the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.
the "extra" 15 karma from the warrior code I did not take into account, the karma I spent (apart from those 9 which where free) amounts to 50, i just taking the penalty and none of the bonuses (the karma proper) just for roleplay sake.
that is ofc my interpretation...
Body | Agility | Reaction | Strength |
3 | 1 | 1 | 2 |
Willpower | Logic | Intuition | Charisma |
7 | 5 | 5 | 5 |
Edge | Resonance | Essence | Initiative |
5 | 6 | 6 | 6+1d6 |
Composure | Judge Intentions | Memory | Lift/Carry |
12 | 10 | 10 | 5 |
Physical Limit | Mental Limit | Social Limit | |
3 | 8 | 8 |
Positive Qualities | Value | Negative Qualities | Value |
Quick healer | -3 | Codeblock (Set Databomb) | +10 |
Focused Concentration 2 | -8 | Distinctive Style(Red Coat) | +5 |
Exceptional Attribute: Willpower | -14 | Outspoken vs White Queen’s Group | +5 |
Mild Allergy to Gold | +5 |
Combat Skills | Specializations | Attribute | Ranks |
Pistol | (Holdout) | AGI | +1(3) |
Social Skills | Specializations | Attribute | Ranks |
Leadership | (Influence Group) | Cha | +2 |
Etiquette | (Influence Group) | Cha | +2 |
Negotation | (Influence Group) | Cha | +2 |
Con | (Fast Talk) | Cha | +2(4) |
Hacking Skills | Specializations | Attribute | Ranks |
Compile | (Machine Sprite) | Res | +5(7) |
Register | (Machine Sprite) | Res | +5(7) |
Computer Use | (Erase Mark) | Log | +3(5) |
Hacking | (Devices) | Log | +3(5) |
Hardware | (Change Owner) | Log | +3 |
Software | - | Log/Res | +3 |
Electronic Warfare | (Communications) | Log | +2(4) |
Misc Skills | Specializations | Attribute | Ranks |
Perception | - | Init | +3 |
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.
Some how I totally missed that Paragraph, any objections if I rearrange a little to account for that?
For the GM (details of build process):
Priority Table - A:Magic, B:Attributes, C:Skills, D:Race, E:Resources
Skill Group: Outdoors
Qualities: Analytical Mind [-5], Distinctive Style (tribal tattoos) [+5], Lost Loved One [+5]¹, Mentor Spirit (bear) [-5], National SIN [+5], Quick Healer [-3], Records on File (Knight Errant) [+10]², Spirit Affinity (earth spirits) [-7] ... yields 5 bonus karma
¹4th ed. Runner's Companion, p.105
²4th ed. Runner's Companion, p.109
spent 9 karma to add 18k nuyen
spent 10 karma to acquire the Alchemy, Animal handling, Arcana, Artificing, and Automatics skills each at 1
spent 10 karma to acquire the Clairaudience and Influence spells
4,000 Armor jacket (fire resistance 6, nonconductivity 6)
5,100 Transys Avalon commlink [w/sim module]
70 Trodes
15 3 spare clips
20 Credstick (silver)
1,650 Earbuds (capacity 3) [w/audio enhancement 3]
3,825 Goggles (capacity 6) [w/flare compensation, image link, smartlink, vision enhancement 2, vision magnification]
175 Quick-draw holster
1,500 Medkit (rating 6)
25 Flashlight
200 Gas mask
200 Survival kit
500 Trauma patch
150 Stim patch (rating 6)
2,400 Low Lifestyle (1 month w/extra security)
3,000 Magical lodge 6
730 HK-227
120 Regular ammo (60 rounds)
75 Gel rounds (30 rounds)
240 Stick-n-Shock (30 rounds)
------
23,995 nuyen spent
5 cash remaining + roll for starting cash: http://invisiblecastle.com/roller/view/4436333/; (15x60) = 905
7+1d6: 11 [1d6=4] http://orokos.com/roll/176887
@shado. - good roleplaying with the queen. You guys make a good odd couple.Thanks. But for the record, Laughing Bear is not a slob. ;D (For those of you too young to get the reference, Google Jack Klugman playing the role of 'Oscar Madison', or the even older - and great - movie that the TV series was based upon.) And, unlike Oscar and Felix, we are not a couple (by any conceivable definition of 'couple'). We most assuredly do not, and never will, live together.
hmmm guess where just waiting for agape, right? anyone knows if its everything ok with him?
Hits in Shadowrun are 5s or 6s, period.Thanks! That clears up how to do drain for me.
Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?From page 281 "Spellcasting + Magic [Force] test". Spellcasting was 12 dice by itself, and 1 more die for Force (which was what I'd originally specified, before I corrected to Force 5). However, if I'm misreading the rule (which I likely am, since from your post I suspect that the "Magic [Force]" portion of the rule is referring to the optional use of a focus), with 12 dice it'll still be 5 hits (just limited from a total of 6 hits instead of 7 by dropping the last die).
Sorry, just saw this post. Yes, you're misreading that rule. [Force] indicates that the Limit for the spellcasting roll is the Force you cast at. Square brackets indicate a Limit in SR5.Hits in Shadowrun are 5s or 6s, period.Thanks! That clears up how to do drain for me.Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?From page 281 "Spellcasting + Magic [Force] test". Spellcasting was 12 dice by itself, and 1 more die for Force (which was what I'd originally specified, before I corrected to Force 5). However, if I'm misreading the rule (which I likely am, since from your post I suspect that the "Magic [Force]" portion of the rule is referring to the optional use of a focus), with 12 dice it'll still be 5 hits (just limited from a total of 6 hits instead of 7 by dropping the last die).
I really hope he's okay!Indeed! For his sake ... and ours. ???
@shado - make a charisma role. You do not need to default because or roleplaying.http://orokos.com/roll/184670
Machiavellian type tactics
Negoatiation (http://orokos.com/roll/184365): 7d6t5 3
I've already got my negotiation roll ^^Yeah, but you need to finish your IC post and have Red Queen actually say something Negotiate-y so we can move the scene along. I think you've got the best Charisma here except for maybe Laughing Bear so you might as well just go for it.Negoatiation (http://orokos.com/roll/184365): 7d6t5 3