Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: JormungandrO on <07-02-13/1903:38>

Title: How did you first introduce your party?
Post by: JormungandrO on <07-02-13/1903:38>
I'm anticipating my first game, and am wondering how other people have convincingly intigrated their players into a new Shadowrun team.

For me [Player 1] is a Face who has been hired by a AA Corp to keep tabs on [Player 2] who is a technomancer cyberterrorist. They have given [Player 1] a ticket to an underground concert, which they will be luring [Player 2] to with the lure of a challenge (in the form of an encrypted digital ticket). Meanwhile [Player 3] has operated in a support capacity to the local Shadowrun community, and has been given a ticket by one of her contacts as payment for goods & services. A local "pharmaceutical entrepreneur" will recognise her and offer her the teams first job...

Now, I need to figure out a connection between Players 2 & 3, so that he would be included in the job. Player 1 shouldn't have any trouble integrating himself into the job at that point.

I would love to hear your suggestions, as well as how you set up your players first run.   
Title: Re: How did you first introduce your party?
Post by: StarManta on <07-02-13/2057:32>
I like to reward Karma to players who integrate their history with the other PC's. If you wait until the game starts to do it, then you'll probably spend most of the first game session doing boring "how X met Y" stuff.
Title: Re: How did you first introduce your party?
Post by: Michael Chandra on <07-02-13/2121:50>
I'm lazy. Johnson wants a team of variety, asked around and gives them a job that should employ their various skills. Johnson passes the results on if they work well, so next time they're approached by another who got their info as a whole and employs them all together. Next thing you know, they start building a name together.
Title: Re: How did you first introduce your party?
Post by: ZeConster on <07-02-13/2229:19>
I'm lazy. Johnson wants a team of variety, asked around and gives them a job that should employ their various skills. Johnson passes the results on if they work well, so next time they're approached by another who got their info as a whole and employs them all together. Next thing you know, they start building a name together.
He's even lazier in the online campaign he's starting (I play in both) - I did a bookkeeping trick where my character shares a High Lifestyle with 2 other PCs, dropping the monthly cost to 4k per person (he didn't allow us to go beyond 3 people, so to be fair to newcomers, he gives them the possibility of living in the same apartment complex), so we all live in the same building. We basically did his work for him.
Meanwhile, the offline campaign team is starting to develop trust issues two sessions in - the Black Hat technomancer did a brief background check on everyone and is trying to hack the ones they couldn't get info on, and my Knight Errant contact apparently keeps tabs on everyone I associate with for safety reasons (it's a long story).
Title: Re: How did you first introduce your party?
Post by: GiraffeShaman on <07-03-13/1823:07>
Quote
I'm lazy. Johnson wants a team of variety, asked around and gives them a job that should employ their various skills. Johnson passes the results on if they work well, so next time they're approached by another who got their info as a whole and employs them all together. Next thing you know, they start building a name together.
Hahah, sounds like every game I've ever played in or GMed.
Title: Re: How did you first introduce your party?
Post by: JormungandrO on <07-04-13/0226:42>
Haha, now I feel like I'm putting too much effort in... I'm both proud and ashamed.
Title: Re: How did you first introduce your party?
Post by: Lysanderz on <07-04-13/0315:55>
My favorite story is the one of when my Hitman (A social Adept named Flash) decided not to kill his mark (A magician who was being played by another person in the party). Basically Flash saw that he was likely going to get geeked if he tried to take out the mage up close and instead ended up burning a lot of bridges and being left (Hung Out to Dry) by most of his contacts, but only after collecting the bounty on the mage by putting a cadaver in a car and making it go boom. DNA tests got... smudged. It was a full three weeks before a death squad from the Yakuza showed up at my apartment and came face to face with a very pissed off mage who was grateful for the heads up and offered to swap lifestyles with a certain hitman just for the opportunity to hit a little payback.

That was such a fun campaign. Sad that he died in a helicopter crash.
Title: Re: How did you first introduce your party?
Post by: cyclopean on <07-04-13/2346:35>
Have a contact in common, if the players are amenable to that. I have found that helpful when bringing new characters into existing groups. It's obviously in the player's interests to start working together (so that the run can get going) and having a mutually known and (perhaps) trusted contact helps to explain why their characters would team up with someone they just met.
Title: Re: How did you first introduce your party?
Post by: GiraffeShaman on <07-05-13/0025:12>
Quote
Have a contact in common, if the players are amenable to that. I have found that helpful when bringing new characters into existing groups. It's obviously in the player's interests to start working together (so that the run can get going) and having a mutually known and (perhaps) trusted contact helps to explain why their characters would team up with someone they just met.
That is also how pretty much every run I've ever played in or ran has started. The mutual contact is usually a fixer. (
And I always give this fixer as a free contact to everyone) This then leads to the Johnson setup Mike mentioned. I've always seen it as more realistic that most intros go through fixers first.

BTW really low rank shadowrunners often have to do lame stuff like stalk potential Johnsons at bars, kind of like aspiring rock musicians, hahah. This is somewhat depicted in the Colt Novels. I always figured players are above this rank already though, but I might demote them to this if they frag up enouh. It is an option though if you want to assume your players are real scrubs. :)
Title: Re: How did you first introduce your party?
Post by: Ricochet on <07-06-13/1337:15>
I'm lazy. Johnson wants a team of variety, asked around and gives them a job that should employ their various skills. Johnson passes the results on if they work well, so next time they're approached by another who got their info as a whole and employs them all together. Next thing you know, they start building a name together.

This is why I think Shadowrun about the easiest game to form a party around.  A fixer finds assets to team together for a mission, and you go.
Title: Re: How did you first introduce your party?
Post by: RHat on <07-06-13/1813:52>
I'm lazy. Johnson wants a team of variety, asked around and gives them a job that should employ their various skills. Johnson passes the results on if they work well, so next time they're approached by another who got their info as a whole and employs them all together. Next thing you know, they start building a name together.

This is why I think Shadowrun about the easiest game to form a party around.  A fixer finds assets to team together for a mission, and you go.

There's also the truly laziest way - make the PLAYERS tell you why their characters are in a place, and then have shit happen in that place and let them respond.
Title: Re: How did you first introduce your party?
Post by: I_V_Saur on <07-07-13/1134:24>
My game started with the typical 'Johnson calls in unrelated assets' ticket, to bring the Mage, the Hacker, and the Ninja into the scene. Then two players wanted to join, so I threw them a curveball - they had to find their own way in.

So the gunslinger intentionally butted heads with the mage, proved he was pretty skilled, (Took an overcast Illusion, Agony if I recall correctly, to the face, shrugged it off) and then when hacker one went missing, and a Sammie in the bathroom nearly took the ninja's head off, hacker two and the gunslinger made chunky salsa of him. After that, they ran from the police, and it was pretty well agreed that they were in.

Just about every DnD game I've ever been in, started at a tavern. Only one actually involved drunken bets as a means of getting into the party, shockingly.
Title: Re: How did you first introduce your party?
Post by: Crossbow on <07-08-13/0321:48>
I like the way I started this PbP game I got going.  I got the idea from a plot hook in an old Shadowrun sourcebook, thought it was Tir Tairngire, but I couldn't find it again when I looked for it.  It has worked out really well I think, forcing the players to come to grips with each other while providing a little bit of paranoia and conflict.

http://forums.shadowrun4.com/index.php?topic=9781.0 (http://forums.shadowrun4.com/index.php?topic=9781.0)

Anyway, I don't see anything wrong with the idea of a fixer gathering assets for a game, that is the way it seems to work in the world, and it is a helluva lot less contrived than some D&D formups I have seen.
Title: Re: How did you first introduce your party?
Post by: GiraffeShaman on <07-08-13/1458:55>
That is an awsome setup, Crossbow. I think that a feeling of confusion and being a bit out of your depth works well, both for both readers of fiction, but also for players in a RPG. It was a pretty silly movie, but "Dude, Where is My Car" did this to good effect as well, with the characters unable to remember the previous day and what they did. Yeah, I may try this tactic for 5th edition. Just got to be careful not to take the gear, as players really hate that.
Title: Re: How did you first introduce your party?
Post by: emsquared on <07-08-13/1606:30>
No matter the RPG, I tend towards the "bonds forged in the flames" approach.

I prefer to start with none of them knowing each other (less chance of internal strife), or at most, sets of pairs do - however they may all be familiar faces to each other. Run in the same circles type of thing. Set the scene, let them all describe themselves to each other. They're all just simply attending or possibly hired separately as simple muscle at x-event (say, a community party), or all are just day-drinking at their favorite dive, when all of a sudden violence erupts at the event (someone is attacked, general riot, etc.) or the dive (which also happens to have a back-door gambling table) becomes victim of a stick-up - usually with a free decent loyalty low connection contact associated with the event or dive so they have some "natural" incentive to act. For the players that aren't magnanimous enough to volunteer their help (which may be all of them), of course the violence and/or robbery comes to them. When they do eventually take action they're all forced into this same situation and end up having to work together, usually gives a good chance for some characteristic RP too. From there, that same mutual contact being appreciative and (hopefully) impressed, offers them their first run.
Title: Re: How did you first introduce your party?
Post by: Reaver on <07-11-13/0157:42>
well, I use a lot of little tricks to throw a party together, and most of them start like this:

"So, the [insert number of players here] have pulled a few bitsy runs together and feel that you mesh as a team, and Now decide to see if you can hack it in the big leagues..."



(yes, I am extremely lazy, I don't like PC infighting right off the cusp and I FORCE my players to try to build their characters together so they have an idea of what everyone is playing)
Title: Re: How did you first introduce your party?
Post by: Ricochet on <07-17-13/0830:41>
For our current mission party, every character knew at least one other character in the party, forming a daisy chain so every runner was at least the friend of a friend of every other runner in the group.
Title: Re: How did you first introduce your party?
Post by: Coi on <07-24-13/1152:39>
In my most recent campaign they were all noobs to shadowrun, none of them could be bothered learning about the world beforehand... so they started off escaping from a medical facility that was hidden beneth an abandoned morgue in the barrens, with no memory of who they are or what they can do. They had a chart at their feet some said more than others, and were all wearing one of those backless hospital gowns. That's how they began... knowing only that one of them was given no name but a description 'The Driver', one of them was aka Charles Findley, ect... They have progressed from there and it's been a hell of a ride ;)
Title: Re: How did you first introduce your party?
Post by: I_V_Saur on <07-24-13/1200:07>
In my most recent campaign they were all noobs to shadowrun, none of them could be bothered learning about the world beforehand... so they started off escaping from a medical facility that was hidden beneth an abandoned morgue in the barrens, with no memory of who they are or what they can do. They had a chart at their feet some said more than others, and were all wearing one of those backless hospital gowns. That's how they began... knowing only that one of them was given no name but a description 'The Driver', one of them was aka Charles Findley, ect... They have progressed from there and it's been a hell of a ride ;)

Okay, that's pretty awesome. I just might have to do this some time.

With their existing characters.
Title: Re: How did you first introduce your party?
Post by: GiraffeShaman on <07-24-13/1846:28>
There's a grand tradition of starting in morgues in SR. You start in a Morgue in the SN SR video game and supposedly there is a morgue near the start of SR Returns. :)
Title: Re: How did you first introduce your party?
Post by: RHat on <07-24-13/2131:39>
Does aka Charles Findley look anything like Bruce Campbell?
Title: Re: How did you first introduce your party?
Post by: GiraffeShaman on <07-24-13/2140:07>
Quote
Does aka Charles Findley look anything like Bruce Campbell?
Aha, good catch.
Title: Re: How did you first introduce your party?
Post by: Nacho on <07-24-13/2337:16>
Not my current campaign, but a previous one - two players played as brothers in the game.  They wanted to seek revenge for the senseless slaying of their younger sister.  One brother was a wage slave at the company which was found to be behind the murder.  So he quit and joined his brother who he hated for years for being a nobody hood-rat.  So, they then needed to hire someone else to do some other work (Mage).  So they met Mr. Johnson and were told to go meet the mage character.  So, cut to, I start the Mage character out In Media Res - middle of a fight.  The brothers save him and they join up.  On the second scenario, another friend wanted to join the gaming so, we said that he was an old contact of the street-rat brother, ex-military type who needed some money.  So, I had those four players for about 20+ scenarios.  Always lingering in the background was the revenge plot, which I had worked into some of the published adventures by either adding a side quest, or dropping some info along the way or changing one of the baddies to one of my perennial baddies.

It was fun.

Still working on my new SR5 campaign meet-up scenario.
Title: Re: How did you first introduce your party?
Post by: Pyromaster13 on <07-25-13/0039:56>
In a campaign I played in I was a PC face mage.  The GM at the time had the same issue trying to integrate the players, and my character wasn't done in time for the first session, so I gave him a basic run for the team "A Mr. Johnson wanted a silver watch stolen back from a talismonger, and they the team was hired because they were all new and therefore cheap, and roughly covered every role." but in reality it was to add a little back story into how I acquired my silver watch force 3 power focus.  Everyone enjoyed the session, and I got to add some spice into my character as a cloak and dagger Johnson when it suits him.
Title: Re: How did you first introduce your party?
Post by: phydaux42 on <07-27-13/1818:31>
Have a contact in common[b/, if the players are amenable to that. I have found that helpful when bringing new characters into existing groups. It's obviously in the player's interests to start working together (so that the run can get going) and having a mutually known and (perhaps) trusted contact helps to explain why their characters would team up with someone they just met.

That's a great idea.  I maintain a list of "standard contacts" for all my PCs to share.  Your character has a Yakuza contact?  Harmony Wa runs a traditional Japanese tea house just outside the Corp District.  Mafia contact?  Nicky Fingers has a pizza, subs, bookmaking & loan sharking operation down at the docks.  Lone Star contact?  Bucktooth Becky, aka "The ork who pops like a cork," works in the down town Lone Star records department and happens to be a HUGE shadow runner groupie.  A bottle of wine and an evening of vigorous, athletic shagging (or as the local shadow runner community calls it, "death by snoo snoo") and Becky will turn over whatever the runner is looking for.

The only thing I don't like seeing is when one player is a decker and the other player says "Oh, I have a decker contact.  You can be my contact."  The second player effectively robs himself of a useful source of information.
Title: Re: How did you first introduce your party?
Post by: phydaux42 on <07-27-13/1833:32>
One of my favorite campaigns as a player started with all of us as collage students in our senior year at U W.  Most of us were members of the football team, one was a cheerleader, so we were all cybered to the gils with top level alphaware and paid for via student loans.  None of us  were picked up in the NFL draft, and suddenly our student loans were coming due.  We needed money fast, and there was "this guy" who was willing to pay us a lot of money, and all we had to do was thump a few people, same like we thumped people every Saturday night during football season.  Harmless, right?  Maybe even have a laugh, right?  What could go wrong?

Yeah, what could possibly go wrong....

Shit, that was a fun campaign.
Title: Re: How did you first introduce your party?
Post by: Coi on <08-02-13/0624:48>
Quote
Does aka Charles Findley look anything like Bruce Campbell?
Aha, good catch.
Yes as a matter of fact he does... he's a face adept with the ability to change his face at will. He chose Mr. findley as one of his alias's ;)
Title: Re: How did you first introduce your party?
Post by: raggedhalo on <08-02-13/1111:27>
One campaign, I had the PCs all start as prisoners about to be transferred to a much worse prison.  The players got to decide why they were in jail, and whether it was something they'd done, a miscarriage of justice, or a frame job*.  They were put in the van along with a Vory prisoner, and when the van got attacked by the Vor's allies, the PCs were able to escape.

*: my favourite was the serial killer who was in there for prescription fraud!