Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Scarecrow71 on <07-20-13/2358:46>

Title: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-20-13/2358:46>
Greetings one and all, and thank you for reading this thread.  I won't mess around, and will just dive into the details of what this is and why.

What This Is:  I am currently recruiting for a 5th edition Shadowrun game, as you can plainly see from the thread title.  What I want to attempt to do is take some (all?) of the existing 4E campaigns, missions, solo adventures, and other source material and semi-convert it to 5th edition and run it in a PBP format.  It shouldn't be too hard to do, considering the basics of the 2 editions (from what I've seen) are generally the same.  Will it be easy?  No.  Will it be worth it?  Yes.  Or, at least I hope solo.


What I Am Looking For:  I'd like to get a team of 4-5 runners with different, yet complimentary, skills to do this.  I am looking for, at the very least, a Street Samurai (Overt), a Street Samurai (Covert), a Mage, and a Decker.  A Rigger would be fine, but that 5th spot is going to end up going to the best character concept.

I tend to care more about story than I do mechanics, which means if it's cool and makes sense it will generally work.  However, seeing as this is 5E and we (ok, probably just me, but cut me some slack here) are all learning the nuances of 5E mechanics will count.


What Kind Of GM I Am:  Simply put, hard but fair.  The campaigns I run are gritty, dark, and definitely more mirrored shades than pink mohawk.  That's not to say some far-out stuff won't happen, but when it does it will make sense.  I try to be realistic without getting bogged down in the minutia of things, so try not to get too granular with stuff please.

I cannot stress the following statement enough:  I am NOT in the business of killing PCs.  Far too often I get characters submitted for games and as soon as the party is selected one or more people want to switch their characters around because they fear they aren't built for combat.  I won't lie - your characters will get hurt.  You will wish you'd brought that armor vest, or bought more bullets, or planned better.  And there will be times that you will be on your last leg, praying for a miracle to happen.  But unless you play extraordinarily stupid, you won't die.  If you die, I have to replace you.  I don't like replacing characters mid-way through a story.  It doesn't work very well.


Examples:  I've got several games going right now on another site, and I'd like to give you the chance to read them so you can see what kind of GM I am.  One of these is a 4E Shadowrun game, the other is a Vampire the Masquerade game.  The SR4E game moves rather slow, and I the guys just got into their first combat situation.  It hasn't been smooth at times, but we've worked through stuff.

The Vampire game is given as an example so you can see me at my personal horror best.

Into the Shadows (SR4E) (http://www.myth-weavers.com/forumdisplay.php?f=23939)
The Giovanni Chronicles (VtM 20A) (http://www.myth-weavers.com/forumdisplay.php?f=24197)

If you have any questions on anything, by all means send me a PM.


Character Generation:  I fully intend on using the sample "adventure" in the quick start rules first so we can get used to some little things in the rules before moving fully into the pre-existing missions and adventures...as well as a couple home-brew things I've written based on stuff I've seen or read.  Because we are starting with the QSR adventure, you've got your choice:

1.  One of the pre-generated characters from the QSR; or
2.  A new character, done by the 5E rules.

Your choice, but once you do one, you stick with it.  That means if you take one of the pre-gens and get through the QSR adventure, that character is yours and it moves on in the campaign.  IE, you don't get to use a pre-gen there and then create a new character once that adventure ends.

Standard build if you go with option 2, but your work is a little harder.  I want to see not only the character, but I want to see Priority Selection, as well as all Karma and Resource expenditures.  I'm not overly concerned with Skills and Attributes, but I will question you if the numbers look wonky.

I don't care about in-depth background, but I do want to see an explanation of any qualities that call for it (such as Bad Rep or Distinctive Style).  If you feel there is something important you want to share (character dreams, goals, etc.), by all means provide it.  But I'm only asking for those things that require an explanation.  And this includes contacts, but not a book, ok?


Character Selection:  This is going to be the odd part.  I am not going to just blindly take the first 5 characters submitted, because it's a good chance I'll get 3 Samurai's and 2 Mages.  And that won't be good.  So what I'm going to do is just ask that people post the character that they want to play in this thread, and in about a week I'll sort through them and select the team I think will do the best for this.  I know this goes against the standard here, but it's a system that I've found works really well as it forces people to be solid in their character creation.

I cannot stress enough that noobs are more than welcome in my games.  I fully encourage everyone who is interested to please submit a character, regardless of experience level with Shadowrun or 5E.  I'd rather you try than to say "Well, I don't know anything so I'm not going to get picked".  So please - at least try.

I also cannot stress enough that you should create the character (or select the pre-gen) that YOU want to play.  Don't ask me what I'm looking for, or what I think you should create, or what I think may make your odds better.  I'm not the one playing the character - you are.  So create what you want to play.


Final Thoughts:  That should cover it.  If I missed something, then something is wrong with me.  But, in the event I did, please ASK QUESTIONS.  I'm not perfect, and I'll be the first to admit it.  But if you don't ask, I don't get the chance to correct my mistakes.

Good luck to all, and once again, thank you for reading this.


Submitted Characters
Csjarrat - Decker; Combat Adept
Chrona - Adept
Serafina - Mage
Panzergeist - B&E Adept; Technomancer
Dragonfire - Decker/Face
Crunch - Street Samurai
Ren - Face/Secondary Support
All4BigGuns - Street Samurai
obidancer - Street Samurai
mtfeeney = Baron - Mystic Adept
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Syrinx on <07-21-13/0011:05>
As I mentioned in the other post I'm very interested in playing.  I think I've settled on an alcoholic dwarf who just so happens to be a firearms expert as well.  I'll hopefully have a character to post up in the next few days!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-21-13/0233:55>
I'd like to throw my hat into the ring for the covert physical combat guy- or depending on how you look at it, the wild card 5th slot. 

I used to play Shadowrun, both in person and PBP, a few years ago.  Mostly 4E, though I briefly started out on 3rd.  Eager to get back in the game.

Just finished (well, mostly finished) my first 5E character.  He's an adept who has, up until now, largely made his living from a mix of burglary and con artistry, with the occasional paid surveillance job thrown in, plus moonlighting as a freelance journalist under one of his fake SINs.  His skill set is a mix of social, infiltration, and close combat.  He can double as a pretty good face, though he's not totally min-maxed for it.

The character also has a monowhip weapon focus, and he's damned good with it.  Despite having the potential to be a lethal assassin though, he isn't one (not yet at least), and mostly tries to avoid violence.  One thing I want to explore with this character is his internal struggles between violence and non-violence, selfishness and loyalty, and honesty and dishonesty.  He's a bit ambivalent about his inner dark side, and sometimes feels torn between wanting to be a good person, and wanting to take care of himself and follow the advice of his mentor spirit (Raven).
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Serafina on <07-21-13/0320:48>
Well, i registered for the chance to join this game.
I have a few years of experience playing Shadowrun in-person, and some general PbP-experience.

I am currently finishing up (=spending some leftover NuYen) a SR5 character.
Said character is a combination of Mage and Decker and conceptually heavily inspired by The Laundry Series  (http://tvtropes.org/pmwiki/pmwiki.php/Literature/TheLaundrySeries?from=Main.TheLaundrySeries) - basically, she sees magic as Applied Mathematics, using programming principles to invoke calculations that draw forth entropy and entities from other universes.
She will mostly use Alchemy Preparations - inscribe circuitry on a Hand of Glory to prepare an Invisibility spell, use a SCORPION STARE neural chip to dissolve enemies with a camera (Acid Wave Preparation) etc. - and Ritual Magic. Which obviously makes her a support mage, i'm not planning on any spellslinging. Plus, it'll explore the new aspects of magic in 5E.
Since she is using math and computing principles, she's obviously also good at computer stuff. A decent Cyberdeck, high Logic and the necessary skills, if not at the same level as a focussed Decker.
All that obviously comes at a drawback - she's not any good at physical stuff, and pretty screwed if she isn't prepared.

Since i realize that the character occupies two slots (magic character and matrix character), i'm quite willing to tone down the Decker aspect if need be or - preferrably - play second fiddle to another Decker.

Regards
Serafina
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Sichr on <07-21-13/0700:48>
I have week vacation and 5e pdf on disc, so Ill try to come up with any kind of character, probably some kind of version of Zach (see my signature for reference).
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Csjarrat on <07-21-13/0734:01>
Hey mate, would like to apply for a slot as i need to get these 5e rules in my head. got a street sam or a hacker for you: heres what i've got so far. hacker needs a bit of work before i'm happy with this though.
Overt combat adept:
Combat Adept:
Attrib A
Mag B (mag6 + R4 skill)
Skills C (28/2)
Gear D (50k)
Meta E (EDG3)

Attributes:
BOD 4
STR 4
AGI 5
REA 4 (7)
CHA 3
INT 5
WIL 3
LOG 2
EDG 3

Skills:
Electronics group R2
Sneaking R4 (free)
Perception 5
Pistols 6 (9) (semi auto 8 (11))
Heavy weapons 4
Gymnastics 4
Blades 4 (swords 6)
Etiquette 2 (street 4)
Assensing 2 (bought with 6 karma)

Adept powers:
Improved reflexes 2(3) (2.5pp)
Improved ability 3 (Pistols) (1.5pp)
Astral Perception (1pp)
Combat Sense 2(4) (1pp)
Enhanced accuracy (Pistols) (free-Mentor spirit)
Danger sense R1 (free-Mentor spirit)

Qualities:

Positive:
Mentor Spirit: Dragon slayer (5 karma)
{+2 etiquette modifier}
Ambidextrous (4 Karma)

Negative
Allergy (pennicilin) Mild, uncommon (5 karma)
Distinctive style: Qi focus tattoos (5 karma)
Mild addiction: Nicotine (4 karma)
Astral Beacon: 10 karma

Gear:
______________________________
Foci:
Force 4 Improved Reflexes Qi Focus (1 level) 12,000 (8 karma)
Force 4 Combat Sense Qi Focus (2 levels) 12,000 (8 karma)
Force 2 Weapon Focus (Katana) 14,000 (6 karma)

24 karma used
______________________________
Armour:
Clothing 20

Lined Coat 900
-Concleable holster x4 600
-Non Conductivity 6 1500
-Chem Protection 6 1500            4645

Helmet 100
-Image link 25
______________________________
Electronics:
Transys avalon Commlink- 5,000
-sim module 100
-trodes 70

Glasses R4 400
-Vision Mag 250
-Thermo 500
-Flare comp 250
-Image link 25

Earbuds 50
-Audio enhance 1 500

Fake SiN R3 7500
-Fake Gun License 3 600
-Concealed carry R3 600
_____________________________
Weapons:
Katana (Weapon Focus) 1000

Yamaha Pulsar 180
-Laser Sight 125

Streetline Special   120

Beretta 201T  210    1285
-Gas Vent 3 600
-Laser Sight 125
-Hidden Arm Slide 350

Beretta 201T  210    1285
-Gas Vent 3 600
-Laser Sight 125
-Hidden Arm Slide 350

X4 spare clip (21 rounds) 20

Ruger SuperWarhawk   400
-Imaging Scope 300
x2 Speed Loaders 50

Remington RoomSweeper  250
-Laser Sight 125
-Gas Vent 3 600

Ares Antioch          3,200
(integral smartgun)
-Airburst link          600
-x2 HE grenades         200

69005
______________________________
Ammunition:
Hold out rounds: 10 regular rounds: 20
Light Pistol rounds:
-80 rounds in x4 clips +10 spares 180
-20 APDS rounds
Heavy pistol rounds:
-x20 APDS 240
-x20 Explosive rounds 160
-10 Flechette rounds 65
-20 Regular rounds 40
-10 taser darts


10 Karma Used
_______________________________
Knowledge skills: INT + LOG x2 = 14 points
English N
Gang Identification 4
Criminal Organisations 2
Japanese 3
Music 2
20th Century History 1
Combat Biking 2


Contacts: CHA x3 = 9 points
3,3 Fixer (Uzo Umbeki)
2,1 Armourer (Dana Wilson)


Squatter Lifestyle (1month)
_____________________________

Derren Smith, Human male, 31 years of age
Runner, born in Denver.
Starting running the shadows a year ago after finishing his military service.
He was discharged and struggled to find permanent work, hopping from low-paid security job to working the doors and back again.
He fell into the shadows under the auspices of well paid work, but soon fell foul of the corps.
A run against an EVO lab went sour, he fled the city and has been laying low, real low, in the seattle barrens 'till the heat dies down.
After several months of lying low, Derren's cash reserves are running low, so he's had to put feelers out in Seattle to try and earn a little cash. He's become pally with a fixer by the name of "Uzo", a Nigerian chap with connections throughout several of the gangs, as well as Dana; a hard working lass in the barrens gun markets who's got skills in repairing damaged kit.


Decker:


A- Gear (450,000)
B- Skills (36/5)
C- Attributes (16)
D- Human (3)
E- Magic/Resonance (0)

Attributes:
Bod 2 (+1)
Agi 3 (+2)
Str 2 (+1)
Cha 2 (+1)
Rea(5)(+2)
Int 4 (+3)
Log 5 (+3)
Wil 4 (+3)

Ess 6 (3.7)
Mag 0
EDG 5 (2 base +3 special points)

Qualities:
Codeslinger: Hack on the Fly (10)
Allergy: Common, Mild (bee sting) (10)
Weak Immune System (10)

Skills:

Groups:
Cracking Group 5

Individual Skills:
Computer 5
Hardware 5
Software 4
Perception 5
Sneaking 6 -Urban
Pistols 5 -Semi automatics
Armourer 3
First aid 1
Pilot Ground 2 (karma)
Pilot Air 2 (karma)

Gear: 450,000 +20,000 from 10 karma

Deck:
Sony CIY-720 (7654) programs=5 345,000
-Simrig              1000NY
-Biometric reader     200NY

Common programs:
-Browse
-Configurator
-Edit
-Encryption
-Signal Scrub
-Toolbox
-Virtual Machine     560NY

Hacking Programs:
-Armour
-Baby Monitor
-BioFeedback Filter
-Decryption
-Defuse
-Exploit
-Fork
-Hammer
-Mugger
-Shell
-Sneak
-Stealth
-Track
-Wrapper             3500NY

Agent R3             3000NY

Commlink: Fairlight caliban 8,000NY
-Hot sim module 350
-AR gloves 150
-Trid projector 200
-Sub Vocal microphone 50

-Fake SiN R4           10,000
 +Fake Gun License R4     800
 +Fake Concealed carry R4 800
 +Fake Deck License R4    800
-Fake SiN R2            5,000
_________________________________________
Audio + Visual:

Goggles R6       300
-Radio signal 6  600
-Low-Light       500
-Image Link       25
-Ultrasound 6    600
-Motion Sensor 6 600
-Flare Compen    250        2875

Contacts R3      600
-Image Link       25
-Vision Mag      250
-Vision Enh R2  1000        1875

Earbuds R2       100
-Audio Enh  R3  1500
-Sound fil  R2   500        2100     6850
                                   390,260
_________________________________________

Armour + Weapons:

Defiance Ex-Shocker        250
-Laser sight               125

Fichetti Security 600      350
-Imaging scope             300
-x4 spare clips             20
-Hidden arm slide          350

Lined Coat (9)             900
-ElectroChromatic          500
-Concealable Holster       150
-Chem Protect R2           500
-Noncuctivity R4          1000

Clothing                    20           3565
                                       393,825

__________________________________________
Cyber + Bio

x3 datajack                  3,000
(each wrist + top of spine .3 ESS)

Reaction Enhancers R2 (second hand, .75 ESS)
Rigger Control R1           32,250
-Second hand (1.25 ESS)
                                        35,250
                                       429,075
_________________________________________
Rigger Gear

EasyMotors D-Master (data 4, firewall 4) 16,000
-Clearsight 6             480
-Maneuver 6               480
-Signal Scrub              80
 
Ford Americar          16,000
-Rigger Interface       1,000

FlySpy                  2,000
R3 camera                 300
-Low Light                500
-Vision Enhance 2       1,000
-Vision Mag               250
R1 mic                    100
Motion sensor             100

SB Micro-Skimmer        1,000
R3 camera                 300
-Vision Enhance 1         500
R2 mic                    100
motion sensor             100
_________________________________________
Misc

Medkit R1                 250
190 Rounds Standard ammo  385
                                        448615
                                        469615


Contacts =6 points
4(5),2 fixer (Janus, DataBroker)
_________________________________________
Low lifestyle 2,000
_________________________________________
Thomas "Dijj" Handleson
26 year old male human hacker.
brought up in corporate residence for AA company in seattle. attended corporate schooling @ tech college and then was given job within corp as a security staffer.
he worked his way through the organisation and became a trusted white hat for the security team, the corp paying for his cyber work to enhance his ability in his role.
his father worked for the same corp, he never knew his mother (left his dad when he was very young). his father took a transfer to a top-secret research lab for the corp, a few months later
died in service.
the corp never explained what happened, sent him a letter of condolence and then sacked him, blacklisting his corporate SIN.
this ensured he could never get any other work in the corp sector, and after a while trying to run freelance white hat work for smaller outfits, eventually fell into black hat work to pay the bills.
after several years pulling small scale remote hacks off, as well as data mining/surveillance for clients, he became a shadowrunner, and took on a more "hands-on" role with his hacking.
he plays in a guild on miracle shooter and is active on a number of hacker sites/communities. he has an active social life and likes to get out with his mates when not doing 'run work

 
25 karma spent
Bought Pilot ground vehicles 2
Bought Pilot aircraft 2
Improved connection rating for fixer to 5.


EDIT: Both characters updated with brief story, gear, lifestyles and contacts.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-21-13/1039:10>
I'll throw together a mage and post it here tomorrow or Tuesday.  For mystic adepts, are you going with the 2 Karma per PP from the book, or do you want to go with the 5 Karma suggested by Bull for a future errata?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Redwulfe on <07-21-13/1104:09>
If there is a slot available I would like to put my hat in the ring. Here are some initial character concepts am willing to play any of them depending on what the team needs and what best fits the of story.

1. Ex combat biker who now works covertly in ares' field research division. Basically he goes out and tests experimental weapons, armor and drugs in combat situations. This was a concept a friend of mine played in a game a ran and it was really fun so I thought I would put it up here. This concept will act a bit unstable though as he needs to get shot to test armor or walk through metal detectors with illegal weaponry to see if they pass scanners and the such. He's basically a walking complication for the story.

2. I played a mystic adept face/infiltrator that was raised by a theatre troop. He has now real combat spells in his current iteration and belongs to a sociaty of stage hand that perform magic to enhance stage performances. He is a social infiltrator using spells like makeover, ration, and shapeshift to get into anyplace he wants, combine this with melonin control and the such and he can be anyone. In 5th many of these spells don't exist anymore but I would try to somewhat recreate him as a full Mage or some such. It is a concept that you don't need a combat heavy character to be usefull to a team and has worked well thus far.

3. My standby occult investigator LoJack. He is a basic magical research kinda guy your private detective type that in the modern world is not as lucrative as running the shadows. He tries to become legitimate though but his criminal SIN and shady past keep him locked firmly in the shadows.

4. The most magnify an't Decker I/O. Hacker extrodenair and the best cyber jock there ever was. A hit young kid working with the Neo-Anarchist policlub, I/O was on his way to becomming a street legend until a run in with a nasty black ice not only cost the Anarchists dearly but left him a shell of his former glory. Now drug addicted with a nasty rep for botching up he is struggling to make ends meet and regain his rep. His only friend left in the world a fixer just got him his one chance to become something again, hopefully this time he can keep it together and not get someone killed in the proccess.

Food for thought,
Red
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-21-13/1228:02>
If there is a slot available I would like to put my hat in the ring. Here are some initial character concepts am willing to play any of them depending on what the team needs and what best fits the of story.

Again:

I also cannot stress enough that you should create the character (or select the pre-gen) that YOU want to play.  Don't ask me what I'm looking for, or what I think you should create, or what I think may make your odds better.  I'm not the one playing the character - you are.  So create what you want to play.

Don't try to guess what will best fit the story, or what you think I'm looking for, or what you think the team may need.  Why?  Because what you may think the team needs is probably going to be vastly different than what I think the team needs.  And flopping between concepts in the hopes of getting something you think I may like won't guarantee you a spot.

I'll throw together a mage and post it here tomorrow or Tuesday.  For mystic adepts, are you going with the 2 Karma per PP from the book, or do you want to go with the 5 Karma suggested by Bull for a future errata?

I'm going with Bull on this one.  5 Karma, not 2.  I don't want to say that I'm using this because he's the expert, but I'm using this because he's the expert.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-21-13/1251:47>
I'm definitely interested. I'll try to polish backstory, but at the moment I'm thinking of using Beauregard, a dwarven PI who would fit as either the covert Street Sam or the other role.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Sichr on <07-21-13/1257:24>
What about Street level / Prime runner? Allowed when backed by the story (done here in Urban Brawl PbP... :) )?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-21-13/1315:41>
What about Street level / Prime runner? Allowed when backed by the story (done here in Urban Brawl PbP... :) )?

Can you clarify the question please?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Sichr on <07-21-13/1411:52>
Chargen in 5ed has two alternatives: Street level and Prime runner. Im going to rebuild character Im using for Urban Brawl PbP - Zach. I was thinkig about the possibility to have prime runner starting karma buffer, so I can reflect his karma developement (cca 50 karma gained). It was just andidea, Im going to rebuild it with respect to new rules so not everything would be the same on the character and I have some experiences with him so I can avoid some glitches I noticed when playing him.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-21-13/1426:45>
Chargen in 5ed has two alternatives: Street level and Prime runner. Im going to rebuild character Im using for Urban Brawl PbP - Zach. I was thinkig about the possibility to have prime runner starting karma buffer, so I can reflect his karma developement (cca 50 karma gained). It was just andidea, Im going to rebuild it with respect to new rules so not everything would be the same on the character and I have some experiences with him so I can avoid some glitches I noticed when playing him.


EDIT:  After reviewing the question further, I went to the book to check on Street Level vs. Prime Runner, and to see the alternatives for character creation.  After reviewing them, I am going to state that this will be standard build only.  No Street Level or Prime Runner options.  The basic build assumes a bit of experience on the street, but not to the extent that you know what you are doing in all situations.

The primary thing here is that I don't want to handcuff players with a new system right off the bat, and I don't have enough experience with 5E yet to start making adjustments to character generation without having a really good reason to do so first.  So we're going to use the standard build rules, and not any of the alternatives.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Chrona on <07-21-13/1600:08>
http://forums.shadowruntabletop.com/index.php?topic=11758.0

Here is my entry, he's still undergoing some tweaking, he is a middle ground between Overt Combat and Covert Combat.

Name: Max Siegfried
Alias: Majuu
Team Role: Gunslinger, Adept, but could expand into a number of rolls once he gets some karma and nuyen on the job.
Nationality: SK-P (Megacorp SIN)
Ethnicity: German
Metatype: Ork
Background: Born into a family living in the Saeder-Krupp enclave in Germany, he was the only of his litter born with magical talent, but not much. He was fast tracked to the security program, being taught everything they could to one one move into either spec ops, heavy security, or field medic specialties. Then his parents were caught attempting to embezzle, the worst idea you can have when working for a treasure hording, magic, giant lizard. The family was punished and despite his aptitudes, Max was kicked out. He has since trained his magic and skills up as hard as he can and moved to Seattle (provisional but I assume you game is set there)  to try to make a new start, begrudgingly in the shadows. Trained in Corp Security he is apprehensive of going against the type of people who trained him but confident in his own skills and aware that corp sec usually wont kill runners if you are careful about the bottom line.

The Russian Andrei Glukov, an independent who is stationed in the warehouse district and handles black market arms in the area was the first person to ever hire Majuu in Seattle and Majuu tries to exclusively use him for gun sales and acquiring. His son was once shot in random gang violence, so while he does not mind runners he has a prejudice against gangers. His son was luckily saved by his best friend, the adept street doc Butcher. (Butcher is another 4th ed character of mine.)
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Sichr on <07-21-13/1639:29>
Chargen in 5ed has two alternatives: Street level and Prime runner. Im going to rebuild character Im using for Urban Brawl PbP - Zach. I was thinkig about the possibility to have prime runner starting karma buffer, so I can reflect his karma developement (cca 50 karma gained). It was just andidea, Im going to rebuild it with respect to new rules so not everything would be the same on the character and I have some experiences with him so I can avoid some glitches I noticed when playing him.


EDIT:  After reviewing the question further, I went to the book to check on Street Level vs. Prime Runner, and to see the alternatives for character creation.  After reviewing them, I am going to state that this will be standard build only.  No Street Level or Prime Runner options.  The basic build assumes a bit of experience on the street, but not to the extent that you know what you are doing in all situations.

The primary thing here is that I don't want to handcuff players with a new system right off the bat, and I don't have enough experience with 5E yet to start making adjustments to character generation without having a really good reason to do so first.  So we're going to use the standard build rules, and not any of the alternatives.

NP. Im currious what will come out of this. And hope I`ll catch with the deadline :)
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Serafina on <07-21-13/1945:34>
Well, here's my character.

Name: Jennifer O'Brien
Alias: Candid Green
Team Role: Magical&Matrix Support Specialist
Nationality: British (National SIN)
Metatype: Human

Metatype E (Human 1)
Attributes D (14)
Magic A (Magic 6, 2 Rating 5 Magic Skills, 10 Spells)
Skills C (28/2)
Resources B (275.000)

Positive Qualities: Analytical Mind, Mentor Spirit (Firebringer), Quick Healer
Negative Qualities: National SIN, Moderate Pollen Allergy

Attrributes: Body 2, Agility 2, Reaction 2, Strength 1, Willpower 5, Logic 6 (7), Intuition 3, Charisma 2, Magic 5, Edge 3, Essence 5.6

Skill Groups: Conjuring 2, Electronics 2
Active Skills: Pistols 2, Sneaking 1 (Urban), Perception 2,
Technical Skills: Cybercombat 5, Hacking 5
Social Skills: Etiquette 2
Magical Skills: Alchemy 6 (Trigger), Assensing 4, Counterspelling 3, Ritual Spellcasting 5, Spellcasting 1
Languages: English N, High Enochian 3, German 3
Knowledge Skills: Mathematics 5 (Geometry), Literature 2 (Occult Tomes), Matrix Games 2, Hacker Underground 3

Spells: Clairvoyance, Detect Individual, Cure Disease, Heal
Rituals: Circle of Healing, Circle of Protection, Remote Sensing
Preparations: Control Thoughts, Improved Invisibility, Physical Mask, Flamethrower

Augmentations: Cerebral Booster 1 (31.5k), Mnemonic Enhancer 1 (9k), Datajack (1k)
Matrix Gear: Novatech Navigator (205,750), Browse, Edit, Encryption, Signal Scrub, Toolbox, Virtual Machine, Baby Monitor, Biofeedback Filter (980), Renraku Sensei Commlink (1k)
Sensory Gear Googles 6 w. Low-Light Vision, Image Link, Vision Enhancement 3, Flare Compensation, Vision Magnification (2,825), Camera 2 w. Thermographic Vision& Vision Magnification (950), Earbuds 3 w. Audio Enhancement 2, Select Sound Filter 1 (1,350)
Armor&Clothing: Synth-Leather Feedback Clothing (700), Armor Jacket w. Nonconductivity 6, Insulation 3, Fire Resistance 3 (4k)
Weapons: Defiance EX-Shocker w. Laser Sight, 20 Taser Darts (475), Ares Viper Slivergun w. Laser Sight&Gas Vent 3 (1k), 3x 30er Flechete Clip (210)
2 months Low Lifestyle (4k), Fake SIN 2 (5k)
Magical Gear: Magical Lodge 6 (3k), 100 dram of Reagents 2k)

Starting Money: 1255+ 3D6x60

Contacts: Seader-Krupp Spellweaver Consortium Bureaucrat (Connection 3, Loyalty 3): James Angleton. ~60 year old Elf, responsible for collecting and analyzing magical anomalies and phenomena. Jennifer served as a secretary (in the old secret-keeper sense) to him and he had a significant part in teaching her after her Awakening as a mage. Uses: Mostly information about arcana, but can also ease the purchase of non-forbidden magical materials. Potentially willing to pay for rare magical information.

Karma Expenditure:
Body 1->2                        10 Karma
1 Spell                     5 Karma
Electronics Skill Group 2      10 Karma
Analytical Mind                  5 Karma
Mentor Spirit (Firebringer)            5 Karma
SIN                        +5 Karma
Allergy, Common, Moderate            +15 Karma
                        2 Karma Carryover

Well, here
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Boer_Kommando on <07-21-13/2104:26>
I'd like to express my interest as well. I have recently gotten the book and have not had a lot of time to digest it but, I do have a concept. A Decker and BTL addict. Not just any BTL, only the ones that deal with the subject of Alice in Wonderland. As I read and understand more on the creation rules I will post more, unless I miss the cut off period.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-21-13/2240:09>
Ok, I've taken a quick look at the characters submitted, and I've got some feedback.  Before that, though, I'd like to state that I've edited the first post so everyone - especially myself - can see what is submitted and what is being considered.  Now, without further ado...

Csjarrat
2 submissions here, a Human Combat Adept and a Human Decker.  The first thing I'll say is that while I'm not against someone submitting multiple concepts/characters, I'd rather you love one instead of liking 2 or more.

The next thing I'd like to point out...or, better put, ask...is for more information on your contacts.  I see you've listed that you have them, but you didn't give them names, or specialties, or personalities, or anything to work with.  You don't have to write a novel, but a couple sentences on each would go a long way.

Finally, I'm interested in seeing a little more information on the quality Weak Immune System.  Is it always present, such that the character appears weak all the time?  Or is it just something that manifests when he's sick/hurt?  It can be either, really; I'm just interested in seeing how you plan on portraying that in-game.


Chrona
Single submission here, an Ork Adept.  All I would like to ask is, much like Csjarrat above, more information on the contacts.  Other than that, looks pretty solid to me.


Serafina
Again, only a single submission - Human Mage.  And the only thing I can say here is that I don't see any contacts in your character at all.  You should get CHA x 3 in free contact points per the book, but you omitted them entirely.  Can you please add them?


So that's it for now.  I'll edit my first post with the characters submitted.  And thanks for submitting them guys!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Chrona on <07-21-13/2248:34>
With fixers i usually wait until the GM has a solid idea, otherwise we end up with as many fixers as characters but only the faces, or best connected, gets used. I prefer to have the same fixer as at least someone on the team, or one created by the GM so there are less superfluous npcs. If you require a personal fixer then he can be a Saeder Krupp Middle Management Johnson who was in charge of his career path and didn't want to see his talent go to waste after the corp kicked him to the curb.
The arms dealer can be the Russian Andrei Glukov, an independent who is stationed in the warehouse district and handles black market arms in the area.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-21-13/2313:59>
The fixer isn't the important one.  The arms dealer...that's pretty significant.  And individual.  Can you add the detail to the character for that one please?

The fixer...I agree with you whole-heartedly.  We'll work on that one once the team comes together.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-21-13/2320:27>
Here's my character.  I ended up going a little crazy on the bio, put a lot of detail into that as well as the contacts and one of the fake SINs (the other SIN is cheap and disposable, but the first is important).  Also don't have a fixer contact, although the data broker contact could be a source of runs.  I wasn't sure if you had a fixer contact you would want to use independent of the contacts we chose.  I know my old GM has a fixer he made that he gave us all as a free contact.

Corvus: Human Male Adept, Infiltrator and Faceman

A Attributes
B Adept
C Skills
D Nuyen
E Human

I didn't note the costs for everything, but my karma was used to buy one specialization for perception, and a bunch of skills at rating 1.  Also, I paid 31k for the weapons focus; thats 21 for the focus cost, and 10 for the monowhip itself, as I assume you have to pay both costs for a weapon focus. 

“Corvus,” Human Male Adept
Real Name:   Alex Jensen (SINless)
Street Name: James “Corvus” Clapton

Age: 23  Height: 5’11  Weight: 175 lbs  Eyes: Blue  Hair: Black  Ethnicity: Caucasian

Fake SIN #1: Keith Springer, Freelance Journalist- UCAS National SIN
Fake SIN #2: Jim Stanley, Unemployed Laborer- UCAS National SIN


STR 3
BOD 3
AGI 5   
REF 5 (8)
LOG 3
WIL 3
INT 5
CHA 5
EDG 3/3
MAG 6

Initiative-  Physical: 13+4D6 
Limits- Physical: 5  Mental: 5  Social: 7 (8)
Attribute Tests-  Composure 8, Judge Intentions 10, Lifting/Carrying 6, Memory 6
Movement: Walk 10m, Run 20m, +2m/hit sprinting

Damage- Stun 0/9, Physical 0/9, Overflow 0/3

Current Karma: 0
Total Karma: 25
Nuyen: 80  + Starting Money 3D6 x 60

Lifestyle: Low 1 month

Fake SIN #1: Keith Springer, Freelance Journalist
UCAS national SIN, Rating 3
Licenses: Press Pass 3

Fake Sin #2: Jim Stanley, Unemployed Laborer
UCAS national SIN, Rating 1


Qualities:
First Impression (+11)
Mentor Spirit: Raven (+5)
Allergy- Moderate, Antibiotics (-10)
Weak Immune System (-10)

Active Skills:
Exotic Melee Weapon (Monowhip): 6 (9) weapons focus bonus
Unarmed Combat: 3
Perception (Searching): 4 (6)
Stealth Skill Group (Sneaking, Disguise, Palming): 2
Etiquette: 4
Negotiation: 4
Con: 4 (6) totem bonus
Impersonate: 4
Running: 1
Gymnastics: 1
Performance: 1
Intimidation: 1
Locksmith: 1
Pistols: 1
Computer: 1
Throwing Weapons: 1
Forgery: 1
Escape Artist: 1

Knowledge Skills: 1
English (N)
(Language) Japanese: 1
(Professional) Freelance Journalism: 2
(Professional) Security Systems: 2
(Professional) Business Management: 2
(Street) Runner Hangouts: 2
(Interest) Fashion: 1
(Academic) Magical Theory: 1
(Interest) Rock and Roll: 2
(Street) Sprawl Life: 2
(Street) Seattle Fences: 1


Adept Powers:
Traceless Walk (totem)
Voice Control 1 (totem)
Improved Reflexes 3
Wall Running 3
Kinesics 2
Light Body 2
Pain Resistance 1
Agility Boost 2


Gear

Commlink: Sony Emperor (rating 2)
Note: Usually interfaced with using contacts with image link and microtranceiver.

Weapons

Bonded Force 3 Monowhip Weapon Focus
Shock Gloves
Fichetti Security 600 w/laser sight, concealable holster
1 clip regular ammo 3/30, 1 clip gel rounds 30/30

Armor and Clothing
Armor Vest (9 armor)
Business suit (base cost 300 nuyen) with electrochromic mod
Chameleon Suit (9 armor)

Tools
Disguise kit
Directional Mic 1
Laser Mic 1
Microtranceiver
Contacts (rating 2) with image link and vision magnification


Contacts

Marcellus Fisk
Street Doc
Connection 1, Loyalty 1
Marcellus is a dependable, if unremarkable street doctor.  He can be a good source of drugs and medical supplies, and will also buy used ‘ware without asking too many questions as long as he’s sure it won’t be traced to him.  More importantly to Corvax though, he knows how to treat the awakened, as well as how to deal with someone like Corvax who has a weak immune system and problems with antibiotics. 


John “Hancock” Marston
Forger
Connection 2, Loyalty 3
Corvus tends not to form strong and lasting attachments to people, but Hancock is one of the few people who has really gotten to know him.  Hancock has provided him with several fake SIN’s and licenses over the years, as well a smaller documents for use in particular jobs.  Corvus, in turn, has on two occasions helped Hancock intimidate enemies who were threatening to do him harm, and as a result the two have formed something that might be called a friendship.
Alexandria
Data Broker/Decker
Connection 3, Loyalty 1
Alexandria is a decker who specializes in collecting, buying and selling information of all kinds.  She rarely, if ever hires herself out as a decker, but instead collects information on her own initiative, whether through purchase, trade or theft.  She knows a lot of other runners, mostly deckers, who she trades information with, and was introduced to Corvus by his friend Hancock.  She is mainly useful as both a supplier and potential buyer of information, as well as a referral source for deckers and spies.  She can also act as a fence for matrix-related good such as decks and commlinks, but will typically act exasperated when asked to do so- it’s good money, but she likes to think of herself as being above dealing in physical goods. 


Eric Halford
News Editor
Connection 3, Loyalty 1
Eric Halford is an editor for the Seattle Examiner, a mid-sized local news service which disseminates news through mailing lists and its Matrix host.  Unlike Corvus’s other contacts, Eric has a legal SIN, uses his real name, and doesn’t know Corvus as a shadowrunner.  Rather, he knows Keith Springer, Corvus’s main fake identity.  As Keith, Corvus has written a few articles for the Examiner, ranging on topics from crime, to fashion, to concerts to local business news.  He considers Keith an average writer at best, but Keith has surprised him a few times with articles in which he’s gotten inside scoops, mostly in crime or business stories.  Between Keith’s apparent inside scoops on crime stories, seeming lack of formal training, and unwillingness to talk much about himself, Eric has some suspicion that Keith isn’t who he says he is.  He doesn’t really care though, although he’s sometimes curious about Keith’s sources. 



Corvus Bio

Alex Jensen was born SINless to a decent but unremarkable mother, and a deadbeat father who he rarely saw.  His childhood wasn’t that terrible by SINless standards; he lived in a rough neighborhood and a broken home, and got into a lot of fights, but he got some education from various charitable organizations and free matrix sources, and was never in danger of starving.

Alex’s mother died when he was twelve years old.  He arranged a funeral for her just in time to get evicted from their apartment, and so began living as a squatter.  There he lived off of a combination of charity and theft, barely scraping by, with little contact with and no help from his father.  He was on the verge of desperation when he awakened.  Suddenly, stealing just seemed easier, and Alex was able to feed himself again. Eventually he met a physical adept named Simon, who brought him under his tutelage. 

Simon worked as a burglar, and was one of the best in Seattle.  He taught Alex the trade of theft, as well as helping him to harness his magical power and channel it into adept powers.  Although Alex largely learned Simon’s physically-focused adept powers and most of his skills, he had an aptitude for con artistry and other social skills that Simon didn’t have.  Together, the two of them made an amazing team.  Simon also stuck to a moral code: he avoided violence wherever possible, wouldn’t harm innocent bystanders, and his thefts were always targeted at people who could avoid the loss, whose lives wouldn’t be ruined by them.  He did his best to impress these principles on Alex. 

During this time, Alex’s father was sent to prison for 5-10 years for manslaughter, as a result of a fight he and some friends got into. Rather than visit him in prison, Alex simply went to his home and looted his belongings, as revenge for years of shitty parenting.  It was shortly after this that Raven appeared to Alex, and took the boy under his wing.  Alex began calling himself Corvus shortly thereafter. 

It came as a shock when Simon was gunned down by a gang of thieves in a botched mugging.  Bereaved, Corvus arranged a funeral and cremation for Simon.  However, at Raven’s urging, he also kept most of Simon’s belongings rather than passing them on to his next of kin. After that, Corvus embarked on a very successful solo career as a con artist and burglar, and has been able to provide quite well for himself.  His greatest success came when he palmed a key to a talismonger’s shop, then robbed the store later that night.  He found a rare and valuable weapon focus in the form of a monofilament whip.  Monowhips being highly illegal, the talismonger was unable to report this theft because monowhips.  Corvus had never seen a monowhip before, but became obsessed with it, and began practicing with it obsessively while laying low after the burglary, which he (wrongly) assumed would bring a lot of heat down on his head.

Over the course of his career, Corvus has been through several fake SIN’s.  Two years ago he hit in the idea of pretending to be a journalist and getting a fake press pass so he could gather information under a legitimate cover.  He even began writing a few freelance pieces for various local news services under the name Keith Springer in order to bolster the identity, but found that journalism was actually kind of fun, especially when he was assigned to write about a local rock concert.  He now makes a minor side income writing freelance articles, most often for the Examiner. 

Corvus loves rock music, and sings karaoke when he really wants to unwind.  He also is a snappy dresser (when dressing to look good rather than fit in), and sometimes uses his knowledge of fashion to aid him in his work.  He is prone to bouts of sickness, and allergic to most antibiotics, so he is a bit paranoid about filth and disease.

Corvus is a very likable person, but people who get to know him often come to question his reliability.  Although an able combatant, Corvus has never killed anyone.  He shot someone once, but not seriously, and on another occasion he cut a ganger’s hand off with his monowhip, but then retreated and allowed the man to be treated by his friends.  Corvus lacks a clear moral code, but instead has feelings of ambivalence regarding the morality of some of hi actions.  He sometimes feels torn between violence and non-violence, honesty and manipulativeness, and between the advice of his mentor spirit and the ethics of society at large.

After a bad couple of months in which he lost some of his B&E gear, had to move to a new apartment to escape some heat, and burned through much of his savings, Corvus has decided to broaden his horizons and try out shadowrunning. 


EDIT: Raised the ettiquette and negotiation skills to 5 each after realizing I had misunderstood the skill point rules- thought the two skill group points also counted against the individual skill points.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Chrona on <07-22-13/0047:10>
The fixer isn't the important one.  The arms dealer...that's pretty significant.  And individual.  Can you add the detail to the character for that one please?

The fixer...I agree with you whole-heartedly.  We'll work on that one once the team comes together.
Edited my original post with info on the arms dealer
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TheLodeStone on <07-22-13/0208:19>
Darn. I almost missed this. I swear, its hard noticing things happening on these forums.

Did I completely miss the train?

Hmm I may have to rework my original idea on my WiP char. I was going go with a human adept built for tanking hits, but the adept seems like a popular choice. So, I'll try and go for the overtly street samurai. Im very...rather Trollish.

Quick question: are there any limits to gear, cyberware, or money for character creation?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Serafina on <07-22-13/0258:56>
Ooops, my bad  :-X Totally forgot to transfer contacts when reformatting my character for the forum.
Done now, with hopefully enough information about the contact.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TCArknight on <07-22-13/1301:57>
I've got a concept for a human Tech type I'd like to submit named Silver Cowboy. He's a gunsmith with a bit of hacking/electronics skillset. His father was an exec for Mitsuhama, and his mother was a university professor specializing in American history.

That work? :)
TC
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-22-13/1346:50>
Post him up.  Deadline isn't for a few days yet...probably Friday.  So you've got time.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TheLodeStone on <07-22-13/1425:02>
That should give me more than enough time to post my street samurai.

I should have him up today or tomorrow, barring any simple mistakes I may have made. Picking augs is a'lot different than I thought.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: martinchaen on <07-22-13/1459:52>
I've got an overtly cybered up street samurai created that I would love to play in a campaign like this.

Posting this as a placeholder until I get home from work and can post stats and background.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: dragonfire on <07-22-13/1830:41>
Hello. Here's a Decker/Face character that I've been working on.

Name: Drake Kuroi
Alias: Zen
Age: 35
Height: 6'1"
Meta: Elf


Decker/Face:

A- Gear (450,000)
B- Skills (36/5)
C- Attributes (16)
D- Elf (0)
E- Magic/Resonance (0)

Name: Drake Kuroi
Alias: Zen
Age: 35

Background: Zen was born into the NeoNET corporation. His father was an accountant and his mother was a teacher with the company’s elementary school. From an early age, Zen had a penchant for taking apart electronics and understanding their inner workings. This inevitably led to a matrix focused education. The organization recognized his potential and ensured to foster his abilities.

He spent his life under the safety of the organization, ultimately obtaining a high-level position as corporate decker. He had a knack for understanding how to get into encrypted files and was able to shrug off attacks from deckers trying to get into NeoNET’s databases. Throughout his division, he was known as the go to security decker. He would even provide decker support to strike teams in a pinch where a combat focused spider couldn’t be found. He tended to stay away from the action though. His silver tongue helped to accelerate his promotions, as he was moved up the chain, even gaining access and security responsibilities for some of NeoNET’s most confidential files.

One day while serving as a spider, Zen noticed a few files that seemed out of place on their storage databases. He only meant to open the files to find the appropriate user and notify them of the abnormality. What Zen found was evidence of experimentation on individuals that seemed to be able to commune with the very fabric of the matrix. The nature and brutality of these experiments were beyond Zen’s comprehension.

Zen brought the files to the attention of his supervisor. He was instructed that it would be taken care of and to take the rest of the day off. When Zen arrived home that day, he found his wife and kids slain. As the full weight of the scene he found before him materialized, a NeoNET strike team fell upon him. As he stared down the muzzle of an Predator, he saw a burst of red energy explode around his assailant. As the strike team member collapsed, Zen saw his old friend Burn materialize out of the ether.

Burn explained that Zen had been accused of murdering his family and more strike team members were on the way. Using his mystic skills, Burn aided Zen in escaping the house and evacuating NeoNET property. Thanks to Zen’s computer skills, he was able to transfer the last of his funds to a certified credstick. It’s been two years since Zen escaped NeoNET. He’s made a bit of a name for himself in the shadows, thanks in large part to the help of a Fixer he had met prior to his evacuation from NeoNET. His computer skills are still top notch, but he’s supplemented that with some street skills as well. He never thought that being a corporate fast talker would be handy in the shadows.

Attributes:
Bod 3
Agi 2
Str 1
Cha 7
Rea 3
Int 4
Log 6 ( 8 )
Wil 3

Ess .85
Mag 0
Edge 1
Initiative: 7 + 3D6

Qualities:
Codeslinger: Hack on the Fly (-10)
Natural Hardening (-10)
Analytical Mind (-5)
Corporate SIN – NeoNET (+25)

Lifestyle: Middle 3 months (15000)

Skills:

Groups:
Electronics Group 5

Individual Skills:
Hacking 6
Electronic Warfare 4
Cybercombat 4
Negotiation (Contracts) 6 ( 8 )
Con (Fast Talk) 6 ( 8 )
Etiquette 3
Pistols 5
Pilot GroundCraft 1 (2 Karma)
Perception 2 (6 Karma)
First Aid 1 (2 Karma)
Performance 1 (2 Karma)

Gear: 450,000 +18,000 from 9 karma

Deck:
-Renraku Tsurugi  (214,125)
-Simrig (1000)
-Satellite Link (500)

Common programs: (480)
-Configuration
-Edit
-Encryption
-Signal Scrub
-Toolbox
-Virtual Machine     

Hacking Programs: (4500)
-Armor
-Baby Monitor
-Biofeedback
-BioFeedback Filter
-Blackout
-Decryption
-Defuse
-Demolition
-Exploit
-Fork
-Hammer
-Lockdown
-Mugger
-Shell
-Sneak
-Stealth
-Track
-Wrapper           

Commlink: Sony Emperor (700)
-AR gloves (150)
-Sub Vocal microphone (50)
-Hot Sim (250)

-Fake SIN R4 (10,000)
 -Fake License R4 (Wired Reflexes) (800)
-Fake License R4 (Browning) (800)
-Fake License R4 (Internal Deck) (800)
_________________________________________
Audio + Visual:

Contacts R2 (400)
-Image Link (25)
-Flare Compensation (250)
________________________________________
Armor + Weapons:

-Auctioneer Business Clothes (1500)
-Browning Ultra-Power – Heavy Pistol (640)
-Yamaha Pulsar – Taser (180)
__________________________________________
Cyber + Bio

-Datajack (1000)
-Internal Cyberdeck (5000)
-Cerebral Boosters R2 (63000)
-Wired Reflexes R2 (Used) (111,750)
-Orthoskin R3 (18,000)
_________________________________________
Vehicle:
-Suzuki Mirage (8500)
_________________________________________
Misc:
-Spare Clip X2 (Browning) (10)
-Spare Clip X2 (Yamaha) (10)
-Concealable Holster (150)
-Medkit R6 (1500)
-Medkit Supplies X3 (300)
-Stim Patch R6 X3 (450)
-Glue Sprayer (150)
-Docwagon Basic (5000)
-Gold Credstick (100)
-Silver Credstick (20)
-Regular Ammo (Browning) 100 (200)
-Taser Darts (Yamaha) 50 (250)
________________________________________                                   
Contacts = 18 Points
-Max (Mr. Johnson) Conn 3, Loy 1
-Max is a corporate Johnson. Focused on professionalism and providing good Nuyen for steady future service. He’s about as trustful of a Johnson as you can get. Of course, the bottom line is what drives his motivation. Wouldn’t risk double crossing him, but wouldn’t trust him either. Nuyen tends to be good though, thanks to corporate backing.


-Steve “Laser” Roberts (Corporate Security – Fire Team) Conn 2, Loy 3
-Laser grew up in the NeoNET corporate family as well. Zen and Laser have been friends since
they were kids. Laser hasn’t forgotten their connection, though, at the end of the day he still remembers that he’s an employee of NeoNET. He’s willing to provide support every now and then though, if it’s in the company’s best interests.

-Red (Fixer) Conn 5, Loy 2
-Sometimes you need to get something that the corporations don’t approve of. That’s where Red comes into play. He met Zen on the matrix, wandering around chatrooms no corporate security and hacking. Since then, the two have traded gear for useful information. While providing the general Fixer services, Red prefers trading in data. Sometimes a bit of info can be worth more than a crate of cyber implants. Red tends to act as the middleman and prefers to have products delivered rather than showing his face. He appears as a Mad Hatter icon on the matrix.

-William “Burn” McArthur (Corporate Mage – Strike Team) Conn 1, Loy 4
-Burn saved Zen from the same fate as his family. Burn had received a notification of a strike on Zen’s house. The two had grown up together. The message indicated that Zen had murdered his family and was armed and dangerous. Burn could not believe such a thing and immediately reported to the house to investigate. Upon utilizing his mystic powers, he realized that Zen had been set up. He later aided Zen’s escape from NeoNET.

_________________________________________
Knowledge Skills = 24 points

-English N
-Japanese 5
-Data havens 3
-Corporate Matrix Security 3
-Operating Systems 2
-Matrix Architecture 3
-Cyberdeck Construction 1
-Meditation 1
-Programming 2
-Local Politics 1
-NeonNet Company Culture 3


4 karma left
360 Nuyen left


Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-22-13/1851:14>
I'm going to take a crack at making a decker or technomancer character- not sure which one yet. It's been taking me a while to digest the new matrix rules.  Might try a heavy street same later this week too. 
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-22-13/2014:08>
Wait a minute, I just looked over the skill point rules again.  Priority C gives me 28 skill points and 2 skill group points- do the skill group points come out of the 28, or are they in addition to it?    I thought they came out of the skill points, but I just looked at it again and now I'm not sure.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Chrona on <07-22-13/2021:19>
Wait a minute, I just looked over the skill point rules again.  Priority C gives me 28 skill points and 2 skill group points- do the skill group points come out of the 28, or are they in addition to it?    I thought they came out of the skill points, but I just looked at it again and now I'm not sure.

The group points are separate, for example,

Influence Group 2
Pistols 6
Computer 4
Blades 6
Gymnastics 6
Longarms 6
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-22-13/2050:52>
Okay so I've got 2 more skill points to put into Corvus.  I'll take a look at that after I finish this technomancer character.  So far it's looking like technomancers are weaker overall than deckers, especially since deckers benefit from both karma and nuyen while technomancers have more uses for karma and very little for nuyen.  But they have a few cool tricks and just seem a bit simpler, which is important to me since the matrix rules are still a bit fuzzy to me.  Is that everyone elses impression, technomancers being a bit weak? 
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-22-13/2117:31>
Here's Beau. Looking at him as stated he would probably fit better into the "other" category, although in a pinch he could serve as a "soft" samurai.

Pretty much anything on the sheet is negotiable. If he needs more optimization or specialization that's fine.


   Born in Denton, TX on the fringes of the DFW plex Beauregard was one of “those” meta kids. You know the one- the one who smiled through the abuse, worked twice as hard as the “normal” kids and could have been a recruiting poster for the local meta rights chapter. He went to college at the University of North Texas to study and did damn well. When he graduated he applied for and was excepted to the Texas Rangers – Law Enforcement Division.
   It was during his probationary period that everything went horribly wrong. Wet behind the ears and too trusting of the system Beauregard reported a well connected superior to Internal Affairs. Within days Beau had been framed, arrested and convicted of bogus BTL charges. Beau did eight years in the CAS Federal Penitentiary in Huntsville Alabama. Released only months ago Beau went as far from home as his resources would carry him. 
   Destitute, Beau turned to the shadows and found that his discipline, professionalism and flexibility were enough to keep him afloat while he learned the ropes.

A Attributes
B Skills
C Race Dwarf 1
D Resources
E Magic

Beauregard Vincent Xavier Troughton
aka Beau, aka Tex aka Big Tex
Dwarf     Anglo
30 (9/1/2045) Male  1.3M 110KG


Body 7(3+4)
Agility 5(1+4)
Reaction 4(1+ 3) (5)
Strength 5 (3+2)
Willpower 6(2+4)
Intuition 3(1+2)
Logic 4(1+3)
Charisma 3(1+2)
Edge 3
Essence 3.7
Initiative 8+2D6
12 Physical Condition
11 Mental Condition
Limits
Mental - 6
Physical - 7
Social - 5


Qualities
Analytical Mind 5
Bilingual 5
Criminal SIN -5

Cyber-
Wired Reflexes 1
Datajack
Smartlink

Skills
Athletics Group 4
Outdoors Group 1
Pistols 6
Perception 6
Sneaking 6
Clubs 4
Con 4
Etiquette 4
Thrown Weapons 2
Computer 2
First Aid 1
Electronic Warfare 1

Knowledge Skills
English N
Spanish N
Forensics (Academic Knowledge) 6
Police Procedure (Street Knowledge) 4
Law (Academic Knowledge) 2
Most Wanted 2

Gear
Extendable Baton
Ruger Super Warhawk w Internal Smartgun and Quick Draw Holster
50 Rounds Heavy Pistol APDS Ammo
Speed Loader
Streetline Special Concealable Holster
30 Rounds Hold Out Pistol in 5 Clips
10 Rounds Hold Out Pistol APDS
2 Flash Bangs
2 Frag Grenades
Armor Jacket (Gray CAS Army Surplus)
Renraku Sensei Comlink w/ AR Gloves and Subvocal Microphone
Glasses (Cap 4) Flare Comp, Image Link, Vision Enhancement 2
Micro Camera w/ Vision Mag
Respirator 3
Flashlight
Eclectic mix of thrift store clothing. Enough for 2-3 Outfits.
Fake SIN (UCAS – Grady Hunt) 4
Fake License (Concealed Handgun UCAS- Grady Hunt)
Low Lifestyle 1 Month

Contacts
Edgar “Irish” Kelly – Beau's ex partner. Irish was busted out of the Rangers at the same time Beau was, but not charged and did no time. His training got him a spot with Knight Errant (or whoever the local law enforcement is in the campaign town), but his background and metatype insure that he'll never get promoted.   
Beat Cop (Loyalty 4 Con 2) Anglo Ork Male

Maxine “Moxie” Greer- Back when Beau was a cop and Moxie lived in the CAS Beau came pretty close to putting her away for good more than once. Now they have a cautious working relationship built on feigned mutual scorn and a certain amount of real grudging respect. 
Smuggler (Loyalty 1 Con 3) Anglo Human Latina

Isaac Varajao- An old university friend. Isaac works in a freelance forensics lab that does contract work for KE, Lone Star and defense attorneys. His connection represents access to lab equipment and the occasional specialist. 
Lab Technician (Loyalty 2 Con 3)

7 Karma spent on Cash
15 spent on Attributes (Edge 2 to 3)
3 Karma left over


Edit for derived attributes and a typo. 

Edit again for two brainfarts a) hold outs can't accesorise. b) Dwarves have a lifestyle penalty. Fortunately The 740 from Smartgun and Silencer for the Streetline Special more than covers the 400 extra from the lifestyle penalty.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Panzergeist on <07-23-13/0030:33>
I still think technomancers are underpowered, but went with one because they seem a little simpler to play and I like the whole "persecuted outsider" thing they ave going on. 

"Static", human male technomancer

A- Technomancer
B- Attributes
C- Skills
D- Human with 5 edge
E- Nuyen

Karma spent on qualities, one extra complex form plus some rating 1 skills

“Static” Human Male Technomancer
Real Name:   Eric Cardova
Fake SIN Name:  Jason Roth

Age: 19  Height: 5’8  Weight: 140 lbs  Eyes: Blue  Hair: Black  Ethnicity: Hispanic Caucasian



STR 1
BOD 1
AGI 1   
REF 1
LOG 6
WIL 6
INT 6
CHA 6
EDG 5/5
RES 6

Initiative-  Physical: 7+1D6
Limits- Physical: 2  Mental: 8  Social: 8
Attribute Tests-  Composure 12, Judge Intentions 12, Lifting/Carrying 2, Memory 12
Movement: Walk 2m, Run 4m, +2/hit sprinting
Living Persona- Rating 6, Attack 6, Sleaze 6, Processing 6, Firewall 6
Street Cred 0, Notoriety 0, Public Awareness 0

Damage- Stun 0/12, Physical 0/9, Overflow 0/1

Current Karma: 0
Total Karma: 25
Nuyen: 5 + Starting Money 3D6 x 60

Lifestyle: Low 1 month

Qualities
Analytical Mind (5)
Focused Concentration 4 (16)
Mild Allergy to Sunlight (Common, -10)

Active Skills
Compiling 5
Registering 5
Cybercombat 4
Electronic Warfare 6
Hacking 6
Computer 6
Software 6
Influence Skill Group 2
Perception 1
Con 1
Impersonate 1
Locksmith 1
Forgery 1

Knowledge Skills 24
English N
Spanish 2
Seattle Fences 2
Data Havens 4
Runner Hangouts 2
Matrix Security 3
Professional Sports 2
Matrix Games 2
Business 3
Seattle Gangs 1
Psychology 1
Technomancers 2



Complex Forms
Cleaner
Static Veil
Resonance Spike
Resonance Veil
Transcendent Grid
Static Bomb


Gear
Fake SIN rating 1- Jason Roth, Seattle native and freelance researcher
Electronics kit
Armor Vest
Biomonitor
Meta Link- Rating 1 Commlink
Trode Rig- frequently inserted into a baseball cap.
Stim Patch Rating 1








Contacts  12

Amy Wilson- Nurse at a Street Clinic
Connection 2, Loyalty 4
Amy is Static’s friend and sometimes love interest. She knows him by his real name, and even knows that he’s a technomancer. She works at a clinic in his area which is known for treating people (sometimes SINless people) with no questions asked.  In addition to getting him treated at the clinic, Amy can acquire medical supplies, and can provide in-home long-term care at a steep discount (because he pays her directly, cutting the clinic out of it).  She also sometimes watched over Static when he goes on particularly dangerous Matrix runs.  She has a UCAS SIN and no criminal record.

Mimir- Data Broker
Connection 5, Loyalty 2
Mimir makes a living buying and selling information of all kinds, from programs, to corporate R&D, fake ID’s, to insider information about organizations of all stripes.  He only meets his contacts in the matrix, so nobody knows who he is, and he won’t buy or sell anything physical.  He has developed a good working relationship with Static over the past one and a half years.  He is presumably an accomplished decker, but there’s no being sure of that. 

“John Jackson”- Black Market Electronics Dealer
Connection 3, Loyalty 2
John specializes in buying and selling electronic gear of all kinds, including decks, commlinks, communications gear, software, sensors, and the occasional piece of electronic B&E gear.  He has known Static for  almost 2 years, but they don’t do business together all that often.


Biography

Eric Cardova was born with a SIN in the Pueblo Corporate Council.  He was a quiet, bookish kid who got along alright with his peers, but was physically clumsy, and always more interested in the matrix than in real life.  In his teens, he started to develop techomantic abilities.  He didn’t realize what he was doing for a long time, and once he did, he kept it secret from everyone he knew. 

At the age of 17, Eric finally came out to his parents.  They were shocked- his father reacted as if he was some kind of criminal, while his mother seemed to think he was sick.  They both told him he should register as a technomancer with the government, as required by law.  His father largely stopped talking to him, while his mother kept suggesting that he seek “treatment,” whatever that meant. 

Eric finally went to a government registration office.  Instead of registering as a technomancer as his parents expected though, he submitted false biometric data, ensuring that it would be almost impossible to match him to his SIN unless someone he knew identified him.  He then bought a plane ticket to Seattle and went off the grid for a while.  Once the new biometric data was processed into the system, he was effectively SINless. 

For almost 2 years, Eric has just barely scraped by as a freelance hacker and computer programmer, and has only recently upgraded from a dingy squat to a real apartment.  He spends most of his time in the matrix or watching sports, and is a big Mariners fan.  He recently made the reluctant decision to try shadowrunning, knowing it was likely to involve more physical and outdoor activity than he is used to, but also represented his best shot at escaping poverty.   
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Sichr on <07-23-13/0247:15>
OK. UrbanBrawl seems also to switch for 5ed, so Zach will be converted anyway but stays there. Just saying, that I wont participate in this game...
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Csjarrat on <07-23-13/0451:54>
Yeah they started life just as practice chars i'd made up to figure out chargen, but now they've been fleshed out a bit i like both of them. I went back and finished both my chars, edited original post on P1 of this thread. I've expanded on their history, contacts etc.
Re: weak immune system, i read it as applying all the time. they just can't fight off infections as easily as others, and tends to follow immuno-suppresant drug treatments (ie after implants). Dij (hacker has quite a bit of ware and he noticed he has become weaker since having the rigger box implanted.
 looking forward to hopefully being picked :-)

I'd prefer to play the combat adept as i always play "the tech guy", it'd be nice to be the rugged gun-slinger for a change but i dont mind at all if you'd rather have Dij rolling out as decker/rigger instead
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TheLodeStone on <07-23-13/0516:33>
I think I may have to pull out.

Something has come up in my personal life and I may not have time to participate in this. Thanks for the opportunity though.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Kingbrendarr on <07-23-13/0916:07>
still time to throw in a submission ? 
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-23-13/1253:10>
@Kingbrendarr:  Yes, you do.
 
@Sichr:  Sorry to see you withdraw, but I understand.
 
@TheLodeStone:  Sorry to see you withdraw, but  I understand.
 
@Everyone Else:  I'll be doing more reviews on characters tonight or tomorrow!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Ren on <07-23-13/1342:01>
Roku, human face, secondary fire support

Name: Robert Kuruni
Alias: Roku
Race: human
Sex: male
Age: 24
Ancestry: Japanese/Caucasian
Nationality: UCAS
Lifestyle: middle, 1 month (6.000 nujen)
Karma Spent: 25
Physical Description: Roku bears the signs of both mongolid and europid ancestors. He is shorter than average (170 cm) and his facial features hint at Japanese parentage, his body proportions are however characteristic of Caucasian people. He has short, fashionabe black hair, very dark brown eyes, and a pale complexion. He usually wears clothes by the latest fashion, although not the tres chic version: mainly cheap or reasonably priced copies. If he has to go to business meetings, he goes back to the traditional style suits. A constant accessory are his glasses, which can be polarized to look either normal or sunglasses. He always has a weapon or two on his person, concealed or openly, according to situation.
Personality/background Roku was born in Seattle as the only son of a Japanese software developer and a local sim starlet. His father was disowned by the family because of his marriage, which also prevented him to advance up the corporate ladder, but they got by. His mother got lesser roles in several soap operas.
Roku was never interested in serious work, like that of his father. He got the hang of getting people belive almost everything he wanted them to early on, so he left the family home as soon as he was 16, and got by doing the odd job, eventually becoming a con man. He got jobs from several shady parties, and became entangled with the yakuza, although his mixed parentage didn't allow him to be recognized as full member. This he wlcomed, he didn't want to be tied down to a single organization.
Eventually, he got better and better jobs, and got introduced into the Shadows.
Roku is a very self-confident person. He is intuitive, and very active, and he feels he doesn't have enough time to do what he intends to. He decides things quickly, then relies on his abilities and luck to carry him through whatever situation he got in.

Priority
ASkills (46/10)
BAttributes (20)
CResources (140.000 nujen)
DRace (human, 3)
EMagic/Resonance (none)

Karma
Starting25
Qualities+7
Body 2 -> 3-15
Logic 1 -> 2-10
Resources (14.000 nujen)-7
Remaining0

Attributes

BodyAgilityReactionStrength
3551
CharismaIntuitionLogicWillpower
6523
EdgeMagic/ResonanceEssenceInitiative
5-5,210+1d6
Physical limitMental limitSocial limitAstral limit
44(6)7(9)-
Physical boxesStun boxesOverflowReputation
10103-

Positive Qualities
Bilingual (5 karma) - He learned English from his mother and Japanese from his father
First Impression (14 karma) - He builds the foundation of connections easily.
Negative Qualities
Mild Addiction, Zen (-9 karma) - He doesn't relax easily so he needs some help for that.
Dependent (-6 karma) - He has a lover, who lives with him. Time and again, the woman changes, but he has to have someone.
Incompetent, Close Combat (-5 karma) - He is afraid of being hit, so he never learned how to do it himself.
Prejudiced: Biased against trolls (-3 karma) - They are so big, and physical, and intimidating... and big.

Active Skills
Influence Skill Group6
Stealth Skill Group4
Con6
Impersonation6
Intimidation2
Gymnastics4
Longarms4
Pistols6
Perception6
Hardware3
Locksmithing6
Pilot Ground Craft (specialization: bikes)2(+2)
Knowledge Skills (12 free points)
Seattle Street Gangs2
Organized Crime2
Drugs3
Bars and Clubs2
Language Skills
EnglishN
JapaneseN
Spanish3

Cyber/Bioware (87.000¥)
CyberwareEssenceCostNotes
Datajack0,11.000¥Provides DNI
Sleep Regulator0,16.000¥3 hours of sleep nightly, can stay awake longer.
Tailored pheromones R20,462.000¥+2 Social limit, +2 dice to Acting and Influence tests in person.
Mnemonic enhancer R20,218.000¥+2 Mental limit, +2 dice to Knowledge, Language, Memory

Gear (51.200¥)

Starting money: 400¥ + 4d6*100¥
Defiance EX Shocker(600¥)-smartlink, 20 taser darts
Fichetti Tiffany Needler(2.155¥)-smartlink, 20 flechette ammo, 5 clips
Ruger Super Warhawk(1.165¥)-smartlink, 120 regular ammo, 5 speed-loaders
Defiance T-250(2.140¥)-smartlink, scope, gas-vent 3 system, shock-pad, 20 flechette ammo, 20 stick-n-shock ammo
Hidden arm-slide(350¥)-right arm, usually with Tiffany
2 Quick-draw holsters(350¥)-
Concealable holster(150¥)-

Actioneer's Business Clothes(4.250¥)-armor: 9, electrochromic modification, non-conductivity R6, fire resistance R3
Armor Jacket(4.000¥)-armor: 12, non-conductivity R6, fire resistance R3, chemical resistance R3

Transys Avalon(5.475¥)-cold sim module, AR gloves, biometric reader, 5 datachips
Tags(110¥)-20 security, 20 stealth, 20 sensor
2 micro-transcievers(200¥)-
2 tag erasers(900¥)-
White noise generator R6(300¥)-
8 shopsofts(1.200¥)-firearms, armor, drugs, clothes, electronics, vehicles, medical supplies, magical equipment

Fake SIN R4(10.000¥)-
3 fake licences(2.400¥)-firearms, drugs, electronics

Contact lenses R3(1.375¥)-image link, low-light vision, flare compensation
Glasses R3(4.050¥)-smartlink, vision magnification, vision enhancement R3
Earbuds R2(2.600¥)-spatial recognizer, audio enhancement R3

Autopicker R6(3.000¥)-
Lockpick set(250¥)-
2 glue sprayers(300¥)-
2 glue solvents(180¥)-
Respirator R6(300¥)-
4 light sticks(100¥)-
Medkit R6(1.500¥)-
Slap patches(1.900¥)-2 antidote R6, 2 stimulant R6, 2 trauma

Cram, 5 doses(50¥)-
Zen, 10 doses(50¥)-
Long Haul, 3 doses(150¥)-
Psyshe, 2 doses(400¥)-
Jazz, 2 doses(150¥)-

Vehicles
Suzuki Mirage
HandlingAccelSpeedPilotBodyArmorSensorSeatsCost
5/363156218.500¥

Contacts
ContactC/L
Todai Oonoda, yakuza liutenant3/1
Japanese human male, 42. He gave some jobs to Roku in the past.
Jimmy "Snuff" Fredricks, drug dealer5/2
Caucasian human male, 34. One of the best in Seattle when it comes to getting a fix. He has exclusive clientele, mainly from the upper echelons of society. Roku is one of his regular contacts to the lower echelons, when he needs to spread bigger amounts of cheaper stuff.
Moema, Bear shaman doctor3/4
Amrindian dwarven woman, 26. She works in her own small clinic, mainly tending to the wounds and ailments of the city tribes' members. Roku helped her out with some supplies, even when she couldn't pay. From then on they developed a solid friendship, her being a kind of a stabile hook in a swirling, chaotic world.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: All4BigGuns on <07-23-13/1420:28>
Snake, Human Marksman and Armorer
Real Name: Jack Valance
Street Name: Snake
Age: 36
Height: 6'2”
Weight: 175 lbs.
Hair: Brown
Eyes: Brown
Place of Birth: Bowie, TX

Code: [Select]
Metatype (Priority D)
Human (3)

Magic (Priority E)
Mundane

Attributes (Priority A – 24 points)
Body 3
Agility 5
Reaction 6
Strength 3
Willpower 3
Logic 4
Intuition 5
Charisma 3
Edge 5
Essence 6.0

Derived Attributes
Initiative 11 + 1d6
Composure 6
Judge Intentions 8
Lift and Carry 45 kg / 6
Memory 9
Mental Inherent Limit: 6
Physical Inherent Limit: 5
Social Inherent Limit: 5

Skills (Priority B – 36/5) (+19 Karma)
Athletics Skill Group 5
Pistols (Semi-Automatics) 6
Longarms (Sniper Rifles) 7
Blades 4
Sneaking 4
Perception 4
Etiquette 2
Armorer 5
First Aid 2
Pilot Ground Craft (Wheeled) 3 [Gained via Karma]

Knowledge Skills (18 Free Skill Points + 2 Karma)
Military 4
Business 3
Police Procedures 2
History 2 [Increase to 2 with Karma]
Club Music 2
Firearm Design 3
Sprawl Life 3

Negative Qualities
Sensitive System (12)
Sinner [National – CAS] (5)
Prejudiced [Awakened – Biased] (3)
Allergy [Mild, Pineapple] (5)

Positive Qualities
Aptitude [Longarms] (14)

Resources (Priority C – 140,000) (+10 Karma – 20,000)
Survival Knife – 5 Acc, 5P, -1 AP 100
Colt Government 2066 – 6 Acc, 7P, -1 AP, SA, 14(c) 425
• 5 Spare Clips [Regular Ammo] 165
• 5 Spare Clips [APDS Ammo] 865
• 5 Spare Clips [Stick-n-Shock Ammo] 585
• Silencer 500
Ruger Super Warhawk – 5 Acc, 9P, -2 AP, SS, 6(cy) 400
• 60 Regular Ammo 120
• 30 APDS Ammo 360
Remington 950 – 7 Acc, 12P, -4 AP, SS, 5(m) 2,100
• 30 Regular Ammo 60
• 30 APDS Ammo 360
Defiance T-250 – 4 Acc, 10P, -1 AP, SS/SA, 5(m) 450
• 40 Regular Ammo 80
Outfit of Nice Clothing 100
Leather Jacket – 4 Armor, Chemical Protection 4 1,300
Lined Coat – 9 Armor, Nonconductivity 4, Chemical Protection 4 2,900
Actioneer Business Clothes – 8 Armor 1,500
Erika Elite Comm-link 2,500
• AR Gloves 150
• Subvocal Microphone 50
Contact Lenses – Rating 3 600
• Low-Light Vision 500
• Image Link 25
• Flare Compensation 250
Flashlight 25
Survival Kit 200
Medkit – Rating 6 1,500
Middle Lifestyle – 7 months 35,000
Low Lifestyle – 5 months 18,000
• Special Work Area --------
• Extra Secure --------
• Armorer Facility 50,000
Fake SIN – Rating 4 10,000
• Fake License – Rating 4 [Weapons Permit] 800
• Fake License – Rating 4 [Driver's License] 800
• Fake License – Rating 4 [Vehicle Registration] 800
Toyota Gopher 25,000
• 5/5 Hand, 4 Spd, 2 Accel, 14 Bod, 12 Armor, 1 Pilot, Sensor 2, Seats 6

Contacts (9 Free Karma + 5 Karma)
Fixer – Connection 4 Loyalty 3
Police Detective – Connection 3, Loyalty 4

Total Gear Cost: 158,570
Starting Nuyen: 1,700 + 1,430 = 3,130
Karma Remaining: 0
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Redwulfe on <07-24-13/0117:30>
Working on my social infiltrator and came across something that I wanted to make sure was OK.

1. Hold out pistols say no accessories. Does that mean everything on the accesories table or just top/barrel/under mounted stuff. I'm assuming this as light pistols say only top and barrel if i remember correctly and one has an internal laser sight and if it was no accesories period then it would mean no clips or holsters either which doesn't seem right. Basically I want to put an internal Smartlink in the street line special.

2. Used Cyberware is -4 availability which means that availability 16 items would become avail 12 if bought as used gear. Is this OK? Basically to be able to infiltrate past a retenal scanner I wanted to buy retinal duplication 3 or 4.

3. If you have a defendant is your initial life style cost before game starts affected withe the percentage increase or is that only past character creation?

Thanks,
Red
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-24-13/0951:53>
Ok, I've done some more reviewing of characters this morning, and I've got some comments.  Nothing earth-shattering, but comments nonetheless.
 
Panzergeist
Corvus, B&E Adept
Static, Technomancer
 
Same issue with both characters - you didn't provide full Karma and Resource expenditures.  That's explicitly stated in the first post regarding character generation.  Can you edit your characters to show this please?
 
 
Dragonfire
Decker/Face
 
The only issue I see on first review is that the character has no name.  Unless I missed it somewhere?
 
 
Crunch
Beau, Street Samurai
 
As with Panzergeist's characters, I need to see the Resource expenditure please.  Also, and not totally necessary, but a little sentence about why he reported a superior officer, and why that caused him to be framed, would be nice.
 
 
Ren
Roku, Face/Secondary Support
 
I'm having a problem actually reviewing the character.  The spoiler tag is not functioning correctly.  I can scroll through half the character, but any more than that and it resets the tag and pushes me back to the top of the character.  Can you check this please?
 
 
All4BigGuns
Snake, Street Samurai
 
Good work here!  I've got nothing that I can see that needs fixing!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Ren on <07-24-13/1017:30>
Ren
Roku, Face/Secondary Support
 
I'm having a problem actually reviewing the character.  The spoiler tag is not functioning correctly.  I can scroll through half the character, but any more than that and it resets the tag and pushes me back to the top of the character.  Can you check this please?
Removed spoiler tag, couldn't find other solution.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: dragonfire on <07-24-13/1052:28>

Dragonfire
Decker/Face
The only issue I see on first review is that the character has no name.  Unless I missed it somewhere?

Hi. The name is right under the Priorities list (Drake Kuroi), with the Age and height. I'll add it to the body of the message as well. Thanks!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: All4BigGuns on <07-24-13/1439:11>
Forgot an Imaging Scope for my rifle, so I had to tweak things a bit to get one (moved Low Light Vision from the Contact Lenses to the scope).
Here's the revision:

Code: [Select]
Real Name: Jack Valance
Street Name: Snake
Age: 36
Height: 6'2”
Weight: 175 lbs.
Hair: Brown
Eyes: Brown

Metatype (Priority D)
Human (3)

Magic (Priority E)
Mundane

Attributes (Priority A – 24 points)
Body 3
Agility 5
Reaction 6
Strength 3
Willpower 3
Logic 4
Intuition 5
Charisma 3
Edge 5
Essence 6.0

Derived Attributes
Initiative 11 + 1d6
Composure 6
Judge Intentions 8
Lift and Carry 45 kg / 6
Memory 9

Mental Inherent Limit: 6
Physical Inherent Limit: 5
Social Inherent Limit: 5

Skills (Priority B – 36/5) (+19 Karma)
Athletics Skill Group 5
Pistols (Semi-Automatics) 6
Longarms (Sniper Rifles) 7
Blades 4
Sneaking 4
Perception 4
Etiquette 2
Armorer 5
First Aid 2
Pilot Ground Craft (Wheeled) 3 [Gained via Karma]

Knowledge Skills (18 Free Skill Points + 2 Karma)
Military 4
Business 3
Police Procedures 2
History 2 [Increase to 2 with Karma]
Club Music 2
Firearm Design 3
Sprawl Life 3

Negative Qualities
Sensitive System (12)
Sinner [National – CAS] (5)
Prejudiced [Awakened – Biased] (3)
Allergy [Mild, Pineapple] (5)

Positive Qualities
Aptitude [Longarms] (14)

Resources (Priority C – 140,000) (+10 Karma – 20,000)
Survival Knife – 5 Acc, 5P, -1 AP 100
Colt Government 2066 – 6 Acc, 7P, -1 AP, SA, 14(c) 425
5 Spare Clips [Regular Ammo] 165
5 Spare Clips [APDS Ammo] 865
5 Spare Clips [Stick-n-Shock Ammo] 585
Silencer 500
Ruger Super Warhawk – 5 Acc, 9P, -2 AP, SS, 6(cy) 400
60 Regular Ammo 120
30 APDS Ammo 360
Remington 950 – 7 Acc, 12P, -4 AP, SS, 5(m) 2,100
30 Regular Ammo 60
30 APDS Ammo 360
Imaging Scope (Vision Magnification, Low Light Vision) 1,050
Defiance T-250 – 4 Acc, 10P, -1 AP, SS/SA, 5(m) 450
40 Regular Ammo 80
Outfit of Nice Clothing 100
Leather Jacket – 4 Armor, Chemical Protection 4 1,300
Lined Coat – 9 Armor, Nonconductivity 4, Chemical Protection 4 2,900
Actioneer Business Clothes – 8 Armor 1,500
Erika Elite Comm-link 2,500
AR Gloves 150
Subvocal Microphone 50
Contact Lenses – Rating 3 600
Image Link 25
Flare Compensation 250
Flashlight 25
Survival Kit 200
Medkit – Rating 6 1,500
Middle Lifestyle – 7 months 35,000
Low Lifestyle – 5 months 18,000
Special Work Area --------
Extra Secure --------
Armorer Facility 50,000
Fake SIN – Rating 4 10,000
Fake License – Rating 4 [Weapons Permit] 800
Fake License – Rating 4 [Driver's License] 800
Fake License – Rating 4 [Vehicle Registration] 800
Toyota Gopher 25,000
5/5 Hand, 4 Spd, 2 Accel, 14 Bod, 12 Armor, 1 Pilot, Sensor 2, Seats 6

Contacts (9 Free Karma + 5 Karma)
Fixer – Connection 4 Loyalty 3
Police Detective – Connection 3, Loyalty 4

Total Gear Cost: 158,570
Starting Nuyen: 1,700 + 880 = 2,580
Karma Remaining: 0
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Redwulfe on <07-24-13/1900:21>
Here is the sheet for my social infiltrator/backup face. Hopefully everything you need is here. I will tweak as you desire.


Priorities
Metatype    D: Human (3)
Attributes    B: Attributes (20)
Magic/Resonance    E: -
Skills    C: SKills (28/2)
Resources    A: 450,000¥

Karma Expenditures
Item    Karma    Total
Starting Character    +25    25
Dependent    + 6    31
Social Stress    +8    39
Unsteady Hands    +7    46
Mild Addiction    +4    50
Extra 20,000¥    -10    40
First Impression    -11    29
Jury Rigger    -10    19
Quick Healer    -3    16
+2 Loyalty on Reno    -2    14
+1 Sneaking    -6    8
+1 Gymnastics    -6    2

¥ Expenditures
Item    ¥    Total
Character creation    +450,000¥    450,000¥
From Karma    +20,000¥    470,000¥
Weapons    -1,205¥    468,795¥
Armor    -7,800¥    460,995¥
Cyberware    -287,250¥    173,745¥
Bioware    -62,000¥    111,745¥
Gear    53,975¥    57,770¥
Vehicles    -28,500¥    29,270¥
Lifestyles    -6,000¥    23,270¥
SINs/Licenses    -22,500¥    770¥
Starting Credits    4d6 x 100¥    (4d6 x 100)+770¥

Attributes (20)
Body    3        Mental Limit    5
Agility    3(5)        Physical Limit    4(6)
Reaction    3(5)        Social Limit    5(7)
Strength    3(5)        Physical Boxes    10
Charisma    5        Stun Boxes    10
Intuition    4        Overflow Boxes    3
Logic    4        Notoriety    0
Willpower    3        Street Cred    0
Edge    5        Public Awareness    0
Magic    0       
Essence    0.025       
Initiative    7(9) + 1d6       

Positive Qualities (24)
First Impression    11
Juryrigger    10
Quick Healer    3

Negative Qualities (25)
Dependent    6: Soba
Social Stress    8: When someone digs into his past
Unsteady Hands    7: Due to social stress
Mild Addiction    4: Psychological addiction to anxiety medication

Active Skills (28/2)
Biotech Skill Group    2
Con (Fast Talking)    3 (+2)
Impersonation (Human)    3 (+2)
Negotiation (Bargaining)    3 (+2)
Etiquette (Corporate)    3 (+2)
Leadership (Command)    2 (+2)
Sneaking (Urban)    3 (+2)
Gymnastics (Parkour)    3 (+2)
Pistols (SAs)    2 (+2)

Knowledge Skills (12)
Medicine (Pharmaceuticals)    2 (+2)
Literature (Japanese)    2 (+2)
Music (Japanese)    2 (+2)
Sports (Urban Brawl)    2 (+2)

Language Skills (4)
English    N
Japanese(Cityspeak)    3 (+2)

Weapons (1,205¥)
Item    ACC    Reach    Damage    AP    Mode     RC    Ammo    Avail    Cost
Survival Knife    5    -    7P    -1    -    -    -    -     100¥
Street Line Special    4(6)    -    6P    -    SA    -    6(c)    4R    120¥
Defiance EX Shocker/CC    4/3    0    9S(e)/8S(e)    -5    SS    -    4 (m)    -    250¥

Streetline Accessories    Mount    Availability    Cost   
Composite Materials    -    -   
Spare Clip    -    4   
Internal Smartgun    -    (+2)R    240¥
Ultrasound (2)    -    5    200¥

Ammo    Damage Mod    AP Mod    Availability    Cost
20 Caseless APDS    -    -4    12F    240¥
10 Taser Darts    -    -    3    50¥

Armor (7,800¥)
Armor    Availability    Cost
Lined Coat    4    900¥
--Non-Conductivity (5)    6    1,250¥
Actioneer Business Clothes    8    1,500¥
--Non-Conductivity (5)    6    1,250¥
Urban Explorer Jumpsuit    8    650¥
--Non-Conductivity (3)    6    1,250¥
--Thermal Dampening (3)    10R    1,500¥

Cyberware (287,250¥)
Cyberware    Essence    Availability    Cost
Used Skilljack (3)    0.375    2    45,000¥
Used Skillwires (3)    0.375    8    45,000¥
Voice Modulator (2)    0.2    6F    10,000¥
Flare Compensation    0.1    4    1,000¥
Image Link    0.1    4    1,000¥
Thermographic Vision    0.1    4    15,000¥
Vision Magnification    0.1    4    2,000¥
Vision Enhancement (2)    0.1    6    8,000¥
Used Retinal Duplication (4)    0.125    12F    60,000¥
Smartlink    0.2    8R    4,000¥
Low-light vision    0.1    4    1,500¥
Cyberear 1    0.2    3    3,000¥
--Audio Enhancement (2)    (2)    6    8,000¥
--Damper    (1)    6    2,250¥
--Select Sound Filter (1)    (1)    3    3,500¥
--Sound Link    (0)    4   
Comlink -- Transys Avalon (6)    .2    12    7,000¥
Reaction Enhancers (2)    .6    10R    26,000¥
Used Muscle Replacement (2)    2.5    6R    37,500¥
Smuggling Compartment    .2    6    7,500¥

Bioware (62,000¥)
Bioware    Essence    Availability    Cost
Tailored Pheromones (2)    .4    8R    62,000¥

Gear (53,975¥)
Item    Availability    Cost
2 RFID Stealth Tags (3)    7R    20¥
Datachip (1)    -   
Bug Scanner (6)    6R    600¥
Directional Jammer (6)    12F    1,200¥
Tag Eraser    6R    450¥
Activesoft (3; Perception)    8    15,000¥
Activesoft (3; Blades)    8    15,000¥
Knowsoft (3; Bars/Clubs)    4    6,000¥
Linguasoft (2; Or'zet)    2    2,000¥
Linguasoft (2; Sperethiel)    2    2,000¥
Linguasoft (2; Mandarin)    2    2,000¥
Certified Credstick (Platinum)    10    500¥
Disguise Kit    -    500¥
Hardware Kit    -    500¥
Cellular glove molder (4)    12F    2,000¥
Keycard copier (4)    8F    2,400¥
Sequencer (4)    12F    1,000¥
Courier Bag    -    50¥
Gas Mask    -    200¥
Gecko tape gloves    12    250¥
Medkit (3)    4    750¥
2 Stim Patches (6)    12    300¥
2 Trauma Patches    6    1,000¥
White noise generator (5)    5    250¥

Vehicles (28,500¥)
Hyundai Shin-Hyung
Handling    Speed    Accel    Body    Armor    Pilot     Sensor    Seats    Availability    Cost
5/4     6    3    10    6    1    2    4    -    28,500¥

Lifestyle (6,000¥)
Lifestyle    Cost    Notes
Medium    5,000¥    This is a moderate brownstone near Touristville in Bellevue owned by Curtis B. Lambert
Dependant    1,000¥    +20 percent increase due to negative quality

SIN/Lisences (22,500¥)
SIN/Lisences    Availability    Cost    Notes
Curtis B. Lambert (3)    9F    7,500¥    According to his history Curtis is a graduate of UW with a masters in teaching. Makes a small living as a tutor. His hobbies is acting with community theatre and volunteering at a small free clinic in the Touristville. When he visiting Touristville he usually takes public transport. This is Jack's legal ID primarily used for legitimate purchases. His job shows a legal income, the clients are online and the income is filtered through an escrow account.
Cornelius Bykov (3)    9F    7,500¥    This is the SIN that Jack uses when he is on the job. This SIN has another escrow account tied to it. Though this SIN is rarely used it is still backed with a history and is used to keep up appearances. Typically purchases are for Urban Brawl tickets and memorabilia, that is in turn sold online to make small profits. Jake tends to have money from jobs held in escrow until the job is done, then transfers the money to his Platinum credstick with a portion goin to escrow for Curtis an obfuscation to make it harder to track his earnings.
Giraldo Baresi (3)    9F    7,500¥    This is a fallback to replace the Cornelius ID if it gets burned. It is never used.

Contacts (15)
Contact    C/L    Notes
Soba     2/4    Soba, or Baasan to the local community, is a street doc in Touristville. Closest thing to a mother Jack has
Johnny Reno    5/4    Jack's Fixer and friend. He brought Jack into the Shadows and helps him get jobs
Jimmy    1/1    A street urchin in Touristville that knows Jack
[/spoiler]
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Redwulfe on <07-24-13/1901:58>
And here is the background. It seems that I was a bit over zealous with the formatting and couldn't get it down to the 20000 char limit. :)

Name: John Doe
Alias: Smiling Jack
Race: Human
Sex: Male

Physical Description: Black hair, Blue eyes, average build and features except for a scar coming from one side of his mouth making him look like he always has a half cocked smile. Has darker complexion that speaks of some ethnicity but this features make it hard to put your figure on it. If it wasn't for the scar on his right check you would think he was perfect. Unknown to most the scar is not real, he puts on to help make himself distinguished as well as it makes it easy to become indistinguishable in a moments notice.

Personality/background Smiling Jack is a social chameleon, no matter the crowd he always seems to fit in. Knowing not only the right thing to say but also when to say it comes natural to Jack. The only person Jack is uncomfortable with, however, is himself. Three years ago Jack woke up in an abandoned building with no clue as to who he was. He had been striped naked by the squatters and before he could look around to get his wits a group of men came in the building to forcibly take him. It was only by chance and luck that he made his escape. The group was organ-leggers, seems the squatters wanted some quick cred. It would have been a good price too due to the cyberware he had running through his body. Jack made his way to a local free clinic and the doctor said he was suffering from amnesia from a severe blow to the head. Unable to pay Jack started working at the clinic helping repair the run down facility. Several months passed before Jack was able to make it back to the spot he woke in. The ceiling above where he woke up had collapsed and no one in the area knew anything about him. who was he? why was he here? and what was he doing? 6 months after starting to work for the Doc he contacted a regular at the clinic to get a job. The client was a fixer called Johnny Reno He saw Jack had skills and Jack needed to get back on his feet. Since Jack started working for Reno things have picked up. His talents are well payed for and life seems good on the surface, even though he still yearns to find the key to his past. Jack still visits and helps out at the clinic both financially and physically, the old troll woman he lovingly calls Soba, that runs the place is the closest thing to a mother jack has, between her and Reno they are the only true family he's got.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-24-13/1936:03>


   Born in Denton, TX on the fringes of the DFW plex Beauregard was one of “those” meta kids. You know the one- the one who smiled through the abuse, worked twice as hard as the “normal” kids and could have been a recruiting poster for the local meta rights chapter. He went to college at the University of North Texas to study and did damn well. When he graduated he applied for and was excepted to the Texas Rangers – Law Enforcement Division.
   It was during his probationary period that everything went horribly wrong. Wet behind the ears and too trusting of the system Beauregard reported a well connected superior to Internal Affairs for corruption. Within days Beau had been framed in retaliation, arrested and convicted of bogus BTL charges. Beau did eight years in the CAS Federal Penitentiary in Huntsville Alabama. Released only months ago Beau went as far from home as his resources would carry him. 
   Destitute, Beau turned to the shadows and found that his discipline, professionalism and flexibility were enough to keep him afloat while he learned the ropes.

A Attributes
B Skills
C Race Dwarf 1
D Resources
E Magic

Beauregard Vincent Xavier Troughton
aka Beau, aka Tex aka Big Tex
Dwarf     Anglo
30 (9/1/2045) Male  1.3M 110KG


Body 7(3+4)
Agility 5(1+4)
Reaction 4(1+ 3) (5)
Strength 5 (3+2)
Willpower 6(2+4)
Intuition 3(1+2)
Logic 4(1+3)
Charisma 3(1+2)
Edge 3
Essence 3.7
Initiative 8+2D6
12 Physical Condition
11 Mental Condition
Limits
Mental - 6
Physical - 7
Social - 5


Qualities
Analytical Mind 5
Bilingual 5
Criminal SIN -5

Cyber- (44000)
Wired Reflexes 1
Datajack
Smartlink

Skills
Athletics Group 4
Outdoors Group 1
Pistols 6
Perception 6
Sneaking 6
Clubs 4
Con 4
Etiquette 4
Thrown Weapons 2
Computer 2
First Aid 1
Electronic Warfare 1

Knowledge Skills
English N
Spanish N
Forensics (Academic Knowledge) 6
Police Procedure (Street Knowledge) 4
Law (Academic Knowledge) 2
Most Wanted 2

Gear (19,990)
Extendable Baton (100)
Ruger Super Warhawk w Internal Smartgun and Quick Draw Holster (1350) 1450
50 Rounds Heavy Pistol APDS Ammo (600) 2050
Speed Loader (25) 2075
Streetline Special Concealable Holster (270) 2345
30 Rounds Hold Out Pistol in 5 Clips (75) 2420
10 Rounds Hold Out Pistol APDS (120) 2540
Armor Jacket (Gray CAS Army Surplus) (1000) 3540
Renraku Sensei Comlink w/ AR Gloves and Subvocal Microphone (1200) 4740
Glasses (Cap 4) Flare Comp, Image Link, Vision Enhancement 2 (1675) 6415
Respirator 3 (150) 6565
Flashlight (25) 6590
Eclectic mix of thrift store clothing. Enough for 2-3 Outfits. (200) 6790
Fake SIN (UCAS – Grady Hunt) 4 (10,000)16790
Fake License (Concealed Handgun UCAS- Grady Hunt) (800) 17590
Low Lifestyle 1 Month (2400) 19990

Contacts
Edgar “Irish” Kelly – Beau's ex partner. Irish was busted out of the Rangers at the same time Beau was, but not charged and did no time. His training got him a spot with Knight Errant (or whoever the local law enforcement is in the campaign town), but his background and metatype insure that he'll never get promoted.   
Beat Cop (Loyalty 4 Con 2) Anglo Ork Male

Maxine “Moxie” Greer- Back when Beau was a cop and Moxie lived in the CAS Beau came pretty close to putting her away for good more than once. Now they have a cautious working relationship built on feigned mutual scorn and a certain amount of real grudging respect. 
Smuggler (Loyalty 1 Con 3) Anglo Human Latina

Isaac Varajao- An old university friend. Isaac works in a freelance forensics lab that does contract work for KE, Lone Star and defense attorneys. His connection represents access to lab equipment and the occasional specialist. 
Lab Technician (Loyalty 2 Con 3)

7 Karma spent on Cash (63,990 out of 50,000)
15 spent on Attributes (Edge 2 to 3)
3 Karma left over

Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TCArknight on <07-24-13/2211:44>
Here's Mr. Wilde, Revised....



A Race: Troll (5)
B Magic
C Skills
D Attributes
E Resources

Eugene Oscar Worthington
aka Mr. Wilde
Troll    Anglo
22 (10/31/2053) Male  2.6M 325KG

Background: Born in the Barrens, Eugene's father (a former Mafia wiseguy) was killed shortly before his birth, and his mother (the wiseguy's Troll Mistress) abandonded him on the streets in the dead of winter. Lucky for him, a passing Dwarf rescued him and took him in. As he grew, his talent for magic surfaced and his adoptive 'father' saw to it that Eugene learned well. His father also saw to it that Eugene would have an outlook different from most trollsin that he should have an appreciation of the finer things. Literature, Food, Wines, Arts, all were part of the lessons which Eugene took to heart.

Appearance and Personality: Mellow for a troll, Eugene takes on a look day to day reminiscent of a Victorian Gentleman (which looks odd to those who aren't familiar with history). Quiet, reserved, he speaks usually only when he truly has something he feels is necessary to say (and then he effects a british accent (fairly well)).   

Body 5 (5 + 0)
Agility 3 (1 + 2)
Reaction 3 (1 + 3) (5)
Strength 5 (5 + 0)
Willpower 3 (1 + 2)
Intuition 4 (1 + 3)
Logic 4 (1 + 3)
Charisma 3 (1 + 2)
Edge 4 (1 + 3)

Essence 6
Magic 6

Initiative 7 + 1D6
Initiative (Astral) 8 + 3D6

11 Physical Condition
10 Mental Condition

Limits
Mental - 5
Physical - 6
Social - 5


Qualities
Home Ground - Barrens 10
  (Know a Guy)
Bilingual 5
Mentor Spirit  5
  (Wise Warrior; +2 dice w/spells, prep. and rituals of Combat cat.)
 
Allergy (Insect Venom (Unc/Mod) -10
Bad Luck -12
Distinctive Style (Victorian) -5 (only -3 counts)

Cyber: None

Skills -
Conjuring Group 1
Enchanting Group 1
Arcana 4
Assensing 4 (4 + 0)
Astral Combat 4
Clubs 2
Counterspelling 4
Etiquette 3
First Aid 2
Intimidation 1
Perception 3
Performance 1
Pistols 2
Ritual Spellcasting 1
Sneaking 1
Spellcasting 5 (4 + 1)


Knowledge Skills
Language/English N
Language/Italian N
Language/Latin 2
Language/Aztlaner Spanish 2
Academic/Critters 1
Academic/Literature 4
Interest/Connoisseur 3
Interest/Magic Theory 4
Interest/Sports 2
Interest/Seattle Clubs 2

Spells
Increase Reflexes
Detox
Heal
Mana Bolt
Blast
Magic Fingers
Improved Invisibility
Silence

Gear (140 + 4d6*100 Starting Cash)
cost   item
 1500  Actioneer Business Clothes (Victorian Styling w/Tophat)
 8000  Low Lifestyle 2 Months (+100% cost)
  300  Glasses (Cap 3)
  250    Flare Compensation
   25    Image Link
  500    Low-Light vision
   
 7500  SIN, Fake (R3) (Allen P. Edgar)
  600  License, Fake (R3) (Magic)
  600  License, Fake (R3) (Concealed Carry)
  600  License, Fake (R3) (Colt America)

  320  Colt America
  140  70 rnds, regular ammo
   30  Spare Clips (6)
   
   90  Club (Weighted Cane)
   
  400  Reageants (40)
 1000  Commlink (Renraku Sensei)
    5  Certified Credstick
 

Contacts
Zephrim 'Musicman' Amadeus (Dwarf) - Eugene's father figure, saved Eugene as an abandoned infant, recognized his potential and taught him the ways of Magic, Literature and the fine things in life. A former 'runner, Zephrim is widely known on the street for the quality of his foci and alchemical preparations.   [Talismonger (Loyalty 4 Con 4)]

Katrina 'Tigereyes' Sepedlav - daughter of a deceased Russian mob boss, Katerina took to the streets to survive, dancing in clubs and getting a pair of custom cyber eyes with a feline styling. While she has a temper which can turn ugly, she knows a lot of various folk due to her job as a bartender and soemthing about the common loss of parents attracts her to Eugene and vice-versa. They have been in a relationship for several months now, and it's going strong. [Bartender (Loyalty 3 Con 2)]


  8 Karma spent on Cash
  4 Karma spent for Contacts
  5 Karma spent for Additional Spell
  8 Karma - Language x2
  4 Sneaking 1
 20 Positive Qualities
-25 Negative Qualities

  1 Karma remaining
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-25-13/0012:47>
If a mystic adept doesn't have enough Karma at chargen to buy power points up to the same level as his Magic, will you let him buy them after he earns Karma in-game?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: RHat on <07-25-13/0346:49>

Occult Investigator
Human D; Attributes A; Mage C; Skills B; Resources E
Karma Expenditures:  5 Resources, 15 Spells and Preparations, -11 Qualities, 16 Contacts

ATTRIBUTES
Body 3
Agility 3
Reaction 4
Strength 3
Charisma 4
Intuition 4
Logic 6
Willpower 5
Edge 4
Essence 6
Magic 4

SKILLS
Sorcery Group 5
Clubs   1
Palming   3
Pistols   5
Gymnastics   3
Sneaking   2
Con   1
Etiquette   1
Negotiation   1
Assensing   4
Disguise   1
Perception   4
Tracking   1
Armorer   1
Computer   1
First Aid   1
Alchemy   4
Binding   1
Summoning   1

KNOWLEDGE & LANGUAGE SKILLS
Criminal Organizations   3
Vices   4
Magic Threats   3
Fences   2
Fixers   2
English   N
Or'zet   2
Japanese   2
Sperethiel   2

GEAR
Low Lifestyle   1   2000
Extendable Baton   1   100
Stun Baton   1   750
Warhawk   1   400
Concealable Holster   1   150
Laser Sight   1   125
Periscope   1   75
APDS(10)   3   360
Flechettes(10)   3   135
Regular Ammo(10)   10   200
Stick-n-Shock   3   240
Speed Loader   5   125
Lined Coat   1   900
+Electrochromic   1   200
Transys Avalon   1   5000
+Sim Module   1   100
Trodes   1   70
Bug Scanner R6   1   600
Fake SIN R4   1   1000
Fake License R4 (Warhawk)   1   800
Contacts R3   1   600
+Image Link   1   25
+Low Light   1   500
+Thermographic   1   500

QUALITIES
Analytical Mind   5
Mentor Spirit   5
Addiction (Alchohol, Mild)   -4
Bad Rep   -12
Sinner (National)   -5

SPELLS
Lightning Bolt
Analyze Truth
Detect Individual
Mind Probe
Heal
Levitate
PREPARATIONS
Combat Sense
Armor

CONTACTS C L
Talismonger   4   2
Detective   4   3
Fixer   5   1
Bartender    2   5
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-25-13/1224:02>
If a mystic adept doesn't have enough Karma at chargen to buy power points up to the same level as his Magic, will you let him buy them after he earns Karma in-game?

I'm not near my books at the moment, so I'll have to review them when I get home tonight.  But...
 
...don't Mystic Adepts get initial Power Points equal to their MAG rating, similar to other Adepts?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Chrona on <07-25-13/1242:14>
If a mystic adept doesn't have enough Karma at chargen to buy power points up to the same level as his Magic, will you let him buy them after he earns Karma in-game?

I'm not near my books at the moment, so I'll have to review them when I get home tonight.  But...
 
...don't Mystic Adepts get initial Power Points equal to their MAG rating, similar to other Adepts?
Not in 5th, they have to buy them (upto or less than) there magic rating with 5 karma per point at character creation. On the flip side magic isn't split between power points and mage stuff anymore
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-25-13/1321:47>
Well, that's rather interesting.  I'll have to get with my book tonight to review the Karma Expenditure section for Karma earned.  I don't see why not, but I want to see what the book says first before making a hard ruling.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: dragonfire on <07-25-13/1349:25>
Edited Zen a little. Basically lowered the cyberdeck by one to the Renraku and added some wired reflexes.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Serafina on <07-25-13/1401:39>
Balance is a huge factor for Mystic Adepts. They only lose Astral Projection compared to Mages after all, and no longer have to split their Magic attribute.

First, note that RAW the cost is 2 Karma/PP. However, at least one Missions Designer here on the forum mentioned that (at least in Missions) it should be 5 Karma/PP.
That is of course a significant difference - but considering how little 12 Karma is (which is all you need to buy 6 PP if it costs 2 Karma/PP) - its barely equal to some qualities - and that that's almost the only difference that matters at character creation between Mages and Mystic Adepts, a higher price seems called for. Otherwise Mystic Adepts are vastly better than Mages at character creation - being unable to astrally project and having 12 less Karma doesn't equal the worth of 6 points of Adept powers!

Either way, the ONLY place where buying Power Points for Karma is mentioned is on page 68/71. It's not in any advancement table or other chapter than the character creation one.
To me at least, this suggests that NOT gaining free Power Points with increased Magic is supposed to be a large balancing factor for Mystic Adepts. That way, they advance equally to a Mage in Mage-abilities, but need Initiation to advance in Adept-stuff (thus gaining PP at a lower rate and having less initiation to boot).


Assuming my interpretation is correct (no PP/Karma after Chargen) and using the higher cost, a Mystic Adept is still a highly valid character concept. It's good for portraying all sorts of Magic Knights, Paladins, Shadow Assassins and other Caster/Melee // Caster/Skillful concepts you can find. It's mechanically valid if you want to complement physical skill with spellcasting, or back up your spellcasting with other competencies.
You can still do all of that - but it'll cost you enough that you won't be as good at casting spells than someone who focusses on that.



Bottom Line: In my opinion
Power Points should cost 5 Karma at Chargen for Mystic Adepts.
Mystic Adepts should not be able to buy PPs for Karma after Chargen.
Otherwise, they become too good in comparison to mages.



Uh, my bad. Obviously the wording on page 279 refers to both Adepts and Mystic Adepts - raising your Magic raises your PP.
So, disregard the above, the rules are currently clear on this.
The only thing that isn't clear is if you do not buy all the PP you could at CharGen (say, you have 5 magic but only buy 3 PP) - but i see no reason to punish a player for not doing that at CharGen.
Mind, i still think that not automatically gaining PP with Magic Increase would be nice balance-wise, but eh. The rules are currently clear on the subject.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: obidancer on <07-25-13/1704:26>
Ok I'll give a shot too, as I'm looking forward to get to play test the 5th edition.
You'll easily guess the inspiration of the character: a short man, short tempered, with some metallic skeleton and claws, who can take a beating and live up to tell the story.


(https://dl.dropboxusercontent.com/u/6497226/Commissions/Logan04.png)

Description:
Logan is a giant... for Dwarf standards that is. At 5'2" he could almost pass for a very short human. Strong and bulky, he keeps a grim look on his rarely trimmed face. He's often seen with a cigar in his mouth; it keeps him calm.

Background:


Logan entered the dive bar at the still-civilized-edge of the Barrens. It bore no name and the drinks were watered down, but he knew he could find some shadowrunners there. A few heads turned when he came in, while many just stayed on with their business or glued to the Urban Browl game going on on the old trideo sceen. Whiffs of scents were analyzed and filtered out by his olfactory booster and for a second he considered shutting it off as some odors were just unpleasants, but decided otherwise; maybe he would smell someone he had met before or someone associated with a known group.

He climbed a stool at the bar and ordered a beer. He wasn't expecting to see a human female behind the counter. She wasn't ugly but wouldn't do the cover of any magazine, even with a good few tattooes on her. He had always assumed Lara's clients were males. Lara was a stripper Logan had paid, tipped and treated pretty well since the few weeks he had been in Seattle. Many of her clients had some connections with the shadows and he had managed to learn from her about this dive, where so-called Shadowrunners would hang out or lay low, and its bartender who would sometimes put together a runner with a fixer, and who apparently liked naked women.

She obviously didn't know much about him. He's had a hard time finding jobs lately, and found out much to quickly that reputation travelled almost as fast as him on his bike. Fixers and Johnsons tended to not like working with you when you're known to leave them dead after runs. Them and fellows shadowrunners. He was indeed the sole survivor of his last three teams... But what could he do about it? That had been bad luck, that's all. The jobs they got were too much for their pitiful skills and throw in it some ego and a couple crooked fixers and you got all it takes for disaster. Logan was good at surviving disasters; the others in his teams were not.

He was also good at bringing disaster but he prefered to ignore the fact luck had never really been on his side. But maybe his general bad luck was also why few people who had heard of him ever wanted to work with him. He knew he was a good runner, the only one to think so apparently. He thought moving to a new city after the Denver debacle would help him get more jobs and away from the red zone, but it seemed bad rep was a luggage one carry with him everywhere one goes, at least in the Shadows.

The Red zone was near. He had pay for his dingy motel room for another 30 days, and he would have to sell his bike soon if he didn't want to end up in the streets. He knew who he would sell it to though. Estavio Juarez was a pretty good mechanic, and pretty much the only person Logan knew in that big city. Estavio dealt a lot with all kind of shady businesses, local gangs, organizations, and runners. He would be the one to put him in touch with the right person, but he was all about business and so far Logan never had enough to offer in exchange. All he needed was a team and a successful run. He had been made a killing machine; he had taken a burst of bullets and still managed to gut out his opponent. All he needed was another chance, and no one to upset him. 



Name: Logan

A - Resources 450,000
B - Attributes (20)
C - Race (Dwarf (1))
D - Skills (22/0)
E - Magic

Attributes (+1 to Logic bought with Karma)
Body 8
Agility 5(7)
Reaction 4(5)
Strength 5(7)
Charisma 2
Intuition 4
Logic 2
Willpower 4
Edge 2
Essence 0.16

Derived Attributes
Initiative 8(9) + 1d6(2d6)
Mental Inherent Limit: 4
Physical Inherent Limit: 9
Social Inherent Limit: 3

Skills
Unarmed (Cyber Weapons) 6(8 )
Perception 4
Sneak 6
Etiquette (Street) 4(6)
Gymnastic 3

Autosofts: ¥30,000
Automatics 3
Pilot Ground Crafts 2
Computer 1

Knowledge Skills: 18 Free
English N
Japonese 2
Organized Crime 4
Local Area (Denver) 1
Wilderness Survival 4
Military Service 1
Runner Hangouts 2
Fences 4


Qualities -21 +24
- Ambidextrous
- Human Looking
- Quick Healing
- Toughness
- Bad Luck
- Bad Rep
- Allergy (mild, Silver)

Augmentations
Cyberware ¥217,600
- Bone Lacing (Aluminium, alphaware)
- Spurs x2
- Wired Reflexes R2 (Alphaware)
- Skillwire R3
- SkillJack R3
- Olfactory Booster R4

Bioware ¥185,000
- Orthoskin R3
- Muscle Toner R2
- Muscle Augmantation R2
- Platelet Factory
- Sleep Regulator
- Damage Compensator R4 (alphaware)

Gear
Fake ID: Jenson Logan R3 ¥7,500
Fake ID: Rogan Jameson R1 ¥2,500

Renraku Sensei ¥1,000
  - Trode ¥70
  - Subvocal Microphone ¥50
Goggles R6 ¥330 (metatype modified)
  - Low Light ¥500
  - Flare Compensation ¥250
  - Imaging Link ¥25
  - Smartlink ¥2,000 
  - Vision Magnification ¥250
Earbuds R3 ¥65 (metatype modified)
Respirator R6 ¥330
Survival Kit ¥200
Medkit R3 ¥750

Weapons:
Ares Crusader II (metatype modified) ¥830
  - Concealed holster ¥150
  - Spare Clips x4 ¥20
  - APDS rounds x120 ¥1,440 in 3 clips
  - Explosive Ammo x80 ¥640 in 2 clips


Armor:
Armored Jacket (metatype modified) ¥1,100
  - Non-conductive R3 ¥750
  - Fire Resistance R3 ¥750


Vehicle
Gaz-Niki Wolverine ¥5,500 (metatype modified)

Lifestyle:
Low 1 month (Dangerous Area -20% Metatype modifier +20%) ¥2,000

Contacts
Mechanic: Estavio Juarez 3/1
Stripper: Lara 1/1

Karma Expenditure
Positive Qualities -21
Negative Qualities +24
Logic 1 to 2 -10
Gymnastic Skill 3 -12
Karma to 12,000 Nuyen -6
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-25-13/1909:52>
Balance is a huge factor for Mystic Adepts. They only lose Astral Projection compared to Mages after all, and no longer have to split their Magic attribute.

First, note that RAW the cost is 2 Karma/PP. However, at least one Missions Designer here on the forum mentioned that (at least in Missions) it should be 5 Karma/PP.
That is of course a significant difference - but considering how little 12 Karma is (which is all you need to buy 6 PP if it costs 2 Karma/PP) - its barely equal to some qualities - and that that's almost the only difference that matters at character creation between Mages and Mystic Adepts, a higher price seems called for. Otherwise Mystic Adepts are vastly better than Mages at character creation - being unable to astrally project and having 12 less Karma doesn't equal the worth of 6 points of Adept powers!

Either way, the ONLY place where buying Power Points for Karma is mentioned is on page 68/71. It's not in any advancement table or other chapter than the character creation one.
To me at least, this suggests that NOT gaining free Power Points with increased Magic is supposed to be a large balancing factor for Mystic Adepts. That way, they advance equally to a Mage in Mage-abilities, but need Initiation to advance in Adept-stuff (thus gaining PP at a lower rate and having less initiation to boot).


Assuming my interpretation is correct (no PP/Karma after Chargen) and using the higher cost, a Mystic Adept is still a highly valid character concept. It's good for portraying all sorts of Magic Knights, Paladins, Shadow Assassins and other Caster/Melee // Caster/Skillful concepts you can find. It's mechanically valid if you want to complement physical skill with spellcasting, or back up your spellcasting with other competencies.
You can still do all of that - but it'll cost you enough that you won't be as good at casting spells than someone who focusses on that.



Bottom Line: In my opinion
Power Points should cost 5 Karma at Chargen for Mystic Adepts.
Mystic Adepts should not be able to buy PPs for Karma after Chargen.
Otherwise, they become too good in comparison to mages.



Uh, my bad. Obviously the wording on page 279 refers to both Adepts and Mystic Adepts - raising your Magic raises your PP.
So, disregard the above, the rules are currently clear on this.
The only thing that isn't clear is if you do not buy all the PP you could at CharGen (say, you have 5 magic but only buy 3 PP) - but i see no reason to punish a player for not doing that at CharGen.
Mind, i still think that not automatically gaining PP with Magic Increase would be nice balance-wise, but eh. The rules are currently clear on the subject.
Note that I wasn't asking if a mystic adept could buy unlimited PP at 5 Karma per.  I was specifically asking if he could buy to the starting limit later, or if he has to absolutely drop all of his Karma on chargen PP or suffer the consequences later.  I'd like to get a mentor spirit, but if I can't grab the PP I'd have to drop for it, then I guess I can get that later.  What I'm asking isn't covered in the book either way, so it has to come down to the GM's decision.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-26-13/0026:30>
Ruling tomorrow.  Work sucked, and I got caught up in stuff tonight.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-26-13/0040:11>
Ruling tomorrow.  Work sucked, and I got caught up in stuff tonight.

Sorry to hear about work.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: All4BigGuns on <07-26-13/0041:40>
Same here, and I completely understand where you're coming from. We're extremely short-handed at my work right now (basically have like half staffing).
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-26-13/0045:10>
I actually just started a new job. Even with my hire (and I'm only partially trained) we need to fill 2 out of 6 staff positions.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: All4BigGuns on <07-26-13/0048:59>
We've had several people retire (will have one more doing so in the next few months) and we're about to have one transferring to a location in another city and one moving to a different position in the department. It's annoying that we're losing so many people but TPTB won't freaking hire more people to replace them.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-26-13/0050:53>
Hey, it could be worse.  2 jobs ago, the day I hired in as the department manager... all of the workers quit to go work where the previous manager had migrated to.  None of them had notified the company that they were jumping ship, so that left me as the only one in the entire department.  Fun times.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: All4BigGuns on <07-26-13/0055:13>
Hey, it could be worse.  2 jobs ago, the day I hired in as the department manager... all of the workers quit to go work where the previous manager had migrated to.  None of them had notified the company that they were jumping ship, so that left me as the only one in the entire department.  Fun times.

That one would straight up piss me off royal.

I guess the stuff going on now is part of being a State employee...
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-26-13/0104:58>
Hey, it could be worse.  2 jobs ago, the day I hired in as the department manager... all of the workers quit to go work where the previous manager had migrated to.  None of them had notified the company that they were jumping ship, so that left me as the only one in the entire department.  Fun times.

That one would straight up piss me off royal.

I guess the stuff going on now is part of being a State employee...

Me too. (as of three weeks ago).
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: obidancer on <07-26-13/0123:22>
Nothing like being your own boss!  ;-)
Hey Scarecrow, just checking if at least I will make it to the list of submitted character (see last post of page 4 for my submission)
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-26-13/0718:32>
Having a wife really gets in the way of dedicated character planning time... 
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-26-13/0859:58>
@obidancer:  As I stated last night, work kicked my ass yesterday, and then I got caught up in real life stuff last night.  Today's the last day, and I'll be reviewing all submissions tonight/tomorrow.  Don't worry if your name doesn't show up on the list in the first post yet, because I will be going through all the posts to make sure I didn't miss anybody.


Ruling on Mystic Adepts and Power Points
Ok, so I'm going to be doing some quoting here because I like to see the rules and I like to let everyone know where I'm coming from.  So we'll start with what the book says on page 279:

Quote
...adepts receive Power Points equal to their Magic attribute, while mystic adepts have to buy Power Points 0with Karma. Subsequently, Power Points can come in two ways. You get a free Power Point whenever you increase your Magic attribute, and you can gain a Power Point through Initiation (p. 324) instead of gaining a metamagic.

This states that at character generation, Mystic Adepts must use Karma to purchase power points.  It also states that adepts gain a free power point whenever their MAG rating increases, and it does not state that this doesn't apply to Mystic Adepts.  Kind of poorly worded (in my opinion) when it states Adepts get them free at character creation and Mystic Adepts have to pay for them, but it's not that big of a deal.  So, if you increase your MAG rating using Karma during game play - Mystic Adept or Adept - you get a free Power Point.  And considering how expensive it is to raise your MAG rating, that's actually quite fair for both.

Now, as far as purchasing Power Points with Karma during game play...

The only reference I can find to purchasing Power Points with Karma is on page 69, and that's only for Character Creation.  The specific statement:

Quote
Mystic adepts must purchase their Power Points with Karma (2 Karma each at character creation for a full Power Point, with a maximum number of points equal to their Magic attribute rating).

I went through the rules regarding spending earned Karma, and there is a section on Magic.  However, the section specifically mentions Spells, Rituals, and Preparations, and makes no mention of Power Points.  I then looked in both the Magic and Power Points sections, and I found NOTHING that indicates you can purchase Power Points using earned Karma.

Therefore, unless official errata comes out - and I don't mean a forum thread where someone suggests the rules be changed, but official Catalyst errata - you are NOT allowed to purchase Power Points after character creation.  You automatically gain a Power Point if you increase your MAG rating using earned Karma, and that's balanced enough.

This may seem like it makes Mystic Adepts better than true Magicians, but remember that you have to purchase Power Points with Karma during character creation, which will cut into everything else you want to spend that juicy Karma on (such as spells, qualities, skills, etc.).

If someone knows of an official ruling that I do not, please let me know and I'll review.

And now, I'm off to play Shadowrun Returns for a while this morning.  I'll be back later to review characters!
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: mtfeeney = Baron on <07-26-13/1320:25>

Name: Sid
Street Name: none yet
Height: 6'2"
Weight: 165 lbs.

Priorities
Metatype          D: Human (3)
Attributes          A: Attributes (24)
Magic/Resonance          C: Mystic Adept, Magic 3, 5 Spells
Skills          B: SKills (36/5)
Resources          E: 6,000¥

Karma Expenditures
Item          Karma          Total
Starting Character          +25          25
SINner: Corporate SIN(Ares)   +25          50
Adept PP x6          -30          20
Mentor Spirit(Fire-Bringer)       -5          15
Focused Concentration 1       -4          11
Astral Chameleon          -10          1
¥2,000 Extra          -1          0

¥ Expenditures
Item          ¥          Total
Character creation          +6,000¥          6,000¥
From Karma          +2,000¥          8,000¥
Weapons          -2,145¥          5,855¥
Armor          -1,100¥          4,755¥
Ammunition          -835¥          3,920¥
Gear          -520¥          3,400¥
Weapon Acc.          -2020¥          1,380¥
Lifestyles          -500¥          880¥
Starting Credits          2d6 x 40¥          (2d6 x 40)+880¥

Attributes (24)
Body          5                 Mental Limit          5
Agility          6                 Physical Limit          5
Reaction          3(6)                 Social Limit          8
Strength          1         Astral Limit          7
Charisma          5                 Physical Boxes          11
Intuition          5                 Stun Boxes          11
Logic          1                 Overflow Boxes          5
Willpower          6                 Notoriety          0
Edge          2                 Street Cred          0
Magic          6                 Public Awareness          0                    
Essence          6                    
Initiative          8(11) + 4d6                    

Positive Qualities (19)
Astral Chameleon          10
Focused Concentration       4
Mentor Spirit          5

Negative Qualities (25)
Sinner          25

Active Skills (36/5)
Conjuring Skill Group          5
Longarms          6
Pistols          6
Con (Fast-talking)          1 (+2)
Etiquette          1
Impersonation          1
Assensing          1
Perception          2
Arcana          1
Alchemy (Command)          6 (+2)
Spellcasting          6
Disguise          1
Palming          1
Sneaking          1

Knowledge Skills (10)
Magic Theory          3          LOG
Security Design (Ares)          2 (+2)          LOG
Security Tactics (Ares)          3 (+2)          LOG


Language Skills (2)
English          N
Japanese          2

Spells (5)
Magic Spells -
Ball Lightning
Physical Mask
Mob Mind
Alchemical Spells -
Heal
Increased Agility

Adept Powers (6 PP)
Astral Perception          1 PP
Improved Reflexes          3.5 PP
Combat Sense 1          .5 PP
Critical Strike (Pistols)          .5
Voice Control 1          .5

Weapons (2,145¥)
Item          ACC          Damage          AP          Mode           RC          Ammo          Avail          Cost
Street Line Special          4          6(7)P          -          SA          -          6(c)          4R          120¥
Ares Predator V          5(7)          8(9)P          -1          SA          -          15 (c)          5R          725¥
Ruger 100          6          11P          -3          SA          (1)          8 (m)          4R           1,300¥

Street Line Accessories (350¥)          Mount          Availability          Cost      
Hidden Arm Slide          -          4R          350¥

Predator Accessories (660¥)          Mount          Availability          Cost      
Silencer          Barrel          9F          500¥
Concealable Holster          -          2          150¥
Spare Clip x2          -          4          10¥

Ruger Accessories (1010¥)          Mount          Availability          Cost      
Bipod          Under          2          200¥
Gas-vent 3          Barrel          9R          600¥
External Smartgun          Top          4R          200¥
Spare Clip x2          -          4          10¥

Ammo (835¥)          Damage Mod          AP Mod          Availability          Cost
20 Caseless APDS(rifle)          -          -4          12F          240¥
20 Caseless APDS(heavy pistol)          -          -4          12F          240¥
30 Gel Rounds(heavy pistol)          +0S          +1          2R          75¥
20 Regular Ammo(heavy pistol)          -          -          2R          40¥
20 Caseless APDS(holdout)          -          -4          12F          240¥


Armor (1,100¥)
Armor          Rating          Availability          Cost
Armor Jacket          12          2          1000¥
Helmet          +2          2          100¥


Gear (520¥)
Item          Availability          Cost
Meta Link          2          100¥
-Sim Module          -          +100¥
-Trodes          -          70¥
-Subvocal Mic          4          50¥
Gas mask          -          200¥

Lifestyle (6,000¥)
Lifestyle          Cost          Notes
Squatter          500¥          He's crashing in a relatively uncrowded apartment building close to Bellevue.

SIN/Licenses (0¥)
SIN/Licenses          Availability          Cost          Notes
Sid McCleary (Real)          -          -          A real corporate born SIN.  Sid was born and raised with Ares.

Contacts (15)
Contact          C/L          Notes
Big Rome           3/4          Romeo is a long-time friend and a newly utilized black market connection, a.k.a. a fence
Susan Murphy          2/5          She is a smalltime magical merchandise peddler on the fast track to success.  Hopefully.  She's also a close friend with affectionate feelings toward Sid.

Description -
He is a very average-looking human with medium brown hair and dark green eyes.  His hair is kept neatly groomed and short

Background -
Sid was born and raised within the Ares corporation.  He Awakened early, and he was shortly after steered along the path to joining the company security forces.  His sometimes bad attitude, born of discontent with his surroundings, took him down a shorter path that ended with his somewhat abrupt dismissal.  A glitch in the company procedures left Sid as something of a non-entity.  He was removed from the security forces training, but he wasn't shifted to another sector.  Seeing this as his big break, he quietly made his way out to the Sprawl to make his way in the big, bad world on his own.


Well, I think that covers it. 
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: TCArknight on <07-26-13/1422:40>
I revised Mr. Wilde (http://forums.shadowruntabletop.com/index.php?topic=11763.msg218372#msg218372), so I think he should be fairly complete....
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-26-13/1432:54>

If someone knows of an official ruling that I do not, please let me know and I'll review.


The closest thing to an official ruling so far is in the Missions FAQ. http://forums.shadowruntabletop.com/index.php?topic=11547.0

Not likely to see any more about it until the errata is released.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-26-13/1452:37>

If someone knows of an official ruling that I do not, please let me know and I'll review.


The closest thing to an official ruling so far is in the Missions FAQ. http://forums.shadowruntabletop.com/index.php?topic=11547.0

Not likely to see any more about it until the errata is released.

That reads like it is Bull's house rules for Missions.  It also states that karma costs for power points should be 5 and not 2, but doesn't state that's for earned karma.  I therefore assume he's talking about char gen.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Shrike Alvaron on <07-26-13/1552:22>
I've never played Shadowrun, well, ever but I've always been very interested in the setting.  I got 5th edition mostly to read over for the lore but have been playing around with a decker/face character.  He's not actually ready to be posted here yet, but as I understand it I have the rest of the day to post the sheet, right?  A bit intimidated since there's already a decker/face posted I see with significantly more backstory than I have in mind, but it doesn't hurt to try, right?
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Crunch on <07-26-13/1714:21>

If someone knows of an official ruling that I do not, please let me know and I'll review.


The closest thing to an official ruling so far is in the Missions FAQ. http://forums.shadowruntabletop.com/index.php?topic=11547.0

Not likely to see any more about it until the errata is released.

That reads like it is Bull's house rules for Missions.  It also states that karma costs for power points should be 5 and not 2, but doesn't state that's for earned karma.  I therefore assume he's talking about char gen.

I'm sure he is talking about Chargen. I don't have any opinion on the subject, but Bull is the Missions developer and that's the early FAQ. I'm not sure I'd consider it a house rule.

Again I have no dog in this fight, just pointing to the information.
Title: Re: [RECRUITMENT - 5E] And Shadows Will Fall
Post by: Scarecrow71 on <07-26-13/1905:03>
Ok, I've reviewed all the characters, and I have made my decisions.  I'll be putting up an OOC thread for the game, in which I will announce the characters that have made it into the game.

I want to thank everyone, and state that I wish I could take every character.  I'm good, but I'm not good enough to do that.  :)