Comforts | Low | 2 |
entertainment | Low | 2 |
Necessities | High | 4 |
neighbourhood | low | 2 |
Security | High | 4 |
Body | Agility | Reaction | Strength |
7 | 4 (5) | 4 (5) | 5 (6) |
Charisma | Intuition | Logic | Willpower |
3 | 4 | 2 | 3 |
Edge | Magic/Resonance | Essence | Initiative |
2 | NA | 2.48 | 8 (9), 2IP |
Bilingual | 5 |
Martial Arts (karate, 1) | 5 |
High pain tolerance (2) | free |
Prejudiced (specific, biased) (Japancorps) | -10 |
Addiction (Mild) (painkillers) | -5 |
Big Regret (prostitution) | -5 |
Unarmed Combat | 4 |
Exotic weapon (whip) | 2 |
Pistols | 3 |
Pilot Ground Craft (bikes +2) | 2 (4) |
Dodge | 2 |
Perception | 3 |
Archery (bow +2) | 3 (5) |
Con (seduction +2) | 2 (4) |
Negotiation (bargaining +2) | 1 (3) |
Security procedures | 3 |
Shiawase R&D | 1 |
Prostitution networks | 2 |
Criminal (Seattle Mafia) | 2 |
Rendez-vous hotels | 2 |
Gambling | 3 |
Sports | 2 |
Seattle high society | 1 |
Japanese | N |
English | N |
Or’Zet | 2 |
Cyberware | Essence | Cost | Notes |
cyberyes rating 3 | 0.4 | 8750¥ | thermographic vision, vision enhancement r2, magnification, smartlink |
cyberears rating 2 | 0.3 | 7250¥ | audio enhancer r2, damper, select sound filter r1, spatial recognizer, increased sensitivity |
attention coprocessor r3 | 0.3 | 9000¥ | +3 perception |
wired reflexes r1 | 2 | 11000¥ | +1 reaction, +1 IP |
datajack | 0.1 | 500¥ | |
echolocation | 0.1 | 15000¥ | can use echolocation if vocal range enhancer |
vocal range enhancer | 0.1 | 12000¥ | make any sound, part of ultrasound |
sleep regulator | 0.15 | 10000¥ | sleep 3h/day, stay awake 48h without problem |
Clean Metabolism | 0.1 | 2500¥ | less body odour, -2 olfactory detection |
Muscle Augmentation r1 | 0.2 | 7000¥ | +1 strength |
Muscle Toner r1 | 0.2 | 8000¥ | +1 agility |
silky skin | 0.0 | 1500¥ | removes scars, makes skin model worthy |
Hermes Ikon + Novatech Navi (analyse, browse, edit, encrypt r4) | 6100¥ |
Sony emperor + renraku Ichi (analyse, browse, edit, encrypt r2) | 1700¥ |
Defiance EX shocker | 150¥ |
Bow (STR 5, laser sight) | 600¥ |
Ruger super Warhawk (smartgun system, fire selection SA, personalized grip, gecko grip) | 1000¥ |
Form-Fitting Body Armor Half-Body Suit (nonconductivity 3) | 1500¥ |
Armored Jacket (chemical protection 3, fire resistant 3) | 1950¥ |
Subvocal Microphone + Satellite Link + sim module | 650¥ |
Arrow (40x regular) | 200¥ |
Ammo (30x Gel Rounds, 120x Regular Ammo, 6x Speed Loader, 20x taser darts) | 580¥ |
Respirator R4 | 400¥ |
software (mapsoft Seattle, datasofts: sports, etiquette, wines, guns) | 230¥ |
whip | 100¥ |
Fake SIN (r6) + fake licenses (r6, personal firearms, concealed carry, body enhancements, combat enhancements) | 8400¥ |
certified credsticks (2x) | 1000¥ |
painkillers (paracetamol, ibuprofen) | 100¥ |
Handling | Accel | Speed | Pilot | Body | Armor | Sensor | Availability | Cost |
1 | 20/40 | 180 | 1 | 6 | 4 | 1 | 8R | 7800¥ |
Contacts
-Diego Nicolo (31 orc male): a mafia lieutenant working for the Finnigan family. He was in charge of the gambling den she worked in and after it got shut down, he got her a job with a security firm. -Annie (26 human female): a ex-colleague of Jade in the gambling den. She wasn’t there when Lonestar came knocking and now works for a massage parlor in a back alley downtown Seattle. One of the few friends she has in the biz, especially after saving her from a more violent customer. -Vincent Bogetto (42 human male): a street doc she went to for regular check-ups. He used to be a surgeon in a big hospital before he was kicked out, but it was that or nothing. He also installed most of her cyber and now does the maintenance. -Judy: hacker they worked with on their first run. Physical Description: Small for a troll (she wasn't large as human either), Miko is still a large woman. Some bio-enhancements have made her skin silky smooth. Her horns are smooth and curved on the side of her head. background Miko was born as Mariko Hamasaki in a Shiawase hospital, as daughter of a R&D researcher and the assistant head of R&D North America. It was a bit of a scandal in the corporation, as her Japanese father had married a local woman, but as she was a brilliant scientist with two patents to her name, this was overlooked. The first 14 years of her life were fairly normal for a corp brat: living in corp housing, going to corp schools with other corp brats and more of the same. The comet and the crash were just things from her youth, with the only problem during the crash was a lack of electricity and some extra bodyguards that followed them around. For the rest of her youth, what she wanted, she got, including learning archery or karate (both of which were traditions in Japan). Everything changed when she turned 14 and she turned into a troll, a bit after a holiday in Australia (probably a mana surge there had started the changes). Her father was in the running for the position of head of R&D and the last thing he could use was the embarrassment of a troll as daughter. The solution was very simple and he kicked her out of the house. It wasn’t easy to survive on the streets for a 14-year old who always had everything she wanted. As troll she matured much quicker than human girls, it didn’t take long for her to get ‘recruited’ into the prostitution, working in a mafia gambling den which also provided extra ‘services’. She worked mostly for troll men, but also a number of orks and even humans who wanted something special. Here she was fitted with her first pieces of bioware, a sleep regulator and clean metabolism regulator. As she was easily the strongest of the girls and due to the karate lessons of her youth, also one of the best trained, she was also the bodyguard of the gambling den/brothel, even going so far as to implant some extra cyber- and bioware for this. In her free time she even managed to do some more karate and archery, this time with bows she wouldn’t be able to lift when she was little. She also did some escort work, including guarding the person she was with (although it was understood that the ‘boss’ would sleep with the ‘bodyguard’ afterwards). This all changed at the end of 2071, during the tempo scare, when Lonestar did an attack on the spot where she worked. She was to get a criminal SIN, but they cut her a deal, giving her a new normal SIN in exchange for information on a higher up in Knight Errant. Lonestar was in competition with KE for the Seattle Police contract and letting a simple prostitute back on the street was a small thing if it could get them some scandalous information on people working for their number one competitor. Back on the street she got a part-time job in a security firm, thanks to the intervention of Diego Nicolo, a lieutenant of the Finnigan family. As her savings are running out, she would have to look for another job. 4d6+2=11 (http://invisiblecastle.com/roller/view/4124212/) 1100 nuyen starting money (bad roll :( ) |
Well that's not ominous at all. What could possibly go wrong after that heading?8) Don't worry, everything will be all right... ;D
@Gustovness: i was surprised about your rating 7 first aid so checked your sheet. That 7 already includes your Logic attribute, so the test should have been 5 dice less. After taking the last five, only 1 hit remains but it's enough: a sprain is not that hard to handle. The threshold usually relates to when you want to do actual healing, so that does not apply now.
Please don't forget to apply wound modifiers to all tests in the future unless a rule says so or i do.
@Farothel: last test was INT, not LOG so you still have one more die (with wound mod calculated).
actually it's two more dice, as I have high pain tolerance 2, so I don't get any wound penalties until I have 4 boxes of damage. yeah me :)Heh, you're right, already forgot the bonus 8)
EDIT: adapted my post.
Miko, I also hope you're good with that weapon since I won't be able to spellcast my way out of a paper bag currently.
Miko, I also hope you're good with that weapon since I won't be able to spellcast my way out of a paper bag currently.
I can handle my gun, yes. But with a background of -2 you should be able to do something? And if I recall correctly, it's associated with death, so killing a couple of gangers should be eaiser, righ? :)
@all: if any of you wanted to make a move, the ork turning away gives the perfect opportunity. Please state OOC if you do or don't do something sudden or aggressive.
superb, got the door open! not bad for a numpty with crappy logic and low hardware skills lol. had to use the edge to do it though, i'm now totally spent up on edge.
The medkit’s rating adds to the dice pool of all First Aid Tests, and it must be refilled regularly (usually after every mission, gamemaster’s discretion).
I'd rather not be found not guilty for mass murder and then go to jail for killing a cop. we were to play everyday people who got trust into this, and everyday people might keep things from cops, but they don't shoot them if another option is there.
Roll a First Aid + Logic
(2) Test, applying appropriate situational modifiers. (Characters using
First Aid on themselves must apply their wound modifiers to the test.)
Using the First Aid skill is a Complex Action, and takes a number of
Combat Turns equal to the amount of damage the character is attempting to heal. Each net hit over the threshold reduces 1 box of damage.
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.
Csjarrat:
- SINner quality
- current lifestyles
- any money in debit accounts or corp scrips
- one or two of Browning Ultra-Power / Cavalier SafeGuard / Seco LD-120 (I don’t think you’d bring as much as three guns with you) plus any ammo for those
- GMC-Nissan Doberman drone (it stayed home)
- ?? Renraku Manservant-3 (please consider if you’d bring that with you, I won’t object if you say so)
- also, please rename the Hardware toolkit as an Electronics toolkit
OK. I gathered those things that I think should go. Please check and if you don’t agree, we can discuss them.
Farothel
- Day Job quality
- SINner quality
- current lifestyles
- any money in debit accounts or corp scrips
- bow and arrows, cocktail dress, DocWagon contract, any ammo you consider was at home or in your locker in the security area of the Rider, Survival Kit, rope
- your bike (I think you arrived on it in the Rider, and it surely went in the staff parking area)
Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly). I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest. For money, I'll take the credstick 1000.Advancement is OK. Please roll an extended test (dice pool does not degrade) - INT + Unarmed combat (current skill level), threshold is 6, base time is 1 week. You of course can spend Edge on advancement tests.
For advancement, I would like to put my unarmed combat from 3 to 4.
@Farothel: yes, you need both concealed carry permit and weapons permit. Actually, i don't know the current American rules well, someone i know can fill me in with the rough outlines for the State of New Jersey. But i don't really want to follow a too strict model, where all items need a separate permit. I also do not want to consider each time you get a new item if one of the individual permits already cover that or not, hence the categories. This makes it nice and simple.edited my original post, requested gas vent 3 accessory.
@Csjarrat: ninjad :) OK, the stuff and mods you described are no problem. Question is, how heavy you want the drone armored (if armor exceeds BOD, it will cut acceleration and speed by 20%, maximum armor for drones is BOD*3). And i suggest you take some recoil compensation mods for the SMG, as i use the optional rule of base recoil compensation for drones equals BOD.
For the advancement, as Stealth Group takes both slots, you can't start that and the specialization at the same time. Please decide in what order you want to learn those. (Specialization has a bese time of 1 week, threshold is 6, skill group has a base time of 1 month, threshold is 1.) just ran it on intuition as i didnt have a skill to add, given i'm learning it at skill 1. hope that's correct?
Then I only would like to replace the bow and arrows, as well as some ammo (but that's not really all that costly). I don't think we need to the cocktail dress all that quickly, and if we have to, I can see at that point. I can live without all the rest. For money, I'll take the credstick 1000.
The simple facial reconstruction is okay and I don't mind staying together in one house to cut costs. I don't know if we need the car, but at the moment I don't have a vehicle. If needed, I can ask for a replacement bike with all the mods I had on it (all of them legal, so that shouldn't be a problem).
For advancement, I would like to put my unarmed combat from 3 to 4.
OK, debt levels so far:
@Farothel: Every item OK so far, with quarter of the first month of lifestyle, and some discounts Tweety could get, it's 9,000 nujen altogether. Another vehicle might be a good idea, so you could consider getting a bike, it's well within the limits.
That's a thing we can play out in IC or you can just tell me what you want to achieve and make a few rolls if needed.
@Farothel: we forgot that the bike has to have metahuman customization (costs 500 per person on a vehicle).
I just want to have a small corner of one of the garages to put a tatami and a couple of dummies to practice my martial arts. Unless I can use you guys as the dummies (except Leroy as he's needed to patch the others back up afterwards)? :)i dont think anyone is going to argue with a troll martial artist lol.
@Farothel: Please don't break my stone pillars. They're a tad important. No I'm not telling you how I got them here despite my lack of strength. >_>
@Ren: Add an R6 to my debt. May as well go all the way. Last thing I want to deal with is an inhalation toxin ruining my day. I'll refresh my character sheet in a bit. Also, is the lifestyle 7500 each or in total?
@Farothel: equipping the gym costs 1500 nujen, but it will provide a bonus die when developing skills linked to physical attributes, the development of which can benefit from the gym. (For example, you can use it to help develop skills in the Close Combat skill group, but not Swimming.)
Ren, I wish I could spend edge to downgrade my glitch but I used all three points in trying to rush my training of firearms to level 1 :(I don't see how you could do that, given that you only rolled one test, and for that you can spend Edge only once. ;)
true, we can tell him, but at the moment we can't really follow up on it, as we don't know who build the nanites. All 10 AAA's have the resources, as have a number of AA's (escpecially those in the nanite area), so there's no telling at this moment.
Maybe we should push our luck and see if it's valuable enough to even make a dent in our current debts? Leroy will share it across everyone's accounts if it works out in our favor.this is what i'm thinking. that gets my vote
BTW the piloting roll was awsome, incorporated it in my post. Let's just hope you keep it up. 8)hehe, 12 dice should yield about 4 hits on average so i should hopefully be able to stay somewhere around there and the VR gives me -1 to the threshold on all vehicle tests. fingers crossed!!! :-)
Nononono. I think it's Ren who is Belgian. I'm Australian (although I sound like a pom most of the time).
I just reread part I and you guys were awesome. I'd hate if this game died out. Please everybody check in, and if you have any problems or something you'd like to change in the course of the game, don't hesitate to tell me.
@ren; cool sounds good to me. is that modifier after my VR bonus or before it? VR control drops the threshold by 1 iirc.Doesn't really matter, as they cancel each other out. Results are the same. ;)
@Farothel: please also roll a vehicle test at the beginning of the chase turn. Your current total modifier is -3.
@Csjarrat: with -3 dice, your chase test scored 4 hits. Please tell me if you want to use Edge.
@all: new turn after my post for the trolls, so please roll initiative. Please wait for my assesment of the situation before posting actions.
OK, the situation is the following.
Reference point: the Shin-Hyung (Matt, Joel, Leroy)
Short range: Miko on the bike, then four troll gangers a short distance behind her
Medium range: a single troll biker who almost hit a parking car at one of the turns
Initiative order: Miko @14, Matt @11, Leroy @10, troll @10, Joel @10, trolls @9, 9, 9, 8 (everybody but Leroy has 2 IPs)
Additional information: it is obvious that Matt has superior driving skills, Miko and the gangers are roughly at the same levels. The trolls are currently intent on reaching you. For weapon ranges, they are at medium range (-1 modifier) unless you get closer to them. Also, a little GM advice: if I remember well, Miko has an image link, which allows her to use the AR-enhanced driving mode (+1 die), and also presents some more opportunities, as she is following Matt.
@Farothel: your turn
Initiative order: Miko @14, Matt @11, Leroy @10, troll @10, Joel @10, trolls @9, 9, 9, 8 (everybody but Leroy has 2 IPs)
Didn't the troll use his IP to control his bike after the car's manouver?His swerve was an opposed vehicle test (which he rolled epic-ly on)
If he's got 2IP's, which i suspect he has judging by the above quote, then he can shoot this pass and control in the next to prevent a crash.Perfectly right. You don't have to spend your first pass on controlling the vehicle, you just have to spend one in the round. FYI, i allow simple vehicle tests, like accelerating/decelerating, under the "control the vehicle" action, but no maneuvers.
For my reaction test, what are my modifiers. The people in the car have a bonus of 3 for inside vehicle, but I'm on a bike, so that would be something else I assume.No, moving vehicle, +3 dice.
Shots at Miko: pistol guy first: AGI(3) + Pistols(3) + Laser(1) – moving vehicle(3) (4d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4479207/); if hit: DV5P + net hits, -1AP
shotgun guy second: AGI(3) + Shotguns(3) + Laser(1) (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4479210/), reroll with Edge
AGI(3) + Shotguns(3) + Laser(1) - hits(1) (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4479211/), 3 hits; if hit: DV9P + net hits, +4AP, impact armor
After opposed tests, it’s Miko’s turn.
@Farothel: it is your turn. Reproducing the maneuver has the same difficulty (threshold at 6) as Matt, although his warning gives you +3 dice. If you don’t want to do that, that’s perfectly OK, you still have more time to react than the trolls, so they will probably have a more difficult time deciding than you.does a maneuver not count as a control action given its a vehicle test? just thinking it takes a lot of conrolling to powerslide a car round a corner at speed.
@MaxKojote: after Farothel, you’ll be up, although you will probably have to delay as the maneuver left the trolls temporarily out of sight.
Also, because of the violent nature of the maneuver, all within the car have -2 dice pool modifiers to all actions until Csjarrat’s next pass. (Normally, as you made two maneuvers and no action was spent to control the car, I’d say the -2 is for the whole next turn, but the test was so high above the threshold that I won’t bother.)
Cool, was thinking maybe some handling upgrades or engine customisation, stuff that should be relatively cheap. Had a quick skim for turbo and think that was quite expensive!Sure, your Edge pool refreshes at the end and at the beginning of each chapter automatically.
Can I use edge on the test?
Yeah, seems like i made an "unreasonable" request in my last post, so the GM just disappeared there.yeah, it'd been grinding to a halt anyway, this combat seems to have taken about a month and we've only fired about 6 shots.