Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Ren on <07-08-13/1705:39>

Title: [OOC] Seattle Gauntlet
Post by: Ren on <07-08-13/1705:39>
This starts the Seattle Gauntlet OOC thread.

Starring:
Farothel as Miko Miyazawa, a mysterious troll woman bodyguard
Csjarrat as Matthew Hunt, a somewhat older but still reckless building inspector
MaxKojote as Joel Smithson, a determined human wagemage
Gustovness as Leroy Jenkins, a dwarven firefighter with a dangerous glint in his eyes

Director:
Ren as The GM

Rolls made on Invisible Castle, Campaign name is Seattle Gauntlet

As i plan on making each run and the downtimes in different topics, here is the list of those, starting with least recent:
Waves of Desperation (http://forums.shadowrun4.com/index.php?topic=11517.0)
Downtime I (http://forums.shadowruntabletop.com/index.php?topic=13084.msg241126#msg241126)
Test Run (http://forums.shadowruntabletop.com/index.php?topic=13865.0)
Downtime II (http://forums.shadowruntabletop.com/index.php?topic=13084.msg291663#msg291663)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-08-13/1708:51>
This post contains character creation guidelines, rules clarifications, and house rules currently under effect. I will refresh this post if anything changes.

Character creation

The theory behind below guidelines is that your characters are young, talented, but not established people, parts of normal, legal society. They show promise in whatever expertise they pursue and are able to adapt to situation changes quickly.
•   The following books are all available: SR4A, Arsenal, Augmentation, Runner’s Companion, Street Magic, Unwired, Way of the Adept, Way of the Samurai. If you want to use something from another official sourcebook badly, I’m open to reasonable suggestions.
•   Characters can be created with 320 BPs
•   Please try to use baseline metatypes, or ones that don’t stand out too much. I’d appreciate not using SURGE but I won’t limit non-outstanding mutations. Drakes, HMHVV-infected, and non-metahuman sapients are out.
•   You can spend maximum 200 BPs on attributes (without special). I decided to use a higher than half BPs limit to avoid min-maxing as much as possible.
•   You can have a single skill at rating 5. All other skills are limited to rating 4. Groups are limited to rating 3. Knowledge and language skills are limited at rating 5.
•   Your contacts may have maximum connection rating of 4. Loyalty is not limited. Everyone gets CHA*3 free contact points.
•   You may spend maximum 40 BPs on gear. Availability limit is 10, and no F rated. If you feel that something above these is essential to your character, I’m open to suggestions. Size customization can be disregarded at character creation.
•   Everyone starts with the negative quality Sinner (non-criminal), not getting the BP bonus from it, but it doesn’t count against the BP limit of qualities. You may take maximum 25 BPs worth of negative and maximum 35 BPs worth of positive qualities. (I didn’t reduce the positive limit proportionally in order to allow magicians with mentor spirits some further opportunities.) Furthermore, there are some qualities that don’t go well with a legal lifestyle, but I trust you all not to take those.
•   And again, no hackers please.

House rules (H) and clarifications (C)

I’d like to use the following house rules, but they are subject to discussion as I try to keep the fun of us all in mind.

•   Regaining Edge (C) – personal regains and refreshment during a run is GM’s option. Edge always refreshes at the end and at the beginning of each run. (So you will have the use of your full Edge pool in each downtime.)
•   Movement (H) – for somewhat more realistic movement rates, i’d halve them, except for purposes of sprinting. Running gives only +1 die to defense tests, sprinting gives the +3 dice given in the tables. Sprinting also doubles the running penalties (-4 dice). You can charge while sprinting, which nullifies the penalties (but doesn’t give +2 dice as while running).
•   Defending against melee attacks (C) – The three main defense modes are as follows, with full defense options in brackets:
o   Dodge – Reaction + Dodge + (Dodge vagy Gymnastics)
o   Block – Reaction + Unarmed + (Unarmed vagy Dodge vagy Gymnastics)
o   Parry – Reaction + Weapon skill + (Weapon skill vagy Dodge vagy Gymnastics)
•   Full Defense (C) – You only have to determine if you are using full defense against melee or ranged attacks when declaring it. The exact method of defending against melee attacks doesn’t have to be declared.
•   Strength affecting recoil (C) - I intend to use that.
•   Exceeding the condition monitor (H) – Whenever someone receives Stun damage that was originally Stun (not resulting from high armor), and suffers damage overflow, the overflow is reduced by half his or her BOD. (It is very hard to beat a troll into pulp with simply your hands.)
•   Healing (C) – Natural healing is subject to Slower healing rules.
•   Reputation (H) – I don’t use the system presented in the book. Social bonuses and penalties from status and perception will be handled by me.
•   Binding (H) – One of the spirit abilities that didn’t allow initial resistance. To use Binding, the spirit rolls MAG + STR versus the target’s BOD. One net hit is required. Further tests are not modified.
•   Concealment (C) – FAQ clearly states that the ability can be used to hide astral presence. If used that way, the ability is a mana ability.
•   Movement (H) – One of the spirit abilities that didn’t allow initial resistance. We (with my other group) also found the proportions a bit too much. To use the ability, the spirit rolls MAG + STR versus the target’s BOD. Increase in speed is net hits (maximum spirit’s force) * 10% if the target’s BOD isn’t greater than the user’s MAG, half that if it doesn’t exceed MAG*2, and there is no effect if it is greater than MAG*2.
•   Spirit Edge (C) – Edge of spirits is F/2 rounded down.
•   Stick-n-shock ammo (H) – It does not exist in my universe.
•   Advanced Lifestyles (C) – we use it.
•   Metamagic (C) – can be learned for 15 karma apiece (for initiates only) as the Street Magic suggests
•   Tactical Networks (H) – tactical networks provide an initiative bonus, as well as half their ratings for appropriate skills. These bonuses can only be used by characters possessing DNI but sensor channels may be provided by anybody. Exactly how many viewpoints can be taken into account in a situation is subject to GM (if you are in a tight group, TacNet won’t really relate too much additional information).

Character advancement

•   As I stated, you can count on a faster advancement scheme.
•   Learning skills entails the rolls described in the rulebook.
•   Exchanging Karma/Nujen (H) – When you receive karma, you may immediately change maximum 20% of it to nujen at a rate of 2500 apiece. When you spend karma, you may immediately purchase maximum 20% of it for 3000 apiece. This is due to realizing that some builds require more karma than nujen and vice versa. In-game justification is that you spend time to work (for gaining nujen) or spend nujen to spend time with advanced instructors (to buy karma).
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-08-13/1813:18>
Matthew Hunt, also known as 'Hunter' to his pals:

== Info ==
Street Name: Hunter
Name: Matthew Hunt
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human M Age 36
Height 1.85m Weight average
Composure: 6
Judge Intentions: 6
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4
REA: 5 (7)
STR: 2
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG:2 1 (burned a point)

== Derived Attributes ==
Essence:                   4.14
Initiative:                8 (10)
IP:                        1
Matrix Initiative:         9
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Aeronautics Mechanic       : 2                      Pool: 5
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 3
Armorer                    : 1                      Pool: 4
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 3
Automotive Mechanic        : 2                      Pool: 5
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 1
Clubs                      : 0                      Pool: 3
Computer                   : 2                      Pool: 5
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 2
Data Search                : 2                      Pool: 5
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Dodge                      : 1 [Ranged Combat]      Pool: 8 (10)
Electronic Warfare         : 3                      Pool: 6
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 2
First Aid                  : 0                      Pool: 2
Flight                     : 0                      Pool: 1
Forgery                    : 0                      Pool: 3
Gunnery                    : 2 [Ballistic]          Pool: 6 (8)
Gymnastics                 : 0                      Pool: 3
Hacking                    : 0                      Pool: 2
Hardware                   : 2                      Pool: 5
Heavy Weapons              : 0                      Pool: 3
Industrial Mechanic        : 2                      Pool: 5
Infiltration               : 0                      Pool: 3
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Nautical Mechanic          : 2                      Pool: 5
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 2 [Visual]             Pool: 7 (9)
Pilot Aircraft             : 3                      Pool: 10
Pilot Anthroform           : 3                      Pool: 10
Pilot Ground Craft         : 4 [wheeled]     Pool: 11 (13)
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 2 [Semi-Automatics]    Pool: 6 (8)
Riding                     : 0                      Pool: 6
Running                    : 0                      Pool: 1
Shadowing                  : 0                      Pool: 2
Software                   : 2                      Pool: 5
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Area Knowledge: Seattle    : 3                      Pool: 6
Drone Design               : 3                      Pool: 6
Engineering                : 3 [Civil]              Pool: 6 (8)
English                    : N                      Pool: 0
Gaming                     : 1                      Pool: 4
Music                      : 2 [Nova K Rock]        Pool: 5 (7)
Spanish                    : 1                      Pool: 4
Sports                     : 2 [Pool]               Pool: 5 (7)
Seattle Gangs       : 2
== Contacts ==
Journalist (Lorenzo) (2, 1)
Scrap Metal Merchant (Danny boy) (4, 3)
Tweety (fixer 3,3)
"The Butcher" (street doc 1,2)
== Qualities ==
Bad Luck
Media Junkie (Mild)
SINner (Standard) (Matthew Hunt)
Black Market Pipeline (modified)

== Lifestyles ==
Low  1 months
Squatter  1 months

Joint team lifestyle

== Cyberware/Bioware ==
Attention Coprocessor Rating 2
Control Rig
Math SPU
Reaction Enhancers Rating 2

== Armor ==
Clothing                  0/0
   +AR Enhanced
   +Color Changing
   +Concealable Holster
Lined Coat                6/4
   +Chemical Protection 2
   +Insulation 2
   +Concealable Holster
   +Flashlight
Urban Explorer Helmet     0/2
   +Image Link
   +Laser Range Finder
   +Microphone Rating 1
   +Radio Signal Scanner Rating 6
   +Skinlink

== Weapons ==
Browning Ultra-Power
   +Imaging Scope
   +Scope Upgrade, Vision Magnification
   +Laser Sight
   +Personalized Grip
   Pool: 7 (9)   DV: 5P   AP: -1   RC: 1
Cavalier SafeGuard
   +Laser Sight
   Pool: 7   DV: 5S(e)   AP: -half   RC: 0
Seco LD-120
   +Laser Sight
   Pool: 7 (9)   DV: 4P   AP: -   RC: 0

Unarmed Attack
   Pool: 3   DV: 1S   AP: -   RC: 0

== Commlink ==
Fairlight Caliban (4, 6, 6, 5)
   +Novatech Navi
   +Sim Module (Cold)
   +Trodes
   +Response Enhancer Rating 2
   +Optimization (Command)
   +Command Rating 6 [Copy Protection 6, Ergonomic, Optimization 2, Registration]
   +Analyze Rating 6 [Copy Protection 6, Ergonomic, Optimization 2, Registration]
   +Browse Rating 6 [Copy Protection 6, Optimization 2, Registration]
   +Edit Rating 6 [Copy Protection 6, Optimization 2, Registration]
   +Scan Rating 6 [Copy Protection 6, Registration]
   +ECCM Rating 4 [Copy Protection 5, Registration]
   +Stealth Rating 4 [Copy Protection 5, Ergonomic, Registration]
   +Skinlink
   +Biofeedback Filter Rating 4 [Copy Protection 4, Ergonomic, Registration]
   +Track Rating 4 [Copy Protection 5, Registration]
   +Sniffer Rating 4 [Copy Protection 4, Registration]
   +Encrypt Rating 6 [Copy Protection 6, Optimization 2, Registration]
   +Decrypt Rating 3 [Copy Protection 3, Registration]
Hot-Sim Modification

== Gear ==
Contact Lenses Rating 2
   +Image Link
   +Flare Compensation
Datachip
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Skinlink
Glasscutter
Goggles Rating 6
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Image Link
   +Low Light
   +Skinlink
Medkit Rating 6
Medkit Supplies
Miniwelder
Spare Clip (Browning Ultra-Power)
   +Ammo: Gel Rounds (Heavy Pistols)
Spare Clip (Browning Ultra-Power)
   +Ammo: Regular Ammo (Heavy Pistols)
Spare Clip (Seco LD-120)
   +Ammo: Regular Ammo (Light Pistols)
Tool Kit Shop (Aeronautic Mechanic)
Tool Kit (Hardware)
Tool Kit Shop (Armourer)
Tool Shop (Automotive mechanic)

Fake SiN -Rating 6
-Fake Licenses Rating 6, Gun ownership, open carry, cyber enhancements, drone license, vehicle license.
R6 respirator

== Vehicles ==
GM-Nissan Doberman (Medium)
   +Armor, Normal Rating 9
   +Gecko Tips
   +Signal 4
   +Smoke Projector
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
      +AK-97
      +Smartgun System, External
      +Camera Upgrade, Vision Magnification
      +Underbarrel Weight
      +Extended Clip, 100 Drum
      +Additional Clip
      +Gas Vent 3
      +Ammo: Regular Ammo (Assault Rifles) x200
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Defense Rating 3
      +Copy Protection Rating 2
      +Registration
   +ECCM Rating 3
      +Copy Protection Rating 3
      +Registration
      +Ergonomic
   +Medium Drone Sensor
      +Motion Sensor
      +Camera Rating 6 [Image Link, Smartlink, Vision Enhancement 3, Vision Magnification]
      +Microphone Rating 6 [Audio Enhancement 3, Spatial Recognizer]
      +Ultrawideband Radar Rating 3
      +Camera Rating 6 [Flare Compensation, Image Link, Thermographic, Vision Magnification]
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration


MCT Nissan RotoDrone
 +Weapon Mount (standard)
   +HK 227x
     +(Integral smartgun, stock)
         +Gas vent 3
         +Extended clip, 100 Drum
         +100rounds, Ex-explosive
Medium Drone Sensor
 +R6 camera
   -Smartlink
   -LowLight
   -Vision Enhance 3
   -Vision Mag
   -Image Link
 +R6 Microphone
   -Audio Enhance 3
   -Spatial Recognizer
   -Sound Filter R1
 +Motion Sensor
Autosoft: Manuever R3
Autosoft: Targetting R3 (HK 227x)
Autosoft: Clearsight R3

Hyundai Shin-Hyung (Sedan)
   +Anti-Theft
   +Manual Control Override, Drive-by-Wire
   +Personal Armor Rating 2
   +Pilot Program Rating 3
   +Rigger Adaptation
   +Run Flat Tires Rating 4
   +Vehicle Sensor
+Oil Slick sprayer

Lockheed Optic-X (Small)
   +Improved Takeoff and Landing Level 2
   +Signal 4
   +Small Drone Sensor
      +Ultrawideband Radar Rating 4
      +Camera Rating 6 [Low Light, Vision Enhancement 3, Vision Magnification]
      +Laser Range Finder
      +Camera Rating 6 [Flare Compensation, Ultrasound]

MCT Fly-Spy (Minidrone)
   +Improved Takeoff and Landing Level 2
   +Signal 4
   +Chaser Rating 3
      +Copy Protection Rating 3
      +Registration
   +Covert Ops Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera Rating 4 [Low Light, Vision Enhancement 3, Vision Magnification]
      +Microphone Rating 4 [Audio Enhancement 3, Spatial Recognizer]
      +Motion Sensor

Renraku Manservant-3 (Medium)
   +Mechanical Arm
   +Mechanical Arm
   +Walker Mode
   +Medium Drone Sensor
   +Profession Rating 3 (Aeronautic Mechanic)
      +Copy Protection Rating 3
      +Registration
   +Profession Rating 3 (Automotive Mechanic)
      +Copy Protection Rating 3
      +Registration
   +Profession Rating 3 (Medicine)
      +Copy Protection Rating 3
      +Registration
   +Profession Rating 3 (Armourer)
      +Copy Protection Rating 3
      +Registration

Renraku Stormcloud (Medium)
   +Armor, Normal Rating 9
   +Improved Sensor Array
   +Lighter Than Air
   +Signal 4
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +ECCM Rating 3
      +Copy Protection Rating 3
      +Registration
      +Ergonomic
   +Large Drone Sensor
      +Camera Rating 6 [Image Link, Low Light, Vision Enhancement 3, Vision Magnification]
      +Camera Rating 6 [Flare Compensation, Image Link, Thermographic, Vision Magnification]
      +Ultrawideband Radar Rating 4
      +Laser Microphone Rating 6
      +Directional Microphone
      +Radio Signal Scanner Rating 6
      +Facial Recognition Software Rating 3
      +Noise Analysis Software Rating 3
      +Vehicle Identification Software Rating 3
Shiawase Kanmushi (Microdrone)
   +Gecko Tips
   +Improved Sensor Array
   +Signal 4
   +Minidrone Sensor
      +Camera Rating 6 [Low Light, Vision Enhancement 3, Vision Magnification]
      +Microphone Rating 6 [Audio Enhancement 3]
      +Motion Sensor

Misc:
1k on credstick
500 cash
500 credit account

== Description ==
A greying male of average build and stature. he has a short trimmed beard and tends to look after himself, visiting the gym reasonably often and trying to eat well.
He's partial to a beer, likes playing pool and loves flying his drones and tinkering in the garage till the wee small hours.

== Background ==
Matt grew up in a decent enough area and his parents both worked normal jobs and earned normal money.
He graduated technical college but soon after, fell in with the wrong crowd and got wound up in allsorts of trouble for boosting cars, doing drugs, petty crime and the like.
His dad's health took a turn for the worse and Matt promised his dad he'd sort himself out and live clean, really make a go of life. Luckily, KE referred him onto a youth offenders scheme rather than interring him. The crux of the scheme included sponsorship from major corporations, a "corporate citizenship" program if you will, in reality though, this turned out to be a recruitment drive for cheap labour, and Matt soon found himself working for a civil engineering firm.
He progressed well throughout the lower ranks of the company and applied for an opening as a drone pilot, his first "proper pay " job, and got it. The firm paid for his implants and he has worked the role for several years now, his department specialising in exterior building inspection and preventative maintenance.
They performed well last year, hitting budget and his team received a small bonus. Matt invested this into a small industrial unit which he has outfitted to be a workshop/garage. Matt moonlights here to help pay the bills, repairing cars and drones and this line of work has brought him closer to the shadows, as those who don't want their ride inspected at the local ford dealership tend to come to him first...
He feels he has hit a glass ceiling at the company, and worries that his background prevents him scaling the ladder. Even though he earns a reasonable wage, sometimes even moonlighting as a taxi driver and doing a few jobs at the garage wont meet the shortfall on the rent.

== Concept ==
Drone rigger/wheelman

== Notes ==
Contacts: scrap metal merchant is an old contact from his "wilder" days that he is only recently back in contact with, since getting his garage up and running.
Danny boy has his fingers in many pies and tends to specialise in illegal salvage operations and trafficking stolen vehicles, and is always a good source for spare parts.

Lorenzo plays pool at the same club as Matt, he knows a few people and always has an inside story on a bent politician or dodgy policeman to share over a beer.
Lorenzo seems to be a nice guy, and speaks with an enthusiastic Italian accent. He is also considerably better at pool than Matt!

The Butcher: An acquiantance Matt came across via tweety. He is a street doc specialized in implant surgery and maintenance, being part cybertechnician.

Starting cash: 720NY

2d6 x20 nuyen (2d6=8) (http://invisiblecastle.com/roller/view/4122897/) 120NY
3d6 x50 nuyen (3d6=12) (http://invisiblecastle.com/roller/view/4122899/) 600NY
 
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-08-13/1830:51>
== Info ==
Street Name: Stray
Name: Joel Smithson
Movement: 10/25, Swim: 5
Karma: 10
Street Cred: 1
Notoriety: 1
Public Awareness: 0
Human Male Age 22
Height 5 10" Weight 140lbs
Composure: 8
Judge Intentions: 8
Lift/Carry: 4 (15 kg/10 kg)
Memory: 6
Nuyen: 1000

== Attributes ==
BOD: 3
AGI: 1
REA: 3
STR: 1
CHA: 3
INT: 5
LOG: 1
WIL: 5
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Astral Initiative:         10
Astral IP:                 3
Matrix Initiative:         8
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         11

== Active Skills ==
Animal Handling            : 1 [Paracritters]       Pool: 6 (8)
Animal Training            : 0                      Pool: 4
Arcana                     : 1                      Pool: 2
Arcana, Artificing         : 1                      Pool: 6
Arcana, Metamagic          : 1                      Pool: 6
Artisan                    : 0                      Pool: 4
Assensing                  : 4                      Pool: 10
Astral Combat              : 2                      Pool: 7
Binding                    : 4 [Beast]              Pool: 9 (11)
Con                        : 1                      Pool: 4
Counterspelling            : 2                      Pool: 7
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Dodge                      : 0                      Pool: 2
Etiquette                  : 1                      Pool: 4
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 1                      Pool: 4
Leadership, Command        : 1                      Pool: 2
Leadership, Direct Fire    : 1                      Pool: 6
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 4
Parachuting                : 0                      Pool: 2
Perception                 : 4 [Hearing]            Pool: 10 (12)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Riding                     : 0                      Pool: 2
Ritual Spellcasting        : 1                      Pool: 6
Shadowing                  : 0                      Pool: 4
Spellcasting               : 4 [Combat]             Pool: 9 (11)
Summoning                  : 5 [Beast]              Pool: 10 (12)
Survival                   : 0                      Pool: 4
Tracking                   : 0                      Pool: 4

== Knowledge Skills ==
English                    : N                      Pool: 0
Magic Traditions           : 4 [Mages]              Pool: 5 (7)
Parazoology                : 4                      Pool: 5
Spanish                    : 3                      Pool: 8
Spirits                    : 5 [Beast]              Pool: 10 (12)

== Contacts ==
Dr Jason Stills (2, 2)
Ms Steele (Talismonger (3, 4)

== Qualities ==
Incompetent (Banishing)
Magician
Mentor Spirit (Wolf)
Perceptive (+1 Bonus)
Records on File (Aztechnology)
Weak Immune System

== Spells ==
(Tradition: Druidic, Resist Drain with WIL + INT (10))
Heal                       DV: (Damage Value)-2
Increase Reflexes          DV: (F÷2)+2
Powerbolt                  DV: (F÷2)+1
Stunbolt                   DV: (F÷2)-1

== Lifestyles ==
Team Flat  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   High
   Neighborhood:  Low
   Security:      High
   Qualities:     Workplace [1LP]
   Magical Lodge: 6

== Armor ==
Clothing                  0/0
Lined Coat                6/4

== Weapons ==
Unarmed Attack
   Pool: 0   DV: 1S   AP: -   RC: 0

== Commlink ==
Transys Avalon (3, 4, 3, 4)
   +Novatech Navi
   +Analyze Rating 4 [Copy Protection 4, Registration]
   +Browse Rating 4 [Copy Protection 4, Registration]
   +Edit Rating 4 [Copy Protection 4, Registration]
   +Command Rating 4 [Copy Protection 4, Registration]
   +Trodes

== Gear ==
Fake SIN (Phelan Wolfgang) Rating 6
   +Fake License (Foci) Rating 6
   +Fake License (Combat Magic) Rating 6
   +Fake License (Spirits) Rating 6
Glasses Rating 4
   +Low Light
   +Vision Enhancement Rating 3
   +Vision Magnification
Headphones Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Respirator Rating 6
Sustaining Focus (Health) (Bonded Foci) Rating 2

== Karma Expenses ==
28/10/2013 10:06:35 AM    -4           Active Skill Arcana 0 -> 1
28/10/2013 10:06:24 AM    -4           Bound Sustaining Focus (Health)
28/10/2013 7:57:40 AM     0            Removed Negative Quality SINner (Standard)
28/10/2013 7:57:33 AM     0            Removed Negative Quality Day Job (10 hrs/week)
11/10/2013 12:36:30 AM    10           Act I - Darkness Rising
11/07/2013 9:12:31 AM     -2           Animal Handling Specialization -> Paracritters
11/07/2013 9:12:21 AM     -4           Active Skill Animal Handling 0 -> 1
11/07/2013 9:11:44 AM     6            Animal Handler (Paracritters) (Refund)

== Nuyen Expenses ==
31/10/2013 8:58:06 AM     150          Sold Gear Respirator
31/10/2013 8:57:50 AM     -150         Purchased Gear Respirator
29/10/2013 8:19:43 PM     0            Purchased Lifestyle Team Flat
9/07/2013 8:48:36 AM      1000         Starting Nuyen

== Description ==
A young, caucasian male with hair tied back in a ponytail. Facial hair covers his jaw andgrants him a moustache and soul patch. His plain clothes lay limp on a lean body, stengthened somewhat fromthe strain of frequent summoning of spirits to his aid.

== Background ==
Joel was born and initially raised in Cardiff, England. His life was fairly mundane as a child, somewhat caring parents, a lack of dramatic events... Perhaps not the odd fixation with the relatively recent stone circles or the one with wolves. His idea of a holiday was visiting the castle of Caerdrydd, much to the confusion of his parents.
As censorship spread throughout the land, Joel was eventually born just before the revolutions started. The family decided to remain in Cardiff for the moment, not yet having the resources to leave the country and wanting to support their homeland as best they could.
However, after ten years of revolution, tolerance for the revolution ran out and they had saved up enough to move the family away from the conflict. Joel had been spending more and more time in Cardrydd much to the confusion of his parents, and objected most unhappily when he found out he’d soon never be able to see it again. An explanation that his family was scared for themselves and him due to the conflict seemed to oddly calm him down and an explanation that they’d be moving to a location near a more natural area seemed to make him happy, even without those odd stone circles.
The family moved into Lower Queen Hill a little after Joel turned nine. Joel’s newer methods of spending time were to visit Discovery Park in the Magnolia, to read books on the nature of the stone circles back in England, or to read about wolves in general. This odd behaviour was soon explained a little while after the child turned 10. Aztechnology came up to their home and ‘requested’ to test the child for magic. His parents agreed and called the currently-curious child to the living room whereupon he was tested, and they discovered he had a type of magic calling back from his homeland. He already seemed attuned to the Druidic traditions, appropriate for someone so obsessed with Caerdrydd.
His parents wanted to object to practically losing their child to the megacorp, except that said child looked so eager to find learn about being a mage. Reluctantly they let him go, hoping they would end up seeing him again.
Joel himself was happy to finally find an answer to the odd feelings of warmth he got when at the stone circles, to figure out what that odd voice was, advising him on decisions, encouraging him to honour the bonds of family.
Joel took to training happily, especially when he was able to learn that his odd ‘advisor’ had been what was known as a ‘mentor spirit’, one that he showed respect to, even as he demonstrated a willingness to learn how to summon spirits and to engage in combat. He was grouped into the branch’s combat department as everything he did was suitable in a fight. He never displayed his talent openly, finding that as he grew up he preferred a simple leather jacket over flashy clothing.
Upon completion of his training, he was hired as a wage mage, his senses excellent for spotting intruders, both magical and mundane. He saw his family whenever he could, but now had a home in his own right near Capitol Hill. He did his best to make sure his family was supported and safe, Wolf would demand no less.


== Concept ==
Summoner Wagemage. His knack for being able find things earned him the nickname 'Finder' amongst his colleagues.

== Notes ==
Jason tends to be somewhat resigned whenever Joel comes in for medical treatment due to its frequency.
Ms Steele will specify the -Ms- to everyone who tries otherwise.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-08-13/2238:22>
== Info ==
Street Name:
Name: Leroy Jenkins
Movement: 8/20, Swim: 4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 22
Height 1.3m Weight 65kg
Composure: 6
Judge Intentions: 6
Lift/Carry: 10 (90 kg/60 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 3
REA: 4
STR: 6
CHA: 2
INT: 4
LOG: 5
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   6
Initiative:                8
IP:                        1
Matrix Initiative:         8
Matrix IP:                 3
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 1                      Pool: 2
Blades                     : 1                      Pool: 4
Chemistry                  : 5                      Pool: 10
Climbing                   : 1                      Pool: 7
Clubs                      : 1                      Pool: 4
Computer                   : 0                      Pool: 4
Con                        : 1                      Pool: 3
Cybercombat                : 0                      Pool: 4
Cybertechnology            : 2                      Pool: 7
Data Search                : 0                      Pool: 4
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 0                      Pool: 3
Escape Artist              : 0                      Pool: 2
Etiquette                  : 1                      Pool: 3
First Aid                  : 2                      Pool: 7
Flight                     : 1                      Pool: 7
Forgery                    : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 4
Heavy Weapons              : 0                      Pool: 2
Infiltration               : 0                      Pool: 2
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 1                      Pool: 3
Locksmith                  : 0                      Pool: 2
Longarms                   : 1                      Pool: 2
Medicine                   : 2                      Pool: 7
Navigation                 : 0                      Pool: 3
Negotiation                : 1                      Pool: 3
Palming                    : 0                      Pool: 2
Parachuting                : 0                      Pool: 3
Perception                 : 0                      Pool: 3
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 1                      Pool: 2
Riding                     : 0                      Pool: 3
Running                    : 1                      Pool: 7
Shadowing                  : 0                      Pool: 3
Survival                   : 0                      Pool: 3
Swimming                   : 1                      Pool: 7
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 1                      Pool: 4

== Knowledge Skills ==
Alcohol                    : 3                      Pool: 7
Area Knowledge: Seattle    : 2 [Downtown]           Pool: 6 (8)
Bars and Clubs             : 2 [Pubs]               Pool: 6 (8)
Chemistry                  : 4                      Pool: 10
Engineering                : 2 [Civil]              Pool: 8 (10)
Magical Threats            : 2                      Pool: 8
Music                      : 2 [Elven Rap]          Pool: 6 (8)
Parazoology                : 1 [N. America]         Pool: 6 (8)
Science                    : 2 [Fire]               Pool: 7 (9)
Security Procedures        : 1                      Pool: 6

== Contacts ==
Cuco (2, 3)
Dominguez (4, 2)

== Qualities ==
Allergy (Uncommon, Mild) (MOTHERFUCKIN' BEES!!!!)
College Education
Day Job (40 hrs/week)
Guts
Poor Self Control (Braggart)
Quick Healer
Sense of Direction
SINner (Standard) (1)
Thermographic Vision

== Lifestyles ==
Condo Wage Slave  1 months
   Comforts:      Middle
   Entertainment: Middle
   Necessities:   Middle
   Neighborhood:  High
   Security:      Middle
   Qualities:     Friendly Neighbors [1LP]
                  Living by Committee [-2LP]

== Weapons ==
Survival Knife
   Pool: 4   DV: 4P   AP: -1   RC: 0
Unarmed Attack
   Pool: 4   DV: 3S   AP: -   RC: 0
Colt M1991
   Pool: Null DV: Null AP:Null RC:Null
SPAS-22
   Pool: Null DV: Null AP RC:Null

== Commlink ==
Hermes Ikon (3, 3, 2, 3)
   +Mangadyne Deva
   +Sim Module (Hot)
   +Goggles Rating 3 [Flare Compensation, Image Link]
   +Browse Rating 1 [Copy Protection 1, Registration]
   +Edit Rating 1 [Copy Protection 1, Registration]
   +Analyze Rating 1 [Copy Protection 1, Registration]
   +Command Rating 1 [Copy Protection 1, Registration]

== Gear ==
Chemistry Kit
Medkit Rating 3
Nanopaste Trodes

(not currentl accessible)
Tool Kit (Hardware)
Trauma Patch x4

== Vehicles ==
GAZ P-179 (Pickup Truck)
   +Multifuel Engine
   +Vehicle Sensor

== Description ==
Leroy is a young dwarf of African American descent. He was accepted into the fire department before finishing college pending his successful graduation. Still new to the profession, he more than makes up for it in his application of book smarts.

== Concept ==
Leroy is a loud mouthed braggart fireman who always makes fires out to be larger than they really were. He tries to make himself the center of attention at the pub, embelishing his heroics with false death defying stunts. He has a secret fascination with fire, prefering to start them rather than put them out, and this fascination is only going to grow when he is thrown into the shadows and forced to destroy rather than preserve.

Starting nuyen (4d6=14)

1,400 nuyen (http://invisiblecastle.com/roller/view/4123289/)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-09-13/1229:16>
Name: Miko Miazawa
Fake SIN (r6): Mariko Susume
Alias: Jade
Race: Troll
Sex: Female
Nationality: Japanese
Total karma: 17
Karma Spent: 12
Lifestyle:
Comforts Low2
entertainment Low2
Necessities High4
neighbourhood low 2
Security High4
workplace +1
Total LP: 15 (shared by all)
Lifestyle details:
has a good flat for that reason, in Touristville, for 7500 a month. It will accommodate all four of you, has two big garages, one of which can be used as a magical lodge, the other can be equipped as a workshop (although you have to get that equipment separately).  The flat is in a 4-story building, on the second floor. Security is partly provided by the neighborhood go-gang, the Orange Lightning, they are a trustworthy bunch.

Attributes
BodyAgilityReactionStrength
74 (5)4 (5)5 (6)
CharismaIntuitionLogicWillpower
3423
EdgeMagic/ResonanceEssenceInitiative
2NA2.488 (9), 2IP

Positive Qualities
Bilingual 5
Martial Arts (karate, 1) 5
High pain tolerance (2) free

Negative Qualities
Prejudiced (specific, biased) (Japancorps)-10
Addiction (Mild) (painkillers) -5
Big Regret (prostitution) -5

martial arts/manouvres
-Karate: +1 DV when unarmed
-Watchfull guard
-Finishing move

Active Skills
Unarmed Combat 4
Exotic weapon (whip) 2
Pistols 3
Pilot Ground Craft (bikes +2) 2 (4)
Dodge 2
Perception 3
Archery (bow +2) 3 (5)
Con (seduction +2) 2 (4)
Negotiation (bargaining +2) 1 (3)
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Security procedures 3
Shiawase R&D 1
Prostitution networks 2
Criminal (Seattle Mafia) 2
Rendez-vous hotels 2
Gambling 3
Sports 2
Seattle high society 1
Language Skills
Japanese N
English N
Or’Zet 2

Cyber/Bioware
CyberwareEssenceCostNotes
cyberyes rating 3 0.48750¥ thermographic vision, vision enhancement r2, magnification, smartlink
cyberears rating 2 0.37250¥ audio enhancer r2, damper, select sound filter r1, spatial recognizer, increased sensitivity
attention coprocessor r3 0.39000¥ +3 perception
wired reflexes r1 211000¥ +1 reaction, +1 IP
datajack 0.1500¥
echolocation 0.115000¥ can use echolocation if vocal range enhancer
vocal range enhancer 0.112000¥ make any sound, part of ultrasound
sleep regulator 0.1510000¥ sleep 3h/day, stay awake 48h without problem
Clean Metabolism 0.12500¥ less body odour, -2 olfactory detection
Muscle Augmentation r1 0.27000¥ +1 strength
Muscle Toner r1 0.28000¥ +1 agility
silky skin 0.01500¥ removes scars, makes skin model worthy

Gear
Hermes Ikon + Novatech Navi (analyse, browse, edit, encrypt r4) 6100¥
Sony emperor + renraku Ichi (analyse, browse, edit, encrypt r2) 1700¥
Defiance EX shocker 150¥
Bow (STR 5, laser sight) 600¥
Ruger super Warhawk (smartgun system, fire selection SA, personalized grip, gecko grip) 1000¥
Form-Fitting Body Armor Half-Body Suit (nonconductivity 3) 1500¥
Armored Jacket (chemical protection 3, fire resistant 3) 1950¥
Subvocal Microphone + Satellite Link + sim module 650¥
Arrow (40x regular) 200¥
Ammo (30x Gel Rounds, 120x Regular Ammo, 6x Speed Loader, 20x taser darts) 580¥
Respirator R4 400¥
software (mapsoft Seattle, datasofts: sports, etiquette, wines, guns) 230¥
whip 100¥
Fake SIN (r6) + fake licenses (r6, personal firearms, concealed carry, body enhancements, combat enhancements) 8400¥
certified credsticks (2x) 1000¥
painkillers (paracetamol, ibuprofen) 100¥

Vehicles
Thundercloud contrail (Run Flat Tires, Motorcycle Gyro Stabilization, Spoof chip, Morphing licence plate, GridLink Override)
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
120/4018016418R7800¥

Contacts
ContactC/L
Diego Nicolo3/2
Annie2/4
Vincent Bogetto3/2
Judy2/1

-Diego Nicolo (31 orc male): a mafia lieutenant working for the Finnigan family.  He was in charge of the gambling den she worked in and after it got shut down, he got her a job with a security firm.
-Annie (26 human female): a ex-colleague of Jade in the gambling den.  She wasn’t there when Lonestar came knocking and now works for a massage parlor in a back alley downtown Seattle.  One of the few friends she has in the biz, especially after saving her from a more violent customer.
-Vincent Bogetto (42 human male): a street doc she went to for regular check-ups.  He used to be a surgeon in a big hospital before he was kicked out, but it was that or nothing.  He also installed most of her cyber and now does the maintenance.
-Judy: hacker they worked with on their first run.

Physical Description:
Small for a troll (she wasn't large as human either), Miko is still a large woman.  Some bio-enhancements have made her skin silky smooth.  Her horns are smooth and curved on the side of her head.

background
Miko was born as Mariko Hamasaki in a Shiawase hospital, as daughter of a R&D researcher and the assistant head of R&D North America.  It was a bit of a scandal in the corporation, as her Japanese father had married a local woman, but as she was a brilliant scientist with two patents to her name, this was overlooked.  The first 14 years of her life were fairly normal for a corp brat: living in corp housing, going to corp schools with other corp brats and more of the same.  The comet and the crash were just things from her youth, with the only problem during the crash was a lack of electricity and some extra bodyguards that followed them around.  For the rest of her youth, what she wanted, she got, including learning archery or karate (both of which were traditions in Japan).

Everything changed when she turned 14 and she turned into a troll, a bit after a holiday in Australia (probably a mana surge there had started the changes).  Her father was in the running for the position of head of R&D and the last thing he could use was the embarrassment of a troll as daughter.  The solution was very simple and he kicked her out of the house.

It wasn’t easy to survive on the streets for a 14-year old who always had everything she wanted.  As troll she matured much quicker than human girls, it didn’t take long for her to get ‘recruited’ into the prostitution, working in a mafia gambling den which also provided extra ‘services’.  She worked mostly for troll men, but also a number of orks and even humans who wanted something special.  Here she was fitted with her first pieces of bioware, a sleep regulator and clean metabolism regulator.

As she was easily the strongest of the girls and due to the karate lessons of her youth, also one of the best trained, she was also the bodyguard of the gambling den/brothel, even going so far as to implant some extra cyber- and bioware for this.  In her free time she even managed to do some more karate and archery, this time with bows she wouldn’t be able to lift when she was little.  She also did some escort work, including guarding the person she was with (although it was understood that the ‘boss’ would sleep with the ‘bodyguard’ afterwards).

This all changed at the end of 2071, during the tempo scare, when Lonestar did an attack on the spot where she worked.  She was to get a criminal SIN, but they cut her a deal, giving her a new normal SIN in exchange for information on a higher up in Knight Errant.  Lonestar was in competition with KE for the Seattle Police contract and letting a simple prostitute back on the street was a small thing if it could get them some scandalous information on people working for their number one competitor.

Back on the street she got a part-time job in a security firm, thanks to the intervention of Diego Nicolo, a lieutenant of the Finnigan family.  As her savings are running out, she would have to look for another job.


4d6+2=11 (http://invisiblecastle.com/roller/view/4124212/)
1100 nuyen starting money (bad roll  :( )
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-09-13/1620:27>
OK, i started up IC, and linked it in the first post of this topic. I have some minor finishing touches to make, then i will post again and the game itself will start. In the meantime, i will get some personalized bonuses to hand out to each of you, because i found the characters very good. As stats are handled openly, i hope noone has anything against me not sending the bonuses in individual messages. Also you might note those will be differently proportioned for each character - but later, during the game, i tend to try and even out opportunities to each player, so please bear with me until then.  8)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-10-13/0710:41>
just a quick question regarding negative qualities. are our chars going to keep our dayjobs for the time being? and if so, do i need to swap out my negative qualities for the day job one?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/0738:45>
Don't worry about not having Day Job NQ, i'll take care of it. (Actually it's one thing i forgot for chargen but i don't want to change things now.)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1157:17>
Posted IC. I'd like to ask each of you to come up with why you are there at The Rider at around 14:00, and where. There are plenty of opportunities, so you can be creative. This is also a possibility for characters to meet but that's not a requirement: simply, if you see someone write something interesting, you can be there to react.
I'd also like to ask you to post two rolls in OOC: a Composure test and a BOD + EDGE (4) test. (The latter is not considered Edge expenditure, so no Rule of Six, unless you also spend Edge, gaining every advantage of it as per a normal test.)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1218:04>
And here are the bonuses:

[spoiler=Gustovness]Gain the active skill Exotic Ranged Weapon at rating 1 for flamethrower. Even if it's been the hose you were holding, got practice for dousing something with a jet.
Raise the loyalty of Cuco to 4. You are both somewhat beyond normal, so a mutual understanding was unavoidable.[/spoiler]

[spoiler=Farothel]Raise loyalty of Annie to 4. She was saved from overly violent customers by you, and her gratitude is almost boundless.
Gain the PQ High pain tolerance at level 2. Some practices made you disregard a certain level of suffering.[/spoiler]

[spoiler=MaxKojote]Gain the active skill Handle Animal at rating 1, with a specialization for Paracritters. You had to work with the critters employed at Aztechnology.
Raise loyalty of Ms Steele to 4. You were always a loyal and polite customer so she became fond of you. Maybe a little bit too much, who knows...[/spoiler]

[spoiler=Csjarrat]Raise loyalty of Danny Boy to 4. He always could refer his clients to you, so trust between you is hard to break.
Gain the knowledge skill Seattle Street Gangs at rating 2. Your earlier brushes with this reckless and lawless lot left their mark.
Gain a new contact: Tweety, the fixer, at C3, L3. You both graduated the same college, and though he was a year ahead, you worked some projects together. You met him later, and you suspect his connection to the shadows, which is mostly confirmed by the mysterious comments Danny Boy makes about him. Description: Caucasian dwarf male, 40. His weak physical abilities made him target of early attrocities, which he compensated by using his tremendous mental faculties, usually with success. His nickname comes from his high-pitched voice, courtesy to a hereditary respiratory system illness. He came into early contact with the Seattle shadows, building his connections and wealth using hi extraordinary business sense. Personality: cunning, business-centered, plans for long-term[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-10-13/1227:59>
composure: will 3 + charisma 3 =6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125106/)
body+edge: body 7 + edge 2 =9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4125112/)
I just fail that one.  I spend edge to reroll all those that didn't score a hit
spending edge, reroll 6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125117/)
that's five in total.

I'll also adapt my character.

EDIT: the only reason I could think of why a wageslave troll would be allowed into a posh mall in Bellevue because she had to work there.  It's also elegant and allows me to go just about everywhere.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-10-13/1455:51>
composure: will 3 char 3 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125419/)
body + edge: body 3, edg 2 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125421/)

two hits on each, so i suppose i go boom along with the new shiny building? lol

Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1549:19>
@Csjarrat: and the composure was also a glitch  :P

@all: i won't check every roll you make, so please make sure you check for glitches. The Invisible Castle unfortunately can't check it by itself.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-10-13/1741:40>
ah crap. at least it wasnt a crit glitch :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-10-13/1814:02>
Composure Test

WIL 4 + CHR 2 = 6 (6d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4125621/)

oh fuck... lol!  There was one 1 there too so I guess that makes it a glitch?

BOD+EDG Test

BOD 4 + EDG 3 = 7 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125637/)

No glitch!

Also, I calculated 1,400 starting Nuyen but Chummer is telling me it's really 7,000.  Could you double check and tell me which is right? I rolled 14 on my starting cash roll. Do I multiply by 100 or 500?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1844:58>
One 1 out of 6 dice is no glitch. Glitch is half dice showing one with at least one hit. Critical glitch is the same without any hits.
And i don't know why chummer counted your lifestyle as high, it should be a middle so a multiplier of 100 should apply.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1852:03>
And about firefighting equipment: i think it wouldn't be in your own pick-up truck, if it is city-owned. I wouldn't think your car is part of the firefighting carpark. So if you want to work here, i suggest we stay at the paramedic role, with your abilities you surely can take some extra work at the Rider.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-10-13/1913:40>
I am with the fire truck.  I refer to it as a firetruck at the start and later on as either "truck" or "engine", a term used for fire trucks :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-10-13/1933:29>
Ah, i see now, i think what confused me was when you referred to it as "his truck". I was associating this with the GAZ P-179 Leroy owns. I see my mistake now  :o
Standard issue medkit for you is rating 4. Not the best but reasonably good.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-10-13/1940:20>
Glorious timezones!

Composure test: Willpower (5) + Charisma(3) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4125760/) No glitch.
Body + Edge test: Body (3) + Edge (2) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4125762/) No glitch.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-11-13/1740:03>
@Gustovness: i was surprised about your rating 7 first aid so checked your sheet. That 7 already includes your Logic attribute, so the test should have been 5 dice less. After taking the last five, only 1 hit remains but it's enough: a sprain is not that hard to handle. The threshold usually relates to when you want to do actual healing, so that does not apply now.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-13-13/0454:21>
Just a small question: would it be possible to put the name of your character somewhere in every post.  That makes it a lot easier to follow.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-14-13/0612:03>
Well that's not ominous at all. What could possibly go wrong after that heading?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-14-13/0659:46>
Well that's not ominous at all. What could possibly go wrong after that heading?
8) Don't worry, everything will be all right... ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-14-13/0807:26>
@MaxKojote: please, make a second Composure check. Don't count the damage modifiers as they tend to dampen effects now rather than decrease your ability to bear what you see.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-14-13/0813:03>
Oh god. I'm scared now. >>

Willpower (5) + Charisma (3) (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4130188/). No glitch.

Like this?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-14-13/1000:36>
@Csjarrat: please roll a Scan + Electronic warfare (2) test.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-14-13/1039:01>
Scan 6, ewar 3 (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4130226/)
5 hits
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-15-13/0459:32>
Got 4 hits on the sensor perception test, but kept forgetting stuff. Should have had actively searching +3 on there too, let me know if I need to roll the extra or if 4 hits is enough
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-16-13/0028:39>
@Gustovness: i was surprised about your rating 7 first aid so checked your sheet. That 7 already includes your Logic attribute, so the test should have been 5 dice less. After taking the last five, only 1 hit remains but it's enough: a sprain is not that hard to handle. The threshold usually relates to when you want to do actual healing, so that does not apply now.

Thanks for pointing that out!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-17-13/0531:34>
Please don't forget to apply wound modifiers to all tests in the future unless a rule says so or i do.

@Farothel: last test was INT, not LOG so you still have one more die (with wound mod calculated).
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-17-13/0959:48>
Totally forgot about the wound modifier, sorry!

Also, Leroy is gonna want to stay checking all of the bodies before moving on.  He wouldn't just up and leave unless:

1) His own safety was in danger, or

2) He was sure that he swept the whole area and that everyone was dead
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-17-13/1200:30>
Please don't forget to apply wound modifiers to all tests in the future unless a rule says so or i do.

@Farothel: last test was INT, not LOG so you still have one more die (with wound mod calculated).

actually it's two more dice, as I have high pain tolerance 2, so I don't get any wound penalties until I have 4 boxes of damage.  yeah me  :)
EDIT: adapted my post.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-17-13/1303:53>
actually it's two more dice, as I have high pain tolerance 2, so I don't get any wound penalties until I have 4 boxes of damage.  yeah me  :)
EDIT: adapted my post.
Heh, you're right, already forgot the bonus  8)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-18-13/0452:55>
For the next 72 hours, i will be mainly in a read only mode. There is a slight chance i will be able to post but don't count on it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-18-13/1151:32>
huh, just noticed i have a flashlight on my lined coat. will make sure to use that on the next perception roll lol
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-19-13/0940:21>
What's with this new Shadownet red stuff page? Is it supposed to reflect something from SR5?  Also, are you guys gettin' Shadowrun Returns? I'm so frickin' stoked for it!
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-19-13/0947:47>
Yes and yes.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-19-13/1844:42>
Just an update lads, old one used to talj about spoofing I'd, new one is all about hitting the right grids. Just updating to 5E but preferred old version
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-20-13/0354:56>
 I will be gone from tomorrow the 21st until the 26th (included).  I'm not sure if I will have internet access, but even if I have it, I will only be online rarely.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-20-13/1305:37>
thanks for the the heads up on not being available, guys!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-21-13/1233:31>
I managed to get wifi hete in the hotel so i can check frommel time to time.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-24-13/0443:20>
@MaxKojote: I know you are used to technomancers, but magicians have drain instead fading. More important, summoning drain equals twice the number of hits from spirit's opposed test, just as fading from compiling a sprite.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-24-13/0543:01>
Oh whoops. My bad. The drain mistake I tend to make with sprites as well. >> Either way, I still had enough hits from drain resist. I'll fix up the notation now though.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-25-13/1836:55>
evening gents, will be away from sunday-weds UK time and will only have phone access. might, might, bea able to get an IC post up, but rolling will be difficult. will post as much as i can fri/saturday to compensate. catch you soon!
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-26-13/0106:43>
I just OD'ed on Shadowrun Returns... 10 hours straight...
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-26-13/0355:18>
take it its good then? :-)
how does decking/rigging work in it?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-26-13/0445:06>
Decking is more or less similar to normal combat as a  mage. Except that you have three rounds at the same time the rest of the world has one round. It's only used at specific jump-in points though, however it DOES allow for bonus nuyen.

I managed to play myself into an unwinnable situation though. Or at least a REALLY difficult one.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-26-13/0500:00>
can you play as a rigger then?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <07-26-13/0502:45>
Yup.  I have no clue how the mechanics work, but yes you can.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-28-13/0723:52>
@Csjarrat: what was your civil engineering roll for?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-29-13/0325:23>
Think I saw an instruction for engineering (civil) and got a bit over-excited lol. Just re-read it and it was for leroy so please disregard it
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-29-13/1617:31>
OK, as far as i know, everyone should be back from their journeys by thursday so i will advance the story by then regardless of whether everybody reacted the latest IC events or not.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-29-13/1638:30>
I'm waiting for that engineering roll so I know where to push to get the doors open (any doors).
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <07-30-13/1544:20>
Didn't mean to slow the game down, fellas... Thought it was dying out right before that call for the civil engineering roll and since the last 3 games of mine died out I kinda assumed this one was heading to the gutter as well.  I'm back now and I'll resume checking the thread daily!
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <07-30-13/1706:28>
No worries, think people have been on hols which is why it's been quieter. Looking forward to finding out who's behind this nefarious deed and doling out some justice
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-31-13/0242:26>
<Cackling evilly in a dark corner.>  :-X
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-31-13/1204:58>
Can I do the dis-arming, please.  ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-31-13/1537:35>
@Farothel and Csjarrat: no info on the rolls.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <07-31-13/1540:21>
we both posted them in the IC topic.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-31-13/1627:24>
I meant that you received no info on the rolls. Sorry for not being clear enough.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-01-13/0002:27>
wtf? My post got deleted?  I posted a hefty post earlier today wtf happend? wow this SUCKS...
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-02-13/1044:27>
@gm; when do you want me to roll for drone? It was scanning the corridor ahead of us + its trid feed from low light camera is beamed to my helmet's image link
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-02-13/1101:29>
I want to wait for reactions. It takes time (however short) for the drone to reach a position where it can provide additional information.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-03-13/1013:26>
@Csjarrat: control rig doesn't reduce threshold, that's driving in VR. BTW the base threshold for going slowly while hugging the ceiling to reduce signature should be 2 (1 for easy maneuver, +1 for terrain) but it doesn't matter, as i don't want you to roll in this case.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-03-13/1149:13>
ah sorry, stuck somehwere between sr4a and 5ed rules at moment. seems to be coming out something like shadowrun 4.5a lol.
does driving in VR threshold reduction apply to flying in VR or piloting a boat in VR, i've always played it that it does.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-03-13/1155:08>
Threshold reduction applies to all kinds of vehicles.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-03-13/1205:01>
brill, thanks
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-04-13/1754:32>
could i use electronic warfare skill and a signal source to broadcast a message?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-05-13/0336:33>
What signal source do you want to use? Based on your answer i still have to check rules when i get home (approximately in eight hours).
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-05-13/0353:37>
Well you can use ewar and a signal source to jam on the fly, so was wondering if i could use either the terminal, my commlink or ,y drone as they all have decent broadcast ranges
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-05-13/0420:10>
I was thinking about using the terminal (which is receiving a signal, I assume wired), attach a commlink to it and then use that to broadcast.  Even if it's only to the company controlling the wired line.  That way we should be able to get a signal out.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-07-13/1348:59>
Guys, i have a question and a request to you all.

First, the request. I'd like to ask you to divide your available money into three different amounts: how much do you have in corp scrips, in electronic money, and in certified credsticks. Please keep in mind that most people don't really use even credsticks, and although perfectly legal, paying by those tends to be frowned upon and raise uncomfortable questions.

Second, the question. How do you feel about different karma awards at the end of a run? Personally, i like to give out karma based on two kinds of indicators. One is goals and achievements, which is objective and always the same for everybody, the other is roleplay, ideas, and such, which is subjective and tends to differ by no more than a single karma between two characters. If you have no problem, i'd prefer to have it this way. Also, in one of the games of the forum, i found that a GM asked his player's opinions about the other players and characters, what they liked about the others. If you agree, we could also do that, and i would take your opinion into account when deciding about the second batch of karma.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-07-13/1418:15>
Your question: I have no clue actually.  I have 1100 nuyen, but I'm not sure how it would be logically divided.  I will assume most of it is in electronic nuyen.  Maybe 100-200 on a credstick for those small expenses you don't want to see on your profile (she's been a prostitute, so she knows about those ;) ) or to pay a contractor for a small job he doesn't want to show on his taxes.
Let's go with (unless you object): 200 on a credstick, 200 in corporate scrip (I'm not sure which corp), 700 in electronic.

Second: I know about the thing you refer to.  At the end of the run each player gives an overview of what he liked about the other characters.  It's not always easy, but I find it quite amusing to read what the others think about your character.  And as long as the difference isn't to big, I have no problem with karma differences between the characters.  After a couple of runs, it will average out mostly.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-07-13/1602:37>
Corp Scrip - 0
Credstick - 500 (Leroy frequents bars and bartenders prefer tips on credstick to avoid taxes)
Electric Money (debit account) - 900

As far as different karma awards, I'm totally for it.  I think there should an incentive for putting in the time to role play and keeping your posts neat and easily readable.  I don't want to get bored reading someone else's boring post so I try to not be a hypocrite by putting some effort behind it.  Why not make up medals or something, announce them, and hand them out when dealing out Karma?

example:

BEST ROLE PLAYER - 2 KARMA
BALLSIEST MOVE - 1 KARMA
LUCKIEST ROLL - 1 KARMA
MOST DAMAGE DEALT - 1 KARMA
TEAM PLAYER - 2 KARMA
BACON SAVER - 1 KARMA

These are just ideas that I came up with in a few seconds.  This way, you don't feel like you're penalizing someone by not giving them as much karma as you do REWARDING someone for performance in game.  Also, this gives people something to do when the action is set on a select few.  I GM'ed a game once where there were two people fighting in a lobby with gangers while the face stood lookout outside... The face went days without posting while turns were being resolved in the lobby, and I feel had they had some incentive for more karma, they might have been able to at least post something rather than doing nothing at all.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-07-13/1730:59>
i like the above system, will pop that into my own games, cheers gustov!
you said matt just got paid in corpscrip so i'd assume a good chunk of my starting cash will be tied up in that, i'll follow your lead on how you think it should be.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-07-13/1815:13>
Debit Account - 1000
No money stored elsewhere.

Don't  have any issues with different karma awards. As Gustovness said, it's an incentive to roleplay.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-08-13/0631:16>
Thanks for the answers.

Starting money:
-          Farothel: 200 credstick, 200 corp scrip, 700 electronic
-          Gustovness: 500 credstick, 900 electronic
-          Csjarrat: i’d say it’s about 150 credstick, 400 corp scrip, 170 electronic
-          MaxKojote: i’d say you are surely paid at least partly in corp scrip, so about 30% of your starting money should be in that form.
Just to be clear, corp scrip is also fully electronic money, the difference from other debit accounts is only the currency.

About karma:
I don’t really wan’t to use an award system because if i want to be fair and give every award where it is due, it might produce bigger differences than you or me could accept. I usually use the cathegories described in the rulebook as guidelines (guts/smarts, role-playing, push story onwards, right skill at the right time, drama/humor) but it’s just guidelines. If you want to give your opinion about other players or characters according to some cathegories, i suggest using that. And i totally agree that i want to reward memorable moments, not penalize anybody.

@Gustovness: I think i remember something about that game you mentioned  :D
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-08-13/0647:47>
Heh. Alright then.

Debit Account: 650 nuyen
Corp Script: 350 nuyen
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-08-13/1601:00>
Please decide what route you want to take: direct and as fast as possible, or trying to avoid the main areas as much as possible.
[spoiler=Csjarrat]Chris, you forgot to take the wound modifier into account for the last Composure check, and taking away the last die, you only had 1 success. Please have Matt being jittery and very keen to leave the place ASAP, irrespectively of the situation. You also get a -2 dice pool penality to social checks until you leave the building, instead when defending against one, or trying to intimidate someone.[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-09-13/0749:38>
@Csjarrat: How far do you want to send the drone? It is not that fast, so if you want to be out quickly, you can’t have it scout all the way to where you should exit the main halls for maintenance again.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-10-13/0323:17>
Just far enough in to get a good look around. Its got vision mag so can mag 50x and get the lay of the land. I was hoping it could tell me if there were dudes in chem suits knocking on the front door :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-12-13/1807:34>
Sorry guys, i just had a chaotic day, will move IC tomorrow. Be prepared!  ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-12-13/1825:10>
will do, apologies in advance chummers, these composure tests are kicking my arse!!!
i didnt actually say i was moving across the short way by the way, Matt was just really keen to get moving but hadn't gone yet. as you all ended up "following" me i guess we're commited to our fate now lol!
i hope miko is good with that revolver because i can't hit shit with my taser lol!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-13-13/0851:24>
@Csjarrat: the people you met were not there half a minute earlier, when the drone crossed the same intersection.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-13-13/1042:16>
Have we exchanged commlink codes?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-13-13/2210:21>
Miko, I also hope you're good with that weapon since I won't be able to spellcast my way out of a paper bag currently.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-14-13/0131:24>
Miko, I also hope you're good with that weapon since I won't be able to spellcast my way out of a paper bag currently.

I can handle my gun, yes.  But with a background of -2 you should be able to do something?  And if I recall correctly, it's associated with death, so killing a couple of gangers should be eaiser, righ?  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-14-13/0223:19>
Miko, I also hope you're good with that weapon since I won't be able to spellcast my way out of a paper bag currently.

I can handle my gun, yes.  But with a background of -2 you should be able to do something?  And if I recall correctly, it's associated with death, so killing a couple of gangers should be eaiser, righ?  :)

The problem is that domain aspects, from what I can tell, are associated in relation with your tradition rather than the specific spell. With this one, I suspect it would be associated with the 'Path of the Dead' tradition that Twisted mages follow. If Ren allows that Powerbolt qualifies under the Domain then I'm not completely in trouble. But given that the aspects are 'death, fear and suffering' while my character works magic towards 'nature, beasts and the land'...
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-14-13/0724:54>
On background count: MaxKojote is about right in his assessment. Most of his magical abilities would be hindered by the aspect of the domain. On the other hand, I certainly would handle exceptions. For example, the domain would reduce the effectiveness of a Stunbolt spell, but it would increase the effectiveness of the Agony spell. The Powerbolt mentioned by Farothel is not among the exceptions by my take, it is linked more to destruction than death. Slay […] spells on the other hand, would be strengthened by the domain.
All-in-all, magic is not an exact science, even if some traditions would like to believe so. I won’t set exact rules, as I will take into account the tradition, mentor spirit, state of mind, and intentions of a spellcaster as well as the spell itself. I’ll let you be intuitive, and figure out which spells are not hindered in a certain background. And a good post will help your cause.  ;)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-14-13/0725:19>
Note on languages: if I use some non-English words in my posts I will put the meanings in spoiler at the end of the post, for those whose characters speak that language.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-14-13/0746:10>
"I will HEAL YOU TO DEATH!" Would you accept that as allowed? :P
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-14-13/1228:48>
Look up on google: police medic medic wellness stick

As far as magic is concerned, Miko has the knowledge of a boiled potato.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-14-13/1306:03>
@Csjarrat: please roll an opposed CHA + Leadership (Persuasion) or CHA + Negotiation test. Modifiers for the tests are -1 for being fewer than the other group, -3 for them being hostile, +2 for the ork being uncertain, so -2 altogether. This is a tight spot to talk yourself out of.

@all: if any of you wanted to make a move, the ork turning away gives the perfect opportunity. Please state OOC if you do or don't do something sudden or aggressive.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-14-13/1315:35>
as hunter has fuck all in the way of social skills, i'm more tempted to just bolt tbh. as tempting a taser target as the distracted ork is, i've already got us in enough trouble so far lol
though taking down the big brutish one in front of the gang usually makes the little whimpy ones scarper.... :-)

EDIT: actually, balls to it. seems i've commited myself to being a face now :-S i'll burn a point of edge for the successes
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-14-13/1630:58>
@all: if any of you wanted to make a move, the ork turning away gives the perfect opportunity. Please state OOC if you do or don't do something sudden or aggressive.

Is there some cover close by I can go stand behind?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-14-13/1736:41>
I tried to look for a decent mapping tool but i didn't find a suitable one in the short time i could spare for that so i have to rely on words instead. Basically you are at the intersection of a hallway and a corridor. The hall is about 10 meters wide, the ork and the four humans are in there, scattered around about 20-25 meters from you. The corridor crossing the hallway (you came from here) is about 5 meters wide, and you stand in the intersection. Near you, there are the two corners, a low bench on the left side of the hall, and a small ornament, part fountain and part vegetation, in the middle of the intersection, that can be used as cover. The other group has a couple of low benches and a larger bin to use as cover so they are probably worse off. The footing is uneven because of the bodies on the ground.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-14-13/1908:28>
By the way I'm going to assume none of them are Technomancers. Or Awakened. Or sick. Christ, those fives...
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-16-13/1049:46>
Starting tomorrow, i may not be able to post for three days. I'll try to get to a computer but i can't guarantee success.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-16-13/1445:49>
No worries, mate.  As a side note I will probably be on reduced access due to holidays from 31AUG until 09SEP.  I know there's Wifi, but I'm not sure how much time I will have to post.

As another side note, I've been forgetting my attention coprocessor the entire time.  :-[
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-22-13/1326:24>
I've adapted my last IC post with the perception roll (I thought it better then adding a new post).  Ren can just post the result in his last post and we go from there.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-22-13/1533:16>
have posted my attempt on the maglock before knowing what is on the busted link, will edit appropriately if i need to!
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-22-13/1543:57>
superb, got the door open! not bad for a numpty with crappy logic and low hardware skills lol. had to use the edge to do it though, i'm now totally spent up on edge.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-22-13/1549:54>
@Gustovness: no sourcebook mentions "charges" so i suggest lets go with ten before it needs a refill. Treating someone's wounds takes usually one charge, but in some situations, like extensive wounds, or some special circumstances, can take two charges to treat.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-22-13/1553:19>
superb, got the door open! not bad for a numpty with crappy logic and low hardware skills lol. had to use the edge to do it though, i'm now totally spent up on edge.

And we didn't even need to blow it up!
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-22-13/1557:33>
lol, i was hoping it wouldn't come to that :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-22-13/1634:59>
Medkits don't have charges as such, but they do use supplies, which is why you can buy refils.  I don't know exactly how many and after looking it up in the book, it doesn't say:

Quote
The medkit’s rating adds to the dice pool of all First Aid Tests, and it must be refilled regularly (usually after every mission, gamemaster’s discretion).
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-22-13/1716:12>
Medkit: The medkit includes drug supplies, bandages, tools,
and a (talkative) doctor-expert system that will advise the user on
techniques to handle most typical medical emergencies (including
fractures, gunshot wounds, chemical wounds, and poisoning, as well
as offering advice for the treating of shock, handling blood loss, and
of course performing resuscitations). The medkit’s rating adds to the
dice pool of all First Aid Tests, and replaces the character’s skill if the
character doesn’t possess the skill (Medkits and Autodocs, p. 253). It
must be refilled regularly (usually after every mission, gamemaster’s
discretion).


pg 337, SR4a


EDIT: Ninja'd
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-23-13/0511:33>
@Gustovness: modifiers for the First Aid test are -1 for average indoors conditions, -1 for the circumstances (the place creeps you out), +4 for the medkit rating. Don’t forget to apply -2 for the magician (or tell me if you disregard it), and -1 for every 2 lost Essence or part thereof.
You can also decide which condition monitor you want to start with, Physical or Stun. You can’t treat your own Physical wounds because you can’t reach them. You can heal maximum 2 boxes for each character because your skill limits the number of boxes healed.

Note: i know that medkits don't have charges, but it's much simpler to handle it that way, so my "gamemaster's discretion" suggests that after 10 uses (or fewer in some cases, as written in my last post), the medkit has to be refilled with supplies.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-24-13/0631:37>
@Farothel: please roll an INT + Perception(visual) and a Surprise(2) test. A lot of things are depending on the results.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-24-13/0722:50>
perception:
intuition 4 + perception 3 + enhancers 2 =9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4189965/)
3 hits, but a glitch

surprise:
intuition 4 + reaction 5 =9 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4189966/)
use edge to reroll misses:
intuition 4 + reaction 5 =9 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4189967/)
3 in total

Invisible castle doesn't like me.  :(
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-24-13/0735:58>
Sorry I haven't been posting as much the last few days. Been freaking out over building my prototype for a client presentation.  I'm on break now so I should be able to post more.

@Ren: I assume I was able to exit Astral Perception mode?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-24-13/0806:00>
@MaxKojote: of course, i will address that in the next post.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-26-13/0452:38>
Sorry, had some issues with internet connection on the weekend. I’m back now.

@Farothel: you have a complex action while the man outside turns around. You are fully aware that he is a Knight Errant SWAT team member when you make the decision, what to do.

@all: you can roll a Surprise (3) test, anyone who succeeds can also take a complex action before the situation goes on. If any of you have actions, those will take place after Farothel’s because he prepared to take immediate action. You will be all aware of who the man on the other side seems to be.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-26-13/0651:50>
@Csjarrat: next time, if i write that someone's action precedes yours, please wait for that person to post that action. It's that person's opportunity to decide what he wants to do first, without knowing your reaction. If it's possible, please remove your post from IC but keep the rolls for when it will be your turn to act.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-26-13/0653:19>
ah, sorry, had skim read the OOC on my phone, will edit it out now!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-26-13/0719:35>
No problem.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-26-13/1049:52>
Is the hatch separating two vertical floors or two horizontal rooms?  Like, is the hatch on the floor or the wall?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-26-13/1121:05>
It is in the wall.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-26-13/1411:48>
I assume I can slam a hatch close and lock it again without having to roll something?  If not, let me know what I have to roll.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-26-13/1439:45>
Dang, was gonna tase the guy!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-26-13/1456:00>
I'd rather not be found not guilty for mass murder and then go to jail for killing a cop.  we were to play everyday people who got trust into this, and everyday people might keep things from cops, but they don't shoot them if another option is there.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-26-13/1745:00>
I'd rather not be found not guilty for mass murder and then go to jail for killing a cop.  we were to play everyday people who got trust into this, and everyday people might keep things from cops, but they don't shoot them if another option is there.

I agree, we should be running away at this point for the sake of staying in character.  I feel you too, though, Csjarrat.  I wanna start tackling people and all but the truth is we're everyday "normal" people and I don't see us shooting cops unless we're backed into a corner.

Know one thing, though...  we're wanted for MASS MURDER, not a few unpaid parking tickets.  Surrender, at least for Leroy, is NOT an option.  He's a passive guy (for now, trying to twist him a little for you guys to see... hope you guys are enjoying it)  but he knows that he'll get executed should he be captured.  He'll run while he has the chance.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-26-13/1755:34>
I think everyone stayed perfectly in character so far. I totally enjoy the game and i'm waiting for your next move eagerly.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-27-13/0036:45>
Well, we're now stuck in a small metal room between a corrupt swat officer who can probably open the doorand a gang of looters that he let in that gonna come back through that door.
Used my last point of edge opening that door too :-(
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-27-13/0047:26>
Joel has no idea what was  behind the door as he was busy dealing with shadow spirits being pests. :P
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-27-13/0630:41>
@Farothel: roll LOG + Security Procedures

@Gustovness: roll LOG + Security Procedures

@Csjarrat: roll INT + Seattle Street Gangs
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-27-13/0705:55>
logic 2 + security procedures 3 =5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4194319/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-27-13/0846:33>
Int 3, area knowledge 3-1 wound (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4194334/)
0 hits, no glitch
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-27-13/0951:22>
@Csjarrat: what was the area knowledge roll for?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-27-13/1016:42>
Nearest I have to ganbg knowledge
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-27-13/1030:04>
No, you have Seattle Street Gangs at rating 2. After you all posted ready characters, i handed out a few bonuses. It seems you missed that post, so you didn't update your charsheet. The post is on the second page in OOC (or the last but one, depending on forum settings), check it and update your charsheet please.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-27-13/1038:53>
LOG 5 + Security Procedures 1 - Wounded 1 = 5 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4194401/)

no glitches
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-27-13/1718:21>
corrected roll: seattle gangs 5 -1 wound (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4194999/) still no hits, still no glitches
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-28-13/1341:48>
Did I recover some stun track boxes?  Or were you telling me not to freak out anymore? lol
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-28-13/1511:55>
No damage recovered, just wanted to indicate that you don't have to play Leroy as if he was in shock anymore. You did well, by the way  8)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-29-13/0025:24>
I'm not 100% sure how to calculate the amount of healing done on a first aid test?  Is the threshold for success always 2? Are there net hits?  Or is it just hit or miss and you heal the amount of the healer's skill?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-29-13/0141:08>
Quote from: SR4A P252 "Using First Aid"
Roll a First Aid + Logic
(2) Test, applying appropriate situational modifiers. (Characters using
First Aid on themselves must apply their wound modifiers to the test.)
Using the First Aid skill is a Complex Action, and takes a number of
Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage.

I'd assume that means for each net hit you heal the target of one box of damage.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-29-13/0439:41>
MaxKojote is right. An easy method to calculate boxes healed is [(number of hits) - 2], maximum boxes healed equals First Aid skill rating.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <08-30-13/0035:08>
@Ren (not RHat, whoops): The section of your last post addressing Joel got cut off partway through.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-30-13/0419:30>
Errr... Actually i don't really know what i wanted to write there, so i will have to edit that half sentence out.  :-[
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-30-13/0941:32>
So since I got 2 hits, that's 0 net hits, so I don't heal anything at all, then?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-30-13/1009:23>
Yep, you're right. BTW, you forgot to take Matt's essence into account, but as i negated the "place sucks" modifier for following healing tests (see later in my post), it was basically the same number of dice.

Anyway, for simplicity, please roll First Aid for all the others in your next post, stating that you treated whoever asked for it. Modifiers for the others are: -2 for Joel being a magician, -2 for Miko because of Essence, -1 for Matt because of Essence; -1 for average conditions. The other negative modifier disappeared as you pulled yourself together, after taking the pills yourself. Please note how many uses your medkit has left, not forgetting that you previously treated an NPC as well.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <08-31-13/0031:51>
Not a whole lotta brain power to spare right now. Will crunch numbers and roll die tomorrow.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-02-13/0509:09>
Guys, sorry for the small delay, but my weekend was a mess. The next scene will be a combat encounter, which will probably take a lot of IRL time to play out, so please be patient with each other. Please also take into consideration that Farothel is on vacation this week.

First, I will outline the situation as I see it. Please tell me if I’m mistaken somewhere. Matt is working on opening the locks again. Leroy is ready to help open the door. Miko and Joel are preparing their fists and magic, respectively, to take care of the guard. Is this about right?

Second, here’s how I want to handle the encounter. First, I want everybody to make a surprise test. You all get a +3 dice pool modifier to the test, because the man on the other side is not really counting on you opening fire as soon as the door is open. You don’t get the standard +6 modifier for an ambush, because you alerted him previously. Of course, neither of you will be surprised at the beginning of combat, we are just checking if the guard will be able to react. Please also roll initiative, to determine the initiative order. Write after the initiative test result how many passes you’ve got.
As for combat, I will try to make the reaction rolls for your opponents as soon as possible, and interpret results so that the next person to act can declare actions accordingly. I’d like you to post reaction rolls ASAP as well, if you’re able. You don’t have to wait for these rolls if you’re next in the initiative order, if you already know what you want to do.
Please post the abovementioned rolls in OOC. I will post IC when surprise and initiative order is figured out.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-02-13/0509:56>
About combat situations: this time, it is only a single opponent and there are only four of you, so I think we will be able to finish this combat relatively quick. For further situations like this, though, I’d suggest we try to find a different solution. I know we are in different time zones but I’d prefer finding a time when everybody can be in front of a computer and post almost immediately as it is his turn. This would prevent longer combat encounters to play out during the course of several weeks, which I would like to avoid if it is possible.
What do you think?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-02-13/1015:25>
Surprise Test:  Reaction (3) + Intuition (5) + Alerted (3) - Wounds (1) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4201941/)

Initiative: Reaction (3) + Intuition (5)- Wounds (1) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4201942/) Total of 9. One Initiative Pass.

Why did I not get a Sustaining Focus in chargen? I feel like I'd be degrees more competent with Increase Reflexes on me sustained through it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-02-13/1143:50>
i know, i keep looking at stuff and thinking wtf? why havent i got this, but then i remembered this is a 320BP build lol

rea 7, int 3, alerted 3 -1 wound (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4202000/) surprise
rea 7, int 3,-1 wound (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4202001/) init 11, one pass
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <09-02-13/1633:53>
I'm currently on holiday so I can't tell you when exactly I will be online.  I'll try to be online once per day, but I can't make any promises.

Initiative
Initiatieven 9 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4202281/)
Init 10, 2IP.

Surprise
9 + surprise 3 =12 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4202306/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-02-13/2344:13>
Surprise

REA 4 + INT 4 + Alerted 3 - Wounded 1 = 10 (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4202767/)

(http://24.media.tumblr.com/896a11b9fca996d1ed3eba34efc1ed88/tumblr_mg3y4pYit31s2w5yno1_500.gif)

Initiative

REA 4 + INT 4 - Wounded 1 = 7 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4202778/)

1 initiative pass

Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-02-13/2345:33>
lol after posting that gif I've decided that that's what I want you guys to imagine Leroy looks like... just as a dwarf lol
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-03-13/0441:44>
OK then, it seems all of you surprised the guard, so you basically get the first IP free: he won’t be able to act or react against any of you. Also, please don’t forget that wound modifiers are applied directly to the initiative score as well as initiative dice, so except for Farothel, everyone’s initiative is one less. Initiative order is as follows:

Guard's initiative: Initiative (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4203109/)

Gustovness – Ini 10, IP 1
Farothel – Ini 10, IP 2
Guard – Ini 10, IP 2, misses 1st IP because of surprise
Csjarrat – Ini 10, IP 1
MaxKojote – Ini 9, IP 1

There will be 2 IPs so please remember that you can move half your movement rate in one IP.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-03-13/0528:22>
everyone but maxkojote is going simultaneously then?
edit: done my only pass, good luck guys!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-03-13/0642:08>
I'd like to ask everybody to include firing mode, damage code (without hits) and AP with their attacks. It is much easier to calculate damage that way.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-03-13/0657:27>
semi auto, 6Se (-AP)               
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-03-13/1414:48>
I thought the wound modifier affected the dice pool for initiative?  So we were just supposed to roll initiative and not apply wound modifiers until after the result?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-03-13/1426:35>
No, wound modifiers affect Initiative directly, reducing both the initiative value and the dice pool. So, if you have an initiative of 8, normally you roll 8 dice, and your initiative score is 8 + hits. When you suffer wounds, resulting in a -1 modifier, your initiative score immediately drops by one, and when next combat turn comes, you have an initiative value of (8-1) = 7, you roll 7 dice, and your initiative score is 7 + hits.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-03-13/1903:07>
@Farothel:

Finishing Move
A character with this maneuver who has succeeded in striking an opponent (whether damage is inflicted or not) may immediately follow that attack up with a move designed to finish the opponent off. This allows the character to make an immediate follow-up melee attack in the same Action Phase. Finishing Move counts as an interrupt action and uses up the character’s next available action.


Watchful Guard
Characters using the Watchful Guard maneuver reduce the penalty for “defender has defended against previous attacks” (see p. 150, SR4) by 1 (meaning they can defend against two attacks between actions without penalty).
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-04-13/0721:25>
How come I never get that many hits when I use Edge? Also I didn't roll drain right away because I was going to see how many net hits I used first. Also if I ended up casting the spell or the guard dropped before I did so.

[spoiler=Drain roll]Force 4+1(Domain) = Drain DV 1P

Drain Resist: Willpower (5) + Intuition (5) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4204438/)

Drain MDV = 0P[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-04-13/1224:47>
well this is going well!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-04-13/1444:32>
OK, Farothel still has the opportunity to hit the guard while he is not defending. Otherwise, it's his turn. (mwuhahahaha)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-07-13/0134:30>
Should I roll STR + BOD? Or just STR?  I'm guessing one of those two would be appropriate for that door.

Also, I became a father yesterday, so sorry in advance if I miss a day's post or two; and Ren, feel free to roll for me for the next couple of days as I'm posting from the hospital and don't have access to any of my books to reference rules and such.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-07-13/0304:52>
congratulations mate!!!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <09-07-13/0338:39>
Congratulations and condoleances :)
And you know how it goes: you spend the first two years to make them walk and talk and then you spend the next twenty years to make them shut up and sit down. ;)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-07-13/0729:28>
Congratulations! And a lot of patience!

BTW door would be STR + BOD, your character's weight factors into opening it. Right now though, i don't need any rolls, you will be able to open it.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-09-13/1109:18>
Congratulations! Or... Condolences? Perhaps Farothel is right to provide both, so I will as well.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-11-13/0146:10>
Guys, this is probably the furthest I've ever gotten in a table top SR game.  Just throwin' it out there, if I'm about to do something stupid as far neglecting security technology / magic that I, Gustovness, might not know about but my character Leroy should, don't give me the benefit of the doubt.  Call me out on it!

Lookin' forward to see where this adventure is gonna take us!

EDIT: Oh and that goes for how the SIN system works and tracking and all that.  Like to say... if I were running in real life, I'd know to throw away credit cards and cellphones.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-15-13/0532:48>
what time is it in-game btw?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-15-13/1503:01>
Timetable (approximate):
11:00 - grand opener of the Rider
14:00 - the unfortunate event that killed most of the people in the Rider
14:20 - the survivors start coming to their senses
14:40 - staff room
14:45 - meeting the looters
15:00 - taking out the KE officer
15:10 - taking a breather in the sewers
16:15 - current time, in the sewers under Redmond district
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-15-13/1507:28>
brill, thanks!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-18-13/0730:52>
Hope it’s no problem me using the Shadowrun slang extensively.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-18-13/0756:37>
I'm embarassingly unclear on 'slitch'. I'm assuming it's something like 'sheila' or 'broad'?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-18-13/0823:23>
Bingo!  ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-22-13/1934:56>
Leroy wants to grab something to eat, any street vendor will do just something to replenish his energy.

He also wants a fresh change of clothes to change out of his stank-ass sewer outfit.

After those two needs are met, he'll want to crash at the motel for a night to recuperate before dropping by the bar and starting to ask questions.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-23-13/1206:24>
@Gustovness: you will be able to find shops/vendors for cheap, mass-produced clothing (good for a few days, then you have to discard it) and foodstuff with lots of soy in it, even a few vending machines.

@all: Touristville is not really the barrens. It’s far from the organized downtown or even most parts of say, Tacoma, but it still has some order and law on the streets. It is true that most vending machines will contain stuff not worth stealing, and even this way, will be robbed time and again.

As for law enforcement services, I mainly use the security rating system described in SR 2050 p. 14, which has the following categories:
AAA – luxury lifestyle neighborhoods
AA – high lifestyle neighborhoods
A – middle lifestyle neighborhoods, residential and business zones
B – middle lifestyle neighborhoods, industrial zones
C – low lifestyle neighborhoods, residential and business zones
D – low lifestyle neighborhoods, industrial zones
E – slums filled with squatters, very low lifestyle neighborhoods
Z – barrens

Touristville is a mixed C/E area. Other parts of Redmond directly neighboring different districts are usually E, but only for a few blocks in, to provide a safety buffer for those districts. Most of Redmond is the real Barrens, strictly rated Z.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-24-13/0449:27>
Guys, you still there?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <09-24-13/0451:06>
I am, but I'm waiting for someone to reply on what I said.

Sorry for the long delay in my conversation with the two hobo's.  I simply lost track of the fact that I had to reply there.  :-[
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <09-24-13/0456:11>
I had the reply apparently typed out for about a day but never realised that I hadn't actually sent it through. Whoops. Sorry about that guys.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-25-13/0210:49>
Ren, please feel free to move Leroy around to take care of those things I mentioned... you see the world more clearly than I do.  Run the credstick as needed assuming everything is priced reasonably.

Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-25-13/0902:22>
InstaClothes and the SoyDog cost 5 nujen altogether, 10 for Miko. You still have to use your own jackets, the new clothes don’t protect too much against the rain in themselves. Buying only food costs 2 (5 for Miko). Everyone feel free to grab some.
I suppose none of you try to use their “credit cards” or corp scrips to pay. The vending machines have a working universal connector so credsticks are perfectly OK.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <09-26-13/0657:06>
Feel free to post your calls in any order, everyone will get their opportunity, so you don’t have to wait for each other.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <09-27-13/0543:39>
edge test: edge 2 (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4235054/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <09-29-13/2352:12>
GM, give me a time that Leroy wakes up at (he didn't set an alarm) along with any stun damage that may have been recovered.  Also, medkit has 7 charges left I think, right?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-30-13/1100:39>
huh, i guessed we were on mid evening time (6-7pm). never mind, matt will get some sleepy time then
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-03-13/0536:08>
OK, guys, i think we can close Part I. Congratulations, you did a good job. It is time for handing out karma rewards, so as we agreed, please give me your opinions:
- what you or your character liked about the other characters
- what you or your character disliked about the other characters
Give up to two examples of each, and i will consider it in the amount of karma.

BTW i will shortly lock the topic of the first adventure, and open one for downtime. In downtime, i plan to go on in bigger leaps.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-03-13/0558:08>
I'll do this during the week-end (normally I have some time on Saturday).
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-03-13/1251:32>
wahey, great stuff. enjoyed CH1, looking forward to CH2 :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-07-13/2317:42>
Leroy likes how, despite the shitty situation everyone is in, no one takes his light hearted smart ass comments too seriously.  He took some friendly jabs at Joel when talking about the bar and knowing how text could be taken out of context, there wasn't any rage.  Same goes for the playful flirting with Miko way back before the mall blew up and I'm sure he took a couple of jabs at Matt at some point too.  This let's me get into character!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-10-13/0912:13>
OK then, considering everything you wrote, final Karma awards are as follows:

Csjarrat – 12 karma (Burning Edge to come out winning in a situation at gunpoint was an impressive move, and how the others’ actions almost rendered it ineffective made it more dramatic; this earned two extra karma points. I also liked how you pushed the story forward.)

Gustovness – 11 karma (People were impressed about the in-char dialogues, I think that was an extra that provided color in our game; this earned the extra karma point. Taking some sample from one of the bodies with you was also a smart move.)

Farothel – 10 karma (The moment where you slammed the door in the face of the KE officer turning towards you, was the most “normal” move in the game, something a “normal” person would do; I liked it.)

MaxKojote – 10 karma (I liked the self-irony of a specialized magic-user expressed in your character’s thoughts.)

All considered, I think everybody did well in the first run, all of you contributed, and I’m looking forward to continuing. Just a pointer:
-   If you feel that in a situation, your character has more matching talent than the one currently in the front line, feel free to take the course of conversation over. Like that time, negotiating with the ork and his gang. I usually won’t consider the first failed test an utter failure (unless it is a glitch), and you will have the opportunity to improve the situation if you provide further details in the course of actions. This way, even if I ask someone to make a test his character is not good in, you can help each other out.

Please don’t spend karma yet, the first few actions of the downtime will probably happen before you have the opportunity. You will have the opportunity to improve two skills or a skill group at the same time, improving abilities do not count against this limit.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-10-13/1004:31>
Unsaid portions: "Why am I specialised at combat magic when I can't stunbolt right?"
"I can't even summon a proper spirit! This is embarassing!"

My character is more or less a mouthpiece for my reactions at that stage, heh.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-10-13/1146:59>
great stuff! enjoyed the first chapter, looking forward to the 2nd!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-11-13/0934:31>
OK, put some (hopefully) fun posts up. Obviously, your characters don't even know about the existance of JackPoint and ShadowSea, so that material is strictly for players. The newscast is however publicly available information.

Let's move forward, we still have some things to arrange before we can go on to part II.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-12-13/0954:37>
Have we been healed up at all from the sleep? If not a full heal, how many hours would we have slept for the natural healing checks?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-12-13/1025:19>
I only had stun damage, so I guess that with buying hits I would be fine now.  Go Troll tough  ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-12-13/1731:40>
Stun damage is all gone. You do not heal any physical damage, because that needs a full day's rest.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-15-13/0439:36>
Anyone want to do anything important until the car arrives? Have any questions to Matt about where he wants you to go?
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-17-13/0141:56>
I rolled stun dmg recovery before checking this thread.  Please disregard my last two invisible castle rolls.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-17-13/0555:49>
OK, i think we're good, i'll wait a few hours to see if there's still something you want to take care of here (eg. healing), then i'll advance the scene to Tweety.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-18-13/0712:46>
Jade will get some food, but something that stays good for some time (like energy bars or something), so she can take it with her (you never know when you can get food again).

As for weapons, she will give up her weapons except for her whip, which is concealed inside her jacket (see my very first post) and not made of metal, so it wouldn't set up any detectors.

Question: does that troll guard look 'yummy' (at least, to another troll)?  ;)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-18-13/1013:00>
Sam is around 8’1” (245 cm), not overly muscled but built very well. He’s of Caucasian descent, but his horns are curving forward like those of a bull, so he must have some minotaur forbears. His lower canines are less pronounced than usual, and the left broke down. Someone also broke his nose which did not heal perfectly. His knuckles are also adorned by bone deposits, forming something like natural “brass knuckles”. He stands straight, his stance suggests he is ready to move any time, and his movements hint at some kind of reflex augmentation, although no obvious cyberware can be seen.
All considered, he is not the pinnacle of troll manliness, but he might be considered more than OK.

As for the whip: please roll AGI + Palming opposed test, with +2 modifier on your side (the whip is easily hidden). Alternatively, you can roll CHA + Con(Seduction) opposed test if you want to play on Sam's pretty obvious interest in you to steer his attention away, with a +1 modifier on your side (Sam's slightly distracted because there are four of you).
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-22-13/1612:35>
@all: please roll INT + Negotiation(Sense Motive) test.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-22-13/1807:14>

int 3, defaulting (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4268054/) crit glitch!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-23-13/0124:45>
intuition 4 + negotiation 1 =5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4268669/)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-23-13/0239:33>
Intuition (5) + Negotiation (1) - Wounds (1) (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4268808/) No glitch thankfully.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-23-13/1501:53>
[spoiler=info for Farothel]When you mentioned having been a slave for some years, you think you noticed Tweety pausing for a fraction of a second. He probably just filed that information away for further use.[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-23-13/1526:01>
Quick question, as I'm not really knowledgable about those things.  Will it ever be possible to get out of that debt?  And what are we going to do with certain qualities, like my dayjob.  I assume I can't go back there anymore, at least not for now.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-23-13/1532:50>
Hmm so never ever getting my combat drone back then?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-23-13/1552:47>
I will collect what qualities and equipment i think you have to drop. Please tell me if you disagree one or more, and why you think you should keep them. Basically, this is the reason why i handed out bonuses at character creation, to try and compensate you for the inevitable losses your characters will suffer at the beginning. And yes, this kind of debt can be repaid, my other team playing this campaign is already past that point, although we played quite a few runs until then, and at the beginning the debt tended to increase rather than decrease.

@Csjarrat: yes, that drone is gone. That was the reason i suggested you only buy one at character creation. And i judged that the loss of your car and other drones would hit you too hard, that was why i suggested that you don't park it inside the building, but outside, with almost all of your drones in the trunk.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-23-13/1618:52>
righto. so long as i get my other drones + vehicles back then ok.
i'll not be able to build anything approaching near that good until we've racked up a stack of karma and got some really high level contacts + a lot of cash though, i'm not really going to be able to contribute much to combat for quite a while, so dont chuck combat heavy runs at us lol
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-24-13/0142:24>
As far as equipment goes, I think it's not that bad for me.  I don't have my cocktail dress, my bow and arrows, my medkit and probably not all my ammo (I don't think I have 120 bullets with me).  Most of this is easily replaceable or not immediately needed.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-24-13/0928:53>
@Csjarrat: I don’t remember how much that drone cost, but I think that’s one of the items that might be under the category “equipment needed for work”. Anyway, I usually try to use runs that leave the opportunity for more types of solutions, but I can’t guarantee that you will be able to fully avoid combat in each.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-24-13/0937:20>
it was 17.5k nuyen, but had a stack of mods on it i wont be able to replicate till my skills, contacts and tools are much higher rating.
no problems if i can get access to another drone i can outfit for combat, i just don't want to be totally helpless if the shit hits the fan. as it is now, i can only really be a lookout + wheelman and even then, i gimped the car options a bit so i could take a combat drone lol :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-25-13/0744:17>
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.

Csjarrat:
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   one or two of Browning Ultra-Power / Cavalier SafeGuard / Seco LD-120 (I don’t think you’d bring as much as three guns with you) plus any ammo for those
-   GMC-Nissan Doberman drone (it stayed home)
-   ?? Renraku Manservant-3 (please consider if you’d bring that with you, I won’t object if you say so)
-   also, please rename the Hardware toolkit as an Electronics toolkit

MaxKojote
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   DocWagon contract, Binding materials

Gustovness
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   Chemistry Kit, Medkit, the pickup
-   also, please rename the Hardware toolkit as an Electronics toolkit

Farothel
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   bow and arrows, cocktail dress, DocWagon contract, any ammo you consider was at home or in your locker in the security area of the Rider, Survival Kit, rope
-   your bike (I think you arrived on it in the Rider, and it surely went in the staff parking area)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-25-13/0745:09>
We should also discuss what items you want to get from Tweety.

-   New identities: he has suggestions but lets you decide a few things. Therefore, you will each get a new rating 4-6 ID (rating*500 nujen), and attached permits at the same rating as the SIN. (rating*100 nujen each). Please think about what permits you need. For firearms, I use the following categories: personal firearms (any pistol not capable of BF or FA firing modes), professional firearms (any R rated weapon, although you have to have a good reason to carry them around), home defense firearms (any R rated weapon if you don’t carry them around), concealed carry (personal firearms only). For augmentations, I use the following categories (each is valid for all of bio-, cyberware, gene- and nanotech): medical augmentations (anything you need because of medical reasons, even some F rated warez may fall under this, eg. bone lacing), body enhancements (eg. ability increases), combat enhancements (reaction enhancers, smartlink, etc.). For magic, I use the following categories: spells (combat and manipulation spells are R rated), spirits, foci, certain metamagic techniques (will discuss these when you get there). For gear, basically a profession-related system could be useful (like, a trained medic might keep some restricted drugs for strictly medical reasons on his person).   
Note: I will probably use the SR5 system for checking IDs. The checking system rolls Rating*2 dice, with a threshold of the ID’s rating. If it reaches the threshold, some conflicting info may warrant further questions. If it exceeds the threshold, you can consider the ID burned. Tweety suggests getting the best possible IDs.

-   New faces: superficial cosmetic surgery with complete anonymity during the process and retaining original facial features for later use costs 500 nujen a person. This does not cost Essence. More drastic versions are available, like complete reconstructions, with no chance of recognition whatsoever, but those are more expensive and certainly cost Essence.

-   Lifestyle: he suggests staying in one place, for ease of reaching each other, as well as cutting costs. He has a good flat for that reason, in Touristville, for 7500 a month. It will accommodate all four of you, has two big garages, one of which can be used as a magical lodge, the other can be equipped as a workshop (although you have to get that equipment separately). Advanced lifestyle levels are: Comfort 2, Entertainment 2, Necessities 4, Neighborhood 2, Security 4, with workplace (and other possible qualities you have no chance knowing of). For another 1000 he can lend you a car (a Rover 2068, with standard mods for discreet work). The flat is in a 4-story building, on the second floor. Security is partly provided by the neighborhood go-gang, the Orange Lightning, they are a trustworthy bunch.   
Of course, if you decide you need separate housing, he can arrange that, but it will probably be more expensive. If you reach that decision, please give me the rough outlines of what levels you want to get, if you need any of the lifestyle positive qualities in Runners Companion, and I will get you some options.

-   Money: he can give you up to 1000 nujen per person on credsticks, up to 500 nujen per person in hard cash and up to 500 nujen per person on debit account, for personal expenses. He thinks that you will need money at hand, but won’t force any of it on you.

-   Equipment: Tweety has extensive contacts of several professions, so he can arrange for you to get a wide variety of stuff. Vehicle and weapon mods are not out of line, armorers and mechanics are among the most busy professions in the shadows. If you give him the list, he will try to get the best possible price for you. And as this goes to base your career, he will put his customary fixer’s fee aside this one time.

If I left anything out, don’t hesitate to call my attention to it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-25-13/0746:24>
Character development: now is the time to consider it. Basic guidelines can be found in the second post of OOC thread. I’d like you to tell me what you want to improve, and after I approve, you can roll any necessary improvement rolls.

Currently, you have 2 development “slots” to use at the same time for improvements. Improving an attribute takes one slot. Improving a skill (or taking a specialization) takes one slot. Improving a skill group takes two slots. Base improvement times are the same as written in the book (1 week for attributes). You have to spend the karma when you begin spending time on the improvement.
The following skills can be developed in this downtime at a discount (1 karma less):
-   Seattle Area Knowledge [Interest] (only if your current skill rating is less than 3)
-   specific area specialization for Seattle Area Knowledge [Interest] (only if you posses the base skill, and for the district you will be settled in, eg. Redmond if you will settle for Touristville)

Of course, you heal all damage (both physical and stun) by the time the next run will happen. As I mentioned, Edge refreshes at the beginning and at the end of each run, so you will have your full Edge pool ready during each downtime period.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-25-13/1513:00>
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.

Csjarrat:
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   one or two of Browning Ultra-Power / Cavalier SafeGuard / Seco LD-120 (I don’t think you’d bring as much as three guns with you) plus any ammo for those
-   GMC-Nissan Doberman drone (it stayed home)
-   ?? Renraku Manservant-3 (please consider if you’d bring that with you, I won’t object if you say so)
-   also, please rename the Hardware toolkit as an Electronics toolkit

-looks fine, i'll drop the seco 120 light pistol, we'll say the heavy pistol was in the car to prevent car-jackings. I had the taser on me as part of the escape anyway.
-I'll keep the manservant
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-26-13/0901:29>
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.
Farothel
-   Day Job quality
-   SINner quality
-   current lifestyles
-   any money in debit accounts or corp scrips
-   bow and arrows, cocktail dress, DocWagon contract, any ammo you consider was at home or in your locker in the security area of the Rider, Survival Kit, rope
-   your bike (I think you arrived on it in the Rider, and it surely went in the staff parking area)

Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.

I'll take the rating 6 fake SIN (if we're going to be in debt, better get good stuff) as well as some fake licenses.  I'll need one for the following:
-personal firearms (for my warhawk, as the bow doesn't require a licence)
-body enhancements
-combat enhancements

The simple facial reconstruction is okay and I don't mind staying together in one house to cut costs.  I don't know if we need the car, but at the moment I don't have a vehicle.  If needed, I can ask for a replacement bike with all the mods I had on it (all of them legal, so that shouldn't be a problem).

For advancement, I would like to put my unarmed combat from 3 to 4.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-26-13/0927:42>
Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.

For advancement, I would like to put my unarmed combat from 3 to 4.
Advancement is OK. Please roll an extended test (dice pool does not degrade) - INT + Unarmed combat (current skill level), threshold is 6, base time is 1 week. You of course can spend Edge on advancement tests.

Please also put an exact list here of what you want to buy (bow rating, arrow types and quantities, ammunition types and quantities).

And a question: you don't need a concealed carry permit?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-26-13/1230:25>
intuition 4 + unarmed combat 3 + edge 2 =9 (9d6.hitsopen(5,6)=1) (http://invisiblecastle.com/roller/view/4274062/)
intuition 4 + unarmed combat 3 =7 (7d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4274063/)

that makes it two weeks (and me wondering why I spend edge in the first place).  I'll put something in the IC soon.

Question on the concealed carry (as I'm from Europe and we have very strict weapon laws, so I'm not quite familiar with things): do you need a weapon permit + a concealed carry, or if you have a concealed carry, does it imply the permit for the weapon itself?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-26-13/1358:50>
-i agree. we'll get the best sin we can get, bollocks to the debt lol. Personal carry, vehicle license and professional driver license (enhancement license to cover control rig + misc cyber + drones). standard license for gun + carry wouldn be decent too.
-flat sounds good, i'll want a workshop fitting to it for vehicle/drone work.
-what level of drone can tweety source, you reckon he can get me a pair of cheap rotodrones and a couple' smg's?
-should be ok with the shin hyung instead of the 2068 to keep cost down, i'll do a troll mod on it when workshop sorted if that works for you? dwarf can sit behind the troll :-) i'd like some mods on the car, something like an accel/speed optimisation or turbocharger, but happy to work on that in downtime if danny boy/tweety can source me the parts.
-surgery sounds fine
-
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-26-13/1414:03>
Equipment
-Rating 6 Fake SIN
--Rating 6 License for Combat Magic
--Rating 6 License for Spirits
--Rating 6 License for Foci

-Materials for a Force 6 Magical Lodge

-1000 nuyen on credstick

-Superficial Facial Reconstruction

-Shared Living

Optional
-Force 4 Health Sustaining Focus

Advancement
Slot 1: Setting up Magical Lodge (takes 6 days)

IF Focus available:
Slot 2: No action. (Using 8 Karma to bond  to focus)

ELSE
Slot 2: Arcana 0->1 (4 Karma) [I may very well need a teacher for this]
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-27-13/0826:03>
equipment:
MCT nissan rotodrone
Weapon mount (external)
HK-227 SMG with 100drum modification.
Gas vent 3 accessory
100 ex-ex rounds/apds (if possible, regular if not)
R6 camera with smartlink, low light, vision enhance 3, vision mag
R6 mic with audio enhance 3, spat recognizer and sound filter
Motion sensor
some armour to fill out mod slots
R3 targetting autosoft
R3 clearsight autosoft
R3 manoeuvre autosoft 

-tool shops for armourer, automotive and aeronautic skills
-profession R3 autosoft; medicine for the manservant
-profession R3 autosoft; armourer for the manservant

-R6 SiN
 +license for gun ownership (personal)
 +concealed carry
 +enhancement license for cyber (has control rig, SPU etc etc)
 +1k on credstick
 +500 credit account
 +500 cash
 +license for drones

-Surgery (superficial)
-Shared living

Advancement:
Take specialisation in pilot ground (wheeled) 
Learn: Stealth group R1


that sound ok to you? anything i've missed?

edited info
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-27-13/0844:28>
@Farothel: yes, you need both concealed carry permit and weapons permit. Actually, i don't know the current American rules well, someone i know can fill me in with the rough outlines for the State of New Jersey. But i don't really want to follow a too strict model, where all items need a separate permit. I also do not want to consider each time you get a new item if one of the individual permits already cover that or not, hence the categories. This makes it nice and simple.

@Csjarrat: ninjad  :)  OK, the stuff and mods you described are no problem. Question is, how heavy you want the drone armored (if armor exceeds BOD, it will cut acceleration and speed by 20%, maximum armor for drones is BOD*3). And i suggest you take some recoil compensation mods for the SMG, as i use the optional rule of base recoil compensation for drones equals BOD.
For the advancement, as Stealth Group takes both slots, you can't start that and the specialization at the same time. Please decide in what order you want to learn those. (Specialization has a bese time of 1 week, threshold is 6, skill group has a base time of 1 month, threshold is 1.)

@MaxKojote: i'm still considering the sustaining focus. If i decide against it, you won't be exactly needing a teacher for learning Arcana, you can do it by yourself.

@all: it seems that there is almost unanimous consent about taking the flat so i will consider it taken. I will wait for Gustovness to tell us if he wants to join in. And just another point to consider about money. There are places in the city where it is a bit suspicious if you pay by certified credstick, not debit account or corp scrip. It usually does not pose a problem if you don't own money in that form, you can always transfer what you have on credsticks and then pay. However, there are certain parts of the city (mainly in Redmond and Puyallup) where they don't accept any kind of electronic payment, and it is not a trivial matter to get your hands on actual coins and notes. If you don't have cash on hand in those places, you might have to resort to barter your stuff in order to pay.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-27-13/1043:13>
@Farothel: yes, you need both concealed carry permit and weapons permit. Actually, i don't know the current American rules well, someone i know can fill me in with the rough outlines for the State of New Jersey. But i don't really want to follow a too strict model, where all items need a separate permit. I also do not want to consider each time you get a new item if one of the individual permits already cover that or not, hence the categories. This makes it nice and simple.

@Csjarrat: ninjad  :)  OK, the stuff and mods you described are no problem. Question is, how heavy you want the drone armored (if armor exceeds BOD, it will cut acceleration and speed by 20%, maximum armor for drones is BOD*3). And i suggest you take some recoil compensation mods for the SMG, as i use the optional rule of base recoil compensation for drones equals BOD.
For the advancement, as Stealth Group takes both slots, you can't start that and the specialization at the same time. Please decide in what order you want to learn those. (Specialization has a bese time of 1 week, threshold is 6, skill group has a base time of 1 month, threshold is 1.) just ran it on intuition as i didnt have a skill to add, given i'm learning it at skill 1. hope that's correct?
edited my original post, requested gas vent 3 accessory.
not sure about armour as yet, prob go for max. its base ratings from the factory are bod 3, armour 2. if i add anymore than 1 armour to it, that means that it'll take the hit to speed/accel?  if so i might as well go the whole hog and deck it out, better it being slower but alive.
int 3, pilot ground 4 (7d6.hits(5)=5, 7d6.hits(5)=2, 7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4275732/) achieves the spec in 2 weeks. (5 hits in week one, 2 hits in week 2)
int 3 (3d6.hits(5)=1, 3d6.hits(5)=1, 3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4275733/) achieves the skill group in one month (accidentally left the extended test on, but got at least a hit in every test.)

Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-27-13/1237:35>
Quote
Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly).  I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest.  For money, I'll take the credstick 1000.


Bow: Str 5 min + laser sight (meta-human adapted of course)
ammo:
-40 arrows (regular)
-100 heavy pistol rounds (regular)
-20 heavy pistol rounds (gel)
-10 taser darts

I'm going with the fact that I had 3 reloads of regular and one of gel rounds in speed loaders with me, plus 2 reloads for the taser (I don't think I ever defined it, but that seems okay).

I'll take the rating 6 fake SIN (if we're going to be in debt, better get good stuff) as well as some fake licenses.  I'll need one for the following:
-personal firearms (for my warhawk, as the bow doesn't require a licence)
-concealed carry
-body enhancements
-combat enhancements

Quote

The simple facial reconstruction is okay and I don't mind staying together in one house to cut costs.  I don't know if we need the car, but at the moment I don't have a vehicle.  If needed, I can ask for a replacement bike with all the mods I had on it (all of them legal, so that shouldn't be a problem).

For advancement, I would like to put my unarmed combat from 3 to 4.


see rolls above, 2 weeks needed.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-27-13/1321:29>
OK, debt levels so far:

@Farothel: Every item OK so far, with quarter of the first month of lifestyle, and some discounts Tweety could get, it's 9,000 nujen altogether. Another vehicle might be a good idea, so you could consider getting a bike, it's well within the limits.

@MaxKojote: I decided the Sustaining focus is OK, but i'd seriously consider getting it. Without the focus, your debt is 11,000 nujen. With the focus, your debt is 50,000 nujen. The latter will be considerably harder to pay back.

@Csjarrat: Every item is OK, counting everything in it came to 30,000 nujen altogether. I'd also seriously consider taking the Holy Trinity of Illegal Vehicles (spoof chip, morphing licence plate, gridlink override) for your car and a spoof chip in every drone you intend to work with out of your shop. For the Roto-drone, i counted with Armor 9.
As a side note, i'd still like to know in what order do you intend to take the specialization and the skill group advancement.

@Gustovness: Please tell me what Leroy needs as equipment, and his thoughts about the other things. I'd also like to know your intended advancements.

@all: as soon as we got all equipment and developments sorted out, we can go back to concentrate on IC. If you have further things you want to take care of with Tweety, or his bodyguards, or else, just let me know. It will take at least two weeks before Tweety can arrange everything you asked for.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-27-13/1400:28>
totally forgot about the spoof chip etc. yep, hit me with those!
spec first, then skill group
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-27-13/1447:53>
I'd need the teacher for Arcana because my dice pool for learning the skill is not that great (four dice for a threshold of two). I need the help of Instruction bonus Dice.

The main reason I wanted the focus was to be able to sustain an Increase Reflexes F4 on myself. Although given my current dice pool for spell casting, perhaps F2 would be better instead. It would also cost less karma then and I'd have enough to get Arcana.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-27-13/1543:41>
OK, debt levels so far:

@Farothel: Every item OK so far, with quarter of the first month of lifestyle, and some discounts Tweety could get, it's 9,000 nujen altogether. Another vehicle might be a good idea, so you could consider getting a bike, it's well within the limits.

Let's add a thundercloud contrail with the following mods:
Run Flat Tires         
Motorcycle Gyro Stabilization         
Spoof chip         
Morphing licence plate         
GridLink Override         

Should come at 10.800 for the whole package if I calculated correctly.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-27-13/1625:15>
@MaxKojote: i'm usually allowing foci to be modified (upgraded) at a later time, so if you think a F2 focus might be more reasonable at this time, go for it. That would get your total up to 31,000 nujen. As for Arcana, your threshold is one less for now, so you can actually buy the necessary hit.

@Farothel: OK, getting the bike gets your total up to 19,800 nujen.

@Csjarrat: ok, the Trinity for the car and spoof chips for 5 drones are 6,000 altogether, but Tweety could get a quantity discount, so your total is up to 35,000 nujen.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-27-13/1655:04>
Alright. I'll go for that then.  That's 31000 nuyen, and 8 karma. That's also me done for the downtime.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-27-13/1703:25>
Ok for me.  One thing: how does it go with that troll bodyguard?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-27-13/1706:58>
That's a thing we can play out in IC or you can just tell me what you want to achieve and make a few rolls if needed.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-28-13/0405:00>
That's a thing we can play out in IC or you can just tell me what you want to achieve and make a few rolls if needed.

I was just planning on having a few drinks and then see what develops.  I'm sure he would say yes if I asked (he is a male after all).  ;)  ;D
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/0706:56>
You’re right, he wouldn’t refuse the pleasure. Miko is unique among trolls, her silky skin gives her some extra attractive force.
The rest of the conversation proves to be somewhat interesting. Sam obviously tries to impress Jade, but is hard pressed, as he is a professional bodyguard, and discretion doesn’t let him tell too much of his client’s affairs. What he tells you is that he and his brother Jim have a permanent job in protecting Tweety, but this is not their first. Before settling down as bodyguards they did several jobs in the shadows, some for Tweety, some for others, but he likes his current job better. They are not always beside the Boss, sometimes they do the odd job for him.
He is also interested in you, but his discretion shows here as well. He lets you tell him whatever you don’t want to keep secret. He asks questions but in a way that always allows you to change topics.
If you want to get more info out of him, you can roll a CHA + Con (seduction) test, but this will be harder because he isn’t distracted anymore and this is about pride in his professional abilities (-2 modifier). Will only be a problem if you glitch.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-28-13/1406:43>
Alright, sooooo..... I've never done this before!  Games I've been apart of usually fall apart before we get to spend karma or procure any equipment or anything so bear with me!

I'm going to up my firearms skill group to 1 for 10 karma, taking both of my progression slots.

Long term, as of now, I intend my next skill up to put one point into perception to avoid the defaulting penalty and I'd like make Leroy into a decent armorer.

As for equipment:

Rating 6 Fake Sin - Emilio Rodriguez (this should make for awesome RP'ing)

Colt M1991
+permit
+CWP
+200 ammo
+Concealed Holster

SPAS-22
+permit
+100 ammo
+50 ammo

If possible, please have all weapons fit for dwarf hands :P

Chemistry Kit

*Restocking medkit

Armor Vest

I can't think of anything else that Leroy might need.  He's a fireman so he doesn't really fit a set archetype.  I'll see if I can fit some RP material in to have him get into armory.

Also, I'm sorry, but I'm not sure what you were referring to renaming my hardware kit to an electronics kit?  I wanted Leroy at character creation to be getting into a hobby of an armorer so that he could eventually service all of his own weapons and ultimately build his own flamethrower.

Finally, I'm not 100% sure how these extended tests work in regards to "leveling up", if that's how it works.  Could someone give me an example, using Leroy, on how this is supposed to work?  Is there any gear I might have overlooked?  Leroy is pretty much going to be serving as shitty muscle for the first few runs with a medkit to plug any holes you guys might earn.  I never intended him to be a dedicated medic, just a fireman with basic paramedic training to stabilize a patient long enough to get them to a hospital.

OK!!!! So any help would be appreciated! What next!?  I hope my role playing makes up for my noobishness at the game's math :P
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-28-13/1512:15>
Correct me if I'm wrong, but aren't toolkits categorised by skill, rather than skill group? So a hardware kit would be for the hardware skill, an armourer kit would be for the armourer skill (which you'd need if you wanted to upgrade weapons and armour, or build that flamethrower). An electronics kit wouldn't make sense because it's a skill group, and could only be used for hardware anyway (software is for programming and technomancery, data search is for data search, computer  is for using a computer).

-

Now as for levelling up... You  want to level up firearms,correct?

Levelling up a group is an extended test using Intuition  + Skill Group (new skill group rating * 2, 1 month) extended test.

For example, with Leroy it would be Intuition (4) + Firearms (0, defaulting so -1) (2, 1 month). As he'd be defaulting on it, it'd be 3 (2, 1 month) as a test. Although Ren might discount it to having a threshold of 1 rather than 2  like he did with me.  A teacher using Instruction can make an Instruction test to give you bonus dice to this test. Tweety may very well provide you with one.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/1552:57>
@Gustovness: When taking a new skill or skill group, i don't count defaulting penalty, so it should be simply an Intuition (2, 1 month) extended test by the book. But as with the others, i will reduce the threshold of learning the new group by one (to one). In your case, with INT 4, you should be able to buy the necessary one hit, and complete the improvement under base time (1 month). I will also give a "discount" on the base time, but as you won't nearly sit on your haunches for a month, that improvement still won't be complete until the next run.
Or. You could use Edge to improve your test, because extra hits on the test will reduce time needed to learn. You could roll INT(4) + Edge(3), 7 dice with sixes exploding, and hope that you roll enough hits to have the group ready by the next run.

@all: on toolkits - MaxKojote is basically right, but this is a silly notion of mine. I don't associate the "hardware toolkit" with all the electronics hardware that it is usable to prod the right way. Saying an "electronics toolkit" brings up the correct association in my mind, and i won't make the mistake of associating it with any other skills in the group, as they obviously have nothing to do with any kind of toolkit. But if the renaming bothers you, you can leave it at hardware kit, but expect me to use "electronics toolkit" accidentally. And if Gustovness wants to mod his own weapons, he will at least have to have an armorer toolkit, or even a shop for lots of mods.

@Gustovness (again): what is the CWP under the Colt M1991? What kind of ammo do you want for the weapons? The Colt is some kind of a pistol (i can't find it in any of the books)? And Tweety has no problem with modding your weapons for dwarf hands :)
Edit: i found the Colt in Gun Haven 1. Although it is not in the books we basically use, i don't have a problem with you procuring one.

Please also say something about the following:
- facial surgery
- lifestyle question
- if you want any "spending money" from Tweety
- you probably need some additional clips for the Colt, how many? (To be able to reload easily.)
- no mods for the weapons? (I understand if you want to tweak them yourself later, it would be fun to see how you develof them.)
- with a chemkit and a medkit, Tweety suggests you get a paramedic permit, that will let you get off the hook for having some basic narcotics on your person. And you will probably find them, sooner or later.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-28-13/1556:04>
Forgot that. Ren's right. Different mods will need different levels of tools. Some just need a kit, some need a shop, some need an entire facility. And some will have another required skill to go with it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-28-13/1558:42>
Already got an armorer tool shop so don't worry about that
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/1606:13>
@ Gustovness: another thing, the shotgun you ordered has a built-in stock smartlink. In order to use that, you have to have some imaging device (possibly contacts or glasses, or even goggles). Also, if you want to upgrade your medkit (the one you brought is R4), i will let you do it now for 300 nujen (to R6).

As to the Armorer shop, if Csjarrat doesn't want it especially for himself, maybe you can buy that, to take over a small part of his debt, as he has the largest portion, and you have the lowest so far.

@all: and for anyone who does not have a respirator, i suggest you get one. You live in Seattle, and Mount Rainier is still known to throw considerable amount of ash in the atmosphere. And other things factor in as well, especially in Redmond.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/1704:29>
@Csjarrat: forgot to tell you, the ammo in the drone is EX-EX, that was easier to get. And for the metahuman customization for the car, I won’t charge more, you will have the time to do that, but it has to be shotgun position (that is the easiest to modify).
For development, the specialization will be finished by the time your next assignment comes, but the skill group will be in progress (with not too much time passing after starting that), so you can’t use that yet.

@Farothel: we forgot that the bike has to have metahuman customization (costs 500 per person on a vehicle).
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-28-13/1711:59>

@Farothel: we forgot that the bike has to have metahuman customization (costs 500 per person on a vehicle).

My bow doesn't have it either, as we didn't have to do so, if I recall correctly.  I might be mistaken though.  Adding this as cost won't matter.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/1742:29>
You didn't have to do it at character creation. In-game, i will usually ask for these. As for the bow, i calculated with the metahuman mod (it is a 50 nujen mod in Arsenal, doesn't really show when there's 20k).
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-28-13/1746:31>
Shall we deduct the respiratory system cost from our current funds? Or add it to our debt?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-28-13/1810:35>
Tweety chucks it to your debt if you don't say otherwise, as this is still among the initial equipment.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-28-13/2110:27>
The M1991 I got from Runner's Black Book.  I had it open earlier but I can get you the page number if you'd like.

CWP = Concealed Weapon Permit

Raising Firearm Skill Group
INT 4 + EDG 3 = 7 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4277802/)

Looks like I finished on time but the edge didn't allow me to finish sooner.  Maybe someone has instruction and can throw some extra dice my way and indeed get me ready before the run?

Facial Surgery - Make it happen, but keep me black.

Lifestyle - I'm living with the rest of the group so I assume it should be the same?  It doesn't sound like too much of a dump.

Spending Money - I don't remember how much cash I had on me... Chummer marks about 1k but I don't remember how much I said I had in accounts.  I imagine I won't need more than 2k from Tweety just to make things happen.

Clips - I always forget, I'll take two spare clips

Ammo - Standard ammo, regular, the legal kind.  I ordered I think 50 of the flechette for the shotgun

Mods - As far as the both the Colt and the shotty are concerned, leave 'em as is.  Leroy is new to this (like I am) so he just pointed to the most bad ass looking gear he thought he could swing from a catalog.

Paramedic Permit - Sounds good, let's do it.  Leroy already has the knowledge to back it up.

Medkit Upgrade - Sounds affordable, let's do it.

Respirator - put it on my tab.

*Something I forgot to bring up, commlinks.  I'm not sure how this works, but can I have a commlink with a matrix account in my fake SIN's name?  If so, I'd like a Novatech Airware with all the same boring stuff I put on my commlink at character creation, PLUS goggles (rating 3) and trodes to interface with.

**The samples that I have in the medkit currently... I know they're supposed to last about a week before they deteriorate, but I don't want to bring it up to Tweety just yet if he's willing to give me a chem kit and I can figure out the info for myself.  It's our ace in the hole and I'm not going to pull it out until I absolutely need to.  I'm bringing this up so you don't fast forward the story to the point where the sample is no longer any good.  Just keep in mind that Leroy wants to get to the bottom of what that shit is so please don't let it go bad.  If he can't analyze it himself, then he'll give it to Tweety before letting it go bad.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-28-13/2203:35>
oh and I'm down with picking up the armory tab... is it in one of the garages?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-29-13/0148:23>
Rather  likely. The lodge is in the other  one.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-29-13/0219:27>
I just want to have a small corner of one of the garages to put a tatami and a couple of dummies to practice my martial arts.  Unless I can use you guys as the dummies (except Leroy as he's needed to patch the others back up afterwards)?  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-29-13/0454:19>
@Farothel: there won’t be enough place in the garages, but as you have Necessities 4, one of the bigger rooms in the flat will be suitable for a gym.

@Csjarrat and Gustovness: the armorer shop cost 3000 (I gave a discount for getting 3 shops at the same time, as some of the tools in those will surely be the same), so 32,000 remains for Csjarrat. Gustovness' debt is under calculation (will come around 20k).

@Gustovness: Firearms skill group – the two hits will be just enough to get it by the time you start the next run. As I wrote, I reduced the threshold to one.
Credits – you still had 490 credits on credsticks.
Electronics – second commlink is OK. I rechecked and you already have goggles, and it has a slot available for a smartlink mod, so I just calculated with that.
Samples – OK, I will get to it in IC.

@all: respirators also have ratings (R1-R6, cost 100*R). A rating 2 respirator is basically enough for everything weather can throw your way except for the most severe ashfalls in Puyallup. If you want higher, that is useful against inhalation vector gasses and toxins. Please tell me what rating you want.
It seems that we are mostly finished with equipment and developments. I’d like to ask everyone to refresh their charsheets at the beginning of the topic (equipment, qualities, developments). And Gustovness, please refresh your charsheet with the initial bonuses I handed out as well.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-29-13/0500:41>
I just want to have a small corner of one of the garages to put a tatami and a couple of dummies to practice my martial arts.  Unless I can use you guys as the dummies (except Leroy as he's needed to patch the others back up afterwards)?  :)
i dont think anyone is going to argue with a troll martial artist lol.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-29-13/0518:42>
@Farothel: Please don't break my stone pillars. They're a tad important. No I'm not telling you how I got them here despite my lack of strength. >_>

@Ren: Add an R6  to my debt. May as well go all the way. Last thing I want to deal with is an inhalation toxin ruining my day. I'll refresh my character sheet  in a bit. Also, is the lifestyle  7500 each or in total?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-29-13/0601:34>
Lifestyle is 7500 a month total. I calculated a base price and added about 10% for each additional person beyond the first.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-29-13/0641:49>
@Farothel: Please don't break my stone pillars. They're a tad important. No I'm not telling you how I got them here despite my lack of strength. >_>

@Ren: Add an R6  to my debt. May as well go all the way. Last thing I want to deal with is an inhalation toxin ruining my day. I'll refresh my character sheet  in a bit. Also, is the lifestyle  7500 each or in total?

cough spirits cough  ;)
As I can't use the garage, I'll take one of the rooms, like Ren suggested.  Maybe we can put in a small gym that everybody can use.  I don't know how much it will cost, but for a couple of thousand nuyen you should have a state of the art gym, and we don't need all the latest gyzmos.  Some simple devices should suffice (maybe bought second-hand from a gym that upgrades, I'm sure Tweety can find those things).  Then we also have in game facilities to upgrade our physical stats.
@Ren: you can add it to my tab.  A cycling or treadmill machine, a weight lifting machine, something to increase reaction and some dummies and a tatami.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <10-29-13/2103:14>
Just posted IC, will update my sheet tonight or first thing tomorrow!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-30-13/0223:14>
maybe downgrade that glitch with edge?  :)
We really need those results.  :o
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-30-13/0645:36>
@Farothel: equipping the gym costs 1500 nujen, but it will provide a bonus die when developing skills linked to physical attributes, the development of which can benefit from the gym. (For example, you can use it to help develop skills in the Close Combat skill group, but not Swimming.)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <10-30-13/1417:35>
@Farothel: equipping the gym costs 1500 nujen, but it will provide a bonus die when developing skills linked to physical attributes, the development of which can benefit from the gym. (For example, you can use it to help develop skills in the Close Combat skill group, but not Swimming.)

Add it to the tab.  I will be very useful, and gives me something to do during downtimes.  :)

@Gustovness: it's best to spend that edge.  I sense something like Winternight's nanites coming up, and we need to know what's going on.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <10-31-13/1406:57>
@MaxKojote: please also register the fake SIN and the connected permits among your gear, and the magical lodge either in your gear or under your lifestyle.

@others: those with whom we already fixed the changes of their characters, please update your sheets. Note: didn’t get a reply regarding respirators from Csjarrat and Gustovness, if you don’t choose a rating, I will assume you bought the basic model.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-31-13/1610:58>
sorry mate, missed that, i'll take an R6 one too then, lest i get felled by a CS grenade!
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <10-31-13/1629:23>
@Ren: Thanks for the catch Ren. Should be alright now.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <10-31-13/1744:06>
ok, updated original sheet, struck through old stuff, added new stuff, added spec but not skill group yet.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <11-01-13/2032:48>
Ren, I wish I could spend edge to downgrade my glitch but I used all three points in trying to rush my training of firearms to level 1 :(
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-01-13/2101:37>
Ren, I wish I could spend edge to downgrade my glitch but I used all three points in trying to rush my training of firearms to level 1 :(
I don't see how you could do that, given that you only rolled one test, and for that you can spend Edge only once.  ;)
As i see it, your Edge fully refreshed at the start of downtime, to 3 points. You spent one to roll 3 additional dice (which is your Edge attribute) on the Firearms skill group development test. That still leaves you with two points that you can spend.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <11-02-13/0337:42>
Get me a rating 6 respirator or the best thing you can come up with. Being that I'll be dealing with chems (maybe I'll evolve Leroy that was instead of armory... we'll see...) I might be needing the best one available to me.

And as for the edge, I thought each die that I used counted as point used.  Thanks for the clarification.  Go ahead and spend an edge point to downgrade the glitch.

Finally, I know I'm being a bitch about updating my character sheet.  I'll get it done this weekend :P
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-02-13/1953:28>
I'm ready with the downtime and good to go.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-04-13/1432:34>
We have to finish with the issue of the sample, to see what you want to do about it, then we can proceed.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-07-13/1704:40>
Guys, a reminder about extended test. Don't forget to reduce the dice pool by one after each interval. There will be exceptions to this, but basically we use diminishing dice pools for extended tests, otherwise you could always do every task that needs one.

@Csjarrat: please also include the exact name of the matrix actions you are using, because that is an area of play i know less than others and it is much easier to find the fitting reference in the rulebooks.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <11-07-13/1714:03>
In that case he would have been using Detect Hidden Nodes without the knowledge of the exact location of the node.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-08-13/0611:04>
@MaxKojote: thanks for the reference, I didn’t remember that use of the action.

@Csjarrat:I think this case should be the first use of the action, as you have a pretty good idea where the nanites should be if they are there (in your body). Anyway, the threshold of the second use is 15+ and I think in this case, I would raise it, as it isn’t that easy to find something as small as nanites. Extended tests table suggests a threshold of at least 18 for hard tests, so I think around 18-20 in this case would be fitting.
My answer in IC doesn’t change anyways, you are not able to detect any wireless activity that suggests the presence of nanites.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-11-13/0600:46>
@Gustovness: I remembered that you rolled another Cybertechnology test, this one was for a different reason. There was a new question, for which you needed this skill and the answer for which was not covered by the previous result.

@all: I’d like you to decide whether you want to do anything with the results of Leroy’s tests, then I’d like to go on with events. Things seem to slow down again (partly due to my extraordinarily busy weekend), and I’d like to bring them back to speed.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-11-13/0616:25>
I don't think we can do much at the moment with the results, except maybe stay out in dead zones until the time has passed that they are active.  Just to be sure.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-11-13/0842:32>
I think tweety would be pissed if we held the info back. I vote to approach him about it
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-11-13/1112:12>
true, we can tell him, but at the moment we can't really follow up on it, as we don't know who build the nanites.  All 10 AAA's have the resources, as have a number of AA's (escpecially those in the nanite area), so there's no telling at this moment.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <11-11-13/1849:03>
true, we can tell him, but at the moment we can't really follow up on it, as we don't know who build the nanites.  All 10 AAA's have the resources, as have a number of AA's (escpecially those in the nanite area), so there's no telling at this moment.

I kind of ran over what you just said here in IC.  Sorry, I always read IC before OOC.

I do think we should talk to Tweety about what's going on.  Even if he doesn't help us with finding out who did this to us, he might be able to help us get rid of any threat the invaders currently have inside our bodies.  Also, I think providing this info should be payment enough to Tweety.  Being a fixer, information is as good as cash and discovering the REAL cause of everyone getting wiped out at The Rider should be worth a fortune.

Maybe we should push our luck and see if it's valuable enough to even make a dent in our current debts? Leroy will share it across everyone's accounts if it works out in our favor.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-12-13/0458:22>
Maybe we should push our luck and see if it's valuable enough to even make a dent in our current debts? Leroy will share it across everyone's accounts if it works out in our favor.
this is what i'm thinking. that gets my vote
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <11-12-13/1039:15>
Well, Matt is our face when it comes to Tweety.  He should know what tone to use and how to go about it.  I say go for it!
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <11-12-13/1701:48>
Joel would be me. :P Farothel would be Jade.

EDIT: Hey Ren, was I able to detect whether or not the nanites were still present?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-12-13/1706:17>
Ok so team vote, tell tweety or not?

Tell:
Csjarrat + customers

Not tell:
Miko
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-12-13/1916:58>
@MaxKojote: no, as i wrote, you sensed only some residual signs of nanotechnology, but as it is hazy at best, you can't really be sure.

@Csjarrat: i'm not sure Farothel is against telling Tweety about the possibility of nanites, at least according to last IC post, suggests the same. So i say, go on with the notification IC, to move the story forward.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-13-13/0812:44>
we can tell Tweety.  he might even have (or know someone who does have) equipment to confirm or deny the existence of nanites better then what we can do ourselves.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-13-13/1323:53>
Bonus points for who knows where I got that coffee order from.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-13-13/1415:00>
as the resident british tea-drinker i don't think i'll be scoring any points on that one lol
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-18-13/0540:51>
we still rolling in the IC thread Ren?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-18-13/0920:30>
I will wait for another day for Gustovness to post (sent him a message), then I will move the story.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-26-13/0458:24>
OK, I think this concludes the first downtime. If you still have something to take care of, tell me so, otherwise, I will close downtime and start Part II in a day or two. Some additional updates for the character sheets:

•   Leroy and Joel gain a new contact (Doc Roe) at loyalty 1. He is a street doc specialized in pharmaceuticals and treating magically active patients. As a slight drawback, he surely uses some of the stuff he can get his hands on, he seems high on something even during checkups. His connection rating is 3.
•   Matt and Miko gain a new contact (The Butcher) at loyalty 1. He is a street doc specialized in implant surgery and maintenance, being part cybertechnician. His connection rating is 2.
•   Leroy, Joel and Miko gain a new contact (Tweety) at loyalty 1. You know who he is. His connection rating is 3.
•   Matt gains a special version of the Black Market Pipeline PQ: as long as both Tweety’s and Danny Boy’s loyalty rating is at least 3, you don’t have to pay a finder’s fee when acquiring most drone or vehicle parts from them. This isn’t applicable to eg. weapons for vehicles, or autosofts. I will tell you at each purchase for which parts it is applicable.

On contacts: I put together a file on your contacts – what they are like, where to find them, and what is their main profile. I only included those starting contacts that have a loyalty rating of at least 4 (you may call the others at your own risk). If you thought something differently about the starting contacts in the list, please tell me and we can discuss that. I will send the file to you via PM.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-26-13/1235:06>
hey, yeah thats great by me, been looking forward to part II! :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-26-13/1524:36>
At least I keep a doctor.  :)
@Ren: I have a short paragraph on all my contacts in my bio.  You can use that for my one loyalty 4 contact I have.

And yeah, also looking forward to part II.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <11-27-13/0207:30>
I'm with Farothel on the doctor front, heheh. Especially one who specialises with magically active patients, even if he gets high during checkups. Maybe I should look into Psyche...
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-27-13/0700:33>
OK, first posts of part II are up, it officially has begun. I refreshed the first post of this topic with the link, topic is called Test Run.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-27-13/1527:51>
oora, been looking forward to this. :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <11-28-13/0234:04>
I was halfway through making my focus a dog collar before realising the joke would only work if I was a Dog magician, not a Wolf one. My humour is spoiled, very sad about this. :P
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-30-13/1130:27>
looks like invisible castle went the way of the do-do bird :-(
got an alternative roller for us to use ren?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-30-13/1136:20>
also, i realised i've been a bit of an idiot and forgot to buy manoeuvre software for a couple of my drones.
iirc, that means i have to pilot them manually through "control device" or "jumping in" otherwise they crash right? or does the pilot just use it's pilot rating for autopilot movement?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <11-30-13/1216:02>
I have always assumed that with just the pilot program it can move about.  With manouver software (and maybe the fuzzy logic upgrade) it can manouver better of course.

It looks as if invisible castle is completely off the air, as it's domain name looks for sale.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <11-30-13/1247:19>
If you don't have maneuver autosoft, it uses just its pilot rating. But i agree, that without maneuver, they won't be able to do the more complicated maneuvers, especially the flying drones.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <11-30-13/1306:42>
cool, thats great, means at least my stormcloud will still be usefull until i earn a few cred! :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-05-13/0131:56>
I've added my dicerolls in my last post
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-05-13/0613:38>
@Farothel: didn’t realize mapsofts have ratings. Still, a R6 mapsoft won’t give you +6 dice but there will be certain situations where the bonus requires a minimum rating (like this time, I’d say a R3 minimum for the extra dice).
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-05-13/1407:33>
I have a rating 6, so just assign a bonus.  I've rolled with the +2 and I've rolled the 4 others seperately.  Just take dice at the front of those until you reach the number you want.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-13-13/1301:31>
@Csjarrat: Detect Hidden Nodes' second option has Combat Turn as an interval, although it doesn't matter now, as you only have one IP/CT. But, as i already wrote, please keep in mind that Extended tests usually have decreasing dice pools. (Retries, on the other hand, have a cumulative -2 dice pool modifier.)

@all: just a note, when the car is on the lift, no one can stay in it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-13-13/1621:39>
tits, yeah i always forget about that! sorry!
there doesn't seem to be a way to get IC to do that for you. anyone know any sneaky tips for extended tests or do you just keep rolling + rolling individually?
piloting roll for take off if needed: (vr rigging giving -1 to threshold iirc)
rea 7, pilot air 3, control rig +2 (vr -1 threshold) (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4331930/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-16-13/0903:35>
Unfortunately i don't know any easy way to do extended tests with deceasing pools on Invisible Castle .

BTW the piloting roll was awsome, incorporated it in my post. Let's just hope you keep it up. 8)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-16-13/1122:02>
The easiest way is to encode it like this in the dice field: 5d6.hits(5); 4d6.hits(5); 3d6.hits(5) (and you can copy the first and then paste and just change the number).
It gives the following:
5d6.hits(5)=1, 4d6.hits(5)=1, 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4334756/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-16-13/1125:34>
BTW the piloting roll was awsome, incorporated it in my post. Let's just hope you keep it up. 8)
hehe, 12 dice should yield about 4 hits on average so i should hopefully be able to stay somewhere around there and the VR gives me -1 to the threshold on all vehicle tests. fingers crossed!!! :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-16-13/1329:43>
@Csjarrat: when jumped in, you use Sensor rating instead of Intuition for perception rolls. The Lockheed has it at rating 2. The test is still 5 hits, though.

@all: i'll try to put up some sketches later today, or tomorrow.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-16-13/1354:45>
is there a knowledge skill that would let you know what would interfere with UWB radar i can roll?

re sensor rating: "Sensor package rating should be used for most situations and
is equal to the average rating of all the sensors in a package (rounded
up)." pg 335
i calculated it at 4.5 rounded to 5 in this case (rating 6 camera, rating 6 camera, rating 4 UWB and laser rangefinder which uses the suite's rating of 2 for this purpose = 18. /4 gives 4.5)

so after a thorough reading of the sensor section it would be:
sensor (5) + perception + enhancements when jumped in
and int + percept + enhancements when in AR.

god i'm rusty!!! this sound kosher to you ren?
cheers
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-17-13/0838:50>
log 3, engineering 3 (civil 5)
knowledge (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4335860/)
and if the specialisation helps:
spec (2d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4335861/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-18-13/0625:02>
OK, the drawings I promised:
Warehouse block from above. (Grey stripes are roads. I highlighted the target building. Courtyard access has to be confirmed, I just noted the most likely ones.)

Warehouse from the front. (Grey are walls, darker gray are entrances, blue are windows (opaque), brown is loading ramp. Roof is slanted in the direction of the street and the inner courtyard on the other side.)

Warehouse inside. (General structure for both Csjarrat and MaxKojote. For astral senses only: brown dots are people, red dot is probably armed person. There are one or two drones moving inside.)

@Csjarrat: your engineering knowledge indicates that the building is probably covered by some lightly-reflecting surface or the internal layers contain interfering materials. This is standard procedure now in industrial areas, mainly protecting against random radar waves, like from aircraft just passing over and using radar for that purpose. It is still strong enough to make direct readings useful, just not fully accurate.

@all: go on with IC, there’s some scene unfolding in the back alley. You can assume all got the physical surveillance data on their comms, so react accordingly. Currently, there’s no communication between Joel and the rest of the team, but once he gets back to his body, you can assume information is shared, unless someone directly states not sharing some part.

EDIT: i had to attach the pictures as i currently don't know how to insert images. I will try later.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-18-13/0631:35>
are there any roof lights/windows/maintenance hatches on the building's roof?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-19-13/0908:34>
Guys, i'll wait another day for Gustovness' and MaxKojote's reply because they are both in this scene.

Anyway, i'd like to ask everybody to tell me if they won't be available for a few days. Beforehand. That way i'll know how long to wait.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-19-13/1318:51>
I'll be there the entire holiday season.  Ok, don't ask too much on Christmas day itself, but the other days I will be available at least once per day to check and if necessary reply.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-19-13/1618:17>
24th and 25th will be hectic, i don't know if i'll be able to post at all. I'll try to manage, but don't expect too much activity.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <12-19-13/1728:26>
Sorry for the silence. Couldn't think of what to do action-wise.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <12-19-13/2244:34>
Ok so I rolled the dice for the INT + Negotiation test and afterwards realized that there was a (sense motive) tid bit at the end of it.  Was I supposed to modify my dice pool?  I'm sorry I'm not sure what to do with that.

INT 4 + Negotiation 1 = 5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4338950/)

. . . and the second test using my active chemistry attribute:

LOG 5 + Chemistry (active) 5 = 10 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4338951/)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-20-13/0106:52>
sense motive is the specialisation I guess.  If you have it, +2, otherwise nothing.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-20-13/0445:30>
On tests: I try to call for tests in the following format: ABILITY + Skill (Specialization) [Threshold]. If it is not self-explanatory (eg. there is a knowledge and an active skill with very similar names), I will tell you if I require a knowledge or an active skill test. If there are any deviations, I’ll try to notify you. As a note, I rarely tell thresholds beforehand, but I will try to put it there every time you can gouge the difficulty of the task. If I don’t give it but you think you should have a good chance of knowing the difficulty, please tell me so in OOC and why you think so.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-23-13/1624:32>
@Gustovness: i will ask for either a CHA + Etiquette (Diplomacy) or a CHA + Con (Fast Talk) opposed test. As long as Invisible Castle is down, you can just roll at home and post the results.

@Csjarrat: There are two hatches on the roof, of a standard design. Any further pictures of the loading can only be taken if you maneuver the drone to a lower position. Weather is starting to get an issue here, but still nothing you think your skill is not enough for.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <12-23-13/1741:26>
CHA 2 + Etiquette 1 = 3 (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4341344/)

Three ones... that's a critical glitch, ain't it?  Also, I'm on holiday and don't have my books with me so sorry for not including any modifiers or whatever.

Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-25-13/1257:31>
@MaxKojote: i think Joel is aware of the fact that you are not alone in the alley, so i'll let you modify your last post accordingly. If it stays the way as it is now, it means that the guy will be able to hear what you said.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <12-25-13/1715:27>
Thank you for that catch. Post modified.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-26-13/1050:57>
Xmas is manic! Will get IC up in next few days
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <12-27-13/2146:34>
Yeah bro I feel you . . . No worries, I'm sure all suffering -3 dice pool modifiers when rolling our "successful Shadowrun post" test IRL.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <12-29-13/1524:45>
Farothel, you may roll a CHA + Intimidation test, with +4 dice.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <12-30-13/0610:28>
cha 3 - 1 defaulting + 4 bonus =6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4347161/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <12-31-13/0545:57>
@maxkojote, the dude who is tied up seems to be the plot hook we're looking for!
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <01-01-14/2143:09>
Happy New Year, chummers!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-06-14/0803:11>
Hey, guys, happy New Year! Sorry for the extended absence, fortunately the last two weeks were very busy. But I’m back now, so get ready to roll.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <01-06-14/0817:59>
rolled! hopefully didn't botch the landing! :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <01-13-14/0124:55>
I have a big deadline coming up next week, so I might be on only erratic this week and the next.  I'll try to read every day and if something is urgent also to reply, but the rest might be a bit delayed.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-16-14/0547:35>
What’s up, guys? Everything OK? This is the part where you have to discuss how you want to handle getting in and out of the warehouse. I don’t really have much input at this point, unless you ask me questions, so getting on is really up to you now. A little more activity, please?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <01-16-14/1315:11>
@ maxkojote, any chance you can let us know IC that you spotted someone who was tied up once we get somewhere quiet? I think it'll be quite important to the plot and Matt couldn't make out that detail with his UWB radar scans
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <01-16-14/1320:02>
Yeah sure. He's going to give the full report once we're no longer out in  the open.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-16-14/1351:36>
I think there is some confusion. There is no tied-up person in the warehouse. I think the misunderstanding came from the word "strapped", by which i meant the person carries a gun.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <01-16-14/1401:24>
aha, i've got the impression there's some poor fool literally strapped into a chair being given the whole "where were you on the night of the 25th?!?!" treatment lol!

cheers for clearing that up
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <01-16-14/1405:31>
I was very confused. I knew a guy was strapped, which I took  to mean 'tied up'. Which got very confusing since he was one of the ones who had another's back and vice versa.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <01-16-14/2348:32>
lol where are you guys from?  "Strapped" is a pretty common term for "packing heat" or "armed with a firearm" where I'm from :P
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <01-17-14/0011:48>
I use the dictionary definition most of the time. :P I'm also from Australia. Strapped usually means 'strapped in' or 'strapped for cash'. Different cultural slang.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <01-17-14/0140:44>
And I'm from Belgium and English isn't my first language, so local slang is often not completely understood.  Unless it's stuff used by Terry Pratchett, in which case I can probably tell from which book it came.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <01-17-14/0146:09>
If Vetinari shows up here, I'm leaving. He's probably a dragon.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-17-14/0329:27>
Guys, although English isn't my first language either, i tend to use some slang in my posts, mainly what rubbed off on me when watching TV series in English or the.words listed in the SR books. If it ever becomes bothersome, please tell me so i can cut back on it.

To help along the way, in the evening i'll attach a document i compiled from the books with all the.slang i found explained.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <01-19-14/1416:23>
Wow I wouldn't have ever guess that English wasn't anyone's first language.  You all write MUCH better than a lot of my peers who DID have it as their first language.  Then again, I suppose tabletop RPGs attract a different kind of person. . . more likely to be a thinker if you will.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <01-19-14/1640:35>
So max is Belgian, I'm British, where are the rest of you from?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <01-19-14/1920:06>
Nononono. I think it's Ren who is Belgian. I'm Australian (although I sound like a pom most of the time).
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <01-20-14/0238:19>
Nononono. I think it's Ren who is Belgian. I'm Australian (although I sound like a pom most of the time).

Ren is Hungarian, I'm the Belgian of the group.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <01-20-14/1529:39>
Hey Ren, would you mind drawing us up a crappy little map so we can talk about exactly what we're looking at?  It'll make the planning phase easier, I think.

Also, I know this should probably be left to IC, but I wouldn't mind if Jade took leadership of this run.  She would make the most sense considering all our backgrounds.

Having a leader would speed things along so we won't have to put every little thing to a vote.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <01-20-14/1553:00>
I don't mind having the lead and I agree, a map would be useful.  Something simple, just drawn and then scanned will do nicely, but so we know where entrances are, cameras as we have seen them, stuff like that.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-20-14/1735:41>
I did attach kind of a map, about two pages back, both about the warehouse and the block it is in. I also attached the drawing of the facade from the street. If you have questions about them, feel free to put them here in OOC.
I won't include the exact map of the surrounding area, it won't come into play beyond the navigation rolls you already did, to plan escape routes.
Title: Re: [OOC] Seattle Gauntlet
Post by: Gustovness on <01-20-14/2112:25>
Alright, the maps are on page 21.

Ren, Could you please explain the dots on the third picture?  Are those people?

Also, I think I remember reading about roof access?  Not that I think it's a good idea in broad daylight...

Ren, could you set us up as to where we are IC right now?  I'm thinking we're back in the diner sitting over a soykaf and discussing our plan of attack a'la Quinton Torrentino.  Is that accurate?

Lastly,  I want to hear some ideas from you guys on how to approach this entry.  Leroy already suggested to walk up to the door, hack the keypad, and walk in armed to teeth and intimidate anyone who gets in our way while we search for and retrieve the package.  I understand you guys don't like that idea but that means you have to come up with some of your own.  I've put in my suggestion and now I'm waiting on yours.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <01-21-14/0116:57>
The dots are indeed people, as seen by our mage astrally.

I have one question on the plans: I see an inner courtyard but no access from the warehouse to this yard.  Wouldn't there at least be a fire escape door or something that leads there?  Or is it something we haven't seen?  :)

We will be in a diner or pub or something, but not the same one we were in before.  A bit further away from the warehouse.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-21-14/0314:42>
The group's engineering knowledge tells you that there should be some courtyard access, at least for garbage collection. You have yet to discern where that door is. Leroy can tell you that they don't need a separate fire escape as the doors on the front are adequate.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <01-27-14/0718:55>
OK, I'll wait till tomorrow with moving on. If you want to discuss anything or do reckon in the following hour, or you have additional questions for Judy, please post it by then.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-06-14/0436:10>
I just reread part I and you guys were awesome. I'd hate if this game died out. Please everybody check in, and if you have any problems or something you'd like to change in the course of the game, don't hesitate to tell me.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-06-14/0439:09>
Just waitig on jade as she was nominated leader, didn't want to over ride her just cos I can post more often
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <02-06-14/0449:10>
I'm still here! Just haven't had anything to say. :P
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <02-06-14/0535:27>
I just reread part I and you guys were awesome. I'd hate if this game died out. Please everybody check in, and if you have any problems or something you'd like to change in the course of the game, don't hesitate to tell me.

I'm a bit ill and I just came back from the doctor.  I have to stay home until Monday.  The advantage is that I will have more time to post.  I'll check and see what I still have to do.

EDIT: that's done, one round of everybody replying and we can move to the real work I think.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-06-14/0542:44>
@Farothel: get well soon.

@all: thanks for checking in, i was starting to get worried, thankfully for no reason as it seems. :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-10-14/0912:35>
Seems like there’s not really too much you want to discuss before doing the job. Before we go on, I’d like to know the following: when do you intend to go in, will you use the personnel entrance, where do you park the car you plan to escape with, and is there anybody who waits outside?

@Gustovness: about the size of the crates: “…The stuff you have to bring is not big, two crates easily fitting into someone’s arms. They are heavy, though, about 50 kilograms each…”
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-10-14/1021:39>
guys,
two options from the rigger point of view:
-i come along inside the building and bring the gun-drone (i'm an extra pair of arms) and remotely pilot my car to the loading bay when needed.
-i stay in the car and send in the gun drone/recon drones with you, keeping an eye on events outside and have the engine warm and ready for exfil.

i'm easy either way
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-16-14/1637:22>
ok, i couldnt wait any longer :-) good luck guys, hopefully we'll be in and out in no time!!
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-19-14/1342:33>
come on guys, don't let this die!
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-24-14/1335:30>
come on guys, its time to kick ass and chew gum etc!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-25-14/1154:54>
@Farothel: please edit your post so that it stops at moving in. In the first area, there are no crates or cover whatsoever, it’s just a bare corridor.

@all: I was just planning on writing a heartfelt PM to all of you, about how we want to go on with the game. I am glad to see you still want to go on, but I’d like to ask all of you to post more frequently, especially in this part, as this is the action, and I’d like it to be as quick as can be. If anybody has IRL issues that make him/her unable to post for a few days at least, please let us know and send me a PM or put it up in OOC thread. I don’t mind waiting for you all but I hate the uncertainty, not knowing if you want to go on or not.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-25-14/1201:31>
memory (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4411208/) memory test, 2 hits
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <02-25-14/1233:47>
I will try, but often after I reply I wait for the others and then sort of forget about it.  Also I check at the morning at work and then decide I have to reply at night (as I have difficulties with invisible castle at work) and since I read the tread, it's no longer marked and I forget about it.  I'll try to reply more frequently.

Also, I will be out on holiday from March 12th until March 26th and during that time I probably won't have internet access.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <02-26-14/0241:28>
@MaxKojote: you might want to modify your post to include Leroy in the concealment.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <02-26-14/0408:35>
i think leroy (gustovness) has dropped out. he hasnt posted in a long long time
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-26-14/0625:05>
IDN, he wasn't up on the forum since February 10th. Let's wait for him for another day before we go on.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <02-26-14/0804:29>
Joel is the best teammate. When you plan to summon something big and possibly scary, don't feel the need to tell your allies. They certainly might  not need to be warned about being surprised by it!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <02-26-14/0900:10>
If he does it on the astral, Joel is the only one who can actually see the thing.  He will have to add the option that the people in the group can still see each other, or it's going to be freaky for a while.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <02-27-14/1006:26>
To be able to go on, I will assume control of Gustovness’ character until he shows up again. First, the infiltration test to get in: AGI(3) – defaulting(1) + bonus(2) (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4413183/)

If any of you have questions regarding the scene, please ask them here.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-05-14/1139:28>
I'll reply tomorrow, but it can be evening (Belgian time) as we have a lot of trouble with internet at work and I'm not sure if it will be fixed.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-06-14/0138:30>
apparently the system at work works again (at least, most of it does).  I've made a number of rolls to speed things up, so Ren, you just have to add in defense rolls (if any) and resistance rolls.  I have assumed surprise, but if not, initiative can be used as surprise test (although since we put an ambush we might get the +6 on that).
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-06-14/1022:55>
Dice hated me just now...
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-06-14/1200:38>
lol, my roll for init was hardly amazing either. the next round of rolls will be epic now!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-06-14/1229:54>
If we all put our weapons in that guard's face, he'll probably surrender.  I doubt he's suciadal.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-06-14/1418:15>
yeah, but we don't want him hitting the silent alarm. stunbolt and he can't make so much as a squeek
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-07-14/1605:38>
@MaxKojote: for simplicity’s sake, in case of direct combat spells, please determine in the future with the spellcasting roll, maximum how many net hits you want to use (if there are any) for damage. Also note that the net hits used this way increase drain as well as damage. And as a side note, even though your dice pool is the same, you roll drain resistance with INT + WIL, not INT + MAG.

I’d also like to ask maximum how many net hits you may want to use now. Please bear in mind, that at Force greater than your Magic, the drain is Physical.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <03-07-14/1944:29>
@Ren: My bad. I missed the last paragraph stating the drain increase. I'll just use one net hit and take the 1P damage.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-08-14/0748:11>
just waiting to see how the guard reacts to an F9 stunbolt before i decide whether to riddle him with bullets or not
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <03-08-14/0936:00>
Guard? What guard?

Incidentally, it would be 9 complex actions (or 13.5 seconds) to erase the signature from the spell, right?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-08-14/1046:23>
Yes, you can do that while we get the package.

@Ren: there were only the two guards in the warehouse itself, right?  And please refresh my memory: did we know where the package was?  Or what it looks like?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-08-14/1050:29>
Yeah we knew roughly what it looked like I think
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-08-14/1741:18>
Yes, you had information about the packages, Tweety gave it to you (in IC). As for guards, you can't be sure there are no more until you check. Currently, no guards are in line of sight (or hearing, for that matter).
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-09-14/0555:54>
Well, if there are any more and they have the good sense to stay in their guard shack (or lunch room or whatever) they need not to get hurt.  ;)

EDIT: @Ren: if I have to roll something to get the package, let me know.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-11-14/0838:11>
@Farothel: the packages are currently out of reach. I don’t know what you want to do so I don’t know what kind of test you’ll need to roll.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-11-14/1214:13>
I'll be on holiday from tomorrow until the 26th of March, probably without internet access.  Should this change (the internet access I mean, as my holiday will be canceled only if I'm in hospital or dead), I'll let you know.  GM can use my character if needed, just don't kill her off please.

Now: to my last (normally) post: I've put something together, a stack of crates.  I use the big, heavy but solid ones that should be somewhere in the warehouse.  With those I build a pyramid like structure.  Not just a single file of crates, but more crates at the bottom so they will hold.  Then I will stand on the bottom ones and only if they hold I'll move up to the top ones.  I assume given the lenght of a troll, that with 2 layers I will have enough.

  T
 CC
CCC

Where T is Troll and C is Crate.  Another option, but only if not enough crates present is

  T
  C
 CC
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-15-14/0041:38>
I have internet here, but it's indonesian WiFi so it might be slow.  I'll check once per day.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-15-14/0743:53>
Just waiting for ren I think
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-18-14/0354:49>
@Farothel: it's actually two crates, 50 kilograms each.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-18-14/0431:52>
I'll adapt my post
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-21-14/1845:51>
Come on guys, so close we can almost taste the payday!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-25-14/0655:21>
Thought I write something in IC thread to see if I can incite answers. Otherwise I’m just waiting for you to tell me what you intend to do.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-25-14/0747:49>
As soon as the kit and guys are in the car I'm heading for the RVP, just waiting for it to be loaded up
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <03-31-14/0937:09>
OK, let’s switch to turn-based mode again. Please, everyone roll initiative. We will use something like the chase combat rules. Miko starts at long range as she already passed the bikers. Matt starts at medium range as he had a close brush but he has speed where the biker had to accelerate from a near-stop. Each chase turn, you will have one set of actions (as many IPs as your character has). Drivers, don’t forget that you have to spend 1 IP/turn to control your vehicles (it doesn’t have to be the first IP, though).
We won’t roll first turn opposed vehicle test to determine relative range. For subsequent turns, I’ll determine the appropriate modifiers when the turn starts.

Miko – relative range to bikers: long
Matt – relative range to bikers: short
[spoiler=biker initiatives]Ganger 1: REA(4) + INT(3) (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4452561/); 7+0 = 7
Ganger 2: REA(4) + INT(3) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4452564/); 7+2 = 9
Ganger 3: REA(4) + INT(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4452565/); 7+1 = 8
Ganger 4: REA(4) + INT(3) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4452566/); 7+3 = 10
Ganger 5: REA(4) + INT(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4452567/); 7+1 = 8[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <03-31-14/1043:52>
[spoiler=Initiative]Reaction (3) + Intuition (5) + Increased Reflexes (1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4452630/) 9+2 = 11[/spoiler]
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <03-31-14/1257:15>
initiative 9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4452732/)
That gives me init 12.  I've already posted something, hoping to resolve the situation without violence before I saw this here.  If it doesn't go with what you had in mind, I'll remove the post.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <03-31-14/1304:36>
response 4, + enhancement 2, + int 3 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4452742/)
puts me at 13 with two passes (cold sim; cant believe i forgot to ask tweety for a hot sim mod lol!)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-01-14/0556:09>
so, looks like i'm up first then. i'll crack on with an IC post
@GM, think ive done it right, i'm essentially doing a running test, 5m per hit added to the accel rate.
i want to get to long range and then break off eventually.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-01-14/1222:47>
Then my post can stay, but will just happen after yours (and since you accelerate, I stay behind you).
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-02-14/1234:00>
Ah, forgot to roll initiative for Leroy: REA(4) + INT(4) (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4454586/), 8+5 = 13
Initiative order is then:
13 – Matt
12 – Miko
11 – Joel
then the gangers

@Csjarrat: actually, I don’t really like the exact vehicle stats except maybe Handling and Body and Armor (although the latter two are IMO nowhere near where they should be, compared to personal stats). Still, the test you made was indeed the right one. This is what I propose: you tell me what you want to do, roll the appropriate-seeming test (Pilot), then I will come up with some measure of success by comparing your test to the opponent’s, and the capabilities of the vehicles on both sides.
Also, I forgot to mention, the threshold modifier to vehicle tests is +1 (small, badly maintained streets with practically no traffic).

@Farothel: OK, I will take your post as your action for the pass. What is the manner of your gesture? Are you just waving to the side, or are you doing something else?
Also, please roll a REA + Pilot Ground Craft (Bikes) test, threshold is 2 (basic TH is 1, modified by the terrain and by you half-turning in the seat).

@MaxKojote: it is your turn. Leroy is delaying his action.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-02-14/1310:48>
Just waving to the side, unless there's a specific gesture among bikers to indicate to leave (I don't know that subculture).  Mostly I want to show them that I'm a troll as well.

reaction + bike control (I've also included the handling of the contrail):
reaction 5 + control 1 + bikes 2 + handling 1 = 9 (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4454629/)

I think I can control my bike.  :)
I stay behind the car, accelerating also to follow.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-02-14/1312:51>
@ren; cool sounds good to me. is that modifier after my VR bonus or before it? VR control drops the threshold by 1 iirc.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-02-14/1723:16>
@ren; cool sounds good to me. is that modifier after my VR bonus or before it? VR control drops the threshold by 1 iirc.
Doesn't really matter, as they cancel each other out. Results are the same.  ;)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-03-14/1027:28>
@Farothel: you may roll any gang-related knowledge if you want to. Also, a INT + Etiquette (Street) might yield some useful information.

@MaxKojote: it’s your turn if you want to finish delaying, otherwise it’s second IP and Csjarrat is up.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-03-14/1105:11>
ok, so as i got higher dice rolls that means i opened up a bit of a gap right? and as i have handling +2, is should be rolling those for that maneuver as well?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-03-14/1106:13>
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4455660/) is the other two dice i should have had, for total hits of 5.
i've rolled my action, next turn's initiative and vehicle control roll.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-03-14/1533:52>
Took my delayed turn. Sorry for the delay, was asleep.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-04-14/0119:53>
you can cast spells through the window, as long as you can see the guys.  No need to open it.  It's in fact a often used tactic of security mages, to have a network of optic cables in a facility and then using mage goggles attached to that netwerk to cast spells.  The enemy can't see you as you are casting through pinhole sized optic cable endings.  :)

EDIT: I'll delay my action for now.  How are they armed?

you may roll any gang-related knowledge if you want to. Also, a INT + Etiquette (Street) might yield some useful information.

-etiquette (default): intuition 4 - default 1 =3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4456520/)
-gang related: the only one I have is criminal (seattle maffia).  I'm not sure if it's applicable, but here it is.
intuition 4 + criminal 2 =6 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4456521/)
-if those gangers have a prostitution network, maybe I know them that way:
intuition 4 + prostitution network 2 =6 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4456522/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-04-14/0459:16>
@Farothel: no additional info from the skill tests. You notice the handle of a huge pistol showing under one troll’s half-open jacket, and a shotgun on the side of another bike. Any more information would take an Observe in Detail action to gain.

@Csjarrat: if there is a next time, please wait for me to tell the modifiers for the start-of-round vehicle test. It is not just a simple test, there are several conditions to factor in, which all depend on the remaining actions of the round. This time, I will use the roll you made, then take dice away from the end of the test, letting you decide if you want to spend Edge after that.

@MaxKojote: you are on, as Farothel delayed.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-04-14/0518:42>
What negative modifiers will I suffer for stunbolting in a moving car, poking my head out of the window so I can actually directly see the target?

In addition: What negative modifiers would I additionally suffer for making a called shot on a tire using powerbolt?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-04-14/0522:27>
I'll do an observe in detail then with my second IP (the first was to control the bike) and I can do that instead of the delay or just after Joel, it doesn't really matter.  I just want to see how they are armed and if possible, what mods on the bikes.  Since my dicepool for hearing and seeing is the same (I have enhancers on eyes and ears at the same rating), I'll just roll once.

intuition 4 + perception 3 + enhancer 2 =9 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4456630/)

IC post to follow.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-04-14/0744:47>
@MaxKojote: let’s say a minor distraction (-1 die) to spellcasting, unless you use indirect combat spells, in which case it is the standard -3 dice for firing from a moving vehicle.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-04-14/1031:44>
@MaxKojote: i suggest you check p. 183 in the SR4A rulebook, on how to affect non-living, non-magical objects with spells.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-04-14/1647:00>
I did. Power bolt is a physical spell and would affect it. I was aiming for the tire rather than the bike itself so I figured the object resistance would be at 2 rather than 6+.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-04-14/1655:55>
I don't think there would be such a big difference between the bike as a whole and the tire. Also, i'm not really sure you can simply hit the tire, conceptionally, it is not a separate object. As an analogy, you can't aim for the arm if you shoot a powerbolt at a person, because it comes from the inside.
Still, if we assume, that with some difficulty, you can hit the tire separately, i would say it requires some extra effort on your part (like a called shot, -4 dice), and would say that the threshold is not less than half of what it is for the whole.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-04-14/1700:38>
Except that wouldn't a tire be counted as a low-tech object rather the the immense complexity of a full vehicle? You might be right about direct spells not being able to be targeted to specific parts though since it's not exactly a ranged attack.

And yes I thought there might be an extra penalty for a called shot on the tire, which is why I brought it up earlier.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-07-14/0946:05>
@Farothel: please also roll a vehicle test at the beginning of the chase turn. Your current total modifier is -3.

@Csjarrat: with -3 dice, your chase test scored 4 hits. Please tell me if you want to use Edge.

@all: new turn after my post for the trolls, so please roll initiative. Please wait for my assesment of the situation before posting actions.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-07-14/1010:50>
No, don't have much edge to play with
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-07-14/1313:25>
@Farothel: please also roll a vehicle test at the beginning of the chase turn. Your current total modifier is -3.

@Csjarrat: with -3 dice, your chase test scored 4 hits. Please tell me if you want to use Edge.

@all: new turn after my post for the trolls, so please roll initiative. Please wait for my assesment of the situation before posting actions.

vehicle test:
reaction 5 + pilot 1 + bikes 2 + handling 1 - 3 =6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4460069/)

initiative:
initiative 9 (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4460067/)
total initiative 14, 2 IP.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-07-14/1333:07>
Ok so we're not gonna out speed these guys, Leroy is gonna have to shoot them to scare em off. If Joel has any scary magic tricks then nows the time boys and girls!
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-07-14/1402:07>
Shoot at the bikes then.  They will probably have less armour than the trolls.  Unless it's our mage with stunbolts, as that is a troll's weakness.  And we just have to make the leader fall off his bike and hope some of the others fall over him (the sameway you stop a cavalry charge, by shooting the first horse and watch the rest of the group fall over that first horse).  ;)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-07-14/1430:43>
@GM what range category are we at now?
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-07-14/1528:02>
Reaction (3) + Intuition (5) + Increase Reflexes (1) - Wounds (1) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4460199/) 8+2 = 10

I'll start busting out the oversized stunbolts again and hope Azzies don't find out. :P
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-07-14/1706:05>
Will post beginning of round assesment (with ranges and everything) tomorrow.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-08-14/0446:47>
OK, the situation is the following.

Reference point: the Shin-Hyung (Matt, Joel, Leroy)
Short range: Miko on the bike, then four troll gangers a short distance behind her
Medium range: a single troll biker who almost hit a parking car at one of the turns

Initiative order: Miko @14, Matt @11, Leroy @10, troll @10, Joel @10, trolls @9, 9, 9, 8 (everybody but Leroy has 2 IPs)

Additional information: it is obvious that Matt has superior driving skills, Miko and the gangers are roughly at the same levels. The trolls are currently intent on reaching you. For weapon ranges, they are at medium range (-1 modifier) unless you get closer to them. Also, a little GM advice: if I remember well, Miko has an image link, which allows her to use the AR-enhanced driving mode (+1 die), and also presents some more opportunities, as she is following Matt.

@Farothel: your turn
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-08-14/1254:32>
OK, the situation is the following.

Reference point: the Shin-Hyung (Matt, Joel, Leroy)
Short range: Miko on the bike, then four troll gangers a short distance behind her
Medium range: a single troll biker who almost hit a parking car at one of the turns

Initiative order: Miko @14, Matt @11, Leroy @10, troll @10, Joel @10, trolls @9, 9, 9, 8 (everybody but Leroy has 2 IPs)

Additional information: it is obvious that Matt has superior driving skills, Miko and the gangers are roughly at the same levels. The trolls are currently intent on reaching you. For weapon ranges, they are at medium range (-1 modifier) unless you get closer to them. Also, a little GM advice: if I remember well, Miko has an image link, which allows her to use the AR-enhanced driving mode (+1 die), and also presents some more opportunities, as she is following Matt.

@Farothel: your turn

Question: what's the modifier I have when I want to shoot a bike's tire?
Question 2: what other opportunities?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-08-14/1551:54>
Q1: Shooting a tire is a standard called shot (-4 modifier).
Q2: Further opportunities are not written in rulebooks but if you think about it, in the world of continuous connectivity, there are several possibilities to help one another in a situation like this, especially if the one in front helps the one following. We can discuss what i think of later, after we finish the scene, because i'd like you to think about it and come up with your own solution (if you need one).
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-08-14/1615:32>
Had a think about it guys, if shooting at the bastards doesn't help then splitting off and separating might force a decision and make them easier to handle.
Is jade a decent enough driver to survive with half the pack on her?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-09-14/0125:27>
I think it's best if we go as quickly as possible into the territory of another gang.  If those behind us follow, they will have some explaining to do and the way gangers 'explain' things, it should get them off our backs.

Splitting is an option, but I'd first look at other options.  I will probably get away since I can go where your car can't and if not, I'm a troll just as they are, so that might help as well.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-09-14/1416:57>
ok, going with the "cut-off" maneuver for my first pass:
rea 7, pilot ground 6, handling 2, rig 2 (17d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4462633/) 6 hits for the opposed test
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-09-14/1612:09>
I'll do that in my second pass, although I think I'll do something else.  Full break to make them pass me and then go left, or something else depending on what they do.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-12-14/0707:23>
hey guys, i'll be on holiday in the states between 17-23rd of this month so wont be posting much around then!
enjoying the chase Ren, looking forward to seeing how these bikers react :-)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-14-14/0559:45>
Roll for the troll vs. Matt's maneuver:
REA(4) + Pilot: Bikes(4) + Handling(2) (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4468307/), avoided

Rolls for Leroy and opponent:
Single Shot, simple: AGI(3) + Longarms(1) + smartlink(2) + big target(1) – in moving vehicle(3) (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4468308/)
opposed by: REA(4) + on moving bike(3) (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4468309/), dodged
Single Shot, simple: AGI(3) + Longarms(1) + smartlink(2) + big target(1) – in moving vehicle(3) + Edge(4) (8d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/4468311/)
opposed by: REA(4) + on moving bike(3) – second attack(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4468312/), 2 net hits, damage 11P, +4 AP
damage resistance: BOD(8 ) + dermal(1) + armor(6) + AP(4) (19d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4468313/), 6P taken
crash test: REA(4) + Pilot: Bikes(4) + Handling(2) - wounds(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4468314/), avoided
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-14-14/0603:03>
Troll #1's turn, up later today.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-14-14/0724:59>
@MaxKojote: please delete your last IC post, it is not your turn yet. You can use the rolls when you repost.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-14-14/0804:41>
I thought I went at the same time as Leroy?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-14-14/1407:19>
@MaxKojote: even though you have the same initiative value as Leroy and one of the trolls, I had to decide ties (used the ERIC system), thus the final order, as I wrote earlier, was this:
Initiative order: Miko @14, Matt @11, Leroy @10, troll @10, Joel @10, trolls @9, 9, 9, 8 (everybody but Leroy has 2 IPs)

Troll vs. Joel:
AGI(3) + Pistols(3) + Laser sight(1) – moving vehicle(3) + position(1) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4468640/)
Defense modifiers: +3 for inside vehicle, +2 for cover
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-14-14/1443:25>
Didn't the troll use his IP to control his bike after the car's manouver?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-14-14/1500:36>
Didn't the troll use his IP to control his bike after the car's manouver?
His swerve was an opposed vehicle test (which he rolled epic-ly on)
If he's got 2IP's, which i suspect he has judging by the above quote, then he can shoot this pass and control in the next to prevent a crash.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-14-14/1619:20>
If he's got 2IP's, which i suspect he has judging by the above quote, then he can shoot this pass and control in the next to prevent a crash.
Perfectly right. You don't have to spend your first pass on controlling the vehicle, you just have to spend one in the round. FYI, i allow simple vehicle tests, like accelerating/decelerating, under the "control the vehicle" action, but no maneuvers.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-14-14/2038:53>
@Ren: My bad. I thought the troll had already taken his turn.

Defense test: Reaction (3) + Inside Vehicle (3) + Cover (2) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4468942/)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-15-14/2135:48>
Getting wisdom teeth out. Will be a bit out of it next few days.

Next IP's tests:
Casting F9 Stunbolt: Magic (5) + Spellcasting (5) + Combat Spec (2) + Mentor spirit (2) - Wounds (1) - Distraction (1) (12d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4468329/)
Drain Resist; Willpower (5) + Intuition (5) (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4468330/)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-23-14/0109:49>
Who's turn is it?  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-23-14/1042:20>
MaxKojote’s turn. Anyway, to move things along, as he already stated he will send a Stunbolt towards one of the trolls, I’ll just assume it is the one that just shot at him.
Opposed test vs. the Stunbolt: WIL(3) (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4479204/), not resisted

Shot vs. Leroy: AGI(3) + Shotguns(3) + Laser(1) – wounds(2) (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4479205/)
opposed by: REA(4) + in moving vehicle(3) + cover(1) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4479215/), dodged but a glitch, i will think of a fun effect for this

Shots at Miko: pistol guy first: AGI(3) + Pistols(3) + Laser(1) – moving vehicle(3) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4479207/); if hit: DV5P + net hits, -1AP
shotgun guy second: AGI(3) + Shotguns(3) + Laser(1) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4479210/), reroll with Edge
AGI(3) + Shotguns(3) + Laser(1) - hits(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4479211/), 3 hits; if hit: DV9P + net hits, +4AP, impact armor

Last pursuer: REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4479214/); getting closer

After opposed tests, it’s Miko’s turn.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-23-14/1303:10>
For my reaction test, what are my modifiers.  The people in the car have a bonus of 3 for inside vehicle, but I'm on a bike, so that would be something else I assume.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <04-23-14/1316:19>
I did leave my rolls so you could post without me while I recovered from getting my wisdom teeth out. I'll toss up a post in the morning. Recovery took longer than expected.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-23-14/1331:38>
i'm back too! lets kick some ganger ass
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-23-14/1542:44>
For my reaction test, what are my modifiers.  The people in the car have a bonus of 3 for inside vehicle, but I'm on a bike, so that would be something else I assume.
No, moving vehicle, +3 dice.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-24-14/0208:43>
Shots at Miko: pistol guy first: AGI(3) + Pistols(3) + Laser(1) – moving vehicle(3) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4479207/); if hit: DV5P + net hits, -1AP
shotgun guy second: AGI(3) + Shotguns(3) + Laser(1) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4479210/), reroll with Edge
AGI(3) + Shotguns(3) + Laser(1) - hits(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4479211/), 3 hits; if hit: DV9P + net hits, +4AP, impact armor

After opposed tests, it’s Miko’s turn.

first shot:
reaction 5 + moving vehicle 3 =8 (8d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4480178/)
missed

second shot:
reaction 5 + moving vehicle 3 - previously defended =7 (7d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4480179/)
missed as well.
I'll post something in the IC and do my action.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-24-14/0834:45>
Guys, i’d like to ask you to post your rolls and OOC information in this thread, at least until the spoiler tag is reinstated.

@Farothel: shooting from a moving vehicle incurs a -3 dice pool penalty, but the choppers count as a big target (+1). Still, you only have two hits this way. The troll’s opposed test, however, doesn’t get the +3 bonus for the moving vehicle, as the bike itself is harder to maneuver out of harms way than his own body. From your IC description, I take that you try to shoot the bike rode by the troll with the pistol.

Opposed test: REA(4) (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4480336/), hit, tire flat
Crash test: REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=6) (http://invisiblecastle.com/roller/view/4480337/), crash avoided but out of chase
Note: seems like these guys are amazing driver magicians.

Matt's turn.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-24-14/0845:14>
Ok cool, can you describe what I can see in terms of junctions/alleys/traffic etc?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-24-14/1051:12>
Traffic is still sporadic, and seeing how the shooting just started, there are no sirens yet. As to junctions, you are still in a mainly industrial area, which means city blocks are larger than in a residential or business area. There are currently no multiple-lane streets but you can reach main thoroughfares in, say, one or two chase turns if you want to. Alleys are frequent but according to your experience as a driver, those are mostly blind alleys or back accesses to warehouses and the docks.

Depending on what you might want to do, I may have further relevant information but I don’t have a full description on your current surroundings.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-24-14/1523:25>
I wanna do a last-second, tight turn across a junction. a proper drifty, tires squealing kinda thing
 I know bikes realistically don't turn as well as cars so I want to hit a few higher threshold tests to sort the men from the boys :-)
what kind of level of maneuver would it be possible to pull here, maybe a hard maneuver?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-27-14/0649:25>
You see multiple opportunities to do that, you can basically choose between TH4 and TH5, with +1TH if you want to do it at higher speed. Bikers wanting to follow will have at least the same threshold as you, possibly higher. Miko will get some bonuses if she wants to follow because you can notify her beforehand.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-27-14/0720:17>
ok, thanks, will get an IC up tonight
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-27-14/1412:09>
balls to the wall powerslide :-)
rea 7, pilot ground 6, rig 2, handling 2 (17d6.hits(5)=10) (http://invisiblecastle.com/roller/view/4483690/)
taking the corner at high speed, sideways :-)
forgot to say, there's personal armour in my vehicle too to help with any soak tests the guys need to do from the incoming shooting.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-27-14/1921:21>
@Csjarrat: you forgot to mention which threshold do you choose (TH4 or TH5). I assume you mentioning high speed means that you also took +1TH to the base.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-28-14/0122:18>
Ah sorry, went with the hardest one as was planning to use edge to re-reroll. Th5 +1
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-28-14/0458:09>
I think I'll go somewhere else then, as even with warning I'll probably not make that.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-28-14/0507:09>
Will swing a left at the next junction so we're on a parallel road
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <04-28-14/0911:03>
@Farothel: it is your turn. Reproducing the maneuver has the same difficulty (threshold at 6) as Matt, although his warning gives you +3 dice. If you don’t want to do that, that’s perfectly OK, you still have more time to react than the trolls, so they will probably have a more difficult time deciding than you.

@MaxKojote: after Farothel, you’ll be up, although you will probably have to delay as the maneuver left the trolls temporarily out of sight.

Also, because of the violent nature of the maneuver, all within the car have -2 dice pool modifiers to all actions until Csjarrat’s next pass. (Normally, as you made two maneuvers and no action was spent to control the car, I’d say the -2 is for the whole next turn, but the test was so high above the threshold that I won’t bother.)
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <04-28-14/1008:40>
Since Matt turned to the right, I'll turn to the left, forcing the gangers to choose.  I'll go as quickly as possible, but at a more sedate pace than Matt (I'll use the TH4 turn).

reaction 5 + pilot 1 + bikes 2 + handling 1 =9 (9d6.hits(5) =2) (http://invisiblecastle.com/roller/view/4484536/)
use edge to reroll misses:
reaction 5 + pilot 1 + bikes 2 + handling 1 -2 hits=7 (7d6.hits(5) =3) (http://invisiblecastle.com/roller/view/4484537/)

5 hits in total, so I make it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <04-28-14/1151:04>
@Farothel: it is your turn. Reproducing the maneuver has the same difficulty (threshold at 6) as Matt, although his warning gives you +3 dice. If you don’t want to do that, that’s perfectly OK, you still have more time to react than the trolls, so they will probably have a more difficult time deciding than you.

@MaxKojote: after Farothel, you’ll be up, although you will probably have to delay as the maneuver left the trolls temporarily out of sight.

Also, because of the violent nature of the maneuver, all within the car have -2 dice pool modifiers to all actions until Csjarrat’s next pass. (Normally, as you made two maneuvers and no action was spent to control the car, I’d say the -2 is for the whole next turn, but the test was so high above the threshold that I won’t bother.)
does a maneuver not count as a control action given its a vehicle test? just thinking it takes a lot of conrolling to powerslide a car round a corner at speed.
we'd always played it that if you're shooting out the window too much or wrestling with the guy on the back seat then thats where the issues started with "out of control".
no problems either way, vehicle combat rules are kinda messy!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-01-14/0656:37>
Have to ponder a bit about Csjarrat's question (controlling vehicles). Anyway, the violent nature of the maneuver will surely give you (except the driver) the penalty until the next pass.
As Leroy doesn't have 2nd IP and the ganger at 10 fell out of the chase, it's MaxKojote's turn.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-05-14/0713:01>
max, I take it you're delaying?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-05-14/0717:17>
Yes, he is. It's the trolls' turn, which i will post shortly.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-05-14/0929:06>
Troll trying to follow Matt: REA(4) + Bikes(4) + Handling(2) – Wounds(2) (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4491596/); crash test: REA(4) + Bikes(4) + Handling(2) – Wounds(2) - under threshold(5) (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4491597/)

Trolls trying to follow Miko:
REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491599/); crash test: REA(4) + Bikes(4) + Handling(2) - under threshold(1) (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491602/)
REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491600/); crash test: REA(4) + Bikes(4) + Handling(2) - under threshold(1) (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4491603/)

OK, for the next chase turn, Farothel should roll initiative and the initial pilot test (modifiers: -2 for the number of chasers, +2 for them failing their maneuvers slightly, so 0 total modifiers). The trolls following Miko, who failed their maneuver tests, will be at medium range at default instead of close. Csjarrat, you should only roll a pilot test if you want to join back into the chase, but you and your passengers will miss one chase turn. The result of the test will indicate how well you can position for rejoining the chase.

Initial vehicle tests for trolls (positive modifiers nullified by the confusion caused by your previous turn maneuvers, -2 for failing their maneuvers during the turn):
REA(4) + Bikes(4) + Handling(2) - modifiers(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491605/)
REA(4) + Bikes(4) + Handling(2) - modifiers(2) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491606/); and a glitch, the troll will have problems with the bike (some negative modifiers for maneuvers)
Initiative for trolls:
REA(4) + INT(3) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491608/); 9 (rolled one more die accidentally, so reducing the initiative by that success)
REA(4) + INT(3) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4491609/); 10
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-07-14/0347:43>
initiative
initiative 9 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4493566/)
so I come at 13, meaning I go first.  I'll post something IC today.

initial handling test
reaction 5 + pilot 1 + bike 2 + handling 1 =9 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4493568/)
A bit less, but no glitch, so it will have to work.  I'll use my first pass a 'control vehicle action' again, trying to gain a bit more distance.  In case I need another vehicle test for that (those vehicle rules are a bit unclear for me).
reaction 5 + pilot 1 + bike 2 + handling 1 =9 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4493571/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-07-14/1053:27>
Troll #1: REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4493776/)
Troll #2: REA(4) + Bikes(4) + Handling(2) – crash test glitch(3) (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4493778/)

Troll #2 is at short distance, Troll #1 is at medium distance for chase combat purposes. For shooting, that's medium (-1 modifier) and long (-3 modifier). Second pass, Miko's turn.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-07-14/1254:45>
Let's do another sharp turn to try to shake them, like the one before (TH4)
reaction 5 + pilot 1 + bike 2 + handling 1 =9 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4493846/)

I make it, if only just.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-08-14/1040:22>
Troll #1: REA(4) + Bikes(4) + Handling(2) (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4494880/); crash test: REA(4) + Bikes(4) + Handling(2) – under TH(1) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4494881/)
Troll #2: REA(4) + Bikes(4) + Handling(2) – crash test glitch(3) (7d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4494882/); using Edge to reroll: REA(4) + Bikes(4) + Handling(2) – crash test glitch(3) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4494883/); crash test: REA(4) + Bikes(4) + Handling(2) – under TH(3) - crash test glitsh (3) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4494884/)

Troll #2 at medium distance, Troll #1 at long.
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <05-10-14/1952:21>
Heal Force 5 on Leroy: Magic (5) + Spellcasting (4) - Wounds (1) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4497643/) Heal 3 boxes. Please subtract essence-related penalties as appropriate
Drain DV: Damage Value-2 (unknown what the damage value was, so let me know for later, I'll leave the drain resist roll up)
Drain Resist: Magic (5) + Willpower (5) (10d6.hits(5)=7) (http://invisiblecastle.com/roller/view/4497645/)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-17-14/1505:13>
Congratulations, you completed Part II. Everyone gets 7 karma for the run. Please think about what you want to improve (@Csjarrat: last time you mentioned Stealth skill group). Also, the Loyalty value of Tweety increases by one for Miko, Joel and Leroy, and all of you can add Judy as a new contact (Loyalty 1, Connection 2).

Also, there is a very important question about Leroy. As you noticed, Gustovness dropped out of the game and he didn’t even answer my PM. I wanted to ask you how you want me to handle the situation: should I continue playing his character or recruit a new player? There are ups and downs for both options, but let me mention this: I included the option for a player to enter the story later, even with a new character. Please tell me your opinions.

In the meantime, Downtime will be open shortly, if you want to start side scenes (like the Friday party for Farothel), please tell me OOC and I will come up with something IC. As there might be several side scenes in different times running parallel, I will devise some tags to differentiate between them, in order to keep things rolling. If any of you wants to discuss something with me (as the GM) in private, please contact me in PM.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-17-14/1717:48>
I'll upgrade my pilot ground vehicle skill from 1 to 2.  I guess after all the driving it won't be a problem.
@Ren: can you tell the loyalty and connection rating of Tweety, as I haven't put him in my list yet.
I will start something for my party (getting dressed and such).

EDIT: As to Leroy or someone new, do whatever is the easiest for you.  I've been a GM myself, I know how much work it is.  Anything to make it easier.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-17-14/1906:20>
Honestly I'd just NPC gustovness. He's dropped out of a few games and getting a new person in is tpugh
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-20-14/1244:55>
cool, can't really remember what i went for now. think i was picking up the specialisation for wheeled on my pilot ground prior to this run, and then was going to pick up the stealth group.
i was wondering if it would be possible to get a turbo or engine customisation on the car during downtime?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-20-14/1257:44>
As an FYI, I'm off on holiday next week (from Sunday to Saturday).  I might have internet, but probably not much and definately not much time to be on.  As we're in downtime I guess it's not that much of a problem.  We can do the party with Sam later, or I'll just do one post when I'm back.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-26-14/1135:32>
I have some wifi here, so I'm still on.  Anybody wants to reply to my IC?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-26-14/1542:05>
I thought of letting you guys have some fun chatting around but if there's no response for a few more days, i will advance the story. As for OOC stuff, I'm still waiting for MaxKojote's opinion on recruiting another player or going on like this.

@Csjarrat: yes, you took the wheeled spec for pilot ground. You also planned on taking the stealth group, but didn't have the karma to do that, so please confirm if you intend to take that now, or take something else.

@Farothel: the pilot ground skill improvement is perfectly OK. Values for Tweety should now (after the improvement) be L2/C3.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-26-14/1556:30>
Yeah I think it would be handy as it will help me pilot drones stealthily iirc?
If I IC it, is there an option of doing some work on the car?
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <05-27-14/0214:10>
I want to do the date with Sam, but I'll do that when I get back from holiday this sunday.  If you can waait unit then? :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-27-14/0721:47>
@Farothel: I can certainly wait until then.

@Csjarrat: OK then, Stealth group it will be. Please roll an Intuition test to see how well you go on with your practice (base time is 1 month, threshold is 1, but I will keep in mind that you had some spare time in the last downtime period).
Working on the car is perfectly OK, just keep in mind that without parts, you can’t do too much. I suggest that we discuss the planned modifications/works here, then you cover the agreed ones in IC.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-27-14/0728:16>
Cool, was thinking maybe some handling upgrades or engine customisation, stuff that should be relatively cheap. Had a quick skim for turbo and think that was quite expensive!
Can I use edge on the test?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-27-14/1714:44>
Cool, was thinking maybe some handling upgrades or engine customisation, stuff that should be relatively cheap. Had a quick skim for turbo and think that was quite expensive!
Can I use edge on the test?
Sure, your Edge pool refreshes at the end and at the beginning of each chapter automatically.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-28-14/1150:13>
wahey, got lucky and didn't need my EDG
3d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4516310/)
Title: Re: [OOC] Seattle Gauntlet
Post by: MaxKojote on <05-28-14/1800:23>
If this keeps up, you might be best to replace me as well...
I'm sorry I haven't been around. Project for night classes at the same time as preparing my pitch for a major project at College. I'm willing to go with whatever the others decide with regards to our fourth slot.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <05-29-14/1723:01>
righto, i'd like to go for an oil slick sprayer as i've just read through the rules for engine customisation speed/accel and they require a facility not a shop so thats out for the time being!
Avail is 8F, price new is 500NY and threshold for installation is 10. what say ye, o mighty GM. shall I IC for it with Danny boy?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <05-30-14/0554:37>
@MaxKojote: I hope things settle down around you, I’d hate to lose you as a player. If you need some time off, I’d rather we wait for a few weeks than leave you behind (if that sits well with the other players).

@Csjarrat: an oil slick sprayer is certainly within capacity (and available cash), so go for it. Anyway, you know that Danny boy has an upgraded shop, capable of some (if not all) facility level modifications, and has connections to have other mods done.

@all: I will be away between the 13th and 22nd of June, and will probably not be able to post much in that period, so I suggest we go on with the next job after that. Until then, I will decide if I recruit another player and discuss details with him/her if necessary, we can take care of downtime, etc.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <06-07-14/0336:26>
Anybody still here?  Or is it that time all students dread: finals?  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <06-07-14/0432:52>
I'm still here and rent has replied to other threads. Think there's a lot of studying going on though!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <06-08-14/0845:03>
Overwhelmed with some family business right now. Will try to advance the downtime thread in a day or two.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <06-11-14/0647:45>
ok, keep forgetting that i need a hot sim module as well: will try and locate plans and do the modification myself:

Data search for AR plans for the hot sim modification:
data search 2, browse 6 (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4531618/)
data search 2, browse 6 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4531619/)
data search 2, browse 6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4531620/)
data search 2, browse 6 (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4531621/) no glitch
data search 2, browse 6 (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4531622/)
and done

iirc, the search threshold for AR plans is their availability which is 4F, i got 8 hits which is enough for avail x2 (i'm fuzzy on 4e rules now, but think this was correct)
will do this in cold-sim VR to save time if time is an issue:

so assuming that worked:
hardware test to do mods;
log 3, hardware 2, AR plans +2 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4531625/)
log 3, hardware 2, AR plans +2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4531626/)
log 3, hardware 2, AR plans +2 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4531627/) + EDG to re-roll failures log 3, hardware 2, AR plans +2 (4d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4531629/)

log 3, hardware 2, AR plans +2 (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4531631/)
log 3, hardware 2, AR plans +2 (3d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4531632/)
log 3, hardware 2, AR plans +2 (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4531633/)
log 3, hardware 2, AR plans +2 (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4531641/) *phew* got it on the last roll. threshold 10

threshold 10 reached in 7 hours of work



Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <06-12-14/1836:39>
As i said earlier, I will be on vacation from tomorrow to the next Sunday, mostly AFK. I will try to post as much as i can but it probably won't be more than once or twice during that period.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <06-12-14/1850:03>
no worries mate enjoy your holiday!
think cradle to grave has died as well!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <06-13-14/0939:49>
Yeah, seems like i made an "unreasonable" request in my last post, so the GM just disappeared there.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <06-13-14/1240:58>
Yeah, seems like i made an "unreasonable" request in my last post, so the GM just disappeared there.
yeah, it'd been grinding to a halt anyway, this combat seems to have taken about a month and we've only fired about 6 shots.

is everything alright as regards the hot sim modification for my commlink?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <06-25-14/1305:33>
@Csjarrat: Hot sim mod is OK. I won’t make you roll for installing the oil slick sprayer, the lad Danny sent did help if you wanted him to, and you had all the time you needed to finish the mod.

@all: I decided that I will try to recruit a new player to replace Gustovness/Leroy. However, I won’t wait with the beginning of the new part until he/she is ready with the character. We still have to finish the party side scene with Farothel, and if anyone else wants another meaningful side scene, just tell me. (If the scene is just for a friendly chat and a few beers, I will stay with narrative if it is OK. If you want to discuss something important with a contact, we can go into details.)
Currently, I will keep Leroy in the game (and develop him as I see fit) but if we find a replacement, that may change.

@MaxKojote: holler please if you read this, just want to know if you’re ready to go on. Also, do you want to spend any karma?
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <06-25-14/1613:01>
great stuff. i'll edit the char sheet with the mods then.
I was just gonna hang out with danny boy, watch a game, have a beer kind of thing. doesn't need RP'ing tbh
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <06-26-14/0824:26>
@Farothel: Miko knows from Sam's previous accounts that the Great Bear is the leader of the Crackers gang. He is a very good leader, keeping his gang tightly together and out of major trouble. He can be moody but is basically a gregarious and sociable person - as much as his position allows.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <06-26-14/0927:05>
let's start by being polite.  :)
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <07-08-14/0643:21>
@Farothel: feel free to ask about the trolls and orks here, you will have plenty of opportunity to talk to them. Sam will be with you most of the time but not through all of the evening, there are some old friends of his here he has to talk to privately. There are five distinct groups at the beginning: the ones around the hookah, the young boys drinking and “dancing”, the mechanics, and two groups (one primarily of women, one mixed) on the sofas. Around twenty are in gang colors, the others must be relatives, wannabes, guests.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-04-14/0429:24>
I will be away for the Discworld Convention from the 7th of August to the 12th.  While there is WiFi in the hotel and I will try to check every day, it will be very busy and also I will be posting from my telephone.  So don't expect much from me during that period.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-06-14/1635:14>
ren, hows the recruitment going?
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-15-14/0951:30>
Actually, I just posted the recruitment thread. Sorry for the delay, but busy days continue for me. Still, I intend to keep the schedule I wrote in my last post: I’ll start the new IC thread in the first days of September.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-21-14/0735:45>
OK, unless you want something else to manage during downtime, that you’d like to get IC attention, we can officially close downtime. As for recruitment, there isn’t too much interest, only three people had something to add so far. I’ll wait till Sunday but I don’t think there will be too much to choose from. I'll conclude that as soon as possible and then we will go on with the game.
Title: Re: [OOC] Seattle Gauntlet
Post by: farothel on <08-21-14/0833:37>
I have nothing more to add.

Strange that recruitment isn't going well, as normally there are a lot of people who want to do a PbP.  Maybe the fact that it's still school holiday has something to do with it.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-21-14/1351:00>
yeah its just that time of year. been a few recruitment threads pop up recently too and they've not had the usual rabid dogs baying for places either!
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-21-14/1821:31>
Maybe the 320 BP build also discourages people. Still, there is at least one worthy-looking application, and if we have another person joining us, it will be easier on you and me as well.
Title: Re: [OOC] Seattle Gauntlet
Post by: Ren on <08-30-14/0508:47>
Sorry guys, my last few days were busier than usual, it will take a few more to clear everything with the new players. I will be able to start the next run probably at the end of next week.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <08-30-14/0510:58>
Great stuff, looking forward to it!
Title: Re: [OOC] Seattle Gauntlet
Post by: cr4kp0t on <09-03-14/1228:12>
really looking forward to running with you guys been far too long since i was on this side of the GM screen lol.
Title: Re: [OOC] Seattle Gauntlet
Post by: Csjarrat on <09-10-14/1200:23>
@ GM, we still rolling on this?