Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: Darkeus on <11-12-10/1225:44>
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I am gleaning for ideas here. I am debating on where to take a current run and Dreamchipper seems to still be a relevant adventure. Of course personafix technology is well known now and used but is it used alot in the Military or Espionage world? The intent of the chips laid out in the adventure itself would still hold true. I am just thinking the chips need to do something "else" that make them dangerous now. In the adventure, they were prototypes of untested new technology. In 2072, it is a known tech.
What is that something "else"?
Does it need a something else?
Any suggestions fellow Runners? How easy is it to convert Dreamchipper?
PS: Oh yeah, converting Global Technologies Matrix map to 4th edition standards. What would be the best way to tackle that hurdle. I only mention it because it is the only damn one mapped out in the game! :)
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Really? Nothing? :)
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I'm away from my copy of Dreamchipper right now. Once I get to it this evening, I'll see what I can put together.
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That would be appreciated Jack! I am starting to get some ideas of my own but I would love to hear what others think.
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To be honest, my first instinct was to suggest methods of tweaking the established simsense timeline to fit your campaign needs, or possibly just making personafix a newer tech than is implied or shifting public awareness of the technology forward a few years, as our group has done for story purposes. One could argue that the personality and awareness overrides inherent to personafix make it more complex than other forms of BTLs, which always struck me as simple simsense programs with the addiction-damping protocols entirely stripped away.
I've come under the impression you want to stick as close to canon as possible though, and since I lack a copy of the adventure, I've kept quiet until now. :)
To answer a few of your questions though, I didn't see any recent canon reference made to personafix regarding the military. I did find passing reference made to personafix being used to attempt to cut down on training time for new cyborgs with child brains, with limited success (Augmentation, pg. 159) and multiple books talk about bunraku parlors and all their disturbing business, so the technology has seen some canon corporate as well as street usage. Doesn't look like anything strict or set in stone though, so it all feels like an open sandbox for some interesting (and possibly unsettling) plotlines. Much luck to you in converting the adventure however you choose to do so, it does sound like an interesting one.
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Yeah, in the adventure, personafix tech is being developed for military purposes. Now is Seattle 2072, they have some short write ups on the two companies involved in Dreamchipper. Global was bought by Novatech and Hollywood kind of got taken over by the Mob and makes porn.
They also mention that Global is now working on personafix software that not only rewrites with skills but can enhance the users natural intuition and insight. Now that seems like something to build on. So what if these chips not only write a personality, they make natural attributes better. So a talented killer with the Jack the Ripper chip becomes the ultimate assassin.
They just haven't got that whole "Mind and Machine" part quite synchronized yet. That is why the chips are flawed in their current condition.
Hmmm..... :)
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Yeah, in the adventure, personafix tech is being developed for military purposes. Now is Seattle 2072, they have some short write ups on the two companies involved in Dreamchipper. Global was bought by Novatech and Hollywood kind of got taken over by the Mob and makes porn.
They also mention that Global is now working on personafix software that not only rewrites with skills but can enhance the users natural intuition and insight. Now that seems like something to build on. So what if these chips not only write a personality, they make natural attributes better. So a talented killer with the Jack the Ripper chip becomes the ultimate assassin.
They just haven't got that whole "Mind and Machine" part quite synchronized yet. That is why the chips are flawed in their current condition.
Hmmm..... :)
It's been a while since I ran Dreamchipper in any games (it's so based around the concept that once personafix became common enough that every brothel was using it it seemed a bit to much of a chore to rework it). That said, you could stick fairly close to the original by changing the "big secret" to "and these chips were specifically modified with a subtle psychotropic reprogramming routine to permanently induce those who have used them to work for Corp-X or Government-X for espionage purposes" and make them a series of specifically ordered chips going to (in your world) famous and powerful NPCs. It maintains the basic integrity of the module and minimizes the rewrite time.
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If you want to make it scary and go beyond Personafix, try this -
Chipping a personality for undercover work was fine for the 50's. These days, though, it takes something more. Forget a few active skills at low levels, these days you need James Bond in a chip: skills, attributes and all. Works great for the mob, too. So the companies got together, pulled out the old Dreamchipper files and said "how do we take this to the next level"? What they came up with would chill a sane person's blood.
The new personafix has it all. Just slot it in and you become the person on the chip. Mental Attributes change, skills shift to match the chip with no maximum. Its a dream come true. . .almost. There are a few things about the new persona chips that the corps don't want to become public:
The new chips have nothing to do with personafix chips. Instead, they are a highly compressed artificial intelligence. Put the chip in a commlink and its nothing special. Slot it into someone's head or a a commlink running a BTL capable sim module and it unpacks itself. . .into the user's BRAIN. Certain key components stay on the chip but the user's spare brain processing capacity is used to do all of the heavy lifting. So far the initial tests show that the chips can simply be removed bu there just hasn't been time to study those pesky long term effects. What are the AI's goals? Can they eventually take over the users? Do they really have the parent company's interests at heart?
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If you want to make it scary and go beyond Personafix, try this -
Chipping a personality for undercover work was fine for the 50's. These days, though, it takes something more. Forget a few active skills at low levels, these days you need James Bond in a chip: skills, attributes and all. Works great for the mob, too. So the companies got together, pulled out the old Dreamchipper files and said "how do we take this to the next level"? What they came up with would chill a sane person's blood.
The new personafix has it all. Just slot it in and you become the person on the chip. Mental Attributes change, skills shift to match the chip with no maximum. Its a dream come true. . .almost. There are a few things about the new persona chips that the corps don't want to become public:
The new chips have nothing to do with personafix chips. Instead, they are a highly compressed artificial intelligence. Put the chip in a commlink and its nothing special. Slot it into someone's head or a a commlink running a BTL capable sim module and it unpacks itself. . .into the user's BRAIN. Certain key components stay on the chip but the user's spare brain processing capacity is used to do all of the heavy lifting. So far the initial tests show that the chips can simply be removed bu there just hasn't been time to study those pesky long term effects. What are the AI's goals? Can they eventually take over the users? Do they really have the parent company's interests at heart?
Now this is going in a direction I am digging. I was thinking of something on similar lines. I was also thinking of experimentation on Technomancers somehow thrown in. Your idea is interesting indeed. These chips just don't make you someone else, they merge you with another persona. An AI would be an interesting way to think about achieving that goal.
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AI, Dissonant Free Sprites, alien pod people, whatever works for you. Come to think of it, the Inhabit (for the chip) and Posession (for the people) powers would fit just fine as either spirits or Sprites. They inhabit the chip and slotting it induces a brief BTL sequence which both counts as "ritually prepared" and does its best to override the user's Willpower before the spirit possesses him. Which might also mean someone is passing off magic (or technomagic) as technology. Maybe some of those Technomancers who are captured and experimented on have been turned into chip manufacturers, summoning Sprites and putting them in the chips. In that case, when the Services wear off, the personafix personality is replaced with the sprite's.
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Hmm....
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The one thing I will add to this conversation is remember that Jack is still a "BossFight" and upgrade him as such. When I ran 'Chipper in some of the later editions, he took a total rewrite to include bioware, probably do genetech now too. Bleeding edge, batshit crazy sammy with a platinum card. :)
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The one thing I will add to this conversation is remember that Jack is still a "BossFight" and upgrade him as such. When I ran 'Chipper in some of the later editions, he took a total rewrite to include bioware, probably do genetech now too. Bleeding edge, batshit crazy sammy with a platinum card. :)
If its a spirit possession then the extra attribute points and Immunity To Normal Weapons make a real good start. You could even make that work with the odd technoshamanic Sprite possession (note that this is totally bending the rules to begin with). Its easy to boost a body's attributes when you're not worried about it working for another 50 years.
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Sorry I didn't respond yesterday, got busy preparing for my game session today and just didn't have a chance to open my book. Looks like a lot of good ideas here.
The changes I'd make are the to the three runners you're going after. Do complete re-writes of them to bring them up to Equal/Superior status (SR4A, p. 285). Maybe change Val/Cleopatra to a technomancer, and (as Crossbow said) upgrade Jack to be a mean SOB. Upgrade the chips themselves, so that somehow, they alter Attributes as well: Cleo - Boost Charisma/Lower Logic; Khan - Boost Logic/Lower Willpower; Jack - Boost Intuition/Lower Charisma.
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Yeah, I was thinking along the lines of either letting the chips add to existing skills, having them add to attributes, or letting them ignore skillwire requirements.
Or all three. The chips are faulty and will not last past this missions. No worries on PC's slotting them and we will see if my group has the morality to destroy the chips.
I forgot how good Dreamchipper is as an adventure. I also forgot how legwork intensive it is. There are what, two or three scenes where combat can happen and two of them are sure things? Yeah, more of a brains type adventure.
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I forgot how good Dreamchipper is as an adventure. I also forgot how legwork intensive it is. There are what, two or three scenes where combat can happen and two of them are sure things? Yeah, more of a brains type adventure.
That was one of the things that hooked me to Shadowrun early on. I can remember reading Dreamchipper and Mercurial and being so impressed with how much it was a social game of discovery as well as a game of high tech magical shoot 'em up.
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I forgot how good Dreamchipper is as an adventure. I also forgot how legwork intensive it is. There are what, two or three scenes where combat can happen and two of them are sure things? Yeah, more of a brains type adventure.
That was one of the things that hooked me to Shadowrun early on. I can remember reading Dreamchipper and Mercurial and being so impressed with how much it was a social game of discovery as well as a game of high tech magical shoot 'em up.
Indeed. Shadowrun was a different beast from D&D and Rifts (Which I was big into when I discovered Shadowrun) and so I saw this wild game that combined Fantasy with Cyberpunk and I've been hooked 17 (almost 18) years since.
BAck to converting adventures, after Dreamchipper I think I am going to convert DNA/DOA. My players are D&D vets, why not throw them a vicious little dungeon crawl Shadowrun style.
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So, anymore ideas out there?
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Add in devil rats with chainsaws? ;)
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Add in devil rats with chainsaws? ;)
Why bring Chaemera (http://forums.shadowrun4.com/index.php?action=profile;u=3797) into this? ;D
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I am gleaning for ideas here. I am debating on where to take a current run and Dreamchipper seems to still be a relevant adventure. Of course personafix technology is well known now and used but is it used alot in the Military or Espionage world? The intent of the chips laid out in the adventure itself would still hold true. I am just thinking the chips need to do something "else" that make them dangerous now. In the adventure, they were prototypes of untested new technology. In 2072, it is a known tech.
You mean like the Africa fiction from 6WA?
Disclaimer: I have never read Dreamchipper.
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I am gleaning for ideas here. I am debating on where to take a current run and Dreamchipper seems to still be a relevant adventure. Of course personafix technology is well known now and used but is it used alot in the Military or Espionage world? The intent of the chips laid out in the adventure itself would still hold true. I am just thinking the chips need to do something "else" that make them dangerous now. In the adventure, they were prototypes of untested new technology. In 2072, it is a known tech.
You mean like the Africa fiction from 6WA?
Disclaimer: I have never read Dreamchipper.
Oh yeah. Kind of like that were the assassin had a chip slotted that gave him someone else's personality. I think I know what story you are talking about.
Yeah, similar to that if I am thinking of the same story. That was cutting edge tech back when Dreamchipper came out. For first edition.... :)
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This has went pretty well for me I must say as a small status report.
I just ended up making the Dreamchips some bad ass Macguffin since they are really not to be used by the PCs anyway. ;)
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NecroThread!!!
So, running a 2050 campaign using SR4A rules (haven't decided to convert to the new 2050 rules yet...) and my next adventure is Dreamchipper! Great thread, but I thought I might resurrect the topic.
What ways (story, character, etc) can this adventure be updated/reimaged? Keeping in mind that I am still planning on setting this in 2050.
Does Jack and Khan need an upgrade to go against 1,000pt karma based characters? What other twists or action scenes can I create to make this adventure feel like a modern movie remake of the good type?
What bits, as players, stood out when you played Dreamchipper?
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I am gleaning for ideas here. I am debating on where to take a current run and Dreamchipper seems to still be a relevant adventure. Of course personafix technology is well known now and used but is it used alot in the Military or Espionage world? The intent of the chips laid out in the adventure itself would still hold true. I am just thinking the chips need to do something "else" that make them dangerous now. In the adventure, they were prototypes of untested new technology. In 2072, it is a known tech.
You mean like the Africa fiction from 6WA?
Disclaimer: I have never read Dreamchipper.
Oh yeah. Kind of like that were the assassin had a chip slotted that gave him someone else's personality. I think I know what story you are talking about.
Yeah, similar to that if I am thinking of the same story. That was cutting edge tech back when Dreamchipper came out. For first edition.... :)
If you wanna know about those type of chips read "When Gravity Fails" by George Alec Effinger and the two sequels, "Fire in the Sun" and "The Exile Kiss".
All three are Hard core Cyberpunk, but the first goes into depth on persona fix chips. And all of them deal with Skillchips and other programs.
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DreamChipper is, in fact, the entire reason that I wanted to write the appendix for Twilight Horizon. PersonaFix chips have stuck with me for all these decades from when it first came out, and I wanted to play with them a bit since they're a Thing that's just sorta fallen off the radar. Being able to combine the tech of personality re-writes, coupled with being able to use Autosofts in Skillwires, and boom... people on the go.
Now I'm ticked that I didn't even think about reading Seattle 2072 for research on this one as I'd always figured that the company had just gone under and vanished, not that it was a Novatech subsidiary. I guess Horizon must have used some old-fashioned industrail espionage (coughShadowrunnerscough) to get some of the specs on the things. Then again, considering the researcher that they have heading the program, they might have done some Extraction work as well.
(You... *have* picked up Twilight Horizon, right?)
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Funny you mention that Wak.
Years ago I made a PC that used a persona fix BTL to make himself Brisco County Jr. Permanently, unfortunately, as the BTL was flawed and erased/overrode his original self leaving only "Brisco". My GM was big into the chiptech, and being a bastard.....lol
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NecroThread!!!
So, running a 2050 campaign using SR4A rules (haven't decided to convert to the new 2050 rules yet...) and my next adventure is Dreamchipper! Great thread, but I thought I might resurrect the topic.
What ways (story, character, etc) can this adventure be updated/reimaged? Keeping in mind that I am still planning on setting this in 2050.
Does Jack and Khan need an upgrade to go against 1,000pt karma based characters? What other twists or action scenes can I create to make this adventure feel like a modern movie remake of the good type?
What bits, as players, stood out when you played Dreamchipper?
I did do one thing when I ran Dreamchipper for 2nd ed. I tricked out Jack as a bio and cyber monster, not sure if it was entirely legal, but I think the math was right. He held off and nearly killed a team of heavily armed and skilled runners for most of two game sessions.
I remember afterwards looking at cyberzombies and going "Hey look, Jack does have somewhere to go up to!" :)
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Funny you mention that Wak.
Years ago I made a PC that used a persona fix BTL to make himself Brisco County Jr. Permanently, unfortunately, as the BTL was flawed and erased/overrode his original self leaving only "Brisco". My GM was big into the chiptech, and being a bastard.....lol
Well, you have the option of the "Cowboy Up" line of XPF chips to choose from which can do similar.
MOre importantly, "Brisco" could always buy a new chip, now, and get a new persona. Might I interest you in a little Neil the Ork Barbarian, perhaps? :D
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Here's an idea. Dreamchipper already happened back in the 2050s and the chips were DESTROYED by the team that ran it. Now, the evil corporation has a new CEO digging through old research files and discovered the old failed project. He decides to build new chips along those lines, simulating the most skilled people on the planet in their specialties crammed into a single chip! What if you could have the basketball skills of Michael Jordan, the Pistol skills of James Bond, the Athleticism of the latest nova-hot Olympics participant, and more on just ONE chip?
Insanity is still a side effect, now run with this idea and the chips get loose.
OTHER idea: The chips can hold magic skills! Any Awakened slothead that chips in can up their Magic skills in a flash! Of course, their Tradition just changed to match the twisted one in the chip....
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Once again, take a gander at Twilight Horizon, which showcases a new chip called Sun Tzu, which is billed as the ultimate Corporate Executive chip. It tweaks your personality to be a ruthless corporate baron, willing to take bold moves that result in profit or advancement up the corporate ladder and prevents you from feeling any remorse for your actions. It gives you full knowledge of the Art of War and the Book of the Five Rings, as they're adopted to business culture, and, just for fun, makes you a master of blades as well, so that you can be a true corporate samurai.
There's more in there, of course, but I thought that Mason might appreciate that tidbit. :D
Magic on chips isn't doable, and is unlikely to ever happen (Do you really want an AI busting out spells?), but magical skills can be put onto chips, they just don't do much. Spellcasting 4 Activesoft, when you're non-Awakened, just doesn't really *do* anything. :)
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Thanks All.
I've got the book Wak, its just that... I've been picking up soooooo many shadowrun books recently, new stuff and classic. My reading time is often pretty limited, such is life I guess, and I only glanced at Twilight Horizon when it came out... until today :)
And...
Marionette managed to get an advanced copy of He’s work.
Impressive stuff—it turned her into a corporate suit flawlessly,
but there were still a few bugs to work out. Weirdest thing?
The language was set to Mongolian of all things. What kind of
business-focused design bothers with that one?
> Turbo Bunny
> Well that sets off all kinds of memories. If you still have that chip,
Turbo Bunny, I’d love to have a look.
> FastJack
> If you’re thinking what I think you’re thinking, I want in. Meet me
in the place, FastJack.
> Bull
> The place? What, the shuffleboard courts? Pigeon feeding?
Dentures-R-Us? Old people! Sheesh!
> Slamm-0!
[/spoiler]
Cool... nice reference to Dreamchipper. Good chapter. and some really good suggestions overall. Should be a fun run. :)
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Once again, take a gander at Twilight Horizon, which showcases a new chip called Sun Tzu, which is billed as the ultimate Corporate Executive chip. It tweaks your personality to be a ruthless corporate baron, willing to take bold moves that result in profit or advancement up the corporate ladder and prevents you from feeling any remorse for your actions. It gives you full knowledge of the Art of War and the Book of the Five Rings, as they're adopted to business culture, and, just for fun, makes you a master of blades as well, so that you can be a true corporate samurai.
There's more in there, of course, but I thought that Mason might appreciate that tidbit. :D
Magic on chips isn't doable, and is unlikely to ever happen (Do you really want an AI busting out spells?), but magical skills can be put onto chips, they just don't do much. Spellcasting 4 Activesoft, when you're non-Awakened, just doesn't really *do* anything. :)
Not spells on chips, just the personality and skill. Also, idea can't be canon because even the skills cannot be chipped by the rules. But for a homebrew game....
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Once again, take a gander at Twilight Horizon, which showcases a new chip called Sun Tzu, which is billed as the ultimate Corporate Executive chip. It tweaks your personality to be a ruthless corporate baron, willing to take bold moves that result in profit or advancement up the corporate ladder and prevents you from feeling any remorse for your actions. It gives you full knowledge of the Art of War and the Book of the Five Rings, as they're adopted to business culture, and, just for fun, makes you a master of blades as well, so that you can be a true corporate samurai.
There's more in there, of course, but I thought that Mason might appreciate that tidbit. :D
Magic on chips isn't doable, and is unlikely to ever happen (Do you really want an AI busting out spells?), but magical skills can be put onto chips, they just don't do much. Spellcasting 4 Activesoft, when you're non-Awakened, just doesn't really *do* anything. :)
Necro!!
I really need to sit down and read that book. I buy Shadowrun stuff and then totally don't read it. I have a problem.... :P
Those seem like the natural evolution of persona chips.