Shadowrun

Shadowrun General => Gear => Topic started by: Shango on <10-12-13/1743:48>

Title: Gear to raise inherent limits?
Post by: Shango on <10-12-13/1743:48>
I'm just curious.
The game has been out for a bit now.
Has anyone created a list of the gear that adds to  a character's inherent limits?

Thanks
Shango
Title: Re: Gear to raise inherent limits?
Post by: ImaginalDisc on <10-30-13/1613:01>
Smartlinks add +2 to accuracy.

Aside from that all I can think off the top of my head is anything which raises attributes.
Title: Re: Gear to raise inherent limits?
Post by: DWC on <10-30-13/1622:42>
Laser sights also add to accuracy.  Audio and Visual enhancements add to your limit when applicable, as do tailored pheromones, and medkits, and damn near every other piece of gear that used to provide bonus dice in 4th.  In short, the list of gear that doesn't add to limits is shorter than the list of gear that does.
Title: Re: Gear to raise inherent limits?
Post by: RHat on <10-30-13/1847:03>
Guys, he did specific Inherent limits - Physical, Mental, and Social.

- Chameleon Suit, +2 to limit while sneaking
- Thermal Damping, +Rating to limit on Sneaking tests against thermal sensors and thermographic vision
- Datasofts, +1 to Mental limit on related Knowledge skill tests
- Mapsofts, +1 limit for Navigation tests in the map's area
- Shopsofts, +1 Social limit for Availability and Negotiation tests to buy and sell appropriate merchandise
- Vision/Audio Enhancement, +Rating limit to visual/audio perception
- Spatial Recognizer, +2 limit to find source of sound
- Autopicker, +Rating to limit for picking mechanical locks
- Medkit, +Rating limit for First Aid
- Skillwires Wireless Bonus, +1 to Inherent Limit for skills used through the wires
- Hydraulic Jacks, +1 limit for jumping and sprinting
- Enhanced Articulation, +1 Physical Limit
- Tailored Pheromones, +Rating Social Limit
- Mnemonic Enhancer, +Rating Mental Limit

And that's pretty much it.
Title: Re: Gear to raise inherent limits?
Post by: DWC on <10-30-13/2132:54>
That's also pretty much the list of gear that used to provide dice pool bonuses, which was my point.  i also didn't feel like spouting a big chunk of game mechanics that he could have looked up.
Title: Re: Gear to raise inherent limits?
Post by: RHat on <10-31-13/0232:00>
That's also pretty much the list of gear that used to provide dice pool bonuses, which was my point.  i also didn't feel like spouting a big chunk of game mechanics that he could have looked up.

My point was that Accuracy wasn't relevant.
Title: Re: Gear to raise inherent limits?
Post by: Shango on <11-01-13/1201:01>
To RHat. Thank you.
To DWC. Then you should have said nothing instead of that last snarky post.
Title: Re: Gear to raise inherent limits?
Post by: Yogi on <11-05-13/1236:00>
To DWC. Then you should have said nothing instead of that last snarky post.

Pot meet the Kettle. 
Title: Re: Gear to raise inherent limits?
Post by: Michael Chandra on <11-05-13/1633:22>
And both of you meet charcoal yogi over there. :)
Title: Re: Gear to raise inherent limits?
Post by: Yogi on <11-05-13/1703:10>
 ;)