Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: HydroRaven on <03-08-14/1854:23>

Title: [OOC] For the Long Run
Post by: HydroRaven on <03-08-14/1854:23>
This is the OOC thread for the campaign "For the Long Run". Please keep player conversations in here. Here's a list of active players in the game:

cr4kp0t - Patch
Csjarrat - Kinkou
RHat - Shark
TheDarkMessiah - Magpie

I would ask that the first post be reserved for your character sheets, minus your character bios/backgrounds. Thank you everyone and I hope we have fun with this.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-08-14/2148:23>
Name: Alexander Young
Alias: Patch
Race: Human
Sex: Male
Nationality: UCAS - Seattle
Lifestyle: Advance – Street Surgery (9 LP) 1 Month
Comforts:Low
Entertainment: Squatter
Necessities: Middle
Neighborhood: Low
Security:   Low
Qualities: Workplace [1LP], Poor Condition [-1LP], Rough Neighborhood [-1LP]
[/spoiler]

Attributes

BodyAgilityReactionStrength
333(4)2
CharismaIntuitionLogicWillpower
4453
EdgeMagic/ResonanceEssenceInitiative
3N/A2.47(8.)

Positive Qualities
Negative Qualities
Active Skills
Electronics Skill Group4
Influence Skill Group2
Aeronautics Mechanic1
Chemistry4
Cybertechnology4
Electronic Warfare (Encryption)4(6)
First Aid (Gunshot Wounds)3(5)
Hacking (Exploit) 3(5)
Medicine (Trauma Surgery) 5(7)
Perception 3
Pistols (Tasers) 2(4)

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Biology (Anatomy)4(6)
Chemistry (Pharmaceuticals)4(6)
Matrix Theory3
Economics2
Shadow Community1
Chatrooms1
Underworld (Medicine)1(3)
Area Knowledge: Seattle 3
gaming World of Shadows)1(3)

Language Skills
EnglishN
Spanish3

Cyber/Bioware
CyberwareEssenceCostNotes
Control Rig0.510,000¥ N/A
Encephalon Rtg 10.7530,000¥ N/A
Image Link0.1500¥ N/A
Math SPU0.154,500¥ N/A
Sound Link0.1250¥ N/A
Wired Reflexes Rtg 1211,000¥ N/A

Gear (194,025¥) inc vehicles and ware
Disposable Commlink (1, 2, 1, 3) x2
   +Disposable Commlink OS
Hermes Ikon (4, 4, 6, 3)
   +Novatech Navi
   +AR Gloves
   +Sim Module (Hot)
   +Biometric Lock
   +Nonstandard Wireless Link Rating 3
   +Agent Rating 3 [Copy Protection 4, FTL Matrixware Net Wizard, Registration]
   +FTL Matrixware Power Suite [Analyze 3, Browse 4, Command 2, Edit 4, Purge 4, Scan 2]
   +Stealth Rating 4 [Copy Protection 6, Ergonomic, Registration]
   +Exploit Rating 4 [Copy Protection 4, Mute, Registration]
   +Encrypt Rating 4 [Copy Protection 4, Ergonomic, Registration]
   +Command Rating 6 [Copy Protection 6, Ergonomic, Optimization 2, Registration]
   +Optimization (Command)
   +Decrypt Rating 4 [Copy Protection 4, Registration]
   +Skinlink
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +FTL Matrixware Net Wizard [Analyze 3, Browse 3, Command 1, Edit 2, Purge 3]

Ammo: Taser Dart (Tasers) x20
Chemistry Shop
Fake SIN (Dr. Jenson Phd) Rating 4
   +Fake License (Wired Reflexes) Rating 4
   +Fake License (Medical Shop) Rating 4
   +Fake License (Chemistry Shop) Rating 4
   +Fake License (Mobile Medical Shop) Rating 4
Medical Shop
Medkit Rating 6
   +Medkit Supplies
   +Biomonitor

Weapons
 
NameDamageAPRCModeAmmoReachConcealAvailabilityCost
Defiance EX Shocker
w/ Laser sight accessory
8S(e)-half0SS4(m)N/A+40250¥
Defiance EX Shocker -melee 8S(e)-half0meleeN/A0+40N/A

Vehicles
GMC Bulldog Step-Van
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
05/109021681 (Signal: 5)057,000¥
Modifcations:
   +GridLink Override
   +Morphing License Plate
   +Rigger Adaptation
   +Rigger Cocoon, Basic
   +Mobile Medical Shop
   +Vehicle Sensor

Honda Spirit
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
110/20101861 (Signal: 5)010,000¥
Modifcations:
   +Vehicle Sensor

MCT Fly-Spy [2]
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
13/15153102 (Signal: 3)65,000¥
Modifcations:
      +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Maneuver (Self) Rating 2
      +Copy Protection Rating 2
      +Registration
   +Minidrone Sensor
      +Camera, Micro Rating 1 [Low Light, Thermographic, Vision Magnification]
   +Optical Tap

Contacts
ContactC/L
Coroner3/3
Organ-Legger2/2
[/list][/list][/list][/list]
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-09-14/0640:28>
== Info ==
Street Name: Kinkou
Name: Kyoko Saito
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human female Age 24
Height Average Weight Average
Composure: 6
Judge Intentions: 7
Lift/Carry: 8 (60 kg/40 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 4
REA: 4 (5)
STR: 4
CHA: 3
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 (8)
IP:                        1 (2)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         5
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Animal Training            : 0                      Pool: 2
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 2
Artisan                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Climbing                   : 4                      Pool: 9
Clubs                      : 1 [Batons]             Pool: 5 (7)
Computer                   : 0                      Pool: 2
Con                        : 2 [Fast Talk]          Pool: 7 (9)
Cybercombat                : 0                      Pool: 2
Data Search                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 4                      Pool: 7
Diving                     : 0                      Pool: 3
Dodge                      : 0                      Pool: 4
Escape Artist              : 0                      Pool: 3
Etiquette                  : 2 [Street]             Pool: 7 (9)
First Aid                  : 0                      Pool: 2
Flight                     : 4                      Pool: 8
Forgery                    : 0                      Pool: 3
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 4                      Pool: 9
Hacking                    : 0                      Pool: 2
Hardware                   : 2 [Maglocks]           Pool: 5 (7)
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 4                      Pool: 8
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Palming                    : 4                      Pool: 8
Parachuting                : 0                      Pool: 3
Perception                 : 3                      Pool: 6
Pilot Ground Craft         : 1                      Pool: 6
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3 [Revolvers]          Pool: 7 (9)
Riding                     : 0                      Pool: 4
Running                    : 4                      Pool: 8
Shadowing                  : 4                      Pool: 7
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 8
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Area Knowledge: Seattle    : 4 [Redmond]            Pool: 7 (9)
Bars and Clubs             : 1 [Rock]               Pool: 4 (6)
English                    : 3 [Speak]              Pool: 6 (8)
Japanese                   : N                      Pool: 0
Security Tactics           : 2 [Security Company]   Pool: 5 (7)
Sports                     : 3 [Parkour]            Pool: 6 (8)

== Contacts ==
Joey (fixer) (2, 1)

== Qualities ==
Adept
Allergy (Common, Moderate) (Cats)
Distinctive Style (10 pts)
Lost Loved One (Brother)
Media Junkie (Mild)
The Athlete's Way

== Powers ==
Attribute Boost (AGI) Rating: 1
Attribute Boost (REA) Rating: 1
Attribute Boost (STR) Rating: 1
Combat Sense Rating: 1
Freefall Rating: 4
Gliding
Great Leap Rating: 4
Improved Ability (Non-Combat) (Gymnastics) Rating: 1
Improved Ability (Non-Combat) (Climbing) Rating: 1
Improved Reflexes 1
Kinesics Rating: 1

== Lifestyles ==
Low  1 months

== Armor ==
Form-Fitting Full-Body Suit6/2
   +Chemical Protection 2
   +Nonconductivity 2
Leather Jacket            5/3
   +Delta-Amyloid
   +Concealable Holster
   +Micro-Transceiver Rating 3

== Weapons ==
Ruger Super Warhawk
   +Flashlight, Standard
   +Smartgun System, Internal
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Speed Loader
   +Camera Upgrade, Low Light
   +Personalized Grip
   +Skinlink
   Pool: 9 (11)   DV: 6P   AP: -2   RC: 1
Stun Baton
   +Personalized Grip
   Pool: 5 (7)   DV: 6S(e)   AP: -half   RC: 1
Unarmed Attack
   Pool: 3   DV: 2S   AP: -   RC: 0

== Commlink ==
Disposable Commlink (1, 0, 0, 3)
Novatech Airware (2, 3, 3, 3)
   +Iris Orb
   +Trodes
   +Sim Module (Cold)
   +Skinlink
   +Analyze Rating 3 [Copy Protection 3, Registration]
   +Browse Rating 3 [Copy Protection 3, Registration]
   +Command Rating 4 [Copy Protection 3, Optimization 1, Registration]
   +Encrypt Rating 3 [Copy Protection 3, Registration]

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x20
Ammo: Regular Ammo (Heavy Pistols) x30
Certified Credstick, Standard
Contact Lenses Rating 2
   +Flare Compensation
   +Vision Magnification
   +Skinlink
Datachip x5
Earbuds Rating 2
   +Skinlink
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake License (Weapon License) Rating 4
Fake License (Vehicle License) Rating 4
Fake License (Concealed Carry License) Rating 4
Fake SIN (Kito Saiko) Rating 4
Gecko Tape Gloves
Mapsoft (Seattle) Rating 6
Monocle Rating 4
   +Camera, Micro Rating 1 [Empathy Software 1]
   +Smartlink
   +Image Link
   +Vision Enhancement Rating 3
   +Skinlink
Tool Kit (Hardware)
Tool Kit (Disguise)

== Vehicles ==
S-B Microskimmer (Microdrone)
   +Hovercraft Upgrade, Add-on
   +Microdrone Sensor
      +Camera Rating 2 [Low Light, Vision Magnification]
      +Microphone Rating 2 [Audio Enhancement 2, Select Sound Filter 1]
      +Motion Sensor
Suzuki Mirage (Racing Bike)
   +Morphing License Plate
   +Run Flat Tires Rating 2
   +Spoof Chip
   +Vehicle Sensor

== Description ==
A fairly bland looking girl of japanese descent, she is of an athletic build and average size.
The only distinctive features she has externally are her dual sleeves of tattoos, primarily of mythical dragons and historical scenes and a couple of lower lip piercings.
She tends to dress casually; comfy clothes supplanted by her trusty leather jacket, displaying pins and badges of the bands she's seen over the years.

Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <03-09-14/1136:23>
Name: Flies-Like-Magpie Howahkan
Alias: Magpie
Race: Human
Sex: Male
Nationality: Salish/UCAS
Lifestyle: Advanced
"Bellvue Green Community Housing"
This housing is in the heart of Bellvue, though not to far from the border with Redmond. Magpie purchased it in an attempt to lessen his allergies to the pollutants found in the city. It is for the most part a nice house, but it has poor matrix access and the neighbours are too interested in Magpie's comings and goings for him to feel entirely secure. It's also important for when Magpie's daughter comes to stay.
Categories: Comforts: Low (2 LP), Entertainment: Low (2 LP), Necessities: Low (2 LP), Neighborhood: : Middle (3 LP), Security: Middle (3 LP)
Categories Total: 12 LP
Qualities, Easygoing Landlord (+1 LP), Home-Grown Comforts (+1 LP),
Green Plan (–1 LP), Network Bottleneck (–1 LP), Nosy Neighbours (-2 LP)
Qualities Total: -2 LP
Total Lifestyle cost: 2,000¥

Karma Spent: 0

Attributes

BodyAgilityReactionStrength
2342
CharismaIntuitionLogicWillpower
5324
EdgeMagicEssenceInitiative
2567

Composure: 9
Judge Intentions: 8
Lift/Carry: 5 (45 kg/30kg)
Memory: 6


Positive Qualities
Focused Concentration (Rating 1) - 10BP
Hawk Eye - 5 BP
Magician - 15 BP
Will To Live - 5 BP

Negative Qualities
Addiction (Moderate, Psyche) - -10BP
Allergy (Pollutants, Mild) - -10BP
Dependent (Daughter) - -10BP
Distinctive Style (Obvious Mage) - -5BP

Active Skills
Athletics Skill Group2
Assensing4
Clubs (Staves)2 (4)
Con2
Counterspelling4
Etiquette (Street)2 (4)
Intimidate2
Negotiation1
Perception2
Spellcasting5
Summoning5
Survival (Urban)2 (4)

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Area Knowledge: Seattle (Puyallup)2 (4)
Awakened Drugs3
Culture: Salish 1
Music (Tribal Rock)1 (3)
Smugglers: Seattle2
Talismongers: Seattle4
Urban Brawl1

Language Skills
EnglishN

Spells
Powerbolt
Stunbolt
Armor
Mana Barrier
Influence
Levitate
Magic Fingers
Poltergeist

Gear (0¥)
Lifestyle: One Month500¥
Armor Clothing500¥
Telescopic Staff100¥
Renraku Sensei1000¥
Shamanic Lodge (Rating 4)2000¥
Fake Sin (Rating 3)3000¥
Fake Magic Licence (Rating 4)800¥
Psyche * 3600¥

Contacts
ContactC/L
Fixer4/2
Talismonger2/3
Wiz Gang Leader2/1

Build Point totals:  400
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <03-09-14/1204:02>
Hey, something I am unclear on regarding the +2 bonuses to Manipulation and Air Spirits; does that apply to drain too, or just spellcasting/summoning?

EDIT: Had a look, does not effect Drain, but that is why I have focused concentration ;)
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-10-14/2317:11>
Name: Jimmy Navarro
Alias: Shark
Race: Elf
Sex: Male
Nationality: CAS (SINless)
Lifestyle: Comforts Low, Entertainment Low, Neccessities Middle, Neighbourhood Low, Security Middle
Karma Spent: 0
Physical Description:
Personality/background

Attributes

BodyAgilityReactionStrength
36 ( 8 )5 ( 8 )1 (3)
CharismaIntuitionLogicWillpower
742 (4)3
EdgeMagic/ResonanceEssenceInitiative
3---2.09(12)

Positive Qualities
Changling (Class 2 SURGE)
Double Jointed
First Impression
Glamour
Low Light Vision
Negative Qualities
Distinctive Style
Extravagant Eyes
In Debt (30k)
Poor Self Control (Thrill Seeker)
Unusual Hair

Active Skills
Influence Skill Group4
Stealth Skill Group1
Blades4
Escape Artist1
Gymnastics4
Hardware1
Intimidation1
Pilot Ground1
Pistols6
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Bars and Clubs2 (Seattle +2)
Combat Tactics1 (Urban +2)
Firearms1 (Pistols +2)
Shadow Community2 (Safe Houses +2)
Sports1 (Combat Biking +2)
Language Skills
EnglishN
Japanese1 (Speak +2)
Russian1 (Speak +2)
Spanish1 (Speak +2)

Cyber/Bioware
CyberwareEssenceCostNotes
Cerebral Booster 20.420000¥
Cyber Safety---350¥
Image Link0.1500¥
Muscle Augmentation 20.414000¥
Muscle Toner 20.416000¥
Radar Sensor 10.33000¥
Reaction Enhancers 20.620000¥
Smartlink0.11000¥
Tailored Pheromones 30.645000¥
Wired Reflexes 1211000

Gear
Ammo: EX-Explosive Rounds (Heavy Pistols) x100
Ammo: Gel Rounds (Heavy Pistols) x100
Ammo: Regular Ammo (Heavy Pistols) x100
Ammo: Stick-n-Shock (Heavy Pistols) x50
Ammo: Subsonic Rounds (Heavy Pistols) x50
Autopicker Rating 3
Biomonitor
Contact Lenses Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 3
Datachip x25
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
Fake License (Firearms) Rating 4
Fake License (Augmentations) Rating 4
Glasses Rating 2
   +Thermographic
   +Vision Magnification
Grapple Gun
Medkit Rating 6
Microphone Rating 1
   +Spatial Recognizer
Microwire (100 m) x10
Smart Pouch System, Combat Load Vest
Spare Clip (Colt Government 2066) x5
Spare Clip (Ruger Thunderbolt w/ Smartgun) x5
Tag Eraser
Voice Mask
Death Mask
Form-Fitting Half-Body Suit
Mortimer of London: Greatcoat Line
   +Chemical Protection 2
   +Insulation 2
   +Nonconductivity 6
   +YNT SoftWeave
SecureTech Arm Casings
SecureTech Forearm Guards
SecureTech Shin Guards
Ceramic Knife
   +Personalized Grip, Melee
Colt Government 2066
   +Concealable Holster
   +Quick-Draw Holster
   +Barrel Reduction
   +Electronic Firing
   +Plasteel Components Rating 1
   +Silencer
   +Skinlink
   +Smartgun System
Ruger Thunderbolt w/ Smartgun
   +Quick-Draw Holster
   +Stock
   +Improved Range Finder
   +Personalized Grip
   +Smartgun System
   +Underbarrel Weight
Survival Knife
Unarmed Attack
Vibro Sword
   +Personalized Grip, Melee
Hermes Ikon (4, 3, 3, 3)
   +Iris Orb
   +Trodes
   +Subvocal Microphone

Vehicles
Thundercloud Contrail
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+120/40180167 (4 Standard, +3 Mod), Personal Armour 31---5000¥

Contacts
ContactC/L
Anatoli Novatna5/2
Dr. Holly Abrahms1/4
Kagetora-Kai4(6)/4
Phantoms4(2)/2
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-11-14/0637:49>
Alright RHat, fire away and we can start the run :)
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-11-14/1941:25>
Should have something up later tonight, or possibly after I'm done with my exams tomorrow.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-11-14/1943:55>
Sure. Good luck with that!
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <03-13-14/0816:29>
Does Magpie need a perception check to see if he can overhear?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-13-14/1013:58>
He would need 2 perception checks. One to notice them, and a second one to hear them.
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-14-14/0139:10>
"So what should I call you?  Normally, in this sort of arrangement you keep your own name out of this, but since this involves your father that's not really much of an option - but maybe you can tell me, and we'll just keep that little detail to ourselves for now, yeah?  For that matter, what happened to him, exactly?"

Does she respond to the question at all?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-14-14/0255:15>
Sorry, edited my last post.
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-17-14/2247:26>
By the way, in case you guys didn't notice:  Huge part of the reason I had Jimmy take the meeting solo like that was so that you guys wouldn't have to wait on me, as I knew my posting would be inconsistent for a bit.

In any case, Hydro, for a sense of scale, where would you put 5625 for being high/low?  Is this understood as being for the investigation and assassination, or what?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-18-14/0058:30>
It's right there in the middle with 5 hits. You had a max of ¥25,000 to get from negotiations, but there is a possibility of more in the run.
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-18-14/0227:13>
It's right there in the middle with 5 hits. You had a max of ¥25,000 to get from negotiations, but there is a possibility of more in the run.

Yeah, something about this had "alternative revenue stream" written all over it.

Was just asking because I generally base my judgments around karma:nuyen equivalency, under which a four-share on this is about the same as 2 Karma.  Just trying to figure an idea of how that figure sounds in character, though.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-18-14/0244:34>
For Shark, specifically, he could reason it as 1/6th of his debt for a run  ???

But depending on Patch's matrix search, it should give your character more incentive to go on the run.
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <03-18-14/1055:37>
Magpie is just really, really poor. He needs the money just to keep his landlord happy and his drugs flowing at the moment :D

Any money helps; hence he didn't actually ask for many details of the run - just that one was happening ;)
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-18-14/2211:31>
Kinda just assuming the bouncer's alright with the team coming back for the sake of expediency.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-18-14/2310:22>
We'll assume he clears things with you when people arrive at the door.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-23-14/0606:53>
sorry for the slow replies guys been away for a few days and have had limited access to my PC.

New post will be going up in IC soon.
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-26-14/0813:50>
@GM any chance you could do a quick sketch in Paint to show rough layout of building/grounds and where the cameras are?
also, what time is it now?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-26-14/1957:17>
It's close to 2 am. There are other cameras in the streets, but the ones that can see you entering or leaving the parlour are on the sketch.

(http://i.imgur.com/Dc7Qh6k.png) (http://imgur.com/Dc7Qh6k)
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-27-14/0447:53>
Alright, did anyone want to do anything before we close this day and move on to Patch's guest?
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-27-14/0449:53>
no, i was just wondering, could i see any graves in the land adjacent to the funeral home or is it a crematorium?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-27-14/0459:14>
Only buildings, no graves next to it.
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-27-14/0500:28>
ok so just a service at the building tomorrow and then on to a separate graveyard then?
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-27-14/0529:25>
Probably off to a crematorium, if there isn't one on site.  Given the existence of the Shedim, I've got to assume cremation's become the norm.  Probably the reason for the wards, too.
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <03-27-14/0533:12>
I, OOCly, figured Shedim may be the reason, but despite knowing how to do magic, Magpie isn't really trained in theory and magical history (though he may pick it up with Karma as the game goes on).

On the other hand, I keep forgetting that Logic 2 isn't -terrible-, it's just average. Average is below average for runners :D
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-27-14/0536:09>
Technically, 3 is average, or at least it is if I remember the table right.  But 2 isn't terrible, no.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-27-14/0601:08>
@csjarrat

That's probably what's going to happen, but I don't want to spoil anything for you yet ;)
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-27-14/0610:49>
ok cool, well our little recon is finished and kinkou is asleep so lets see what patch's late night visitor has to offer :-)
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-27-14/1316:36>
yes indeed lets see what this visitor wants indeed...

the hassles of being a street doc i guess.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-28-14/0822:17>
cr4kp0t, are we still waiting for a roll or do you want to proceed without the judge intentions?
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-28-14/0835:24>
i'm having trouble with invisible castle on my phone will put it up later or you can roll for me. i'm happy to proceed toop whatever suits you realy.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-28-14/1245:10>
Judge intention roll now in place...

sorry about the delay...
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <03-29-14/1355:57>
taser v shotgun; who will win? place bets now.... :-)
good luck mate, don't be afraid to run indoors and double lock the entrances!
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-29-14/1543:05>
yeah run away was the next strategy
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-29-14/2130:41>
cr4kp0t, mind telling me which taser you have?
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-30-14/0256:30>
apologies i. only just reased its not on the character sheet post [facepalm]

it the defiance ex shocker base damage 8S(e)
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-30-14/0331:30>
Ok, so please put it on your character sheet. I trust it was already factored in at character generation?
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-30-14/0426:18>
it was indeed.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <03-30-14/0541:57>
I have amended Character sheet with weapons now. Feel like such an idiot for leaving it out....

Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <03-30-14/0707:06>
Alright, so once again it's you and then the thugs. Go ahead.
Title: Re: [OOC] For the Long Run
Post by: RHat on <03-31-14/2113:22>
I did have a little bit of networking I wanted to get in before the night ended (particularly in terms of vetting the Johnson), but I was holding off because I didn't want to confuse things in the middle of the fight; should I just put up a summary post for that?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <04-01-14/0119:15>
Go for it RHat
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <04-03-14/0345:37>
So, what's occurring?
Title: Re: [OOC] For the Long Run
Post by: RHat on <04-03-14/0352:31>
I'm just a little delayed on getting my summary post up - have several thousand words due in this week, so I'm a touch busy.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <04-03-14/0453:42>
I'll give RHat some time, it's this time of year where exams and papers are due.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <04-07-14/1738:27>
taser v shotgun; who will win? place bets now.... :-)
good luck mate, don't be afraid to run indoors and double lock the entrances!

I still can't believe that the taser won....

loving the chance to develop patch and the more I dig into his psyche i love him more and more, i must say i miss being this involved with my characters.

It's just not the same with NPC's
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <04-08-14/2039:25>
You guys can continue to build rapport if you want until RHat comes back into play.

Edit: Or if RHat allows it, I'll put a blank in the IC thread that I can edit later with his post and we can move on in the meantime. It's up to you.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <04-09-14/0144:05>
either is fine by me
Title: Re: [OOC] For the Long Run
Post by: RHat on <04-11-14/1713:34>
Should get something up later tonight, sorry for the delay.
Title: Re: [OOC] For the Long Run
Post by: Csjarrat on <04-17-14/0343:16>
Just a reminder guys, I'm off on holidays to the big Apple today, will only have phone access so posting won't be very regular.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <04-17-14/0457:35>
Fair enough. We're still waiting on RHat anyways, so don't worry about it, enjoy your trip!
Title: Re: [OOC] For the Long Run
Post by: RHat on <04-21-14/0736:52>
I'll be more properly available after this week; that post is up, though.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <05-10-14/0647:52>
Posting rolls here while spoiler tags are still non operational:

First action: Analyzing the file of the police report
Teamwork from Agent:
Rating (3) + Analyse (3)
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4497061/)
My roll:
Data search (4) + Analyse (3) + Analytical Mind (2) + Encphalon (1) + Teamwork (1)
11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4497062/)

Second action: Decrypting police report (if required)
Enxtended Test:
Hacking (3) + Decrypt (4) + Encphalon (1)
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4497064/)
7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4497065/)
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4497066/)
5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4497067/) - Glitch

Third action: In depth search for details into the Johnson and the target
Teamwork from Agent:
Rating (3) + Analyse (3)
6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4497068/)
My roll:
Data search (4) + Analyse (3) + Analytical Mind (2) + Encphalon (1) + Teamwork (2)
12d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4497069/)
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <05-11-14/0158:45>
I'm bed-ridden with a virus at the moment, so it'll take a few days before I answer. Sorry for that :(
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-11-14/0206:10>
I'm bed-ridden with a virus at the moment, so it'll take a few days before I answer. Sorry for that :(

Damn, sorry to hear about that.  Get some rest, hope you feel better soon.
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-19-14/0158:29>
...  Where'd Feathers get the Johnson's commcode?  Far as I know, Jimmy's the only one who's got it, and he's not sharing - sort of a firewall to deal with the risk of reprisals.
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <05-19-14/0222:35>
I thought you guys had exchanged that info. If not, I'll let DarkMessiah change his post before I change mine.
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-19-14/0239:26>
No, that information would be intentionally withheld for the same reason Jimmy avoided her seeing the team as being the team at the meet.
Title: Re: [OOC] For the Long Run
Post by: TheDarkMessiah on <05-19-14/0337:18>
Oh, sorry; my bad. I'll remove my post as I don't have the comms.
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-19-14/0340:21>
Incidentally, I should ask (because it very much impacts the con I want to run) - as it's a private funeral, is there any way to get in without the Johnson explicitly putting someone on the guest list?  Would it be at all possible to Con into there as a friend/associate of the deceased unknown to anyone in there?
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <05-19-14/0559:59>
You can try crashing the funeral if you want, but I would suggest waiting a bit before making that decision ;)
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-19-14/0606:06>
To explain what I'm getting at: The idea for the con I wanted to use was that he'd go in and pretend to be someone that the Johnson's father had been working with, and "accidentally" let slip that he had some information that nobody else does that would influence how things shook out with the company now that the guy's dead - thus pulling the killer to him out of a desire to find out what that information is, and perhaps to secure his cooperation.  The specific structure sort of relies on introducing himself, as his alias, to the Johnson, for the benefit of people in the crowd.

Unfortunately, he didn't really get much new information from his legwork at all, which makes it hard to plan the specifics...
Title: Re: [OOC] For the Long Run
Post by: HydroRaven on <05-19-14/0751:14>
Doesn't sound like a bad plan at all. But that's if the killer's at the funeral...
Title: Re: [OOC] For the Long Run
Post by: RHat on <05-19-14/1541:55>
Oh, I'm aware that I'm operating under certain assumptions there - and please, everyone speak up if they don't seem reasonable.  I'm partly figuring that the killer is interested in influencing what happens to the company now, which would place him at the funeral out of a need to be near to or involved with the people who'd make any decisions.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <05-19-14/1633:04>
so far i;m running on exactly the same presumptions.... presuming of course that we have the same presumptions but again seems like a good plan to me...


Juts need to make sure you don't get trapped away from help.
Title: Re: [OOC] For the Long Run
Post by: cr4kp0t on <05-21-14/1152:56>
In depth search for details of where the pistol recovered on the scene is now and what has been done with it.
Teamwork from Agent:
Rating (3) + Analyse (3)
6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4509340/)
6d6.hits(5)=2My roll:
Data search (4) + Analyse (3) + Analytical Mind (2) + Encphalon (1) + Teamwork (4)
14d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4509341/)