Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: Mahlkihl on <12-13-13/2014:03>
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Does anyone have any created SR5 missions they made that they let people download?
I GM, but I'm always short on time working two jobs.
I love using pre-written missions.
Also, I bought Chasing the Wind.
Are there any other SR5 missions like that?
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Sprawl Wilds and Firing Line contain SR5 Missions, where half of them can be rather tricky and half of them are quite newcomer-friendly.
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Are these missions usually designed for Street-Level characters or Prime Runner?
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Are these missions usually designed for Street-Level characters or Prime Runner?
Neither.
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Then for what?
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Then for what?
Standard build.
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The tough Missions require optimized characters with clever tricks or normal characters with smart plans, or a lenient GM who gets backup NPCs involved, whereas most Missions play decent even with sample-level characters.
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Then for what?
For the standard rules - Prime Runner and Street Level rules are both exceptions for when the group is looking for a game with a different feel than the standard. Normally, you just ignore the stuff in that box completely.
Also, there's an alternate campaign section in SR5 that offers much better options for that sort of thing.
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Also, there's an alternate campaign section in SR5 that offers much better options for that sort of thing.
Which should really be used in conjunction with (not instead of) the stuff in that box.
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I disagree on that point, simply because the stuff in that box is so asymmetric.
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For the standard rules - Prime Runner and Street Level rules are both exceptions for when the group is looking for a game with a different feel than the standard. Normally, you just ignore the stuff in that box completely.
So, people never make Street Level or Prime Runner characters?
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No, people do - but only when the group is looking for a different sort of game.
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What do you mean by different sort of game?
When people make their SR5 characters are they using Standard, Street Level, or Prime Runner?
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Most people just use standard. If a group wants a lower-power game or a higher-power game, that's when they'd use Street Level or Prime Runner (and/or, Street Scum or High Life rules from 354-355 to really do it properly).
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Thank you very much.
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IMHO the street level/prime runner rules in the character creation chapter don't work that well, as they basically modify starting resources and gear. The hurts/helps characters that rely on alot of gear for their build, but it doesn't do much for magical characters (other than make focuses harder/easier to get). I would suggest using the street scum/high life options in the GM's chapter if you want to change starting power level, as they change the priority options used to build characters, thus impacting all types of builds more evenly.
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I think when the OP used the term "Missions", he really meant "Adventures", rather than specifically the episodic "Missions" living campaign.
Explanation for the OP: in Shadowrun, "Missions" specifically refers to short, fairly self-contained adventures which are intended to be played in single 4-hour sessions at conventions or as game store events. There are a number that are completely stand alone and take place anywhere in the world; others are done as small groups of 3 or 4 linked adventures; and as part of "Seasons" which consist of a large number (10 or more) adventures set a particular city such as Seattle or Chicago, with several interlocking story arcs.
It really sounds like what you're asking for are more generic "adventures", which can take any form.