be up in the air, and the Orichalcum should still be a hefty damn sum, even unrefined.

In the name of the Misguided Six, I give 250,000 nuyen to establish a fund to assist victims of magical crimes, as well as their families and loved ones.

No mention of the Misguided Six. Former terrorists trying to turn a leaf? Watchers of his, who grew restless seeing Magic abused?

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.

To Juan Atzcapotzalco of Aztechnology, I leave the contents of the sealed box held in trust at the Houston Premier Bank. It must be opened on the first day of the next Festival de Muertos to occur in Aztlan (though legally banned, we both know the festival still occurs). I swear on my name that the box and its contents pose no danger to you or Aztechnology. Do not disobey these instructions, or the results could be most unfortunate.

He opened it in person, on-time, and dissapeared...He had a pretty shifty (read: almost non-existent) background previous to showing up as the Azzie CEO. Was this a move to erase a puppet, or something else?

To the United Talismonger’s Association, I leave the node NA/NOCAL/RED-0789, all associated hardware and software, and my contract for the support of Etheric Computing Services. Should UTA not have brought the Matrix Monocle onto the market by 1 January 2060, this bequest will revert to Xerxes Positive Research Tank’s Mendocino Laboratory.

It reverted to Xerxes, far as I know. At that, it sounds like a replication of the Spell Matrix from EarthDawn.
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-22-13/0045:32>
I thought Ares got the brick for there uh, what did they call it... The Ares Shockbeam, either that or the Ares Screech Sonic Beam rifle.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/0102:21>
I thought Ares got the brick for there uh, what did they call it... The Ares Shockbeam, either that or the Ares Screech Sonic Beam rifle.

Which books are those in? I'd love to be able to knock someone on their ass from a hundred feet.
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-22-13/0313:36>
the Shockbeam is in War, it's 14F (no idea why a non lethal weapon is forbidden.) the Screach is in Arsenal.

Quote from: War, Pg. 155
Ares Shockbeam: One of the major problems with laser
weapons is the “blooming” e ect: the laser’s energy heats the air
into plasma, which causes the beam to defocus and scatter.  e
Ares Shockbeam deliberately induces blooming to create a highly
conductive plasma channel from the weapon to the target.  is
plasma channel is used to deliver an electrical shock. Variables
in the air can still make the channels it creates inaccurate—the
weapon is the size of a large assault ri e, but it uses shotgun ranges.
 e Shockbeam is  red with the Exotic Ranged Weapon (Laser
Weapons) skill.  e Shockbeam uses peak-discharge battery packs
(p. 36, Arsenal), and uses 2 power points for each shot.
Knight Errant believe the Shockbeam will allow them to
collect the brick or orichalcum that Dunkelzahn’s will promises
for the development of an accurate, non-lethal crowd control
weapon. Whether the Shockbeam is accurate or safe enough to
meet Dunkelzahn’s criteria is, as yet, an unresolved question.

Plasma to me doesn't sound non lethal, but this is a legitimate hard scifi plasma gun.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/0811:07>
Quote
In order to reduce the number of innocent bystanders who die each day as a result of security officers firing on criminals, I leave a five-pound brick of orichalcum to either Lone Star or Knight Errant, whichever first develops an inexpensive, effective, non-lethal stun technology accurate at 100 meters.
Shotguns (even with slugs) are well into 'extreme range' at 100m. To qualify for the brick, you'd have to at least get it into the 'Long' range, probably even the 'Medium' range. at 100m, I think. And then there's the 'inexpensive' part. The Shockbeam is 14000 nuyen, and the battery packs START at 300 nuyen. Not exactly inexpensive there, especially considering that gel rounds and SnS ammo already exist.
Title: Re: That Old Lizard's Will
Post by: AndyNakamura on <05-22-13/1026:06>
To Captain Chaos, I leave the encrypted file JackBNimble. Whatever rewards it reveals are yours. I had no success trying to decrypt this thing, but I’ve always believed it contained some communication from another world. Of course, I could be wrong. I’ve also notified the Draco Foundation to provide for your well-being in the event the file deals you a debilitating injury.

From what I've dug up on the prog, JackBNimble is what saved Cap's backside when the Crashworm showed up and nearly killed him and some buddies. However, it's entirely possible that it's still there. It appears to 'save' deckers, and 'wake them up' under certain circumstances. If this could be reverse-engineered by a Dissonant cult, it could make them basically unkillable on the Matrix. Am I missing anything, or just talking like a madman?

So why do I have this sneaky feeling that this will come up again?
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/1044:22>
To Captain Chaos, I leave the encrypted file JackBNimble. Whatever rewards it reveals are yours. I had no success trying to decrypt this thing, but I’ve always believed it contained some communication from another world. Of course, I could be wrong. I’ve also notified the Draco Foundation to provide for your well-being in the event the file deals you a debilitating injury.

From what I've dug up on the prog, JackBNimble is what saved Cap's backside when the Crashworm showed up and nearly killed him and some buddies. However, it's entirely possible that it's still there. It appears to 'save' deckers, and 'wake them up' under certain circumstances. If this could be reverse-engineered by a Dissonant cult, it could make them basically unkillable on the Matrix. Am I missing anything, or just talking like a madman?

So why do I have this sneaky feeling that this will come up again?
JackBNimble did not keep Cap from dying. Rather, it 'saved' him as an e-ghost, along with other Crash victims.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/1144:45>
To Captain Chaos, I leave the encrypted file JackBNimble. Whatever rewards it reveals are yours. I had no success trying to decrypt this thing, but I’ve always believed it contained some communication from another world. Of course, I could be wrong. I’ve also notified the Draco Foundation to provide for your well-being in the event the file deals you a debilitating injury.

From what I've dug up on the prog, JackBNimble is what saved Cap's backside when the Crashworm showed up and nearly killed him and some buddies. However, it's entirely possible that it's still there. It appears to 'save' deckers, and 'wake them up' under certain circumstances. If this could be reverse-engineered by a Dissonant cult, it could make them basically unkillable on the Matrix. Am I missing anything, or just talking like a madman?

So why do I have this sneaky feeling that this will come up again?
JackBNimble did not keep Cap from dying. Rather, it 'saved' him as an e-ghost, along with other Crash victims.

And with that explanation, coupled with knowledge that E-Ghosts keep cropping up, there's a pretty logical explanation, involving an autonomous Program only mildly younger than Jormangund.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/1159:30>
Well, there were e-ghosts before JackBNimble went around. Not all can be attributed to that program. Especially when Project Imago and other such things are out there.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/1224:06>
Project Imago?

I'm going to spend the next thirty years frantically trying to catch up with SR lore, aren't I?
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/1231:04>
Project Imago started with a technogeek immortal elf who created a custom cyberdeck. IIRC, it forcefully turned a person into an e-ghost. The project stalled when Bad Thingstm happened. It is now one of Celedyr's pet projects.
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-22-13/1346:50>
Well, there were e-ghosts before JackBNimble went around. Not all can be attributed to that program. Especially when Project Imago and other such things are out there.
Also, Alice.
I'm going to spend the next thirty years frantically trying to catch up with SR lore, aren't I?
It took us nearly that long to get there in the first place.  ;D
Title: Re: That Old Lizard's Will
Post by: Sichr on <05-22-13/1356:16>
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/1409:02>
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.

That was held for the Azzies. They had a year to clean up on the whole Blood Magic thing, but I don't think D would have promised an item to two parties, even if he was making a point that they were unwilling to do certain things. (Stop using Blood Magic, and reveal their leadership's backgrounds, respectively.) He had more than enough baubles to back up such a statement, instead of bluffing.

Right. That still leaves a lot of unanswered questions.

The Misguided Six. Who were they, are they still alive, did they get their pay-out? It's a quarter-million nuyen, which, for his Watchers, is probably chump change, but for Runners, having that much just dumped into your lap means a nice, shiney attack helicopter to launch retributive strikes on Toxics and Magical criminals in. Risk-free pay like that would mean a lot, depending on just who they are.

The vaccine is probably a defunct point. I'd love to know why a mana-level-sensitive injection like that was intentionally sabotaged, (Was his Will tampered with?) but frankly I'll just let it go.

That Azzie CEO Juan, who vanished. Where in the seven blazing blue hells did he go?! Deep metaplanes? Time travel? Dead? Was he an illusion that was cancelled out by the box, leaving Aztechnology bereft of a perfect puppet?

Will the Matrix Monocle be forgotten, or will Xerxes release it in 5th Ed? Given the increased distance between SR and ED, this could have been ret-conned out, or left for dead?

What is in those boxes, that D was so sure he needed to have a raging inferno prepared for their destruction? Anti-Horror weapons? Caged Horrors, weakened by some previous encounter enough for the furnace to finish them?

I'd love to hear theories as much as fact. I've got an easy dozen other bequeaths to mention that raise a few eyebrows, but they can wait. Go ahead, channel your inner Plan 9.
Title: Re: That Old Lizard's Will
Post by: Sichr on <05-22-13/1414:30>
My guess for the First key of power would be Sextant of the Worlds, others being Artifacts used by GW during DC incident.

That was held for the Azzies. They had a year to clean up on the whole Blood Magic thing, but I don't think D would have promised an item to two parties, even if he was making a point that they were unwilling to do certain things. (Stop using Blood Magic, and reveal their leadership's backgrounds, respectively.) He had more than enough baubles to back up such a statement, instead of bluffing.

Right. That still leaves a lot of unanswered questions.

The Misguided Six. Who were they, are they still alive, did they get their pay-out? It's a quarter-million nuyen, which, for his Watchers, is probably chump change, but for Runners, having that much just dumped into your lap means a nice, shiney attack helicopter to launch retributive strikes on Toxics and Magical criminals in. Risk-free pay like that would mean a lot, depending on just who they are.

The vaccine is probably a defunct point. I'd love to know why a mana-level-sensitive injection like that was intentionally sabotaged, (Was his Will tampered with?) but frankly I'll just let it go.

That Azzie CEO Juan, who vanished. Where in the seven blazing blue hells did he go?! Deep metaplanes? Time travel? Dead? Was he an illusion that was cancelled out by the box, leaving Aztechnology bereft of a perfect puppet?

Will the Matrix Monocle be forgotten, or will Xerxes release it in 5th Ed? Given the increased distance between SR and ED, this could have been ret-conned out, or left for dead?

What is in those boxes, that D was so sure he needed to have a raging inferno prepared for their destruction? Anti-Horror weapons? Caged Horrors, weakened by some previous encounter enough for the furnace to finish them?

I'd love to hear theories as much as fact. I've got an easy dozen other bequeaths to mention that raise a few eyebrows, but they can wait. Go ahead, channel your inner Plan 9.

I almost forgot. And Azzies seem to have it after all, at least Smoking Mirror. Well there were others...Map, Phaistos Discs and Compass.
On the other hand...
Promissing two sides the same thing...well that won`t surpise me...
Title: Re: That Old Lizard's Will
Post by: Malathis on <05-22-13/1423:43>
I believe some if not quite a few of the Items in Big D's will have little or no real story attached to them so GM's can pick up a random thing and use it for inspiration.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/1427:35>
If the First Key of Power was the Sextant of Worlds, Dunkelzahn would have put it as such. Names are important, especially when dealing with magic and artifacts from bygone eras. While metahumans haven't rediscovered the importance of Names, Dunkelzahn wouldn't have forgotten, as evidenced by the fact that in the bequest to Juan, he swears on his Name that it poses no threat. That kind of thing can be magically binding.

No, the First Key of Power is likely something else. What it is, no one knows (or they aren't telling).

The Matrix Monocle very well may be a spell matrix. Or it meant a monocle that could access the matrix. Not entirely clear. But just because Names are important, doesn't mean that the Name can't imply more than one thing and leave people to find out which one is the truth.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-22-13/1657:59>
The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-22-13/1933:16>
The 15 boxes are full of old Shadowrun books and novels. D wanted mess with Fenmore by breaking the hell out of the fourth wall.

The box not marked for destruction contains MREs.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-22-13/2010:44>
The 15 boxes are full of old Shadowrun books and novels. D wanted mess with Fenmore by breaking the hell out of the fourth wall.

The box not marked for destruction contains MREs.

That...Is a surprisingly sane viewpoint.

I almost forgot. And Azzies seem to have it after all, at least Smoking Mirror. Well there were others...Map, Phaistos Discs and Compass.
On the other hand...
Promissing two sides the same thing...well that won`t surpise me...

Like Mirikon said, Names are important. Also, while he may not have expected it to work, I doubt he'd have simply bullshitted the gift of a major Magical artifact. No, he would have provided some sort of incentive - something that would give them knowledge of equivalent value to what they've been learning through corrupt experiments. Likewise with the Tirs, they would have something significant to gain that would be equivalent to the sudden exposure of all their dirty laundry.

The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Let's see...A key may be used to open a lock, firstly, and the simple act of opening a 'Lock' on Magic, would be insane.
It might be a 'chart' sort of key, used to break a cipher or otherwise 'unlock' certain secrets.
In Engineering, 'key' is a term, but I doubt it applies, nor would the restricted area around a basketball net fit here.
KeY being a software identification tool, we could be looking at an accurate gauge of Magical power.
Title: Re: That Old Lizard's Will
Post by: Cranstonvm on <05-22-13/2102:40>

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)
Title: Re: That Old Lizard's Will
Post by: Belker on <05-22-13/2104:52>
The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Let's see...A key may be used to open a lock, firstly, and the simple act of opening a 'Lock' on Magic, would be insane.
It might be a 'chart' sort of key, used to break a cipher or otherwise 'unlock' certain secrets.
In Engineering, 'key' is a term, but I doubt it applies, nor would the restricted area around a basketball net fit here.
KeY being a software identification tool, we could be looking at an accurate gauge of Magical power.

Musical keys come to mind as well. Though I'm not sure how that would work.

And a physical key can take many, many, many shapes...
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/2115:52>
And it could always be a tome of ancient knowledge, knowledge being power, and all. Or it could be something that unlocks a hidden trove of artifacts. Or it could be a weapon of some sort. Once you expand 'key' and 'power' beyond the most obvious definitions, then the possibilities are staggering. Unfortunately, there just isn't enough info.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-22-13/2148:46>
:D
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-22-13/2154:33>

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)
I believe it was L, I know he killed the IE who created it.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-22-13/2213:40>
Leonardo? He's not dead.

In fact ...
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-22-13/2227:01>
Mareth'riel, from the Forever Drug.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/2233:08>
Hmm. If Leonardo is still about, I'd love to know what he's been up to in the last few years.
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-22-13/2349:22>
What was that infant Vaccine supposed to do?
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-22-13/2352:13>
AFAIK, no one's ever said for certain, but there was a rumor that it was an immortality drug.
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-23-13/0000:24>
Hrm... that seems... unlikely, but not improbable (after all the only reason we hit a terminal aging point is because our DNA lacks important proteins to keep it from corrupting during mitosis, but I digest.)

I thought it would've been something to stop surge from happing D:, considering the date.

interesting stuff though. It almost seems like the will is a long list of GM resources.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-23-13/0017:29>
You don't say.

AFAIK whatever hadn't been mined shortly after the release was basically left for subsequent abuse or, really, GM discretion. Of course what happened is that 16 years worth of writers continued to mine that thing because it is the motherlode.

One of the things I wanted to do but couldn't was to just wrap up everything that was outstanding one way or another so that whatever hasn't been addressed yet is simply left for GM discretion. Then I realized, "Holy shit. There are so many collateral items and plots that arose in the last 16 years that trying to even catalog Pandora's box is a nightmare."
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-23-13/0059:05>
Wisely done, there's so much room for canon literature out of this thing, plots ,whatnots and knowwhats.
Title: Re: That Old Lizard's Will
Post by: Red Canti on <05-23-13/0130:16>
What was that infant Vaccine supposed to do?
Only Dunkelzahn knew.

Some kind of nutty backdoor resurrection?
Anti-SIN Nanomachines?
A Vaccine for VITAS? Or MHMVV?
SURGE Treatment?
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-23-13/0426:07>
What was that infant Vaccine supposed to do?
Only Dunkelzahn knew.
SURGE Treatment?
Lets hope it wasn't...
HMHVV had been around, I just wonder what the date was for... sounds like it was related to the comet. But I really have no idea.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-23-13/0559:37>

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)

I vaguely recall a google search, finding a summary of most of D's Will, and that was the explanation given. Couldn't find anything else that so much as touched on it, though. Do you have a source? Really, anything solid would be fantastic, I hate going off what is seeming more and more like someone else's wild speculation.

What was that infant Vaccine supposed to do?
Only Dunkelzahn knew.

Some kind of nutty backdoor resurrection?
Anti-SIN Nanomachines?
A Vaccine for VITAS? Or MHMVV?
SURGE Treatment?

What if the vaccine was intended to turn more people into Drakes? He did want to bridge the gap between Dragons and Metahumanity, and what better way? Drakes did show around the same time as SURGE, and if any Humanis members caught wind, you can imagine their response being less than thrilled.

And it could always be a tome of ancient knowledge, knowledge being power, and all. Or it could be something that unlocks a hidden trove of artifacts. Or it could be a weapon of some sort. Once you expand 'key' and 'power' beyond the most obvious definitions, then the possibilities are staggering. Unfortunately, there just isn't enough info.

:D

Luv ya too, darling. Now, spill the beans. it's not as if the Tirs will ever actually release that info, so we're not going to find out in any of the official books-

Oh, you are good.

Still want to know what's in those boxes.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-23-13/1024:43>
Lofwyr would not have told anyone about the coming of Drakes. Period.

There are four possibilities I think are plausible for this vaccine:
1) It was intended to 'quicken' the progression of latent T'skrang and Obsidimen, bringing them into being more quickly.
2) It was intended to give latent Drakes qualities closer to True Drakes.
3) It was intended as a cure to HMHVV, or some other magical disease.
4) It was a chemical version of whatever process created the immortal elves.

There are other, wilder theories out there, but these seem the most likely to me. Of these, the third isn't really something Golden Snout would go and sabotage, I don't think. The first two are things that could raise the ire of a dragon who might not want to rush things too quickly. The last, however, would fulfill the rumors of the 'forever drug', and would CERTAINLY get Lofwyr moving.
Title: Re: That Old Lizard's Will
Post by: Malathis on <05-23-13/1032:39>
The Keys of Power are physical keys. Though in designing them I considered and may have used some of the many other definitions/meanings of the word "key."

Let's see...A key may be used to open a lock, firstly, and the simple act of opening a 'Lock' on Magic, would be insane.
It might be a 'chart' sort of key, used to break a cipher or otherwise 'unlock' certain secrets.
In Engineering, 'key' is a term, but I doubt it applies, nor would the restricted area around a basketball net fit here.
KeY being a software identification tool, we could be looking at an accurate gauge of Magical power.

Musical keys come to mind as well. Though I'm not sure how that would work.

And a physical key can take many, many, many shapes...

A certain voice that "The Enemy" doesn't care for comes to mind.
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-23-13/1130:31>
:D

Luv ya too, darling. Now, spill the beans. it's not as if the Tirs will ever actually release that info, so we're not going to find out in any of the official books-

Oh, you are good.

It's not academic. The key exists—as a physical object, and as a key. Its name suggests that others like it also must exist. If by the terms of the bequest it exists and can be conveyed, then it can be possessed and used for some purpose. Were Nadja Daviar to cease renewing the offer to the Seelie Court and members of the TT Council of Princes as of August 2057, which is within her right as executor, then it reverts to ... her. And as I wrote in Clutch, it may not even be in her possession or that of the Draco Foundation.

It's a physical key, but that's pretty vague. It could been the size and shape of a house key, forged from the heart of a neutron star for all you know.




Quote
Still want to know what's in those boxes.
Speaking of things that haven't necessarily been accounted for ...
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-23-13/1338:08>
What was that infant Vaccine supposed to do?
Only Dunkelzahn knew.

Some kind of nutty backdoor resurrection?
Anti-SIN Nanomachines?
A Vaccine for VITAS? Or MHMVV?
SURGE Treatment?
Otaku/Technomancer Vaccine?
Title: Re: That Old Lizard's Will
Post by: cold iron on <05-23-13/1638:30>
I don't think its a vaccine for any magical disease why else would he ask that only kids born after a specific date get it? I also doubt that it had anything to do with immortal elfs as being a dragon he was quite aware of the troubles caused by those with long lifespans. I can't think of many who have fond memories of Harlequin. I could be something to help deal with Surge transformations as they can be life threatening and could happen at any time. Or it could have been some sort of special booster of help with what I imagine to be a dwindling immune system of metahumans as they rely more and more on artificial supplements. Overall its just one more thing in the long list of mysteries in the will.

Here are a few lines that Im interested in:

[This following paragraph is to be placed in the public-access area of the Matrix.] ATTENTION! To any and all persons capable of discovering “where a Rock meets the Sky,” the 2 million nuyen, amulets and weapons at that place are yours for the keeping provided that you accomplish the task described in the enclosed datachips within 1 year of my demise. The anime will accompany you to make sure the job is done properly. Because this endeavor is of special personal interest to me, I have taken numerous precautions to assure its completion.

I leave 1 million nuyen to any group or individual who ensures the safe return of Mary-Beth Tyre to her home. Mary-Beth was kidnapped April 30, 2051, just after her sixth birthday. She was last seen in Roanoke, Virginia. Her survival is critical.

To Robert Khamdeng, I leave the Weeping Stone of Ta’bel and the optical chip labeled “BK-924″ found in the second drawer of my writing desk at my residence in Toronto.

To the first party to determine what lies behind the door of room 5B78 of the Aztechnology Pyramid in Tenochtitlán and file a report of their findings on Shadowland, I leave 5 million nuyen or medical care for the remainder of their natural life, whichever seems most appropriate.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-23-13/1940:04>
Mary-Beth Tyre was rescued by Assets Inc from an ant shaman who was about to use her as a vessel for a queen.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-23-13/1948:01>
What was that infant Vaccine supposed to do?
The drug was based on dragon blood and was meant to increase peoples longevity or perhaps make them immortal. It was supposed to be injected in children born after Oct. 31 2060 because the mana level would be high enough to activate the enzymes. It didn't really work on adults, made them go a little crazy.   
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-23-13/2142:24>
'Where the rock meets the sky' was discussed in the old thread, and the deadline already ran out. While not confirmed, it appears that it had something to do with a concert. (He was a big music lover)

That specific door in the Pyramid? I'm considering using that in a Run. I don't think it was resolved, but considering the Azzies did stuff with Blood Magic, survival would be worse than death.

I seriously doubt the Vaccine boosted livelihood - except, perhaps, in Orks. There's a thought.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-23-13/2154:36>
Increasing longevity is exactly what it was supposed to do. It's in the novel The Forever Drug page 250ish.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-23-13/2225:52>
Oh.

Thanks for clearing that up, Angelone.

That still raises the question "Why?". Damnit.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-23-13/2229:18>
Best guess is that Big D thought if we had longer or forever to live we'd take better care of the Earth and we'd have tons of powerful magicians around when the Horrors came.
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-23-13/2354:46>
Or Orks and Trolls would get a fair break...
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-23-13/2359:10>
Too bad Loffy was all *finger wag* "No no no not in my house."
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-24-13/0021:51>
As if keeping down 13% of the population would ensure his power.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-24-13/0032:28>
He's actually keeping down 99.99999% of the population, not just orks and trolls. Speaking of orks anyone notice how prevalent they are in the south?
Title: Re: That Old Lizard's Will
Post by: Dragonslayer on <05-24-13/0039:56>
Immortality for metahumanity would go over like a lead balloon.

The last bunch of immortals turned out to be dicks, and the population would explode.
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-24-13/0041:02>
Can anyone imagine the fallout of Lofwyr's interference going public? Everyone suddenly aware that he didn't just mess with a legal will, but actively worked to prevent Metahumanity's advancement?
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-24-13/0229:00>
This doesn't scream "Plot Arc"...
Title: Re: That Old Lizard's Will
Post by: The Wyrm Ouroboros on <05-24-13/0329:59>
Can you imagine how people would react if they discovered there was an immortality serum?

You'd either have people who would kill for it, or people who would kill to destroy it, or just that most people wouldn't believe it existed.  Immortality isn't a blessing, kids; there's a reason that when we talk about those who are upon the earth forever, we describe them as being cursed.  The Wandering Jew, Longinus (the centurion who pierced Christ's side with his spear), those aboard the Flying Dutchman ...

Remember that while Dunkelzahn was immensely clever, he was also rather ... hmm.  Honestly, he was more than a little screwwy.  Read when he visits Harlequin and talks about discussing 'what's to come' with humanity; Harlequin talks him out of it, for good reason.  "A person is smart. People are dumb, panicky dangerous animals and you know it."
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-24-13/0336:35>
Indeed, I've thought for a while now that it was only the rest of the great dragons' influence that kept Dunkelzahn from spilling the beans about what was to come.
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-24-13/1036:10>
Speaking of orks anyone notice how prevalent they are in the south?
Because nothing says "Southern Redneck" like a litter of kids.  ;D
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-24-13/1150:46>
So not only did a Lizard Prez get elected, but an INSANE Lizard.
Title: Re: That Old Lizard's Will
Post by: Dragonslayer on <05-24-13/1159:39>
So not only did a Lizard Prez get elected, but an INSANE Lizard.

I'd say a certain degree of insanity is needed to even want to be President.
Title: Re: That Old Lizard's Will
Post by: Mirikon on <05-24-13/1202:25>
Not insane. But you don't get to be a few thousand years old without picking up a couple personality quirks. Big D was very intelligent, very clever, but I can't help wondering if he had started to swing towards the idea that it was better to put faith in the Young Races, rather than rely on just the power of dragons and immortal elves. If he had lived longer, we very well may have seen him go 'rogue' himself, and start taking steps to make sure that the young races found out the truth.
Title: Re: That Old Lizard's Will
Post by: Sichr on <05-24-13/1213:46>
Maybe he was about to make humanity with its technological progress ultimate weapon against the Enemy. IE...imunity to essence loss...total compatibility to cyberware etc...
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-24-13/1443:49>
So not only did a Lizard Prez get elected, but an INSANE Lizard.
More like Crazy...  LIKE A FOX!  ;D
Title: Re: That Old Lizard's Will
Post by: Parker on <05-24-13/1543:38>
Narrator:...20 years after Dunkelzahn's death and 2 editions later, Catalyst presents...
Narrator:...this summer, coming to a theatre near you in 3D, two beings face DESTINY!

   ....{A distraught Harlequin screams at a laughing dragon..."GHOOOOSTWAAAALKEEEERRRR!"}

Narrator:...J. J. Abrams brings you SHADOWRUN: Into Darkness.

                                                       :)
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-24-13/1601:01>
I'd see it if Christopher Nolan brought us "Shadowrun: Into Darkness"

Or Stanley Kubrick, but he's dead now...
Title: Re: That Old Lizard's Will
Post by: Sichr on <05-24-13/1622:09>
or so they say ;)
Title: Re: That Old Lizard's Will
Post by: Aryeonos on <05-24-13/1638:12>
Hey, you tell me where he is, and we'll go out and shoot Dr. Strangelove 2
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-24-13/1654:12>
13.7500° N, 100.4833° E
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <05-24-13/1924:39>
Narrator:...20 years after Dunkelzahn's death and 2 editions later, Catalyst presents...
3.5 editions later. POAD is a 2e product.
Title: Re: That Old Lizard's Will
Post by: Cranstonvm on <05-25-13/0008:55>

To the corporations and governments of the world, I leave the formula for an infant vaccination that should be administered to all children born after 31 October 2060.

From what I've heard, it was destroyed by Humanis Policlubbers who worked, indirectly, for Dunkelzahn...Frag, my head.


Wasn't it Lofwry that puppeted the Humanis Policlubbers putzes that destroyed the vaccine? I always thought that a few vaccinations would been given. (More of a hook with something else for a game or campaign then anything.)

I vaguely recall a google search, finding a summary of most of D's Will, and that was the explanation given. Couldn't find anything else that so much as touched on it, though. Do you have a source? Really, anything solid would be fantastic, I hate going off what is seeming more and more like someone else's wild speculation.


More along the lines of 'people being people' someone would have 'borrowed' a few doses for e-bay or their kid.
Title: Re:
Post by: Sichr on <05-25-13/0034:21>
For some reason Ive just imagined Tom Cruise in the role of Harlequin.
Title: Re:
Post by: cold iron on <05-25-13/0036:55>
For some reason Ive just imagined Tom Cruise in the role of Harlequin.

I don't know he is a bit short for an elf and being next to a 9tf tall troll won't help.
Title: Re:
Post by: Sichr on <05-25-13/0412:14>
For some reason Ive just imagined Tom Cruise in the role of Harlequin.

I don't know he is a bit short for an elf and being next to a 9tf tall troll won't help.

Sure. That`s why it just gives me no sense why him :D

(Truth: Association came fro this

Narrator:...20 years after Dunkelzahn's death and 2 editions later, Catalyst presents...
Narrator:...this summer, coming to a theatre near you in 3D, two beings face DESTINY!

   ....{A distraught Harlequin screams at a laughing dragon..."GHOOOOSTWAAAALKEEEERRRR!"}

Narrator:...J. J. Abrams brings you SHADOWRUN: Into Darkness.

                                                       :)
)

as it reminds me Valkyrie...
Title: Re: That Old Lizard's Will
Post by: Parker on <05-25-13/1720:39>
I'd give the role of Harlequin to Johnny Depp.  I could see him as a creepy clown-faced IE.
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-25-13/2015:26>
I'd give the role of Harlequin to Johnny Depp.  I could see him as a creepy clown-faced IE.
You mean he *ISN'T* Johnny Depp?   :o
Title: Re: That Old Lizard's Will
Post by: Red Canti on <05-25-13/2219:19>
Can you imagine how people would react if they discovered there was an immortality serum?

You'd either have people who would kill for it, or people who would kill to destroy it, or just that most people wouldn't believe it existed.  Immortality isn't a blessing, kids;
Of course. None of that would be why Lofwyr had it destroyed.
Immortals are the only people Loffy would consider rivals. In his mind, More immortals, more rivals.
Just something to keep in mind next as your Ork or Troll friend tells you "I ain't as young as I used to be." at age 30. Or something.
Title: Re: That Old Lizard's Will
Post by: Angelone on <05-25-13/2219:58>
I'd give the role of Harlequin to Johnny Depp.  I could see him as a creepy clown-faced IE.
You mean he *ISN'T* Johnny Depp?   :o
You never see the two of them together.
Title: Re: That Old Lizard's Will
Post by: The Wyrm Ouroboros on <05-26-13/0004:32>
I'd give the role of Harlequin to Johnny Depp.  I could see him as a creepy clown-faced IE.
You mean he *ISN'T* Johnny Depp?   :o
You never see the two of them together.
I've never seen Johnny Depp at all.  He's like an ROUS - I don't believe he exists... ;)
Title: Re: That Old Lizard's Will
Post by: I_V_Saur on <05-26-13/0638:23>
So, how about them boxes?
Title: Re: That Old Lizard's Will
Post by: CanRay on <05-26-13/1341:47>
So, how about them boxes?
Yeah, still no details.

How about you go on a Datasteal of The Draco Foundation and find out for the rest of us, neh?
Title: Re: That Old Lizard's Will
Post by: KarmaInferno on <05-27-13/2345:00>
...what if the vaccine had been to couteract the Sybil virus?

 ;D


-k
Title: Re: That Old Lizard's Will
Post by: carmachu on <06-01-13/1151:23>
Mary-Beth Tyre was rescued by Assets Inc from an ant shaman who was about to use her as a vessel for a queen.

Which book was that from?
Title: Re: That Old Lizard's Will
Post by: Crimsondude on <06-01-13/1848:24>
Crossroads. It's in the very first chapter (or Prologue. Either way. It's at the beginning).