Shadowrun

Shadowrun Play => Gamemasters' Lounge => Topic started by: Senko on <04-11-14/1723:37>

Title: How do you handle first encounters?
Post by: Senko on <04-11-14/1723:37>
Obviously if the group has a reputation or a dedicated fixer its easy. What I'm a little unsure of is how to go about handling first contact between an NPC fixer and a group of individuals just starting oit when both groups ...

1) Don't know each other.
2) Have no indication of whether the person their approaching/whos approaching them is a trap or all talk and no talent
3) If they are any good aren't just going to come right out and say they're a shadow runner, looking to become one because they might be dealing with someone trying to trap them.

So I'm just wondering what are some methods people have used to bring together a group of strangers and start them on their new careers with an NPC fixer?
Title: Re: How do you handle first encounters?
Post by: Namikaze on <04-11-14/1746:20>
Having someone to make the introductions is really key.  Criminals don't just walk up to other criminals, shake their hands, and suddenly they're business partners.  Someone has to vet the party(ies) and introduce the parties.  This introductory character also serves as the guarantee that things are going to go well, so they're unlikely to do it without getting something in return.
Title: Re: How do you handle first encounters?
Post by: Reiper on <04-11-14/2145:31>
I usually give a free common fixer to all of my players.

And I like how splintered state handled it, basically start of the first day everyone is arrested and charged with a bogus crime and spend a bit being interrogated for a crime they didn't commit, and are eventually released together.
Title: Re: How do you handle first encounters?
Post by: farothel on <04-12-14/0318:07>
We often work together, GM and players, to have some common ties between us.
For instance four players:
-player A has a contact who also knows player B
-player A has a contact who knows a contact of player C
-player C and D are actually friends

That way you can get the group together by referral.  "You still need a mage, I have a buddy who knows some mages.  I'll contact him and see."
Title: Re: How do you handle first encounters?
Post by: firebug on <04-12-14/0627:57>
Shadowrun has the setting establish that runners work in teams, not alone, which helps a lot.  I usually play with the fact that the first encounter I run with the group of new player characters is usually their first "real" job; essentially saying that after this, they will be on the track to being real runners, and should start looking into forming a team and contacts.  When the PCs work well together (because that's the whole point, unless you're playing a game where you want inter-character conflict) they stay with the people they've seen in action rather than take more risks getting a different team member.

It's also helpful to think of how they're ending up together.  Doing what Reiper says makes sense, if only because it says nowhere that each character is supposed to buy their own Fixer contact or else they don't get jobs.  Even if they do all answer to different fixers, part of being a fixer is knowing people and so one might talk to other fixers he knows in order to assemble a team, paying the other fixers a bit of what he's gonna make when the runners complete the job.
Title: Re: How do you handle first encounters?
Post by: Csjarrat on <04-12-14/0722:02>
for play by posts i usually just start with everyone knowing each other (saves about three weeks of very little happening) or else have the networks of fixers arranging the meet with the johnson.
I find it helps before a game to pull two of the players aside and say that they worked together on a previous run and let them sort out the backstory of that. it gives the group a bit of a skeleton of a team to form around, even if the full team hasnt worked as a whole before the meet
Title: Re: How do you handle first encounters?
Post by: Senko on <04-12-14/1040:34>
Sorry I don't think I was very clear. I know it can be done that everyone starts together and that after a job they'll tend to work with the same, what I'm after however is specifcally how people would go about bringing together a group of strangers for that first run. That is this is their first job, they don't know each other but for some reason they need to work together. My problem is trying to figure out how to handle that initial meeting (I don't want to hand wave it) and explain just how and why a group of people were brought together and why that NPC fixer (or maybe PC one) contacted them for this work.

I'm honestly not a fan of Reipers bogus arrest approach but that is what I'm after (thank you by the way) explanations of how strangers would be brought together and given a reason to at least do that first job together. Its a lot trickier than in my past games because you aren't playing semi-legitimate beings who could be contacted.

I've been thinking about it for awhile and I'm really coming up blank here on just how to handle that first contact between them.
Title: Re: How do you handle first encounters?
Post by: SirValeq on <04-12-14/1110:05>
There was a short story in 4th Anniversary Edition core book which might help you. It was about a veteran runner (DangerSensei actually) recruiting newbies. He basically found them on the streets, because they were known for something (a magician, a ladies' man, a driver, a tech etc.) and offered them real jobs for real money. He was doing this for an upcoming reality trid show, but the recruits didn't know it. They thought he genuinely wanted to help them become shadowrunners only because he "owed someone".
Title: Re: How do you handle first encounters?
Post by: firebug on <04-12-14/1135:12>
It's not "handwaving" if they're just contacted for the same job by different fixers, or the same NPC fixer.  If you think that's "handwaving" than so is having all of the players happen to live/work in Seattle.  They could have been born anywhere!

Each of them wanted jobs, they have a person they spoke to to find jobs, and a job was found for them.  They are the ones who ended up being offered this run.  If you want it to be less "lucky" that all the PCs were contacted for the same job, have a few other NPCs show up and then refuse, or throw in a line with someone saying 'I asked other people, but you are the only ones who've shown up so far.'

The "how and why" isn't special, what's happening is an extremely common occurrence in the setting.  Someone needed runners for a criminal activity, runners are being supplied.  The Johnson will tell them a rundown and perhaps give them a small interview so he can decide if he feels confident that they're worth his time, and then off they go.
Title: Re: How do you handle first encounters?
Post by: emsquared on <04-12-14/1137:14>
Our present campaign, I started out everyone with a free, common Contact - a 2,3 Bartender (so they're all pretty good friends with him). And then set the first scene as they're all just day-drinking in their favorite bar when it gets held-up (the 'tender has a back-room gambling operation that the PCs don't know about). The PCs either voluntarily help him, or are "compelled" to when they themselves become a target of the robbers, and after they handle that, the 'tender asks them to run security for a night of particularly high-stakes gambling (where someone gets pissed off for losing his ass and someone tries to cheat and insert whatever complications you want into that). After those two scenarios, there ya have it. They're meshed, go from there. Runners don't have to be dastardly, hardened untrusting criminals that only get paid to associate with other criminals. They're just people with a certain set of skills and a situation or personality that leaves them little other options for legitimate means of income.

I try to avoid anything as straight forward as "You are all brought together in a room by a common Fixer", something that is seemingly random (and violent >:D) gives them a chance to RP the getting to know you a little more and has the ability to form stronger bonds with each other. "You shot that robber when he was about to chop me. Thanks!" not just; "we're getting paid to be together, you watch yourself, I watch myself".
Title: Re: How do you handle first encounters?
Post by: TormDK on <04-12-14/1144:29>
We started up on the Shadowrun Universe not too long ago.

The first PC to present me with a good background story, got to make up the Fixer which I then asked all players to get as their first (and for some of them, only) contact, so that the fixer was the one that brought the team together.

It has the downside of no one trusting one another, but it makes for good table laughs as each PC scrables to try and be professional on their first job, while at the same time trying to look out for #1 (themselves) only.

I do plan on using all their background story details in one form of another, it will be interesting to see once they found out just how deep the shadows go.
Title: Re: How do you handle first encounters?
Post by: emsquared on <04-12-14/1159:20>
A variation on the random event, but with no free Contact would be:

They're all at one of their regular haunts (one that's a known hive of scum and villainy) when a troup of Lone Stars come in for a shake down, they start checking IDs/Permits, cuffing and hauling away chumps for anything at all (no ID/Permit, questionable association, or maybe something funny came up about their ID or permits while not straight up revealing it as fake) - if PCs resist, great - after the lead stops flying you can stick one NPC in there with them that made it through who has a nearby safe-house or squat where they can all lay low. If they don't resist (or if they fail at resisting - i.e. 'Stars use Stick'n'Shock), they're locked up for a few days, nothing comes of it and when they're released, one of the PCs with an appropriate Contact gets a job from his Fixer and just happens to have met some new chummers with certain sets of skills... This scenario is less controllable and less likely to really work well (without seeming forced) and form bonds, but can work if you know your PCs well enough. I'd lean towards making their be no escape, so they all end up in lock up for a couple nights (then you can have some jail high-jinks ensue, where they could bond together), but just figure out a way so that they all end up in the same place and can't really leave ('Stars everywhere, whatever) and it should work out.
Title: Re: How do you handle first encounters?
Post by: inca1980 on <04-12-14/1249:46>
My team usually has a common fixer that is kind of like the groups manager, like Charlie in Charlie's Angels, or Devon Miles in Knight Rider.  When people want to contact the team they go through the fixer. 

If they don't have a fixer in common I would heavily play up the shadow rumor mill.  Or have a rough and tumble watering hole where the bar-tender, bouncer, waiter, etc.  will nudge the team, look around to see if anyone is looking and then lean in to tell them that so-and-so "been in here askin' around for you, apparently your reputation has started to leak out on to the streets..."

If the team gives the green-light the bartender or whoever will give them an AR contact card.
Title: Re: How do you handle first encounters?
Post by: mike929 on <04-12-14/1843:00>
I am looking at the same situation.

What I am thinking of doing is running the Food Fight adventure from Plots and Paydata.  IT might force them to work together but not an offical run.  The next session, the fixer contacts them.  Ms. Johnson saw the news and heard about the event at the store, and through various means was able to identify them.  She hires them for the first offical run..

Of course, just like in D&D and every other RPG throug out time, this has always been a problem to avoid the same old meet in a bar scenrio for starting them together.

There is also the option of they already know each other.
Title: Re: How do you handle first encounters?
Post by: Senko on <04-12-14/2152:04>
True but knowing each other, starting off with a Rep is fairly easy to work with hence why I'm focused here on the no rep, don't know each other thorny problem especially since whereas in DnD, Pathfinder etc adventurers are generally fairly legitimate and easy to recruit for a job. Here shadowrunners are criminals and they're not going to approach or admit to that kind of thing easily, its not like you can do a matrix search for Shadowrunner and see half a dozen job adds and a link to shadowlands where runners chat to each other.
Title: Re: How do you handle first encounters?
Post by: daGob on <04-13-14/0101:18>
I know for games that I've been in we often work off of backstories.  Everyone creates they're own character and gives them a kind of life so far and then the GM works from those to create encounters.  Often for this approach players may take an active role in creating backstories that intermesh, or even if the PC's don't know anything about the other PC's characters linking them together in this way makes it a fun way for the first run to be about characters getting to know each other and finding out how their backstories might bring them together.  Sometimes to move this along or bring people together more the GM asks for all characters to address a specific provided element/person/event in the backstory and then has that to work off of.

EXAMPLE GAME I PLAYED:
Characters -
Drug Lord
Hacker
Wild West Gunman
Military Chemist
Young Up and Coming Politician
Professor Magician

     The Drug Lord and the Hacker had common areas & income so they decided that they'd know each other somehow.  Then the Wild West Gunman got hired by the Drug Lord to do a few jobs and those three started from there. 
     The Professor Magician got involved in the Young Politicians campaign and they were linked that way.  The Politician guy had chosen an addiction for his character which ended up being a really nice way to give him only a few degrees of separation from the Drug Lord.
     Meanwhile the Military Chemist was trying to quit her job as a high up researcher. 

The PC's were a bit separate and against each other at the start but almost everyone had reasons to come in contact with each other and then over the course of the game our three factions went from totally separate/slightly opposed to a real Shadowrunning team. We didn't just say "Oh my character became a shadowrunner like so...." we got to play the process of entering the world of Shadowrunning. It wasn't a normal format and there wasn't just one Mr. Johnson but essentially it made a pretty unique game. And half of the starting plot was figuring out the other PC's you were working with which ended up being really fun and good for RPing (if you want to focus on that) 

Also, you can apply this method to basically any set of PC's and come up with something special/interesting on the regular. May take longer to get to a specific run you planned but if you want to do a first encounter then dedicate the full time to making it a real adventure so the players can get into it.
Title: Re: How do you handle first encounters?
Post by: mike929 on <04-13-14/0832:04>
Good point.  After all this will be my first Shadowrun campaign, having run D&D mostly. 

Like I said my plan is to use the Food Fight mini adventure to help introduce the combat to the players after character creation.  They won't know each other, but video of the incident from the stores camaras will leak out and this will be how MS. Johnson has the fixer contact each of the players.  She has the means what with facial id, and the technology.  She is bringing them together for the runs.
Title: Re: How do you handle first encounters?
Post by: brasso on <04-13-14/1333:36>
Nice thread. I've tended to use daGob's approach - the players decide how they know each other and why they're together. That way, if two characters are completely opposed ethically (for example) it's up to the players to decide how/ why they're together.

Any one contact can call their respective runner, then it's down to that runner to contact the rest of the firm and get the ball rolling (and perhaps acting as middle man and skimming some of the take , heh heh)
Title: Re: How do you handle first encounters?
Post by: Senko on <04-15-14/1016:43>
Watching spies like us and I'm thinking that would be a way to do it. The group's put together as a deliberate distraction and not expected to succeed only to draw attention and get killed. So a face could randomly pick sinless people with the necessary "skills" out of a general matrix search.
Title: Re: How do you handle first encounters?
Post by: The Wyrm Ouroboros on <04-16-14/0118:44>
It varies for my games, whether playing or running.  If characters have overlapping backstory, I'll allow the fixer who calls the first ask them whether or not they know anyone who can do what the second guy does.  Otherwise, always remember that the fixer is a fixer because he has a network of contacts.  Every character should have some sort of contact; that's the route that the character gets sent to the meet, the fixer calling someone who suggests they call the character's contact, who calls the character and says, 'if you wanna make some money, be at Bluto's Bar on Berkley Bend at 9 PM tonight.  Ask for Aaron.'  It all comes from the same fixer, but it appears to be indirect, which is the point.

Another good way to do it is what was used in one of the Season 1 missions - the one where they're in the park, being guards for a fixer's meeting.  Each fixer proposes someone (i.e. the PCs) in order to basically make sure that a) the meet is secure and b) they aren't screwed over by the other guys.  Afterwards, well, PCs being what they are, they exchange contact information and 'hey, I got a Johnson on the line, and I need some of your kind of back-up.  You in?'

Alternately - and this is one of my favorite ways to do it - everyone makes four or five different characters, essentially one of each sort of 'type' - combat, magic, matrix, social, vehicle.  Those characters essentially make up their own small 'network' of associated runners, and depending on what the run needs and the player(s) want to play, they pull out a different character.  The unplayed characters get some amount of karma/cash - 80%, for example - in order to keep up with the others, but there's a lot of flexibility with this sort of 'stable'.
Title: Re: How do you handle first encounters?
Post by: Reiper on <04-16-14/0133:04>
One GM that I had for a message board game had a really neat idea I though, although the game fell through (which sucked).

Basically news went out for a big meeting of runners for a job. I think he had about 20 people show up give or take. And the fixxer who was in charge of the mission basically had everyone draw numbers to form the teams and then do the job, first team to get the job done basically "won" the contract for the next mission. Of course our team by luck of the "draw" ended up on the same team.

Then the mission was basically hijack a transfer truck for its cargo en route to its destination with everyone competing for it (some of the NPC runners left with the mission becoming a contest and not a sure thing), so we got to choose between us actually going in and doing the heist, interrupting another team's heist, or even just taking out the team that gets the goods first on their way back for delivery.

But we didn't get too far past heading towards the truck and calling up some contacts before the GM vanished.
Title: Re: How do you handle first encounters?
Post by: Mithlas on <04-16-14/0254:02>
They're all at one of their regular haunts (one that's a known hive of scum and villainy) when a troup of Lone Stars come in for a shake down, they start checking IDs/Permits, cuffing and hauling away chumps for anything at all (no ID/Permit, questionable association, or maybe something funny came up about their ID or permits while not straight up revealing it as fake) - if PCs resist, great - after the lead stops flying you can stick one NPC in there with them that made it through who has a nearby safe-house or squat where they can all lay low. If they don't resist (or if they fail at resisting - i.e. 'Stars use Stick'n'Shock)
This is pretty much how I started my first game. A few of the players had their characters done early, two were still vacillating over gear and contacts, so I started the first game with a split party. Group 1 was on the way out of one job and ran into early cop reinforcements. They get dumped into a group holding tank and have the opportunity to greet the recently-completed 2 characters already in from other accused crimes (likely true given the character backstories and behaviors). Suddenly the hallway clears and a cop unlocks the door and leads them out of the police station proper and into a disused conference room in a nearby building on the premises where they run into what should've been everybody's New Fixer (except after at least 6 months they still refuse to trust him, to the point of scraping money to individually maintain separate lifestyles and occasionally bolt holes when their New Fixer offers them a bought Middle Lifestyle if they get a job or few done for him).
Title: Re: How do you handle first encounters?
Post by: The Wyrm Ouroboros on <04-16-14/0324:40>
...what should've been everybody's New Fixer (except after at least 6 months they still refuse to trust him, to the point of scraping money to individually maintain separate lifestyles and occasionally bolt holes when their New Fixer offers them a bought Middle Lifestyle if they get a job or few done for him).

... dude, do you really blame them?  'Trust nobody' is the first rule of shadowrunning.  You especially don't trust the guy who doesn't share the dangers with you, i.e. the fixer.  Sure, he has your 'get a job' burner number, but I sure as hell wouldn't move into any place my fixer was trying to set the group up in.  I'll do that myself, thank you...
Title: Playing through the Metaplot
Post by: zenbubble on <04-16-14/0540:39>
Just ran a "first session" for my wife who, while an experienced gamer, is new to Shadowrun.

There are two things I think you need to include to drag somebody into a new setting - Action adn Emotional Involvement.

It's a street-level campaign (for now), and she's playing a young Elven PhysAd who, during the day, works as a bicycle courier, and wants to become a Shadowrunner.

So it was easy. As she left a courier drop-off, she saw, through the front window of the office, and Ork ganger riding off on her bike.

Her bike was her source of income, so she was emotionally involved, and, as you can imagine, it escalated into an action (chase and then fight) scene pretty quickly.

Worked wonders, and she's now hooked on Shadowrun.

Hope this helps,

-Chris
Title: Re: How do you handle first encounters?
Post by: Leevizer on <04-16-14/1226:42>
Basically news went out for a big meeting of runners for a job. I think he had about 20 people show up give or take. And the fixxer who was in charge of the mission basically had everyone draw numbers to form the teams and then do the job, first team to get the job done basically "won" the contract for the next mission. Of course our team by luck of the "draw" ended up on the same team.

Then the mission was basically hijack a transfer truck for its cargo en route to its destination with everyone competing for it (some of the NPC runners left with the mission becoming a contest and not a sure thing), so we got to choose between us actually going in and doing the heist, interrupting another team's heist, or even just taking out the team that gets the goods first on their way back for delivery.

...This gives me an idea for a run. Thanks for sharing. I think the idea of multiple runners going for the same target" makes for a good scenario, either knowingly (Example: The hunt for Hansel and Gretel in Black Lagoon) or unknowingly until the actual running starts...

Also, Shadowrun is somewhat "open" which might be a problem as the group isn't really uniform and doesn't necessarily always stay together unlike in many other RPG:s. Someone said earlier in this thread that when you find a group, you stick to it, which makes sense and should be told to the players as well so they realize WHY their characters might want to try and fit in.

Though in a lot of RPG:s, the start is just "you guys meet in a tavern, get drunk and become friends and go hunt for treasure/kill dragons/stuff". Murderhobo lifestyle. Shadowrun avoids this, atleast.

EDIT:

...what should've been everybody's New Fixer (except after at least 6 months they still refuse to trust him, to the point of scraping money to individually maintain separate lifestyles and occasionally bolt holes when their New Fixer offers them a bought Middle Lifestyle if they get a job or few done for him).

... dude, do you really blame them?  'Trust nobody' is the first rule of shadowrunning.  You especially don't trust the guy who doesn't share the dangers with you, i.e. the fixer.  Sure, he has your 'get a job' burner number, but I sure as hell wouldn't move into any place my fixer was trying to set the group up in.  I'll do that myself, thank you...

...And if the Fixer gets the player out of a Lone Star holding cell like that for no real reason, I'd doubt their intentions as well... I mean damn. That just reeks of suspicion and hidden intentions.
Title: Re: How do you handle first encounters?
Post by: MrDrProf on <04-16-14/1455:25>
So my friends and I usually design characters that work well together, and then find a reason for them to meet up.  ie, the washed up cop on a case may seek help from the thief who is known for helping police investigations into murder and such.  I also like this method because it means you get characters that work together better.  You don't have one guy with a heart of gold trying to stop the bloodthirsty ork from stabbing their hostage. or the basic random people thrown together into a life threatening circumstance. 
Title: Re: How do you handle first encounters?
Post by: Mithlas on <04-16-14/1530:54>
...what should've been everybody's New Fixer (except after at least 6 months they still refuse to trust him, to the point of scraping money to individually maintain separate lifestyles and occasionally bolt holes when their New Fixer offers them a bought Middle Lifestyle if they get a job or few done for him).
... dude, do you really blame them?  'Trust nobody' is the first rule of shadowrunning.  You especially don't trust the guy who doesn't share the dangers with you, i.e. the fixer.  Sure, he has your 'get a job' burner number, but I sure as hell wouldn't move into any place my fixer was trying to set the group up in.  I'll do that myself, thank you...
And if the Fixer gets the player out of a Lone Star holding cell like that for no real reason, I'd doubt their intentions as well... I mean damn. That just reeks of suspicion and hidden intentions.
More like "I know you all are capable of getting done some things I need done, so I pulled some strings to make sure paperwork was lost and you were released without charges pressed". It's not like he had them arrested so he could then demand they do jobs for him. In any case, it's an easy way to get a team together and the concept of reciprocity would incline the runners to listen to his first job offer after he made their latest problem go away. That they've never taken him up on offers to go on retainer more often and in exchange gain eligibility for "Erased" was their choice but another option you can dangle in front of shadowrunners with Criminal SINs. Not all payments are made in nuyen.
Title: Re: How do you handle first encounters?
Post by: Senko on <04-16-14/2121:28>
Seriously if you lived in the Shadowrun world and someone bailed you out of Jail like that would you believe he hadn't set you up in the first place?

Of course you have regional variations I expect contacts and Shadowrunning in Japan for instance would be quite different.
Title: Re: How do you handle first encounters?
Post by: The Wyrm Ouroboros on <04-16-14/2157:35>
Or China, very true.  However, in the general shadowrun populous, having a fixer 'put them on retainer' to such an extent that he holds their lease ... man, you wouldn't find me within a long pistol shot of that.  And, in fact, I might put a shine on the guy just for safety's sake.
Title: Re: How do you handle first encounters?
Post by: HarshRhettoric on <04-23-14/0952:21>
If my players are sporting types, I like to start In Media Res.  All players come to the table blind, maybe they know each other, maybe they don't.  The players can come up with that on their own time.  I usually give them enough time to plan together to have their bases covered, and to let them know that they're going to hit the ground running and then...

-The players wake up together tied to a large explosive in a bank vault...
-Black bags are removed from the heads of the characters.  They are all on their knees in front of Vito Gonzaga-O'Malley, Twice-Blooded Prince of the Seattle Mafia...
-The court calls Kevin Rowland, AKA Ronin to the stand...
-The camera fades into the characters all sitting in the drunk wagon together.  Everyone is injured.
-Game opens with characters standing in a lineup (a la the usual suspects)
-Game opens at a wake for a buddy they all shared, even if they don't know each other.
-Game opens in a bunraku parlor.  All puppets are dead, characters are standing in a circle back to back with shell casings clinking underfoot...
-Characters are all visiting friends in the hospital when a pack of Shedim possess the entire morgue!
-Players all wake up in the same docwagon recovery room. 
-Players (who don't know each other) are all at separate tables at a Waffle House, eating delicious hash browns at 3am when..
  -Go gangers crash the place.  Fight!
  -Mercs strafe the place.  Run!
  -The waitress' boyfriend shows up to slap her around.  Defend!
  -The manager gets robbed.  Chase!
  -A drone crashes through the window.  Investigate!

-Players, who don't know each other, are at a house party when...
  -The hottest girl at the party is found dead in the bathroom.
  -The host is found dismembered in his bedroom
  -Someone finds a tripwire tied to the last bottle of champaigne that leads to a claymore.
  -The booze runs out just as everyone is getting down and a team of drunk/high/pre/post-coital shadowrunners must now rob a liquor store.
  -The token troll guest must be subdued.
  -The cops show up, but are they cops?  Strippers?  Assassins?  Stripper-assassins?

-Players are all at a concert (and not together) when...
  -A chaotic world spell drops on the mosh pit and security is overrun.
  -A dead member of the band that is playing fights his way on stage and complete bedlam ensues.
  -Players spot Vito Gonzaga-O'Malley, Twice-Blooded Prince of the Seattle Mafia moving incognito through the crowd.
  -The main act is up on stage and the lead singer for that group approaches a party member from the crowd.  Who is on stage?
  -The main act is up on stage and the players find the lead singer dead in the bathroom.  Huh. 

Hope this helps!
 
Title: Re: How do you handle first encounters?
Post by: Heckle on <04-24-14/0735:06>
Quick answer for me, as I've often found myself  entering campaigns midway, or at least joining established gaming groups, is a "ganger/friend/old coworker" approach. Before entering the game I hash out a quick connection to at least one other player, who then introduces me to the other runners. Maybe not applicable for all situations, especially totally new groups, but it's helped drive some fun RP, even outside of regular runs. Gangs are complex social structures, after all!