Body | Agility | Reaction | Strength |
4 (5) | 6 | 4 (5) | 3 |
Charisma | Intuition | Logic | Willpower |
7 | 3 | 3 | 3 |
Edge | Magic | Essence | Initiative |
3 | 6 | 6 | 7 (8 ) |
Influence Skill Group | 4 |
Palming | 3 |
Perception | 4 |
Pistols | 3 |
Unarmed Combat | 6 |
Gymnastics | 3 |
Intimidation | 3 |
Blades | 3 |
Corporate Procedures | 4 |
Corporate Politics | 4 |
Fine Cuisine | 1 |
French | N |
English | 3 |
Russian | 1 |
Power | Cost | Notes |
Commanding Voice | 0.25 | Boss people around |
Critical Strike (2) | 0.5 | +2DV to unarmed attacks |
Improved Body | 0.75 | +1 to Body |
Improved Reflexes (1) | 1.5 | +1 Reflex, +1 Initiative Pass |
Killing Hands | 0.5 | Convert unarmed combat into Physical damage |
Nerve Strike | 1.0 | Net hit reduces opponent's Agility or Reaction by 1 |
Kinesics (2) | 1 | +2 to social tests |
Cool Resolve | 0.5 | +2 die when opposing social active skills |
Colt Government 2066 (Ceramic/Plasteel Components 1, Personalized Grip, Smartgun System) | 3,300 |
Berwik Suit Jacket | 1,500 |
Berwik Trousers | 800 |
Mortimer Greatcoat | 3,000 |
Regular ammo X100 | 200 |
Spare Clips X10 | 50 |
Novatech Airware Commlink (Iris Orb OS, Hardening 2, Biometric Lock, Analyze 3, Browse 3, Edit 2, Encrypt 3) | 3,000 |
Fake SIN (4) | 4,000 |
Fake Licence (4) | 400 |
Contact Lenses (3)(Image Link, Flare Compensation, Smartlink | 725 |
Earbuds (2)(Audio Enhancement 3, Spatial Recognizer) | 420 |
Metal Restraints (Mechanical with key) X2 | 40 |
Subvocal Microphone | 50 |
Certified credstick (X4) | 100 |
Betel (X50) | 50 |
Middle Lifestyle (1 month) | 3,800 |
Contact | L/C | |
Maria Kordovshka (Stripper, off/on relationship) | 3/2 | |
Alexei Borvska (Fixer) | 2/3 |
General thought for you all here just to make sure we are singing from the same Hymn Sheet.
Character gen is 750 Karma max:
Meta-type does not cost karma(unless there's an errata i'm missing) attributes start at meta-type minimums etc....
Special attributes do not count towards attribute limit.
I've decided to scrap the mark up on restricted and forbidden items....
Knowledge skills and contacts do have to be bought with karma.
Looking forward to seeing all the other characters appearing shortly.
General thought for you all here just to make sure we are singing from the same Hymn Sheet.
Character gen is 750 Karma max:
Meta-type does not cost karma(unless there's an errata i'm missing) attributes start at meta-type minimums etc....
Special attributes do not count towards attribute limit.
I've decided to scrap the mark up on restricted and forbidden items....
Knowledge skills and contacts do have to be bought with karma.
Looking forward to seeing all the other characters appearing shortly.
Just to let you know, meta-type does cost karma as per the newest version of Runners Companion (it is karma equal to the BP cost for the meta-type).
General thought for you all here just to make sure we are singing from the same Hymn Sheet.
Character gen is 750 Karma max:
Meta-type does not cost karma(unless there's an errata i'm missing) attributes start at meta-type minimums etc....
Special attributes do not count towards attribute limit.
I've decided to scrap the mark up on restricted and forbidden items....
Knowledge skills and contacts do have to be bought with karma.
Looking forward to seeing all the other characters appearing shortly.
Just to let you know, meta-type does cost karma as per the newest version of Runners Companion (it is karma equal to the BP cost for the meta-type).
Cheers for that A4BG I guess I didn't update it when the errata version was released( hmm un-like me I'll check the rest to see what they are like)
Body | Agility | Reaction | Strength |
3 | 5(6) | 3(7) | 3(5) |
Charisma | Intuition | Logic | Willpower |
3 | 3 | 4 | 4 |
Edge | Magic/Resonance | Essence | Initiative |
3 | 0 | 1.1 | 6(10) |
Close Combat Skill Group | 3 |
Automatics Automotive Mechanic Chemistry Cybertechnology Demolitions First Aid Gymnastics Long Arms Navigation Negotiation Pilot Ground Craft Pistols Running Shadowing Survival Throwing Weapons Perception | 4 (Assault Rifles) 3 (Wheeled) 3 3 (Bodyware) 3 (Improvised Explosives) 3 3 2 (Sniper Rifles) 4 3 (Bargaining) 3 (Wheeled) 4 3 3 (Tailing) 3 3 2 (Visual) |
Combat Tactics Firearms Military Shadowrun Community | 5 3 3 (Army) 3 (News) |
English | N |
Russian | N |
Cyberware | Essence | Cost | Notes |
Muscle Replacement Reaction Enhancers Wired Reflexes | 2 .9 2 | 9,000 30,000 11, 000 | Rating 2 Rating 3 Rating 1 |
Victorinox SmartStaff (Baton, Sword, Pick) Ares Desert Strike (Stock, Shock Pad, Imagining Scope, Bipod, Barrel Ext., Smartgun System) Ares Alpha (Imaging Scope, Foregrip, Spare Clips (1), Smartgun System, Gas Vent 3) Colt Government 2066 (Concealable Holster, Spare Clips (2), Smartgun System, Personalized Grip) 82 Ammo: Ex-Explosive (Assault Rifles) 14 Ammo: Ex-Explosive (Sniper Rifles) 36 Ammo: Regular (Caseless) (Heavy Pistols) Sigularity Battle Buddy Basic (Biometric Lock, Harding (5), Armor (5), Novatech Navi, AR Gloves, Subvocal Mic, Lip Reader (6), Browse (6)) 3 Foam Explosives (Rating 4) 3 Detonating Cords (Rating 8) Fake SIN (Rating 4) (David Fellmore) Fake License (Rating 3) (Singularity Battle Buddy Basic) Fake License (Rating 3) (Colt Government 2066) Fake License (Rating 3) (Victorinox SmartStaff) Fake License (Rating 3) (Driver’s License) Contact Lenses (Rating 2) (Smartlink, Image Link) Earbuds (Rating 2) (Audio Enhancement (3), Select Sound Filter (2)) Exploder, Electrical (Rating 3) Medkit (Rating 5) Meta Link (Vector Xim) Chemistry Kit Tool Kit (Automotive Mechanic Parts) 3 Grenades: Flash Bangs 3 Electrical Detontators Strict-9 Jacket (Biomonitor, Shock Frills, Nonconductivity (Rating 4)) SecureTech Forearm Guards SecureTech Shin Guards Form Fitting Half-Body Suit SecureTech Leg and Arm Casings 6-Tees casualwear 12 Sent-masking Cigarettes | 3,150 6,465 2,505 1,180 738 140 72 12,000 1,200 75 4,000 300 300 300 300 625 720 750 500 300 500 500 90 60 3,500 200 150 900 350 20 120 |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 24/42 | 168 | 2 | 13 | 4 | 2 (Signal: 5) | 6 | 59,175¥ |
Contacts
Take a look and see if I screwed up on anything. |
Solodice:
I have you with 16 karma left to spend... Also you need image link to make the smartlink work
That would of course depend on what you think just happened but no its no a nuke
yes the group are all independant at the moment....
also just noticed something when i was updating the chummer file...
Your cyberware doesn't seem t o add up?
by this i mean that your sheets says reaction enhaner 3 (restriced gear needed) and wired reflexes 2 which come out to less essence and a greater re bost than your attributes show was it just wired reflexes 1? coz that would make he rest of the number make sence.
and in that case you have one 2 many items as the smart staff need restriced gear as well with 18r availability.
@Solodice
that's twice you wrote Intuition 3 + Perception 4 (4 with Visual) + Actively Looking 3
Wouldn't you have Visual 5 since I read Perception (visual) 3 on your sheet? rating 3 Perception Skill +2 for Specialization
You have one more die to roll... :)
uhm actually I tried only reading what was directed at me so the the player/character knowledge dosn't get's a chance to drift not that much apart.
Just as a reminder, while Andy is feeding, Frank will go to the nearest place the doc's link was spotted and have a look around.
Did we forget to switch com codes?
First time I play a stupid/dumb/mentally handicapped character
And already things go wrong ^^.
Just for Info, I'm around, just waiting to see what's gonna happen with MIner and Frank.
I don't mean to be a know-it-all, but since my character's edge is higher than Thrass', shouldn't Frank go before Miner?
@crackpot ok then... consider this:
supression rounds do -1 damage
also I have 2 initiative passes (Wendigo) which you had right the first time
@HydroRavenI don't mean to be a know-it-all, but since my character's edge is higher than Thrass', shouldn't Frank go before Miner?
If you do mean Frank should go before Andy, then yes.
warps in the resonance of the nodeWhich makes me believe the other presence is a technomancer too.