NAME | ACCURACY | REACH | DAMAGE | AP |AVAIL | COST Stun Dagger | 5 | - | (STR+1)P(e)| -3 | 10R |500¥ |
Then again, I've never really understood how cyberimplant blades are forbidden when cyberimplant guns are not (even silenced/supressed, if one goes strictly by the chart), so I'm not sure what goes into the calculation there.I would ask what is the legality of a cyberimplant screwdriver? Legal device that I use on the job and still can shank someone with it. :P
I like the idea of the vibroblade comparison. I'm not completely sure what the purpose of a weapon like this would be though. If you're trying to stun, you generally aren't also trying to kill. I'd treat it as a lethal weapon that has the added benefits that come from being struck with an electric weapon. The AP issue is legitimate though - does the weapon have to puncture to do damage (like a knife)? If so, the AP should be based on the knife. If not, it should be based on the club.
I might go with a weapon with bonus-damage and bonus-AP, so a knife that has to first do Physical damage (aka Pierce the Armor) and then gives out the electrical zap.
If the attack is successful the damage is split between the two condition monitors; if the damage was an odd number, make the Stun Damage the higher value. If the modified total Damage Value of the attack is less than the modified Armor Value of the defense, the attack ends up doing only half damage, all of it applied to Stun.
My suggestion is to treat it like the melee weapon then as long as it does any damage apply the normal electrical penalties (initiative reduction and whatever else...away from book), but no additional damage.
Nah, a double attack is more problematic and works poorly against people with high soak rolls. I'd just boost the knife's attack on a hit. Or you could always include the electrical damage but make it Stun if the knife (without the added electrical AP&damage) doesn't pierce the armor.
My suggestion is to treat it like the melee weapon then as long as it does any damage apply the normal electrical penalties (initiative reduction and whatever else...away from book), but no additional damage.
NAME | ACCURACY | REACH | DAMAGE | AP |AVAIL | COST Electrified Knife | 5 | - | (STR+3)P(e)| -4 | 10R |1600¥ |
that path becomes unpredictable.... and any insulation protecting the user, could fail, thus ending up shocking them!In other words, on a critical glitch hit yourself?
that path becomes unpredictable.... and any insulation protecting the user, could fail, thus ending up shocking them!In other words, on a critical glitch hit yourself?
I've been paging through a bunch of sci-fi and cyberpunk pictures and came across one with a character wielding a knife while it crackles with blue electricity. After some googling, it turns out it'd happened in real life, so I'm surprised something like that hasn't been in Shadowrun.
Remember that we're 70 years in the future; miniaturization tech could very likely have improved batteries to where cauterizing a wound could be possible.
I like this concept; now I want an electrified katana! :D
Yup! I saw that. It's why I was like "This has to be possible in Shadowrun."
Yup! I saw that. It's why I was like "This has to be possible in Shadowrun."
remember that bit where he hit both electric blades with the 2 other swords and got a shock?
Same thing with liquid on the blades.. and on the attackers hand. It would complete the circuit causing you to zap yourself.
The reason why hitting the blades with a single blade didn't work is that it is not a compete circuit, thus the electricity had no where to go..
Yup! I saw that. It's why I was like "This has to be possible in Shadowrun."
remember that bit where he hit both electric blades with the 2 other swords and got a shock?
Same thing with liquid on the blades.. and on the attackers hand. It would complete the circuit causing you to zap yourself.
The reason why hitting the blades with a single blade didn't work is that it is not a compete circuit, thus the electricity had no where to go..
A simple hand guard would stop blood from flowing onto the user. Anywhere else and it would complete the circuit, but that's what the two blades are already doing, soon as you have flesh that is grounded it would take that path instead of the blood.
Something like a basket hilt might work.... (covers the entire hand)...I haven't seen real blade/blood flow tests, but I think you are overestimating how much blood would stay on the blade.
what you don't want is the free flowing blood (such as a stab) coming into contact with your hand and the blade at the same time (or even really close for that matter as the electricity can jump a short distance and still zap you....)
Electricity is a dangerous beast. I have zapped myself thousands of times over the years, and I know that I am doing! Every year, I lose about 100 brothers (I.B.E.W member) to electrocution, and these are people that are trained to handle and deal with electrical equipment and supplies!
(And for the record... that was a ballsy move he did using electrical tape. Electrical tape is NOT an insolator so depending on how he wired everything, he just might get a good zap just grabbing that thing one day!)
Also, who would design this weapon? Is this a one-off, or custom piece? What is the market for this weapon? Will a lot of people buy it? How would it be marketed as anything other than a weapon of complete cruelty that would annihilate the reputation of any company that put it on the market as anything other than a gag weapon?