Shadowrun

Shadowrun General => Gear => Topic started by: DamienHollow on <10-18-13/2356:39>

Title: [SR4] Plasteel Components and Laser Weapons.
Post by: DamienHollow on <10-18-13/2356:39>
Can you modify a laser weapon with Plasteel Components by the rules or would this need to be Gm discretion?
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: All4BigGuns on <10-18-13/2359:06>
I see nothing that would prevent it if you so desire.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-19-13/0115:02>
considering we can now make plastics almost as hard as some metals, sure why not?


BUT, as always, clear it with your GM first to avoid an argument.


Also note, you can NOT make the battery clip of plastic... this needs it's metal components to conduct the electrical peak charge to the emitter for the actual beam.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Mantis on <10-19-13/0317:19>
Reaver that sounds like you are trying to inject reality and common sense into the game. You should know that has no place here.  :P
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-19-13/0339:56>
some people need a little dose of reality :P Even Shadowrun has aspects of it and it is a sci-fi/fantasy game :P

After all, your characters don't float around, so there is still laws of gravity and conductivity, and what not...

sure, they throw in cool weapons like lasers, but they still also work on a (semi) scientific basis. :D


Just pointing out to the OP that even though he can replace the entire casing of the gun in plastic composites, there are still several fundamental parts that NEED to remain metal and silicone for the weapon to work. Such as the battery, the charger, and the emitter.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: DamienHollow on <10-19-13/2250:04>
Just wanted to point out that there are Non-metal conductors... but that asides, Unless you pay out the nose there aren't any plastic bullets either.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-19-13/2301:48>
Just wanted to point out that there are Non-metal conductors... but that asides, Unless you pay out the nose there aren't any plastic bullets either.

yep, Graphite and some organic polymers... but currently they are not used that often for a few reasons. (fragile, low retentivity, poor heat tolerance, unacceptable impedance, toxic, vastly expensive... )

true the technology of 2070 is way more advanced, but it would still be a cost VS proformance VS durability issue.... so it would be a GMs call.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: DamienHollow on <10-19-13/2307:40>
By the way, it's 72,000 nu to go plasteel 3 on a Ares MP 3 Laser... ouch. but i guess if you want to tear into a dragon or other heavy armor.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Mantis on <10-20-13/0230:53>
I'd be curious as to what place you are going that has MAD scanners and heavy armour or a dragon to deal with on the other side. Lofwyr's home perhaps? Seems like a bit of an expensive, very niche sort of weapon to spec out. To each his own I guess.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-20-13/0345:38>
no recoil, no real sound....


almost the prefect weapon for an assassin...
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: DamienHollow on <10-20-13/0416:36>
I wanted something different. Looked at the Laser Weapons and said "quite, no recoil, no bullet to match, decent damage and has the reach to work even with the power drop off... Lets go Assassin!"
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-20-13/0615:41>
I wanted something different. Looked at the Laser Weapons and said "quite, no recoil, no bullet to match, decent damage and has the reach to work even with the power drop off... Lets go Assassin!"

course, laser weapons are still rare :P

So... you use it all the time, it becomes part of your M.O..... but that is also how assassins build a reputation... by their signature kills.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Lysanderz on <10-20-13/1028:19>
You know the poor slot who had a hole melted trough his Cyberdeck and the rest of his skull? Yup, that was me.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-20-13/1608:24>
<sniff>

anyone smell burnt toast?

Oh, nevermind, that is just Lysanderz's frontal cortex :P
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Lysanderz on <10-20-13/1731:51>
-Merges his E-Ghost with Reaver-

Snitches get stitches
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-20-13/1920:23>
-Merges his E-Ghost with Reaver-

Snitches get stitches

thank goodness I never got a datajack :P

Cyber eyes to replace the ones lost in an explosion? yes

Bio cloned replacement Kidneys and liver due to alcoholism? yes.

But a DNI interface? not good for someone with a mild phobia to technology :D
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: ahayford on <10-25-13/1346:00>
Using a hyper-expensive custom weapon is as much a calling card / finger print as a traceable bullet. Oh crap, that CEO got murdered by a rare high powered laser rifle....how many of those are in existence? Who knows how to make them? Was there any video of the shot? Can we determine the wavelength of the laser from the imagery....

If I was an assassin, I'd use the most common, easy to find weapon I could get my hands on...then throw it in a shredder afterward and dump the shreds into the ocean.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1404:53>
Using a hyper-expensive custom weapon is as much a calling card / finger print as a traceable bullet. Oh crap, that CEO got murdered by a rare high powered laser rifle....how many of those are in existence? Who knows how to make them? Was there any video of the shot? Can we determine the wavelength of the laser from the imagery....

If I was an assassin, I'd use the most common, easy to find weapon I could get my hands on...then throw it in a shredder afterward and dump the shreds into the ocean.

but, but, but what about STYLE!!!

hard to have a rep for style when you kill just like any other gutterpunk.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Michael Chandra on <10-25-13/1412:28>
I simply got an NPC with the reputation of "Mile-Killer", he fires a burst-fire sniper rifle from a building up to a mile away to tear through his target. It always takes law enforcement a while to realize the gunfire came from a mile away. It's definitely a good way to draw attention with a distinctive style. :)
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1416:26>
I simply got an NPC with the reputation of "Mile-Killer", he fires a burst-fire sniper rifle from a building up to a mile away to tear through his target. It always takes law enforcement a while to realize the gunfire came from a mile away. It's definitely a good way to draw attention with a distinctive style. :)

Can you use "take aim" with burst fire??? I can't remember.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Michael Chandra on <10-25-13/1420:23>
Called Shot is restricted to Short Bursts, Take Aim has no restrictions. So firing 10 rounds in one go...
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1423:27>
Called Shot is restricted to Short Bursts, Take Aim has no restrictions. So firing 10 rounds in one go...

wow... logically that makes no sense..... but ok.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Michael Chandra on <10-25-13/1424:59>
Eh, it makes sense. You aim veeeeeeeery carefully... And then fire ten rounds.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1431:26>
yea, but logically after the first round leaves the barrel and the bolt loads the next round, you have barrel lift.... (recoil) so you would need to dampen ALL the recoil of the weapon.


by RAW it works, I am not arguing. But by physics, it doesn't.

guess I'll chalk it up to "only in SR"....
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Michael Chandra on <10-25-13/1434:14>
6 from a Tripod, 1 from a shock pad, 1 from personalized grip, 1 from Strength. :)
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Crunch on <10-25-13/1439:05>
yea, but logically after the first round leaves the barrel and the bolt loads the next round, you have barrel lift.... (recoil) so you would need to dampen ALL the recoil of the weapon.


by RAW it works, I am not arguing. But by physics, it doesn't.

guess I'll chalk it up to "only in SR"....

From my (admittedly limited, target range time not military) experience taking the time to properly aquire a target and get a good point of aim before firing is a lot more accurate than just raising the weapon and firing even with an automatic.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1516:29>
yea, but logically after the first round leaves the barrel and the bolt loads the next round, you have barrel lift.... (recoil) so you would need to dampen ALL the recoil of the weapon.


by RAW it works, I am not arguing. But by physics, it doesn't.

guess I'll chalk it up to "only in SR"....

From my (admittedly limited, target range time not military) experience taking the time to properly aquire a target and get a good point of aim before firing is a lot more accurate than just raising the weapon and firing even with an automatic.

you are very right, but the issue at hand is the "climb" of the barrel. as the bullet leaves the barrel, the barrel is "thrown" up as the gasses escape. Also, you have the bolt (receiver, loader.... differs with who you ask), pulling back, ejecting the spent shell, and slamming the new round into place, which causes "jerking" tot he weapon on the whole.

So even if you lined up a perfect shot, then fired a burst: the first round would dead on target (we hope), but the next bullet would not, nor the next or the next or the next..... if you aimed at the belly of the target, you would end up "walking" a spray of bullets from his belly all the way up to and possibly over his head.... (and extreme range would just make the spread of round worse)


but that is RL... and this is in SR. like I said, it fits RAW, so I can not really complain. (well, yes I can, but no one cares :D and "good for the goose..." and all that.)
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Michael Chandra on <10-25-13/1517:50>
Don't forget it's rather expensive. :) That oughta include the costs of making sure it still functions well.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: WrongConcept on <10-25-13/1558:46>
yea, but logically after the first round leaves the barrel and the bolt loads the next round, you have barrel lift.... (recoil) so you would need to dampen ALL the recoil of the weapon.


by RAW it works, I am not arguing. But by physics, it doesn't.

guess I'll chalk it up to "only in SR"....

From my (admittedly limited, target range time not military) experience taking the time to properly aquire a target and get a good point of aim before firing is a lot more accurate than just raising the weapon and firing even with an automatic.

you are very right, but the issue at hand is the "climb" of the barrel. as the bullet leaves the barrel, the barrel is "thrown" up as the gasses escape. Also, you have the bolt (receiver, loader.... differs with who you ask), pulling back, ejecting the spent shell, and slamming the new round into place, which causes "jerking" tot he weapon on the whole.

So even if you lined up a perfect shot, then fired a burst: the first round would dead on target (we hope), but the next bullet would not, nor the next or the next or the next..... if you aimed at the belly of the target, you would end up "walking" a spray of bullets from his belly all the way up to and possibly over his head.... (and extreme range would just make the spread of round worse)


but that is RL... and this is in SR. like I said, it fits RAW, so I can not really complain. (well, yes I can, but no one cares :D and "good for the goose..." and all that.)

This is just my oppinion:
SR ammo is Casseless so no ejection, just load, also RC means recoil compensation if you have 9 like that dude then its asummed that you are shooring straight with a few milimiters of diference, if you were aiming at a pin, then each milimiter counts, if you are aiming at a body part then its easyer.
Title: Re: [SR4] Plasteel Components and Laser Weapons.
Post by: Reaver on <10-25-13/1606:02>
yea, but logically after the first round leaves the barrel and the bolt loads the next round, you have barrel lift.... (recoil) so you would need to dampen ALL the recoil of the weapon.


by RAW it works, I am not arguing. But by physics, it doesn't.

guess I'll chalk it up to "only in SR"....

From my (admittedly limited, target range time not military) experience taking the time to properly aquire a target and get a good point of aim before firing is a lot more accurate than just raising the weapon and firing even with an automatic.

you are very right, but the issue at hand is the "climb" of the barrel. as the bullet leaves the barrel, the barrel is "thrown" up as the gasses escape. Also, you have the bolt (receiver, loader.... differs with who you ask), pulling back, ejecting the spent shell, and slamming the new round into place, which causes "jerking" tot he weapon on the whole.

So even if you lined up a perfect shot, then fired a burst: the first round would dead on target (we hope), but the next bullet would not, nor the next or the next or the next..... if you aimed at the belly of the target, you would end up "walking" a spray of bullets from his belly all the way up to and possibly over his head.... (and extreme range would just make the spread of round worse)


but that is RL... and this is in SR. like I said, it fits RAW, so I can not really complain. (well, yes I can, but no one cares :D and "good for the goose..." and all that.)

This is just my oppinion:
SR ammo is Casseless so no ejection, just load, also RC means recoil compensation if you have 9 like that dude then its asummed that you are shooring straight with a few milimiters of diference, if you were aiming at a pin, then each milimiter counts, if you are aiming at a body part then its easyer.

caseless ammo just means that the bullet is attached to a solid propellent.. there is still a bolt that moves back and forth to load the next "shell" (in this case the bullet/propellant combo)  and seal the chamber... otherwise you would have a chain fire incident very quickly (which is when the spark from the ignition of the propellant ignites OTHER rounds..... aka KA-BOOM!!!) the only RL caseless ammo I can think of off the top of my head without google is the 4.7mm round developed by H&K for the G11 assault rifle.