Shadowrun
Shadowrun General => Gear => Topic started by: Redman on <03-06-14/0837:27>
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I Run and Gun isnt out and may have tons of combat and such and such. Put I had an idea for a wireless gizmo so here it is.
The Idea is to negate cover by having a smart bullet.
So what you need
Special ammo
A smartgun and smartlink
the special bullet (havent found a good name for it though)
a RFID tag the must be placed on the target physically
the smartgun must be have wireless turned on.
Additional software installed to the gun (it is a device rtg 2)
Called shot
Richocet
Lucky Luke style
take - 8 penalty and ankle your shot. This called shot can be combined with other called shots but remember to add the penalties together.
Advice: Look for hard stationary surfaces like steel walls or pillars. Anyhing else and the bullet might sink into it.
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I wouldn't personally implement a rule like that because I think bending bullets is ridiculous; you're talking more about guided missile like qualities than a bullet at this point. There's also the fact that "guided" ammunition already exists in Gun H(e)aven 2 for SR5, and it's called Deathdealer (TM) Ammunition MKI.
The rounds are described much like what you're trying to accomplish, "the first self-guided small-arms ammunition"; however, it carries a hefty price tag of 450¥ per 10 rounds and is avail 16 (in SR4 stats).
Personally, I think there are too many requirements for this to work, and it's going to have to cost too much for it to be realistically viable. If you're close enough to get an RFID tag on the person anyway, why would you need or want to then disengage to take the shot?
That being said, the idea of it is neat if you're into that kind of thing; I'm curious about your advice, though, do you intend to create a rule for the hardness of the material you try to ricochet off of, or is that just fluff?
You'd need to stat up the software and ammunition for me to provide comments on that, but this to my mind should be highly experimental and illegal as hell.
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Pitch a grenade. It's cheaper.
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There was a bullet in Gun H(e)aven 2 that could be aimed at the target, to make small corrections. I can't remember the specific game mechanics of the bullet, but I thinkit imposed a penalty to the target's defense test and granted a bonus to the attack test. Also, each bullet was like... 5 grand. And the whole thing was still in the prototype stages. It'll be interesting to see if that bullet makes it into Run & Gun, or if the project gets shelved in favor of something more cost effective.
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See above, Namikaze ;)
I mentioned the Deathdealer MKI. And to be fair, each bullet is only as expensive as an Assault Cannon round.
To quote it in full:
The Deathdealer round confers a +1 dice pool modifierto ranged combat tests. The shooter still must have a line-of-sight to their target, as the round is incapable of sharp turns or other radical movement to engage unseen targets. This modifier is negated if the target is within the effective range of an area jammer (p. 329, SR4A) as the jammer interferes with the round’s guidance package. If the ammunition is fired as part of a burst or full auto attack, the entire burst must consist of the guided ammunition or the benefit is lost.
The Deathdealer round is available for Heavy Pistols, SMGs, Assault Rifles, and Battle Rifles
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LOL, you busted me - I didn't read the thread before posting. :P
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Pitch a grenade. It's cheaper.
A grenade?
A bunch of grenades! ;D
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Pitch a grenade. It's cheaper.
A grenade?
A bunch of grenades! ;D
Because nothing says "I Love You" like a bouquet of Offensive IPE frag grenades...
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Pitch a grenade. It's cheaper.
A grenade?
A bunch of grenades! ;D
Because nothing says "I Love You" like a bouquet of Offensive IPE frag grenades...
When you care enough to send the very best, use Willie Pete! ;D
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if you're worried about cover, use airbursting grenades to shred them.
or you can set the cover on fire to heavily encourage them to find somewhere else to hide :-)
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Pitch a grenade. It's cheaper.
A grenade?
A bunch of grenades! ;D
Because nothing says "I Love You" like a bouquet of Offensive IPE frag grenades...
When you care enough to send the very best, use Willie Pete! ;D
Only because ClF3 ( http://en.wikipedia.org/wiki/Chlorine_trifluoride#Hazards ) grenades don't exist -- or do they?
I'm sure anyone who has any of the stuff to spare will be eager to get rid of it, though.
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Only because ClF3 ( http://en.wikipedia.org/wiki/Chlorine_trifluoride#Hazards ) grenades don't exist -- or do they?
I'm sure anyone who has any of the stuff to spare will be eager to get rid of it, though.
I'm not sure I'd be comfortable be anyway near that stuff when it went off, even with a grenade launcher! :-\
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When you care enough to send the very best, use Willie Pete! ;D
"This'll keep you warm at night!!!"
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Well the general idea is to make more interesting things to do with guns. I can see it will go into pink mohawk land, but I don't mind that. I find those to be the best runs after all.
So stuff from Wanted and Lucky Luke is something I would like see (as homebrew) but i would still be placed.
So stuff like kurving bullets and richocets. I mean we got the -4 to shot the other guy's gun of his hand. It is really easy compared to the disarm option.
PS: For the RFID question. Your Face plants the tag and the adepts takes the shot.... that is at least one scenario.
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On your action phase, move up to your target, round his cover. Then fire your bullet.
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that just makes me want to make a overwatch action... oh boy.
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On your action phase, move up to your target, round his cover. Then fire your bullet.
And if you are employing RG4: Alternate Initiative, if you are fast enough you might even be able to move away again on your second IP and take your own cover before his buddies can respond. :p
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On your action phase, move up to your target, round his cover. Then fire your bullet.
And if you are employing RG4: Alternate Initiative, if you are fast enough you might even be able to move away again on your second IP and take your own cover before his buddies can respond. :p
Then again, the act of running actually act like cover.... ;)
(...then again; if you only spend a simple action shooting bullets at your target you still have a simple action to Take Cover)
Partial Cover:
Cost a simple action
Ranged attackers have +/-0 modification to hit you
You have a positive dice pool modifier of 2 dice to avoid getting hit.
Good Cover:
Cost a simple action
Ranged attackers have +/-0 modification to hit you
You have a positive dice pool modifier of 4 dice to avoid getting hit.
Running:
Cost a free action
Ranged attackers have a negative dice pool modifier of 2 dice to hit you
You have a positive dice pool modifier of 2 dice to avoid getting hit.
Melee characters even get a positive dice pool modifier of 2 dice to attack while running...
(SR5 is very melee [and gyromount] friendly)
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If the opponents has a Troll, then you just shoot the cover (a lot) in order to make him/her fall down. ;D