Shadowrun
Shadowrun General => General Discussion => Topic started by: Vesper on <09-26-13/1555:53>
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Hi all-
My gaming group of several years (D&D & Traveler mostly) has decided to start playing Shadowrun 5th. We played through the quickstart scenario using rules from the PDF. It was a learning experience as we made a lot of mistakes, but I think we're good to go going forward.
I know the SR5 adventures aren't out yet, but can anyone recommend a relatively concise adventure to run for newbies? Would the Sprawl Wilds book be worth picking up for this purpose?
Thanks!
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Sprawl Wilds and Firing Line are both collections of short adventures originally written for conventions so they should take about 4 hours a piece.
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By the way, they all got Pushing the Envelope parts, where a GM can expand on them to make them longer for homegames (potentially splitting them over 2 sessions).
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I dont know about firing line but i wouldnt recommend Sprawl wilds. Im not saying is bad, i bought it and like it but its a little off a common shadowrun as they take the runners outside cities. One mission would be way better if done after completing Copy Cat killer and on a Silver Platter.
I would do recommend Season 4: Back in business. Its short, its nice and it gives you a mini intro to seatle. To use in on 5th search for the weapons equivalents in 5th and set the limits for the NPCs, im running the whole season 4 that way on 5th
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Or you could always make a deal with a dragon.
???
What?