Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: Lysanderz on <06-28-13/1316:59>

Title: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1316:59>
Alright, so just so I can get some ideas of what my players may be doing to respond to such an event:

How do you handle a hostage situation when you're tasked with getting as many hostages out alive?

4th floor building, 3 stair wells, Windows, fire escape

GM Notes: 2 Stair wells rigged to blow when the doors are opened, AR advertisements and shades are up on the windows, Fire Escape leads to an industrial door that triggers an alarm when opened. There are no wards in the building, but the hostage takers have an actively patrolling Force 5 Guardian spirit.

How do you save lives?
Title: Re: Hostage Situaton: ENGAGE!
Post by: farothel on <06-28-13/1324:39>
A social adept who talks the hostage takers into coming out (and disengaging those bombs).  :)
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1327:47>
A solid tactic, though I believe there are social modifiers in place here that will make that route difficult (Definitely not impossible).

-No communication would be face-to-face (Not sure if this is a penalty)
-Targets are hostile (-4 penalty last I checked)
-Targets have the Upper hand in the situation (-2 modifier probably, just like if they were armed and you weren't)

So you're talking at least -6 if not a little more. Still, a viable tactic if Jack feels like cooperating.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Tecumseh on <06-28-13/1353:57>
Before formulating a plan, here are some questions I would ask as a player:

Do we know where the hostages are in the building? Fourth floor or elsewhere?

Are there any entry points via the roof? Is the roof accessible, via surrounding buildings or Levitate or ___?

Is there an elevator (and, thus, an elevator shaft)? If not, is it an ancient building? Is the fire escape internal or external?

Any underground entry points, via an underground parking garage or the sewers?

You could toss some Watchers on patrol if you want to complicate things further.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1400:46>
I don't plan to make it much more difficult than it already is unless I see a MAJOR hole in security. To answer your questions:

No sewer entrances or underground parking garages

There are window accesses

4th floor is the top floor, schematics show roof access (Unknown to the players, this is the Target's Ideal escape path)

Elevator shaft available, but the elevator is being kept in place after damaging its mechanical components done by the Targets

Fire Escape is External. The building was probably built around the 2040's, making it old but with its electronics being constantly updated. Like most TV stations.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Raiden on <06-28-13/1407:21>
If there is a hacker in the group I would be making sure he has full schematics and layout of said building if at all possible :3
Title: Re: Hostage Situaton: ENGAGE!
Post by: emsquared on <06-28-13/1412:41>
-No communication would be face-to-face (Not sure if this is a penalty)
Renders Tailored Pheromones and Kinesics useless, pretty big deal.

How big is the floor/area the kidnappers and hostages in? Are they in multiple rooms? How many kidnappers? How many hostages?

The biggest job of the Face wouldn't be to get them to outright release all hostages, but to just improve the situation. Release some hostages (women and children), build good will (get them water, food, smokes, etc.), be a distraction, mitigate anger when the Spirit is nuked or other counter-measures are taken, and of course, depending on what the hostage-takers want, negotiating those terms, i.e. buying time. During that time, the Caster and Hacker should be doing recon on the building, he'd probably even be given Admin access to the system if asked. After all the ground that could be made there was used up, It'd be worth trying a hostage-swap thing, dress-up a couple well-chosen Runners (Awakened, Hand-to-Hand guy, cyber-gun guy, etc.) as "every-day people" if possible, pose them as high-value members (CEOs, etc.) of the organization which is being victimized; "they'll get you results" "they feel they are the ones who deserve to be the object of your anger, don't want their people to suffer" or whatever spiel might appeal most to the motives of the villains. Whether or not that works, the Hacker should be able to silence the alarmed doors and disarm the explosives if they're triggered wirelessly, after that send in a precision extraction team (stealthy with silent weapons) which in combination with the inside men would be the best bet, this would all be preferable to a coordinated lights-out/gas grenade/flash-bang/spirit summoning/snipe any exposed hostiles attack, IMO.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Tecumseh on <06-28-13/1415:31>
I once ran a similar scenario for a group. Their approach was to buy a ton of gas grenades and toss them down the ventilation shafts on the roof. Buying all the chems put a dent in their profits but they were willing to do it.

My group likely had more time to prepare than yours does, so they had the luxury of tracking down grenades they didn't have on hand. And the building in question was smaller - 2 stories versus 4 - so they were reasonably sure they could blanket the building uniformly.

If they glitch, or buy off-brand chems: http://en.wikipedia.org/wiki/Moscow_theater_hostage_crisis (http://en.wikipedia.org/wiki/Moscow_theater_hostage_crisis)
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1445:59>
Well the run is taking place during the tempo riots so you're entirely correct that they won't have a lot of time. A police contact of theirs is going to ask for the favor since the police are busy dealing with the other crazies that Tempo has produced. I am hoping it will make for a challenging but not impossible run.

Still... tear gas is a GREAT way to go.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Mirikon on <06-28-13/1720:58>
Step 1: Hacker to disable the alarms.
Step 2: Mage + Spirits to take out the spirit on the astral.
Step 3: Slab/DMSO splash grenades through the windows.
Step 4: Street Samurai through the window (Gecko tape gloves, y'know) with assault rifle full of SnS, to mop up anything still standing after the Slab
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1723:03>
I'm totally okay with that progression. It forces the team to rely on their respective skills and do their jobs well. Of course there are always risks, but that's just a part of the game.
Title: Re: Hostage Situaton: ENGAGE!
Post by: GiraffeShaman on <06-28-13/1745:50>
The Face can negotiate to exchange himself for a hostage. Not a full win, but it betters the situation. He can use his up close powers and you have a man inside.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Tecumseh on <06-28-13/1746:35>
It sounds like a fun scenario. It requires planning and a tactical approach but the time constraints put a limit on overthinking the legwork. I enjoy stealthy characters so I would have a lot of fun sneaking around for recon and/or silently dropping the hostage takers. (Presumably under a spirit's Concealment power to counteract the Guardian spirit on patrol.) But, yes, there's a good balance between the skillsets required to effectively complete the mission.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1905:31>
So we see how it should be done,

Who can find a way to totally frag this scenario beyond the conventional?
Title: Re: Hostage Situaton: ENGAGE!
Post by: Tecumseh on <06-28-13/1928:27>
Oh, there are lots of ways. What flavor of game are you playing? What shade is your mohawk?

1) If you're playing SpiritRun (presumably with bound spirits), then you have them manifest simultaneously and engulf / stunball / elemental attack the terrorists while the team's mage pops the Guardian spirit on the astral.

2) The players agree to all the hostage takers' demands. The hacker splices together whatever data streams necessary to convince the terrorists that their demands have been met, the mage uses Trid Phantasm to have them see whatever they want to see, the face cons them all into submission. Do the terrorists let the hostages go, make a new round of demands, or what? Are the players contracted to pursue the terrorists (via the roof escape previously mentioned) or is their job done once the hostages are free?

3) The hacker / technomancer hacks the terrorists' comms and sews discord among them with various feigns and misdirections so that they no longer trust one another and eventually implode.

4) It turns into a siege / waiting game. The players arrange for drugged pizzas (or pizzas with anchored spells, whatever) to be delivered, knowing that the terrorists have to eat eventually (presumably after the vending machines have been exhausted).

5 to ∞) Simultaneous sniping. Fastball special (the troll throws the dwarf through a second story window). The team poses as a news crew to interview the terrorists about their demands. Etc.

You should transcribe your players' stream of thoughts while planning and post it here after you play.
Title: Re: Hostage Situaton: ENGAGE!
Post by: GiraffeShaman on <06-28-13/1931:16>
Quote
So we see how it should be done,

Who can find a way to totally frag this scenario beyond the conventional?

Well, there is the obvious. "We don't negotiate with terrorists!" I've seen this a surprising amount of times, even sometimes when I've had a gun on a player character of the team.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/1951:57>
Interesting. Give up the payday and walk away with whatever they can loot from dead bodies? I don't imagine it would play well and I suspect certain members of the group would stop such things....
Title: Re: Hostage Situaton: ENGAGE!
Post by: GiraffeShaman on <06-28-13/2015:59>
Heheh, well you may not have a group who's would do this, but players can surprise you. It can depend on the character too, not just player. I wouldn't do this with the  majority of my characters, but I could see it happening.

I'm not fully sure what prompts players to do these things. I think partly it can be frustration at lack of action. There's also a certain bravado about many gamers, wanting to prove they have the biggest Johnson. It can also be character related. Maybe your character literally does not negotiate with terrorists.

Another scenario I just thought of. They could start kidnapping the kidnappers and use them as negotiation tools. Karma is a bitch.

Both Highland and Burn Notice have good hostage episodes I recall, but sadly don't recall exact episode names. Oh, Dark Angel had a good one too, with the crippled hacker stuck inside.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/2047:58>
Yeah, following character personalities can be a bitch. My group that I play with (Not GM with) is having a serious debate IC about whether or not they should allow Raizor to continue to run with them. Half of them think he's psychopathic (Thanks to him leaving behind his Signature, a Glasgow grin on anyone that he kills with his knives) while the other half find him an effective tank/street sam. I love forcing IC strife over a conflict of interests. Like this run, when they discover who the hostages are.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Michael Chandra on <06-28-13/2119:37>
Wouldn't Radar and a sniper rifle do miracles here?
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/2127:17>
Radar doesn't identify hostages from shooters. So you'd literally be firing blind at little dots and hoping you A) Killed them in 1 shot, B) They weren't hostages and C) Your rifle doesn't drill through the baddies into the innocents.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Michael Chandra on <06-28-13/2130:24>
I'm not talking the cheap stuff, I'm talking the properly-rated Radar implant which works in detail and even has a chance at detecting cyberimplants. No way it can't see the difference between armed and unarmed individuals. And it's far from firing blind.

And you don't need 1 shot, you just need 2.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Lysanderz on <06-28-13/2143:32>
You mean Ultrasound Radar? That requires a sensor in the room last I checked. I don't know what kind of radar can do what you say AT RANGE. And even then, you're still dealing with at least a -4 to modified blind fire as you shoot through a Window/Blinds/AR advertisements.
Title: Re: Hostage Situaton: ENGAGE!
Post by: Ghoulfodder on <06-29-13/1040:28>
You mean Ultrasound Radar? That requires a sensor in the room last I checked. I don't know what kind of radar can do what you say AT RANGE. And even then, you're still dealing with at least a -4 to modified blind fire as you shoot through a Window/Blinds/AR advertisements.
Ultrawideband radar works through 5 x rating(?) barrier rating of 'stuff' and you can use it as a cyber scanner which can locate weapons and cyber. Unless I've misread things.

I'd be inclined to say that it can't do both at the same time though. That seems rather excessive.

It'd certainly be useful, if you can get close enough to the building to use it effectively. Pin point bodies at least, you may be able to get an idea of who's hostage and who's terrorist from context. For example a large group who seem to be sitting still might be hostages, whilst a couple sitting to one side and several others patrolling would likely be terrorists.

Stealthed microdrones could be a boon as well. Intel = win.