Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Sincereagape on <03-16-14/1735:37>

Title: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-16-14/1735:37>
Hoi chummers, drekkers, chrome bois, drogs, flower eaters, halfers and wage-slaves.  This is the official OOC thread for On the Run 2, a 5th edition story featuring 5 creative players and the characters from their deep imaginations. 

What: The official OOC thread for "On the Run 2 pbp"
Who: Roster to be determined and edited per character approvals

1.) Bewilderbeast - Wilder - Street Samurai
2.) Celtibero - Akagitsune - Mystic Adept.
3.) Money Spider -- Blurr -- Skills specialist
4.) Triskavanski - Red Queen -- Technomancer.
5.) Shadowarrior - Laughing Bear -- Shaman

When: IC thread will start by the weekend of March 22nd to 23rd 2014.
How:

-This topic will be used for anything out of character related to the game. I encourage everyone to use this thread to bounce ideas off of each other, and possibly discuss previous interactions each characters may have had with each other.

-This topic will also be used for general random chat.

1.)  The posting format is in my signature and is inspired by Csjarrat's ooc threads.

Narrative
Thought
Speech
Matrix
Astral

2.)  Rolls will be made using Invisiblecastle.com - campaign name "On the Run2"

3.) For private actions and to determine rolls use spoiler tags

Hi Mom!

4.) Please post character sheets and backgrounds when approved in this thread using a spoiler tag as well.  Physical descriptions or a picture of your character help too!

5.)  Any group questions can be asked here, I reply quicker if your specific questions are sent to me via PM.

6.)  Most important thing...have fun...respect each other..

Thank you,
Agape
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-16-14/2247:18>
Well crap I was picking up some sneaking and demolitions.
Maybe you should keep Throwing and get the rocket launchers, Though two demo experts on the same team could do a lot of damage.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-17-14/0141:21>
Trisk, are you still doing a technomancer/face? These recent posts lead me to think that you may have changed your character's focus from your original intent. Or have I been misreading things? The reason that I ask is that I was going to write into my character's backstory that the face is one of the characters that mine would be at least somewhat acquainted with.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-17-14/1257:53>
"Wilder" the street sammurai. Weapon of choice: submachine guns.
Metatype: B (Ork 4)
Magic: E
Attributes: D (14)
Skills: C (28/2)
Resources: A (450,000 + 14,000 = 464,000)

Karma: 50
+10 for Weak Immune System
+9 for Moderate Addiction to BTLs
+6 Dependent (junkie girlfriend)
-20 for Intimidation 4
-10 for Logic 1 -> 2
-10 for Charisma 1 -> 2
-7 for nuyen
-2 to raise Fixer Connection to 4
-1 to raise Drug Dealer Connection to 3

Body 5
Agility 3
Reaction 6 ( 8 )
Strength 3
Willpower 5
Logic 2
Intuition 3
Charisma 2
Essence 1
Edge 5
Physical Limit 7
Mental Limit 4
Social Limit 3

SKILLS
Athletics Group 2
Automatics 6 (7) w/ SMGs specialization
Unarmed 6
Sneaking 6
Intimidation 4
Perception 4
Etiquette 4
Pilot Grouncraft 1

KNOWLEDGE SKILLS
English (N)
Drug Dealers (Street) 3
Go-Gangs (Street) 3
BTLS (Interests) 2
Bikes (Interests) 2

CONTACTS
Fixer, Connection 4, Loyalty 1- Daddy Warbucks. Almost certainly an alias, as this extremely talented, extremely desperate fixer appears no older than 35 and has a full head of coal-black hair. Handsome and affable while simultaneously chilling, even a guy with chipped reflexes like Wilder is kind of scared of this dude. Wilder has always wondered why Daddy Warbucks loaded him up with cyberware, instead of calling in the street doc's "favor" for himself. Wilder secretly suspects the guy is Awakened, perhaps some type of social adept, but he has no way to prove it.
Drug Dealer, Connection 3, Loyalty 1- Alan Windwalker, an Amerinidian drug dealer. He's independent from any major gangs as far as Wilder is aware. Despite his "one-with-the-earth" hippie attitude, Wilder knows the guy isn't above breaking a few kneecaps to settle a debt. He's also an amateur decker, as to be suspected of anybody dealing primarily in BTLs. He runs a small Host that sells BTL downloads, but also enjoys dealing in good old-fashioned chips.


CYBERWARE
Synaptic Booster 2 (-1 Essence, -190,000)
Obvious Full Right Cyberarm [Cap 15] (-1 Essence, -15,000) w/ Customized Agility 3 (-15,000), Customized Strength 3 (-15,000), Agility Enhancement 3 (-19,500, -3 Capacity), Cyberarm Gyrommount (-6,000, -8 Capacity), Armor 2 (-6,000,-2 Capacity), Strength Enhancement 2 (-13,000, -2 Capacity) = 89,500 total for limb
Obvious Lower Left Cyberarm [Cap 10] (-.45 Essence, -10,000) w/ Commlink Slot (-2,000, -2 Capacity), Large Smuggling Compartment (-8,000, -5 Capacity), Armor 2 (-6,000, -2 Capacity), Fingertip Compartment (-3,000, -1 Capacity) = 29,000 total for limb
Obvious Lower Left Cyberleg [Cap 12] (-.45 Essence, -10,000) w/  Armor 2 (-6,000, -2 Capacity), Cybersubmachine Gun (-4,800, -8 Capacity), Smuggling Compartment (-7,500, -2 Capacity)= 28,300 total for limb
Reflex Recorder (Automatics) (-.1 Essence, -14,000)
Enhanced Articulation (-.3 Essence, -24,000)
Rating 3 Cybereyes [Cap 12] (-.4 Essence, -10,000) w/ Smartlink (-4,000, -3 Capacity), Thermographic Vision (-1,500, -2 Capacity), Low-Light Vision (1,500, -2 Capacity), Vision Magnification (-2,000, -2 Capacity), Vision Enhancement 3 (12,000. -3 Capacity) = 31,000 total for eyes
Plastic Bone Lacing (-.5 Essence, -8,000)
Alphaware Dermal Plating 2 (-.8 Essence, -7,200)

421,000 spent on cyberware total

GEAR
Erika Elite Implanted in Left Cyberarm (-2,500) w/ Subvocal Mic (-50), Simrig (-1,000), Hot-Sim Module (-250), Trid Projector (-200) = 4,000 total for commlink
Fake SIN Rating 4 w/ Cyberware License 4, Smartlink License 4, Weapons License 4, Concealed Carry License 4, Bike License 4 = 14,000 total for fake IDs
Armor Jacket (-1,000) w/ Fire Resistance 6 (-1,500), Nondconductivity 6 (-1,500)
Chameleon Suit (-1,700) w/ Thermal Damping 2 (-1000)
Helmet w/ Flare Compensation (-350)
Rating 1 Glasses w/ Flare Compensation (-350)
Capacity 3 Earbuds w/ Audio Enhancement 3 (-1,650)
Ingram Smartgun X (-800). kept in Left Arm Large Smuggling Compartment w/ 2 spare clips (-10)
Ingram Smartgun X (-800), worn on hip, w/ 3 spare clips (-10)
Shock Gloves (-550)
400 rounds of regular ammo (-800)
400 rounds of gel rounds (-1,000)
50 rounds of APDS ammo (-600)
Suzuki Mirage (-8,500)
1 month of Low Lifestyle (-2,400)
5 Dream Chips (-100)
3 Mood Chips (-150)
1 Personafix (-200), kept in Fingertip compartment


463,970 nuyen spent, 30 nuyen remaining

Background: What other runners are likely to know about Wilder is that he's a former go-ganger who managed to sever all ties with his old gang and join the underground combat bike circuit (basically illegal street races where whipping out a machine pistol on your opposition is a normal and expected part of the game). There he had a very public, very fiery, very high-speed crash and was presumed dead. A few months later, he resurfaced with a lot of shiny chrome and became a proper shadowrunner.

Those who have worked with him on a run before know him to be pretty much a classic street samurai with a fondness for the Ingram Smartgun X. He handles himself well but is rumored to be a chiphead.

His fixer goes by the handle Daddy Warbucks, and paid for most of Wilder's 'ware. If somebody else on the team wants to use Warbucks as a connection, that's the most likely way they'd know each other. Another runner could also have been a fan/spectator/competitor from his combat bike days.

Physical Description: Thin and wiry for an ork, Wilder cuts a lean figure on his matte silver Suzuki Mirage. On a run he dresses in a skin-tight racing suit (actually a chameleon suit) and wears a red and white flame-retardant armor jacket. He has a messy shock of black hair on his head and green eyes. He could be considered handsome for an ork; he could never pass for human but his tusks are understated and he has a square jaw and high cheekbones. He has heavy circles under his eyes, signs of stress and hard living. His most distinguishing features are his obvious chrome; his right arm is obviously synthetic and has the same matte silver paint job as his bike. His left forearm and left leg are gunmetal gray, the latter giving his gait a bit of a limp. Maybe it needs to be tuned up?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-17-14/1635:50>
The Red Queen (https://docs.google.com/document/d/1Ir698obmuh80xy4PPBNgpRqqhj5Kyn18ZqvYng4OVi4/edit?usp=sharing)

I've gotta clean it up a bit more
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-17-14/1853:56>
hey gents, any of you going to have a corporate data slave as a contact rate 2?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-17-14/1924:12>
@Celibero -- I sent you a follow up email about your character.  She looks great, just make the minor tweeks on the character sheet and then post her up.

@Triskavanski - I really like Red Queen so far.  She has a good balance between flaws and strengths, and definitely fills a needed roll on the team.

@Money -- I am still reviewing your character!  thanks for being patient!
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-17-14/1927:48>
I just need to finish out her negative qualities, figure out which stat gets the buff, and then buy gear. Sadly 5e doesn't have social oriented devices, other than a  shopping program.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-17-14/1944:51>
Name: “Akagitsune” or “Aka”

Gender: F

Metatype: D (Human 3)
Magic: C
Attributes:  A (24)
Skills: B (36/5)
Resources: E (6,000 + 10,000 from Karma)
 
Karma expenses
+25 Sin Corporate
+15 warrior code (not taken into account but fits the character background)
- 8 foci
- 5 Mentor spirit (Wise warrior)
- 12 Adept powers
- 20 Focused concentration 5
- 9 contacts (9 free karma contacts)
- 5 resources (10,000)
 
Attributes
Body 4
Agility 5
Reaction 4 ( 6 )
Strength 6 ( 8 )
Willpower 4
Logic 3
Intuition 3
Charisma 3

Essence 6
Magic 6
Edge 2
 
Physical limit - 9
Mental limit - 5
Social limit - 5
 
Initiative – 9+3d6
Astral initiative - 6
 
Skills
Athletics group 3
Acting group 2

Archery (bows) 4 ( 6 ) --------------------- 9 ( 11 )
Blades 1 ------------------------------------- 6
Sneaking (urban) 2 ( 4 ) ----------------- 7 ( 9 )
Unarmed combat (Jujutsu) 5 ( 7 ) ---- 10 ( 12 )
Etiquette (corporate) 1 ( 3 ) ------------- 4 ( 6 )
Assensing 1 -------------------------------- 4
Disguise 2 ---------------------------------- 5
Perception 2 -------------------------------- 5
Arcana 1 ------------------------------------- 4
Astral combat 2 ---------------------------- 6
Artificing (Qi focus) 1 ( 3) ---------------- 7 ( 9 )
Counterspelling 1 ------------------------- 7
Spellcasting (Illusion) 4 ( 6 ) ----------- 10 ( 12 )
Throwing weapons 1 --------------------- 6
Alchemy 1 ------------------------------------ 7
Lockpicking 1 ------------------------------- 6
Leadership 2 -------------------------------- 5
 Pilot ground craft 1 ------------------------ 7

Knowledge skills
English (N)
Japanese 6
Portuguese 2
Corporate Security 2
Literature (Japanese) 1
History (Japanese) 1
 
 
 
Contacts
Samuel Robbin (Corporate data slave) C-2 L-5
"Weasel" (Fixer) C-1 L-1
 
Gear
Bow (collapsible pulley composite) rate 8 (800)
Chameleon suit (1,700) w/ thermal dampening rate 1 (500)
Armor Clothing (450)
Renraku Sensei w/ subvocal mic, satellite link, biometric reader, trodes, mapsoft, datasoft ( 2,040)
Fake Sin rate 1 (2,500)
Goggles rate 5 w/ low-light, flare compensation, image-link, thermographic, vision enhancement rate 1 (2,025)
Glasses rate 1 w/ image link (125)
Ear buds w/ audio enhancement rate 3, sound filtering rate 3, spatial recognizer (3,700)
Credstick silver (5)
Credstick standard (25)
Stim patch rate 6  (150)
Flash pak (125)
Arrows rate 8 x43 (720)
 
Squatter lifestyle - 2 months (1,000)

135 NuYen remainning
 
 
Qi Foci
Killing hands (force 2; 4 Karma) - a nine tailed fox crossing the path of the warrior above her
Pain resist (force 2; 4 Karma) - depicting a female in the form of mist appearing to a warrior
 
Adept powers
Improved reflexes II (2.5)
Improved strength II (2.0)
Combat Sense I (0.5)
Astral Perception (1.0)
 
Spells
Armor
Improved invisibility
Increased agility
Levitate
Physical mask


Background: the story of “Akagitsune” (or what she disclosed) is pretty much straightforward; she is a newcomer to Seattle, she has no close ties to the community nor is affiliated with any power in the metroplex area, although her accent does not differ much (or anything) from those in the vicinity. It was rumored that she is a corporate fugitive and she has neither acknowledged nor denied that information. She holds a strictly business posture and has a calculating demeanor and she uses her fists as her preferred weapon, “silence is golden” she has quoted occasionally, she is also an accomplished archer.

Physical description:
5’5” height and well-toned muscles, she moves with grace, not overly muscular but rather fit, she is known to pack a punch.  She is of apparent European-Japanese birth, which with her red hair and brown eyes, makes somewhat of a contrast, although not a dazzling beauty it his intriguing nonetheless, she wears it long with the right side shaved, and its usually tied in a ponytail and showing a slim blue colored braid right where the buzz cut starts.

 Her right arm shows two tattoos, one depicting as a female in the form of a mist appearing to a warrior, another a nine tailed fox crossing the path of the warrior above her, both are in traditional Japanese art and upon close astral inspection they both show signs of latent power.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-17-14/1949:12>
So I can not get invisible castle to work like at all. Everytime I try to register it gives me an error, if I try to login it just refreshes the page.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-17-14/2025:04>
@moneyspider --- I have been experiencing this as well.  maybe we should change dice rolling options.  does anyone have any dice rolling engines they can suggest?
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-17-14/2256:07>
Rolling on IC does work for me, and has always been my first choice when I've GMed PbPs. Another good option is: http://orokos.com/roll/
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-18-14/0044:09>

Priority A Skills    46/10
Priority B Attributes    20
Priority C Resources    40,000 ¥
Priority D Metatype    Human (3)
Priority E Magic    -

Name/Primary Alias: Adam Pike/  Blurr
Metatype: Human   Ethnicity: Caucasian
Age: 27   Sex: Male   Height: 5'11''   180cm   Weight: 175lbs 79Kg

Attributes:
Body 3      Agility 4   Reaction 3   Strength 3
Willpower 3   Logic 5   Intuition 4   Charisma 3
Edge 5      Edge-Pnt 5   Essence 5.7   Initiative 7+1d6    Matrix Initiative 5+3d6   
Composure 6   Judge Int 7   Memory 8  Lift/Carry 6     Movement: 8walk 16run +2m/hit Sprint
Physical Limit: 4   Mental Limit: 6   Social Limit: 4      

Qualities:
Analytical Mind: Positive Karma 5
Jury-Rigger: Positive Karma 10
Blandness: Positive Karma 8
Allergy, Uncommon(Grass), Mild: Negative Karma 5
Allergy, Common (Pollen), Mild: Negative Karma 10
Prejudiced, Specific Group (Infected), Outspoken: Negative Karma 5
National SIN (UCAS): Negative Karma 5

Core Combat Info:
Primary Armor: Urban Jumpsuit + Helmet, Rating 11 Electrochromatic
Primary Ranged Weapon: Ares Predator V
Primary Melee Weapon: Telescoping Staff

Primary Lifestyle: Low 3 months
Nuyen: 1020
Primary Id: Fake SIN rating 4
Licensee: Concealed Carry License Rating 3

Active Skills:
Close combat Group 3   Total Dice Pool 7
Firearms Group 5            Total Dice Pool 9
Stealth Group 5                Total Dice Pool 9
Athletics Group 1             Total Dice Pool 4 (Gymnastics 5)   Bought with Karma
Engineering Group 1      Total Dice Pool 6                                Bought with Karma
Con 4                                 Total Dice Pool 7
Impersonation 4              Total Dice Pool 7
Lock-picking 3                  Total Dice Pool 7
Pilot Ground-craft 3         Total Dice Pool 6
Pilot Aircraft 3                   Total Dice Pool 6
Perception 4                     Total Dice Pool 8
Tracking 4                         Total Dice Pool 8
Armorer 3                          Total Dice Pool 8
Demolitions 5                  Total Dice Pool 8
First Aid 4                          Total Dice Pool 9

Knowledge Skills
National Politics 2           Total Dice Pool 7 Specialization UCAS Politics
Military Procedures 2      Total Dice Pool 7
Infiltration Techniques 3 Total Dice Pool 8
Building Layouts 2           Total Dice Pool 7
Psychology 3                    Total Dice Pool 8
HMHVV 2                           Total Dice Pool 6

Language Skills
English Native Milspec lingo
Sailish 7

Ranged Weapons
Yamaha Pulsar
Streeline Special (Smartgun, silencer/suppressor) Concealed Holster
Ares Predator V (Smartgun) Hidden Arm Slide
Colt M23 (Smargun underbarrel, Imagescope Topbarrel, Gas-vent 3 Barrel, Shockpad)

Extra Ammo: 16 Taser Darts, 24 Streetline special ammo (4 spare clips), 75 Ares Predator V rounds, (3 spare clips), 80 Colt M23 rounds (2 spare clips)

Melee Weapons
Survival Knife
Telescoping Staff
Knucks

Armor:
Urban Jumpsuit (Speakers, Biomoniter, Electrochromatic)
Helmet
Armor Vest

Comlink
Meta link, Ar Gloves, Biometric Reader, Electronic Paper, Subvocal Mic, Trodes)

Augmentations:
Cybereyes Rating 1, Essences .2, Imagelink
Smartlink Capacity 3
Datajack essence .1

Vehicle:
Suzuki Mirage

Drones:
MCT Fly-Spy

Gear:
Eyewear, Contacts, Vision Enhancement Rating 3
Eye-wear Glasses, Low-light, Flare Compensaion, Thermographic Vison, Vision Magnification
Ear-wear Earbuds, Audio Enhancement Rating 3
Mini Omni directional Mic, Spatial Recognizer
Disguise Kit
Bug Scanner Ratting 6
Data Tap x2
White Noise Generator Rating 6
Lockpick Set
Gas Mask
Flashlight
Flashpak x2
Med-kit Rating 6
Cram 5 Doses in disposable syringes
Tear Gas Grenades 2
Commercial Rating 5, 11Kg
Detonator Cap 3
Crowbar
Plastic Restraints 40
Survival Kit

Contacts:
"Chuck Finely" Fixer Loyalty 4, Connection 3 (old childhood buddy)
"St. Pattrick" Street doc Loyalty 2, Connection 3 (Patched up after bad run)
Angela Dawson Realestate Agent Loyalty 1, Connection 2 (Widow of solider from my team)
James McCoy Lonestar Wageslave Loyalty 2 Connection 2


Adam Pike, Former special ops for the UCAS military. Adam was dishonorably discharged when he made waves after his team got slaughtered by ghouls. After hearing half his team get devoured over the Tach-net, and another two (Angela's Husband included) put a bullet in thier brains to avoid the same fate, he pushed the army to take responsiblity, and for the UCAS to regulate Infected populations more harshly.

Since the Army gave him the boot, he's been working with his old childhood friend, now goes by chuck, to find work. Chuck knows Adam's skill level and what his standards are. (He's not afraid to shoot a gun or even kill, but does his best to keep body counts down, preferring cover ID's to break-ins and framing his targets for Lone Star to take care of rather then offing them himself.) Chuck was also the one who suggested the handle Blurr, Adam hasn't decided if he likes it or not yet.

After hard lesson in the ways the shadowruns are different from government ops, he met St. Patty, a street healer and doctor that Dave introduced him too. While he thinks Patty's a bit of a drunk he just can't dislike a guy who magically brought him from the brink of death left him with some of the best pain killers.

Agent James Daweson was Adam's partner in the field when he got hit by those ghouls. Adam lived, James didn't. As if that wasn't bad enough James never found out about the little one-night with his wife Angela. While Angela outwardly hates Adam, she's kept in contact. and even helped him find an apartment when he moved back. They still talk but there's often ice in the room after.

Adam's got some mild allergies to the outdoors but that's why he likes the metroplex so much. No grass or pollen left in the big city, and honestly the smog doesn't bother him as much.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-18-14/0159:02>
For the Red Queen, I'm thinking of picking up distinctive style, Outspoken against The White Queen (or some other specific minor group.) Then have a mild allergy to.. something uncommon. I don't know what thought just yet. Currently thinking gold
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-18-14/0236:40>
I always wanted to make a character who was allergic to Cats and Dogs, just something so mundane seems awesome. Though if you wanted a common allergy to something uncommon I'd suggest like fresh fruit or meat (beef,pork and lamb) Both are fairly normal allergies but because dystopia real fruit or real meat are pretty rare.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-18-14/0309:15>
Well, the gold is a slight reference to they cybermen from Dr. Who. :D
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-18-14/1124:09>
Celtibero, I noticed you kind of broke the rules for Karma at Chargen.

You start with 25 Karma free. Then you can take up to 25 more Karma in negative qualities. Right now you have 40 Karma in negative qualities.

This means you can spend a maximum of 50 karma at Chargen, provided you take the full 25 points of negative qualities. Right now it looks like you have about 59 Karma spent, so you will need to cut some stuff. I'm recommend dropping Code of Honor (your SIN alone brings you to the 25 negative karma cap). Then it's just a matter of cutting 9 karma points worth of stuff.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-18-14/1139:05>
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.

the "extra" 15 karma from the warrior code I did not take into account, the karma I spent (apart from those 9 which where free) amounts to 50, i just taking the penalty and none of the bonuses (the karma proper) just for roleplay sake.

that is ofc my interpretation...
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-18-14/1214:11>
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.

the "extra" 15 karma from the warrior code I did not take into account, the karma I spent (apart from those 9 which where free) amounts to 50, i just taking the penalty and none of the bonuses (the karma proper) just for roleplay sake.

that is ofc my interpretation...

That is the way I calculated it last night too.  The karma balances out with the extra nine coming from the free contact karma from page 98 of the core rule book.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-18-14/1252:20>
Ah, okay. My mistake.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-18-14/1254:34>
The Red Queen is finished.
Resonance: A
Attributes: B
Skills: C
Metatype: D
Resources: E


Name: Elizabeth Liddle
Alias:The Red Queen
Race: Human
Sex: Female
Nationality: Angelo Saxon?
Lifestyle: Squatter
Karma Left: 5
Karma Spent: 25 qualities + 10 to Str +10 to Resources
Physical Description:

While she hasn't been in the business for very long, she has been fairly successful so far. Unfortunately, as young as she is, she tends to have small pickings when it comes getting jobs.

She doesn't exactly know when she got the gift, having seen things before she assumes was the matrix then as well. Since becoming one she's made a few friends, sometimes literally as with Cheshire and Jabberwocky, two of her sprites.

Unlike the Red Queen in the books however, she's not a crazy head hunter, and actually likes Alice, the nickname for one of her contacts. Alice is the nickname of her legal supporter for her Wonderland Entourage. There is also The Mad Hatter, another contact that does a lot of her black market dealings. While not the most connected of allies, they are both very loyal to her.

She’s actually just a little bit ‘mad’ as her name sake would imply. Don’t let her life as a squatter fool you, she does enjoy the finer things in life, and seeks to be a better shadowrunner in order to get what she wants. Its quite often though, she surrounds herself with AOs to suggest a higher life style even if she is slumming it.


Attributes
Body AgilityReactionStrength
3112
WillpowerLogicIntuitionCharisma
7555
EdgeResonanceEssenceInitiative
5666+1d6
ComposureJudge IntentionsMemoryLift/Carry
1210105
Physical LimitMental LimitSocial Limit
388

Positive QualitiesValueNegative QualitiesValue
Quick healer-3Codeblock (Set Databomb)+10
Focused Concentration 2-8Distinctive Style(Red Coat)+5
Exceptional Attribute: Willpower-14Outspoken vs White Queen’s Group+5
Mild Allergy to Gold+5

Active Skills


Combat SkillsSpecializationsAttributeRanks
Pistol(Holdout)AGI+1(3)

Social SkillsSpecializationsAttributeRanks
Leadership(Influence Group)Cha+2
Etiquette(Influence Group)Cha+2
Negotation(Influence Group)Cha+2
Con(Fast Talk)Cha+2(4)

Hacking SkillsSpecializationsAttributeRanks
Compile(Machine Sprite) Res+5(7)
Register(Machine Sprite)Res+5(7)
Computer Use(Erase Mark)Log+3(5)
Hacking(Devices)Log+3(5)
Hardware(Change Owner)Log+3
Software -Log/Res+3
Electronic Warfare(Communications)Log+2(4)

Misc SkillsSpecializationsAttributeRanks
Perception-Init+3





Knowledge Skills ( [Logic + Intuition] x 2 free points)
Hardware Cannibalization 3
Literature 3
Matrix Security Systems 3
Sprawl Life 3
Psychology 3
Strategies of War 3
Police Procedures 2


Language Skills
English N



Weapon ACC Reach Damage AP Avail Cost
XX xxxxx - xxxxx xxxxx - xxxxxY

Weapon ACC Damage AP Mode RC Ammo Avail Cost
Street 4(5) 6p - SA - 6(c) 4R 220Y

Armor Rating Mod 1 Mod 2 Mod 3 Mod 4 Avail Cost
Lined coat 9 - - - - 4 900Y
xxxxx xxxx xxxxx xxxxx xxxx - xxxx xxxxxY

Bio-Deck
Attack Data Processing Sleeze Firewall
5 5 5 7
Programs
none







Sprites

Jabberwocky(Fault Sprite)


Rating Attack Sleeze D.P. F.W. Init
L L+3 L L+1 L+2 (Lx2)+1
Powers               Skills
Electron Storm Com, Cyber, Hack

White Rabbit(Courier Sprite)
Rating Attack Sleeze D.P. F.W. Initiative
L L L+3 L+1 L+2 (Lx2)+1
Powers               Skills
Cookie, Hash   Com, Hack


March Hare(Crack Sprite)
Rating Attack Sleeze D.P. Firewall Initiative
L L L+3 L+2 L+1 (Lx2)+2
Powers             Skills
Suppression Com, E.W., Hack


Caterpillar(Data Sprite)
Rating Attack Sleeze D.P. F.W. Initiative
L L-1 L L+4 L+1 (Lx2)+4
Powers                     Skills
Camo, Watermark Com, E.W.

Cheshire Cat(Machine Sprite)
Rating Attack Sleeze D.P. Firewall Initiative
L L+1 L L+3 L+2 (Lx2)+3
Powers                   Skills
Diag, Grem, Stab Com, E.W., Hard











Complex Forms
Puppeteer
Resonance Veil
Cleaner
Static Veil
Diffusion of Firewall



Gear  (3675¥)
Rating
Availability
Cost
Renrau Sensei  1000¥
Jammer, Area 4 12F 800¥
Mapsoft, Seattle 4 100¥
Shopsoft, Electronics 4 150¥
Datasoft, Battle Strategies 4 120¥
Fake Sin 4 12F
10,000¥
Hardware Kit - 500¥
Glasses 4,Visx2, Mag,Link  3650¥
Contacts 3, Imglnk,low,flare 6 1375¥
Silencer 9F 500
Hidden Armslide 4R 350
Spare Clip x 5 25
Ammo x30 80
Miniwelder 250
Miniwelder Fuel Can 80
Survival Kit 4 200
Flashlight 25
Microflare Launcher 175
Microflare Red x2 50
Microflare Bluex2 50
Microflare greenx2 50
Medkit 6 1750
Squatter life (1) 500



Contacts
Contact C/L
Alice 2/5
Mad Hatter 2/5
[/spoiler]

I'll get it cleaned up here in a bit. But I should be completely ready to play.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-18-14/1443:32>
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.

Some how I totally missed that Paragraph, any objections if I rearrange a little to account for that?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-18-14/1730:30>
the extra 9 karma comes from the contacts free karma, charisma*3, page 98 contacts 1st paragraph last two lines.

Some how I totally missed that Paragraph, any objections if I rearrange a little to account for that?

Sure.  Go ahead Money!
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-18-14/1956:56>
There, almost fixed the broken formatting for the Red Queen
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-18-14/2139:54>
i have given a physical description but i believe this picture shows what i had in mind as a far as fitness vs muscle goes, i had already shared with Sincereagape but here goes for the of you guys

wrong hair type/color and ethnicity but the rest is there :)

(https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcS8f3WIlna9mR_JFla_XYUqswooGnP4KRXqlGNXkfdSkRiKLY7H)

(http://media.tumblr.com/tumblr_mb7oslm5bP1qcn7yq.jpg)

(https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRf61BW3_sY0GiAiSOH7FH2rn50LOYmP20M1n6m-9hBY13nmzA0kw)
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-19-14/0021:54>
Dr. Patrick Greyhaven aka "Laughing Bear" (Street Shaman)

Race: Elf
Bod: 3
Agi: 2
Rea: 2
Str: 1
Wil: 6
Log: 5
Int: 5
Cha: 7
ESS: 6
EDG: 1
Mag: 6
Condition Monitor P/S: 10/11
Overflow: 3
Armor: 12
Limits: Mental 7, Physical 3, Social 9
Physical Init: 7+1d6
Astral Init: 10+2d6
Active Skills:   Alchemy 1 [7], Animal Handling 1 [8], Arcana 1 [6], Artificing 1 [7], Assensing 1 [6], Astral Combat 6 [12], Automatics 1 [3], Banishing 6 [12], Counterspelling 6 [12], First Aid 1 [6], Navigation 2 [7], Perception 6 [11], Spellcasting 6 [12], Summoning 6 [12], Survival 2 [8], Tracking 2 [7]
Knowledge Skills:   Critters 2 [7], Forensic Thaumaturgy 4 [9], Magic Theory 2 [7], Medicine 4 [9], Sioux Nation 2 [7], Salish-Shidhe 1 [6], Tir Tairngire 1 [6]
Languages: English N, Sioux 2, Sperethiel 2
Qualities:   Analytical Mind, Distinctive Style (tribal tattoos), Lost Loved One, Mentor Spirit (bear), National SIN, Quick Healer, Records on File (Knight Errant), Spirit Affinity (earth spirits)
Spells:   Analyze Truth, Antidote, Blast, Clairaudience, Combat Sense, Detect Magic, Fireball, Heal, Improved Invisibility, Influence, Lightning Bolt, Mind Probe
Gear:   Armor jacket (fire resistance 6, nonconductivity 6), Transys Avalon commlink [w/sim module], Trodes, 3 spare clips, Credstick (silver), Earbuds (capacity 3) [w/audio enhancement 3], Goggles (capacity 6) [w/flare compensation, image link, smartlink, vision enhancement 2, vision magnification], Quick-draw holster, Medkit (rating 6), Flashlight, Gas mask, Survival kit, Trauma patch, Stim patch (rating 6), Low Lifestyle (1 month w/extra security), Magical lodge 6
Weapons:   HK-227, Regular ammo (60 rounds), Gel rounds (30 rounds), Stick-n-Shock (30 rounds)
Contacts:   Police Detective (connection 3, loyalty 4), Talismonger (connection 4, loyalty 3), Tribal Bureaucrat (connection 3, loyalty 4)
Notes:   Low-Light Vision
Starting cash: 905 nuyen
1 Karma
Street Cred 0, Notoriety 0, Public Awareness 0


Patrick Greyhaven was born January 25, 2011 in Denver, a couple of weeks after the start of the Awakening, and was put into the foster care system by his shocked, staunchly conservative Christian parents. In spite of being shuttled from one foster home to another during his early childhood, Patrick never seemed to lose his cheerfulness, friendliness, or curiosity, although it did begin to instill a degree of cynicism in the exceptionally bright young boy generally only seen in men decades older. Just as he began formal schooling, the effects of the Great Ghost Dance not only rocked the world around him, it had a profound effect directly upon him as this was when his spirit guide, Bear, first came to him and set him on the path to becoming a healer.

Patrick came of age and began college on a NAN ROTC scholarship just in time to have his education promptly disrupted by the Crash. Despite the chaos, he managed to continue his pre-med studies, completing his first degree in just two years in 2031. As a newly-commissioned First Lieutenant, he entered medical school in 2031. Four years later, graduating at the top of his class and promoted to Captain, Doctor Patrick Greyhaven began active duty service in the Wildcats special forces of the new Sioux Nation, assigned to the elite Spiritwalker unit. Called "Laughing Bear" by his compatriots, he served with distinction as a field medic and scout for 30 years, retiring at the rank of Colonel in 2065 shortly after the second Crash, when his wife and daughter went missing. Believing agents of Aztechnology to be behind the disappearance of his family, Colonel Greyhaven began a long search that led him through Tir and Salish lands and eventually to Seattle in 2066, where the trail went cold. Unable to make further progress, and determined to not give up, he settled down in the city to continue his quest.

Doctor Patrick Greyhaven splits his time between working as an attending physician at Travis Memorial hospital in Everett and as a consultant to Knight Errant, as an outside forensic investigator using his skills in magic and medicine to investigate unusual crime scenes. He also does odd jobs as a street doc for shadowrunners, which is known to his police contact who, for the most part, looks the other way. He lives very modestly, someone being unkind might say a tad shabbily, in a low-rent apartment near the hospital where he works. He does this both to be closer to those on the street who might someday, he prays, provide him a lead to pursue, and to save funds for his search. After nearly a decade without any new clues as to the whereabouts of his loved ones, he stubbornly refuses to abandon the hope that drives and sustains him.

Laughing Bear is loyal to his friends, cautiously curious, and slow to anger. Though his sense of humor is often sarcastic (bordering on acerbic), and cynical, he's rarely mean unless someone really has it coming to them. (In many respects he's much like "the Doctor" on Star Trek Voyager, though a bit more cheerful and friendly and with better bedside manners.) He's rather physically imposing for an elf. Unlike most of the metatype, he's not only tall at 6'3", he's also built like a professional football linebacker, broad-shouldered and weighing in at 250 pounds. However, that is where the similarity to an athlete ends. Patrick's muscles are weak, a result of injuries that he sustained in arcane combat while serving in the Wildcats, and his agility and reflexes have also suffered. He has a noticeable limp, and a slightly shuffling gait, using an ornate hand-carved walking stick to aid him, though he is able to manage passably well without it. In stark contrast to these signs of having lived a hard life, his tattoed face appears that of someone half his age, a gift of his metatype. His shoulder-length raven-black hair, bound into a ponytail by a simple leather strip, lacks any gray whatsoever, and welcoming brown eyes clearly betray the brilliant and insightful mind behind them. Doctor Greyhaven is well-liked and highly respected by his colleagues, his medical students, and by local law enforcement.

He recently met the runner going by the street name of "The Red Queen" (aka Elizabeth Liddle) when one of her runs went sideways.

Quote
For the GM (details of build process):
Priority Table - A:Magic, B:Attributes, C:Skills, D:Race, E:Resources
Skill Group: Outdoors
Qualities: Analytical Mind [-5], Distinctive Style (tribal tattoos) [+5], Lost Loved One [+5]¹, Mentor Spirit (bear) [-5], National SIN [+5], Quick Healer [-3], Records on File (Knight Errant) [+10]², Spirit Affinity (earth spirits) [-7] ... yields 5 bonus karma
¹4th ed. Runner's Companion, p.105
²4th ed. Runner's Companion, p.109
spent  9 karma to add 18k nuyen
spent 10 karma to acquire the Alchemy, Animal handling, Arcana, Artificing, and Automatics skills each at 1
spent 10 karma to acquire the Clairaudience and Influence spells

 4,000   Armor jacket (fire resistance 6, nonconductivity 6)
 5,100   Transys Avalon commlink [w/sim module]
   70   Trodes
   15   3 spare clips
   20   Credstick (silver)
 1,650   Earbuds (capacity 3) [w/audio enhancement 3]
 3,825   Goggles (capacity 6) [w/flare compensation, image link, smartlink, vision enhancement 2, vision magnification]
   175   Quick-draw holster
 1,500   Medkit (rating 6)
   25   Flashlight
   200   Gas mask
   200   Survival kit
   500   Trauma patch
   150   Stim patch (rating 6)
 2,400   Low Lifestyle (1 month w/extra security)
 3,000   Magical lodge 6
   730   HK-227
   120   Regular ammo (60 rounds)
   75   Gel rounds (30 rounds)
   240   Stick-n-Shock (30 rounds)
------
23,995   nuyen spent
5 cash remaining + roll for starting cash: http://invisiblecastle.com/roller/view/4436333/;   (15x60) = 905
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-19-14/0129:33>
Elizabeth Liddle, quite insists that the run went longways. Very much so. It just didn't have much... muchiness about it!

 ;D
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-19-14/0140:45>
Not to nitpick, but I just noticed something else about Celtibero's build. The cost of Power Points for Mystic Adepts has been changed in errata to be 5 per Power Point, not 2 per Power Point.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-19-14/0531:21>
and you're correct sir :) its not nitpicking,not by by any means, reckon they messed up the balance there and it did need addressing. I also reckon i was totally oblivious about  the errata.

I´ll submit a list of changes to Sincereagape asap.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-19-14/1114:37>
Hi everyone,

I am looking at a Friday or Saturday start time and date for the run. Hopefully invisible castle will have their act together. Otherwise I would not mind going off the honor system and have you guys roll at home just before submitting your posts.  I have had a pairings experience working with all of you through this process

@Celtibero- your character is fine with the two pp costs for power but you are more hen welcome to alter her in case you want to use her in future games with other game masters

Dice rolls will be written under the spoiler tags as shown in the first Ic post that will be up this weekend

Cheers,
agape
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-19-14/1339:36>
ill be able to post when it starts, just wanted to say that i may be able to pull just one post (as opposed to being being able to post twice or thrice if the need arises) per day during this weekend, an event just came up so ill be afk during most of the day.

on the char build, ok, ill keep her as she is, thank you for that, tbh it would restrict just some of the fluff (which in this case i am more than happy to keep, fluff ftw) i´ll probably do the alterations later on so i have it by the book if the need arises.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-19-14/1931:38>
Orokos.com seems to be working properly

http://orokos.com/roll/175456
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-21-14/1307:27>
in character thread up.  Cheers, have a good weekend.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-22-14/0155:59>
Maybe I should roll the opposed dice for making my sprites? Because I'm still needing to resist and register.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-22-14/1136:06>
I can take care of that and will post the results next post.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-22-14/1149:45>
Okay. When it comes to registering, I'm breaking the limit by spending a point of edge too.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-22-14/2220:32>
I should point out that my character (Laughing Bear) has not, yet, been contacted by anyone. The Red Queen seems to have overlooked that portion of the message that she received.

I should also point out that my character is not actually a shadowrunner, unlike the other four people in the group. He's a forensic investigator and street doc. He's the sort of person a shadowrunner might come to for help during or just after a run. So I'll be curious to see how the other players and/or the GM hook him into this at the start.

Cheers.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-22-14/2334:06>
She's not even gotten ready yet to leave herself. I was at work, on my phone, when I made my post, and currently waiting the compile check to finish. Her actions so far are less than a minute.

I'll throw out that for you ShadoWarrior for now. She was told to get you after all.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-23-14/1819:43>
Awesome first posts everyone!  The next one is up for the beginning of the meet.

@Shado - To be honest, in between starting a new job, starting school, running a social small group, and trying to balance a personal life, I don't have any ideas on how to tie Bear into the story.  I'm open to your suggestions on how we can incorporate him. 

Someone asked for Laughing Bear specifically to help with the run through the Red Queen [Triskavanski].  Otherwise, you can write an open narrative for Bear.  The story is in Tarislar, in Puyallup, an area resided by a large amount of elves that have transferred from the Tir, maybe this can be an area where he has setup one of his clinics or offices.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-23-14/1857:00>
Posted.. and Dangit. I needed to make sure I was doing it right.. and got really good score on the test roll.  Bad roll on the not test score.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-24-14/1016:19>
Anyone approaching the elven couple by the wrought iron fence, the male with the nano-tattoo, and the female with the pink skirt.

Please make a

Perception + Intuition Roll [[Mental]] with a  threshold of 3.

You receive a +2 to the roll if you have any magic related active or knowledge skill.

@Celt/Aka -- feel free to make the roll and then edit your post with the results.   
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-24-14/1334:12>
I did a starting nuyen roll for Wilder:

http://orokos.com/roll/176515

That, plus 500 for showing up to the meet, plus 30 leftover from character creation, means he has 1,250 in liquid assets.

For that Perception roll, is that visual, auditory, or neither? Wilder has some enhancements that may give him a bonus, but I'll go ahead and roll without them for now.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-24-14/1337:38>
http://orokos.com/roll/176518 2 hits so i reckon thats a miss :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/1042:47>
@Celti/Aki -- Here are the results of your assessing test.

The male is magically active, healthy, and agitated.

The female appears to be a mundane, unaware of what is going on, and healthy physically.


@Shado/Bear -- Awesome post.  Glad that Bear was able to make it.  The cab can take you to any of the four corners of the intersection, the Daisy Chain, Stuffer Shack, or Wrought Iron fence which is protecting the stone wall into the park

You receive the same text from other members of the team regarding the 500 nuyen for just attending the meet.

Edited: To change that Bear is using the cab to get there and any option on where to drop him off.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/1507:20>
@everyone -- just a game note:  The SW corner additional description.

The wrought iron fence is apart of a large brick wall that stretches at least half a block long.  The wall is also about 15 to 20 feet high and is in front of a plush forest/park in the neighborhood. 

There is no AR signals or signs from within or around the fence. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-25-14/2044:49>
should i throw for initiative? :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/2054:03>
Not yet. Let me edit real quick. I forgot to add one part.  Depending on how Aki responds everyone might have to roll. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/2105:33>
Okay. Now feel free to roll initiative if Aki chooses not to walk away :)

@wilder - may roll initiative as well

@everyone else may respond by will have to wait one round before entering into combat if you choose too
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/2143:28>
I should have expected that response.  Nano tattoo elf acts on...23

So far it is

Nano elf -23
Carla/Aki - 17
Wilder- ?

Sorry wilder when you log on there is a lot of catching up to do. Wilder feel fee to post your response with an initiative score.  If it beats 23 with an edge of 3, reaction 6, and intuition 5 then you may act first!
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-25-14/2145:59>
use of edge ok?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-25-14/2150:57>
and by ok i mean declaring seize the initiative :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-25-14/2226:53>
You sure can use a point of edge to seize the initiative.  I still want to wait for bewilder to post and roll his score. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-25-14/2358:07>
Just to be clear, Laughing Bear actually likes the Red Queen, his behavior notwithstanding. If he didn't like her, he'd simply ignore her.  ;)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-26-14/0000:50>
Am i close enough to notice/roll initiative? 11d6t5: 6 [11d6t5=5, 5, 4, 6, 6, 1, 1, 6, 5, 1, 4] That's above my physical limit of 4  http://orokos.com/roll/176889

If so 7+1d6: 11 [1d6=4] http://orokos.com/roll/176887

For my drone's stealth it's just Pilot right? 3d6t5: 1 [3d6t5=6, 4, 3] http://orokos.com/roll/176888

Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-26-14/0032:19>
Sorry I missed so much guys! Something to keep in mind: weekdays I work from 3:30 to midnight EST. I can't post from work. So give me a few minutes to post and catch up here...
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-26-14/0039:45>
I don't currently have internet service at home, so I post from free WiFi locations (such as Mickey D's or the local library). I'm generally only online after 9pm EST (when the crowd at the local 24-hour lobby McD's thins out), for a few hours. My online gaming has been ... cramped lately as I'm no longer able to easily post at all hours of the day or night as I used to when I could do so from home.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-26-14/0056:03>
Didn't quite win initiative, but any chance of an Intimidation roll? I might spend a point of Edge in order to "encourage" this guy to piss off and let the meet happen.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-26-14/0101:16>
Well, I already know some of my first actions. Namely getting Cheshire to run diagnostics on my gun.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-26-14/0112:03>
A diplomat, Wilder is not.  ;D
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-26-14/0505:12>
so action... :)

seize initiative, declare block in the event it is a melee attack  dodge if its ranged, initiative should drop to 12 but i still act first on the second initiative pass, that is if i seize the initiative, that correct? 1st pass - charge (jujutsu unarmed attack - Kikaku ken move , head butt for short)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-26-14/0808:54>
@money. The stealth roll for the drone was successful. 

@shado. - good roleplaying with the queen. You guys make a good odd couple.

Magic beings in the area. You, Aki, and the racist elf

@celt and wilder - I am going to let wilder make an intimidation roll because he should get an action in between Aki and the elf supremacist dialogue that and his post highly reflected and was worthy of a intimidation roll

It will have mods though if you still want to make the intimidation roll please edit your last post to include the response! 

intimidation + charisma [social] + 1 because you have Aki with you. + 2 for physical imposing + 1 food good roleplaying.  His magic cancels out your enhancements minus 6 for his hostile, prejudice nature and for the fact that the end result of your roll would be annoying to him.   So essentially you are making an intimidation roll at minis 2

@everyone - because wilder took time to try and intimidate and all of you were alert.....initiative rolls. I will get the numbers up when after wilder makes his intimidation roll. I believe money still has to make
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-26-14/1134:04>
Oh I do hope this guy isn't the johnson.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-26-14/1228:09>
Alright, the intimidation roll is up. Not very impressive. I spent Edge, too, sort of feels like a waste but ah well.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-26-14/1313:16>
Initiative
7+1d6: 11 [1d6=4] http://orokos.com/roll/176887
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-26-14/2145:06>
@shado. - good roleplaying with the queen. You guys make a good odd couple.
Thanks. But for the record, Laughing Bear is not a slob. ;D  (For those of you too young to get the reference, Google Jack Klugman playing the role of 'Oscar Madison', or the even older - and great - movie that the TV series was based upon.) And, unlike Oscar and Felix, we are not a couple (by any conceivable definition of 'couple'). We most assuredly do not, and never will, live together.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-27-14/2002:08>
hmmm guess where just waiting for agape, right? anyone knows if its everything ok with him?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-28-14/0024:37>
hmmm guess where just waiting for agape, right? anyone knows if its everything ok with him?

I think thats all we are waiting on.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-28-14/1339:33>
Sorry guys, been going through some transitions in life.  Was going through the hiring process for a new job on Monday, going through selection for classes next fall, and spent time with the g/f.  My posting time might be once a day at best going forward.  That being said...initiative.

Order as follows.

1. racist elf -23
2. wilder - 21
3. aki - 17 (spending edge to act first.)
4. blurr - 11
5. bear - 10 physical/17 astral
6. red queen - 8/8
7. pink mini-skirt elf -- she has regained composure and is acting on her commlink. -7

Aki is up followed by the elf and then so forth.

GM note/advice:  remember where you guys are.  taking down one elf in a 5 or even 4 on 1 fight no matter who he is in Tarislar will not sit well with the locals.

@Wilder here is the roll to resist intimidation for the elf...

willpower + charisma = 3 hits. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-28-14/1526:49>
Well, no one will say anything about another elf running over racist elf.  Though, looking at my iptiins and whats around me as well as the situation, i think its best for red to act like the fight isnt importAnt to her.cause the elf or the human might be her ally, so vest not to take sides
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-28-14/1808:49>
welcome back m8, glad everything is ok with you :) RL can be a bitch, just dont quote me on that in case she comes to bite me in the arse :D

if its ok ill post the preleminary rolls ehre and after you have done the opposed i´ll post the action, or do you prefer to describe the action? its fine by me either way.

on another note, 31, 1 and 2 should be slow post days for me, another big event, so ill be dog tired and ill probably post only once.

http://orokos.com/roll/177620 -» 5 hits

1 edge for second chance (assuming you allow it)

http://orokos.com/roll/177621 -» 5  hits and that's physical limit I reckon -» 9
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-28-14/2330:13>
@Celt -- Elf will perform an interrupt action to 'block' the incoming attack. 

Elf rolls reaction + intuition + unarmed =  3 hits.  Using one edge for re-roll attempt = 2 more hits.  Making it a total of 5 for defense.

= 4 net hits for Carla.


Elf is wearing a lined coat which is a armor rating  of 9.

Damage Resistance roll for racist elf. 

  Body + Armor Rating = 4  (tell me if there is an armor modifier and i will re-roll

@Celt - calculate damage and include it in your next post!  Also feel free to describe the attack since it was a successful hit. 

@Everyone.

New initiative scores.


1.. wilder - 21
2.  Racist elf - 18 (minus five for block interrupt action)
3. aki - 17 (spending edge to act first.  drops down to 7, still gets to act first next round.)
4. blurr - 11
5. bear - 10 physical/17 astral
6. red queen - 8/8
7. pink mini-skirt elf -- she has regained composure and is acting on her commlink. -7


Wilder is up after Celt. 


-For everyone else, we will resolve combat like this OOC in the future and post the results in the next IC post.  Please include AP value of the attack during your initial attack roll that way I can calculate proper body + armor rolls for resistance test if the attack is successful.  Thanks!  :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-28-14/2339:05>
Ah so she's call the cops. Can't let her do that.. I wonder what I should to stop her.

Cause even if I'm not involved, cops coming in can make problems for the job.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-29-14/0026:18>
Wilder is going to fire up his shock gloves and trying to zap the elf, provided he's still conscious after Aki's attack. Do you consider shock gloves to be a touch only attack? That would give him a +2 for the attack. I'll roll the +2 extra after and let me know if it applies.

7 hits, which is coincidentally the physical limit, so the +2 is irrelevant! http://orokos.com/roll/177697
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-29-14/0638:21>
sry for not posting sooner, toddler aggro took its toll yesterday, bed was feeling peachy.

Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-29-14/1209:50>
[[Real quick question as a I learn the rules.  Are Damage Resistance Rolls and Defense rolls limited by physical or mental limits?]]

@ Celt - What math were you using for the damage on the melee attack?  Regardless, the attack was a successful knockdown.

@ Wilder -- The results for your attack --

Reaction + Intuition - Wound Modifiers - Being prone - Defender has defended against previous attacks = 0 hits.  This is going to hurt!

Damage Resistance Test = Body + Armor -  5 AP for shock gloves = 5 hits.  He rolled well for Damage Resist

10S damage


@ Everyone

  These are the results of your attacks.  Aki's headbutt took the wind out of the Elf, knocking him back into the brick wall.  The damage easily caused a natural knockdown, which took the form of the Elf's body slowly beginning to slide down the brick wall, knees and legs buckling underneath him.

Wilder then comes in with shock gloves and pretty much hits him wherever Wilder would like causing additional damage.  Wilder please describe this in your next post. 

The elf is knocked out, but still breathing slowly and at a shallow pace. 


1. blurr - 11
2. bear - 10 physical/17 astral
3. red queen - 8/8
4. pink mini-skirt elf -- she has regained composure and is acting on her commlink. -7

Blurr, Bear, and Queen are next in that order.  All of you are across the street and not in melee range.  You see the racist elf slumped against the brick wall, slowly sliding down it as his knees begin to slowly give out underneath him. 


Red Queen in order to hack her commlink it is either a Brute Force cybercombat + logic [attack] vs will power + firewall or hack on the fly hacking + logic [sleaze action] vs intiution + firewall.  This is taken from Splinter States hacking roll on a commlink.

Thanks!
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-29-14/1249:08>
you are correct sir, did not even think about it might have reached his physical limit... eh :) mind if i change the description for having the fellow sprawling on his arse?

math: damage = [net hits (4) + str ( 8 )] - [body roll + armor roll] 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-29-14/1257:58>
i believe its physical limits for the resistance roll.

just a question, do we smell crispy elf or did it not go into overflow from stun to physical?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-29-14/1314:34>
Crispy elf.  It has overflowed from stun to physical.  He is still alive though.  :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-29-14/1318:23>
Can I see what kind of commlink it is?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-29-14/1429:32>
I'll Move between the fight and the Elf kids and dig out my staff from my bag. It's a Complex Action to ready a weapon that's not in a holster or sheath. And then Free action say a phrase to the kids. If that's all cool I'll make an IG post once Wilder does his.

Oh and note, I'd like to keep an eye on my drone's camera to see if the guys on bikes make a move.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-29-14/1937:58>
@Sincereagape i assumed (maybe wrongly?) that the elf reaction would change (feel free to make edition suggestions agape) during those few seconds, smug -» surprise -» rage -» (then hell blackout from stirfry session), that was my take on the character demeanour, but its your show m8, if you think it needs editing ill be more than happy to oblige .
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-29-14/2110:55>
made a small edit to my IC earlier post, as that particular KA was not the  か/カ, but meaning fire, its sort of a kiai, she will probably change it accordingly to the situations, just wanted to make that note in case anyone wondered what that particular KA was doing there, the the phrase is "wind...Fire" the translation is rough (as most fare when it comes to Japanese) but they stand for 2 of the elements and their meaning etc etc.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-29-14/2356:08>
@Red Queen..

  The commlink for the female elf is a Hermes Ikon, Device rating 5.

@Money Spider --  roger on the camera tracking the bikers.  I will send you a pm if they are on the move.  As of right now the teens seem surprised by the situation but do not seem to be reacting in an aggressive or angry manner. 

@Everyone -- everyone begins to notice that the obviously chromed bouncers of the daisy chair are beginning to take notice of the activities.

Next up on initiative is

1.  laughing bear
2. Red queen
3.  Female Ancient Ganger. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-30-14/0014:23>
Alright, lets see. Hacking the normal way is ultimately too slow, I think. If she is calling the police, she'll probably have it done on her turn is my assumption. And I'd have to start with marking it first, then moving on to the next thing.

I didn't take Resonance Spike, (will remember to get it as soon as I can though) but that would probably be too slow as well, as it might not take out her commlink in one shot.

So, I need to look into lies, deception and trickery more, and I've got two CF to do just that. Puppeteer and Resonance Veil. Now I don't know if I can use puppeteer to force the comlink to start searching for various, adult entertainment sites. I could force it to reboot, to give a little time.

However something I could do is Resonance Veil to make her think the police were already contacted, so hopefully she doesn't try calling them. Or I could try to do something more psychological, like have a wanted poster show up on her commlink for her arrest.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/0016:19>
My post is coming. I'm currently composing it...

If I understand the rules correctly, I can run up to the downed asshole elf (free action) and cast a healing spell (complex)? Or do I have to do a reckless casting (simple)?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-30-14/0024:18>
Since you're across the street at the Daisy Chain it would be difficult to cast heal on him since it is a touch spell.  That is a nice thought.  The street is a double lane street and is easily multiple meters.  When the combat turn ends, and the action dies down it will be easier to go to him to cast the heal spell.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/0029:54>
So it's not possible to run across the street and cast a touch spell in the same turn, even with reckless casting? I'd prefer not to wait until combat is over. My intent with the healing is to try to defuse an escalating conflict before it gets utterly out of  hand.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <03-30-14/0038:39>
Sadly, no.  It's a touch spell and Bear began the sequence in front of the Daisy Chain.  Thematically and in terms of measurements it would be difficult to justify.  Bear can try and sprint over but that would still leave him at least 8-9 meters short after the combat turn ended.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/0041:17>
{sigh} Okay, much thanks for the explanation. Time for Plan B...

I hope that I did the spell & drain correctly.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-30-14/0147:43>
Holy nookie!

that was a good influence, I'm assuming a point of edge was used since it has the exploding six thing going on.


Actually.. no. Unfortunately

the code for the dice should have been 13d6t5 to make it so it counts 5/6 as successes.  Its counting 2 and up. You still rolled pretty well.. but your spell is limited at 1 hit due to a low force selection
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-30-14/0215:14>
Actually force is a limit that you have for the spell. You can count up to [force] number of hits for the effect.

So in your roll there, you capped your hits at 1, making it impossible to get threshold 2. Threshold is the number of hits you need to make to pass the check.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/0215:59>
Oh. I didn't know that Force = limit. I'll just change the Force to 5 and recalculate the results without changing the actual rolls (assuming that our GM doesn't object).
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/0256:12>
I recalculated and edited my IC post. Did I get the correct number of hits on the spell (5?) and get the correct drain roll calculation and results (success = no drain, based on 7 hits)?

My previous play with pen & paper SR (back in 1st/2nd ed.) was with a razorguy, so this is all a learning experience for me. The mechanics in the computer game SRR are quite different, so that game hadn't prepared me for the rules mechanics of playing a mage in pen & paper SR.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-30-14/0958:21>
Everything looks right except I don't know why you thought 4s counted as hits for the drain roll? Hits in Shadowrun are 5s or 6s, period. So you actually had 4 hits on the drain roll, which is still enough to completely resist the drain.

Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-30-14/1417:36>
If she manages to get two hits, I'm spending Karma to push the limit after the roll.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/2056:10>
Hits in Shadowrun are 5s or 6s, period.
Thanks! That clears up how to do drain for me.

Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?
From page 281 "Spellcasting + Magic [Force] test". Spellcasting was 12 dice by itself, and 1 more die for Force (which was what I'd originally specified, before I corrected to Force 5). However, if I'm misreading the rule (which I likely am, since from your post I suspect that the "Magic [Force]" portion of the rule is referring to the optional use of a focus), with 12 dice it'll still be 5 hits (just limited from a total of 6 hits instead of 7 by dropping the last die).
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-30-14/2113:05>
[force] is the inherent limit of the test if i am not mistaken
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-30-14/2115:38>
success and opposed test description :  page 47 of corebook

Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <03-30-14/2121:31>
in other words, the force is a limit self imposed on the act of casting, a F1 spell is aimed at achieving limited results and having a minor drain, for instance, F1 levitate, you just want to get from point A to point B without worrying about velocity and getting there fast, or lighting a candle (instead of throwing a fireball). you should also consider that no matter how much force you put into a spell you will always be limited by you spell casting dice pool, if you throw a F100 fireball you will always be limited by your spell casting ability, willing does not always make it happen but can still kill you in the process :D

you can always use edge to go above your limits :)
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/2130:36>
Understood. Thanks.

In this particular case, I do want more than minimal results (force), as I want the target to receive an overwhelming compulsion to flee the area immediately and with great haste. I presume that 5 hits will create a stronger feeling/compulsion than just 1 hit would. OTOH, if more hits won't do that, then there's no point to my using more than minimal force.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <03-30-14/2135:31>
Actually, the point of using more than minimal force is if she resists its effects.

Since its force 1, she just needs one success and she doesn't have any compulsion on her.

also you still take at least 2 drain, even if the value is negative. So.. I think influnce is -1, so you can cast at a force 3, with no drain problems.

Force also affects a few other things, I believe distance. More hits makes the compulsion last longer too If i recall. I'll look it up here soon.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/2144:17>
I'm not nearly as concerned about the duration of the compulsion as I am its strength. Alas, the spell description doesn't make reference to intensity. The writers, keeping the text to a minimum, have it as sort of a basic "it either works or it doesn't". I think this is one of those areas where GMs are expected to adjudicate effects, since it's reasonable to expect that getting a higher degree of success should grant a stronger effect, as it does if one was casting a fireball.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <03-30-14/2240:13>
It finally dawned on me that I was confusing SR's threshold (number of hits needed) with the "t" threshold for orokos.com (which is what result constitutes a hit). In orokos dice roller "t" must always be set to 5, and I was setting "t" to the SR threshold. Oops.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <03-31-14/1251:12>
Blurr, I was a little unclear with your post. Did you walk up to Wilder and Aki and start talking to them? Or is he just talking to himself from a distance?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <03-31-14/1322:09>
I kinda figured you were half a block a way which is about  is about 55ish meters, So i figured I couldn't really cover the distance quick enough. No I'm standing in front of those Elf teens and talking to them.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-02-14/0026:13>
Who are we waiting on, exactly?
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-02-14/0041:29>
The GM.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-02-14/0058:31>
Yep, pretty much. I do hope they're okay.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-02-14/0131:35>
Hits in Shadowrun are 5s or 6s, period.
Thanks! That clears up how to do drain for me.

Also wondering how you got 13 dice for the spellcasting test, instead of 12. Magic 6 + Spellcasting 6 should be 12 dice, unless you have a Force 1 focus of some type?
From page 281 "Spellcasting + Magic [Force] test". Spellcasting was 12 dice by itself, and 1 more die for Force (which was what I'd originally specified, before I corrected to Force 5). However, if I'm misreading the rule (which I likely am, since from your post I suspect that the "Magic [Force]" portion of the rule is referring to the optional use of a focus), with 12 dice it'll still be 5 hits (just limited from a total of 6 hits instead of 7 by dropping the last die).
Sorry, just saw this post. Yes, you're misreading that rule. [Force] indicates that the Limit for the spellcasting roll is the Force you cast at. Square brackets indicate a Limit in SR5.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-04-14/1345:34>
I really hope he's okay!
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-05-14/0649:35>
I really hope he's okay!
Indeed! For his sake ... and ours.  ???
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-07-14/1139:04>
well it was fun while it lasted, i do hope he is ok but frankly seems this thread/adventure will be dead soon :s
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-07-14/1848:41>
Hi guys,

Sorry for the absence.  I started a new job last week and had a big exam on Wednesday night.  This weekend I also went on a retreat off the bay and made it a point to not bring the cellphone and computer.  I will try and get a post up tomorrow night.

Thanks!
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-07-14/1914:33>
glad it will not be defunct (thread/adventure) very glad you're ok m8 :) sorry if i ever doubted, but RL can be a bitch (dont quote me or else she might come to bite me in the arse... despite the fact that i have already said as much earlier)... and new jobs can be the biggest bitches of them all ;)
Title: Re: [SR5th-OOC] On the Run 2
Post by: Moneyspider on <04-07-14/2254:21>
Are we still in initiative order... hope not.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-08-14/0750:05>
No initiative order. Just acting and responding
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-08-14/2145:03>
Waiting on beast myself
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-09-14/0035:18>
Glad the game is back! Kind of bad timing on my part, though... I just signed up for like 14 hours of badly-needed overtime at my job, so I'll probably be a little sparse until next week. I'll get an IC post up tonight and another possibly tomorrow morning if things move quick. I'll be sure to keep an eye on the boards when I can, too.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-09-14/1026:36>
I don't know if this is affecting anyone else, but for me I no longer have spoilers on this board. All spoiler text is no longer hidden and the spoiler option no longer exists in the editor. The editor also doesn't process the spoiler bbcode tag if inserted manually.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-09-14/1028:36>
yup, I am getting the same thing, seems like server side issues.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-10-14/0500:18>
I've always been a little unclear on how Matrix text messages work, but Wilder is basically sending out a "friend request" to Aki and Laughing Bear. Provided they accept, they get his Matrix message warning about hell-hounds.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-10-14/0609:07>
Lol!

In Run and Gun there is the Ares "Queen of Hearts" Monofilimite Garrote.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-11-14/0351:19>
I'm a little confused as to why the park is dark? I was under the impression it was day time, but I'm not sure where I got that impression from. Or is it some kind of magical darkness?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-11-14/0616:38>
Magical darkness and it is actually night time. Around 10PM

This scene is inspired from the old secrets of power trilogy novels about Shadowrun.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-15-14/0918:11>
Planning to get the next post up tonight. 
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-17-14/0858:28>
judge intentions on his answer (ok throwing way too soon but no matter http://orokos.com/roll/183399 0 (zero) hits :) )
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-18-14/1644:25>
gentleman???
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-18-14/1811:33>
There's my post ^^

Last few days have been 15 hour work days pretty much.. but thats mostly ended now.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-19-14/1230:34>
@shado - make a charisma role. You do not need to default because or roleplaying.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-19-14/1405:47>
My work week(s) from hell have officially ended. I'll be getting a post up this afternoon. Wee!

EDIT: And... posted. A throne? Really, Mr. Johnson? Why don't you just stuff a couple socks in your crotch while you're at it?  :P

Does the team have a dedicated face? Or we going to try negotiating at all? Wilder's probably going to accept the job no matter what. He's an adrenaline junkie chiphead; he's not going to live long anyway and the nuyen's too good to pass up. If we have a Face looking to engage in some traditional bartering, speak now or forever hold your peace.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Celtibero on <04-20-14/1021:32>
Clara will also accept it without looking back (she might be convinced that there are noble reasons behind it, even if its wetwork) for different reasons though, she needs the money and the reputation to further her goals.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-20-14/1233:59>
If anyone wants to negotiate the price in their next post, feel free to make a straight charisma + negotiate opposed test.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-20-14/1245:18>
Negoatiation (http://orokos.com/roll/184365): 7d6t5 3
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-21-14/0743:45>
@shado - make a charisma role. You do not need to default because or roleplaying.
http://orokos.com/roll/184670
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-21-14/1617:15>
Here is what I am thinking. Designate someone to make the official negotiation role, and then who will assist them in a teamwork test if you guys choose to negotiate at all

Trial and Shado-  feel free to keep both of your roles if you want just determine who is the designated negotiator

Or you guys can choose to reroll or have another pC be the main neotiator

I believe Celt and Wilder have take themselves out of the running for this

Whomever is the main talker write an official negotiate post
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-23-14/0639:16>
I'll let Trisk be the lead and let my character assist. I don't think you'll want my cranky old doc to be the spokesperson for the young go-getters. :P  Besides which I'm only online every other day while Trisk is on every day, so he's more responsive and will let the game flow smoother than if I do it.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-23-14/1010:56>
Red just needs to know how many people are in on the job. Yes, there is a few here, but that might not be all the people. After that, she can start to negotiate.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Sincereagape on <04-23-14/1013:49>
I believe everyone is taking the job. :)  Feel free to correct me.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-23-14/1018:32>
Data Search - Vampires (http://orokos.com/roll/185377): 8d6t5 2

Also a quick matrix search on Vampires.

Quote
Machiavellian type tactics

Tactics and Stratagies of War (http://orokos.com/roll/185384): 8d6t5 2

If that knowledge skill is even applicable in this situation. If not, I'll just look it up on the matrix, or use a different knowledge skill.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-26-14/1705:24>
In the interest of keeping things moving, I think you should just go ahead and finish your IC post and make your Negotiation roll, Trisk. Our GM can grant you additional dice later if they become relevant.
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-26-14/1706:48>
I've already got my negotiation roll ^^

Negoatiation (http://orokos.com/roll/184365): 7d6t5 3
Title: Re: [SR5th-OOC] On the Run 2
Post by: Bewilderbeast on <04-26-14/1720:33>
I've already got my negotiation roll ^^

Negoatiation (http://orokos.com/roll/184365): 7d6t5 3
Yeah, but you need to finish your IC post and have Red Queen actually say something Negotiate-y so we can move the scene along. I think you've got the best Charisma here except for maybe Laughing Bear so you might as well just go for it.
Title: Re: [SR5th-OOC] On the Run 2
Post by: ShadoWarrior on <04-30-14/1143:09>
What (or who) are we waiting on?
Title: Re: [SR5th-OOC] On the Run 2
Post by: Triskavanski on <04-30-14/1204:02>
The GM