Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Csjarrat on <07-09-13/1520:52>

Title: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-09-13/1520:52>
_____________Lumen_____________
It'd taken nearly 3 weeks to get all the glass and buckshot out of your shoulder, but at least you'd got out of it better than poor Johnny. He wouldn't be walking anytime soon.
Things had gotten far too hot in the old smoke, your scuffle with Micky had ignited a series of border clashes, escalating in size from slashing tires to smashing up the opposing watering holes.
It had gotten so bad, even the boys in blue had come knocking.
In their infinite wisdom, Micky and Johnny has decided to get you out of the way for a couple of weeks while stuff calmed down in the capital. "You were the fuckwit who started it all" was their reasoning.
You'd been posted out in Kent as a glorified guard dog, keeping an eye on a shitty old warehouse no one had cared about in years as your punishment, with barely a local pub and a post office within 10 minutes walk.
Now, they'd decided to ship you back into the capital for a job.
Things might be looking up after all.
The meet was in Islington, a classy establishment called "Pave" in central london, two minutes from the tube stop at 10.30pm, giving you just over an hour to get your shit together and get to the meet..
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-09-13/1632:51>
________Scawire___________
You'd been resting up for way too long. You were getting twitchy watching the same old trids over and over again, waiting for your busted rib to fix up.
The docs had done a good job at patching you up, though your left leg was going to bare the mark of those railings for the rest of your life.
Your right shoulder had taken a hell of a knock during the crash and it's dislocation had taken a few weeks of physio to get somewhere near as strong as it used to be.
At least your bike was in good 'nick insurance money had covered the repairs no bother, and a mate of a mate had done you a deal on the spares meaning you could have a beer or two to celebrate completing the job.
The coppers had been a different question though, they could smell something wasn't right, kept poking and poking. Thankfully everyone just kept to their side of the bargain. No one squeaked and all you took was 3 penalty points on your license and a 150NY fine.

The bills were starting to pile up and you'd not worked in a while, but your good buddy had been kind enough to get you a meet for tonight, something to do with a lead from the previous job.
You'd got a couple of hours to burn till the 10.30pm deadline, but you had to get across the city and the northern line wasn't running. You'd have to make your own way tonight.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-09-13/2329:01>
*Fuckwit they say?  I'm not the one that started the fight I was just doing my bloody job.*  Either way it didn't matter how much Knives argued he was stuck with a drek job in a drek part of town for weeks but at least it allowed him proper time to recover.

Finally back in his flat Knives was grateful to be home and with some real work on the horizon he was itching to get back to it.  He talks to himself as he prepares for the coming evening, "Right mate time to get back in the groove.  It's a right fancy joint so we'll leave the boys at home.  I could probably get away with the ceramics long as they're hidden well."  He takes a few minutes to stretch especially the freshly healed shoulder then it's time to suit up.  First the PPP protector and guards, the form fitting body suit before finally his normal attire.  A fairly plain black suit, white shirt, black tie and to top it all of and fight off the chill and rain his Moritmer Greatcoat.  Before tightening the belt around it Knives tucks two ceramic knives away hiding them from prying eyes.


Palming 3 + Agility 6 = 9d6
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4124824/)
Not too shabby! IIRC between the knife and the greatcoat should be at -4 to Perception checks to find the blades.


Once he's confident the blades are concealed he heads out the door grabbing his com and glasses off the table on the way.  Deciding not to take the bike out Knives hoofs it to the tube stop, hoping to make it in time to grab a pint at this fancy place before business.  After lighting a smoke he thumbs around on his com making sure his agent is running and monitoring his PAN, also making sure his fake SIN (Charles Rutherford) was loaded and of course Mr. Rutherford's license for the tricked out shades.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/0700:16>
The night is a drizzly dreary affair, making you more than glad for the greatcoat's protection from the elements.
You cross the street and head head down the steps to the platform, your AR feed assuring you of a suitable train arriving in the next 30 seconds.
As you arrive at the platform, a train pulls away, sucking the air along with it and tugging at the lapels of your jacket.
A motley selection of ragtag folk stand around on the platform, clearly not bothered about catching a train this evening.
To your left, the platform runs for about 20 metres, where what you assume to be a homeless ork has made a den and is quite enjoying whatever it is he is drinking, muttering quietly to the bottle.
To your right, the platform runs for about 30 metres and a group of hooded youths sporting glowing nano-tattoos are huddled half way down, laughing and taking the piss out of one another.
Your attention turns to the AR paint on the far side of the tracks, your commlink hooking up to it's feed and displaying the BBC news at 10.

Good evening, more trouble in the capital tonight {display changes to trideo of smashed up cars outside a badly fire damaged restaurant} as more property vandalised in a seemingly relentless campaign of violence in the east end. The Lord Protectors office has issued a joint statement with the head of the Metropolitan Police, Sir Michael Moore denouncing the violence and promising harsh penalties for those responsible
A rush of air and the clattering of the steel tracks belies the approaching train and your AR feed re-syncs with the Transport for London feed, debiting Mr Rutherford's account and thanking him for his custom.
Please change at: Waterloo, for the Northern Line. Destination: Angel for Islington and Renraku Arcology
The graffiti covered ancient train clatters to a halt in front of you and one door partly opens. The group of lads enter the carriage from it's topmost entrance and stand around it.

//Incoming Message::JohnnyBoy<<Mate, got an update on that job for you. table is reserved at "Pave" for four people under the name "Smith". Looks like it's something to do with that warehouse job. Micky said you were asked for by name. He says you're free to work on "other projects" until he needs you. Sounds like you're still in the doghouse mate :-D. Catch you for a beer later in the week eh?

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/0709:29>
________Raiden____________
Work hadn't been too regular in the couple of weeks since your little white-hat job at the warehouse and you were glad once the message from Reymond

//Incoming Message:: Reymondo_922<<You must have done well kiddo, got another job for you. They asked for you by name! Middleman said it was a request based on your experience with the Warehouse systems. I've got you a meet tonight, sorry for the short notice. It's at "Pave" in Islington, 10.30. Guy's known as "Smith" and has a table reserved for four people. That's the nice end of town, so don't fuck it up ok? :-)

A brief check of the 'Trix shows you its only a couple of minutes walk from the "Angel" tube station, which gives you about an hour to get sorted out and make your way over there with a bit of time to spare.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-10-13/0833:54>
Knives eyes the homeless ork and the kids on the platform before turning his attention to the nightly news.  *Bloody hell, guess those blokes weren't exaggerating.  Seems to have gotten pretty bad while I has stuck in Kent.*  He chuckles at the promise of the Head of Met, *You'll have to find me first ya wanker.*

Stepping onto the train Knives opens up the message from Johnny and begins to type out a responce.  //Quick Reply::P0cketNife <Oi mate thanks for the update.  Dunno how I feel about this being tied to that mess of drek and being asked for by name.  It wasn't my finest hour you understand.  Honestly at this point I'm just glad to be home doghouse or not.  I'll ring you back once I know when I'm free but yea mate we'll meet for beers.  First round is on me.>

*Now that I've got a name let's see what the word on the Trix is bout this place.*


Having my agent browse for any more info on "Pave"
Browse 4 + Agent Rating 4 = 8d6
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4124918/)


After skimming through the info pulled up by his agent Knives closes the display and sets an alert to sound once he's reached his stop.  Shoving the com back in his pocket Knives leans up against a handrail and scans his fellow passengers, not looking for anything in particular just making sure to keep his eyes open.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/0944:39>
The train groans under the power of its ancient electric motors and enters the tunnel, killing your connection before the agent's search could complete.
//AGENT::connection lost//review incomplete results?//

The ork continues muttering to his bottle as the train pulls away. The group of lads however are eyeing up the sparsely populated carriage.
It's only a matter of time before they spot you, the only one in here wearing a suit, tie and expensive fashionable coat.
One mouthy little bastard, hood up and glowering at you, nods to his mates to alert them to your presence.
They all begin to stare at you, and mouth 1 pipes up:
“Oi suit wanker, where you off to? All dressed up for the ball? <Mocking tone>”
Apparently this fucker is the funny one of the group, his mates crack up and egg him on...
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-10-13/1043:23>
He shakes his head and dismisses the message from his agent just in time to see the young punks staring at him. *You've got to be fragging kidding me.  Do I have a hidden RFID broadcasting 'Fuck with me' across my damned face?*

Knives straightens up and barks back, "Oi hoodie twat, I'm off to meet your mum for a snog!  Should I send your regards?   Now piss off and get your jollies somewhere safer."   He stares down the loud mouthed one trying to see if he can distinguish any weapons under that sweater in case then went south.


Perception 4 + Intuition 3 + Enhancement 3 + Actively Looking 3 = 13d6
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4125015/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-10-13/1122:16>
 *hmm fancy place maybe I'll be able to cash in on this job..*]
Hax grabs some of his nicer looking clothes before throwing the great coat over them.
<heh you know me, they love me down there now. Thanks for the info ray your a huge help. I'll head on down and no worries since when do frag up eh?. he hops on his bike and makes his way on down
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-10-13/1258:18>
Mantis was very sore from his last run, he should do his best not to think he is a skilled rigger that might be a lesson that will save his life later down the road. As Mantis was surfing the Trix in AR he got his message about a new job. "Well best to have a spirit locked to me this time I might get into the heat of it again and need a bit more back up. Maybe this time I'll bind a spirit that has a spell to hide me." As these thoughts went through Mantis's head he stated grabbing supplies to get the most punch out of his summoning. First he went  over to a shelf that housed a few of his magical ingredients, Mantis took down a small glass jar that housed small packets of a strange powder. This powder had cost Mantis a pretty penny but today before the run he was going to do his best to have the powder pay for itself. Taking a packet of Wudu'aku added it to a green tea to kill any bad taste then drank the mixture. With in seconds the drug started it's path through Mantis's body. Best not to waste the edge.

With the Wudu'aku racing in Mantis's body he starts getting his binding material ready first was to summon then bind this spirit. Once the materials are all ready for the binding of the spirit Mantis stretches out his will power and calls forth a spirit of a man. He can feel the power of the Spirit pulling against his will to show up but in the end the Spirit arrives and gives his name to be called by to Mantis. You may call me  Greg of the Walkers or just Greg.

With Greg now summoned Mantis wastes no time and moves into Binding him. First Mantis clears his one chair out of the area and draws a white circle on the ground with chalk made with the egg shell and silver flakes. Once he has the circle completed he draws a second circle inside of the first in between the two circles Mantis scribes symbols that are used to link his body mind and soul to the ritual triangle and what ever is inside of it. With the first of the two hermetic symbols finishes he draws two lines from the circle to the second symbol a triangle. This time he uses yellow chalk that has rare yellow egg shells and gold flakes encased in the chalk. After two triangles are drawn he scribes more hermetic symbols in between the two triangles in order to link the spirit in the triangle to the mage standing in the circle. Now on the four corners of the circle Mantis places a bowl of water, a bowl of earth, a bowl of burning fire and a bowl of burning incense. After this he lights 3 candles at the tips of the triangle then stands inside the circle and has Greg of the Walkers join him in the triangle. Mantis calls forth the mana of the area to infuse with the symbols, once all the symbols are glowing with mana Mantis directs the mana to reach out and start the linking of the two spirits Mantis and Greg. The ritual takes 3 hours and at the end Mantis feels the power of Greg wash over him, unable to resist all of the power Greg sends his way Mantis stumbles and fails at binding Greg. Not wanting to lose the effect of the Wudu'aku he quickly does the same ritual all over again............
...........Again he fails in the binding. No more time and already wasting of one does of drugs and 2 sets of binding material Mantis gives up and gets ready for his meeting. As if having a bruised body was bad he was just chumped by Greg who at sun down leaves Mantis kicking himself.

Mantis was going to do a check on the location and find out what kind of cloths to wear but he just doesn't care anymore. Mantis puts on his bike armor throws in his pocket his gear ( Pocket Library, 2 psyche, 20 snuff, 4 stim patches, lockpick set and comm link) his larger gear he puts in his back pack, (medkit, survival kit, talislegger kit, tool kit, and one of his drones) with his gear ready and all armored up Mantis grabs his matrix gear (Goggles, earbuds, ar gloves trodes and subvocal mic). Growling as he leaves his appartment he heads into the parking garage and gets on his bike and heads to the meeting. This had better be worth itself in nuyen or I'm going to have to remodel a wall when I get back to my place.


ROLLS

#1 Time Wudu'aku lasts (1d6 + ess (5) to max 12 hours)
http://invisiblecastle.com/roller/view/4125108/ (http://invisiblecastle.com/roller/view/4125108/) = 3 (Total 8 hours)

#2 Summoning Force 3 Spirit of Man w/ Imp Invisibility spell

Summoning (man) 3 (5) + Magic 3 + Wudu'aku 2 = 10
http://invisiblecastle.com/roller/view/4125113/ (http://invisiblecastle.com/roller/view/4125113/) 3 hits
VS
Force 3
http://invisiblecastle.com/roller/view/4125116/ (http://invisiblecastle.com/roller/view/4125116/) 1 hit

Net Hits 2

Drain min 2
Logic 7 + Will 5 + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4125118/ (http://invisiblecastle.com/roller/view/4125118/) 7 hits no drain

# 3 Binding Force 3 Spirit of Mant

Binding (man) 4 (6) + magic 3 + Wudu'aku 2 = 11
http://invisiblecastle.com/roller/view/4125119/ (http://invisiblecastle.com/roller/view/4125119/) 3 hits
VS
Force X 2 = 6
http://invisiblecastle.com/roller/view/4125120/ (http://invisiblecastle.com/roller/view/4125120/) 3 hits not bound

#4 Bind attempt 2 (last attempt no more time after this)
Binding (man) 4 (6) + magic 3 + Wudu'aku 2 = 11
http://invisiblecastle.com/roller/view/4125121/ (http://invisiblecastle.com/roller/view/4125121/) 2 hits
VS
Force X 2 = 6
http://invisiblecastle.com/roller/view/4125122/ (http://invisiblecastle.com/roller/view/4125122/)2 hits
No net hits no binding.

OPPS Drain for the two Bindings
Hits X 2 = 6
Logic 7 + Will 5 + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4125123/ (http://invisiblecastle.com/roller/view/4125123/) 3 hits 3 stun

Hits X 2 = 4
Logic 7 + Will 5 + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4125124/ (http://invisiblecastle.com/roller/view/4125124/) 9 hits no drain

3 Drain , Spirit has disapeared at sun down, spent 2 binding materials and 1 Wudu'aku the dice roller hates Mantis Not me I do good with other characters, just not Mantis


Edited added that he has a drone with him too.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/1520:54>
_____Lumen________
The lads laugh at the mouthy one,
"oooo burned!!"
"hahaha, dickhead, you gonna let him speak to you like that?"

You get the impression that the mouthy one is the new kid, out to prove himself the older lads.
He pulls his hood down further, puffs his chest out and walks down the carriage toward you, clearly trying to intimidate you.
resist intimidation (3) int 3, cha 3 (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4125429/)


_________Scawire______________
Your attempts to bind greg are easily resisted, each time Greg becoming more furious at your attempts to bind him to your service
"you fool, do you think I am your slave? just here to do your bidding at a click of your fingers? screw you. I'll work the barebones of my service and no more"
With the drug in your system, you feel your power wax and wane slightly, that not-quite-drunk feeling imbuing you with a little confidence but not impeding your reactions fully.
Hopping into your bike racing gear and stuffing your kit into your backpack, you descend the stairs and kickstart your bike into action.
As the garage door slowly opens and releases you into the night, you're glad you didnt dress up for the occasion, a grim cold and drizzly night makes motorbike riding a bit miserable; Lorries and cars alike ripping water off the road surface and deluging your visor with spray.
You make it over the newly reinforced tower bridge and into central london without any issues, but traffic slows as you approach upper street.
This is a much swankier side of town, as you pass the theatres and glitzy restaurants you catch a glimpse of how the other half live, the westwind turbo's a relatively common sight in the few minutes you've spent here so far. The arcology lights reflected in the gleaming new paintwork on their sleek bodies, broken up by streaks of rain.
Seeing the crowd around here makes you suddenly feel incredibly under-dressed and this only gets worse when you start seeing signs for "Mandatory SiN broadcasting zone" on the street signs.
You are a few minutes away from your destination when gridguide helpfully chirps up:
//Gridguide v3.7.12//"Your destination is on a pedestrianised zone. please follow the marked route for official parking facilities nearby"//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-10-13/1604:15>

No way in hell I'm letting this kid intimidate me.  Spending edge.
Willpower 5 + Edge 3 - 1 Defaulting = 7d6
7d6.hitsopen(5,6)=0 (http://invisiblecastle.com/roller/view/4125457/)
Somehow I blame Scawire for sharing his luck.


Just as Knives was about to laugh this little shit off the train a decade of smoking decided now was the time to strike.  Instead of any witty retort his only response was a coughing fit.  Being barely able to breathe Knives had no choice but to back off and take a seat.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-10-13/1626:31>
Mantis parks his bike, once off his bike he sees he still has a bit of time so he pulls up an AR of the local news for a quick once over then heads for a data haven to sneak a peek at any info the normal haven's have on the topic of magic. Mantis does his best to always keep in the loop of any magical happenings so now that he has a bit of spare time to walk to the meet he does so well getting all the downloaded info on magic he can get.

With his fake SIN broadcasting and his mind soaking in all the data havens have to offer he takes off his helmet holds it under his arm lights up one of his smoke-able snuff cigs he has with him. I have a stupid head ack since that Greg just didn't want to join the cause well I wounder how much worst this day is going to get. Mantis inhales on his snuff cig as he hopes it will give him a little break from his head ack, which it does calm for a little bit.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/1727:29>
_________Raiden_______________

The garage door swings open as you ease open the throttle and coast out onto the street, looking for a gap in the traffic. To your left across the street you see the familiar sight of the philipino woman, running away from the apartment and in hot pursuit, the man you assume to be the husband. you open the throttle and pull out into your gap just as the man catches up to the woman, shoving her to the ground and screaming at her.
In your mirrors you see him drag her along the ground, back towards their apartments.
All the lights in the neighbourhood are on, all these upper working class dickheads getting their fill of domestic bliss for free at her expense.

The journey is relatively short and boring, gridguide dropping you in at a public car park a short walk from the restaurant you're meeting at.
An AR notice lights up your feed, demanding you broadcast a valid SiN at all times as you dismount, zipping your coat up against the stiff autumn drizzle and wind.
The car park was so clean and shiny you could easily have eaten your breakfast off the floor. The sheer number of expensive cars parked up belied how nice this end of town is, you'd better keep your nose clean and out of trouble.
The main strip was pleasantly laid out with glitzy bars, restaurants and designer boutiques lining each side of the pedestrianised street.
Perception test please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-10-13/1740:58>
______Lumen_________
The kid looks nasty, something vicious in his eyes belies his intent to prove his worth to the older gangers.
Instinctively you back off a touch as he approaches you.
"yeah you better sit back down you little fuck. Mess with us and you'll get your head fucking head kicked in"

Point proven, the mouthy bastard moved back over to his mates, who were still glowering at you as you retake your seat.
The rest of the journey passes by fairly uneventfully, except for the icy stares from the gangers. You arrive back out into the cool of the autumn air and walk the short distance to the pedestrianised zone, easily passing for a native in your high end threads.

Smart shops and bars line the route up to your destination, the passing traffic of a significantly higher calibre than in your end of town.
You see the joint, Pave, up ahead. on the other side of a police patrol.
There are two coppers, and a rotordrone in support. Going past them is gonna mean a SiN scan, but going around them is gonna cost you time...
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-10-13/1837:02>
On his way to the meet hax sends his agent to find out anything he can about the man and the woman in his neighborhood. * better be a damned good reason for that kinda behavior. If not that man may be in trouble...*  Hax makes sure his fake SIN for Alec Lysander is broadcasting. As he walks through the parking lot he whistles to himself while twriling his cane. *well I'll be, its like I am a kid all over again.. and remembers what used to be his life.
Perception 7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4125663/)
for audio +3 for audio enhancement (headphones) 10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4125666/) bah lol.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-10-13/1912:11>
*Fuck me I know that look.  This boy has got loads to prove to his mates and I can't afford a tussle right now especially when I'm coughing my bollocks off.*

Forced to shallow his pride Knives just took a seat and kept to himself the rest of the ride and exits promptly at his stop.  As soon as he gets street side he pulls out another smoke and lights up to sooth his nerves and pride with vice.  Not used to this swanky part of town Knives takes a while to look and enjoy his cigarette.  Spotting the fuzz it takes every ounce of willpower not to walk right back on to that train.

*Brilliant, bloody fuckin brilliant!  No way I'm pressing my luck after that drek in the tube guess I can kiss that pint goodbye.*  Knives scans around looking for any sort of map to find the quickest way around the fuzz wall.  He tries his best to blend into the crowd long enough to duck into a back alley and make his way around.


Trying not to look suspicious and covertly duck into an alley.
Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4125722/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1155:51>
______Lumen__________
Across the other side of the street you spot a small service road between a boutique and a beauty parlour, you assume it opens up behind the row of shops.
The Police appear to be making small talk with the various passers by as they scan their SiNs, clearly a "hearts and minds" patrol, showing these wealthy folk their tax-payer-pounds are being put to good use.
As far as you can tell, they haven't even noticed you yet as you cross the street, subtly trying to evade them as you head for the alleyway.
perception test (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4126580/)
The alley opens up into a small delivery bay and refuse collection area. The rear of the loading doors are covered by cameras either side, but a small stack of pallets provides enough cover that you don't have to risk  setting off any alarms as you wait for the coppers to move on.
It takes a few minutes of them chatting up an attractive looking young lady before they continue their patrol, oblivious to your presence.
The pint was looking ambitious, but you might just about have time for a G + T.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1214:45>
____Raiden_____
The agent struggles with your vague input, retrieving generic stats about household violence in the Philippine islands.
Apparently it ranks 47th in the world for reported levels of domestic violence, two places higher than the UCAS.

You reach the bottom of the stairs just as a Police patrol walk by.
"good evening sir, how are you today? We're just on patrol tonight to make sure everyone has a good time and that troublemakers are kept away. We're just going to do a quick scan of your ID and we'll have you on your way in no time" beamed the enthusiastic officer, his older colleague remaining silent but smiling at you, a hovering rotordrone at his right shoulder.

opposed ID test please:
scanner R3 (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4126607/)
use the rating of your fake ID as the dicepool.



Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1227:53>
_______Scawire____________

The public parking area is quiet, a few very nice cars and a couple of bikes take up minimal space in the huge underground vault of a carpark. as you light up, a voice comes over the tannoy
This is a designated no smoking zone. Please desist from smoking in this area. Continuing to do so will alert local law enforcement.

The local news is awash with stories about the recent upsurge in East End Violence, all sorts of bullshit commentators including everyone from the Lord Protectors Ofiice to the bleeding Queen herself all blame varying factions of gangs, of poor policing, of poor educational standards to the price of soymilk for the disturbances.
The magic news is just as much of a wash out too. Some bloke reckons he's found mana surges out in the toxic zones, but most of the commentators have highlighted his reputation for reporting wacky stories and his rampant substance abuse at the Annual Society of Hermetic Mages ball as reasons not to believe him.
A new formulae site has opened online, that offers a 10% discount for its first week, but very little else of interest has occurred today.
it's approaching 10pm, giving you just over 30 mins to make the meet.
ps, you're wearing bike racing armour, carrying drugs and lockpicks in a really well secured and swanky part of town. you're not making it easy for me! lol
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-11-13/1232:19>
*Finally a spot of luck.*

While hiding out waiting for the coppers to pass Knives changes his Greatcoat from it's default black to a dark charcoal grey and pulls the collar up around his neck.  With the authorities at a safe distance he hurries towards Pave and checks the clock on his AR display.  *Please let there be enough time for a drink...*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1237:12>
The joint is a beatifully lit, re-conditioned victorian building with a menu on the outside wall and a smartly dressed concierge-cum-bouncer waiting on the door.
You can see well heeled city-clickers drinking wine and cocktails at high tables through the window, and a soft music, reminiscent of old-skool jazz can be heard through the open doorway.
The doorman looks at you as you approach with a warm smile.
"Good evening sir, are you a member?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-11-13/1319:50>
Knives forces a smile as the doorman addresses him, "No sir can't say that I am.  I'm supposed to meet my mates here they said we had a reservation, Smith party of four."  While he's waiting on the doorman he scans over the posted menu looking especially for drink specials hoping not to have to fork out too much quid in this swanky establishment.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1349:34>
The doorman's monocle display briefly glowed blue while he accessed the reservation list, and he replies to you in a formal manner:
"certainly sir, I found your reservation. You are the first to arrive, so please take a seat in the bar, We'll notify you when your table is ready. Can I take your coat sir?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-11-13/1412:56>
Knives looks a little confused when the doorman asks for his coat but figured it was posh thing to do.  After switching his com and pack of smokes from the coat to his suit jacket pocket he sheds the greatcoat, leaves it with the doorman, and heads inside.  Bellying up to the bar Knives orders a G+T and pulls up the latest football scores and headlines to display in AR.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-11-13/1502:45>
The price would have made you wince but it gets added to the table's tab, though mysteriously there is no name associated with the tab.
Smiling at the free booze, the smile soon fades as you find out Fulham are down 2-1 with 2 minutes to go in injury time.
Looks like your fiver bet was a fiver down the swanny...

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-11-13/1607:24>
Mantis puts out his Snuff cig with some choice words being said under his breath. As he see the news report that has the Queen in it he laughs. She is behind more shady deals then your everyday Shadowrunner and she gets the big bucks for it, and the nice house. I get road rashed and I still have to win the lottery at my apartment to have decent hot water. With his small venting out of the way Mantis does his best to make his way to the meeting on time or early if he lucks out.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-11-13/1749:52>
Hax smiles at the guards and rests his cane on the ground, "certainly my good sirs, I hope you too haven't had any trouble lately.

4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4126896/) poo....Also my custom comm is in hidden, but the other comm I have "the paperweight" is broadcasting in active mode.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-12-13/0404:15>
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4127312/)
I'm very sorry sir, but your SiN appears to be invalid.
Where are you going tonight sir?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-12-13/0421:28>
------scawire--------
You Close down your comm feeds and hop off the bike, heading for the stairway. It opens out into a pedestrianised zone lined with bars, restaraunts and designer shops. The bars look like they are filling up and a crowd of young attractive and well dressed people make up the bulk of the foot traffic.
Your outfit draws some stares from passers by, audibly tutting at the riff-raff in "their" zone.
To your left, the street ends in bollards as the main road curves around and snakes into the distance. To your right you can see the AR route map guiding you to Pave at the end of the road.
A small police patrol of two officers and a drone are chatting to the pedestrians as the head down the street towards you, scanning their SiNs and assuring them visually at their hard earned tax money is being poot to good use.
A couple of the designer clothes shops are still open, though through the windows you can see that the clerks are preparing for closing time, tidying racks of suits down and part closing shutters.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-12-13/1040:33>
invalid? My good sir are you quite sure, just what do you mean by that? Perhaps there was a glitch of something?  And if you you need to know I was on my way to a pub for a bit of a fun night.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-12-13/1729:36>
Mantis see that he is dressed a bit wrong for the crowd being that he is in black bike armor but how the day has been going so far he doesn't really care what the people think of him they can all Drake off for all he cares. Seeing the law enforcement is the only time that Mantis thinks "well maybe I should have dressed better but oh well too late I can't back track and get to the meeting in time." With that Mantis keeps on his path to the meeting with his comm broadcasting his (Rating 4) SIN.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-14-13/0637:20>
_______Raiden_________
The second policeman chimes in:
This scanner has been playing up all week, run it again.
3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4130148/)critical glitch lol.
The scanner crashes and reboots, making the first policeman clearly frustrated.
Look, You seem like a decent chap, sorry to have troubled you, have a good night and stay out of trouble

_______Scawire___________
You approach the club as the police finish scanning the ID of a gentleman with a cane walking in the same direction as you, bidding him a good night.
They take one look at you and raise a hand to signal for you to stop.
Woah woah woah, not so fast pal. Where do you think you're going?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-14-13/1230:29>
Great just my day now the law wants to know everything about me. Mantis walks over to the police man. GRRR Mantis growls as he starts to talk to the copper. I'm heading to a club. I guess you might be wondering about the clothes the think is I road my bike hear an since I was in an accident not to long ago so there is no way I'm riding that thing with out this get up. Mantis does his best to blend in as much of the truth to his story as he could he then moves on to the next topic. Well I'm going to the pub. Mantis has a rages in his belly where he just wants to take a round or two out of the copper but he knows full well that would end worst then his rigger chase he had trying on his last job.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-14-13/1234:50>
thank you my good sirs, perhaps you should ask for a new scanner? with that had gives a slight bow and continues on his way. Not caring about the sod being spoken to after phew that could have ended much worse
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-14-13/1541:03>
_________Raiden__________
A few short steps separate you from your destination.
A well dressed and pleasant doorman greets you outside the lively venue, soft jazz seeping through the windows into the street.
"Good evening sir, are you a member?"

_______Scawire_____
Just hang on five minutes sir. We need to check your ID.
Which "pub" in particular are you heading to this evening looking like a street racer? Aint no street racer pubs round this end might i add!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-14-13/1800:06>
*dear god... this is worse than shadow security or, at least more aggravating.*
Hax smiles trying to keep up appearances " Not of this fine establishment though I must have a look into that later, I am here to meet some chaps of mine. I believe the reservation name was Smith,   Hax takes  a look around in AR not really looking for things yet, just casually checking things as he waits for the doorman's response.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-15-13/0417:23>
____raiden______
Ah yes, I have your reservation right here. May I take your coat sir? One of your colleagues has already arrived and is sat at the bar if you wish to join him? I am instructed that the table will be ready once everyone has arrived
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-15-13/0921:33>
After checking the football score Knives curses under his breath, "Bloody 'ell.  Can kiss that fiver goodbye."  Then he downs the rest of the drink and motions to the barkeep, "One more if you don't mind, mate."

Knives casually glances around the bar keeping his eye out for anyone who looks a touch out of place like himself here amongst the young and privileged.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-15-13/1014:27>
"If at all possible I would like to keep my coat for now good man, I tend to get cold a lot faster than most you see. I realize it may be a little out of common place but if it would be ok I would be greatly appreciative.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-15-13/1233:55>
The doorman looks at you, more than a little baffled.
"It gets very warm inside sir, you won't need a big heavy winter jacket in here. Should you change your mind, notify one of the staff and they can put it in the cloakroom for you. Take a seat at the bar and we'll show you to your table once it is ready."
He steps back and shows you through the door into the busy bar area.
As you step into the place, a long corridor runs ahead in front of you, breaking off to the right. A sign denotes the stairway at the end of the corridor is VIP only. The doorman ushers you through a door to the right and you step into a busy and swanky bar, full of young professionals. The cocktail price list is horrifying.
Sat at the bar having a pint is a hard looking gentlemen who seems a little out of place, desperately trying to blend in by playing with his commlink.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-15-13/1254:52>
Hax finds an open seat at about the middle of the bar and asks for some water to start with. the price is ridiculous... never liked alcohol much messed with my mind to much. A lot of them taste bad anyway. Cept the really expensive stuff. after getting the water to wet his whistle hax takes a look around the room. it is a tad warm. Still rather be a little warm than risk someone seeing my arm...  as he sips and scans he fiddles with his cane a bit
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-15-13/1313:41>
Mantis shakes his head Great in my frustration I picked some really bad clothes well lets see how this goes. Mantis voices up. Well sir I don't want to be riding my bike with out such protection since I was almost ran over by some crazy truck driver so the bar I'm going to Pave should have a coat check so I was planing on leaving my bike armor at the door. Mantis makes sure his comm is on active and broadcasting his Fake SIN of Chris McDougal Paranormal Investigator / Security Concultant.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-15-13/1411:47>
_____Scawire______
Roll an opposed ID check (1) please
3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4131807/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-15-13/1424:42>

http://invisiblecastle.com/roller/view/4131813/ (http://invisiblecastle.com/roller/view/4131813/) o hits (Dice hate Mantis)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-15-13/1500:03>
____Scawire____
The two policemen look at one another, look at the scanner, then back at you.
"Sir, your SiN is invalid. You've got precisely 30 seconds to tell us who you are and where you are going before we arrest you and take you down to the cells for the night.
Now get talking"
The drone moves around the side of the two policemen, getting quite close to you.
You see it's mechanical arm deploy from its body, the "hand" end looking suspiciously like a taser.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-15-13/1607:08>
Mantis puts on a face of shock as he addresses the officers. Did I not just over hear how that last person you talked to had a similar problem. I heard you say this scan had been working up all last week. Maybe you need to fix it or something. I'm Chris McDougal I work as an investigator. I know I am not dressed the best for this part of town but there is no way I'm getting on my bike again with out armor after the crash I just had. If you want you can even check my SIN and see for yourself I was just in a crash. Mantis run through a few more options as he hopes the Coppers will think over what they had just said to the last person they had talked to. Mantis was happy he was able to catch the last few comments the officers had just said when he was walking up.

With more bad luck today Mantis wishes he could just rip the faces of these copper and get on with the day but his logic is starting to kick in and he knows that would ruin any chance at having a job waiting for him at the pub
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-15-13/1653:11>
____Scawire_____
Con or negotation (2) test please, your choice. you're at -3 (wrong dress code -2 and they are suspicious -1). depending on skill you choose, you can get some +'s to your test. see p130 SR4a (eg supporting evidence for con.)

6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4132015/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-15-13/1752:50>
Mantis notices that this is not going good for him the next thing he has on his plate is a quick spell the aid him on getting past these cops. Mantis was never really good at talking his way out of problems which is one of the main reasons he learned this spell in the first place. Mantis does his best not to make an noticeable moves as he gathers the mana around him and starts his spell. Oh I hope this one works I'm glade I never got into having to make movements or say any words to cast my spells or the jig would be up. With his plan in mind Mantis cast a influence spell on the cop with the SIN reader.



Influence R5 (I read on the forum here the drain P or S is based on the total Magic rating if you need prof I could try and search for it after this post)

Opposing test Sorcery + Magic  VS Will (Counter spelling if applicable)
Sorcery 5 + Magic 3 - Stun dmg (3) -1 = 7
http://invisiblecastle.com/roller/view/4132067/ (http://invisiblecastle.com/roller/view/4132067/) 1 hit
EDGE RE-ROLL Failed dice 6
http://invisiblecastle.com/roller/view/4132069/ (http://invisiblecastle.com/roller/view/4132069/) 0 hits
Drain 5/2 +1 = 3
Logic 7 + Will 5 + daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4132072/ (http://invisiblecastle.com/roller/view/4132072/)2 hits 1Stun dmg = 4 stun

MESSAGE
This Reader is not working his story is backed up with facts let him pass

Counter to Spell WILL
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-16-13/0729:11>

Spell resistance: 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4132639/)0 hits

The policeman stares blankly at the scanner:
This bloody thing is knackered. Right. I'm doing you for breach of the peace as described under The Lord Protector's public nuisance act. This offence carries a 60NY on-the-spot fine and will appear on your SiN as a police caution for affray. You may appeal the order in a court of law within 60days. Failure to accept this order will result in your arrest. Do you understand the terms of your offence as described here today?
The other policeman stifled a smile as the terms were read out to you.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-16-13/1159:00>
Mantis has a mental sigh of relief as he accepts the fine. Yes sir I will accept the fine. I am sorry I will try and get over the fear of riding my bike with out racing armor. Sorry that I caused you any trouble. With that said Mantis starts to think about what could have happened. I'm glad plan C cut and run didn't come up. I was going to have my Mr Slicer hack the cops system to erase the last 3 SIN checks, run around a corner turn invisible, summon a spirit to influnce the coppers to go a different way, then put a physical mask spell on myself so I could still make the meeting. Last I would of summoned used that spirit to erase my magics aura sig. Dam that could have gone wrong on too may places.

 Mantis head is pounding even worst now the bad a$$ spirit plus a quick spell can really come back on you with force. Mantis waits until the officers let he go then he heads for his meeting. Now I wonder what the lead I got has lead me into with this Run.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-16-13/1258:29>
The two policemen smirk at one another and the drone's arm re-folds back into it's chassis.
<<please deduct 60NY from your total cash>>
You get the idea that that wasn't exactly a one-off for them.
They walk off down the street towards the carpark, leaving you to your own devices. Your AR feed directs you further down the street to Pave. A well dressed doorman stares at you as you approach, clearly unimpressed by your fashion sense.
You can make out some of the clientelle through the window, beautiful girls sat at window tables drinking cocktails. You can make out jazz music leaking through the window and open doorway.
The whole place reeked of class and money, their dresses alone would be more than your average wageslave's monthly earnings.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-16-13/1328:50>
Mantis looks inside then decides he best change what he has on the best fastest way is to cast a spell but he is already sporting a major headache. Ok this should work I hope. With a bit of a risk to giving him an even worse throbbing head he decides his best bet it to summon a spirit until sun up. See how 6 hours of his drug was used up on a useless Greg he still can feel it's effect so best not waste his 1700 nuyen. Mantis puts out a mental call to the spirit world and stretches his will out with his words in order to get a Man Spirit to show up.



 
(Wudu'aku lasts 8 hours via page one thining 2 hours have not passed since he left his pad to get to the pub, If I'm wrong drop the last 2 dice as normal.)
Force 3 Spirit of Man w/ Physical Mask
Summoning (man) 3 (5) + Magic 3 + Wudu'aku +2 - 1 for stun (4) = 9
http://invisiblecastle.com/roller/view/4133005/ (http://invisiblecastle.com/roller/view/4133005/) 2hits
VS
Spirit of Man Force 3
http://invisiblecastle.com/roller/view/4133006/ (http://invisiblecastle.com/roller/view/4133006/) 2 hits

Drain 2x hits = 4
Will 5 + logic 7 + daredrenalin 1 = 13
http://invisiblecastle.com/roller/view/4133008/ (http://invisiblecastle.com/roller/view/4133008/) 3 hits 1 stun  = 5 stun


When Mantis feels the pull of a spirit he can't seem to grab the spirit into the physical world and he gets he psyche pulled into the spirit realm going the pain in his head.

Drake on a stick first the Greg gives me a royal kick in the head then the law no doubt on some mission from the Queen to kick a Scot when he is down, and now the spirit realm is giving me troubles. Mantis takes a sigh to try and deal with his growing anger. One last move to make the Johnson happy if this fails I'm walking in with the armor on or I'll put it in a coat check room. Mantis decides to do the spell himself he did want a spirit to have to concentrate to keep the thing going but nothing and I mean nothing is working right for Mantis today .... Well ok plan B worked at least I didn't have to use up too may letters in the alphabet.

Mantis first makes sure the coppers can't see him he then grabs a SMALL chunk of mana from his surroundings and casts a TINY physical mask spell on himself of a Ork in a designer suit.


Force 3 Physical Mask

Spellcasting 5 + magic 3 - stun (5) 1 = 7
http://invisiblecastle.com/roller/view/4133021/ (http://invisiblecastle.com/roller/view/4133021/) 3hits

Drain f/2 +1 = 2
Will 5 + logic 7 + daredrenalin 1 = 13
http://invisiblecastle.com/roller/view/4133029/ (http://invisiblecastle.com/roller/view/4133029/) 5 hits


Mantis was able to gather the mana and cloak himself in a physical mask spell making him self blend in better with the up scale crowd. Now if he had done this a few minute earlier he could have saved himself a 600 Y fine. Oh well live and learn.

Mantis then tells the door man about his meeting.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-16-13/1401:56>
Certainly sir, your two other colleagues are waiting for you in the bar area. We'll have your table prepped shortly. Feel free to charge a drink to the Smith tab and I'll take you to the table shortly.

I'll give it an hour or so for you guys to RP your first contact if you want, no pressure if you don't.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-16-13/1804:16>
Mantis walks over to the group gives them a small bow but all he can really think about is the splitting headache he has. Bikes hate me, Spirits hate me, Spells hate me, I know the Queen hates me I'm a Scot after all. Oh Well lets see what kind of cash this job is throwing my way. I burnt my self over 5 grand on that Spirit that hates me, hey it's me Mantis Love me. Mantis doesn't really say much he just grabs a seat looks around at the group and starts rubbing his head. I need troll sized pain killers..... I do have stims but that is only if the Drake hits the fan big time. Mantis waits to see if anyone wants to chit chat, if not he just keeps to himself and doesn't order anything he just doesn't think it will mix well with his mana back lash he is spotting.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-16-13/1815:34>
Hax just sips his water while checking  the news on the latest vr games coming out through his comm.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-16-13/1904:22>
After a short while the well dressed doorman returns to you, calling you by name and taking you down the long corridor and up the stairs to the VIP area with two other men, looking similarly out of place and as befuddled as yourself..
The VIP area was decorated in a rich modern style, low lighting and clean lines the order of the day. You just knew that every fitting cost a fortune, yet it was entirely empty aside from one table.
An expensively attired gentleman sat at the head of the table, puffing on a large cigar, watching each of you intently as you maneuvered into your seat as guided by the doorman-cum-waiter.
He re-adjusted his suit jacket, delving into an inside pocket to retrieve his cigar case, offering each of you a cigar before opening his mouth to speak.

Gentlemen, good evening.
First of all, let me thank you for your attendance here tonight. I know you must be wondering what this is all about, and
I'd just like to put your minds at rest first of all by saying this is an offer of employment, based on your recent successes against a mutual foe.
Mr Jeeves here will be our waiter tonight and is a trusted friend. Anything we discuss at this table tonight will go no further than this room. On this, you have my word.
Whilst I do not represent any of the main "employers" in the city, I represent a group of powerful individuals who have a stake in how this City functions.
Collectively, you represent our best option to infiltrate a new entrant into our market, one who's disruptive practices and cloaked objectives has caused great worry to the established players in this City's great history.
Please order a drink, take time to study the menu. Mr Jeeves will take an order when you are ready. My clients will pick up the bill, please treat yourselves. 

The doorman (Jeeves) hands out a menu to each of you in turn, laying a napkin across each of your laps in turn, arranging cutlery on the table ahead of you in an arcane fashion. You never knew that you needed so many knives and forks for one meal.
As each of you looked around the table at the equally dumbfounded guests, Jeeves pipes up:
What can I get you gentlemen to drink this evening? The house special is a 2042 reserve Chablis, and comes highly recommended by our chef. It would complement our sirloin perfectly.
He looks at each one of you in turn expectantly, taking your answers and leaving the table.

The food menu was baffling. You'd never even heard of a Thermidor lobster, let alone seen one. Still, at these prices, you knew this was going to be the real thing. Not that soy shit with flavourings you'd grown up on.
Might as well play along and get a good feed....

Oh I am sorry, where are my manners? please introduce yourselves to one another as if we all agree on terms, after tonight you will be working as a team.
Once we have ordered, and met one another properly, we'll get down to the nitty gritty of our deal.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-16-13/1933:17>
Looking over the menu Hax recognizes some of the meals, others, He doesn't have a clue, he gets decent replicas off some of the cheaper stuff at home every now and then, still been years since he was able to actually go out and eat food like this.. *man, this brings back memories, I spent most of my spare cash on trying to get this type of life back but.. still got a bit to go. Hax Orders one of his old time favorites with a water, *Don't feel like having even a slightly fuzzy mind, specially at this type of thing,  my mind is my weapon after all, can't have it lagging.*
He introduces himself. "Well guess I will start, The names Hax, just Hax. I'm friendly enough if you don't give me a reason not to be. Here's hopes to a long and prosperous relationship for all of us.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-16-13/2005:42>
Mantis takes one of the cigars when they are offered. The cops didn't let me smoke my snuff maybe this will do the trick.  Mantis bows Thanks I think this is going to hit the spot. Not really feeling like getting plastered at this moment all though it is tempting he decides not this night. I'll get a coffee black, and a steak well done burn it if you want. Mantis hopes some caffeine along with some nicotine might calm him his head for a bit.

Mantis looks over at the group, and gives Hex a bow when he introduces himself. Then he pipes up.The name is Mantis and since we will be working together I have a bit of mystical abilities, if we work together long enouph you will learn what I can do. Mantis puffs on the cigar as he hopes the smoke will snuff out his pain. I just hope the magic doesn't always bit back like it has been.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-16-13/2013:24>
Upon entering the room Knives' eyes go immediately to the fat cigar and the beautiful bellows of smoke rolling out of the gent's mouth.  *Oh please let a cigar be on the menu.*  When the offer for such a cigar was mentioned his eyes light up and he eagerly accepts.  "Much obliged mate, they smell divine."  He takes a long whiff along the length of the cigar then lights it up, letting the first mouthful of smoke billow out with a relaxed sigh.

He sits and addresses Jeeves first.  "I'll 'ave that sirloin you mentioned, medium if you please, and..."  he looks through the drink menu for the most expensive drink with the word scotch in it then points.  "this here."  He scans the table to determine the exact number of sharp knives (none of that butter knife bullshit) within arms reach...just in case...

Knives takes a long drag off the cigar and exhales before addressing the two he walked in with, "Evenin' gents, you can call me Knives."  ,glances to the Johnson, "As long as the terms are reasonable," he turns back to the other two, "looks like I could be your muscle from the duration of our encounter."  Taking another puff off the cigar he turns back to Mr. Smith, "Looks like everyone has ordered... shall we then?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/0519:12>
And I'll have my usual please Jeeves.
Jeeves takes each of your orders but looks aghast at the request for the well-done steak. He tuts audibly in derision at your choice and disappears towards the stairs, shortly returning with everyones drink orders.
Smith looks at each one of you in turn
Each of you has had contact with a new and shadowy group to some degree. Certain folk within the City have noticed the arrival of these 'outsiders' over the past year, remaining at arms length but sinking their tendrils into all facets of the political and economic system here, by using intermediaries such as the old firms {looks at Knives}, disrupting supply chains {looks at Hax} and stealing items of a magical nature {looks at Mantis}
Your food arrives, it's smell is just unreal and it tastes just as good as it looks.
A huge seafood platter is brought out for Smith, with some expensive looking wine to match.
As you tuck in, He continues:
Despite our best efforts, we've not been able to infiltrate this group. We've not had so much as their organisation's name to work with. Every politician, copper or banker they've bought has either been dead or too shit scared to talk by the time we've gotten to them. These boys are good, they are powerful and we don't know what it is they are trying to achieve.
{he looks at Mantis}One of you here has created the best lead we've had on them since their arrival, a direct chase with one of their agents. We were able to ascertain that this particular agent is a powerful mage, capable of manipulating light and sound effortlessly but Mantis here got him rattled, made him make a mistake.{Smith is clearly pleased with this turn of events by his beaming smile}
Gentlemen, enjoy your meals, we'll discuss the order of business when we've finished.

Smith claps twice, and the far end of the VIP room is filled with the holo-projection of the band downstairs, the soft jazz playing through roof mounted speakers.
Smith begins to tuck into his Oysters, slurping them down noisily before cracking into a myriad selection of shellfish.
The food is easily the best you've eaten in years, and each of your plates is completely clean by the time Jeeves returns.
Smith thanks Jeeves for yet another outstanding meal, acknowledged with a polite nod and half-bow by Jeeves.
Can I get you any more drinks or digestifs? Jeeves asks.

Smith orders a glass of dessert wine, sipping from it as he makes his proposal.
I want to hire you three as a team, you've all shown great talent and courage recently. We have reason to believe that the agent Mantis encountered left a datatrail within the gridguide system.
We need that data. Your role is to get into the Gridguide building in central London and retrieve that data for me. We need to move quickly on this before the datatrail gets wiped into the secure backup servers at the end of the month. This gives you three days at most to plan and execute your infiltration.
The Gridguide building is known to be a high-security facility, but I believe you have the skills to pull this job off.
I have an old informant, an ex-policeman who'll be able to give you a rough description of the site, but unfortunately, he believes he has worked off his debt to me already. You may have to "squeeze" some co-operation out of him first {looks at knives}
Smith pushes over a Manila envelope into the centre of the table as Jeeves clears your plates and brings your drinks order.
His name is Liu Xeng, a londoner born and bred, but as slippery as a Thames Eel and as bent a-copper as you'll ever meet. He briefly worked traffic enforcement before he was "retired" on corruption charges {Smith smiles to himself}. He now lives and works as a fixer in Soho. Has ties to the Yakuza outpost here. Watch yourself there, they'll know you mean trouble.
Your re-imbursement will be 10,000NY per head. it will be split 20/80 on agreement to the job, giving you a 2000NY advance to procure any equipment you may need.
I request the data in triplicate on datachips, to be supplied at a dead drop at a location to be disclosed upon completion of the task.

Any questions?


Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/0718:34>
When his drink arrives Knives swirls the glass around and smells it taking a small sip. *I'm already liking this job.  This beats the hell out that synthahol drek.*  He listens intently to Mr. Smith until the food arrives then takes a quick second to examine the condition of his steak knife.  Knives waits patiently until the Johnson gives the que to dig in then he deftly slices up the juicy steak.  Putting the first bite in his mouth he lets out an "mmmm" then addresses Jeeves.  "That sir is a damn fine steak.  My compliments to the chef."

After stuffing his gut with the fine piece of meat Knives sits back, quite satisfied.   He smiles when the squeezing is mentioned and reaches for the envelope once it comes to a stop on the table.  He speaks up as he looks through the contents,  "Well Mr. Smith I must say I like your style.  I'm sure I can coax some information from your former associate.  If you're right and this organization is behind loads of trouble for my family I'm in.  Breaking into GridGuide sounds like quite a task though. "

He passes on the envelope looking to one of the other men to pick up on his que.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/0923:43>
Inside the envelope is a picture of a middle aged, chinese looking man. There is also the name of a restaurant in Soho (Chinatown) underlined.
"Yes, it will be quite a task. I'm sure the three of you are inventive enough to manage the task at hand though. Remember, you have upto three days. Proper planning prevents poor performance as my mother used to say"
He lifts a glass in your direction as he speaks to emphasise his point.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/0933:35>
Knives raises his glass in response, "Heh fancy that my dad used to say the same thing... had another P in it though.", then takes a sip of the fine scotch.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1128:48>
Hax perks up at the mission. Then even more at the reward.*fun, challenging, and pays well all in one? This just keeps getting better. * "just what kind of matrix security we talking? Do we know? Or is that something this crook of a cop will tell us?" he asks after finishing off his lobster.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1131:33>
"The technical aspect is outside of my speciality I'm afraid. I would expect it to be very well defended given that it runs the entirety of the capital's traffic though, wouldn't you agree? Liu may well be able to answer some of those questions, though I believe he was more involved in on-site security
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1141:12>
"figured it would be well defended. But knowing that its defended and what it is defending it can make a great deal of difference. No offense.  *this guy doesn't do much trix stuff....* hax thinks to himself.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1148:57>
Mr Smith's tone change slightly, becoming more formal and more defensive.
The pay for the job reflects the risk. From what I hear you are a capable hacker. I assume you will take the necessary precautions to allow you to succeed in your role..
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1200:42>
"of course. I just try to get every advantage I can my friend. Knowledge is power, after all."
 the change in tone goes unnoticed for the most part by hax. He leans back, seemingly done with questions.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1304:02>
Well if we are all agreed, it is a deal. I look forward to working with you gentlemen
Smith raises his glass in a toast
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-17-13/1412:43>
Mantis was very pleased with his stake growing up on the out skirts of Edinburgh when ever he ate meat his mother would always burn it to make sure that anything dangerous was dead. Mantis keep quit through the dinner and the conversation about the run, he was sporting a troll construction company inside his head and didn't want to get them jack-hammering again.

Once Smith raised his glass Mantis up lifted his black coffee mug too. I'm in. Mantis said as he starts running ideas on how to get into the building.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/1421:19>
Knives raises his glass as well, "Sounds good to me mates.  Here's to good clean fun."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1505:46>
Hax raises his water glass up, "cheers"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1516:28>
The toast signaled the end of the meet, your discussions were complete and 3 credsticks were pushed across the table, each loaded with your 2000NY advance.
Smith also pushed a disposable commlink across the table;
Contact me on this when the job is done. It will call an anonymous 'Trid service and will only work once. I'll give you the co-ordinates for the dead drop and you will receive the rest of your payment.
Please do not even consider taking this advance and running. Needless to say we have taken precautions, should you decide not to honor your part of our gentleman's agreement. It should also go without saying that if you are caught, we will deny everything.
Good luck gentlemen, I hope to hear from you by Friday.

Jeeves returns with your jackets and bids you farewell.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/1534:26>
Knives downs the rest of his expensive beverage then takes one of the credsticks.  Once they all get back outside he puts his Greatcoat back on, lights up a cigarette, and addresses his new teammates, "Oi fellas before I forget here's a number you can reach me at.  I've got to pop back home real quick, check on me boys, then what do ya say to meeting somewhere we can hash out a plan?"

*I sure hope they talk more during the planning than they did during the meet.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-17-13/1549:02>
Mantis finish off his coffee grabs the credstick then fallows the rest of the group outside. That cigar was good I wish I had the coin for that kind of luxury. Not something to happen anytime soon.  When out side he takes Knives comm number then hands his to the team. Here is my digits I'll head back home to then call me with where you guys want to meet I suggest some where less fancy. With that Mantis makes his way back to his bike keeping his eyes open for the law and if he sees them he will take the long way to his bike.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1621:51>
Friendly GM note, it's now 11.30pm on a tuesday night. most normal pubs will be shutting, those with late licenses and nightclubs will be open later
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1644:38>
Hax leaves the place soberly. After receiving the numbers to the two other guys comms Hax sends them both a message to give them his number."We have three days to get this done, I suggest we head back to our crash pads grab what we need and meet up later tonight. anyone thinks of a good spot let me know." Hax jogs back to his bike and heads back to his place.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/1647:17>
"You lads familiar with The Admiral over in Fulham?  Should work alright long as they don't have some bellend working the door."

He nods at Hax, "Yea I'd like to at least have a plan before we call it a night."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-17-13/1700:33>
Mantis not really familiar with all the night life spots, voices up. I don't know the place but if you send me the address and a time I will meet you guys there. Even with his head being attacked my trolls with pick axes he knows it is best that the team get some ideas about what course of action to start taking. I'm just glade Smith didn't tell us we had to make the break in tonight I need some sleep to kill this Troll brain bashers.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-17-13/1708:45>
"same, send me the address and lets meet there in an hour or so?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-17-13/1711:50>
fulham is about 20 minutes drive from central london, or 10 minutes on the tube (finishes at midnight. Night buses run every 30 minutes and run till 4am. Its only 10 minutes drive from your home area in the east end
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/1721:21>
Knives has his agent look up the address and forward it to the others. "I think an hour sounds perfect.   I'll see ya there mates."

With that Knives heads back to the tube *I hope that hoodie twat has moved on.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-17-13/1810:18>
Mantis makes his way back to his bike then rides home. Once at home he decides that he doesn't need all his gear, his thought where at rare moments a Johnson has asked that you go from a meeting right to the job so he took with him all the gear he thought he would need that went to hell wen the cops picked on hims. I could med kit my self but that was the plan if I had to move to the run right after the meeting best that I save the kits supplies until I really need them, but I'm SO going to sleep in tonight. Mantis ditches most of his gear and ops for a less profile out fit. With everything set sits in his one chair in the appartment then lights up his snuff cig. Dam I needed this.  When the time comes he heads out to the meeting.


Gear List (Makes it easier to write it in a Spoiler and it doesn't take away from the post then)
Armor (FF1/2 Body Suit & Lined Coat)
PocketMage Library
20 Snuff
3 Stim Patches
Med Kit, survival kit
Goggles, Earbuds, AR Gloves, Trodes & Comm Link "Butler 2.0"
1 MCT Fly Spy

OK I still like having options.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-17-13/2257:23>
Once Knives makes it back to his flat he throws the locks and tosses his coat on the sofa.  Heading back into his room he suits up to his normal load, double checking every clip.  Since he's so close he takes the time to sit down and sharpen his two fineblades and the two ceramics he had earlier.  Knives makes sure to do one final check before heading out the door leaves in plenty of time to make The Admiral on the bike.


Knives' Equipment:
Form-Fitting Full-Body Suite
   +Biomonitor
   +Fire Resistance 2
   +Nonconductivity 4
Mortimer of London: Greatcoat Line
   +Chemical Protection 2
   +Color Changing (Currently a dark khaki)
   +Insulation 2
   +Concealable Holster (Mickey's cz/120)
SecureTech Forearm Guards
SecureTech Shin Guards   
SecureTech Vitals Protector

His two best mates (the two Cougar fineblades)
2 Ceramic Knives

Keycard Copier Rating 5
Maglock Passkey Rating 3
Maglock Sequencer Rating 4
Medkit Rating 6
Medkit Supplies x 2
Plastic Restraints x5
Scent-masking Cigarette x4
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ammunition Pouch
   +Smart Pouch System, Smart Canteen
Stealth Tags x5
Stimulant Patch Rating 5 x2
Trauma Patch x2
Autopicker Rating 5
Pack o Smokes x2
Hidden arm slide (Taser)
Com, contacts, glasses, earbuds
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-18-13/1116:21>
You all arrive at the Admiral within a couple of minutes of one another.
The pub is a bit ropey looking, it could definitely do with a lick of paint, An ancient rusted camera covered the main door but it didnt look like it had worked in years. Your bigger concern was the humongous troll bouncer on the door.
Its ten quid door charge tonight lads. He look bored and uninterested as you approached him, his huge muscular frame several times larger than the door he was guarding.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-18-13/1132:36>
Hax hurries home to grab a few things. Before leaving he makes sure has everything. He grabs his taser and slids it in his hidden holster.

Hax has his yamaha Pulsar taser, his glasses, contacts, and headphones. both comms, a respirator
glasses - imageling lowlight, smartlink, vision enhancement R3, contacts-vision magnification and flare compensation
armor - Form-Fitting Half-Body Suit4/1
   +Nonconductivity 5
   +YNT SoftWeave
Mortimer of London: Greatcoat Line7/7
   +Carbon-Boron
   +Chemical Protection 2
   +Fire Resistance 4
   +Insulation 2
   +YNT SoftWeave
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Yamaha Pulsar
   +Concealable Holster
   +Laser Sight
White noise generator R6
 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-18-13/1213:04>
Mantis grawls as the Troll ask for the 10 quid. I'd pay it if you would tell your other bouncer friends in my head to stop wrecking the brain bar. Oh well. Mantis sends him a digital signal with 10 quid. There you go bud. Then makes his way inside.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-18-13/1303:31>
The whine of his Mirage is heard moments before Knives whips into the parking lot.  He hops off the bike and heads through the door, electronically sending the 10 quid to the bouncer.  Once inside Knives walks right up to the bar and flags down the bartender.

"Excuse me mate, have you got any private room available?  Shouldn't need it longer than an hour or two."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-18-13/1542:34>
'Pends what you wann it for mate. The large ork eyes you suspiciously....
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-18-13/1600:24>
A look of disgust flashes across Knives' face before he shakes his head and answers,  "Nothing like that! My mates and I just want somewhere private to chat.  This is the first time we've seen each other in a year.  Oh yea did I mention we're good tippers?" 

Knives slyly flashes a credstick before sliding across to the ork.


I'm trying to do it so no other patrons notice but the bartender is aware.  Let me know if I need to roll anything.   The credstick is loaded with 100 ¥.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-19-13/0529:27>
The large ork glances at you, glances at the credstick, looks back you and nods.
He leans in close; Alright, you can use the office. Anything goes missing an i'll kick your teeth in, got it?
Head round the side, keylock code is 0203

Grabbing your beers, you head around to the side of the pub, punch the code in and head upstairs to the dingily lit office.
 The stink of sweaty Ork pervaded the room and cloyed in your throat. The place was a shit tip, but at least you werent going to be overheard.
By shifting a stack of empty pizza boxes you free up another chair and manage to crowd all three of you around the cluttered desk.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-19-13/0634:07>

Since CS stated we all get there within a few minutes I'll assume Hax is present now.


Knives lifts the provided beer, "Much obliged mate."

As the three men head around the side to the office he addresses Hax, "You're the matrix support right?  When we get up to the office would you mind scanning to make sure that bartender isn't just nicking my quid and dropping eaves.  Then we can get down to business."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-19-13/0919:08>
hax arrives at the club. Place seemed fun enough. Still preferred matrix clubs though.no problemo. I got a feeling I will be up for a while as well. I have a device that will help keep our conversation more private.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-19-13/1248:41>
Mantis fallows the two other runners up to the office, he waits quietly as the team secures the room for their planing. I need some rest but at least I got a few idea that can be used for the infiltration.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-20-13/1436:11>
After they make it to the room Hax activates his white noise generator to make so there are no prying ears around. "Ok gentlemen, the room should be safe to speak in. we have 3 days to grab this data, and drop it at the spot. Any thoughts? I will see what my agent can bring up on the place, security, trix stuff, location, maps and layouts of the surrounding area, the works. Anyone have an idea on how to go about the actual break in at the moment?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-20-13/1451:54>
He gives Hax a nod of approval as he activates the device and gets down to business, "Well mates I think the first thing we need to do is look into this Xeng fellow.  If he's got more info on the site we need to lean on 'im till he squeals.  What we don't want to do is drag the Yaks into this.  We need to find this bloke, get to him quick and quiet, and give me some time with him."

Knives looks to Mantis, "Well mate it's pretty obvious what Hax here does.  What's your area of expertise?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-21-13/1439:24>
Mantis still wishing he was home in bed had a small idea on some invasion methods. "Well I'm a Mystic Adept with a few spells I also can most of the time summon spirits. I think we should first grab as much intel the matrix can provide then work our way inside the building. Since I can summon spirits I could get a spirit to conceal us with some of their powers. I as have a spell for invisibility thing is a spirit and a spell are fine but it would be better if you guys also have stealth suit I have one my self that I would use don't know if your guys have access to one, if not our main cover will be a spirits concealment and my spell. " Mantis grabs one of his snuff filled smokes and lights it up. One of the first things will need is matrix intel on the builds layout and security then we can start find out ways around their security. Once we know what security they have we will be able to grow our plan of attack a bit more  With that said Mantis leans on a wall hoping not to knock any of it's wall hangings off as he takes a drag of his snuff.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-21-13/1500:57>
Knives bobs his head listening to Mantis, "Ats brilliant.   I'm quite the sneaker but I haven't got no stealth suit.  I got a mate I can ring though might be able to help with that.  I heard of blokes with them sneak spells, sounds great to have around.   I'm all for having Hax do his thing but if we can get this excopper to spill his guts could be a good paydata.  I know the part town, great place to party and not so many fancy rich wankers about.  Yaks really shouldn't be too much trouble long as we don't make a scene."

Knives pulls out his com and fires of a text to Freddie.  <Oi mate!  How's things?  Might need a suit for a job, you know one of them really inconspicuous getups.  Any idea what what them might run a mate?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-21-13/1542:06>
Hax sends his agent out to gather as much data on the layout, schematics and security that it can on the grid place."My agent is digging as we speak. As for me hitting it, I would like to see if I can get some info on just what kind of matrix sec. this place would have. anyone up for a late night visit to our friend here?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-21-13/1548:52>
"I'm in mate.  I could use the excercise after that bloody great steak."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-22-13/0438:16>
______Lumen________
//User is offline: Message stored for delivery//

______Raiden_______
Data search test for your ninja agent please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-22-13/1157:30>
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4142569/) once again. the agent does not disappoint on the rolls. lol
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-22-13/1213:33>
//Search results://
-A warm welcoming family run restaurant in the lively SoHo district of london; Opening hours 11.30-23:00 Mon-Sun
-Average reviewer score= 2/5 stars (most reviews praise the price but not the quality)
-<<mapsoft co-ordinates added to Navigation app>>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-22-13/1234:12>
Mantis's mind starts to picture his nice bed wishing he was able to curl up in it for a few hours, then he starts to get craving some magic media. I guess If I have to go for along night I best check out if there are any new magic related news in the world never know I might even find something to keep my mind off the troll dance in my head. After Mantis gets the picture of his bed out of his head he agrees with the others. I'm fine if we go check this guy out, one thing I should let you know I've eaten a lot of mana backlash so I'm not at the top of my game right now. I thought I should let you guys know before we go some where I might have to geek someone with a spell With the plan starting to lead the team down a hopefully prosperous road Mantis drags some more snuff into his lungs as he hopes the globle new will give him some new magical info to run around in his brain. With that he turns on his AR and looks up data havens for magical rumors.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-22-13/1300:10>
____Scawire____
data search test please (don't forget your many many wound modifiers!!)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-22-13/1344:38>
"No worries mate.  The only spell you might have to sling is that invisibility you were talkin about.  Long as everything stays nice and quite you can leave the geeking to me.  I don't suppose one of you lads has a car or lorry. Three bikes screaming about isn't the best way to have a quiet entrance. "
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-22-13/2206:22>
Mantis takes a long drag on his Snuff hoping the damage numbing effect would work better but no such luck it seem. I only have my bike to ride sorry about that one, if it is a big problem we could spend a bit of nuyen on a rental but we might want that coin for other things, also if you guys find out you don't want to shell out the coin for stealth suit see if you can rent one for a day or two. After Mantis does a quick search for magic related rumors in the world at large he decides to send "Slicer MD" to find out if he can get some better info. My head is killing me best to have a program search for me.


First his own search
Data Search 1 + browse 6 - Stun (5 - 1 for snuff) -2 = 5
http://invisiblecastle.com/roller/view/4143170/ (http://invisiblecastle.com/roller/view/4143170/) 2 hits

Slicer MD
Agent 3 + Browse 6 = 9
http://invisiblecastle.com/roller/view/4143173/ (http://invisiblecastle.com/roller/view/4143173/) 4 hits
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-22-13/2332:36>
"I have a bike, thats it though. sorry on that"  Hax leans back. "but In my opinion we need to find this guy before we discuss any further on how to get into this place. I have a location, what say we make a visit? worst case scenario we may have to walk a small ways."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-23-13/0441:19>
"Salright lads. If the bikes are what we got it's what we got.  We ready to roll out then and meet our new friend? "
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-23-13/1437:28>
Sure I'm ready to go. Mantis is hoping the he doesn't have to throw any more mana around until he has a good sleep. Well he did get his name from learning Mantis Style martial arts unless there is a dire need for mana manipulation he feels he will stick with the lessons learned at a young age.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-23-13/1753:36>
________Scawire_________
//search results: Popular results for "magical rumours":
-Disturbances in toxic zone attributed to leylines; a look into the rumours (article) 3 days old.
-Magical foci and items going missing in large numbers; An insurance black hole or something sinister? (article) 7 days old.
Ryu::
-Cost of bonding materials to rise? A market analysis editorial; "The weekly mage"
-Manipulation focused spell schools and instructors to be shutdown? Government cites numerous cases of manipulation in corporate and governmental sectors-Times Editorial//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-23-13/1917:23>
"Well lads we're burnin moonlight. Let's run."

With that Knives gets up and heads to his bike, motioning the others to follow, "If you don't know the way you can follow me."  He mounts up and sends the address to his agent.  He waits for the others to follow suit then heads off towards SoHo.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-23-13/1920:05>
Right behind you, Hax hops on his Suzuki and burns rubber right on the other guys tails.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-24-13/0615:08>
By the time you've finished your beers, packed down your equipment and mounted up, it's gone midnight. The roads are quiet and the drizzle has strengthened into proper rain.
Its a thoroughly miserable night to be riding a motorbike and the stink of the acid rain reacting with your surroundings leaves a nasty tang in the air.
Soho is pretty quiet when you arrive, most of the bars and restaraunts are closed, but a few of the parlours are open, gorgeous thai birds hawking their scantily clad bodies next to monstrous looking Trolls.
The weird world of Soho never failed to amuse you, even on a shitty tuesday october night, the stag parties and loners were still out for a drink and a shag with anything they could get.
You park up pretty much in formation in a row of on-street parking outside Xeng's restaraunt.
The place had clearly seen better days, its signage rusting and broken, missing letters here and there.
An old skool sign told you it was closed, but the shutters over the windows and chairs on tables told you that the sign was more than a little redundant in this case.
To the right of the bar is a small service area for refuse and deliveries. to the left is a vacant retail unit, graffiti covering its glass panelling.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-24-13/0649:36>
Knives can't help but smirk at the poor blokes wandering about.  *Those birds are right fit but who knows where they've been.*  He searches about the old run down restaurant looking for cameras. 


Perception 4 + Intuition 3 + Enhancements 3 + Actively look/listening 3 = 13d6
13d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4144960/)


After checking for cameras, Knives thumbs out a message to the group.  <Either of you lads got any tricks to tell if our friend is inside?  If not I can always find out the old fashion way but he may be sleeping elsewhere. >
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-24-13/1315:27>
Through the half-light of the street lamps you can just about make out an internal camera fixed to the far wall, its pulsing red light indicating it has power.
A similar camera covers the rear delivery bay, though it stinks so badly of rotten food down the alley it makes you gip and bork.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-24-13/1648:59>
Mantis subvocals back to Knifes "I don't have the any ability on the astral but I do have a small drone that could take a closer look if you don't want to walk up just yet." Mantis starts digging in his bag to get out his done he brought with him. Out comes one MCT - Fly Spy. Mantis starts to get the drone ready to go on command.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-24-13/1721:54>
Knives responds as Mantis pulls out the drone, <I got no problems going in all by me lonesome.   It would make it a lot easier though if I don't have to dodge the cameras.   Though now that you mention it, that little drone could be saving me the trouble if our friend isn't home.  Go ahead and send him in.  Hax can you take care of those cameras mate?>

He keeps a lookout to see if they're drawing any attention but expects most of the blokes around to keep their eyes on the birds.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-24-13/1815:40>
"sure thing, just give me a few seconds."
ok, assuming they are not hidden, if so I'll get the test in.
Hacking on the fly, looking for admin. has to anaylze + firewall has to beat Rating 6, stealth, exploit has mute so I get one more combat turn before the alarm sounds after I am spotted. hacking 6, exploit 6, specialization +2 improved ability +3 =17
 17d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4145708/)
 17d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4145710/) just in case this is not enough I'll role again but, god I hope not haha for a total of 3 rolls to detect me if needed.
 17d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4145711/)
once in the first thing he does is shut off any alarms or soon to be alarms then feed the video they are recording to his PAN.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-25-13/0506:27>
8d6.hits(5)=3, 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4146254/)
You punch through the cheap store-bought camera's defences without breaking a sweat, looging in as an admin.
There are 3 camera feeds, 2 are dark internal shots; you can just about make out chairs + tables on one feed. The other is a low-light feed covering the delivery area.
It's difficult to make out any details from the dark camera feeds, but it looks deserted.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-25-13/1123:13>
"OK, the cams are mine, the place looks empty but if he isn't here I may be able to find out where more if they have data in there. Lets see what you two can do" Hax seems pleased with himself.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-25-13/1215:27>
"You got it mate, I'm on it."  Knives nonchalantly approaches the building while activating the low light enhancement in his contacts.  Sticking to the shadows and dark corners he makes a lap around the building looking for the easiest and most discrete way to enter.


Infiltration 3 + Agility 6 = 8d6.
8d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4146526/) All successes were 6's!  Crit success.  :D

Perception 4 + Intuition 3 + Visual Enhancement 3 = 10d6.  And as I said low light vision is active
10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4146531/)


Once he locates it he'll send a quick heads up message to the team, <Going in.>, before attempting to enter.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-25-13/1241:05>
As Mantis was about to let the little spy drone go he hears that the cameras have been hacked. Finding away inside for the drone might be hard I'll have him tail Knifes then get him to scout ahead. After Mantis tells the group he lets the little guy fallow Knifes but once the door is opened it has it's commands to search the area for the target.


Not a great rigger as you saw with my last chapter but I would appreciate if you let me know if any rolls are needed Thanks
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-25-13/1251:46>
____Lumen_____
You slip down the alley again, past the rotting rancid bins overflowing with all sorts of shit. the smell nearly makes you heave as you pass them, your back now to the alleyway focusing on the metal shutter door ahead of you.
A Keypad maglock is located just to the left of the door, its subtle, but a couple of the keys seem shinier than the others.
Though its of no concern at the moment, you realise you're stood right in full view of the camera.

____Scawire____
Decide how you are controlling the drone first, if you are piloting it remotely i'll need command and pilot aircrat. if you are issuing commands, i'll need a specific command from you, followed by pilot + maneuver
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-25-13/1330:09>
Knives tries to keep his face away from the camera, mostly out of habit, and pulls his Maglock Sequencer to get to work opening the door.


I'm not sure how noticing the shiny keys will help but here's a few rolls for getting in.  Let me know if I need to modify.
First popping open the case: (This should be good lol.)
Logic 2 - Defaulting 1 = 1d6  (Maglock Rating x2, 1 Combat Turn)
1d6.hits(5)=0, 1d6.hits(5)=0, 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4146590/)
Technically the last two are crit glitches as they were both ones.

Hopefully no alarms sound and I can attempt to smash the case off instead.  (Treat as a Barrier equal to the Maglock's rating).  Using a ceramic knife to try and pop the case.
Knives 8 + Agility 6 + Personalized Grip 1 + Imp Ability 1 = 16d6
16d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4146609/)  That's pretty weak.  That would be 6P worth of damage.

One more try :)
16d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4146612/)  That's 8P, a bit more respectable.

Dunno if that gets me in yet or not but here's a roll for the sequencer.
Maglock Sequencer Rating 4 = 4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4146614/) 1 hit and a glitch.
Wow...this does not bode well...
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-25-13/1408:03>
the shinier keys would be the ones that had been pressed most often, the camera is pointing right at the keypad, you have a hacker controlling the cameras? jesus. you just can't get the players nowadays lol :-)
Your ham fisted attempts the remove the casing rip the rusted old panel from the wall with a burst of brick dust and dry mortar. The casing hits the ground with a resounding clang and breaks open, exposing its electronic guts to the world: a smattering of optical chips and broken keys lining the filthy delivery area floor.
No amount of ducktape was gonna patch that back together, and even if it could, these boys would know as soon the kitchen opens in the morning.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-25-13/1451:29>
*Well fuck me running...*

Knives sighs and sends out a text to the group.  <Hit a bit of a snag lads.  Seems this keypad wasn't quite as firmly affixed as I thought it would be.  Way I see it that leaves us two options.  If Hax could stuff this pile of drek back together that would be grand.  Otherwise we can roll with it and I can toss the place, make it look like a proper break in but we had best be damned sure my mug isn't all over their footage.  If the Yaks find evidence of me here it would bad mates... real bad.>

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-25-13/1559:08>
<I can give it a shot, not my specialty but I've built my own stuff. I just hope you didn't frag it up to bad. Also, no one should see anything or know it was you. well, I just hope you are wearing gloves mate.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-25-13/1752:13>
Mantis has no clue on how to pilot his little buddy so he has always had the plan to have the thing work for itself, that's the way things work in this world you have to do stuff for yourself. With that Mantis gives the little drone the command fallow Knifes until he is inside then search the building for anyone inside, if you find anyone let us know. With that the bot flies away at the same time Mantis links an AR view to the view of the drone.


Drone At Work Please smile for his cameras

Pilot 3 + Maneuvers 2 = 5
http://invisiblecastle.com/roller/view/4146949/ (http://invisiblecastle.com/roller/view/4146949/) 0 hits
If you want more rolls tell me or you can roll them your self, your call.
I think it speeds it up if you roll them.


NOTE he does have some autosoft for Chaser (used to shadow someone and Covert Opts used to help from being spotted by sensors. The drone is on Page 350 Main book and is the size of an insect and his autosoft is on page 114 UW, if you want to check out the little guy.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-25-13/1824:08>
The drone is confused by Knive's lack of progress, and begins to circle his position, looking for targets but finding nothing of interest.

Its only a pilot 3 drone, it doesnt have much of a brain so is easily confused. knives hasn't got in so it defaults to the later aspect of the command and is now looking for targets at knive's position
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-25-13/1831:18>
Hax makes sure all the cameras are on a recorded loop and walks down to knives position.  " hey old bloke, someone call a repairman?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-25-13/1838:17>
________Raiden__________
Hardware test at -2 for incorrect tools for repairs please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-25-13/1843:46>
K so logic 7 + hardware 4= 11 -2= 9, I don't think I have any other modifiers.
  9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4146981/) complete and utter fail. hm.. is this an extended test I think it would be but I'm not sure? haha. if not then nope, its broke good.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-26-13/0404:59>
Its a threshold 8, 10 minute extended test. you've burned 10 minutes on your first failed attempt (its now about 12.30am), if you wish to continue, scawire and lumen get to act and you'll have to stay here.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-26-13/0654:40>
Knives is clearly beginning to get frustrated,  first he proper fucked the maglock now it looks like it would take Hax an hour to cover it up.  "Fuck it lads, we'll just have to make it look like someone else hit the place.  Forget that pile of drek can you make it look like this bloke broke in here?"  He sends Hax a picture of a large ugly troll along the bottom it reads 'Mickey'.

He pulls the Ceska from his concealed holster and grabs it by the barrel.   Using the handle like a hammer Knives smashes in the nearest window and clears the frame of lose glass using the thick sleeve of his great coat.  He forces a cough as the glass shatters.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-26-13/1228:56>
"easily mate, old friend of yours I guess?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-26-13/1235:29>
Mantis is getting tired of watching his AR feed show his little drone flying around looking for Metahumans that are not there, so he sends it a new command. "Go inside the building through the broken window and start looking inside for metahumans." Mantis has fallowed the other two to the maglock door and is waiting to see what they want to do.


Drone Dog brain pilot
Pilot 3 Maneuver 2 = 5

http://invisiblecastle.com/roller/view/4148552/ (http://invisiblecastle.com/roller/view/4148552/) 1 hit
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-26-13/1259:53>
A mischievous grin grows across Knives faces as he responds to Hax, "Something like that.  Let's just say I owe him more than one."

With that he heads in through the broken window after the drone.  First things first he begins lurking around the back, looking for an office.


Keeping eyes peeled:
Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4148604/)

and keeping quiet...for now...
Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4148605/)
Very nice!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-27-13/1139:27>
____Lumen____
You enter the back door into a small holding area full of pallets of rice bags and other ingredients before passing into the main kitchen area.
It smelt weird and looked grimy, even in the half light spilling through the windows from the street.
There was nothing special about the kitchen area, just rows of steel preparation areas separated by hobs, cookers and sinks. Several large walk-in freezers and fridges ran along the back of the kitchen and contained nothing suspicious, just ingredients.
A small trid projector stood in one corner, currently powered off.
A large swing door separates the kitchen from the main restaurant area, from what you see by peeping through the window in the swing door, it is also deserted. the chairs are up on the tables and no-one is home.
One corner of the ceiling has a motion detector mounted on it, from this angle you can't make out the camera you saw from the inside. you assume it must be mounted above the doorway that you're peering through.

____Scawire____
Your drone scans the holding area and kitchen repeatedly, reporting no new contacts. Once it completes its command it returns to the centre of the kitchen and requests new orders.
in future, please can you run perception tests for it using pilot + clearsight
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-28-13/1906:58>
Knives takes a minute to type out a message to his companions to make sure things were going the way he thought they were. <Oi, Hax you've got this system on lock down yea?  There's a motion sensor on the far side of the dining area, I just wanted to make sure you don't let it see me till I want it to see me.  I haven't found any evidence of our target being here so far but if there's an office here it'll probably be on the other side.>

He waits for confirmation.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-29-13/1256:41>
< No worries, tell me when you want it to go off. I am gonna look through some of the business stuff to see if I spot anything tasty that could be used later be it this job or future ones.>

computer 4 + anaylize 6 + improved ability 1=11 dice. 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4152370/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-29-13/1313:41>
*Perfect.*  <Well I'd like to find whatever we can now before we work on selling the cover.  Besides I'll probably make a lot of noise and we'll have to jet soon afterwards.>

Knives moves on into the dining room, only giving it a quick glance before exploring the rest of the restaurant looking for any doorway which could be an office or employees only type room.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-31-13/1244:57>
______Lumen_________
The dining room is awash with a mottled yellow casting long shadows over the tables thanks to the streetlight shining in through the mucky windows.
All the chairs had been placed on the tables, presumably so someone could come and run a mop around the floor unhindered.
Hax must have done his job correctly as no audible alarms sound as you make your way past the motion detector, judging by its apparent age, it probably didnt work anyway.
At the far end of the dining room a small stairway led to the toilets. Aside from the main entrance, and the door to the kitchen, this was the only other place an office or private room could be.

____Hax____
You stand vigil over the security node, monitoring the camera feeds and motion detectors so as not to trip any alarms.
The "Business" node is a spartan affair, a simply rendered office room was the sole sculpt of the node, a padlocked filing cabinet to the right of the door you entered acting as file storage and a large desk in front of you served as the work area, several terminal sessions remained open at the desk, currently accessing spreadsheets of suppliers' costs, monthly takings and other trivial business affairs.
You pry your analyze tools into the nooks and crannies of the virtual office, revealing a well sculpted guard dog stationed at the far side of the desk and stood to attention.
Your analyze software pings back a response:
<<IC detected in node>>

___Scawire___
Your drone still hovered, having found no trace of metahumans in the area, its task complete.
From your position on guard duty outside the restaurant, you hear a commotion kicking off further down the road.
The rowdy lads you saw earlier had been denied entry to the strip bar round the corner and after a heated exchange with the bouncers, were "encouraged" to leave the area.
The large group of lads began to head your way, pissed off and disgruntled at the lack of naked thai birds and two off them nursing swollen faces, clearly "gifts" from the bulky doormen.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-31-13/1306:25>
*Aha!  Hopefully this bloke is down here.*

Knives quietly traverses the stairs to the WC.

Infiltration 3 + Agility 6 = 9d6.
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4155114/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-31-13/1334:04>
____Lumen____
The stairs creak and groan under your weight as you descend into almost total darkness, the low light mode on your contact lenses taking over the hard work and rendering your view with a green tinge.
You spot a second motion detector at the end of the corridor guarding two doors:
"Toilets" to your immediate right, and "Private" ahead of you. To the right of the door labelled private is a keypad.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-31-13/1349:26>
*Oh bugger.  Better ask Hax before I break it this time.*

Knvies pulls out his com and types out a message to the others, <Oi mates, found a promising door down here but it's got a keypad.  Can you help me out here Hax or should I just go ahead and rip the damned thing from the wall?>

Already considering less than subtle ways to bypass the door he tries his best to inspect the door and what it could be made of though the green hue was not helping.


I'll go ahead and make a normal roll and let you subtract away as I'm sure there are negative modifiers.
Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6.
13d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4155154/)
Or my roll could be so crappy it doesn't matter :P
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-31-13/1402:48>
Its a pretty standard looking fire door, made of wood and reinforced with soft steel.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <07-31-13/1744:33>
Mantis makes use of his subvocal mic to inform the group of the incoming metas. Hey guys this is Mantis I've spotted incoming metas that seem to be heading our way. They are the rowdy group we saw earlier. With the info give to both of his teammates he decides to head into the target building. Best we both get inside Hax hopefully they will pass us by. With that Mantis enters the building and commands the drone to return to him for pick up. As he gets the bot back he rubs his temples now I wish I did use my med kit maybe a few pain killers would have helped out by now, I guess I just hope this doesn't take too long so I can have a great sleep in tonight.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-31-13/1750:07>
<Good idea Mantis, if our friend is in here I wouldn't mind an extra set of mitts on my side.  Not that I'm worried but I'd rather not take chances.  Any chance one of you lads has a flashlight?>

Knives waits for Mantis to join him before making any rash decisions.


Edit: Saw CS' response right after I posted.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-31-13/1808:24>
Both of you make it inside before the lads arrive around the corner.
Laughing and joking can be heard along with the scuffing of feet.
It sounds a lot like they're play fighting or playing rugby or something..
The three of you hear a loud smash followed by an alarm, a bike alarm.
All three of your commlinks vibrate and light up your AR feeds as the lads are pissing themselves laughing.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-31-13/1813:04>
"seems so, on my way" < I'll see what I can do, though if we are framing some poor bloke I don't imagine it matters, as long as you can get in that is.> Hax moves inside and heads towards the door with the maglock. Would I be able to break into the node and over ride it? or am I already able to do so?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-31-13/1817:44>
<He isn't any poor bloke he's a sodding bellend.  I could probably bash or slash the door in just might take a few tries but my mates have a way with doors.>

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <07-31-13/1825:49>
____Hax____
You jump out of the business node and back into the security node. The doorlock system has crashed and is stuck in a reboot-crash cycle.
Give me a computer + analyze (3) test.

All_______
Your bike alarms have triggered and are flashing in your AR feed, check my previous post
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <07-31-13/1847:04>
Fragging great, yo Knives, Mantis go make sure they don't render us rideless, I'll get this door open if I can, If I can't I'll come help if its needed."

computer 4 + analyze  6 +1 improved ability
 11d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4155501/) oook.. spend a point of edge to reroll that
 11d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4155504/) talk about your black and white here >.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <07-31-13/1857:35>
<You mean those pissed blokes wrecked my bike!?  Fuckin' 'ell!>

Knives heads back up the stairs and uses back alleys to get closer to the bikes before heading out towards the street.   He stops in a shadow to get a look at these wankers before approaching.


Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4155493/)

Perception 4 + Intuition 3 + Enchantment 3 + Actively Looking 3 =13d6
13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4155491/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/0636:35>
___all____
You can hear the pissed up laughter mixed in with the bike alarms

___lumen___
You peer around the corner of the building only to see 8 blokes pointing and laughing at a severely drunk bloke dressed in drag, sat in a heap on top of your bikes.
The bikes were laying on their sides with the bloke, probably the poor fucker who's stag party it was, on top. The bloke didn't look good, aside from the frumpy dress and shoddy make up, he looked liked he'd had far too much synthahol.
His mates were having a great time taking pictures, probably forwarding them to his wife-to-be
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/0708:26>
*Bloody hell.  I don't have the time or patience for this chicanery.  Let's wait and hopefully they'll move this party elsewhere.*

Knives sits tight and watches for now, letting his alarm blare but dismissing the AR notification.  He captures a few images himself. *Some of the boys will get a kick out of this bloke but Queen save em if they do any real damage to the bike.*

He sends a picture of the situation along with a short message to the team, <Sok for now mates.  I'm just gonna keep an eye out for a minute and make sure they move along.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/0745:30>
___raiden____
The door lock system was stuck in a boot-reboot cycle and your in-depth probe shows you that the cheap hunk of junk is dependent on a stable connection to everything in its database to work properly, effectively putting the rest of the door locks out of action until the severed connection is repaired.
Your analyze program highlights the problematic configuration code, and you realise that you can fix it from where you are now by writing a new configuration script and manually reseting the maglock's power.
let's start with a logic + software (12) 1 minute test for the config files (only use software that is actually on your commlink so no nexus). Then I'll need logic + hardware (3) at -2 for improvised tools to pop the casing and do the reset
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-01-13/1016:06>
ok software 4 logic 7 improved ability 2- 2 for improvised, I guess this is an extended test?
 11d6.hits(5)=2, 11d6.hits(5)=3, 11d6.hits(5)=2, 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4156347/) so four minutes and no go, gonna make a few more rolls
  11d6.hits(5) → [2,1,1,4,4,6,3,5,4,6,1] = (3) after 5 minutes I gwould get it.
 hardware 10 dice 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4156350/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/1033:29>
____Lumen____
The stag looks ever more green around the gills as you observe and eventually the lads begin to tire and the joke wears off.
One of the lads nearest to you finishes taking photos and announces loudly to the group that he needs a piss, spins on his heels and drunkenly staggers towards your alley.
As you duck back out of sight, you hear the sound you didn't want to hear, the stag parting ways with his stomach contents, most likely all over himself and whichever bikes he was sprawled across.
The rest of the lads cheer, and the joke is back on again.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/1045:10>
____Raiden________
You had to give it to the coders, it might be cheap off-the-rack equipment but it was all well coded.
Your work around script took an age to get right, but eventually the maglock node established a stable connection to it's host and stopped crashing, 5 minutes after you'd started work on it.

The laughing lads were still audible, the still of the night carrying their bellows and guffaws through the streets and the constant alarming of your bike was more than a tad disconcerting, though probably less so than the idea of getting busted by pissed off yaks' if you stood here all night daydreaming.
Jimmying the case off took a few minutes and the metallic clunk of the lock disengaging with the reset was reassuring.
The badly hung door swung open under its own weight and revealed a small windowless office with a desk in the middle and cleaning supplies stacked up on the right.
It was practically pitch black in there, the dim street light cascading through the upstairs windows was too weak to illuminate it's contents further.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-01-13/1108:32>
<keep an eye on them knives, mantis lets check the room out.> Hax gives the command to override the maglock so they can get in.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-01-13/1118:08>
Mantis is having a bad day with all the mana backlash and now his bike is getting round two done to it, as if crashing his ride wasn't enouph. Subvocal Ok Hax I'll fallow you in.  Even though this is a low risk of magic target he still mentally make sure he has his counterspelling guarding him and Hax.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/1124:21>
<I'm about to do a lot more than that mate.  Those fucking asses are tossing their lunches all over my bike!  You lads better hurry before I loose my temper with these wankers.>

It takes every ounce of his self-control but Knives resists the urge to carve up the stag like Christmas dinner.  He subconsciously touches his fineblades over his coat. *Calm down mates, we give em one more shot to get out of here.  Painting the sidewalk with their innards would not help the job.  If I fuck this up they'll send me somewhere worse than Kent... is there a place worse than Kent?*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/1151:52>
_____Lumen_____
You tuck down behind a stack of pallets as the drunkard rounds the corner.
a zip, several minutes of splashing and a lot of relieved moaning follows.
Much to your disgust, your position is downhill from your "guest", and you watch with horror as your hiding place slowly fills with this dickhead's bladder contents, pooling around your shoes and steaming up into the night air, followed by your nostrils.

The stag sounded like he had finished hurling his guts up, the sound of the lads cajoling him into action and dragging him off the bikes carried into the alleyway, their expensive paint jobs grinding against the tarmac under the drunk stag's deadweight.

"ey, EY, EY, fucking taxi! stop! you wanker.... TAXI!!!!! It sounded like the lads were calling it a night, trying to source a way home.


____Scawire + Raiden___
Perception tests please!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-01-13/1155:54>
Perception 4 +3 +3 vision enhance. (or hearing)
 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4156464/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/1208:19>
_____Raiden_____
Don't forget your negative modifiers for the dark as you have no low light/thermo mode. doesnt matter in this case but here is the corrected roll:
int 4, percept 4 -2 low light (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4156475/)

The desktop itself is remarkably clean and devoid of any papers. as you walk around the room, you can make out two drawers in the right hand panel of the desk, facing the small chair.
You try to open them, but they appear locked.

The cleaning products on the right hand wall are equally devoid of interest, just a mop, bucket and a selection of chemicals.
Some e-paper files adorn the lone shelf mounted to the back wall of the office, next to a desk fan.
The bits that aren't written in an asian script appear to refer to legal documents; deeds, licenses etc, nothing of immediate interest.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/1217:27>
*Please just get the fuck out of here.  I'll ring you a cab if I have too.*

Knives guards his nose from the stench pooling around his feet.  He waits to make sure the party gets successfully moved or at least piled into a vehicle.  From his spot in the shadows Knives dials up his vision magnification to try and get a better look at the damage.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-01-13/1224:09>
The bikes had come off their kickstands and were laying atop one another as if they'd been knocked down like dominoes. you could see some paint scratches in the dim glow of the streetlighting, but no serious damage.
The party had picked up the stag, fortunately he seemed to have taken the worst of his own stomach explosion, the front of his shirt was splattered with chunks, it's AR enhancements flickering in and out of operation.
The lads picked the stag up and dragged him like a rugby hooker between two props down the street, their laughing and shouting dissapating with the distance, leaving you in peace.
well, all except for three blaring bike alarms...
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/1256:22>
With the obnoxious group gone Knives lets out a long drawn out sigh, hoping it will help calm him.  He shuts off his bike alarm and starts heading back to the restaurant typing out a message to the team as he goes.
<Crisis averted lads. The bikes have a few scratches but nothing too serious and those bladdered arses have moved on.>

Once he's back inside Knives wipes his piss soaked shoes on the carpet in the dining room and makes a mental note to never eat here.  Smell still lingering he heads down the stairs to join the others.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-01-13/1720:48>
Mantis takes a look around the area to see if anything of interest shows up.


perception (visual) 1(3) + INT 2 - Stun 5 (-2) + vision enhancement 3 = 6
http://invisiblecastle.com/roller/view/4157004/ (http://invisiblecastle.com/roller/view/4157004/) 1hit
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-01-13/1804:44>
with a quick once over of the room Mantis keeps checking his 6 he doesn't want to get blind sided. As Mantis turns around to keep from getting brained from behind his head starts to spin he grabs hold of the door jam to make sure that he doesn't fall over. This looks see for our info man might be a dead end tonight if so I think we are going to have to look again tomorrow. Even with a troll thrash band in his head Mantis does his best to try and figure out the best course of action for the team.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/1957:06>
Stepping back in the room, " Oi lads.  Nice work with that door.  What's the skinny?"  He takes a glance about as he waits for a response.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-01-13/2045:28>
Mantis is a bit let down they group hasn't turned up anything yet. Well so far I haven't found anything unless one of you too have spotted something. Any ideas how to find our inside man, or is it sleep in tonight and start fresh tomorrow. Mantis tried to throw out there the sleeping part somewhat as a way for his mind to slip back to his bed but still wanting to see what the groups plans are.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-01-13/2141:26>
"Well let me have a look around and if there's nothin here we can regroup tomorrow.  Maybe our luck will have turned by then."

Knives takes the time to have a good look around the office.

Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4157308/)

Assuming I find (or Hax tells me) about the locked drawers.  I'll roll for the AutoPicker.
AutoPicker 5 + Agility 6 = 11d6.
11d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4157328/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-02-13/1103:33>
__all___
Your initial search of the office turns up little of use. The official registration of business certificates and licenses are well out of date, you're in no doubt that the addresses stated on the licenses are obsolete; they're printed on actual paper with actual ink!

___knives___
You find a key shaped recess just above the drawers and do your best to jemmy it open with the autopicker. It whirs,clicks and grinds; just for a second you feel the lock start to give, but then it clanks back into its original locked position failed test
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-02-13/1110:32>
"Blast!  Gonna be like that huh?  I've coerced much pickier bitches before. Let's just..."  The tip of Knives' tongue barely sticks out of his mouth as he gives the lock another go.

AutoPicker 5 + Agility 6 = 11d6.
11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4157918/)
A smidge better hopefully it's just enough.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-02-13/1114:21>
The lock gives in with a dull metallic thud and releases the drawers for inspection.
The top drawer is mostly full of junk, old tax records, a few ancient hand-scrawled letters in an asian language, but the bottom drawer has one item of interest: an aging pocket secretary.
Interestingly, it still worked: booting to a password screen
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-02-13/1122:13>
"There's a good girl.  See I was gentle."

Knives picks up the ancient PDA with a look of utter confusion.   Handing it to Hax he says, "Looks like your department,  see what you can do."  Then he goes back to rifling through the papers,  "Either of you blokes speak Japanese?  Or whatever this is?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-02-13/1133:42>
"I can read Japanese but most of this is Chinese. Yes there is a difference. let me see that device down there. I can try to pop into it."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-02-13/1202:57>
"Didn't mean any offense mate.   Thought the Yaks were Japanese,  this might be too."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-02-13/1224:37>
Mantis not noticing any mystical items in the room is a bit board but happy that it seems like the group might still hit pay dirt. Mantis stands just out side of the door doing his best to keep his eyes and ears looking out for any intruders on the teams smash and grab.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-02-13/1331:14>
Hacking on the fly. 6 hacking +2 exploit, +6 program + 3 improved ability =17
17d6.hits(5)=10 (http://invisiblecastle.com/roller/view/4158090/) wow. just in case it has a firewall of more than 4...
 17d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4158091/) 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-02-13/1843:41>
___raiden___
The ancient device resembles the kit you learned to crack as a teenager and it's firewall didn't look like it'd been updated in years.
You punch through its defenses effortlessly, securing yourself an admin account on the device.
Memories of your childhood came flooding back, no AR overlays, no VR compatibility. just you, a physical keyboard and a screen.
Your commlink established a connection to it, rendering its contents as an old-style desktop.
Skimming through its file manager, you see that the majority of files haven't been touched in years and have uninteresting names to boot.
One database does stand out however; its last edit was thursday last week.
Your Edit software just about renders it in compatibility mode but butchers the formatting.
From the garbled text you can make out a list of dates, sums of money and a short letter code of two-three characters in length. Initials maybe? Transaction ID's?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-02-13/1907:45>
I think we have about everything we are going to get here, Lets get out a ways I'll set the alarm off and erase my login after editing it so your big friend here takes the blame. Unless someone else has another idea?  If noone responds immediately  Hax will head back up to the street.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-02-13/1914:22>
"Yea you lads head out, give me about ten, then trip the alarms.   Don't forget to do them in order,  happened before and it didn't end well.  After that I say we call it a night, get some rest and try again tomorrow. I got some mates who have mates and whatnot, you know. They may be able to shed some more light on our friend here."

Knives bows and gestures an 'after you' then exits behind Hax.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-02-13/1942:00>
Mantis fallows his two other runners as he keeps his counter spelling in place, you can never be too careful. Ok I'll head home try and get some sleep to kill this mana backlash I've been sporting all day. I'm hoping to get around 12 hours after that we should get started on laying out our plans some more and maybe find this inside man if we can. With that he heads for his bike hoping the party group didn't kill his bike any worse then his rigger attempt.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-02-13/2022:52>
Knives waits just inside the broken window for the others to leave.  *Now it's time to blow off some steam.*  He jerks his head to each side popping his neck as he does.  He focuses his strength and will to emulate troll-like strength.


Attribute Boost (Str) 2 + Magic 5 = 7d6
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4158507/)
Strength is now an 8 not too shabby.


His strength heightened Knives proceeds to tear through the restaurant like a troll in a China shop. He shoulder checks pots and dishes in the kitchen. Once he gets back to the dining room he flips over the first table he comes to, smashing the next with a double axe handle.   He then pulls out the Ceska and empties the clip into the far wall.

Knives then knocks over any tables remotely near him as he makes a path to the stairs.  He takes a few heavy breaths as he looks around at his work.  "Not too bad if I do say so."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-03-13/0628:10>
____Scawire_____
You find your bike scratched, laying on its side, having fallen off its kickstand.
It is functionally unharmed and fires up beautifully, whisking you off through the deserted streets to your home.

___Raiden_____
Computer and edit (4) test to hide your tracks on the pocket secretary
You know instinctively that you can't make too much of a break for it, you still need to stay in mutual range of the server to edit Knive's trace on the cameras and set the alarms off.
You head back outside, hop over the street and take cover in a dark alleyway within a short sprint to your bike.
You can hear the sound of knives unleashing all unholy hell on the place, pots breaking, windows smashing, the works.
The outburst of violence makes you glad he is on your team; until you hear 12 shots in rapid succession. You know the 'Met will have an armed response team on the ground in minutes, now you've really got to get cracking.

___Lumen____
Fuck that felt good.
All the tension of the evening had lifted, vented purely into this shithole of an establishment. As you pant through the adrenaline crash drain resistance test for the attribute boost please
You realise you've gone a bit far. There is no way those shots would go unheard, even in SoHo. It's time to leave.

___Raiden___
You spot Knives making his exit from the restaurant, hopping onto the bike and spinning up the rear wheels as he guns it away from the restaurant.
It's time to do your thing.
Setting alarms off are simple actions, no test needed.
-Editing a second of trideo is a complex action, you'll need at least 30 seconds of decent quality footage to cover your tracks well enough:
I reckon 10 combat turns in hot sim just doing this. Computer + edit (3) test x30 please!! critical glitches will double the time needed
You'll need one computer + edit (4) test to hide your datatrail on the server as you log out too
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-03-13/0927:22>

Resisting 2S worth of drain.
Body 5 + Willpower 5 = 10d6
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4159351/) Successfully Resisted


*Drek!  Ok maybe the whole clip was a bit much...*
He gives Hax a big shit eating grin as picks up his bike and sits on it.  He'll sit and wait with Hax till he's ready to jet.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-03-13/1355:33>
<make sure to keep an eye on me knives> *Lets make it look good*

ok, here is the edit for the handheld device, [2,2,6,1,6,4,6,6,6,1 ,3]=(5)
 11 +2 vr. =13 dice
13d6.hits(5)=8, 13d6.hits(5)=2, 13d6.hits(5)=2, 13d6.hits(5)=5, 13d6.hits(5)=4, 13d6.hits(5)=7, 13d6.hits(5)=4, 13d6.hits(5)=4, 13d6.hits(5)=5, 13d6.hits(5)=4, 13d6.hits(5)=7, 13d6.hits(5)=7, 13d6.hits(5)=6, 13d6.hits(5)=5, 13d6.hits(5)=3, 13d6.hits(5)=4, 13d6.hits(5)=5, 13d6.hits(5)=4, 13d6.hits(5)=2, 13d6.hits(5)=2, 13d6.hits(5)=4, 13d6.hits(5)=4, 13d6.hits(5)=5, 13d6.hits(5)=4, 13d6.hits(5)=4, 13d6.hits(5)=5, 13d6.hits(5)=6, 13d6.hits(5)=4, 13d6.hits(5)=5, 13d6.hits(5)=3, 13d6.hits(5)=2, 13d6.hits(5)=4, 13d6.hits(5)=3, 13d6.hits(5)=5, 13d6.hits(5)=6, 13d6.hits(5)=8, 13d6.hits(5)=3, 13d6.hits(5)=6, 13d6.hits(5)=5, 13d6.hits(5)=7, 13d6.hits(5)=3, 13d6.hits(5)=6, 13d6.hits(5)=4, 13d6.hits(5)=4, 13d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4159620/)  if I need to fix something here let me know
now to erase me mark same as the above, 13 dice. computer 4, edit 6, +1 improved ability, +2 VR
13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4159625/) sweet. not crit glitches on the edits, and I did not see any glitches. also I would set the alarms off at about the time after knives began shooting.

 after he does this if nothing happens he will get about 15 blocks away, and trace back to find any cameras that may have seen them going into the house and or leaving (other than the ones the place had)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-03-13/1613:48>
Mantis heads home with his thoughts dwelling on sleeping. His head really needs a break from all this shadow hoping. All that Mantis does when he gets home is strip off his gear and hit the pillow, it deserves the pounding it has been mocking him all day since the first bit of mana kick in his head and said that the trolls are playing a special thrash song just for you.


I know I should roll to see how much stun damage is healed. I'm guessing I can get 12 hours of down time to try and heal his 5 stun damage.

Heal test is Body + will 1hour (extended test)
Body 4 + Will 5 = 9 every hour
1st hour
http://invisiblecastle.com/roller/view/4159781/ (http://invisiblecastle.com/roller/view/4159781/) 2hits
2nd hour
http://invisiblecastle.com/roller/view/4159783/ (http://invisiblecastle.com/roller/view/4159783/) 1 hit
3rd hour
http://invisiblecastle.com/roller/view/4159785/ (http://invisiblecastle.com/roller/view/4159785/) 2 hits

TAKE THAT MANA....... I can get back on my feet and cast a spell another day.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-04-13/0648:26>
___Scawire____
By the time you get home, unwind and hit the hay, its about 2am. you awake at 2pm, fully rested
If the others make an early start you will be unavailable till the afternoon

___Raiden___
The video wasn't a bad effort given how long it took you to knock up. A few frames at the beginning were a bit mediocre but the important bit, the bit where the place gets smashed up, was brilliant and gave a really clear facial picture of Micky "The Mugger" Maxwell.
You clear your footprint as much as you can from the restaurant's server and sprint the 50 metres to your bike, gunning the engine and putting distance between you two and the restaurant.
A few concerned folk had exited the strip club to see what was going on and a couple of cameras could be made out on shops down the road from the restaurant, but the distant "thud thud thud" of rotor blades discouraged you from doing an about turn.
You arrive home around 2.25am

___Lumen___
Hax comes belting out of the alleyway towards his bike, You give him a wave, slip the clutch and open the throttle, making the most of the deserted streets to get some distance between you and the scene.
By the time you get home it is just gone 2.20am

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-04-13/0720:13>
Hax removes his coat and shoes and falls onto the bed. *ah, that was entertaining, I hope I covered our tracks well enough.. Time for sleep I can feel my mind slowing*  He conks out for about 4 hours Sustenance power when he awakes he gets to cracking on some data searches and to sift though anything useful he got last night from the place. sends a message out to his team for when they awake.
<we need to get in contact with his guy as fast as we can, I will check around the matrix for anything. Let me know when you can head out.>
Will post rolls later today.. im tired, also if anything useful is on the data I copied anything you want me to roll again?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-04-13/1205:16>
Knives comes bopping in off the street and into his flat, blood still rushing from thrashing the restaurant.  He hangs his coat up and pulls out his best mates for a quick wipe down before bed.  Stripping out of protective gear Knives finally heads to bed around a quarter to three.  All too soon his alarm blares on through his head, institutionally he checks the time 10:00.  *Bloody hell... why?  Oh... right... gotta ring the mates*

After putting on a pot of soykaf he rings Johnny.  "Oi mate, I need some help with this job.  I'm lookin for a bloke named Liu Xeng. I hear he's a fixer down in SoHo.  You ever heard him?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-05-13/0401:42>
\\you having a laugh mate? Have you seen the news today? Not sticking my hand into that hornets nest! :-)//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/0558:41>
*News? Oh bollocks this can't be good*
Knives pulls up the news, skimming through looking for what the news said about SoHo.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-05-13/0805:57>
You point your link to the bbc news trid feed and zap it up onto your AR wallpaper so you can see it full-screen.

And we return to our mains news story today, a mysterious shooting in a Soho restaurant late last night.
Armed police officers attended the scene within minutes of the gunshots being reported. The City of Westminster council confirmed today that the restaurant is licensed to the Xeng family, a disgraced former police officer "forcibly retired" on corruption charges. Police say that no body or trace of blood has been found at the site so far, but are extremely concerned for the owner's wellbeing.
Mr Xeng has not been seen since last night by family or friends and Metropolitan Police urgently wish to speak to him regarding last night's shooting.
Eye-witnesses report hearing smashing, shooting and the sound of motorbike engines around 2am last night and all witnesses are urged to come forward with any information on last night's events.
Metropolitan Police have today issued an arrest warrant for a Troll identified as Michael Maxwell, a known offender with a history of violent crime. {the screen shows an E-Fit of Micky's face from the security footage Hax created}
The public are advised not to approach him as he is believed to be armed and extremely dangerous and instead must report his location immediately to the Police or Lord Protectors office.
We are expecting a statement from the Chief Inspector just after 12:15 GMT, for more on this story and the rest of today's news, subscribe to the BBC news feed on your commlink, now for the weather where you are.....

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/0815:06>
After muting the weather he responds to Johnny, "Fair enough mate.  Looks like Mickey is getting his come upins.  I wasn't asking you to go poke your head in the restaurant but maybe you know where the Yaks might hide him?  Not asking you to risk your neck but any info you can get would be a huge help mate."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-05-13/0819:03>
//If they've got any sense mate they'll have had him on the first maglev to paris before this hit the news, they might have him holed up somewhere in the 'smoke but i don't think they're that daft to be honest.
I'll put some feelers out but i can't make any promises with this guy's face all over the national news//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/0904:10>
"Well thanks mate." He hangs up Johnny and sends a message to the team.
<Morning.  Hope you lads saw the news.  Looks like we burned that bridge proper.  What's the new plan?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-05-13/1106:54>
Hax will sift through the data from the handheld data he took looking for numbers, contacts, anything that seems useful to them at the moment the rest he will try to save for later and make sure he can actually read it. (trying to keep it from totally corrupting the file text) 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4162325/)  if I need to roll something so the file text aren't corrupted let me know.
After he garners anything he can from the devices data he sends Ray a message. <hey man, how are ya, hey I need any info you can give me on the grid-guide HQ here. do you know what kind of defenses would they have, Spiders, IC, agents? What about meat space? Also, anything you can get me on the whereabouts of a Liu Xeng? Thanks for the help.  he searches the trix for info on grid guide HQ.  Gonna spend a good but of time digging here. He also asks his agent to help look for info on the GG HQ around here info on building blueprints, and the like, but any Info is ok.
 12d6.hits(5)=4, 12d6.hits(5)=4, 12d6.hits(5)=6, 12d6.hits(5)=6, 12d6.hits(5)=6, 12d6.hits(5)=3, 12d6.hits(5)=2, 12d6.hits(5)=5, 12d6.hits(5)=5, 12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4162326/) for my data search extended test. data search 4 + browse 6 + 2vr
Agent, 4+4= 8
8d6.hits(5)=0, 8d6.hits(5)=5, 8d6.hits(5)=3, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=2, 8d6.hits(5)=3, 8d6.hits(5)=4, 8d6.hits(5)=2, 8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4162327/) with one glitch


after seeing the news Hax sighs * yeah, figured it would be like this. At least there is no blame towards us.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/1130:39>
<Yea mate great job on the video!  Guess we need to get started, chances are that bloke has hopped a few borders since we went to bed.  I'll head over and have a walk about the building see what I can.>

Knives downs a cup of soykaf as he suits up.  Just in case he'll leaves the boys behind,  just bringing a few ceramic blades with him.  Once he's ready he'll hop on the bike and heads to the GridGuide HQ.  He'll pass by a few times before parking the bike and hoofing it.  Trying to blend in with the foot traffic Knives cases the place noting any cameras, security, or possible points of entry.


Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4162336/)

Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4162337/)

And a security knowledge roll for what it's worth.
Security Procedures 2 + Intuition 3 = 5d6
5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4162338/)
Looks like it's not worth shit lol.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-05-13/1155:41>
______Lumen_______
//Knives, just got shut down by my mate over in chinatown. Said the 'Yaks are super pissed with the Maxwell boys for smashing up their joint. Looks like Xeng has gone to ground though, none of his "customers" are talking.//


___Raiden____
Its a bit after 6am when you rise and start hitting your link.
//Morning, you're up and doing early today arent ya? You get mixed up in the chinatown shooting then? If he's still alive he could be anywhere mate. I'll ask around but he'll probably be at the bottom of the English channel or shot to bits. Gridguide HQ? hmm.. thats pretty high security stuff you're hitting. I'll put the word out, but you might get hit with a finders fee for that kinda thing.//

Your trawl of the 'Trix starts out slow, but it begins to look more and more like the joint has been hit before.
Several news articles posted two years ago point to a run gone wrong; shots fired, "neo-anarchists" to blame etc etc. Searches of public databases turn up nothing, the building is apparently classed as high security and therefore unavailable through standard channels.
Undettered, you hit up the Manchester data-haven and locate some out-of date schematics for the building. The schematics have been up for a year, so shouldn't be too out-of-date, but they're not cheap:
They're up for sale at 1k Nuyen
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-05-13/1403:30>
Mantis is glad that he was able to sleep in. First thing he does is make a pot of soy caff light a cig and sit in the only real piece of furniture in the room an old sofa chair. With his caffeine and nicotine intake getting taken care of he heads to his comm link. First pops up a message from one of his team mates, too check the news. After reading through the news cast Mantis is happy that there is a decker helping out with this run.

Sitting back waiting to get a call from the team Mantis begins scanning through Magic based rumor mills on the Trix. Jenifer was hunting in the magic world when she went missing, I've checked time and time again to see if any of these rumors would have info leading to her but they never have. Thing is with so much time checking them out I got to admit I'm hooked on seeing what new mana intel the world has gotten. With that Mantis spends his time hunting the data havens with his "Slicer MD" agent doing most of the looking for good information.


Slicer MD Magic Rumor searches
Agent 3 + Browse 6 = 9
http://invisiblecastle.com/roller/view/4162503/ (http://invisiblecastle.com/roller/view/4162503/) 1 hit




Once Mantis does a few quick checks on line he decides to Text his two fellow runners.


--------------------Message----------------------
To: Team
From: Mantis

I'm up and running, Also feeling alot better then yesterday so let me know when you want a meet up.

----------------End Message----------------
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-05-13/1411:50>
Hax responds to Ray <any Idea on the cost?>

after receiving Knives message he responds. <I thought that may happen, I have been looking into digging around the trix for info, I have a building schematic about a year old, the draw back is its 1k nuyen. wanna drop some cash on it?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/1506:23>
Responding to Johnny: <No worries mate I appreciate you asking around.  At least Yak's are reacting according to plan ;).  Hopefully that should at least get one foot out of the dog house.  Got another question for you then; you got anyone on the inside of the GridGuide?  I need some info on the HQ building.>

A few minutes later, enough to make a lap around the HQ building, Knives stops lights up a smoke and texts back to the team:
< To Manits: Morning sunshine.  I'm on location now scoping it out.  Unless you've got some magic eyes that can see through walls I think I've got the ground covered.

To All:  I don't know about you lads but a grand sounds a bit excessive for a year old map.  I don't mind dropping the quid if we have no other options but let's keep looking.  We've still got two days to deliver so let's see what all we can dig up before nightfall.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-05-13/1600:50>
Mantis sips on his caffeine as he lays back in his easy chair the message shows up from his teammate.


------------------Message------------------
To: Knives
From Mantis

Well the only thing that I can think of is to drop a few watcher spirits to go inside and check out the magical defenses and I might even get them to describe the lay out of the place. Not as good as a blue print on the place but it might give us an idea of the lay out. Let me know what you think.
------------------------End of Message----------------------


Once the message is sent Mantis can't help but think about how bad his last summoning was. You can't stop summoning just because a few spirits signed you up for a troll trash band concert. This is the shadow you are running drake is going to hit the fan it can't all be arctic all the time. Mantis has a feeling his going to have to go and send a small team of watchers on the target location.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-05-13/1754:09>
___Scawire___
Your search finds very little other than the official 'Trix site for the gridguide office, showing it's address and contact information

___Lumen___
Its about 2.20pm by the time you've suited up, chatted with the team and finished your laps of central london and the Gridguide HQ. You've spent a couple of hours observing, driving around and making walk-arounds as a pedestrian, checking out infil/exfil routes and on-site security.
Your drive-bys give you an idea of possible escape routes;

1) Main roads-  Busy during day time, hell in the rush hour, clear at night. 25-35 minute drive in clear traffic back to east end. Bike would be better than car as no parking nearby.
2) Undergound- any one of about 4 central stations are within a short walk/run. Underground service stops at 11.30pm, but begins at 05.30.
3) River- You could feasibly make an exit through the city centre and onto the river, within 5 minutes drive you could be at any one of 3 private jetties.

Your walk into the central mile is relatively pleasant. the drizzle and smog of last night has cleared into a patchy sunshine, while still cold, your longcoat easily keeps you warm.
The streets are clean and your fake SiN keeps you out of trouble.
You find the building with no issues whatsoever, it is a large glass and steel modern building, with a large glass atrium dominating the main entrance.
The left side of the building is bare except for one entrance to an underground car-park. your pass-by spots a swipe-card access control for the gate.
Inside the large atrium you can make out several guards manning a search station. MAD scanners can be seen just inside each of the main entrance doors and are crewed by two guards, one by each scanner.
At street distance it's hard to spot any internal cameras, but with the place so well protected, its almost a given that there will be some.
The rear of the atrium is dominated by an impressive reception desk and internal glass elevators leading to the upper floors, staffed with another guard and what you assume to be admin staff.
a pair of large doors can be seen either side of the reception desk for ground floor access.

A large and patrolled rear gate controls access to the rear service area. Access for pedestrians is granted via intercom and some kind of biometric scan via a small gate, and you can make out a small guard post on the far side of the larger vehicle gate to check incoming traffic.
The service area is protected by a large wall, roughly 6 foot high and you can make out at least one camera covering the gates.
//Gridguide HQ? jesus, you're hitting the big leagues now haha, not got any insiders there to my knowledge. That's a hell of a target to hit, be careful mate, can't be losing my whipping-boy 8 ball partner ;-)


___Raiden___
//ah, that all depends on the finder. i'll get back to you later this afternoon//

__All__
By the time you've done all your searches, recon, talked to your contacts, rested up, eaten and gotten clean its about 2-2.30pm.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-05-13/2120:08>
Knives decides he's done all he can from the outside and heads back to the bike.  Considering his homepub had been thrashed he pulled up a good pub, nothing too expensive but with a private room they could feel comfortable talking business in,  within a fifteen minute or so ride from HQ.  He'd stop in to have a pint and fill in the team.

Area Knowledge London 3 + Intuition 3 = 6d6
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4162942/)

Bars and Clubs 2 + Intuition 3 = 5d6
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4162943/)

Assuming that results in an address he'll send it to the team.


<Alright mates, I got some ideas.  Meet me at this address when you're ready, I'll be here having a pint or two.>

Knives then texts Johnny, <Don't you worry about me mate.  You just make sure the boss man knows who turned the Yak's on those Maxwell fucks.  Could open up some door for blokes better with words than me.  ;)  Just saying mate.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-06-13/0633:10>
____Lumen_____
The three lions pub on the north bank of the river is good for your needs, respectable, reasonably smart, but fairly private.
It has a back room full of booths that allow for provate conversations and the beer isnt too expensive either.
Its about 10 minutes away from you and about 20 minutes for the others
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-06-13/0635:30>
Knives heads to the Three Lions Pub and sends the address to the team.  He requests a booth in the back and a pint of lager.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-06-13/1111:42>
Hax hops on his bike and heads towards the pub.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-06-13/1155:44>
Mantis gets the invite and grabs some gear and heads out. Hoping on his bike he makes his way to the meet. Thankfully sleep has killed the army of trolls time to see what the mana has in the flow for me today.


Quick gear list
Armor Lined coat and form fitting armor
PocketMage Library, 2 psyche, 20 snuff, med kit, survival kit, 1 MCT Fly-Spy, goggles earbuds, AR gloves, Trode, Subvocal mic, and Comm Link "Buttler 2.0"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-06-13/1300:27>
the main room is pretty empty at this hour. a few suits are hustled around a couple of tables doing the whole "working lunch" thing, but the solitary barman looks bored as you enter the room.
Knives arrives first, grabs a beer and heads through to the second room, picking the furthest booth away from the door.
Hax and Mantis arrive soon after, ready to talk business.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-06-13/1323:41>
Mantis gets himself a logger and heads to the meeting booth. I'm not sure what you all where able to get, I'm thinking if we don't have blueprints yet we might want to first make a decking trip to the city planing site and see if they have any plans on records, if we get that done quickly we should have a good lay out of the place. Mantis doesn't know if he is going to get a I have plans from anyone but decided to give his idea of a first step to the group.

Mantis sits back in the booth and sips on his pale logger as he waits for the meeting to "officially" Start.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-06-13/1353:29>
Knives raises his glass to the team as they enter the back.  Once they have sat an ordered a beverage Knives gets to business, leaning in and keeping his voice down, "Well mates we might just have to drop the thousand quid and take the year old map Hax here was talking about.  I spent most the last couple hours gawking at the place and I've got a few ideas on ways in and ways out.  There's a car-park on the left side that could be great if we can get our hands on a swipe card or the info to fake one.  The other possible PoE is a big gate round back, problem is it's got a big wall and lots of guards.  Chances are there will still be a few guards there even in dead of night but if we have decent cover and can pull it off theoretically we could drive right through the gate pretty as you please.

"Now on to the exit plans.  Bikes' could work but it's about a half hour ride back to the east end.  As long we time it right we could always use the tube provided things go smoothly and no one is bleeding all over the place.  I also had a bit of an odd idea...  If either of you blokes has a boat just laying about not doing anything, there are a few private jetties just a short ride away from the HQ.  I kind of like the boat idea but I'm not entirely sure we could get our hands on one."

Knives takes a long drink from his pint after laying out his summation of entry and exit points, then looks to Hax and Mantis, "Ideas?  Questions?  Comments?  Concerns?  Curses?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-06-13/1603:24>
Mantis raises his glass when Knife does then sits back as Knife goes over some of the intel the group has gotten so far. As for the swipe card I have a very small knowledge on how to open them and manipulate them to do what you want them to. Problem is if I do get that job odds are I'm going to have a bit of trouble doing it well sustaining an invisibility spell on all three of us, so if any of you are skilled with this tech that would be great I do have a electronics kit that might make it a lot easier for you.

As for entry I was thinking I could summon a spirit get it to conceal all three of us then put an invisibility spell on each of us, Since I would be sustaining all three spells I would be a bit distracted when it comes to anything else. Also if you two could get your hands on a stealth suit that would be great if not I'll stealth you and hold the three spells in place and have the spirit help with concealing us.

After his long winded talk about what he has to bring to the table he takes a sip from his logger, pulls out a normal smoke and lights it up with his zippo that has a dragon design on it. As for the year old map, things move offices, if we don't get an other blue prints that I think will be worth the cash, we split cost 3 ways shouldn't be too bad. Hopefully even if office change there is still a good chance that walls have not. The boat idea I don't have contacts for it but we could steal one but then we upset two parties.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-06-13/1650:41>
Seeing Mantis light up Knives' addiction kicks in and he pulls out a smoke of his own instinctively. He exhales the first drag as he speaks, "Well I've got a sequencer my problem is getting the case off without bashing the whole damned thing. Still haven't heard back from my mate about the suit, I'll ring him again in a bit.  I might be able to get ahold of one but we'll see. If not I'd rather not risk nicking one."

He takes another drag from his smoke then points it at Hax, "Any good news from the Trix?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-06-13/1731:27>
Mantis adds a quick comment before the teams decker has a chance to talk. The suits cost a pretty penny so if you can't rent one for cheap best plan is hide behind a spell and spirit power.  With that Mantis shuts up to let the team give their ideas.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-06-13/1746:50>
"I might could get us a boat. Though I doubt it would be cheap. One year wouldn't be a whole lot of time to change a building. I may have been able to dig more stuff up if I had more time. I haven't heard from my contact yet so I am not sure if he has mor than me on the place. We could always jack a boat and blame your friend again eh? Not to keen on trying to grab one of those goodies of a suit." hoax leans back and crosses his arms in thought.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-06-13/2214:20>
Looking to Hax,"Well mate I'd say you got at least eight hours or so of nothing to do but look into this.   I'll get in touch with my mates and see if they can help in the nautical department.  Other than throwing down a grand we don't have a whole lot to go on."

Knives takes a drag from his smoke then turns to Mantis, "Maybe you could send them watchers up the way and give it an astral walk-by.  Wouldn't hurt."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-07-13/0432:54>
____Raiden____
//Hax, got an update for you. Interpol picked Xeng up in Brussels. looks like he hopped on the morning maglev under fake documents. apparently he's under heavy Yak protection so they've got no plans to rush him. They'll just monitor his movements//

____Lumen____
Hey mate, finally got a lead on those suits for you. Bloke down in chinatown is getting a shipment in tomorrow, should have a couple left after meeting pre-orders. Works the night markets, goes by name of Li, ain't cheap though. said he wants about 1700 for one!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-07-13/0701:59>
<Brill mate!  I was starting to wonder if you got my message.   Put my name on one of those suits I'll take it, preferably in extra dashing but I'm not picky ;).  Pickup may be an issue, prior engagement and all, but I'll do what I can.  Thanks for the word.>

After thumbing a text back to Freddie, Knives takes a drag off his smoke then addresses the team, "Well good news and bad.  I can get one of them stealth suits but it won't be in time for this dance.  Do we have any idea where to go once we're in?  This is killing me." 

Knives pulls out a credstick and loads it with 333 ¥ and slides it over to Hax, "Get that map. I need a proper look at the inside before I can even think about a plan for it."  He looks to Mantis then nods towards Hax with a well practiced look on his face that clearly says 'cough up the cred'.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-07-13/1103:39>
Mantis links over his 333 nuyen. 1 grand is worth the intel.  Mantis takes a long drag of his smoke and finishes his logger. I think I'll wait until I get a look at the plans once I got that I should be able to have the watchers check to see if any of the plans are out of date.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-07-13/1105:41>
<thanks for the info, hey, you know anyone we that makes a living th[rough rent-a-boat? could need one if it isn't to expensive.>

"so you want to get the blueprints? thats easy"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-07-13/1202:11>
//I take it you mean something more powerful than a pleasure cruiser?! I can have an ask around, no doubt it'll cost you though. Is the job infil or exfil?//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-07-13/1218:46>
<yeah, may need to get out in a hurry, exfil.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-07-13/1221:45>
//Ok, i'll need a brief to give to the fixer, where's the pick up and where's the drop off? How much heat you expecting on the way out?//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-07-13/1248:13>
<honestly depending on worst case scenario? GG HG sec team and response force, hopefully won't be that much. pick up would be near GG HQ, and just a short ride to a jetty not far from there.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-07-13/1251:41>
//Sure thing. I'll have my fixer price it up and tout for interest//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-07-13/1426:48>
" I can get a boat, I don't know the price yet. for the blueprint here it is. "  Hax purchases the building map for 1k.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-07-13/1809:53>
the plans show much of what you were expecting on the ground floor, given Knive's recon info from earlier in the day.
-There is a side entrance for the underground car park for staff. This runs to 3 basement levels, accessible via a central lift and two sets of stairs.
Both sets of stairs and the lift exit into the main lobby on the ground floor. The elevators + doors to the stairs are controlled by access card.
-There is an emergency air extraction system listed in the diagram for the underground car park. it looks like one main branch of it runs up to the roof level, but there isn't much detail about what this system is comprised of.
-The main lobby has two main revolving doors for access, MAD scanners installed directly in front. two elevators run either side of the reception desk to access upper levels. a fire exit stairway is also available from the left side of the lobby (you suspect this will be alarmed for emergencies). Cameras cover the lobby, lifts and the mezzanine area outside the lift on each floor, as well as the rear and frontal access.
-Ground floor is the staff canteen and miscellaneous meeting rooms for guests, accessible from the two doors in the main lobby. Swipe card access doors control access down these corridors to the service, delivery and maintenance area facing the back gate. A small security office is stationed by the back doors.
-Level two is labelled as administrative offices, its diagram showing a maze of cubicles, presentation rooms and offices.
-Level three is labelled as the ops centre, the diagram showing a large auditorium style setup similar to the sub-orbital control centres you've seen in the trids. Huge screens dominate the main room, and various offices litter the space behind this.
-Level four (top floor) is labelled as the server room. Biometric and Swipe card access controls present at main doors. Worryingly, a drone storage room can be seen on the diagram, off to the left of the main access door. a rail patrolling the server room perimeter is labelled on the diagram.
Roof access is available from this floor, lift can be overridden with security swipe card. The roof also features a small plant room, you assume this is where the emergency power backup systems and lift control systems will be located.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-07-13/1850:05>
"Wow old or not it's got some good details."  Knives sits quietly studying the plans for several minutes,  putting out the stub of his cigarette and killing off the last of his pint.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-07-13/2224:52>
After studying the plans for several minutes Knives chimes in, "Well first thing what looks like we'll be needing is a swipe card. Oi Hax, think if I can nick one you can fix it to let us go where we want?  Speaking of do we have any idea where we need to be to get the paydata?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-08-13/1213:35>
Mantis runs over the plans a second time. Well I'm thinking we should be able to get the info from level 2 administration offices or hit level 4 the server room where all the data is keep. I can't be sure administration you think could get into the servers intel via a computer or we can go to the server room and try and direct link into the intel. We will need to have our decker with us in case it is a closed system not linked to the trix With his logger done Mantis keeps dragging on his smoke, not as good a snuff but it keeps him happy for the time being.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-08-13/1319:07>
"I don't suppose you two are any good at climbing.  Sounds like if we can make it up to the roof we could make an easy time of it.  Here's the way I see it.  We get up to the roof, Hax here can work his magic with the lift and take us down to the server room.  Then all we have to worry about is the biometrics scan, the drone room, and the rail around the server room."

Knives checks the time displayed AR to make sure it wasn't getting away too quickly.  "We either way looks like we're gonna need a swipe card.  If ya want me to try and nick one I need to back over there come closing time."  He calls up his agent to find the closing time for the GG HQ and to set an alarm in plenty of time for him to get back over there about 15-20 minutes before said closing time.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-08-13/1324:43>
The public enquiries desk is listed as closing at 17:00, giving you about 1.30 to get over there
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-08-13/1532:03>
Well I'm no good at climbing not sure about you guys I haven't learned a spell that would aid us either. Mantis ponders on the roof plan for a bit then moves on to his watchers. If I recon with my watchers I'll have to be careful not to alert any mystical defenses. So if you are heading to check out the site again I'll head over too that way I can stay back a ways and let a watcher probe the building for us. Mantis is will take a bike ride to the site staying back a few blocks (5 or so) then will get a watcher to check out the building.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-10-13/0002:48>
The alarm goes off in Knives' AR and he pipes up, "Alright lads, time to settle up the tab and move on."  He pays off his drinks with a decent tip and heads out to his bike.  He waits for the others to follow and mount up before heading off towards GGHQ.  Once there he'll park several blocks away and walk to across the street from the front.  On the way he addresses Hax, "If there's any way you could get a 'old of their personnel files it would be brill.  I assume the better the card I'm able to nick the easier it would be to make it do what we want, null sweet?"  Then he looks to Mantis, "Or if you could find drek out like that with some of them spirits, would be equally brill."

Aiming to be there about 17:45 Knives finds a nice place to loiter and lights up a scent masking smoke keeping an eye on the front door, using his vision magnification.  Using a mix of experience, gut feeling, and any guidance the team was able to provide Knives begins to tail the person he believed to be the highest ranking one to leave the building on foot. 

Let me know what you'd like me to roll for spotting the top dog, depending on what the team provides.
I'll go ahead and roll  shadowing roll for good measure.
Shadowing 3 + Intuition 3 + Edge 3 = 9d6, exploding 6s invoked.  Damn you stealth skill based on Intuition!  Spending a point of Edge to not foul this up.
url=http://invisiblecastle.com/roller/view/4168739/]9d6.hitsopen(5,6)=3[/url]

Once he gets in close Knives will focus mana to boost his Agility, before trying to nick the card from said individual.
Attribute Boost (Agility) 2 + Magic 5 = 7d6.
7d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4168740/)
Agility = 9

Palming 3 + Agility 9 = 12d6.
12d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4168741/) Most excellent!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-10-13/0432:58>
After burning an hour or two in the bar, the fresh air was quite refreshing. A clear and crisp day left the evening air quite chilly as the sun began to dip behind the towering structures of london's central business hubs.
Kicking out time at the office began to arrive as you do, a stream of suits leaving the surrounding buildings. They swarmed around the bus stops and streamed into the nearby restaraunts like some homogenous mass. Watching the saririmen brought a certain feeling of pity, or was it disgust? To the surface. You spot a slightly nicer suit amongst the crush, heading towards the underground, his suit was clearly darker, better material and screamed "middle management" at you.
As you close the distance, the roar of a throaty V8 reverberated down the street, echoing in the pristine glass-and-steel lined street. Clearly the real-money men of the operation drove into town. Swanky bastards.
The westwind turbo's tires screeched to a halt as the lights turned to red outside GGHQ.
Your middle manager headed down to the westbound platform, headed for the hammersmith line
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-10-13/0632:40>
__Riaden____
Right, got you a guy for the exfil. For 1200 (my fees inclusive) he can take you as far as the thames barrier. 2K will get you out as far as clacton or south kent. I'll need dates and times from you if you want me to book this guy.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-10-13/1023:51>
Hearing the roar of the V8 Knives sighs, *Look at me I'm a fancy corporate wanker!  As much as I'd like to teach him a lesson he's already drawn too much attention.*  Knives heads off following the middle management suit down to the tube line. Deftly maneuvering through the bustling crowd he closes in on his target.


Hope I can still use the rolls I posted last night. Let me know if I need to roll anything else.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-10-13/1152:30>
The hustle and bustle of the tube platform is the perfect hunting ground for pickpockets. You gain on your target, bumping into him and knocing him flying.
His glasses hit the deck, crunched under the mass footfall.
He looks around, dazed, but thankful as you give him a hand back to his feet.
His thankfulness opens him up, you seize the opportunity in a flash.
His card and a credstick are relieved from his belt in a second and you stuff them into your inside jacket pocket as you offer your sincere apologies to the poor mug. Doubling back through the crowd is like wading throug treacle, a constant stream of suited robots pushing against you.
add 200 nuyen from the credstick
Getting back onto the main street, you inspect your bounty. The writing on the card implies it'll give you level 2 clearance. Whether that is for the 2nd level offices or level 2 security clearance you don't know..
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-10-13/1157:58>
 I can get us a boat exfil  out as far as the thames barrier for 1200, need to know if we are going to do this.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-10-13/1238:22>
Mantis summons a small watcher that will only last one hour. Once the spirit is summomed Mantis gets his little helper to first probe at the building to see if there is any mystic defences. once the probe is done Mantis will send him inside to conferm that yhe plans match the building layout expecilly level 2 and4.

ooc rolll notes  summon + magic each hit gives one hour but ive limited the watcher to one hour
Drain will 5 + logic.7 + dairdrenaline 1 =13 vs 1stun
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-10-13/1946:46>
Once back out on the street Knives lights up a victory smoke and texts the team, <Level 2 clearance secured mates.  No bloody clue what that means but we got it.  I say yes to the boat.  We can take the tubes here and make a quick get away back to the east end.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-11-13/1252:08>
___scawire____
log 7, summoning 3 (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4170451/)
resist (13d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4170452/)
successful summon, no drain

The mana melds and weaves under your will, taking form as a watcher spirit.
Master, what would you have me do?

You instruct the spirit to search the target building and report back to you, giving it a description of what to look for based on the blueprints you.
20 minutes pass as you chat with the lads, eyeing the foot traffic in the early evening.
Master, I have completed the search. the building layout is as you described. No walls have been moved. An astral barrier prevented me from searching the fourth floor. I detected multiple life forms in the room you described as "security", and several that appeared to be patrolling. I did not encounter any other presence on the astral plane.


___All____
As you wait for the spirit to complete it's search you cast your eyes over the card knives returned with.
It bears the GridGuide Corporate logo and a holographic picture of Joel Jenkins.
Below his name, it states LEVEL 2 CLEARANCE
Below this is an embedded RFID chip.
The flip side bore the note: "Report all card losses immediately to GG security office. Failure to do so is a disciplinary offence."
The corporate headquarters address was inscribed on the rear of the card as well as commcode channels for Human Resources.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-11-13/1447:09>
<Ray, its a go on the boat, 1200 price, I'll get you the time ASAP>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-12-13/0539:28>
Time? no dates? take it you wanna go ahead tonight then? thats fine, but he'll need a few hours notice to get prepped
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-12-13/0619:24>
After looking over the card and thinking about it for a few minutes,  "I guess this means we need to go tonight to make sure this isn't reported.  Is that enough time for the boat to be ready?"
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-12-13/1125:31>
"boat can be ready tonight, he needs a few hours though what time you want to do it?." Hax responds to Ray <To Ray: yeah, if possible,
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-12-13/1222:25>
Once Mantis's watcher helper fills him in he informs the group tje good news that the floors seem to match the layout they shelled out the coin for. Mantis lights his lighter and stares at the flame wishing that he would have.lite the resturant on fire last night, as he gazes at the flame he lets the group know about the barrier on the fourth flor.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-13-13/1314:20>
____Raiden____
//That's a go on the exfil tonight. Contact is a human male, address him as "dunk". he can be on stand-by from 9.30pm at the earliest, i'll need a 300NY advance as a goodwill
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-13-13/1327:58>
"alrighty boys, 9:30 through for a few hours is our time frame, boatmans name is Dunk. cost is 1200, anyone wanna chip in? Im placing a goodwill deposit atm."
<Cool, here ya go, thanks for the help again>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-13-13/1350:57>
Knives transfers 400¥ to Hax, "There ya go mate.  Though I'd say it would be more like 23:00 when we hit.  With any luck 23:10 or 23:15 we'd need this Dunk bloke to be ready and engines running."


@CS: Don't know if you saw my edit to an OOC post so I'll repost it here.
I want to roll security procedures.  For 24 surveillance there's gotta be shift changes. What's a reasonable time for the graveyard shift to come in? I'd guess 11 or 12 but we'll see what the dice think.
Security Procedures 2 + Intuition 3 = 5d6
5d6.hits(5)=3
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-13-13/1736:32>
You obviously don't know the specifics of this operation without an insider or internal documentation, but generally, graveyard shifts are 8-12 hours long, start between 9-11 and staff are of a lesser calibre than day-time patrols, often being paid significantly less per hour.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-13-13/2130:21>
"Hax can you make sure we have a secure chat right quick?"
Assuming Hax can comply Knives types out the plan on his com and sends it to the team using the secure chat.
<Alright mates here's the plan as I see it.  We all come in by separate tubes.  We meet up a few blocks out, we can take a walk a pick a spot, then cast them spells Mantis was talking about.  After that we sneak on into the garage and in through the side entrance.  We should be able to make the lift pretty quick from there.  Assuming our bloke's card can get us to the second floor we can hopefully get to what we need.  If not we'll make a way to the fourth floor and kinda have to wing it.  Hopefully we can get into the cameras and avoid the night guards.  Non...lethal... isn't really my style ya scan?  Me taser only has so many charges  'fore the knives come out.  Best we avoid any personnel.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-13-13/2148:04>
<I can give you almost failproof security if you wanna slave your comms to mine.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-13-13/2153:04>
"Just remember your within arm's reach mate."
Knives will set his com to slave to Hax's.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-14-13/0826:46>
Knives looks to each of the others, "Well lads we about set?  I just need to jet home real quick and grab me kit then I'm ready steady.  I think we've got about as much as we can from outside."  His foot taps the ground rhythmically, though it's not tap of impatience but of excitement. 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-14-13/0830:13>
"I never feel I have enough info, but we are short on time so whether we are really ready or not is a matter we have to not worry about heh, Im pretty much ready for the thing."
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-14-13/0955:08>
"That's the spirit mate.  Well if you need me give me a ring, I'll be at my flat, oh and remember take the tube tonight."  Knives nods to the two gents and heads off back towards his bike and jet off back home.

Once back in his flat Knives uses the time before the run to sharpen his entire collection of cutting implements and check his other equipment before grabbing a bite to eat.  He leaves himself plenty of time to get ready and carefully stash several of his knives on his person.


Here's his loadout.  Knives would take care to hide every blade and the two grenades (Let me know if you want palming rolls)
Cavalier SafeGuard
   +Hidden Gun Arm Slide
   +Smartgun System, External
   +Laser Sight
   Pool: 10   DV: 5S(e)   AP: -half   RC: 0
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Ceramic Knife
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -   RC: 0
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee
   Pool: 14 (16)   DV: 4P   AP: -1   RC: 0
Cougar Fineblade Knife, Short
   +Gecko Grip
   +Personalized Grip, Melee
   +Weapon Focus Rating 2
   Pool: 16 (18)   DV: 4P   AP: -1   RC: 0
Grenade: Flash-Bang
   Pool: 9   DV: 6S (10m Radius)   AP: -3   RC: 0
Grenade: Flash-Pak
   Pool: 9   DV: Special   AP: -   RC: 0

Autopicker Rating 5
Gecko Tape Gloves
Keycard Copier Rating 5
Maglock Passkey Rating 3
Maglock Sequencer Rating 4
Medkit Rating 6
Medkit Supplies x 1
Plastic Restraints x10
Scent-masking Cigarette x3 (Placed upside down in his pack of normal smokes)
Smart Jammer, Area Rating 3
Smart Pouch System, Combat Load Vest
   +Smart Pouch System, Ammunition Pouch (Ammo: Taser Dart (Tasers) x6)
   +Smart Pouch System, Smart Canteen
Standard RFID Tags x5
Stealth Tags x5
Stimulant Patch Rating 5 x3
Tranq Patch Rating 6 x2
Trauma Patch x3

Of course all his armor, com and com accessories.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-14-13/0958:48>
thanks lumen, can scawire and raiden give me a full kit loadout for what you're taking on-mission.
looking forward to this one!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-14-13/1040:08>
Load out, both commlinks. want me to list the gramz I got?
Yamaha Pulsar w/ improved range finder, laser sight, concealable holster and personal grip.
Form fitting half body w/R5 noncunducivity
Mortimer of London W/chem protection R2, insulation R2, fire Resistance R4, Carbon Baron, color changing.
Secure tech PPP vitals and shins.
a datachip, voice mask, Tag eraser, Medkit R6, Respirator R6, and ball point Micro transceiver R2
thats most of my meat gear. oh, his headphones/glasses/and contacts as well.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-15-13/1517:08>
___All____
The soycaf machine bleeps as you leaf through the blueprints in your AR feed one last time, committing as much to memory as you can.
You slurp the soycaf down, check and re-check your gear for one last time, but the hour has at last arrived.

Its now 10.25, this gives you plenty of time to head out, get the tube and arrive with 5-10 minutes to spare.
Your escape route has been booked for 11.10, you just hope against hope that you can be in and out quick enough to make the contact. The alarm goes off on your link, its mechanical vibration stirring you from your deep thoughts, chugging the last of your coffee, you grab your kit and head for the door

all: palming test for small items like weaponry/illegal drugs and so on. i'll assume any large items like climbing gear etc will go into rucksacks/satchle bags your character will already own. Good luck!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-15-13/1538:06>

Palming 3 + Agility 6 = 9d6. 9d6.hits(5)=5, 9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=7, 9d6.hits(5)=2, 9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4176010/)
Ceramic Knife 1 - 5 hits
Ceramic Knife 2 - 5hits
Fineblade 1 (The focus) -  3 hits
Fineblade 2 - 7 hits
Flash-Bang - 2 hits
Flash-Pak - 4 hits

No glitches and some pretty sweet rolls!


As the alarm goes off Knives downs his cup of soycaf and stubs out his cigarette.  He grabs the knapsack full of his gear and heads out the door to the tube station.  Once he's back street side close to the target Knives will light up a scent masking cigarette and keep an eye out for the others to show up.


Alright boys let's do this!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-16-13/1509:33>
___Lumen___
The ride on the tube is a lot less stressful than your last outing.
The carriages fill up once you switch to the old northern line; young, trendy late-teens dressed in all manner of outrageous styles, from the overtly sexual pico-skirts to the gothiest goth get-up you've seen in a while.
No doubt they were heading to the new warehouse district for a "wiz" night, even the novacoke dealer, who was doing a roaring trade further up the carriage, looked like he was getting ready for the party.
The hustle and bustle was a welcome distraction, it felt like your mind was going as fast as the train you rode, covering every possibility and contingecy time and time again.
A robotic chime anounced that your station was next. The tube was bereft of life, nothing moved apart from a few discarded food wrappers chasing the train into the tunnel, helplessly sucked into the inky oblivion by the vacuum.
You ascended the ancient steps of embankment tube station and out into the night. A nice day had turned into a cold night, a few stars and the brilliant glare of the corporate space station pierced through a few holes in the light cloud cover, your breath helping to create a few new short-lived clouds in front of your face.

The central business district, the full square mile seemed derelict. You were smack bang in the middle of 8-5'sville, the only indicator of life was the odd light left on on some random floor of a corp office. A light breeze tugged at your jacket and dispersed your cloudy breath, a quick check of the clock in your AR HUD showed 22.48. you'd made good time and had arrived first.
You are approaching the target building from the west, you have a block between you and the target building and will approach from the side with the underground parking access.
your exfil point is three blocks south of here, a 5 minute walk to the river, less if you run.


___Raiden____
Incoming message:
Auto-decrypting.........
.......
.......
Done:
//<<Hax, this is Dunk, I'll be in place shortly. The middleman said you wanted exfil at 23.10. keep in touch on this channel if the plan changes. I'll need the rest of the cash before the anchor comes up by the way.>>//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-16-13/1535:29>
As Hax makes his way to his Infil point he respond to the message. <no problem, here are the funds, be ready to roll at a moments notice.>

ok,  gear I think may need a palming, Tag eraser, voice mask, and the yamaha taser, in this order, here goes.
3d6.hits(5)=1, 3d6.hits(5)=0, 3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4177594/) drek, the last on is a crit glitch for the taser. no glitch on the others.   
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-16-13/1626:04>
Knives checks the time display and takes a drag from his scent masking smoke. *As much as I like being a little early I don't want to draw any attention. Guess I'll pop on down to the jetty and make sure the route is clear.*  He picks up his pace a bit, quick enough to say 'I've got places to be' but not so fast as to look like he's running from something.   Knives keeps his eyes peeled looking for anything that could upset their escape plan.


Perception (4) + Intuition (3) + Vision Enhancement (3) + Actively Looking 3 = 13d6.
13d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4177671/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-16-13/1713:19>
____Raiden_____
The DLR is quiet tonight, barely a soul shares your carriage. just a bum with nowhere better to go bothers you for a quick fix as the shit-tip of east london shoots by your windows.
The dilapidation of the area is astounding, you'd seen the pictures of it in all it's early 200's glory, modern skyrise apartments, global companies setting up their headquarters here. Hell, they even built an airport in the Thames to serve this phase of the old wartime docklands. Now it's a matter of rust, crime and poverty.
The graffiti covered windows do nothing to lift your mood either. A sense of foreboding overcomes you, you prefer a well thought out plan, clear boundaries. "winging it" was dangerous.
The announcement of your arrival onto the northern line stalled your thoughts, time to catch the connection.
Hopping onto the Northern line was like changing universe, a modern, fast train sped you through the dark. The carriage itself was like a fucking party. Hip young things, scantily clad and half-cut already moved among each other, already picking out their late-night fuck before they've even got in the first bar. The insidiousness of the novacoke dealer carriage hopping was sickening, like a perverted vicar tending his deranged congregation.
You didnt have to suffer it long, Embankment was the next stop.
The turnstiles debited your account and you were in a ghost town. Nothing but a light here and there in an office window suggested any sign of life.
All but one darkened shadow of a man walking away from you, back towards the river, his breath forming around his head in the cold night air.


___Lumen___
You catch sight of a Gridguide camera attached to the traffic lights at the second junction away from the target building. You'd been too busy on the bike driving it manually to notice it previously.
Hopefully it only triggered when it detected someone jumping a red, but you couldnt be sure by looking at it from the outside.
The offices and daytime sandwich shops were all closed. the river was calm and the jetty was empty.
Very little moved on the river, except for one slow, lumbering barge a long way off to your left, struggling against the tidal flow.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-17-13/1342:07>
Sorry for the wait

GEAR LIST
Armor Bike Racing Armor w/ helmet
PocketMage Library
3 Psyche
20 Snuff
6 Stim Patches
MedKit
Lockpick set
Electronics Tool Kit
Survival Kit
Goggles, Earbuds
Subvocal microphone
AR Gloves
Comm link Butler 2.0


When Mantis gets home he gets to work on gathering all his gear up. Once everything has been stashed on himself or in his backpack he takes a sof caff espresso shot then another to keep his mind alert.

With him ready to hit the streets he gauges the time of sunset and sunrise so he can make sure the man spirit he summons will be able to stay with the team for the whole run

Mantis does the last thing on his check list he stretches his will into the realm of spirits and all sorts of strange creatures and tries to guide a spirit of a man to give aid to him in this late night run.


Summoning Force 4 Spirit of a man w/ stun bolt

Summoning (man) 3 (5) + magic 3 = 8
http://invisiblecastle.com/roller/view/4178862/ (http://invisiblecastle.com/roller/view/4178862/) 3 hits
VS

Force 4
http://invisiblecastle.com/roller/view/4178865/ (http://invisiblecastle.com/roller/view/4178865/) 1hit

Total 2 services

Drain Min 2
Logic 7 + Will 5 + Daredrenaline 1 = 13
http://invisiblecastle.com/roller/view/4178868/ (http://invisiblecastle.com/roller/view/4178868/) 5 hits no drain.



After Mantis calls forth a spirit to aid him relief washes over his body that he is not drafted for another night of troll torture. Then again this is the shadows and the night has just begun. With his new ally "Lee the Wander" Mantis heads out make his ride to the nights adventure.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-17-13/1354:23>
Knives puts a marker up on a digital map denoting the camera's position with a little note attached 'Have Hax fix this.'  Seeing the way was clear except for the camera Knives heads back to the target.  Along the way he'll send a message to the team.

<Oi mates.  Sorry if'n I kept ya waiting.  I got here a little early and figured I'd double check our exit, good thing too.  I ran into a small speed bump but Hax should be able to take care of it in the system.  I'll be back in a minute or two and we can get this started.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-17-13/1446:41>
Mantis texts the group to give them some heads up.

---------------------------------------Message-------------------------
To:Group
From: Mantis

I'm on route to the party I have the entertainment spirit ready for us to have this shindig party goers have the time of their life.




With the message tell the group that the spirit was in place he makes his way down to the run via the underground rails.

OOC We need a group name when we all get together HAHAHA
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-18-13/1134:52>
____Scawire____
As you reach out into the astral, the spirit of man heeds your call, bowing to your will as your summon completes.
What would you have me do, awakened one?

The district line was quiet tonight. you shared the carriage with a few bleary eyed suits. they'd obviously been straight out from work and were in great spirits as they tucked into a greasy kebab and talked the usual drunk banter between them.
Your journey passes through miles of underground tubes, blowing through empty stations, disturbing only the odd hobo and scattered litter before dumping you out into the cold night air.
You arrive at Embankment to find Hax and Knives 30 metres down the road towards the target building
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-18-13/1739:04>
---At Home----

Well Mr Lee I'm going to need your help tonight I am going to need you to use your great skills to hide me and 2 others from view of any one wanting to know what we are up to. It is not time yet for you to do this until then you can leave the area, just return to me when the time finally comes I'll give you a call when your aid in needed. Thanks for showing up.

--------At the run-----------

Mantis walks over to his two fellow runners he does his best to keep his face from being seen on and camera, since he is still holding his helmet in his arms as not to seem TOO intimidating to any one observing him. As he get to the group he speaks up. So we ready to rock and roll, I got a spirit waiting and some drugs to  aid me in keeping us hidden. The drugs help with the spell work I'm going to do.


OOC I was wondering can I mod one thing on my gear list I forgot I have drones I want to bring them both with me. Thanks
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-19-13/1302:14>
Mantis gets up close to the team trying to whisper in there ears We need to find a safe place to cast my spells secure of cameras. Once there I'll get this party started with the spirit concealment. Thing is we will have to talk via the comms regularly since we will not be able to see one and other. Best we try and let everyone know where you are and when you are moving. Mantis thinks to himself maybe my blind fighting skill will aid me not just in combat?  

Mantis does a quick check of a good place to disappear at.

Perception Check
Actively looking 3 + Perception(Visual) 1(3) + INT 2 + Enhancement 3 = 11d6
http://invisiblecastle.com/roller/view/4181856/ (http://invisiblecastle.com/roller/view/4181856/) 1hit

NOTE The rest of the group can spot one.
IF NOT "This seems good place I'll cast now.


Mantis a small white pill with a silver snap on it from his pocket and pops it in his mouth. After a few seconds the Psyche the designer drug starts to take effect. Hot dam we are ready to fly. See how I have a stealth suit I best do mine last. With a few stim patches in a hand grab away he starts gathering the mana and shaping it around each runner in turn.


Hax then Knives Last Mantis

Force 5 Improved Invisibilities ALL Round.

Drain (5/2)+1 = 3Stun

Drain Dice
Logic 8 + Will 5 +Daredrenaline 1 = 14d6

Casting Dice
Spellcasting (combat) 5(7) + Magic 3 = 8

Hax
Cast 8d6
http://invisiblecastle.com/roller/view/4181865/ (http://invisiblecastle.com/roller/view/4181865/) 1 hit
Drain 3 stun / 14d6
http://invisiblecastle.com/roller/view/4181866/ (http://invisiblecastle.com/roller/view/4181866/) 7 hits

Knives
Cast 7d6 (-1ed for sustained spell)
http://invisiblecastle.com/roller/view/4181867/ (http://invisiblecastle.com/roller/view/4181867/) 2 hits
Drain 3 stun / 14d6
http://invisiblecastle.com/roller/view/4181869/ (http://invisiblecastle.com/roller/view/4181869/) 2 hits

With a bit of mana surging back into the mind of Mantis he can start to feel the pinch that comes with wielding the forces of the earths mana.


Mantis
Cast 6d6 (-2ed for 2 sustained spell)
http://invisiblecastle.com/roller/view/4181873/ (http://invisiblecastle.com/roller/view/4181873/) 3hits
haha I so did not expect hits to go that way.
Drain 3 stun / 14d6
http://invisiblecastle.com/roller/view/4181875/ (http://invisiblecastle.com/roller/view/4181875/) 3 hits no drain

3 spells all Force 5 up and running, with 1 stun damage.



Once Mantis has cast the spells in place he addresses Lee Part 2 of his plan. Lee it is Mantis calling you could get over here the time for you aid is needed. Mantis waits the bref second it takes for Lee to show up. The three of use here I need you to use your power of concealment on all three of us and allow us to see each other  Mantis know with the spell he just cast even with Lee letting them see each other throw the concealment Mantis would have to drop the spell to see Knives or Hax but a time might come when that happens. Lee also hold your ability in place until sunrise or I say other wise. Mantis pauses for a second then remembers how the other spirit had signed him up for a concert in his head and add. Oh ya and Thanks for the help. Last Mantis puts on his Armor and activates it's stealth program.

This night is going to get hot quick, let it fly.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-19-13/1349:40>
With Mantis' arrival Knives looks about for a good place to tuck away so he can do his thing.  Once the group is all spelled up he types out a message to the group. <Alright lads.  I'll take point, Mantis you bring up the rear.  Approximately five seconds after this message I will take one heavy step to signal, three seconds after that Hax follows, another three seconds Mantis follows.  We head straight through the garage to the entrance.  We'll pause there and let Hax get in the system and make sure the coast is clear.  Before we head in we'll clarify the plan based on what Hax can tell us about what's going on inside.>

He counts off in his head *1 one thousand.... 2 one thousand... 3 one thousand... 4 one thousand... 5 one thousand*  then plants his right foot flat against the ground with enough force to make a slight noise then proceeds in his typical sneaking walk, keeping on his toes.


Infiltration 3 + Agility 6 = 9d6.
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4181945/)


Assuming the team is following as instructed Knives heads over through the garage to entrance inside.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-19-13/1437:53>
___all____
Your route takes you down the main road approaching the target building from it's left side, with the undergound parking access facing you.
The lights are on in the main atrium entrance from what you can see of the front of the building as you turn the corner and cross the empty road.
A stiff breeze reminds you that winter is on the way, counteracting the warmth of your armour and the blood racing around your system.
Your hearts beat faster and louder as you approach the barrier, ducking under it, ignoring the swipe card access. You feel glad for your invisibility spell as you spot the ANPR camera
automatic number plate recognition
mounted to the roof.
You couldn't see it from the street due to the angle, that could have been a nasty surprise.
The entrance road way curves steeply away to your left, descending and opening into a wide double-sided parking allotment. You can see the emergency fire exit stairs and main lifts at the far end before the road loops back to a lower level.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-19-13/1834:23>
Mantis thinks back to a bit of training he gathered in youths net searching days, about cameras and sensors the law uses in Forensics. So he scans the area for any unwanted snoopers.


Actively looking 3 + Perception(Visual) 1(3) + INT 2 + Enhancement 3 - Sustained Spells 3 = 8d6
http://invisiblecastle.com/roller/view/4182216/ (http://invisiblecastle.com/roller/view/4182216/) 1 hit



After he checks the area out he waits for the team to move (unless he spots something the team will want to know about)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-20-13/1058:03>
Knives heads silently across parking garage, *Thank the queen we had some mojo on this one*, and puts his back against the wall next to the lift doors.  He then sends a message to the team.

<Already Hax time to get in there and do your thing.  There's bound to be cameras in the lift.>

Knives signals his taser out of the arm sling and holds it ready.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-20-13/1153:26>
___All___
You remember the blueprints showed cameras covering the lifts and stairway.

___Hax___
Electronic warfare + scan test please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-20-13/1159:40>
<hold a second guys. let me check for some stuff>
skill 4 + 6 scan + 2 improved ability + 2 spec, (communications?) =14
 14d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4183852/), is this an extended test? btw if no spec. only 3 hits
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-20-13/1203:28>

D'oh!


Remembering the blueprints Knives steps back from the lift and waits for a signal from the team.  He holds the taser trained on the lift, just in case.  *Not a good start keep your head mate.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-20-13/1315:21>
___Hax___
Your scan program initiates and lights up your AR feed, each wireless node broadcasting normally is located and highlighted as you look around.
the 2 parked cars further down on the next level are lit up, as well as the lift control console ahead of you.
Not finding what you want in the first instance, you leave the scanner searching for hidden nodes
yep, you auto see broadcasting nodes with scan software, a search is threshold 15 for all hidden nodes within range, complex action for each scan. keep it running and you'll get there, glitches will extend the test further

___All____
Audio only perception test please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-20-13/1321:47>

Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4183953/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-20-13/1353:08>
ok, heres the EW scan test.
 14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4184004/)
14d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4184007/)
 [14d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4184008/) that should be enough haha, no glitches
Perception Int 4 + perception 4+ audio enhancement 3=11 dice
 /s11d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4184011/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-20-13/1359:36>

Perception (visual)1(3) + Int 2 (+1 for psyche) + enhancement 3 - sustained spell 3 =4d6
http://invisiblecastle.com/roller/view/4184030/ (http://invisiblecastle.com/roller/view/4184030/) 0 hits critical glitch.

(Stop screaming in my ear Lee yes you can go home at sunrise)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-20-13/1812:30>
___lumen + raiden____
You hear the unmistakable sound of an electric motor whirring and metallic clunking coming from the lift shaft.

___scawire____
As you think you heard something your audio enhancement craps out, filling your ears with static as the firmware in the device crashes. you count as distracted (-2) until you manually reboot the audio enhacing device

___hax____
The scan overlay finds what you were looking for, one wireless camera in the lift, rapidly descending towards you as you find the signal grows stronger.
You also find the ventilation system node in the plant room below you.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-20-13/1837:37>
*I fuckin knew it.*
Knives focuses, rushing mana into his body.   He takes a few steps back, making sure he's out the view of the camera.

Attribute Boost (Agil) 3 + Magic 5 = 8d6
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4184469/)  Curse you 4s!
Agility currently 8

If he has time Knives will scan the area for any other doors, hoping for a maintenance closet or some such.  In case I have to tase someone and hide the body.
Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4184476/)
If there's not enough time for Actively Looking it's 3 hits.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-20-13/1842:29>
___Lumen___
You focus the mana and channel it into your nerves, every movement seems perfect, fluid and smooth.
Don't forget your drain roll
There isn't enough time to find a spot to dump the body as the lift "pinged" past your floor, ending it's descent on the floor below you.
That could only mean one thing, someone was going to be driving a car right through where you were stood in fairly short order.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-21-13/1643:36>
Mantis Subvocals to his "Butler 2."
Butler run Command program reset my Earbuds.

 Mantis sees the command program pop into his AR view showing it running and getting his ear to reboot.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-22-13/0430:29>
___All____
The shiny new walls of the carpark reflected sound beautifully. You hear the "clack clack clack" of high heels followed by the resonating thud of a car door opening and closing.

__Scawire__
<<Command accepted>>
...
...
Reboot complete

Your audio enhancement reboots in time for you to hear the engine fire up on the level below you
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-22-13/0618:34>
Knives slinks off out of the way of the soon to be incoming car, tucking behind anything available to further obscure him from view.  He then sends a message to the team.

<Hope you boys aren't dallying, tuck behind something. >

OOC: Let me know if you want a fresh Infiltration roll.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-22-13/0857:59>
ok, so here is an "infiltration" roll. lol
 3d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4186974/) heh, woot.
Hax moves out of the way and ducks down behind the nearest item that Could hide him. from the view of the lift then goes to work doing what he does best.

Hacking on the fly, skill 6 + program 6 +spec. 2+ improved ability 3= 17 dice
 17d6.hits(5)=9 (http://invisiblecastle.com/roller/view/4186977/) niiice
 17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4186981/) gets 2 analyze actions vs 6 stealth. w/mute on exploit.- camera
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-22-13/0956:49>
___All____
There isnt much to tuck behind in the largely empty car park, you simply move out of the path designated for cars as a Honda 202 comes around the corner carrying an attractive, smartly dressed young woman. the car heads up towards the barrier, apparently not noticing you under your magical veils.

___Hax___
Firewall 6, analyze 6 (12d6.hits(5)=2, 12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4187497/) 5 hits in total, bleh.
You manage to punch a gaping hole through the camera's defenses and secure yourself an admin account on the device.
You can see from it's feed that it monitors the lift door to track entrance/exits and has a built in microphone. The unit is recording to a security server constantly.

___All___
You hear the lift fire up again, this time heading upwards from the level below you
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-23-13/0610:37>
Knives breathes a sigh of relief as the car passes by, then messages the team. <Any progress mate?  We're on a bit of a tight schedule.>


Sorry CS here's my drain.
Body 5 + Willpower 5 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4188419/)
No damage taken.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-23-13/1006:25>
after ducking down behind some cover hax prepares to sieze the camera in case it sees something it shouldn't
.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-23-13/1145:43>
Mantis hugs a wall when the car comes roaring up from a lower level. With his stealth suit and his spells he is not too concerned about the lady seeing him. Mantis subvocals the group. Just a reminder when ever any of us make a move tell the group "Moving" when you get to you target say "Standing again" this way we don't bump into anyone.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-24-13/0921:33>
Knives moves back to stand in front of the lift door.  <We ready?  I'm right in front of the lift.  Give the word and we'll hop on.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-24-13/1158:45>
after making sure the camera doesn't see anything it shouldn't hax messages the team <To Team: alright lets go go go, whoo hoo!> he then makes for the lift.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-24-13/1201:06>
__Raiden___
i know you'll prob blitz it, but what exactly are you trying to do with the camera? turn it off/edit its feed/change its facing? there are test involved lol!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-24-13/1215:33>
As soon as Knives sees the word go float across his AR he hits the up button on the lift. <Alright lads, soon as the lift gets here I'll tuck in to the left right by the door.  Signal when you're in.>

Once the lift doors open he'll head in and go to the immediate left.  As long as they listen Knives should keep between the team and anyone waiting on the other side.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-24-13/1507:36>
Once inside I'll take the back right. When the door opens he first hears Knifes move then Hax's then he signals his move and grabs the back right side of the elevator. Time to rock and roll.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-25-13/1605:37>
The lift opens, you emabark and ride the short distance to the ground floor level.
The doors open into the lobby area, it is reasonably well lit, and there is a murmuring sound coming from the lobby. the echoes and your angle make it hard to discern exactly where from or what the sound is
Audio perception test please
Infiltration test please. -2 due to noise from shiny marble floors
 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-25-13/1703:18>
perception - 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4192638/)
infiltration 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4192643/) :( uh oh
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-25-13/1733:42>
As the doors open once again, Knives texts the team to update them.  <Moving to the near wall left side, stay frosty.>

I'm assuming that the lobby is on the left side, if not please let me edit.  Knives knows he's the main combatant so he's trying to keep in front.
Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4192627/)

Infiltration 3 + Agility 6 - Marble Floors 2 = 7d6
7d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4192663/)
IC really hates me today, so you're not alone Raiden.

He steps out and to the left, his taser drawn and ready pointing out towards the lobby. 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-25-13/1946:30>
Mantis stands at the back of the elevator. Since there is more people around on this floor he gets his comm link to draft two texts one with name and signal (moving) the other with name and 2nd signal (Standing). Thinking it is best to start only using text Mantis stops using his subvocal and opens his eyes and ears to hear what this new floor has in store for the group.


Audio Perception
Perception (Visual) 1 (3) + INT 3 (+1'ed via psyche) + enhancement 3 - Sustained spells 3 = 4
http://invisiblecastle.com/roller/view/4192863/ (http://invisiblecastle.com/roller/view/4192863/) 1 hit

Infiltation (Urban) 1(3) Agi 4 - Sustaining Spell 3 = 4
http://invisiblecastle.com/roller/view/4192864/ (http://invisiblecastle.com/roller/view/4192864/) 0 hits no glitch

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-26-13/0641:49>
You exit the lift looking out onto the beautiful marble floors and decadent glass atrium. to your left was the majority of the lobby, dominated by a large reception desk, backlit a brilliant white.
The murmur you could hear was from a trid feed displayed on a holo projector. The nightwatchmen was watching match of the day as you exited the lift.
As your feet hit the marble floor, your soles scuffed and squeaked, reverberating in the large empty room. The pinging of the lift's arrival followed by the squeaking got the guards attention.
He jumps to his feet and his right hand drops to his belt line, thought to grab what, you can't tell: the large desk blocks your view. He begins to walk towards the lift bay:
Hello? Hello? Who's there?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-26-13/0710:43>
<Just chill I'll handle this, just help me stay off the cameras. >
Knives focuses, coursing mana through his body once more.  He keeps his taser trained towards the lobby.


Attribute Boost(Agil) 3 + Magic 5 = 8d6
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4193317/)
Very nice.  Agility at aug max of 9.
It lasts for 6 turns but I'll go ahead and roll drain.
Body 5 + Willpower 5 = 10d6
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4193318/)
Drain resisted.

As far as I can find the book doesn't say what kind of action it takes to activate that power.  If I have a simple action left Knives will draw his parrying fineblade, just in case.  The plan is to wait until the guard closes in to short range and give him two taser darts in the chest.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-26-13/1142:18>
Great we got a blood guard thinking ghosts should be looked at. I hope we don't have to ghost him wet work gets officials eyes looking your way.... Mantis's mind jumps to his helper Lee. .... I could get Lee to use his influence on the rent a bobby but that would be the last time I could ask for help, best see what the lads have in mind. I'll stun the guy if this gets heated up. Not wanting to waste his last bit of help from his spirit aid Mantis waits to see if his stun spell is needed and he makes sure his increased speed training is up and running.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-26-13/1202:34>
___All___
More squeaking from the marble floor and the pinging of the elevator doors closing and returning to the basement have really perked the guard up
He walks with purpose now, heading to check out the lift area. As he clears the end of the large desk, you can see his hand is ready on the grip of a taser.
W wh wh who's there?

__Lumen___
The guard is closing on your position and will bang into you in one combat turn unless you act
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-26-13/1245:46>
Once the guard steps out from behind the desk and is close enough to be accurate with a taser Knives fires off two darts back to back into the guards chest.


Pistols 1 + Agility 9 + Smartgun 2 = 12d6
12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4193534/)
5S(e) + Net Hits   AP:-half impact

Pistols 1 + Agility 9 + Smartgun 2 - Recoil 1 = 11d6
11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4193536/)  Much better :)
Damage same as above.

Remaining Ammo: 4
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-26-13/1410:38>
Mantis texts the group as he moves
Mantis moving against the wall on right
Mantis hugs the wall away from the path of the guard. As soon as Mantis hugs the wall he sends a stun bolt fling at the guard.


Stun Bolt F5
Cast
Spellcasting (Combat) 5 (7) + Magic 3 - sustained spells 3 = 7d6
http://invisiblecastle.com/roller/view/4193596/ (http://invisiblecastle.com/roller/view/4193596/) 1 hit
Resist with Willpower

Drain (f/2)-1 = 1 Stun
Willpower 5 + Logic (Psyche) 7(8) + Daredrenaline 1 = 14d6
http://invisiblecastle.com/roller/view/4193599/ (http://invisiblecastle.com/roller/view/4193599/) 6 hits
OPPS forgot to hits(5)  OPPS

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-26-13/1543:04>
Hax has his Yamaha Pulsar out in his right hand scans to find any cameras in the area that may be a threat.
4 EW, scan 6, improved ability 2, spec, (communications?) 2 14
14d6.hits(5)=7, 14d6.hits(5)=8, 14d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4193661/) only needed 2 rolls. lol
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-26-13/1710:56>
__Lumen + scawire____
The two darts impact beautifully into the guard's chest, arcing and crackling as he visibly judders under the 50,000 volts coursing through his body.
The bolt of pure mana is the final insult to his tortured frame, its force catapulting him backwards, knocking him unconscious.

___Hax___
Your scan software picks up a camera and dumps its physical location into your AR feed, You can make out a semi-concealed camera dome mounted behind the desk facing out towards the main doors.
It also finds a security terminal and slaved panic pendant on the security guard's limp body.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-26-13/1816:33>
*Spot on lad!*
Once the guard is down Knives sends word out to the team.  <I assume that blast was you Mantis, nice shot.  Got some air time on that one.  Pretty sure those two expertly placed stun darts had em out but nice shot nonetheless.  I'm gonna knab this bloke by the ankles and drag him by the srair door.  No cameras there right Hax?>

Knives sheathes his weapons and grabs the guard, dragging him over in front of the door to the stairs.  Once in place he begins to pick over the guard with the speed and precision of an experienced mugger.


Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4193865/) One away from a critical success
If either Enhancements or Actively Looking are invalid it's 5 hits. If both are invalid it's 2 hits. :-(
Not taking any weapons, mainly looking for cards, com, and any security devices.


Knives reports any findings to the team then proceeds to restrain the guard. Pulling three plastic restraints from his pockets, one for the wrists, one for the ankles, and the last to connecting the others behind the guards back.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-26-13/2112:54>
Once the guard is down with what looks like a good amount of time a head of him in dream land, Mantis sends a message to Lee. Lee I know this will be the last thing you do for me tonight but from this spell all the way to sunrise I am wanting you to continue to use your mystical skills to erase my astral signature on every use of magic I do that will leave an astral signature, when sunrises you can go back to your home realm knowing you have done a job well done.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-27-13/0859:30>
___lumen____
the security guard is wearing a stab proof vest, carries a taser and recharging module in a belt holster.
He has a generic cheap commlink running in active mode and a security level swipe card.
You hope against hope that the camera isnt being actively monitored, the supine body of the unconscious guard is lying at what you assume to be the right most angle of the camera's view and the ultra modern lobby wasnt exactly awash with hiding places for a human sized paperwieght...

___scawire___
Very well, I will comply. Might I ask what you are intending to achieve by your actions?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-27-13/1002:11>
Knives pockets the swipe card, as it hopefully should open more doors than the one used to get in.  Unsure if the com would be of any help he send a message to the team.  <Alright lads, got us a security swipe card which should help.  Hax, think this bloke's com could be of any use?  If it'll take long forget about it, lobby cameras are priority number one.  We need to get across to the lift before anyone realizes this guard isn't at his post.  Don't want to dally and miss our ride.>

As he waits for a reply Knives will draw his taser and parrying blade and crouch down next to the unconscious guard.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-27-13/1017:00>
17d6.hits(5)=7, 17d6.hits(5)=3, 17d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4194392/) hacking the camera/ camera system. stealth 6
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-27-13/1417:40>
Well Lee tonight we are trying to get infomation that will help friends of mine get back some gear that has been stolen from them. As for your help the plain is for you to keep the three of use here very hard to see and now with the last command for you is to help makes sure other mages don't notice that my mystical abilities where here. So thanks Lee you keep the three of use from getting geeked for trying to get back what was stolen from us. Mantis keeps hugging the wall making sure that he stays out of the way well the group disposes of the body. Mantis hears the list of items Knives pointed out.


Knives we could take the comm link break into it after the run might have pay data for later and sell the link after the run make a few coins to rub together.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-27-13/1431:55>
Though it goes unseen Knives nods his head, <Yea good point.  I'll pocket it and we can sort through it later.>  As he said he takes guards com and shoves it in his pocket.  He also pins a note to his AR display reminding him to power down the com before they left so it wouldn't be so easily traced.  It won't be worth drek if it gets them caught.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-27-13/1638:25>

___Raiden____
As you brute force your way through the camera's defenses, and secure yourself a security account, the node goes into high alert.
12d6.hits(5)=3, 12d6.hits(5)=3, 12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4195000/)
The cool corporate blue of the node sculpting begins to flash a pulsing red and three IC's appear by the central console in the middle of the node.
The are faceless mannequins, but as they take form, each of their right arms morphs into a weaponised spike. They look nasty, and they appear to know it was you who's triggered the alarms!
ROLL FOR INITIATIVE!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-29-13/1000:09>
__Hax___
Raiden, you get a free pass due to having mute software enabled.
state your actions

__Scawire___
Very well then, I will comply. Are you expecting great danger?
Perception test (audio only)

__Lumen___
Perception test (visual) please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-29-13/1032:51>

Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4197246/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-29-13/1045:50>
___Lumen___
As you crouch down and await the nod from the rest of the team, you have chance to catch your breath and observe your surroundings in more detail. There are two lift bays on the far side of the desk and a double door on the other side of that.
Next to the lift bay you came out of is another set of double doors.
There is a security terminal still live on the desk where the tasered guard was sat. you can make out in the reflections on the polished marble that it is displaying several camera feeds, hopping between each one. 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <08-29-13/1057:22>
After getting in Hax realizes he will be in trouble if he doesn't do something fast. as soon as he gets in he logs an error report to keep the alarm from triggering then loops the cam with video it recorded earlier.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <08-29-13/1133:38>
Cranking up his vision mag Knives focuses on reflections on the floor for a moment.  *We need to check the second floor before we hit the next lift.*

<We good on the lobby cams?  We should check the desk there then get to the lift up.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <08-29-13/1532:31>
Where we are I'm always expecting danger.


Audio Perception
Perception (Visual) 1(3) + INT (Psyche) 2(3) + Enhanced R3 - Sustaining 3 Spells 3 = 4d6
http://invisiblecastle.com/roller/view/4197463/ (http://invisiblecastle.com/roller/view/4197463/) 0 hits no glitch

Well it seems that the spells and everything happening is too distracting to keep 6 for the new, up and coming runners.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-29-13/1723:03>
___Scawire___
You're too distracted to notice anything new about your surroundings
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <08-30-13/1211:39>
___Raiden___
State your actions for your free pass please and include any relevant tests.
If you are looping the cam footage, I'll need a Computer + Edit test, creating an error report wont work, you've already been rumbled by the node's security
No modifiers for hot sim as you are in AR
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-06-13/1026:17>
___raiden____

your hesitancy seals off the opportunity to deal with the cameras as the IC's spike morphs into a nasty weapon, tearing your icon to bits. Your AR feed shimmers and craps out as your commlink is forced to hard-reset.

__all__
as hax curses out loud and franticly presses buttons on the commlink you know the hack didnt go well.
You know that the IC would report termination of a hack attempt to the duty spider, it was only a matter of time before someone viewed the unconscious guard through the camera's feed.
You needed to get a move on, and soon!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-06-13/1255:56>
Mantis is a bit frantic and decides to give his idea to the team.


To: Team
From: Mantis

We could do a few things dump the body somewhere or we can put him back in his security chair and make it look like he fell asleep.


Mantis keeps hugging the wall as he waits to hear the go order from Knifes, he seems to be the one that is the acting leader of the group for this run.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-06-13/1323:45>
*Drek that can't be good.  We better move quick.  If Hax can't keep it together we are risking our hoops for nothing.*
Knives types out a reply before springing into action, <Let's make use of what we've already got.  The camera in the lift should still be set so I say we dump him in there and get moving.  We can still handle this we've just got to move fast.>  With the message sent he hits the button to the lift once more.  When the doors open he slides the guard to the back, his face up against the wall.

<Now let's not waste anymore time.  Moving to the far end of the lobby, first lift door.  Even with this spell try to keep yourselves hidden.>
After his second message is sent Knives proceeds across the lobby to the lift up, trying his damnedest to stay out of view of the lobby cams.

Assuming it's been long enough for my Boost to wear off, if not I'll roll three more dice.
Infiltration 3 + Agility 6 = 9d6.
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4207463/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-06-13/2002:25>
With the game plan in place of moving fast to get the intel and get out Mantis fallows Knives to the lift on the other side of the floor. I hope we can get the info before this place turn red with our blood.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-08-13/0649:55>
The guard was out cold, but thatnkfully still breathing. The raw force of the impact against the cold marble floor after Mantis' spell had given him quite a blow to the head. As you dragged his dead weight towards the lift, a small smear of blood followed his body, highlighting his route and resting place in the lift.
The guard's transceiver crackles with radio chatter as the doors close with a ping, muffling the transmission as you move across the camera's path and head towards the lift, hugging the base of the reception desk for cover.
There are two lifts in this bay, with one call button. the screen indicates that one is at the fourth flour and one is at the ground floor, both doors are closed.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-08-13/1253:53>
<Come on lads. Same positions. >
Knives hits the call button with the hilt of his fineblade assuming his partners were closely following. Once the lift arrives he takes his position and when he gets word or hears the others enter he presses the button for the second floor.   He keeps the taser trained on the door.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-08-13/1804:22>
Right behind you

Mantis does his best to keep quiet but being distracted with the three spells doesn't help much. As he gets into the elevator he again takes the back right corner of the elevator. I wish I could see everyone it would make countering any magic alot easier but hopefully with magic a rare thing we shouldn't meet any powerful mages on this run. Ya right think that then when the doors open we have the mother of all elementals to deal with. I hope this is not another one of those days.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <09-10-13/0101:47>
<to team: drek sorry guys, lets book it to the info room. If need be I'll try hacking the doors if the cards fail. we literally have minutes.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/0423:52>
The lift doors slide closed and you ascend rapidly to the second floor.
You arrive with a loud "ping" and the doors slide open to reveal a mezzanine area between the lift bays and the door access, covered by a camera as shown on the blueprints. It overlooked the main glass and marble lobby area below you.
The flooring had changed to a thick, expensive carpet now and it smelt of pine air fresheners.
You can see the swipe card machine was mounted to the wall on the far side of the double doors to access the 2nd floor suite.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-11-13/0610:42>
Knives creeps over to the swipe machine and alerts the team, <Alright lads.  I'm gonna swipe then head in.  Follow a few steps behind like last time.>.

He takes a second to reload the taser then swipes the passcard and steps in taser at the ready.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/0621:02>
The indicator light briefly switches from red to green and you hear a metallic "clunk" as the maglock disengages.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-11-13/0628:48>
That clunk might as well have been the starting pistol at the horse track.  As soon as he hears it Knives bolts into action.   He heads through the door, leaving it open for the others and heads for something to hide behind.


Let's take a quick look around.
Perception 4 + Intuition 3 + Enhancements 3 = 10d6.
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4213081/)


Once he's in position he sends a message saying so.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/0639:03>
The office suite smells strongly of pine air fresheners and the hum of cleaning drones emanates from the back end of the office suite, somewhere out of sight.
A long corridor runs ahead of you, opening out into a large cubicle farm style set up.
The doors off the corridor facing you appeared to be for management, the few signs you could read from your angle noted HR co-ordinators, floor manager and public affairs liason.
A large floor plant and water cooler provide the only cover at this end of the corridor, you do your best to take cover behind it's meager frame.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-11-13/0755:39>
<I'm moving to the floor managers office.  We need to find something for the biometric scanner up on the fourth.  After that on to HR, you lads cover the hallway and let me know if anything comes along.>

Keeping his eyes on the far side of the hallway Knives moves up to the door labeled floor manager.  He tries the handle and if it's not locked he'll head inside to investigate.


OOC: How are we looking time wise?  If we miss that boat it's just nuyen down the drain, so Knives is keeping track of how long all this is taking.
Also I reread the layout description.  Did the plans indicate what kind of biometrics they scan for?  If it's retinal I'm just wasting time and we'll have to bust in anyways. Oh well :P
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/0905:26>
The handle gives and the door opens slowly, the door dragging on the thick pile of the cream carpet as you enter.
A plushly lined office awaits you, automatic sensors turning on the lights so you could see how expensive the solid mahogany desk was.
The managers chair was just as expensive, lined with what seemed to be real leather.
GridGuide London seemed to be doing ok for themselves this financial year.
A small holo projector sat on the desk, as did a Matrix terminal and data jack point. AR pictures of the gridguide installations worldwide shimmered across the back wall.
A plush chair for guests adorned the right side of the wall.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-11-13/1115:27>
Mantis being distracted by holding the mana in place around himself and his 2 team mates, decides to leave the searching to the other two. Instead Mantis does his best to keep an eye out for any unwanted personal and strike if needed.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/1118:01>
___Scawire____

Perception test please
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-11-13/1203:13>

Perception (Visual) 1(3) + Int(psyche) 2(3) + Enhancements (via googles and ear buds) 3 - Sustained Spells 3 = 6 (visual) and 4 audio (Drop the last dice for the non visual perceptions
6d6

http://invisiblecastle.com/roller/view/4213285/ (http://invisiblecastle.com/roller/view/4213285/) 2 hits visual no hits other

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/1206:46>
You can see some shapes moving around at the far end of the cubicle farm, judging by the noise of vacuum cleaners you assume it is the cleaning drones moving around, doing their duty.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-11-13/1318:05>
Knives heads to the far side of the desk looking for any drawers or signs of a hidden compartment.
<Hax I've got a terminal if you want to give things another shot from here.  Or do you think it would be bright to just keep moving?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-11-13/1518:42>
Mantis know his abilities are greatly decreased with keeping 3 spells locked on him and the other runners so he decides to let the team know of his find.


---Mantis here I have spotted some movement in the cubicles at the far side. Not sure but I think they are drones just FYI----
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-11-13/1714:12>
There is a small drawer under the desk that appears to contain a few personal items, a set of earbuds, some cigarettes, a sheet of E-paper, nothing important.
You assume everything of importance in this office is on the computer system.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-13-13/1113:28>
Mantis thinks about the top floor and the ward how it might effect the spells he has locked in place.


-- Hey guys if you get access to a computer we might want to hack it to see if what we are looking for can be found there might save us a trip to the top floor.---


Mantis looks out at all the cubicles and starts to imagine what they would look like all on fire. I bet this place would go up in flames great.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-15-13/1318:05>
Knives closes the drawer and heads back out into the hallway.  <Let me check the HR office first but we need to get the system soon.>

After sending the message he moves into the other office and scours the room for anything that could be of use.

Perception 4 + Intuition 3 + Enhancements 3 + Actively Looking 3 = 13d6
13d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4218241/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-15-13/1507:01>
___lumen___
The HR office was much less plush than the floor manager's office, two budget line desks were placed front and centre, basic value models chairs for the staff to sit at. they had a holoterminal each, and AR wallpaper flashed this months meetings, productivity data and stock information on the far wall.
The data kicking about on a stack of efiles on the second desk listed intra-company issues; reports of verbal harassment, abuse of company sick policy etc. Whilst potentially valuable to the right customer, it wasn't going to help right now.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-15-13/1548:17>
<Nothing useful here.  Someone get into the floor manager's computer and I'll keep looking about.>

Knives steps back out into the hall, closing the door behind him.  He takes a good look at the other plates identifying the offices, trying to figure out his next move.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-15-13/1609:07>
___Lumen___
There is the Public Affairs Liaison Office and Business Support Office on this section of the corridor.
there may be further offices on the other side of the cubicle farm also, you vaguely remember seeing more on the blueprints.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-16-13/0422:21>
___Lumen___
Whilst examining the corridor for the office tags, something catches your eye
[perception test please]
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-16-13/0555:02>

Perception 4 + Intuition 3 + Enhancements 3 = 10d6.
10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4218926/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-16-13/0605:55>
Looking more intently at the doors you realise you were right, there is something odd about the public affairs liaison office.
A beam of light is visible through the gap under the doorway.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-16-13/0647:57>
Seeing the light from under door Knives positions himself next to the door on the handle side.  Once set he'll message the team, <Look sharp gents we may have a live one.  I'm going in, maybe this could be our way in.  Mantis be ready to back me up just in case.>

Knives switches on his smart jammer letting it disrupt all signals except those belonging to the team.  He then turns the handle slowly and carefully hoping the person on the other side is not paying it any mind.  Pulling the door open just enough,  Knives slips in the office taser at the ready.


Infiltration 3 + Agility 6 = 9d6
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4218987/)
If needed.
Smart Area Jammer is rating 3.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-16-13/0655:17>
A smart, well lit office awaits you on the other side of the door. A tired and disheveled man in a crumpled suit on the far side of a holo-terminal looks up at the apparently empty door space.
Hello? Hello???
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-16-13/0749:55>
Knives quietly crosses the office to get a look at the suit's terminal.  *If this bloke is already logged on this could be cake.  I'll just put him down and go to town.* 
He stays out of the guys route to the door in case he decides to get up and keeps the taser locked on to him.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-16-13/0908:14>
as you look at the holoterminal's display you can see he's writing up a case report due to the backwards wording casting an orangey glow on the wall behind him.
As you enter the room, the suited man reaches into his jacket and grabs an identical panic pendant to the guard you shocked earlier and stands up;
Hello? Is anyone there? John, is that you?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-16-13/1220:47>
*Fuck can't rely on the jammer to kill that panic button.  If he doesn't sit back down I'll have to get it away from him.*  Knives remains perfectly motionless as the man stands, hoping he will just sit back down.  He keeps his eyes trained on the hand holding the pendant, preparing to impale it with his knife if the need arises.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-16-13/1249:26>
John, stop dicking about!
The suited man keeps walking towards the door, intent on finding the security guard he thinks is trying to spook him.
he is only a few steps away from crashing into you..
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-16-13/1318:27>
*If you insist.*  A smile creeps across his face as Knives strikes out at the pendant hoping to dislodge it from the man's grasp.


Knives 8 + Agility 6 + Imp. Ability 1 + Personalized Grip 1 - Called Shot (Disarm) 4 = 12d6
12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4219277/)
That's miserable, luckily I'm invisible.  Base damage is 4P.

On his next pass, if the disarm was successful, Knives will blast him with the taser.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-16-13/1425:48>
Mantis fallows Knives to the workers office area. As Knives enters the room Mantis stands back doing his best to keep a visual on the late night worker, making sure if a fight starts he can throw mana down on the guy. Mantis waits to hear if Knives goes combative on this guy. Not knowing that Knives has started the attack Mantis waits until he hears the taser then will let loose a stun bolt to add mana to the shock this guy is going to get.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-17-13/0437:22>
The man screams in surprise as your blade smacks into the pendant knocking it clear but gouging a chunk out of his hand as your strike follows through.
The pendant sails through the air, causing the holo terminal to flicker in protest as it disturbs its rendered screen. In tortured slow motion, you hear the metallic clunk of its impact, the panic button depressing as it hits the back of the chair.
A flashing red LED is the last you see of the pendant, the screams of the suited man and the burst of blood on the floor, desk and your blade sharply bringing you back to reality.
The shit had just hit the fan.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-17-13/0616:34>
*Just my bloody luck!*  As the pendant hits the floor Knives lets loose two darts from the taser.

Pistols 1 + Agility 6 + Smartgun 2 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4220906/)

Pistols 1 + Agility 6 + Smartgun 2 - Recoil 1= 8d6
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4220907/)
Base Damage 5S (e)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-17-13/1113:00>
As watches the scene unfold he quickly gathers mana to drop the late night worker.


Stun Bolt F5

Spell Casting (Combat)  5 (7) + Magic 3 - Sustained Spells 3 = 7
http://invisiblecastle.com/roller/view/4221013/ (http://invisiblecastle.com/roller/view/4221013/) 1hit

Drain (F/2)-1 = 1Stun
Logic (Psyche) 7 (8) + Will 5 + Daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4221014/ (http://invisiblecastle.com/roller/view/4221014/) 5 hits No Drain



With the spell in the air Mantis starts to run through his mind how the hell the team is going to deal with the alarms ringing off the hook. Best get this intel and get to the boat quickly. Or we three will be turned into a red mist painting on the wall.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-17-13/1322:44>
The two taser bolts impact into his business suit, causing his whole torso to spasm and contort. Once again, the mana bolt was the final insult. his limp, unconscious body impacted against the far wall, slid down it and lay in a crumpled heap, a steady flow of blood oozing from the deep gash Knives cut into his hand.
The emergency pendant alarm rolls into view, its red LED pulsing with life. You all knew you only had minutes before security were on you. you had to move, and fast.

alright guys, shit has hit the fan. time is really important now, so i'm gonna need you to state your actions as if we were in combat; i need to track initiative passes etc so please state simple actions/complex actions etc until i say to stop!
ps, good luck!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Raiden on <09-17-13/2306:16>
--begin transmission-- Going in for faster speeds, watch for me and send a message if we gotta book it, WOOHOO. --end transmission--
Hax takes no time into hoping into the nearest most important looking terminal he can trusting that these guys want the money enough to watch his back while he has some fun.
also, in case it helps security design- 10 10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4221892/) - sorry thaaat would be a wrong char but the proper role, I will roll again if need be.
As soon as he get in he calls up Ryuu <To Ryuu: alright lets get this party started man>  
Ryuu teamwork test on hacking 8d6  (Yay I remembered this time) ryuu load out- armor, exploit, analyze, attack. = 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4221895/) so 3 extra dice on my rolls
hacking 6+6+2+2+3= 22d6
22d6.hits(5)=9 (http://invisiblecastle.com/roller/view/4221897/)
22d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4221899/) hopefully just two chances for a 6 stealth
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-18-13/1636:20>
Mantis watches the guy drop to the ground. Good he is out cold. Best move fast. Mantis know someone is going to come looking to see what the panic button wanted. It would be a good idea to coordinate with Knives.

Mantis quickly subvocals to the group since he knows time is short.

Quick question, I have a bit of skills on the 'Trix nothing cutting edge, and I have an agent that can hack. Do you want me to fish around this stunned bloaks computer or stay on the defensive against the response team? If I an on the defense I say we coordinate our strikes knives I'll point out the target then we both strike him that seemed to work on the last two.


With the question sent Mantis waits for the team leader Knives to tell him to hack or stand guard once knowing he will jump to it.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-18-13/2201:54>

Knives has to actually type out his message on his com so I assume it's a complex action to type for the first pass.


<That's bloody brilliant Mantis!  You muck about on this wanker's terminal leaving a dummy trail.  Hax can hopefully quietly get the real stuff.  That leaves the goons to me, I prefer it that way really.  Make it quick though,  we still need to make it out of this bloody place.  I'm gonna run distraction at the end of the corridor but we need to haul ass as soon as you two are done.>


For the second pass Knives moves to the end of the corridor and if possible arrange the shitty options into at least partial cover.

After sending out instructions Knives moves into position and tries to set up the plant in front of the water cooler against the wall of the corridor.  *It's better than nothing.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-19-13/1204:48>
___Raiden___
You hack an account, but your brute force technique triggers the hosts defenses. thankfully, your mute software slows the response
you get a free pass before the node can respond
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-19-13/1316:06>
Mantis runs over to the computer and sees what he is able to do with the access this late night worker has. As he gets to the computer he decides to remind Hax what they are looking for. Via comm link and subvocal mic. Remember we are looking for this guys activities at this time and date. Mantis adds the license plate and the day and time he was doing his stake out when the crazy mage gave him a bad night.

Once at the computer Mantis first sees if he can get this guys access to get the info he is after. Mantis's invisible fingers start playing around with the system.


First roll I think is my loser level R1 DataSearch with the R value of the system minus 3 for the 3 spells. Too bad I couldn't use my logic that would rock the system.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-20-13/0800:27>
___mantis__
You see from the half-written report that the suited man had been tasked with covering up an expensive incident between officers from the lord protectors office and suspected smugglers.
Numerous apps are running in the background, including the vehicle registry database
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-22-13/1146:53>
Mantis sends a command to his "Butler 2.0" to link with the computer so he can have his agent help him in the search. Once he has got his comm link working on linking with the computer Mantis flips to the screen with the vehicle registry database. Once there he will first start a search for the license he has on the runaway mage then go from there.


Data Search 1 + Computer Browse ?? - Sustained Spells 3 = ??
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-24-13/1150:01>
Typing the registration number into the search field brings up the exact match of the van you chased.
It appears to be registered to a E.Bernhardt & Co. as a commercial vehicle.
The listed address for the company is Unit 9, Croxley Green Business Park, Watford.

The interface allows you to select one of three options for your search results:
-Fines and penalty history
-Incident history
-Recent route data

Jacking in the Commlink to the holoterminal brings up a security error. System privileges allow the use of personal commlinks for storage only to prevent transmission of harmful virus/trojan activity.
The notification tells you that your attempt to load Butler 2.0 had been reported to the onsite administrators as a breach of company policy and will appear on your permanent record..

 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-24-13/1736:47>
Mantis laughs. Ha ha my permanent record with this company is shot. If I ever try for a job here I hope they don't check my record or run a lie detector exam I think I might fail it. With that Mantis ops to run a Recent route data search and since they let you save to a comm link he decides to store the info he has gotten so far onto his comm link. (If unable to very quickly do this, Mantis will sub-vocal a record to his Butler 2.0 by reading registry and address info)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-25-13/0447:12>
___Mantis____
The van had obviously been very active in the last 3 months and had accrued a huge amount of data. either that or the system was running slow, as the progress bar on the download took for ever.
18%
19%
21%......

___Lumen___
You finish making the makeshift barricade near the door only to hear the whir of the lift motor starting up on the other side of the doors.
It was surely only a matter of seconds before the stunned guard was discovered..
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-25-13/2057:18>
Mantis decides to let the team of his find. (Sub Vocal) Well guys good news and bad news, I've found what we are looking for, The thing is this download thinks it should let a glacier beat it in a race to completion so it will be some time. Mantis is glad the team is under his spells and spirit since with the way things are going a response team will be here before this computer learns that people don't like to wait for anything.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-25-13/2152:10>
Knives pulls his Flashpak and Flashbang grenade from his combat vest and sets them both for remote detonation.  He sets them both in the potted plant, the Flashpak aimed at the lift.  Once set he heads to the office with the best line on the plant and tucks into the doorway. 


First pass:  Simple Ready Flashpak, Simple Ready Flash Bang, Free walk.


Now that his makeshift trap is set he pulls out his com to quickly review the blueprints then sends a response to Mantis. <I can work with that.  Just make sure you're ready to run once you've got the paydata.>  Finally he motions for the taser to return to his ready hand.

Second pass: Simple Check the map, Simple Send message, Free Arm Slide Action!
 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-26-13/0532:04>
___lumen___
As you finish setting the trap, the whirring motor stops and is soon replaced by panicked shouting echoing in the large marble and glass atrium below you.

___both_____
A deafening sound of metal reverberating on metal tears into your ears. A general alarm has been sounded, an old-skool hacker-proof alarm at that.

___scawire____
61.... 62... 63...
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-26-13/1531:49>
Mantis hears the scream of the alarm. Well the fan is hit with the bollocks, Time to earn the pay. Mantis gives the team a heads up. (Sub-Vocal) We have just hit over half way for the down load, Knives buy me a bit more time then I will come running once this data is safe. Mantis keeps looking up from the computer keeping an eye peeled for anyone entering the room. I wish I knew more hacking I could try and erase my tracks but I have no idea how to do that.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-26-13/1646:50>
____Lumen_____
A "ping" could just about be discerned in amongst the din of the alarm system.
The doors of the lift open and two security guards barrel out towards the double doors, taser in one hand and glowing, menacing stun batons in the other.
They are wearing heavier gear than the nightwatchman you encountered earlier, a more robust helmet, a thicker protective armour and an obvious communications headpiece can be seen as they run to the door.
ROLL FOR INITIATIVE!!!

___Scawire____
75...76...77....
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-26-13/1825:06>
Seeing that these guards are much better protected than the poor bugger working the desk that almost sadistic smile found it's way to Knives' mug once again.  *All right at least I don't have to feel bad now.  Anyone wearing that much gear knows what he's signed up for.  You may get a work out tonight yet mates!*


Reaction 5 + Intuition 3 = 8d6
8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4234185/)  Initiative: 9  IPs: 2

Current Edge : 1/3  (more a note to me than anyone else but it helps)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-26-13/1939:17>
Knives pivots around the corner of the door frame, leveling the taser as he swings.  He send two darts into the nearest guard as the almost sadistic grin finds it's way to Knives' mug once again.  As soon as the two darts are in the air the signal goes out to engage the Flash-Pak.

Simple Action 1: Fire Taser
Pistols 1 + Agility 6 + Smartgun 2 = 9d6
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4234241/)

Simple Action 2: Fire Taser
Pistols 1 + Agility 6 + Smartgun 2 - Recoil 1 = 8d6
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4234242/) All 6s, I like it!
Base Damage: 5S(e) -half impact

Free Action: Remote Detonate Flash-Pak


*Not quite time for the bang.  Let 'em get a touch closer...  but not too close or me mates will have to make a show.*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-27-13/1421:56>
The first shot glances off the armour of the first security responder as he barrels through the double doors into the corridor, its discharge casting a blue glow as it discharges into the air.
edge dodge test (6d6.hitsopen(5,6)=2) =draw, defender wins ties (http://invisiblecastle.com/roller/view/4235361/)
Your second round impacts squarely into his chestplate, arcing 50,000 Volts into it.


5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4235357/) two net hits for you. 6e -> 8e
1/2 impact 4 +6 nonconduct. bod 4 (14d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4235603/)5 resisted, 3e(s) taken

You hear an audible groan as the taser bolt forces his muscles to contract.

A split second after the rounds impact, your flash pack triggers, casting the corridor in a staccato stop-frame animation. during the brief pulses of light, you see the still advancing security responder's visors darken in response.
flare comp for both, reduces effect to -2


Init for sec 1 rea 5, int 3 -wounds 1 (7d6.hits(5)=3) =10 1ip (http://invisiblecastle.com/roller/view/4235615/)
Init for sec 2 rea 5, int 4 (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4235619/) =11 1ip


Both guards barrel through the door under their momentum, the first one swinging his stun baton wildly whilst raising his taser arm to shield himself from the glare.
make a dodge +rea test at -1(distracting lighting) pleasedunno how blind fire with melee works, this will do!
The guard at the back hangs back, pressing something on his comms piece and barking an order into it
"we've been ambushed, magic users, declare order 6, repeat, order 6!!!!


Guard 1, complex, attack (blindifre)
guard 2, complex (long speech)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-27-13/1503:11>

Dodge 4 + Reaction 5 - Distraction 1 = 8d6.
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4235666/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-28-13/0549:40>
__lumen__
The glowing taser baton sails harmlessly by as you gently duck.
You find yourself trapped between the two guards, the stunned and blinded one advancing down the corridor towards Mantis' position and the source of the alarm, the other retreating towards the lifts.
[begin second pass]

___scawire___
91... 92...93...

Roll for surprise!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-28-13/1239:05>
Mantis is happy to see that there intel is almost ready to leave this building and make him and his fellow runners a bit of nuyen.


Surprise test (I think this is what you roll, If I roll too many as always drop the last dice)
INT (Psyche) 2(3) + Perception (visual) 1 (3) + Vision Enhancement 3 - sustained spells 3 = 6d6

http://invisiblecastle.com/roller/view/4238020/ (http://invisiblecastle.com/roller/view/4238020/) 2 hits

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-28-13/1250:41>
Knives easily sidesteps the wild flailing but now the guard had gotten too far.  *That's it arsehole!  Come on out mate it's time to play.*  His left hand falls from the taser and instinctively finds the hilt of his fineblade, drawing it out by his side.  He creeps up close behind the guard and lets loose another dart from the taser.


Simple Action 1: Ready Melee Weapon

Simple Action 2: Fire Taser
Pistols 1 + Agility 6 + Smartgun 2 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4238028/)
If I can get close enough for Point-Blank here's another two.
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4238031/)  No help anyways :(

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-30-13/1130:05>
___________Lumen____________
Your taser dart impacts squarely into the back of the guard's leg, crackling audibly as it discharges yet another 50,000 volts into the hapless victim.
His muscles contract, convulse and give way in protest at the voltage coursing through his nerves.
He doubles over, desperately trying to grab at the dart and hits the deck, clearly in no mood to carry on the fight.

4d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4240621/) 6Sbase+3net hits for 9Se to resist.
1/2 impact + nonconduct 6 (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4240626/) 5Se taken, 3Se already taken for total 8Se
stun test (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4240632/) body + will, incapacitated for 3 turns


Next combat turn then! roll for ini.

_______Scawire_________
The download crawls and crawls, microseconds feel like years as the deafening alarm assaults your ears. You know it's only minutes to go until your exfil deadline and the security alert meant you weren't going out the front doors without a fight.
You hear a fracas in the corridor outside; as you look up from the terminal, a heavily armoured guard hits the deck, convulsing and screaming right in the doorway to the office.

97...98...99.............100%

Download complete, data encrypted.
Your device details have been stored for this data transfer; Ref 2100887b.
Gridguide London reminds all employees that data stored on remote devices is company property. Failure to adhere to Company guidelines will result in disciplinary action.

Device is safe to disconnect..........


roll for initiative.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-30-13/1449:53>
Mantis Sub-vocals to the group Download complete. Mantis wishes he was a better hacker he could do a bit of data trail erasing but then again they have the guards at the door, ride is coming soon, maybe even a hacker would only be able to do a tiny bit of trail hiding.


Reaction 2(3) + INT(psyche) 2(3) = 4(6) - Sustaining 3 spells = 1(3)
3 + 3d6 (2 passes)
http://invisiblecastle.com/roller/view/4240830/ (http://invisiblecastle.com/roller/view/4240830/) 1 hit (wow I got a hit)

Initiative = 4 w/ 2 passes

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-30-13/1455:16>
Knives breathes a sigh of relief as the charging guard finally starts to fall to the floor.  Having just gotten the signal that Mantis is done the guard calling in orders is much more of a threat than the half unconscious and electrocuted one.  *I don't know what Order 6 means but those sure would make some shitty last words.*  Hoping to continue to delay actual bloodshed as long as possible Knives takes a few steps back towards the lift, firing two darts at the cautious guard.


Free Action: Walk towards lift

Simple Action 1: Fire Taser
Pistols 1 + Agility 6 + Smartgun +2 = 9d6
9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4240833/)

Simple Action 2: Fire Taser
Pistols 1 + Agility 6 + Smartgun +2 - Recoil 1 = 8d6
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4240834/)


A blinking red AR notification alerts Knives that the clip is down to a single dart.  Another small display shows there are only two left in the other clip.  *Shit if we don't get out of here fast this is going to get a lot messier.*


For next round's Initiative:
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4240836/)
Initiative: 11 IPs: 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <09-30-13/1510:24>
rea 5, ini4 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4240856/)security 2= ini 12, 1IP. He goes first, then lumen, then scawire. (man those sustaining spells are killing you!)
Actions:
Simple; run
Simple; activate device
Free; communicate


____Lumen_____
The second security guard had retreated far enough that your taser darts thwack into the swipe-card wooden fire doors as they swing shut behind him. You see him break into a run towards the lift, interacting with a gesture that you assume is an ARO and yammering into his commlink. Through the haze of combat and the din of the clanging alarm you make out the words; "Order 6" again.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <09-30-13/1717:54>

When it is Mantis's turn he will do the fallowing.

Also at least Mantis know the saying of better living through pharmaceuticals or that would be a -6 that would be BAD


Once he gets the final confirmation of the download Mantis makes his way to re-group with the other two. Sub-vocalI'm done and heading to the hall. How are we exiting?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <09-30-13/1949:24>
*Bollocks!  Shots missed are shots wasted.*  Knives walks back towards the fallen guard and fires the last dart into his back. 

Free Action: Walking back toward the office Mantis is in.

Simple Action 1: Fire Taser
Pistols 1 + Agility 6 + Smartgun 2 + Point-Blank 2 = 11d6
11d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4241126/)  If it's not Point-Blank still 6 hits.

He sends a quick message to the team.  <Fire escape.  Let's move.>

Simple Action 2: Text simple message
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-01-13/0439:08>
___Lumen____
Your last, cruel, shot to the back put the guard out for good. His spasming and contorting was replaced will complete stillness. He wasn't going anywhere now.
The small pulsing ARO changed to a large red angry flash, indicating your taser was out of ammo as you rendezvous with the other two in the corridor.

___Both____
The second security guard disappears into the lift as you turn your back on the corridor and head towards the far side of the cubicle farm.
Aside from the deafening alarm tone, the tone of the area has altered. Gone are the cleaning drones with the soft sound of vacuuming.
The narrow pine-smelling corridor opens up into a much much larger space. Central to this is an area roughly 30ftx20ft neatly divided up into individual cubicles, each with a basic holoterminal and a jack-in point.
AR displays of productivity data can be seen on the far walls of this area, with varying offices for low-level management, a staff room, rest rooms and storage areas surrounding the cubicle farm.
The fire escape signs can be seen at the far side of the cubicle farm, the green ARO and emergency light pointing to a door in the far left corner of the large space.

[Perception tests please]
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-01-13/0556:06>

Perception 4 + Intuition 3 + Enhancements 3 = 10d6
10d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4241623/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-01-13/0843:23>
Lumen___
You see nothing more than what is obvious ahead of you
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-01-13/1302:41>
Mantis will make his way to the fire escape.


Perception
Perception (visual) 1(3) + INT (psyche) 2(3) + Enhancement 3 (Visual and audio) - Sustained Spells 3 = 6d6
http://invisiblecastle.com/roller/view/4241986/ (http://invisiblecastle.com/roller/view/4241986/) 2 hits, ya buddy.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-01-13/1307:28>
___Scawire___
Between the flimsy walls of the various cubicles you see the top of a small holding bay labelled *security drone storage* on the far right of the cubicle farm. a flashing red light is active above this.
Getting a better look at your destination, you see that a small, commlink sized box is attached to the wall next to the fire door. You can't see its display from your angle, but at a guess you'd imagine it is some kind of access device.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-01-13/1432:50>
Mantis decides to take his info and tell the group what he has spotted. Sub-vocalI got a small holding bay labelled *security drone storage* on the far right of the cubicle, and what appears to be any access panel to get into the fire exit.  Mantis thinks about the fire exit as he makes his way there. I wish I could start a fire in this place that would be great see who gets out and who gets burned. Mantis decides to look for anything flamable just to feed his hunger for fire just a bit.


Perception
Perception (visual) 1(3) + INT (psyche) 2(3) + Vision enhancement 3 - Sustained spells 3 = 6d6
http://invisiblecastle.com/roller/view/4242067/ (http://invisiblecastle.com/roller/view/4242067/) 2 hits
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-01-13/1919:09>
Knives mentally commands the taser's empty clip to drop into his waiting hand.  Exchanging it for the other clip he slams it into place and chambers one of the two darts, immediately his AR warns him that the taser is low on ammo.  *Damn, I usually never go through all twelve but this has been a shit night.  I should get another clip before I go into another slave mine like this.*

Not wanting to give away his location in case the now loose security drone is hidden about he once again quickly pounds out a short message on his link and sends it to the team.  <Rodger.  Check out panel.  Gotta grab grenade.>  Once the message is sent he starts to head back to potted plant to retrieve his devices.


Free Action: Eject Smartgun Clip
Simple Action 1: Insert Clip
Simple Action 2: Type Simple Message
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-01-13/2022:24>

Mantis will use his two passes to walk to the panel and inspect it.

Perception 6d6 same as last time let me know if I have to roll something else

http://invisiblecastle.com/roller/view/4242379/ (http://invisiblecastle.com/roller/view/4242379/) 1hit
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-02-13/0411:03>
____Scawire____
Walking up to the panel, you see an alarm status code pulsing on its small display.


//Order 6 in place, all exits under security lockdown//
//Please report to the nominated emergency co-ordinator for your department//

{surpise test + iniative please}

____Lumen_____
The alarm had been going off for quite a while and your adrenaline reserves were running low. Instinctively you knew the shit had hit the fan and that it was only a matter of time before the Met's Magic and Spirit response team arrived to ruin your day. You stuff the flashbang back into your vest, spinning on your heels and jogging back up the 20metres to the cubicle farm.
As you reach the end of the narrow corridor, a medium sized wheeled drone rounds the far edge of the cubicle farm, just metres away from where you assume Mantis is stood.

{Initiative please}
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-02-13/1723:54>

Initiative = 5 with 2 passes

Initiative 5 = 5d6 - 3 (sustained spells) = 2d6

http://invisiblecastle.com/roller/view/4243299/ (http://invisiblecastle.com/roller/view/4243299/) 0 hits no glitch


Surprise

Perception (visual) 1(3) + INT (psyche) 2(3) + Enhancement (visual and audio) 3 _ sustained spells 3 = 6d6

http://invisiblecastle.com/roller/view/4243300/ (http://invisiblecastle.com/roller/view/4243300/) 2hits
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-02-13/2048:43>
*Oh drek.*  Knives rolls his eyes at the sight of the drone.  *We don't have time for this shit.  If we don't get out quick we're dead.*

Reaction 5 + Intuition 3 = 8d6
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4243423/)
Initiative 11 IPs: 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-03-13/1248:31>
pilot x2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4244010/)
I've got knives on ini 11(2IP), drone on ini 8(3IP) and mantis last with 2IP

Mantis is suprised by the drone and cannot react to it in the first pass. Mantis is about 2 metres (5-6ft) away from the drone, and Knives is about 8metres (20-25ft) away.
Have at it guys!


___Scawire___
A flash catches the corner of your eye, looking over your shoulder you see it is a medium sized security drone, with some kind of weapon attached to an external mount on it.
You realise it has the perfect bead on you, you've been caught with your pants down.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-03-13/1430:09>
*I've got to end this quick and I might have to bust down that door.*  Knives lets his anger guide the mana into his muscles.  As his muscles bulge with magical power he draws his blade focus and advances up to the drone.  Unfortunately there is not enough time to bring his sword down.

Simple Action 1: Attribute Boost (Str)
Attribute Boost 3 + Magic 5 = 8d6
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4244071/)
Strength Currently: 7  for 4 rounds.

Simple Action 2: Draw Rating 1 Weapon Focus (Cougar Fineblade, short)

Free Action: Walk 8 meters to the side of the drone. 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-03-13/1500:36>
Drones action: (against Mantis as was 1st target encountered.)
Free: move (backwards 2 Metres)
Simple: Active sensor test; has motion sensor and mic with spatial recognizer: sensor 3, +2 recognizer, pilot 3 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4244086/)
Simple: Fire weapon: pilot 3, targeting 3, +4 sensor test (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4244092/)

_____Scawire_____
resist toxin power 8 with body + 1/2 impact armour.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-03-13/1535:57>

I guess even drone know to geek the mage first.

Body 4 + Impact armor 10/2 (5) - sustained foris 3 = 6d6
http://invisiblecastle.com/roller/view/4244123/ (http://invisiblecastle.com/roller/view/4244123/) Drake 1 hit
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-03-13/1542:39>
___mantis____
Your skin bursts into flame, or it feels like it has! Every part of your survival instinct tells you to get away from the screaming agony of the drones weaponry.
it's a pain inducer, you need to spend actions to break the beam and get away from it
___mantis____
Begin first pass
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-03-13/1720:39>
Mantis knows his number is up the only thing he can think of is get the drake away from this drone. Mantis will try and break away from the drone and run away. As he does he sub-vocals the team. Building is in lock down, exit via window.


Free action Subvocal


2 simple actions stated below

Mantis will spend his actions breaking away from the drone then will run away to the most distant cubical with a window.

(not sure what to roll but that is his actions this pass.)

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-04-13/1110:30>
___Scawire___
Your actions:
Simple: run
Simple: run
free: communicate
please notate it like this for ease of reading


Your skin begins to feel cool again as you run back towards the long corridor, seeking cover behind the cubicle farm walls now to your left..
You manage to break the beam and the intense, scorching pain subsides enough for you to rattle out a short message to the others.

___Lumen___
Your 2nd pass begins
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-04-13/1341:48>
Knives comes down hard on the drone, the full force of his magically enhanced strength driving his blade into the mass of metal.

Knives 8 + Agility 6 + Personal Grip 1 + Improved Ability 1 + Weapon Focus 1 = 17d6
17d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4245171/)
Spending last point of edge to reroll failures.
14d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4245172/)  Much better!

8 hits all together.  Base damage 5P -1 AP
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-04-13/1417:26>
The drone's sensors pick you up too late. The manic whirring of its wheels on carpet weren't enough for it to evade the full fury of your strike.
pilot 3, defense 3 (6d6.hits(5)=1)
you get 7 net hits, boosting damage to 12 -1AP
(it can't possibly resist this!!) (http://invisiblecastle.com/roller/view/4245187/)

Your razor sharp blade lands with expert precision, smack in the middle of its forward facing camera. With a burst of smoke and the smell of acrid melting circuitry, the small perimeter drone's power dies.

End of combat

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-04-13/1511:35>
Mantis hears Knives attack the drone and decides to wait for a reply from his teammate before he does anything. Sub-vocal Hey how is that drone holding up.

Once Mantis hears the drone's condition he grabs his med-kit and starts to apply it to himself. Before he gets started he drops the invisibility spell he has on himself. The bike suit I bought will have to keep me hidden.


Page 253 has the med kit usage.

Attribute Logic (cerebral boost) (psyche) 5(7) ( 8 ) + Med kit Rating 6 - Sustained spells 2 - wound 3 = 9
http://invisiblecastle.com/roller/view/4245261/ (http://invisiblecastle.com/roller/view/4245261/) 4 hits

Ops wound is 2 but then again it will take some time for the med kit to work so I might be jumping out a window well it is still doing it's thing.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-04-13/2311:23>
Knives yanks his blade free from the remnants of the drone and hauls ass back to the fallen guard.  He rifles through the man's pockets starting with the ones most easily accessible.  *Come on..  come on... come on...*


Perception 4 + Intuition 3 + Actively Searching 3 = 10d6
10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4245928/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-06-13/1353:08>
Mantis is shocked to see that once he got out of the drone beam that he was no longer in pain. He was sure he was about to go down for the count. The plan he had then quickly fades as he decides to help Knives out by searching through the pockets of the late night worker for any thing worth selling or any cards that might get him and his fellow runners out of this building before he really does go down for the count.


Perception (Visual) 1 (3) INT (psyche) 2(3) + Vision Enhancement 3 - sustaining spells (Keeping all 3 going) 3 = 6d6
http://invisiblecastle.com/roller/view/4247542/ (http://invisiblecastle.com/roller/view/4247542/) 3 hits



Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-07-13/0604:06>
The drone spits and fizzles furiously, filling the air with an acrid smell of burning electronics.
It stings your eyes and scratches at the back of your throats as you frantically search the guard for his swipe card.
Mantis gets the prize and you all burst through the access door as quickly as your legs will take you.

//From: DUnk_227//<<Get a fucking move on lads, you're late and I've got sirens over here. Lots of fucking sirens.>>

The corridor is small, stocked with fire extinguishers and a second door gives way under your momentum onto a short metal balcony with droppable escape ladders to your right.
From your angle, you can see most of the courtyard to your right; the large metal gates nearing the fully closed position and two armed security guards manning the station, supported by a large wheeled and armed drone.
A large jump and a long drop to your left puts you over the perimiter wall and onto the street that you accessed the underground car park on, the distant sound of sirens echoing wildly off the reflective skyscrapers of the central business district.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-07-13/0836:47>
Finally outside of the stuffy wage cage Knives takes in a deep breath of night air trying to calm his nerves and clear his head.  He thumbs out a quick message to Mantis, <Tell Dunk to keep his knickers on.  If you can make it down without a load of racket do so.  I'm about out of darts and I'd prefer not to geek these slots.>

Not wanting to draw any attention with what he assumed would be noisy ladder lowering Knives activates his Geeko Tape Gloves and begins to scale down the wall to the ground.  *With any luck I'll be on the ground by the time Mantis lowers the ladder and I can distract these guards.*


Climbing 1 + Strength 7 + Assisted 2 = 10d6
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4248829/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-07-13/1504:06>
Mantis Sub-Vocals to there ride. We are out of the building about to make our way too you give us a min. With that Mantis lowers the ladder and descends down. Sub-Vocal to team. Mantis on the ground. Mantis makes his move doing his best to be stealthy, as he tries for the crack in the gate. I hope the spell and the aid of my spirit man is enough for us to go unnoticed.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-07-13/1630:36>
____Scawire___
The ladder deploys with the sound of tearing steel, everyone within 3 blocks will definitely have heard you, especially the guards in the compound below.

___Lumen_____
the gecko kit goes into rapid descent mode, griping and releasing thousands of times a second. you gracefully slide down the side of the building and tuck your momentum into a roll.

Both:
ROLL FOR INITIATIVE!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-07-13/1641:44>
*Damn that ladder has louder than that old ass lift!  So much for the stealth approach.*


Reaction 5 + Intuition 3 = 8d6
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4249247/)
Initiative 10 IPs 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-07-13/1704:57>
The cries hell scream from the ladder as Mantis's hope for a stealthy escape are gone.


Initiative
Reaction (Adept ability) 2(3) + INT (psyche) 2(3) - Sustaining Spells 3 =3 + 3d6
http://invisiblecastle.com/roller/view/4249274/ (http://invisiblecastle.com/roller/view/4249274/) 2 hits
Initiative = 5 w/ 2 passes
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-08-13/1006:39>
Pilot x2 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4250219/) drone ini 10, 3ip

Reaction 4 int 3 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4250224/) guard 1 ini 8 1 ip
Reaction 4 int 3 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4250226/) guard 2 ini 8 1ip

Drone and knives simultaneously, guards then mantis.

___knives___
The delivery area is a large expanse of tarmac surrounded by a high perimeter wall. The large gate is the only exit to the street, and your opposition are guarding it, looking your way at the source of the noise.
A delivery van is parked up on the rear wall, about 15 metres away from you and provides the only real cover. It has a high back but the sides are canvas and removable.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-08-13/1044:32>
*Man I'm glad I went back for this.*  Knives pulls the Flash Bang out from his vest and lobs it at the feet of the, hopefully, last bit of resistance keeping him from his get away.  As the grenade erupts in light and sounds he moves towards the delivery van and draws his fineblade preparing for any soon to be incoming attacks.


Simple Action 1: Throw Flash Bang
Thrown Weapon 3 + Agility 6 = 9d6
9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4250277/)
If it's within 10 meters of them it's 6S -3 AP, let me know if you want me to roll for scatter.

Free Action: Walking toward van

Simple Action 2: Draw Melee weapon (Fineblade Weap Focus)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-09-13/1531:29>
omg hate grenades. I assumed you chucked it in the middle of the two dudes and ignored the drone for maximum effect here.
threshold 2 success test @ -2 range; 4hits = success.
scatter direction: scatter direction (1d6=4) (http://invisiblecastle.com/roller/view/4251704/) (back towards you)
scatter distance: scatter distance (1d6=4) (http://invisiblecastle.com/roller/view/4251706/) 4m scattered (no net hits)
The grenade falls a bit short, so will be easier to dodge.


___INI 10____
The flash bang sails through the air, flying true out of your hand but lands just short of the two guards, nearly landing on top of the drone.
You tuck in behind the bumper of the delivery van's cab, giving you a full vantage view of the gate, delivery bays and your opponents.
The grenade leaves the field of Mantis's spell and "appears" in the air, causing the guards to scatter in panic. The large wheeled drone had been quick off the mark as well, firing directly at the sources of the noise

Drone perception:pilot 4, clearsight 4, recognizer 2 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4251695/) 4 hits, using audio and ultrasound (can't see you as spell still up)
Drone firing: Pilot 4, Targeting 4, smartgun 2 (airburst) (10d6.hits(5)=4) 2 net hits (http://invisiblecastle.com/roller/view/4251700/)
Scatter:scatter direction (1d6=5)
Scatter distance[url=http://invisiblecastle.com/roller/view/4251712/]scatter distance (1d6=4) (http://invisiblecastle.com/roller/view/4251710/) 2 net hits, scatters 2m.[/url]


The turret spun to face you as you wound up to throw the grenade; a thin metallic "thunk" followed and a streaking vapour trail winged its way towards you at high speed, airbursting 2 metres away from Knives and dispersing a noxious white gas. the cannister lands with a hefty thunk, trailing even more of the irritating chemicals, clouds billowing out of each side.[/color]
i'll need toxin resistance tests (5) from each of you at the beginning of the next combat turn

___INI 8___
Upon seeing the grenade appear out of thin air and the drone begin to fire at nothing, both guards make a break for the nearest door, shouting into their comms to report the location of the "magic users"
Guard 1
Simple action: run
Simple action: Use item (open door)
Free action: short message

Guard 2
Complex action: Sprint
Free action: short message


The first guard punches the external controls by the delivery bay as the 2nd guard sprints through the open door

______Mantis_____
you're up!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-10-13/1311:18>
Mantis wants out of this death trap he wishes the gate was alot closer but no such luck on that one. Drones are the best eye sight of a team most of the team best to get that little tin can out of the way. Mantis decides to hit the drone with a power bolt.


Complex action cast a power bolt force 5

Spellcasting (combat) 5 (7) + magic 3 - 3 sustained spells = 7
http://invisiblecastle.com/roller/view/4252459/ (http://invisiblecastle.com/roller/view/4252459/) 1hit

Drain 3S
Willpower 5 + Logic (psyche, cerebral booster) 5 (6) ( 8 ) + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4252461/ (http://invisiblecastle.com/roller/view/4252461/) 6 hits no drain

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-11-13/0507:08>
___Mantis___
You knit and meld the mana together into a powerbolt, launching it blindly at the drone. The magic is too weak to overcome the raw metallic harshness of its manufactured frame and it merely rocks on its suspension as the force dissipated through it's chassis.

___Lumen___
The flashbang detonates loudly with a blinding flash, catching the guard manning the door controls.
bod 4, armour 8 (-3) (9d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4253303/) 2 hits on resistance test, takes 4s damage
vehicles dont take stun damage, so drone unaffected

The force of the detonation knocks the breath out of the guard, he appears winded as he bounces off the control panel.

Your next pass begins simultaneously with the drone
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-11-13/1018:52>
Knives' shoulders slump as the mana he collected in his muscles dissipates and makes him a little too aware of what a long night it has been.  *Not over yet.  Keep the power coming and we just might make it out alive.*  Knowing there's not enough time to call forth his magical powers and strike the drone, Knives calls forth the taser with a gesture and fires at the guard by the door controls as he keeps slowly advancing towards the gate... and freedom...


Before we get into the rolls here's the drain for my now worn off Attribute Boost.
Body 5 + Willpower 5 = 10d6.
10d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4253442/)  All drain resisted.

Free Action: Deploy taser from arm slide.

Simple Action 1:  Fire taser
Pistols 1 + Agility 6 + Smartgun 2 = 9d6
9d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4253444/)  Really...  Only one dart left.

Simple Action 2: Attribute Boost (Str)
Attribute Boost 3 + Magic 5 = 8d6
8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4253447/)
Current Strength 9 for 8 rounds.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-12-13/0518:34>
The gas from the cannister thickens as your eyes start to itch, and your throat begins to feel sore.
Grabbing the rapidly deployed taser, you zero in on your mark and fire, cursing loudly as your taser dart misses its mark. The winded guard stumbles back to his feet, the dart crackling and discharging its capacitors into the wall behind him.
The drone grabs your attention as it's servos audibly whir as the turret re-adjusts for your new heading, launching another cannister your way.
pilot 4, target 4, smartgun 2 (airburst) (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4254322/)
dodge test please lumen (it is now directly targeting you)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-12-13/1115:03>

Reaction 5
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4254428/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-12-13/1328:25>
___Lumen___
The cannister airbursts almost directly overhead, covering you in an itchy, irritant chemical. Immediately you feel your eyes burn harder, and your throat feels like you've been gargling razor blades.
+2 net hits for the drone's GL means your toxin resistance will be resisting strength 7 now, not strength 5.

__Ini 8__
No passes left

__Ini 5___
Mantis you're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-12-13/1344:47>
Drake I should have guesses my spells would be too weak to deal with the drone well I keep 3 spells sustained. Best come up with a plan and quick. Mantis creeps up the wall of the building hoping the wall being so close to him will help to keep any senors from getting a good detection of him. Well the drone is the main problem but until I get a good plan I best start with the meta-humans

Mantis decides to cast a stun bolt at one of the guards to try and lower the threat number him and his team of runners are up against.


Guard #1
Stun Bolt Force 5
Casting
Spellcasting (combat) 5 (7) + magic 3 - sustained spells 3 = 7
http://invisiblecastle.com/roller/view/4254559/ (http://invisiblecastle.com/roller/view/4254559/) 2hits
Drain (f/2)-1 = 1Stun
Logic (cerebral) (psyche) 5 (7) ( 8 ) + Will 5 + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4254560/ (http://invisiblecastle.com/roller/view/4254560/) 4 hits



Free action: ? Walking along building Wall ?
Complex action: Cast Stun Bolt

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-12-13/1418:42>
___Mantis___
You shimmy a few metres nearer to the drone, venturing deeper into the cloud of stinging, irritating gas spewing from the first cannister.
Melding the mana into a stunbolt, you hurl it with all your might at the sole remaining guard.
The spell tears into his aura, stunning him and sending his unconscious form hurtling to the ground in front of the control panel.
wil 3, -1 wound mod (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4254571/) spell damage fills his stun monitor.

__Ini 10, 3rd pass___
The drone, having expended its ammunition, switches with an audible clunk to it's secondary armament, the turret swinging towards Mantis as he advances up the wall. The nozzle of the weapon glows red and the gas in front of you begins to vaporise and disperse, you knew what was coming.
pilot 4, targetting 4, smartgun 2 (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4254582/)
reaction or full defense test please!


Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-12-13/1453:08>
Oh drake on a stick Mantis thinks as the drone sends an attack his way.


Reaction 3 (not sure If I minus the 3 dice for the sustained spells if I do I get a 0 dice pool)

http://invisiblecastle.com/roller/view/4254614/ (http://invisiblecastle.com/roller/view/4254614/) 2 hits (wow, but I'm thinking it might be a moooooo point)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-12-13/1527:11>
___mantis____
The gas around you ionises and disperses as you furiously duck and weave, trying to get out of the drones line of fire.
The beam streaks across your armour a couple of times, causing mild irritation but you dodge the worst of it, knowing all too well the agony its weaponry can cause

___end of combat turn 1____
Lumen, toxin resistance strength 7, mantis at strength 5

Then roll for ini!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-12-13/1853:32>

Body 5 + Chemical Protection 2 = 7d6
7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4254855/)
That won't be good.

Reaction 5 + Intuition 3 = 8d6
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4254863/)  If at least 2 dice are subtracted from the pool it drops to 1 hit.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-12-13/2044:56>

Body 4
http://invisiblecastle.com/roller/view/4255059/ (http://invisiblecastle.com/roller/view/4255059/) 1 hit (drake in a can)

INITIATIVE
Reaction (Adept ablity) 2(3) + Int (psyche) 2(3) -sustained spells 3 = 6+ 3d6 (unless the -3 drops the base too)
http://invisiblecastle.com/roller/view/4255061/ (http://invisiblecastle.com/roller/view/4255061/) 1 hit
 I opps and put hits at 3 so 1 hit not 2
INT = 6 or 3 + 1,  7 or 4 and two passes

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-13-13/1216:31>
The gas tears at your eyes and skin, ripping at the membrane of your throat. Everything exposed to the gas feels like it's been set on fire.
Your head swims, finding your balance is difficult, let alone aiming steadily.
Mantis [takes 4 stun damage] Knives [takes 5 stun damage]
you both narrowly avoided being incapacitated; gits! :-) didn't realise you had such high willpower stats.
you're at -2 to all actions for disorientation and all further wound modifiers will be doubled whilst in the area of effect


Charging forwards to the gate seems more suicidal than ever, the second guard still hadn't re-appeared after yammering into his commlink, re-enforcements were probably en-route.
You were going to need to think quick and get above the gas before it knocked you out.

Initiative=
Drone ini 9, 3IP
Lumen ini 9, 2IP
Mantis ini 4, 2IP


//from: DUnk//<<Boys, get the fuck out of there now. You've got 2 responders and a MMU van heading your way, about 2 minutes away, just crossing the bridge now.>>
The echoey, reflected sound of sirens heading your way re-enforces his point. You had to move, and quickly.

Both, EDG test please, no mods for this
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-13-13/1728:19>
*Fuck this drek if we can't go through the gate we'll go up and over.*
Knives dashes along the backside of the van to the wall and skitters up to the top, locking his Geeko Tape Glove in a firm grip at the top of the wall.

Free Action: Walk
Simple Action 1: Climb
Climbing 1 + Strength 9 + Geeko Gloves 2 - DM 1 - Disoriented 2 = 9d6
9d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4256227/)  Fraggin Mother Fragger!  I hope that's enough.
Simple Action 2: Send simple message

Once set on the wall Knives creates an ARO directly on his open palm extended downward to help Mantis up.  He then sends Mantis a short message with the coords of the ARO, <Grab here.  We're going up and over.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-13-13/2116:03>

I think I used all my edge dealing with those coppers that checked my id so It is at zero but I will roll what the number is just incase that is what you want me to do.

Edge = 1 (0ed by the cops)
http://invisiblecastle.com/roller/view/4256558/ (http://invisiblecastle.com/roller/view/4256558/) rolled a 3 no hit



Mantis will make his way over to the wall at a running speed maybe this big metal death machine will not hit a fast moving target. Ya right this life in the shadows and you rarely ever catch a break, unless it is breaking your leg when you think you became the team rigger.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-14-13/0502:14>
___Lumen___
You hit the wall and the effort immediately makes you wheeze and cough. for a millisecond up feels like down and left feels like right as your head swims.
The gecko adheres to the wall and you shimmy up the first metre, but you've still got some way to go.
threshold is the height, so 4m.
your first simple action got you 1m, I rolled your second action as climbing as your original action wasnt valid.
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4256944/) another 5m i think you should let me do your rolls from now on lol!

Focussing your mind and strength on getting out of here alive, you push the burning of your eyes and throat to one side and haul yourself to the top, anchoring your gecko kit and getting ready for the big pull.

___Drone___
smartgun2, pilot 4, target 4, -2 running (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4256939/)
The drone turret spins and tracks Mantis's flight towards the back of the van, catching you in its crosshairs and streaking your armour with the pain inducer.
Your right arm burns even more than your eyes, but the cover of the van soon breaks the beam, relieving you of the agony immediately.
Knives is already halfway up the wall as you clear the van's cab, and spins at the top offering you a hand.

___Both____
Strength + Bod test please, full modifiers.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-14-13/0610:37>

Strength 9 + Body 5 - DM 1 - Disoriented 2 = 11d6
11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4256975/)
Not too shabby. 
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-14-13/1846:32>

Str 3 + Body 4 = 7 But If needed - 3 for sustained spells and -1 for stun = 3 (IF I ROLL TOO MANY DROP THE LAST 4 dice.)

http://invisiblecastle.com/roller/view/4257583/ (http://invisiblecastle.com/roller/view/4257583/) 4 hits unless you drop the last 4 then only 2

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-15-13/1004:58>
The drone appears round the corner of the van as you haul mantis over the lip of the wall, it's weaponry flashing and streaking your armour as you jump the 4 metres or so to your freedom.
resist 2s stun damage with bod and half impact, full mods too
With a heavy thud, your ankles and knees scream at the landing, but you realise you're over the wall and into a small service alley with main roads to both your left and right. You need to head due south to hit the river, the police sirens in the distance remind you how critical time had become
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-15-13/1133:25>

Body 5 + Half Impact 5 = 10d6
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4258503/)
According to p.162 Wound mods don't apply to damage resistance tests but even you take off the 3 from the negative modifiers it's still 3 hits which resists the damage.


Knives winces as he hits the ground.  *Thank the Queen we made it!  Now time to haul ass before the fuzz get here.*  Determination drives his body onward when it begs for rest.  He heads south as fast as his legs will carry him.


Strength 9 - Defaulting 1 - DM 1 - Disorientation 2 = 5d6
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4258508/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-15-13/1537:36>
Mantis has been taking a beating on this run but no where near as bad as his last run it seems like things like hitting Mantis with force near to the end of the run instead of at the start. I guess getting all the bruises at the end makes most of the run do able.


Body 4 + 1/2 Impact 5 - sustained spells 3 - stun (4) 1 = 5
http://invisiblecastle.com/roller/view/4258798/ (http://invisiblecastle.com/roller/view/4258798/) 1hit (1 stun Total 5)




I think the queen made those drones just to give me and the other low borns a bad day as much as possible. Mantis does his best to keep pace with Knives as they make their way to the boat. The boat better be there I need a good rest and maybe a shot or two of a strong drink.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-15-13/1634:47>
You both take the hard landing in your stride, fighting off the nausea and disorientation as you run towards the river, turning right and right again to head due south out of the finance district towards the river bank and the old jetty.
The sound of sirens surrounds you, echoing off the tall glass fronted buildings. With your heads spinning it was damn hard to keep running straight, let alone thinking straight.

<<I can't wait here forever boys, get a fucking move on! They're nearly on top of you here!>>
It was hard to get a precise fix on which way they were approaching from, the last thing you wanted to do right now was run straight into the bonnet of a police responder.
Audio only perception tests please, spatial recognizer if you have it!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-15-13/1706:03>

Perception 4 + Intuition 3 + Enhancements 3 + Spatial Recognizer 2 - DM 1 - Disoriented 2 = 9d6
9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4258882/)


Knives pulls out his com to text Dunk and has to shake his head to make out what he is writing.  <We're incoming keep the motor hot.>  Afterwards he dials up the spatial recognizer to try and pinpoint the incoming coppers.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-15-13/1742:02>

Audio perception
Perception 1 INT (psyche) 2(3) + enhanced audio 3 = 7 - sustained spells 3 and stun (5) 1 = 3
http://invisiblecastle.com/roller/view/4258944/ (http://invisiblecastle.com/roller/view/4258944/) 0 hits


Mantis's mind is wrapped around his spells he has in place with the buzz of the sirens in the background. Mantis does his best to make haste in the race to the boat before the Bobbies can get there stun guns into Mantis's flesh. I need a beer something cold.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-16-13/0715:48>
//Well thank fuck for that, was starting to worry that you'd already been picked up or dropped by security. Engine is on, don't dally.//

___Lumen____
You got a bit of a drop on Mantis as you break out of the alleyway first, hitting the street and sprinting the length of Gridguide HQ.
The blood pulses in your ears and the residue from the gas stings your eyes and throat as you gulp the air in to fuel your strides.
Reaching the first crossroads, your spatial recognizer informs you that you have one batch of sirens approaching from directly behind you, and another from the front and left. The both seem to be converging on GGHQ.
Looking left as you hit the crossroads, you deduce that it must mean from the next crossroads; the last one before the river. The next junction was roughly 100-120mtrs away, with the river another 50metres away from there.

___Mantis___
You hear sirens approaching, but are too disoriented to figure out where from.
Knives is pulling ahead of you, sprinting at full tilt and is at the crossroads already, you've lagged behind a bit and are about 20metres behind
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-16-13/1249:11>
When Mantis notices he is falling a bit behind he decides the AR Arrows are a great aid when you and your teammate can't see each other. Mantis decides to drop Knives an arrow of his location, pointing to where he is and distance his distance from Knives. If I didn't jar my leg on the drop I might be able to keep up with him. They best not drive away with out me.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-16-13/1350:13>
Knives stops for a few seconds to catch his breath, get his bearings straight, and to let Mantis catch up a bit. He sends a quick message to Mantis with some new instructions.  <We've got fuzz incoming at 6, 9, and 12.  Let's head right at this intersection then come back around the next block down.  It's round about but better not risk getting spotted.>  Attached Knives sends an ARO highlighting the route he was described.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-17-13/1017:54>
Hacking a right took you round the front of GridGuide HQ, looking into the large glass atrium from the outside, you could see an ambulance responder trying to revive the downed guard. The police sirens enter the street you ran down, covering it in a pulsing blue and red staccato lighting effect. instinctively you knew that the police were heading to the front of the building and would be arriving incredibly shortly to set up a perimiter. If you were to survive this, you'd need to put time and distance between you and GGHQ.
Looking over your shoulder, you saw two marked patrol cars approaching at speed.
Going by what dunk had said, the bulk of the re-inforcements were arriving from the river road ahead and to the left of your position at the crossroads.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-17-13/1522:01>
<Let's pick up the pace.  If we don't get out of the area soon we're fucked.>  Knives picks up his pace considerably but watches Mantis' ARO to make sure he's not falling too far behind.  He heads off towards the river using the path he marked in AR.

It takes a minute to sink before Knives realizes the flashing AR reminder was very relevant and powers down the comlink nicked from the security guard.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-17-13/1829:46>
Sub-VocalOk lets pick up our pace for as long as we can best get some distance. With that Mantis does his best to pick up the pace in order to get as far from this death trap of a building as he can.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-18-13/1405:45>
The pace was starting to widen the gap between the two of you, knives pulling ahead.
You sprint over the deserted junction, the screams of sirens ahead and behind, only the briny smell of the Thames reminding you that freedom was in fact, achievable.
The two marked cars behind you slam a right turn and screech to a halt outside gridguide HQ, clearly not noticing you under the effects of your spells.

Clearing the second junction, you could see the access to the private jetty ahead of you, a large metal bar across it to prevent vehicular access that you could easily duck under or climb over. From your slightly elevated postion, you couldn't see your ride, but the gurgling of powerful boat engines over the screaming of sirens and wailing engines let you know it was there and ready. Glancing to your left, you say the convoy of police responders. Several marked patrol cars and a large van, MMU emblazoned on the fron of the van backwards so it could be read in the rear view mirror of a car.
They were no more than 50 metres away from the junction you were at and would be on you in seconds. You still had another 50 or so metres to run to reach the barrier as the first patrol car gunned it past you, stepping out the back end a bit as it took the corner at speed, the second patrol car taking a slightly wider line around the bend.

As the van drew level with you, the man riding in the passenger side looked directly at you, shouting and gesturing to his driver.
The nose of the van dived as the driver slammed on, tortured tyres protesting loudly as they struggled to maintain the deceleration without locking up.

Initiative please!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-18-13/1439:39>
*Just our bloody luck!  I hope Mantis doesn't get any wild ideas about fightin' these coppers.*

Reaction 5 + Intuition 3 - DM 1 - Disoriented 2 = 5d6
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4262674/)
That puts me at 6 with 2 IPs.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-18-13/1902:05>
Great a mage with a hit list on us.


Reaction 2(3) + Int(Psyche) 2(3) = 6 - sustained spells 3 - stun (5) 1 = 2
http://invisiblecastle.com/roller/view/4262948/ (http://invisiblecastle.com/roller/view/4262948/) 1hit no glitch

3 w/ 2 IPs

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-20-13/0752:19>
Wage mage: int 4, rea 2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4265115/) ini 8, 1 pass
MMU guard: int 4, rea 6 (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4265117/) ini 12, 1 pass
MMU driver: int 4, rea 4 (8d6.hits(5)=3) 11, 1 pass (http://invisiblecastle.com/roller/view/4265119/)

order:
MMU guard 12 {2IP}
MMU driver 11
Wage mage 8
knives 6 {2 IP}
mantis 3 {2IP}


The van screeches to a halt, doors opening and boots hitting the ground, one especially sinister looking pair of boots belonging to a heavily armoured Police guard, armed with a dangerous looking rifle.

Actions:
MMU Guard, delay action untill ini 10
MMU driver: complex action: control vehicle
                      free action, communicate (radio to team: reporting contact made)
MMU guard: Simple action, use item: open large sliding door
                       Free action: disembark (move)
                       Simple action: ready weapon
Wagemage: Free action: Disembark (move)
                       Complex action: Counterspelling


___Mantis___
You feel an assault on the mana woven into your spells, almost as if someone was deliberately picking at the fibers, loosening them from their form.
opposed test please, roll the spell force + your magic rating for sustained invisibility spell
mag 4, counterspell 4 (8d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4265121/)


___Knives___
You're up!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-20-13/1718:20>

Ya I found the info on page 19 OK THEN

Force 5 + Magic Rating 3 = 8 (As always if I roll too many drop the last dice.)
http://invisiblecastle.com/roller/view/4265493/ (http://invisiblecastle.com/roller/view/4265493/) 3 hits



Ah a mage Sub-vocal If you got a smoke bomb now is the time to drop it and cut and run.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-21-13/1712:59>
___mantis___
The weave of your mana holds together under the wage mage's assault, remaining in place and surrounding you from sight
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-21-13/1810:13>
Knives yanks the Flash-Pak from his vest and sets it on the ground, the business end aimed right at the van.  With that in place he takes of running towards the jetty.  *I gotta wait till Mantis passes...  Poor bloke might 'ave a stroke if I hit him with it after the night we've had.*


Free Action: Draw Flash-Pak

Simple Action 1: Place Flash-Pak

Simple Action 2: Run like hell!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-22-13/1331:02>
___Lumen___
Dropping the flash pak, you burst into a run in one smooth motion, reaching the metal barrier at a pace of knots. as you near the river bank, the briny smell of the water began to soothe the chemical tang that had been assaulting your nasal passages, though nothing soothed you as much as the sight of the boat sat there, engines gurgling, landing rope straining at the anchoring post on the jetty.
Dunk looked agitated and was looking your way at, though he probably couldn't see through your spell effect.

__Mantis___
you're up!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-22-13/1754:50>
I got an idea but I best get behind the corner then do it. Mantis makes a mad dash for the corner, then get his plan in action after he is around the corner.


Simple action: Run like hell. (With an idea in his head for the next pass.)

Simple action: Dismiss Spirit (not putting him on stand by just telling him his services are complete)


EDITED since I need one of these Simply actions
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-23-13/0536:39>
___Mantis___
Thankyou and good luck
The spirit vanishes as it returns to the metaplanes.
You take cover behind the corner of the building, head still swimming from the nauseating gas.

___Guard, ini 12 pass 2___
Grenade!!!!!
The guard gestures at the flashpak, now out of your spell effect, and kicks into a high gear.
His speed is incredible; something obviously enhances his gait as he runs and pulls the wage mage clear, taking cover behind the van.

__Knives___
you're up for pass 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-23-13/1027:53>
Checking his AR for the ARO Mantis has up Knives commands his agent to set off the Flash-Pak the instant the ARO passes it.  There's not much he can do but keep running and hope Mantis follows suit.


Simple Action 1: Set agent to send the detonation signal once Manis is past.

Simple Action 2: Keep running

Free Action: Pray lol!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-23-13/1117:13>
___Lumen____
You duck under the metal barrier and sprint down the jetty.
Without the spirit's concealement power, your footsteps sound like thunder on the wooden planking, causing dunk to spin around and draw a weapon.
Mantis cleared the pack so it triggered, though you're now out of line of sight of the police
The boat looks powerful, capable.
Two large outboard engines are churning white water behind the boat, clearly dunk was ready to depart, only a thin landing rope tethered the boat to the mainland.

__Mantis___
you're up, second pass

roll for initiative after this
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-23-13/1645:03>
Mantis is glad to be almost home but there is not telling how hard this mage is going to be trying to track them so. He drops all sustained spells but keeps his cloak provided to him by the bike suit up and running. Then decides to try his hand at getting a spirit to aid in stopping the mage from fallowing " I had run out of things Lee would do for me so it is time to call a new ally." Mantis stretches his will out to the planes of his elemental friends and requests a new allies help.


Free action: drop sustained spells

Complex action: Summon a Man Spirit F3

Summoning (Man) 3 (5) + Magic 3 - wound (5) 1 = 7
VS
Force 3 = 3
Summoning
http://invisiblecastle.com/roller/view/4269560/ (http://invisiblecastle.com/roller/view/4269560/) 2 hits

Force
http://invisiblecastle.com/roller/view/4269561/ (http://invisiblecastle.com/roller/view/4269561/) 1hit

1 service

Drain = min 2DV
Will 5 + logic (Psyche) 5(7) (8) + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4269565/ (http://invisiblecastle.com/roller/view/4269565/) 3 hits No drain


Mantis sees a new spirit enter his mind and it seems this guy is ok with giving a small bit of aid to Mantis's cause.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-23-13/1649:07>

Initiative (Reaction 3 + Intuition (Psyche) 2 (3) = 6 - 1 for stun wound = 5)

http://invisiblecastle.com/roller/view/4269570/ (http://invisiblecastle.com/roller/view/4269570/) 0 hits critical glitch (The ends of the runs like to mess with Mantis)

Initiative 5 w/ 2 passes
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-23-13/1703:46>

Reaction 5 + Intuition 3 - DM 1 - Disoriented 2 = 5d6
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4269578/)

Initiative 7 IPs 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/0741:45>
___Mantis___
you forgot to add the -2 modifier for disorientation, but after checking thr rolls, i dont think it would affect the outcome this time anyway.
Dropping the sustained spells, your shimmering chameleon coated form returns once more.
Focussing your energies into the metaplanes, you call forth a weak spirit of man.
Greetings, for what do you need my assistance?


___Lumen___
The sudden dropping of the invisibility spell immediately renders you visible again, the already alert dunk clearly shocked by the sudden appearance of an armed man charging down the jetty p[ushes him over the edge.
Two taser darts narrowly shoot by your head, crackling and discharging their capacitors as they sail by your ears.

Combat order:
Dunk: rea 7, ini 4 (11d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4270498/) 16 2IP
MMU Guard: 2ip (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4270490/) ini 15 2IP
MMU Driver: 8d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4270488/) ini 8
Wage Mage: 6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4270485/) ini 7
Spirit of Man: 3IP (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4270496/) ini 7 3IP (astral)
Knives: Ini 7 2IP
Scawire, last in each pass (crit glitch)


__Dunk___
After loosing two shots at knives, the shock begins to wear off.
Who the fuck are you?
actions:
comminucate, take aim, take aim


___MMU guard___
Taking cover behind the van, protecting the mage from imminent explosion, he realises that the grenade was non-lethal.
He steps his perception sideways, looking for the suspects in the astral.
The glowing aura of Mantis and the accompanying spirit of man immediately draw his ire,
assensing 4, int 4 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4270499/)
leaning out around the back end of the van, he lines up for a shot at Mantis
free: move
simple: shift perception
simple: assense/observe in detail


___MMU driver___
Mantis hears the opening of the driver's side door, followed by boots hitting the ground and brief communication with the wage-mage.
Free: move/disembark
Simple, ready weapon
Simple, communicate


___Wage Mage (7)___
2 known + spirit, corner and jetty. move.
Directing the driver towards the corner, the mage prepares to disrupt the spirit of man before it can act against his team.
banishing 3, magic 3 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4270509/) 2 hits
force 3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4270511/) force 3 resistance 1 hit.
drain resist: log 4, wil 4 (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4270514/) no drain

Incantations and arcane sounding language emanate from the area of the van, and the spirit of man begins to fade as he attempts to return to the metaplanes with a ghostly howl.

___Spirit of man (7)___
{banished, mage acted first due to higher edge + intuition}

___Knives___
You're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-24-13/0806:42>
Knives can't help but glare with rage at Dunk after hearing the crackling darts so close to his noggin but after taking a second for him to come around he realizes Dunk was not the enemy.  He then holds up his blades non-threateningly, palms towards Dunk.  "I'm 'alf the reason you're out here mate and if the other 'alf doesn't get down here now we're gonna leave his bullocks to the fuzz.  You got any more darts, I'm fresh out."

Hearing the commotion Mantis is causing Knives looks for something near by the boat to take cover behind and draws a ceramic knife ready to throw at any MMU coming down the jetty.


Free Action: Talk

Simple Action 1: Take cover

Simple Action 2:  Draw thrown weapon
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/0809:08>
___Mantis___
you're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1111:21>
Mantis's plan went a bit south. Drake I thought we were close enouph to the boat to be fine. I made my move too soon. With that Mantis decides he best leave the 2nd summoning to when he is on the boat and decides to go full defense as he RUNS to the boat then tries to take cover.


Simple action: Run
Simple Action: Run (unless on the boat then take cover)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/1135:18>
___Mantis____
The urgency of the approaching footsteps gave wind to your stride, you bolt out of the cover of the corner across the open stretch of tarmac before you hit the river bank and the jetty down to the boat.


__Dunk___
A thick scottish accent belied his heritage, relief evident on his face.
Fuck me, scared the shite outta me. Some spare shots in that crate mate.
We gotta go, Now. Yester-fucking-day. Where's your pal?
He gestures to the back of the boat, several hip-height equipment lockers and a loaded drone rack covered the rear deck, providing ample cover to hide behind.
all actions spent on communication

__MMU guard__
Bolting out of cover, Mantis' aura glowed with the stresses and turmoil of the day's events.
The guard, needing greater accuracy, returns his perception to the real world and takes a shot at the fleeing perp
exotic weapon 4, agi 5, smartgun 2, -4 camo, -2 running (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4270729/)
applied the -4 camo modifier here as he's already assensed you and observed you in the astral
your dodge/full defense please


Knives and mantis for final passes of this turn
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1150:10>

Full defense sounds nice until you remember you don't have dodge or gymnastics.

Reaction 3
http://invisiblecastle.com/roller/view/4270742/ (http://invisiblecastle.com/roller/view/4270742/) 1hit

I forgot the modifiers (sorry a bit scatter brain this morning)
Running +2, Wound -1 (not sure if disorientated -2 is there too) so +1 or -1 to the roll above. You know you roll Csjarrat.



Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/1155:12>
you forgot to add you +2 for running! (pg 159 sr4a) i rolled them for you and all i can say is: you lucky bastard. extra dice for running (2d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4270743/)
double sixes!

Knives, you're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-24-13/1324:50>
"Brill mate!  Other one should be right behind me."  Knives hops in the back of the boat and ducks down next to the crates.  He opens one up looking for darts of the right caliber.  In his AR display he keep careful track of Mantis' position ready to alert Dunk as soon as Mantis was on the boat.


I think this is how it would go down but let me know if you disagree CS.
Free Action: Take Cover

Simple Action 1: Open crate/look for ammo

Simple Action 2: Reload (assuming ammo is found)

I'll go ahead and roll initiative for next round.
Reaction 5 + Intuition 3 - DM 1- Disorientation 2 = 5d6
5d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4270840/) Sweet!

Initiative 9 IPs 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1330:16>
This life is going to get me geeked, you know how it goes geek the mage first, thing is that is me. Mantis does his best to run onto to the boat as fast as he can.


Initiative (REA 2(3) + INT (Psyche) 2(3) - wound 1 - Disorientated 2 = 3

http://invisiblecastle.com/roller/view/4270850/ (http://invisiblecastle.com/roller/view/4270850/) 1hit No glitch

INITIATIVE = 4 W 2passes
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/1437:50>
___Lumen___
The equipment chest you opened looked more like a military surplus store. all sorts of survival and diving gear was stashed in here. Several concussion grenades as well as a light pistol + two clips of ammo were stashed underneath a drysuit and re-breather. A yamaha pulsar taser and two packs of 10 darts accompanied them.
The thumping of feet on wooden planks startled you out of your search. The subtle distortion of the street light re-assured you it was Mantis, hurtling down the ramp to the jetty at full tilt.

___Mantis___
Sprinting at full tilt, you feel a grazing blow to your right thigh, some kind of dart richocheting off your bike armour and hitting the tarmac to the side of you.
You barely care, you can see the boat now, almost feel its throbbing engines and your imminent freedom.
You vault the metal barrier and hit the decking at full tilt, jumping into the centre of the boat between Dunk and Knives.

balance test (bod + str with full modifiers please)


Dunk: 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4270910/) ini 15, 2 IP
MMU guard: 10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4270912/)ini 11 2 IP
MMU Driver: 8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4270915/) ini 10 1 IP
Wagemage: 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4270908/) ini 9 1 IP
Knives: ini 9 2IP
Mantis: 4 2IP


___Dunk_____
Feeling the boat rock with their new camouflaged arrival and Knives nod, he pulls his datajack and slams it into the console on the "bridge" area of the boat.
Almost immediately you feel the boat accelerate like hell, both engines kicking up huge tracts of white water. progress didn't occur until the small landing rope gave way with a huge crack, at which point you shot out into open water towards the ancient and looming tower bridge.
Jack in, control vehicle

__MMU guard___
Cursing his target's luck, he runs to the river bank.
desperate to apprehend the fugitives, he snaps off a shot at Knives. The crack of the compressed air telling you this was no ordinary sport rifle.
Free, gesture to team (move move move gesture).
simple, run
simple, fire
exotic 4, agi 5, smartgun 2, -2 running, -3 moving vehicle (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4270924/)
Knives, reaction/dodge please at +5 (2 for partial cover and 3 for moving vehicle)


___MMU driver___
Reaching the river bank shortly after the guard, he spots the boat departing the jetty and snaps off a shot with his pistol. The crack of the compressed air confirms he is using a similar weapon to his colleague.
exotic 3, agi 4, smartgun 2, -2 running, -3 moving vehicle, -1 range (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4270935/)
dodge/rea test at +4 this time knives (-1 for defending previous action)


__Knives + wage mage___
A third head pops up at the river bank alongside his colleagues, visibly pissed off that you'd evaded his team. He yammers something into his helmet and heads back away from the river bank.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-24-13/1510:46>

Taking full dodge.
Reaction 5 + Dodge 4 + Partial Cover 2 + Moving Vehicle 3 - DM 1 - Disoriented 2 = 11d6
11d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4271002/)

Reaction 5 + Dodge 4 + Partial Cover 2 + Moving Vehicle 3 - DM 1 - Disoriented 2 - Already dodged 1 = 10d6
10d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4271003/)


Seeing the two rifles leveled at him Knives hits the deck.  After the two shots ring out he responds simply by raising one hand into the air and extending the middle finger.  *Gotta be better than that to stop me ya wankers!*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1620:45>
Oh Thank the Scottish Queen I've hit the boat. It is nice to be leaving this part of London


Body 4 + STR 3 - Wound (5s) 1 - Disorientated 2 = 4
http://invisiblecastle.com/roller/view/4271086/ (http://invisiblecastle.com/roller/view/4271086/) 0 hits no glitch. Oh Drake in a Can.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-24-13/1729:55>
___Knives___
The projectiles thunk loudly into the engines and hull of the boat and are swallowed up by the white water they kick up.
Your one fingered salute must have pissed them off as two more projectiles are launched in your direction, but both fall short.
You see the water rise in short, but fat, white plumes. They have a heavy ballistic trajectory and a low range. These weren't your standard issue conventional weapons.
Once clear of the jetty, Dunk really opens up the taps. The din from the engines is unreal, the nose of the boat rises, slamming your prone frame into the back of the engine housing guards.

___Mantis___
The sudden acceleration of the boat throws you to the floor, sliding backwards towards knives and the rear equipment storage.

You both end up intertangled in a heap at the back of the boat as you reach the ominously ancient tower bridge, looking distinctly georgian against the neomodern skyline of the square mile.
(http://farm9.staticflickr.com/8344/8166527912_00ba317096.jpg)
You take a second to breath, to let the adrenaline calm down, half expecting another onslaught to hit you. But it doesn't. You escaped.

Good work lads, combat ends. free to act as normal for the time being
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1803:49>
Looks like we are out of the frying pan but have we landed in any fire best get a few things set in motion. Mantis first hooks up to the matrix sending a call to his bike to auto pilot it's self to the boat drop off spot.


If I don't know the drop off location I'll ask the driver then send the info to the bike brain


Once the message has been sent Mantis leaves the bike to meet at the drop off location. Ok I best do some astral checks to see if we have any unwanted trails. Mantis decides to do a first look with an easy spirit an watcher should do the job with a limit of 1 hour since he is already sporting more strain on his body then he would like.

Mantis starts to form mana in his solar-plex when he has enough mana gathered he expels the mana into a silver astral sphere that quickly takes shape into a silver eye ball with wings.


Summon Watcher
Summoning (man) 3 (5) + magic 3 - Wound(5s) 1 - Disorientated 2 = 3
VS
Nothing
http://invisiblecastle.com/roller/view/4271274/ (http://invisiblecastle.com/roller/view/4271274/) 3 hits (I should have tryed for a big elemental)

Drain 1s
Will 5 + Logic (psyche) 5(7)(8) + Daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4271277/ (http://invisiblecastle.com/roller/view/4271277/) 5 hits No Drain


With the watcher summoned Mantis gives his little helper his job. Ok Little friend I need you to watch the astral for anyone fallowing this boat.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-24-13/1906:21>
With the command sent to this mana constructed watcher and before he gets any bad news Mantis knows he better get ready for a fight. Since he is a Mystic not a full mage he needs spirits and they don't always come when you ask no matter how nice you are so best get his head back in the game. Mantis grabs his medkit and starts to go to work to get himself back to normal. Since he wants the best care he can get he does his best to guide the aid the medkit can give him.

Medkits page 253 main book.

Logic (psyche) 5(7) ( 8 ) + Medkit R6 - wound (5s) 1 - disorientated 2 = 11d6
http://invisiblecastle.com/roller/view/4271372/ (http://invisiblecastle.com/roller/view/4271372/) 5 hits

Threshold is 2 w/ 3 net hits above it.
Time is equal to the wound level in complex actions (5 complex actions and he is back in the game)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-24-13/2229:41>
With Dunk at the helm and at full tilt Knives untangles himself and takes a seat letting the frigid wind clear his mind.  Once the fog in his head has cleared he will pull out his Medkit and works on his throbbing throat and sinuses.

Waiting till the gas wore off
Logic 2 + Medkit 6 - DM 1 = 7d6
7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4271516/)
Looks like no damage healed


The medkit offered almost no relief from the the thumping of his inflammed sinus cavity so Knives just lays back and messages Mantis, <You got the paydata right?
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-25-13/1300:05>
As Mantis waits to hear for the watcher checking for tails he give Knives the good news. Ya I've download the data I just wish we had more time. I could have gotten more info and started a few dummy searches to make the bobbies have to think what info we got away with.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-25-13/1508:26>
___Mantis___
No sooner had you created the watcher spirit than its form was rent apart by an unseen force.
This act confirmed what you had already suspected, the wage-mage had called in backup from the astral.
you forgot the -2 for working in poor conditions, ie on the back of a moving boat :-). you drop 1 hit for a total net hit of 2. so two stun boxes healed.
Your bike hasn't got the co-ords. you never chose a specific one with dunk, so you'll need to RP that


___Knives___
The bouncing and rocking motion of the boat puts you off your work. The haze and disorientation of the gas was beginning to clear but it was still enough to hamper your efforts to think clearly.
sorry, no net hits, no healy.

___Both___
//Glad to have ye aboard, at long-fucking-last. What the hell you been thieving to draw that kind of attention eh laddy?//
Dunk was still jacked into the boat, broadcast a voice-cast to your comms, his thick scottish accent punctuating the jovial-but-edgy tone. You can tell he's clearly glad to be on the move.
You clear the underside of the bridge at a fair clip, with dunk swinging to the left to avoid an oncoming barge. Several bridges lay ahead, and then much further into the murky blackness lay the English channel and the North Sea, on the far side of the Thames HydroElectric and Flood Prevention Dam (known locally as "the barrier").
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-25-13/1517:42>
I knew it that wage mage has something fallowing us. I best try and give some distractions to what ever it is.  Mantis needs to get their drop off point. Hey mister boat driver I need to know where we are going to dropped at so I can arrange for a pick up. Oh ya and I would like to let you all know we have some kind of astral tail on us. I'll try and deal with it but I can't be sure my magic will destroy what ever is on our tail. So we might have a hot drop off same as the pick up. With that Mantis starts to way out a plan as he hopes Dunk will give him the info he needs to get his bike into position.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-25-13/1522:49>
Mantis is tired of his head spinning from what ever it was that tin can of death made him inhale so he does his best to put his med kit to work to fix his head from the effects from the gas.


MedKit

Logic (psyche) 5(7) ( 8) + Medkit Rating 6 - Wound (3) 1 - Disorientated 2 - bad conditions 2 = 9d6

http://invisiblecastle.com/roller/view/4272408/ (http://invisiblecastle.com/roller/view/4272408/) 2 hit no net hits
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-25-13/1551:13>
Knives is happy to quietly lounge on the deck of the boat until Mantis says something about an astral follower, "Where is the fuckin thing?  Point it out and I'll split it in two!"  He makes his way to his feet and draws his mates, looking about for their invisible follower.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-25-13/1843:55>
With Knives voicing up that he wants to go medieval on this astral spy Mantis decides to try and get him to help out in another way. Wait Driver don't tell me where the drop off is you and and my partner have a text conversation. I got an idea I want to try. Mantis makes two comm calls one to One to his Tailsmonger he know is a full mage and one to the only other person he thinks can help Glen Finagin. The plan is to get both these contacts to aid in an astral battle against the tail.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-26-13/1347:44>
The boat swings around gracefully and the engine tone ups slightly as Dunk prepares to hit the wake of the passing barge. The wake unsettles the boat and throws Mantis about a bit.
As dunk swings the boat around to due east ready to pass through the New East Crossing Motorway Bridge, you spot a convoy of flashing reds and blues on the right bank, heading the same way as you.
//I wouldn't worry about your drop off point now mate, take a look to your right. Now tell me if you want dropping off over there?
I dunno about yuu lads, but I'm thinking we need to get well out into open water before we even think about landing. We need to get through the barrier before those fuckers can close it.
And get that fucking tail off us soon. That's Scottish for right fucking now..
There's a gun and some ammo in the back if you need it. Oh and if shit hits the fan, there are some spare re-breathers and drysuits back there too.//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-26-13/1704:16>
Mantis does his best as he sub-vocals his comm link one more time to call his two contacts. Luke you better be able to help out here I'm doing this job for you. Well ok for the nuyen and work too. I Also hope Glen can give a bit of aid too. Mantis grabs his stim patch from his pocket then places it on his arm. The drugs take effect right away, if it wasn't for the gas he was breathing from a can opener from hell he would be as good as new. Not sure how long it would take to get his contacts to get a small army of elementals to help him Mantis decides to try dealing with the threat himself as he tries to get a line to his contacts for support.


Summoning Force 3 Man w/Stun Bolt

Summoning (man) 3(5) + Magic 3 - disorentated 2 = 6
VS
Spirit force 3

Summoning
http://invisiblecastle.com/roller/view/4274443/ (http://invisiblecastle.com/roller/view/4274443/) 3hits
VS
Spirit
http://invisiblecastle.com/roller/view/4274444/ (http://invisiblecastle.com/roller/view/4274444/) 0 hits

3 services

Drain 2s min
Will 5 + Logic (psyche) 5(7) ( 8 ) + Daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4274450/ (http://invisiblecastle.com/roller/view/4274450/) 5 hits no drain


 With the spirit of the man call forward not wanting to waste any time Mantis goes right into his first order.
Man spirit I'm in hot water I need you to stun bolt any thing in astral space fallowing me. With the command given to his first aid Mantis wastes no time and focus the mana in his body to create his first watcher. Expelling out mana he tries to get a small biting astral puppy.


Summon a watcher for 1 hour

Summoning (man) 3 (5) + Magic 3 - Disorientated 2 = 4
http://invisiblecastle.com/roller/view/4274465/ (http://invisiblecastle.com/roller/view/4274465/) 2 hits

Drain 1 s
Will 5 + Logic (psyche) 5(7) ( 8 ) + Daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4274466/ (http://invisiblecastle.com/roller/view/4274466/) 5 hits

No Drain


With the watcher spirit summoned Mantis orders the Watcher to attack any astral creature fallowing the boat minus the Man Spirit he just summoned and lets the man spirit know telepathically that this watcher is a non target.


Initiative
Pass one
Complex action summon man spirit
Pass two
Complex action summon watcher
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-27-13/1208:06>
___Both___
The fresh air begins to take the edge of the stinging in your sinuses and eyes. Everything itches less and you feel more like yourselves again.
The anti-histamines from the medkit have begun to kick in, and the emergency eye-wash really helped to settle down the inflammation from the CS.
remove the -2 for disorientation now, medkit removes the effect

__Mantis___
//Your call to <Luke> cannot be connected:: AutoReply received, Sorry I can't take your call right now, try me again in the morning//
Cursing Luke for heading to bed early for once, you realise you three are alone on this one.
Channeling your inner strength, you summon a spirit of man forth to assist your cause and shake your astral follower.
No sooner had you completed the incantation, a blue burst of light some 30 metres above and behind the boat signals what you had feared most, an elemental had your tail. you dont have time to summon the watcher before the elemental manifests and begins to attack
It pulls a split S and begins to swoop down towards your boat. Even at this distance, you feel a distinct chill in the air....

Roll for initiative!!!!


Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-27-13/1242:31>
*Good thing I reloaded when I did.  We better end this thing quick before they get a chopper on us.*
Finally clearing the haze from the gas Knives readies himself for another fight.

Reaction 5 + Intuition 3 - DM 1 = 7d6
7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4275825/)
Initiative 9 IPs 2
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-27-13/1300:08>
Drake in a can no Luke. I got to set up a astral trail team with my fixer where I help others on their run and they help me. As Mantis thinks over plans for the future his mind is snapped back to the present with the Elemental ready to geek him and his cohorts on the boat.


Initiative = REA 2 (3) + INT (psyche) 2(3) - Nothing (YA buddy) = 6
http://invisiblecastle.com/roller/view/4275840/ (http://invisiblecastle.com/roller/view/4275840/) 1hit

Init = 7 w/ two passes

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-27-13/1358:40>
Combat order:
Dunk: sys 5, ini 4 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4275934/)  ini 12, x3 passes (jacked in)
Air elemental: fx2+3 (7d6.hits(5)=3)  (http://invisiblecastle.com/roller/view/4275929/) ini 10, x2 passes
Spirit of man: fx2+2 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4275930/) ini 10, x2 passes
Knives ini 9, x2 passes
Mantis ini 7, x2 passes

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-28-13/0508:01>
___Dunk____
//What the fuck is that?!? get rid of it! There's a pistol in the equipment stowage, use it if you need it.//
free; communicate
complex: control vehicle


___Spirits___
The spirit of man nods slowly to acknowledge your command, though clearly reluctant to harm one of his own.
He channels a pure bolt of mana and hurls it at your rapidly approaching tail.
force 3 (6d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4276874/) stunbolt
resistance: willpower 2, edge 2 (4d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/4276875/) oorah. no damage.
drain resist drain resist (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4276878/) no drain


The spell appears to have no effect, other than clearly pissing off the elemental. It swoops down out of the sky and strafes across the back of the boat. The air turns icily cold, your breath condenses in front of you and your hair turns white with frost as it strikes out a pure white beam of magic at each of you.
agi 5, exotic ranged 2 (7d6.hits(5)=1) (http://invisiblecastle.com/roller/view/4276881/)
edge to re-roll failed hits
agi 5, exotic ranged 2 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4276882/) 3 total hits.
Dodging please good sirs!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-28-13/0615:16>

Reaction 5 - DM 1 = 4d6
4d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4276904/)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-28-13/0621:40>
___Lumen___
Though you duck and weave to avoid the attack, it manages to slam across your chest, flash freezing your clothing and the air around you.
resist 4P cold damage (bod + 1/2 impact +any insulation on armour)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-28-13/0636:09>

Body 5 + Half Impact 5 + Insulation 2 = 12d6
12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4276913/)
You've got to be kidding me!  That puts Knives at 3P/5S :(  Edit 8S but same damage mods
Drops my initiative to 8.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-28-13/0716:24>

Body 5 + Half Impact 5 + Insulation 2 = 12d6
12d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4276913/)
You've got to be kidding me!  That puts Knives at 3P/5S :(  Edit 8S but same damage mods
Drops my initiative to 8.
Thats rough!!, didn't expect it to do anything really.

Lumen, you're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-28-13/0749:41>

Yea I fully expected to resist it easily but the dice had different plans :(


The icy blast frosts over Knives' greatcoat, the built in insulation doing nothing to ease the blast, and his body is wracked with shivers.  He sheaths his mundane blade and calls the taser to his awaiting hand.  Through the shivers he takes a shot at the icy foe.


Simple Action 1: Sheath fineblade
Free Action: Draw Taser
Simple Action 2: Fire
Pistols 1 + Agility 6 + Smartlink 2 - DM 2 = 7d6
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4276937/)
 :'(  Wow...  whatever I did to offend the dice gods I must go repent.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-28-13/0757:52>
___Knives___
Seeing your retaliation, the spirit tipped a wing and veered out of the path of the taser dart, circling around ready for another pass.
The shivering does nothing to help your aim, and the dart misses its mark, albeit narrowly.
rea 6 (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4276945/)
jesus, its just not your day is it??


__Mantis__
you're up
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-28-13/1507:59>

Dodge
REA 2(3)
http://invisiblecastle.com/roller/view/4277460/ (http://invisiblecastle.com/roller/view/4277460/) 2 hits

Damage Resistance if needed
Body 4 + 1/2 Impact armor 5 = 9
http://invisiblecastle.com/roller/view/4277457/ (http://invisiblecastle.com/roller/view/4277457/) 1 hit oh great.

Damage Resistance



Mantis spend a free action to inform his Man spirit helper Make sure you send a major Stun Bolt at that elemental (ie Force 5 drain is so easy to resist) As he says his telepathic message to the Man Spirit he gathers Mana to send at the Elemental that has helped to ruin the run.


Force 5 StunBolt (Over Cast)
Drain 1P

Casting
Spellcasting (Combat) 5 (7) + Magic 3 = 10
 (if I lost a dice from damage via the elementals attack minus from end as usually.)
http://invisiblecastle.com/roller/view/4277471/ (http://invisiblecastle.com/roller/view/4277471/) 3 hits

Drain
Will 5 + logic (psyche) 5(7) (8) + daredrenaline 1 = 14d6
http://invisiblecastle.com/roller/view/4277473/ (http://invisiblecastle.com/roller/view/4277473/) 5hit no drain
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-28-13/1542:54>
The bolt of mana hurtles through the air, striking the circling elemental with ferocious force.
You feel the resistance of its form fight back against the manifestation of your will, but it isn't enough, the spell punches through it's magical resistance.
resistance = 2d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4277479/) you get 1 net hit.
It takes 6 stun damage, it has 2 remaining

Its shimmering form fades and shudders under your attack, its connection to the material world fading.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-28-13/1613:56>

One small bolt from Mantis, One big step in the run.   8)
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/0517:02>
___Dunk____
The boat ducks and weaves, avoiding an outgoing slow barge.
It skips and bounces across it's wake, throwing you off balance.
Both, BOD + STR or BOD + GYMNASTICS please

__Spirits___
I will not *overcast* as you say, I will not harm myself unnecessarily  for your needs. I will give you my best shot however.
force 3, spellcasting 3, edge 3 (9d6.hitsopen(5,6)=5) (http://invisiblecastle.com/roller/view/4278179/) 5 hits!
The air spirit has no resistance dice due to wound mods and is shattered

The Silvery bolt of mana lights up the sky as it hurtles towards the glowing blue elemental, already railing at the command of its summoner. The bolt impacts squarely into its ethereal torso and rends it apart with a flash of light.
It feels warmer immediately as it is disrupted, the chill in the air returning to the usual Thames-side autumnal breeze.

Combat resolved
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/0736:49>

Body 5 + Strength 5 - DM 2 = 8d6
8d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4278215/)
I swear IC has it out for me now....Stupid 4s.  I guess I'll wait and see if Knives is taking a swim.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1221:01>
___Lumen___
The day's abuse on your system was beginning to show, you felt fatigued, knackered. The engines roar momentarily as the props clear the water line, before the hull smashes back down into the Thames, jerking your mass forwards and sideways at the same time.
The large wake and Dunk's high speed manoeuvres were too much for your tired and frozen muscles to keep up with. One second you saw the the sky, the next you saw the deck.
Something smacks you in the head, dazed, everything goes black....
Resist 2DV stun with BOD + impact armour
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-29-13/1253:59>

Body 4 + STR 3 = 7
http://invisiblecastle.com/roller/view/4278419/ (http://invisiblecastle.com/roller/view/4278419/) 1hit and almost a glitch.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1259:20>
____Scawire___
The stresses of the day left you drained, you felt like you were running on empty.
Seeing the demise of the air spirit lifted your spirits, but the sudden impact of the hull on the wake threw you up and backwards, your back impacting hard onto the sidewall of the hull
Resist 2DV stun with BOD + Impact
you two not having a lot of luck at the moment!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1316:30>

If it weren't for bad luck we'd have no luck at all lol.

Body 5 + Half Impact 5 = 10d6
10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4278444/)
See all I needed was a smartass comment to turn my luck around!


Wracked with cold and fatigue Knives is welcoming to the blackness encroaching on his vision.  *Hell I deserve...a....nap....*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1329:09>
___Lumen____
The blackness lasts for a milisecond before the impact brings stars to your eyes. You find yourself squinting up at the sky, the bright lights of the East London motorway crossing hurting your eyes, and the sound of the 6lane motorway above you assaulting your ears.
Clearing the bridge at speed, you haul yourself to your knees. Shaking off the stars in your vision, you see Mantis in similar difficulties, precariously leaning backwards over the railings, white water kicking up off the hull behind him as if to highlight the danger he was in.
//You boys ok back there? fuckin barge nearly took us out of the game for good//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1334:03>
Knives makes his to his feet, carefully walks over grabs Mantis by the shirt and pulls him back in away from the railing.  He then answers Dunk, <Yea mate we're fine.  Are we in the clear yet?  It's been a long night and I'm done with surprises.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1430:27>
//Good stuff, I don't think so mate, whilst you two were fending off that beast-from-beyond, the south bank has been ablaze with blues-and-twos. Whatever it was that followed us has given 'em a wee idea of where we're goin. 'Me radar is showing that Alpha and Charlie spans of the barrier are closing, and that beta is just starting to close now. Whoever you've pissed off tonight, you really got em proper roiled up. Once that's closed, no shipping is getting in or out of the Thames 'till it opens again.
We've got about a click to go before we hit the barrier which gives us a wee opening on Beta span, but it's gonna be tight, and they're gonna be waiting for us.
You've got a few minutes before we get there, I suggest putting on a drysuit and grabbing one of the rebreathers each. theres a medkit in the stowage and some ration packs too. Shit hits the fan and you two will be better off overboard. Stay in the shallows so the thermal cams don't pick you up. Just jam that harmonica looking thing into your gob, it'll take the oxygen out of the water and let you breath normally. Don't deep-dive though, else you'll be sucking on saltwater. Listen lads, I'll be honest with ye, this ain't looking good. We get through this gate and none of us are coming back to the Old Smoke anytime soon, you hear me? Better make any calls you need to before.. well, you know..//

The impact of the hull on the water settled into a rythm. The cool night air tugged at the lapels of your jacket and seeped into the nooks of the bike armour. The thought of getting in for a swim didn't seem like a pleasant one, but the wailing of sirens and flashes of red and blue from the varying streets to your right made sticking to the plan look even less appealing.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1510:00>
<You got it.  I'll go ahead and suit up seeing how our luck has been tonight.  Either way if we make it out of here I owe you a pint or ten.>  Knives heads back to the storage locker and starts suiting up in the drysuit, grabs a re-breather and a couple ration packs.

*It's a good thing the Johnson didn't specify a drop point yet but I can't see him being entirely pleased with our performance.  How the fuck are we even going to get the paydata to him?  What a pickle....  Maybe Johnny will have some advice.*  Knives taps a couple of commands and as the com begins ringing he tries in vain to light a cig in the cold damp night.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1517:36>
The spray from the hull and the cross wind off the river dampens your attempts to light the cig, but at least the call connects.
<<Knives me old mucker, how you doing?>>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1536:20>
<Hard lines all night long I'm afraid mate.  Job tonight got all cocked up and it's a bloody miracle I'm not in an MMU cell right now.  My wheelman is tellin me if we make it out of here in one piece it'll be a long time 'fore we're back in the Old Smoke.  I know the boss won't be too happy and you'll have to find another poor slot to let you when at billiards but I didn't know who else to call.  I'm afraid we don't have a lot of options at this point mate...  I'm not even sure we can get the goods to the Johnson...  Any ideas mate?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1552:57>
<<Fuck, MMU? You heading down the Old Kent Road? just seen em come blazing past the Queen Vic pub! 'bout 3 vans and a stack of responders. Where you at right now?
I'll tell the boss for you. He ain't gonna be too pleased but at least you're not fucking stuff up with Micky again haha.. {his tone deepens somewhat}
Fuck, keep safe man, drop the Johnson a line. If you're in deep with the MMU, then the shit you've got is bound to be worth something. You don't want him grinding your ass as well as the 'pigs after you.>>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1611:31>
<Cruising down the Thames heading for open water.  I appreciate you tellin the boss mate.  Hopefully I'll see you on the flip side.>

Knives takes in a long breath and sighs before pulling out the disposable com provided by the Johnson and activates it.  He curses the wind under his breath and can't help but dwell on how badly he wants a smoke.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1621:31>
The call connects almost instantly, with a brusk "hello"
<<I take it from all the commotion that the data extraction was a success? I do ask the question, as it seems you have a good 1/3rd of the Metropolitan police force currently scrambling to intercept you?>>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1628:37>
<Yea we got it and yea fuzz is all over us.  Right now we're on the Thames heading for open water but if we don't make the gate we're dead in the water.  What should we do about the drop?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-29-13/1637:47>
The call goes silent for a second, and then muffles. Distorted conversation can be heard in the background. The line suddenly clears and your conversation continues:
<<Excellent. This is a totally disproportionate response to a simple bit of corporate espionage. Whoever fights against us has more power and deeper roots than I had estimated. I fear we may already be too late with our "interventions". Make for open water at all haste, I cannot guarantee you safety in Britain for the time being. Head to the continent, assure your pilot I will extend my protection and renumeration to him also.
If you clear the barrier, call me and I will transfer details of a safehouse in France. If not, call me immediately. I'll work on my end to relieve the police presence on your team>>

The call brusquely disconnects.

//Dunk:://Three minutes boys...//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-29-13/1710:15>
Knives tucks the disposable com in a pocket and sends a message to Dunk and Mantis, <All right boys at least the Johnson is on our side.  If we make it through the gate he's got a safe port in France.  If not he'll try to help out with the fuzz.  Including you Dunk.  Can't thank you enough for this mate.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-29-13/1727:51>

Resisting 2Stun
Body 4 + impact 10 = 14
http://invisiblecastle.com/roller/view/4278804/ (http://invisiblecastle.com/roller/view/4278804/)  7 hits


Ok I guess we try for our vacation in France, I just hope something starts to go right. I'll do what I can to help with some more astral over watch. Mantis does his best to get into the dry suit grabs a bit of rations, then decides to give the spirit watching them his second command. Thanks for the help with that elemental, next I need you to attack any thing that tries to astrally tail us, if this happens let me know what your up against too. Also I'll be giving you a couple of small watchers to be your side kick on the job. Again thanks with dealing with that ELy they can really ruin your day if they want to. Mantis doesn't have alot of control over watchers but the little he does have he is going to use to give a bit more astral back up to the team.


Summon 2 watchers each for 1 hour.
Summoning (Man) 3 (5) + Magic 3 = 6
http://invisiblecastle.com/roller/view/4278813/ (http://invisiblecastle.com/roller/view/4278813/) 3 hits

Drain 1s
Will 5 + logic (psyche) 5(7) ( 8 ) + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4278815/ (http://invisiblecastle.com/roller/view/4278815/) 4 hits no drain

Summon #2
Summoning (Man) 3 (5) + Magic 3 = 6
http://invisiblecastle.com/roller/view/4278817/ (http://invisiblecastle.com/roller/view/4278817/) 1 hit

Drain 1S
Will 5 + logic (psyche) 5(7) ( 8 ) + daredrenaline 1 = 14
http://invisiblecastle.com/roller/view/4278818/ (http://invisiblecastle.com/roller/view/4278818/) 4 hits no drain


With 2 watchers formed out of mana expelled from Mantis, they are both command to go on watch dog duty with the attack dog mod in place if anything astral starts to fallow the boat. Ok guys it seems we are right now in the astral clear I've got a spirit and 2 watchers keeping their eyes open to see if anything trys to get on our tail again.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-30-13/0518:01>
___Mantis____
Please, do not feel I enjoy attacking my own. What is it you have done to so anger these spirits?
Kneeling on the deck for greater stability on the ever choppier waves, you manifest two glittering watcher spirits, both ready for instructions.

__Both___
The looming structure of the barrier is visible up in the distance, each span highlighted by pulsing navigation lights, the north and south bank landings lit by flashing blues and twos.
<<Emergency service broadcast>>//This is river control, access into and out of the Thames is forbidden until further notice. All spans of the barrier are closed, DO NOT APPROACH, repeat DO NOT APPROACH//

//Dunk:://France? I Fucking hate France. Too many frenchmen there. Good job I filled her up this morning. Looks like we're in for a fun night. 'Cops have scrambled the river division judging by radio traffic. Alpha and Charlie spans nearing fully closed and I'm gonna have to gun it to get through Beta spanKRAKOOOOOM!!!!!!!!!!!
Mid-sentence, a huge explosion from the semi-derelict granary wharf district to your right pierces the night. It takes a second or two for the glare to fade and the realisation of what just happened to sink in.

..jesus fucking christ, was that something you boys planned? We get caught and they'll fucking rape us on terrorism charges you silly bastards!!!//
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-30-13/0750:01>
<That wasn't any plan of mine mate.  Must be Mr. J's doing.  Punch it while their still reeling!  If we get caught we're proper fucked either way, what's a few terrorism charges among felons?  I'm not a fan of France either but it beats the hell out of a cell deep underground at some secret MMU holding facility.>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-30-13/1422:18>
Well mister spirit it was not so much that spirit that I up set it was a friend of theirs. Thanks for helping me send him back to his home plane, that was greatly appreciated.  With crazyness on the waters Mantis does his best to stay seated. I so don't want to go to some black site if they think we are terrorist, So I'm thinking France looks alot better then these crazy bobbies black site. Hey anyone know French, I have a map on my comm if we need it.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <10-30-13/1450:54>
"Not a word of it mate but luckily I know the international sign for I need a pint."  Knives puts his up to his mouth as if holding a glass and tips towards him a few times.  "Mr. J didn't say much but it sounds like he'll have a set up for us.  I guess we'll see if we make it out of the Old Smoke."

<Hey Dunk, anything we can do to help?>
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <10-31-13/1610:04>
//Shitting hell. If that's what your boss can do at short notice then I'd hate to be on the wrong side of him. Get suited up if you're not already. These boys are going to be ready for us, so get ready to fight or bail over the side. Either way. be ready.//

The river was widening massively now, the Ancient tower of London fortifications to your left marking the old city boundaries. As it widened, the night breeze had whipped the water up into a fair chop, and Dunk opened the last of the throttle as the hull bounced and skipped off the tops of the waves. Moving around on deck was dangerous, one misplaced step at the wrong moment could end with an embarassing slip or a disastrous swim.
Dunk pointed the boat straight at beta span, a huge ARO displaying a pulsing red X showed that the shipping lane had been closed, but the gate behind it was only 75% shut. A huge tidal swell could be seen in the floodlighting  as the sea protested at man's arrogance at trying to keep it back through mechanical means. You were going to have a really rough exit, saying nothing of the legion of police presence along the barrier.

The glare of the explosion had died back and settled into an orangey-blaze. most of the building had come down, though one corner still stood. Several sirens could be seen peeling away from the shoreline towards the city, and a cone of light erupted from the sky, signifying that the airborne division had greater concerns than you right at this moment.

The twin engines screamed at maximum revs as you hurtled towards the ever narrowing gap

___Scawire____
ASTRAL BARRIER!!!
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <10-31-13/1715:12>
Great I have a barrier trying to drop the number of astral allies I have, best give the watchers a command. Mantis does his best to hold on for dear life not wanting to take a dip in the drink. Watchers one break left the other right make your way around the barrier it can only be so big. You too Spirit Man find a way to the other side, all three of you give me the heads up when you get there. Mantis gives his orders to the three astral allies hoping they will all be on the other side waiting for him. Guess there is one good thing about being a poor scott is I don't have any items I have to deactivate when I hit this barrier, and I have no spells going right now either. I hope I get my three friends back on the other side but if not I'll have to re summon some aid for this fun boat ride from hell.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <11-01-13/1832:53>
Seeing the size of the swells around the closing gate Knives sheathes his blade and kneels down behind a bulkhead.  He plants one hand palm down on the deck and activates his Geeko Glove and draws his taser into the other.  *I should be able to hit at least a few of fuzz of the way through.  Bring it on fuckers!*
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <11-04-13/1305:59>
You barely have enough time to hunker down and prepare for the hit of the swell before you're on top of it.
The boat's engines roar as dunk squeezes the last remaining unharnessed power into your forward motion and the prow smacks into the white water, launching the bow upwards into the air with a huge spray of white briny water.
BOD + STR @ -2 please, knives ignore the -2 because of your gecko (they dont work well when wet but will cancel the negative mods)
Semi-airborne, you feel a second hit - different to the first, tearing at your awakened side and determined to resist your escape.

MAG + CHA opposed test please, threshold= 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4290828/)
All active spells, foci and spirits must roll force x2 (3) or face disruption
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <11-04-13/1319:02>

Body 5 + Strength 5 = 10d6
10d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4290837/)

Magic 5 + Charisma 2 = 7d6
7d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4290845/)

Weapon Focus Force 1:
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4290839/)

Why must you hate me so much IC? T_T

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <11-04-13/1428:25>

Body 4 + STR 3 = 7 -2 = 5
http://invisiblecastle.com/roller/view/4290894/ (http://invisiblecastle.com/roller/view/4290894/) 1hit

Spirits I had are trying to go around the barrier.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <11-04-13/1631:57>
____Mantis______
There was barely enough time for the spirits to heed the Spirit of Man's warning, scrambling as fast as they could through astral space to avoid imminent death, There was hardly time for concern, the kick of the impact sent you skywards, hurtling towards the back of the boat, impacting heavily against the stowage lockers. You feel warmth, stickiness running down the back of your neck.
resist 7P with BOD and IMPACT
The second hit of the barrier kicks you even harder. It feels like being hit by a truck at full speed. The world spins and goes dark.
mag + cha (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4290979/) you impact into the barrier, filling your stun track.


1 (2d6.hits(5)=2)1st one reacts quick enough and avoids the barrier (http://invisiblecastle.com/roller/view/4290974/)
2 (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4290975/) doesn't react quick enough...
2 (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4290976/) and is vaporised!
spirits of man made the warning so gets out of the way


___Lumen___
The boat's impact throws you skywards, before the gecko glove snags and finds a bite on the deck. Your body slams forcefully into the side railings, pivoting around your shoulder joint with your gecko'ed wrist as the anchor.
The nose of the boat dives downwards into the inrush current and a huge wave hits the boat, rolling over the deck.
Mantis wasn't so lucky, his hold on the railing releases, sending him backwards into the stowage area. The noise of the engines and waves drowns any screams of pain before it reached your ears.
A second impact crushes into your body, it felt like your soul was trying to force its way through something, but it didn't have the strength to fight the opposing forces. Face down on the deck with your body trailing from your gecko anchor, you give up the fight.
impacted into the barrier, filling your stun track. Weapon focus is disrupted.
resist 7P with BOD + IMPACT

Everything goes dark.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Scawire on <11-04-13/1809:42>

Ya me bad some reason I was thinking it only effected magical items like a ward not the mana barrier that knocks a rider off his bike. OPPS

Resist 7 P

Body 4 + impact 10 = 14
http://invisiblecastle.com/roller/view/4291064/ (http://invisiblecastle.com/roller/view/4291064/) 6 hits 1 Physical Damage.

Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Lumen on <11-04-13/1821:41>

Body 5 + Impact 10 = 15d6
15d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4291078/)
3P taken.  Hopefully it won't matter much but that bumps my damage mods up to -3.
Title: Re: IC: The Old Smoke CH2: Raiden, Lumen + Scawire
Post by: Csjarrat on <11-05-13/1418:03>
Lapsing in and out of consciousness, you feel your body rocking gently and an intermittent warmth, like a glow deep inside you.
You have no idea how long you were out for in-between your brief moments of lucidity. It could have been moments, it could have been days.....


END OF CHAPTER 2!!!!
Congrats guys, you survived (just!)

Knives, please add 12 Karma total
Mantis, please add 10 Karma total

don't worry about cash, we'll sort that out in CH3