Shadowrun

Shadowrun Play => Rules and such => Topic started by: Cassaundra on <08-12-13/0705:43>

Title: [SR5] Rigger guestions
Post by: Cassaundra on <08-12-13/0705:43>
Some Rigger questions:
Use drones in the PAN only the firewall from the Deck or the sleaze too? (Then I would prefer to take a Cyberdeck as an RCC)
On which page can I find the prize for Autosoft?
If i have a crash (p.201) with my Roadmaster, i realy take 18 damage? Why? The same crash with a Dodge Scoot only take 4 damage.
Title: Re: [SR5] Rigger guestions
Post by: Csjarrat on <08-12-13/0711:56>
autosoft prices weren't included (fuck knows why?!) but they are in a "hot patch" on the general discussion board.
it goes with rating x 500NY for cost and avail is rating x2
Title: Re: [SR5] Rigger guestions
Post by: Michael Chandra on <08-12-13/0719:03>
There's been a question on the damage of crashing so we'll see if anything happens. But crashing seems to be similar to ramming. A GM might be able to houserule something based on the ramming rules.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-12-13/0756:01>
Do you know house rules for crashing?
Title: Re: [SR5] Rigger guestions
Post by: Crunch on <08-12-13/1020:01>
Do you know house rules for crashing?

Rule as written is that the damage is based on the Bod of the crashing vehicle.

My house rule patch is that Crashing damage is bod or barrier rating of the thing being crashed into + Speed rating of the crashing vehicle - Bod of the crashing vehicle.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-14-13/0230:06>
Barrier rating + speed rating sounds good, thx.  But not minus the body. I know my shadowrun group. They would calculate to drive against a wall without damage.
And my last question. Have all device in a PAN only the firewall? Or the sleaze rating too?
Title: Re: [SR5] Rigger guestions
Post by: Taejix on <08-14-13/0448:06>
And my last question. Have all device in a PAN only the firewall? Or the sleaze rating too?

Slaved devices may use the master's firewall and the owner's attributes to defend. Not Sleaze.

Not sure why you'd even want to though. Your rolls to hide include everything on your PAN as far as I know, and most devices can't make matrix actions on their own.
Title: Re: [SR5] Rigger guestions
Post by: faket15 on <08-14-13/0538:25>
This is not what the book says at all. At page 233, under PANs and WANs, the book states that "Whenever a slaved device is called on to make a defense test, it uses either its own or its master’s rating for each rating in the test."

Strictly by RAW you can use any of the deck's attributes in defensive rolls, including Sleaze against Matrix Perception and Trace Icon (Even Attack can be used in defensive rolls against Jack Out if you somehow manage to link-lock your opponent).
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-14-13/0806:04>
This is not what the book says at all. At page 233, under PANs and WANs, the book states that "Whenever a slaved device is called on to make a defense test, it uses either its own or its master’s rating for each rating in the test."

Strictly by RAW you can use any of the deck's attributes in defensive rolls, including Sleaze against Matrix Perception and Trace Icon (Even Attack can be used in defensive rolls against Jack Out if you somehow manage to link-lock your opponent).

This is what make me confused.
Is a roll against Matrix Perception / Trace Icon really a defense test?   Or only tests against Matrix Damage?
Title: Re: [SR5] Rigger guestions
Post by: SoulGambit on <08-14-13/0911:38>
Yes it is.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-14-13/1414:12>
Yes it is.

Now i'm realy confuse.
Is a roll against Matrix Perception / Trace Icon a defense test?
Title: Re: [SR5] Rigger guestions
Post by: Unahim on <08-14-13/1524:16>
Anything you do to oppose an enemy action is a defense test, I'm quite sure. Stealt versus perception? Defense test.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-14-13/1735:55>
So my drones have sleaze, if i control them with a cyberdeck.  Why i should control them with a RCC?
Title: Re: [SR5] Rigger guestions
Post by: Crunch on <08-14-13/1820:32>
So my drones have sleaze, if i control them with a cyberdeck.  Why i should control them with a RCC?

Noise reduction, autosoft sharing and cost.
Title: Re: [SR5] Rigger guestions
Post by: Unahim on <08-14-13/1926:55>
Your drones can run 1 autosoft each if you don't run them through an RCC, have fun with that.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-15-13/0414:20>
P. 269    A drone has a number of slots to use for autosofts and cyberprograms equal to half its Device Rating, rounded up. Swapping autosofts and programs is a Complex Matrix Action.
So i have 2 slots for each drone. 1 Moving Autosoft + 1 Other. If i use Virtual Machine i have 3 Slots. This is the only numbers of Autosoft that the drone can use at the same time. And with a Cyberdeck-PAN the drone have Sleaze too.
Title: Re: [SR5] Rigger guestions
Post by: Shade on <08-15-13/2055:18>
Noise Reduction & Sharing, pg. 267:

The Sharing rating is the number of autosofts you can run on the RCC that simultaneously run on all slaved drones at the same time.

This is not limited by the drone's limit of autosofts. These autosofts are running on the RCC and shared by the drones. This is the primary reason(to my mind) of using an RCC and makes drones vastly more powerful as a result.
Title: Re: [SR5] Rigger guestions
Post by: Unahim on <08-15-13/2142:49>
Do keep in mind you can't run autosofts on the drone and share autosofts to that same drone with RCC at the same time; you have to run on one or the other.
Title: Re: [SR5] Rigger guestions
Post by: Crunch on <08-15-13/2326:57>
Also keep in mind that an RCC allows this.

Quote
Your RCC manages several parallel connections at
once, so you can give a command to one, all, or some
of your slaved drones with the same Simple Action. This
multi-connection also lets you jump from one slaved
drone to another without first jumping out of the drone
you’re leaving. Commands issued from your RCC are
acted on during the drone’s Action Phase, not yours.

Which if you're managing multiple drones or groups of drones is vital.
Title: Re: [SR5] Rigger guestions
Post by: Typtrich on <08-16-13/0220:23>
So my drones have sleaze, if i control them with a cyberdeck.  Why i should control them with a RCC?

This gives me another reason to want a technomancer rigger, RCC with sleaze.

I'm really hoping they come out with a kind of technomancer adept for rigging. Starts with RCC and can go past level 3 with submersion, that can learn autosofts as complex forms and can summon specialized machine sprites for drones.
Title: Re: [SR5] Rigger guestions
Post by: SoulGambit on <08-16-13/0224:25>
Technomancer gets a Rigger Control, not an RCC, sadly.
Title: Re: [SR5] Rigger guestions
Post by: Typtrich on <08-16-13/0232:15>
Technomancer gets a Rigger Control, not an RCC, sadly.

Damn it misread that. I'm going to be really annoyed if they don't allow for Technomancers to be full functioning riggers.  :(

They got pretty close in 4e enough that it ws doable at least so far its kinda sucky, here's hoping.

Though to be honest riggers have always been the redheaded stepchild of SR I wish they would put a little more love into them in SR5.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-16-13/0350:19>
Is the echo Mind over Machine not the same as a control rig?
You can buy RCC too. You don't need a datajack to use them.

For one recon/recce drone you can jump in and use your skills to control them (with sleaze).
And the other you control with your Machine Sprite. But i don't know, can they use the Autosoft of a drone?
Maybe you don't need a RCC, if you told your Sprite what the drones should do.
Title: Re: [SR5] Rigger guestions
Post by: Cassaundra on <08-16-13/0418:51>
I see, that the Sprites missing the optional power.
One of them was a Autosoft for a Machine Sprite. Thats really strange, if a Machine Sprite can't control a Machine.
Title: Re: [SR5] Rigger guestions
Post by: SoulGambit on <08-16-13/0606:52>
Just have the machine sprite run diagnostics. Its like having it run your drone, but better.
Title: Re: [SR5] Rigger guestions
Post by: Unahim on <08-16-13/0828:28>
And if you do that, 1 service will make the Sprite run diagnostics... fooooreveeer! (http://www.youtube.com/watch?v=RLkc1huIBCo)
Title: Re: [SR5] Rigger guestions
Post by: SoulGambit on <08-16-13/1117:48>
Man. I keep going, "Machine spirits are such powergamey BS." But then I'm like, "...And Technomancers really don't have much else going for them. :/"
Title: Re: [SR5] Rigger guestions
Post by: Unahim on <08-16-13/1210:52>
Meh, it's only going to be 3-4 bonus dice on average, right, from a Force 6 Sprite? Not too bad.