Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: Wavefire on <10-06-13/1016:26>

Title: History of the 60's and 70's
Post by: Wavefire on <10-06-13/1016:26>
I apologise if this is the wrong forum or has already been answered but I tried to search but couldn't find what I needed so I had to ask.

Me and my group were avid players back in 3rd ed but  haven't really played any 4th and as we now try to get back into it I find I'm having trouble finding out what's been going on in the world.

3rd began with a history so far but that is sadly missing from 5th so comments about Lone Star getting the boot over the Tempo scandal is interesting but I have no idea what that Tempo scandal was. Same with comments about that Aztlan beat Amazonia in the Yucatan and much much more. So now I wonder if there's a time line out there somewhere or if there is none what books I should try to find so I can read up on what's happened between 64 and 75. All help is appreciated.
Title: Re: History of the 60's and 70's
Post by: Mirikon on <10-06-13/1505:02>
Sixth World Almanac will bring you up to 2072. After that, the books covering major developments would be Emergence, Ghost Cartels, Artifacts Unbound, Conspiracy Theories, WAR!, Spy Games, Dirty Tricks, Hazard Pay, Clutch of Dragons, and Storm Front, as well as the season 4 Missions, and so on. Still, for basic understanding, I'd say you can limit it to Sixth World Almanac, Artifacts Unbound, Clutch of Dragons, and Storm Front. You'll be skipping a few things, but that'll get you the major stuff.
Title: Re: History of the 60's and 70's
Post by: Wavefire on <10-07-13/1359:45>
Thank you, that was exactly the info I neeeded and my FLGS even had Sixth World Almanac in stock. Time to do some reading.
Title: Re: History of the 60's and 70's
Post by: RHat on <10-07-13/1444:38>
SWA is a wonderful resource for players and GMs alike - it lets you take PCs and NPCs who are from a wide variety of locations in the setting and properly integrate them in without needing a different sourcebook for each place (and, for bonus points, you can work in aspects of the setting history to the character's backstory).  It feels, at times, like there could be more depth, but the sheer breadth of it more than makes up for that.