Shadowrun

Catalyst Game Labs => Errata => Topic started by: Namikaze on <02-01-14/0156:31>

Title: Digital Toolbox Errata
Post by: Namikaze on <02-01-14/0156:31>
I have only been poking through one of these PDFs, but I've found something.  On page 103 of CAT27100X_Alphaware Cards.pdf, the listed cyberears are Rating 1, have an Essence cost of 0.2, and cost 13,250¥.  On page 104 of the same file, the listed cyberears are Rating 3, have an Essence cost of 0.2, and cost 13,250¥.

From a different post:
Just looked through the cards, and there are several repeats:
41-43 are all Ares Predator V
58-60 are all Armor Jacket
61-63 are all Lined Coat
68-69 are both Renraku Sensei
101-102 are both Cybereyes [Rating 1, w/ flare compensation, image link, low-light vision, thermographic vision]
103-104 are both Cyberears, but with different ratings and additions, yet the same Essence, capacity and cost

Hope they are fixed before printed...
Title: Re: Digital Toolbox Errata
Post by: Critias on <02-01-14/1119:31>
FWIW, from what I hear from the bosses, there is time to make some quick changes before these products go off to print.  So info like this is helpful, and I'll be doing what I can to forward it on.
Title: Re: Digital Toolbox Errata
Post by: Michael Chandra on <02-01-14/1148:34>
Just checked the rigger chapter of the rules of the street and it still has the +1 dicepool bonus listed for HotSim, which sounded like a mistake the way it's described in the Core book, and the German edition supports that suspicion by having it as the default +2 HotSim gives.

The Defense Modifiers table on page 36 still includes "Targeted by Area-Effect attack", which was stated to be erronous and isn't present, iirc, in the German edition.

Edit: Blitz has two different effects described, one states the maximum of 4 (not 5 like in Core) dice, the other states +1 die instead but also the rule of six for 1 CT. (Rule of six on what? All your rolls? Your initative roll?)
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-02-14/0614:17>
- “Council Island was home to two full Coyote shamen” If the intent was to go with a plural of shaman, it should be “shamans” (Coydog's Dossier, p. 2)

-On all of Coydog's character sheets (Beginner's Box QSR, Dossier p. 8, Record Sheet), the Magician quality is missing from her Quality list.

-The "Tradition" section only lists Hermetic...yet the only Magic user in the set is using the Shamanic Tradition (Rules of the Street, p. 56)

-A Power Points section is listed, yet there are no additional rules for adepts mentioned. And that the section is overall unnecessary since none of the pre-gen characters are adepts. (Rules of the Street, p. 56)
Title: Re: Digital Toolbox Errata
Post by: Dr. Meatgrinder on <02-02-14/0802:57>
Clearly there was a disconnect between the writer of the rules subset and the writer of the characters:
"The most common traditions are hermetic and shamanic; the only character in this box with the ability to use magic follows a hermetic tradition (see Coydog/Elf Street Shaman)." (Quick Start Rules, p. 12)

But that error appeared in the original QSR as well:
"The most common traditions are hermetic and shamanic; the only pre-generated character in these quick start rules with the ability to use magic follows a hermetic tradition (see Street Shaman, p. 29)." (Original QSR, p. 13)

As for Magician not being listed as a Quality--that's technically correct.  Magician is not a Quality in SR5.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-02-14/2040:23>
As for Magician not being listed as a Quality--that's technically correct.  Magician is not a Quality in SR5.


Whoops, my bad. :P

But aye, quite annoying that one error from the QSR carried over to this extent.

-----------------------------------------------------------------------

Anyways...

-Spirit Powers are not listed at all, even though the Spirit stat blocks list them. Either include them there to match up with the spirits, or get rid of the spirit powers in the stat blocks for the purposes of simplified gameplay. (Rules of the Street, p. 62)

-Chaotic World is not listed in Coydog's QSR Sheet (Coydog QSR, p. 1)
Title: Re: Digital Toolbox Errata
Post by: Michael Chandra on <02-03-14/0553:23>
Condition Monitor doesn't mention overflow or going unconscious when it fills up.

Disguise says it's from the Stealth group, Palming says it's from no group, Sneaking says it's from the Chameleon group. These should all be Stealth.

Cybercombat says it's from the skill group Cybercombat, it is from the Cracking group.

Unsure if intended: Unattended Medkit says it uses the DR, whereas SR5 Core says wireless unattended medkits use the DRx2.

Page 55 says that specific rules for gunnery and sensors in combat can be found in the combat chapter, but no such thing exists here. In fact, Gunnery isn't even included in the skills list.

Explosives refer to the Barriers section to see how explosives work against them, but all that Barriers section contains is a list of them and info on how they work when attacked through.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-03-14/1759:25>
-Hardpoint's 20% Lifestyle cost increased is not mentioned despite Ms Myth's 100% Lifestyle cost being mentioned on her sheet. (Hardpoint QSR Sheet, p.1)

-Instruction, Impersonation, Leadership and Performance are not included at all under the Social Skills section, despite them being mentioned in the Social Skills Test table. (Rules of the Street, p.18-19)

-Karma Rewards Table absent; kind of important to have so it goes with the Karma Advancement Tables (Rules of the Street, p. 26)

-Also, I have a suspicion this was deliberate, but I'm going to mention it anyways: on the QSR character sheets, each characters' vehicles are not listed, while they are listed on all of the character sheets in the Alphaware box.
Title: Re: Digital Toolbox Errata
Post by: Critias on <02-03-14/2130:33>
Word on the email chain is I've got a couple more days to compile stuff and post the doc to the bosses, for their final clearance and edits being made.  So keep stuff coming, fellas.  I'm doing what I can.
Title: Re: Digital Toolbox Errata
Post by: AJCarrington on <02-04-14/0919:10>
Really appreciate all your efforts on this Critias! :)
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-04-14/1741:15>
Aw crap...there's only so much stuff that I can read with the time I have right now...but, I'll do whatever I can to help out.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-04-14/2052:09>
-Infiltration is used as a skill in the QSR, yet Infiltration is no longer a skill in SR5:

-"For example, Infiltration 3 means the character has the Infiltration  at a rating of …For example, if the character with Infiltration 3 also had Intuition 4 she would roll 7 dice when making an Infiltration Test.” (QSR, p. 6)
-”Opposed test between the character’s Infiltration + Agility [Physical] and the guard’s Perception + Intuition [Mental]” (QSR, p. 7)

This should be replaced with "Sneaking". Also, for the error on p. 6, the linked attribute is NOT Intuition and should be Agility.

-Gentry is missing his Cerebral Booster 1 on his QSR sheet.

-In the “Success Test” example, Gentry is mentioned as having Logic 6. With his QSR sheet, this is incorrect as Gentry has Logic 5. Likely a carry-over from having Cerebral Booster 1, which Gentry does not have in his QSR sheet. (QSR, p. 6)

Please decide if QSR Gentry has Cerebral Booster 1 or not 

-Matrix Full Defense is listed as an Interrupt Action, yet the rules do not outline what Interrupt Actions are. (Rules of the Street, p. 47)
Title: Re: Digital Toolbox Errata
Post by: Namikaze on <02-05-14/0044:04>
Methinks we'll need more than a couple more days to find everything.  There's a ton of text between all the cards, books, etc.
Title: Re: Digital Toolbox Errata
Post by: faket15 on <02-05-14/0132:25>
I really loved the five characters, but when i tried to build them using SR5 core book rules it was impossible. My proposed changes to make them rules-legal are:

Ms. Myth:
Drop Negotiation (Bought as a standalone skill and as a part of the Influence Group at the same time). Use the points to bump Impersonation and Perception to 6 and also to add 1 point to two of her combat skills
Move 1 point from INT to AGI (Both CHA and INT are capped, which is forbidden at chargen)
Drop 1 point from 2 of her level 2 knowledge skills (Cantonese and Japanese, maybe)

Sledge:
Drop either the bike + 2 months of lifestyle or one of the 3 reflex recorders (Pistols) + 1 month of lifestyle
Drop the Gymnastics Skill or reduce by one the level both Gymnastics and Pistols
Reduce the connection or loyalty rating of one contact by one point

Gentry:
Remove 1 Attribute point
Remove 1 point from Running Skill and Influence Skill Group
Remove 1 point from one Knowledge Skill
Either pick a cheaper cyberdeck (Hermes Chariot) or drop some 'ware (3 dropped levels distributed between Muscle Toner, Muscle Augmentation, Synthacardium and Cerebral Booster is enough)

Hardpoint:
Drop CHA and AGI to level 2
Drop Gunnery from 7 to 6 (The character doesn't have the Aptitude quality)
Pick a cheaper (And lower availability) RCC, the EssyMotors Drone Master is perfect for the budget

Coydog:
Drop 1 attribute by 1 level
Drop the acting group level from 3 to 1
Swap the 7th spellcasting skill point for a spec. (I think both Illusion and Manipulation are good options for this character) or an extra point to another skill (Assensing or Counterspelling probably)
Title: Re: Digital Toolbox Errata
Post by: Critias on <02-05-14/0853:16>
They all had a few "extras" tossed their way, just for fun.  Believe me, I laboriously built them exactly according to starting character standards (and edited them over and over again, as we put final touches on the rules), and then I just kind of...didn't want to keep them that way any more. 

So they all got a little something here and there (a skill above 6, a little extra piece of gear, something like that), just to round them out a little bit, and make sure they were all just a tinge more playable and -- especially -- a little more forgiving to new players.
Title: Re: Digital Toolbox Errata
Post by: The Masked Ferret on <02-05-14/1431:53>
They all had a few "extras" tossed their way, just for fun.  Believe me, I laboriously built them exactly according to starting character standards (and edited them over and over again, as we put final touches on the rules), and then I just kind of...didn't want to keep them that way any more. 

So they all got a little something here and there (a skill above 6, a little extra piece of gear, something like that), just to round them out a little bit, and make sure they were all just a tinge more playable and -- especially -- a little more forgiving to new players.

Please put a note somewhere that these adjustments were made, so that someone does not think that these are legal starting characters that could be used for Missions.

Also, I have not checked their traits, but shouldn't you make sure that these characters are valid Missions Characters (at least with the rules we have now)?
Title: Re: Digital Toolbox Errata
Post by: Critias on <02-05-14/2219:44>
Just a quick heads up, fellas, but tomorrow's the last day I've got to finish getting this stuff together, and shooting the email off to The Powers That Be.  If anyone's got any errata for this product, and wants to sneak it in prior to the print run, the clock's ticking!
Title: Re: Digital Toolbox Errata
Post by: Raizer13 on <02-06-14/1039:59>
Plots and paydata p 10.   Coydog casts manabolt with 4 net hits but does 10 damage.   This is not how direct combat spells work in sr5. (Unless I missed an errata somewhere).   Should be 4 damage unresisted.
Title: Re: Digital Toolbox Errata
Post by: JackVII on <02-06-14/1112:51>
Plots and paydata p 10.   Coydog casts manabolt with 4 net hits but does 10 damage.   This is not how direct combat spells work in sr5. (Unless I missed an errata somewhere).   Should be 4 damage unresisted.
<Sigh> Well, at least when people start citing the Tool Box as proof in rules arguments, we can point to this thread.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-06-14/1709:15>
Something in particular I find concerning:

"Wired reflexes are incompatible with augmentations that affect Reaction and Initiative". (Rules of the Street, p. 77)

...you're shittin' me, right?

Also, rescinding on my earlier note since I discovered that the Critter Power list IS in the book.
Title: Re: Digital Toolbox Errata
Post by: JackVII on <02-06-14/1721:23>
"Wired reflexes are incompatible with augmentations that affect Reaction and Initiative". (Rules of the Street, p. 77)
That is in the current SR5 rules (although you can pair WR with Reaction Enhancers if both of their wireless functionality is turned on).
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-06-14/1745:46>
"Wired reflexes are incompatible with augmentations that affect Reaction and Initiative". (Rules of the Street, p. 77)
That is in the current SR5 rules (although you can pair WR with Reaction Enhancers if both of their wireless functionality is turned on).


Flipside here is that Wireless Bonuses are completely absent from the ruleset in Alphaware. Plus, it might give new players and GMs the wrong idea about Wires.

Also:

The Horizon Flying Eye drone is listed as being able to carry a flash-pak and smoke grenade... (Rules of the Street, p. 80)

...and yet smoke grenades are not listed nor statted anywhere in the Grenade section. (Rules of the Street, p. 68-69)

Title: Re: Digital Toolbox Errata
Post by: Tzeentch on <02-06-14/1829:31>
The included map does not show the Storm Front PCC/Aztlan border change.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-06-14/1832:24>
The two Logic + Navigation tests in Hardpoint's solo adventure do not have any Threshold listed. (Hardpoint Dossier, p. 6-7)
Title: Re: Digital Toolbox Errata
Post by: Critias on <02-07-14/0727:34>
Thanks for the assistance, dudes and dudettes, the file's away.  Fingers crossed!
Title: Re: Digital Toolbox Errata
Post by: AJCarrington on <02-07-14/0833:25>
Great to hear. Hopefully TPTB at CGL recognize this a positive input from the community (and freelancers ;))...perhaps the model could even be used on future releases? 8)
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-07-14/2323:07>
*looks at the long list of Errata threads*

You'd think that they'd get the memo by now...
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <02-09-14/2246:07>
Ugh; probably too late to mention this, but I will anyways:

QSR has no Rigging rules.

It may seem like a minor matter, but I bring this up because as is, if you go just by QSR rules, and you can't have Hardpoint do Rigging things. And that as it sits, in the QSR he's just going to be a dwarf with an SMG and not much else. In which Sledge is better at doing that then he is.
Title: Re: Digital Toolbox Errata
Post by: Critias on <03-16-14/1840:10>
Sorry, thought I'd responded a few weeks ago (obviously) -- my errata file got sent out, and yes, I'd noticed the Rigging rules thing ahead of time. 

We're all officially at "wait and see what actually changed," at this point.
Title: Re: Digital Toolbox Errata
Post by: tasti man LH on <03-17-14/0641:13>
Sorry, thought I'd responded a few weeks ago (obviously) -- my errata file got sent out, and yes, I'd noticed the Rigging rules thing ahead of time. 

We're all officially at "wait and see what actually changed," at this point.

Ah, well that puts me at ease...for now, at least.

Time to play the waiting game...