Shadowrun

Shadowrun General => Gear => Topic started by: Automaton on <12-22-13/1723:18>

Title: How to counter a jammer
Post by: Automaton on <12-22-13/1723:18>
Hi there,

Does anyone know a good way to counter a jammer?

How do you deal with one of those if your drone gets jammed?
Run in and get it out? shoot who or whatever is jamming through the head?
Any form of counter measures technologically that can be used? like some form of signal strength enhancement or such?..
Title: Re: How to counter a jammer
Post by: Michael Chandra on <12-22-13/1746:13>
1: Signal Scrub provides 2 Noise Reduction.
2: Your RCC can split its Device Rating over Noise Reduction (shared with the Drones) and Programs (shared with the Drones).
3: According to Aaron as official clarification, wireless communication is not blocked by Noise. As such, the only time you may suffer penalties from Noise with a Drone is when you're jumped in.
Title: Re: How to counter a jammer
Post by: CanRay on <12-22-13/1914:07>
"Mungo whil haxx da jammerz."  *Hits it with an axe*
Title: Re: How to counter a jammer
Post by: Michael Chandra on <12-22-13/1957:51>
By the way, for a Rigger who doesn't jump in or use Command Device, Jammers are a blessing. 6 Noise from a Jammer, of which a Decker will compensate perhaps 3, and -2 penalty from being on the Public Grid, combined with 6+1 Firewall and a DR of 3 (or a Willpower that's higher) means the Decker loses 5 dice and you resist with 10. Add the Barrens and you'd be at 10 vs -7.
Title: Re: How to counter a jammer
Post by: Hellion on <12-22-13/2336:15>
"Mungo whil haxx da jammerz."  *Hits it with an axe*

You know CanRay one of these days ya gonna have to provide the stats and a picture of Mungo for me, just so i can spring the big guy on my guys.
I'll happly email ya a copy of their expressions as compensation
Title: Re: How to counter a jammer
Post by: Automaton on <12-23-13/0458:13>
1: Signal Scrub provides 2 Noise Reduction.
2: Your RCC can split its Device Rating over Noise Reduction (shared with the Drones) and Programs (shared with the Drones).
3: According to Aaron as official clarification, wireless communication is not blocked by Noise. As such, the only time you may suffer penalties from Noise with a Drone is when you're jumped in.

Wait what? You can't jam communication of any kind through the use of a jammer? So you can still give commands to drones and talk to your buddies when a jammer is active?..
Thats pretty weird, and suddenly makes them way more ineffective...  :o

It does clearly state that it also blocks radio signals, if you are not using wireless com then you're using radion signals, which won't work either. So how exactly does communication work then if someone uses a jammer?
Title: Re: How to counter a jammer
Post by: Michael Chandra on <12-23-13/0522:55>
Don't ask me, I consider that ruling inane. It even clashes with the explanation of what Head Jammers are used for. It's official, though.
Title: Re: How to counter a jammer
Post by: Automaton on <12-23-13/0636:32>
Maybe he answered really late at night... after a party.. and a lot booz..  :P
Title: Re: How to counter a jammer
Post by: Michael Chandra on <12-23-13/0642:55>
I doubt it. I deem the chances that that ruling will not become the official FAQ/Errata ruling as quite small.
Title: Re: How to counter a jammer
Post by: CanRay on <12-23-13/1409:19>
"Mungo whil haxx da jammerz."  *Hits it with an axe*
You know CanRay one of these days ya gonna have to provide the stats and a picture of Mungo for me, just so i can spring the big guy on my guys.
I'll happly email ya a copy of their expressions as compensation
I couldn't draw before I shattered my primary arm in a major joint.  I certainly can't now.
Title: Re: How to counter a jammer
Post by: Hellion on <12-23-13/1929:57>
"Mungo whil haxx da jammerz."  *Hits it with an axe*
You know CanRay one of these days ya gonna have to provide the stats and a picture of Mungo for me, just so i can spring the big guy on my guys.
I'll happly email ya a copy of their expressions as compensation
I couldn't draw before I shattered my primary arm in a major joint.  I certainly can't now.

Having seen the pictures that were posted, I think your a very lucky man and I hope it causes no further problems to your health....
Title: Re: How to counter a jammer
Post by: CanRay on <12-24-13/0008:25>
"Mungo whil haxx da jammerz."  *Hits it with an axe*
You know CanRay one of these days ya gonna have to provide the stats and a picture of Mungo for me, just so i can spring the big guy on my guys.
I'll happly email ya a copy of their expressions as compensation
I couldn't draw before I shattered my primary arm in a major joint.  I certainly can't now.
Having seen the pictures that were posted, I think your a very lucky man and I hope it causes no further problems to your health....
Thank you.  At least it hasn't interrupted my ability to write.

My brain, OTOH...
Title: Re: How to counter a jammer
Post by: Xenon on <12-25-13/1344:34>
SR5 have rules when you no longer get wireless bonuses.

SR5 currently lack rules how and when a jammer block communications. It just say it does.

My guess is that it will be some sort of electronics warfare test where high jammer rating make it easier and high device rating or noise reduction make it harder.
Title: Re: How to counter a jammer
Post by: Psikerlord on <12-31-13/2219:55>
Don't ask me, I consider that ruling inane. It even clashes with the explanation of what Head Jammers are used for. It's official, though.
it's not official, it's just Aaron's view. And its plainly wrong.
Title: Re: How to counter a jammer
Post by: Michael Chandra on <01-01-14/0618:01>
Some question:

1. Is your answers are "official" answers from the SR5 developer group?

They're as official as I can make them. I worked on the book and on the rules committee that came up with the rules before the book was written. I'm working on the Shadowrun FAQ that will be released once Line Developer Jason M. Hardy has a chance to look it over. Those answers I'm not 100% certain about I vet with Jason and the folks who work on Shadowrun. I never post an answer that I think might be contradicted in a future update. Other than that, you get what you pay for.
Title: Re: How to counter a jammer
Post by: Automaton on <01-07-14/0838:43>
yeah...

You know even if its "right" its still wrong and completely illogical.
So I'm just going to overrule the rules there and have it "not work like that" in my campaign. ;)

Thanks for the info though.
Title: Re: How to counter a jammer
Post by: firebug on <01-07-14/1754:48>
After a discussion a while ago about noise and jammers, I made this thread (http://forums.shadowruntabletop.com/index.php?topic=13732.0) using the ideas we came up with.  If you want, you should consider handling it like that in your campaign.
Title: Re: How to counter a jammer
Post by: CanRay on <01-07-14/2103:28>
"Mungo whil Jams da Jammerz."  "MUNGO!  What did we tell you about pants on a Shadowrun?"  "Hony da Pornymanser kan haz nah pantz."  "Exactly, keeps yours on!  The paydata is in your databoxers."
Title: Re: How to counter a jammer
Post by: Unahim on <01-16-14/1232:12>
Then again, my answers are also as official as I can make them, and I generally don't post things I think will be contradicted either! I shall get started on an FAQ post-haste, my friends!

*starts typing* This is what I've come up with: http://tinyurl.com/qbljdzw
Title: Re: How to counter a jammer
Post by: Kanly on <01-16-14/1259:47>
I had these mecha-dino toys
Title: Re: How to counter a jammer
Post by: Rook on <01-16-14/2145:52>

Any form of counter measures technologically that can be used? like some form of signal strength enhancement or such?..

There are rules in the rigging section on RCCs  about noise compensation on the fly, adding extra noise reduction for a combat turn with an electronic warfare + logic test, adding to the noise reduction of the RCC itself plus your signal scrubber program.
Title: Re: How to counter a jammer
Post by: ImaginalDisc on <01-17-14/1016:02>
I was thinking about this issue and I have an alternate idea. I want to houserule in my group as seldom as possible and make houserules as simple as possible. Therefore:

For most commercial and civilian applications such as a commlink call, noise either has no effect or stops all function. Devices such as commlinks can handle their Device Rating +2 in noise with no discernable affect to their intended function, but are unable to function above that. The reason why it is noise +2 rather than just noise is that all commerical wireless devices have a combination of noise compensating hardware and software intended to improve signal reception.

Therefore most commerical devices (device 2-3) can handle being in a busy downtown area choked with data traffic (noise 4), but the cheap knockoff you buy from a street vender (device 1) can't handle it.

Why make it all-or-nothing? Because of the digital cliff. Analog radio fidelity degrades pretty gradually in quality as the signal strength degrades, which is why analog radio operators say things like "I am reading you loud and clear" or "Five by Five" and give other feedback for progressively worse reception, whereas your digital cellphone calls are generally either completely fine or suddenly cut off without warning. In the real world digital signals work in roughly this way.

Diagram: http://upload.wikimedia.org/wikipedia/en/6/6c/Digital-cliff.png

Article: http://en.wikipedia.org/wiki/Cliff_effect
Title: Re: How to counter a jammer
Post by: Linkdeath on <01-26-14/1244:36>
You can also signal-scrub on the fly as a rigger.

SR5, p. 268

Quote
f you’re using an RCC, you can compensate for noise on the fly. Take a Complex Action and make an Electronic Warfare + Logic [Data Processing] test. The hits from this test act as Noise reduction (cumulative with all other Noise reduction) for the rest of the current Combat Turn.