Shadowrun

Shadowrun General => Gear => Topic started by: Ech0 on <04-14-14/0549:28>

Title: Your favorite Run & Gun item
Post by: Ech0 on <04-14-14/0549:28>
Well, it's pretty much just that.

I'd just like to know if there are any crowd pleasers out there I might have missed. Any new tools or gadgets you'll never leave your coffin hotel without. And any hilarious pieces of equipment that somehow ended up the way, shape and form they are in right now.

I'm happy to see the Ares Executioner in there. One of my players will be happy about the "kill case". Personally, I'll suit up my Street Sam in a Riot Control Armor, if I need to intimidate some norms and wageslaves.

But my favorite item, hands down, can be found on page 103: The Standard Ram. This boring, old heavy metal tube with two handles is actually harder aquire than an AK-98 - and almost twice as expensive!  :o

Screw Shadowrunning or Carjacking! I'm gonna get into cutting and welding metal tubes!  ;D
Title: Re: Your favorite Run & Gun item
Post by: firebug on <04-14-14/0619:41>
Hehe, that's pretty funny about the battering ram.  Hmm...  My favorite item?  That is really hard to say.

"Ultra-Glide Industrial Lubricant" seems pretty hilarious, though they left out one big issue with it...  "...almost impossible to removed without specialized solvents..."  So if it's on the ground and I slip in it and fall over, now it's all over me.  How am I supposed to be able to walk at all with it all over the bottoms of my shoes and junk?  Seems like, in reality, it'd be waaaaay more of an obstancle than just a once-and-done grease trap.

But, you know what?  I'd say my favorite has got to be the HK XM30.  It's a good gun, with an awesome looking illustration, and though it has unfortunately high Availability, I'd still totally buy it.  Probably only ever make use of the LMG, Carbine, and Grenade Launcher forms though (which assumably use Automatics still). It does need a bit more clarification though.  Like "does Sniper or Shotgun change its ranges" for one.

It also another example of a carbine that is startlingly accurate.
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-14-14/0629:39>
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)
Title: Re: Your favorite Run & Gun item
Post by: Kincaid on <04-14-14/0657:16>
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

It's just so damn big!  Awesome, but big.

There are tons of utility items I'm psyched about, none more so than the hard-shell briefcase, if only because it will keep the chem sniffers off of my guy's sniper rifle.
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-14-14/0738:19>
By the way, if a SA-Burst with the Called Shot uses the weapon's base AP, then a Barrett 121 with APDS would end up at -22... Byebye Milspec!
Title: Re: Your favorite Run & Gun item
Post by: firebug on <04-14-14/0744:07>
I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

Holy crap that rifle.  15 DV with -12 AP?  That is worse than sitting on a grenade.
Title: Re: Your favorite Run & Gun item
Post by: Dinendae on <04-14-14/0745:29>
I think all Grenade Launchers require Heavy Weapons to fire, unless the item explicitly states otherwise.

I love the AM-47. :) I'd go Barrett for better AP against Spirits (which is the main thing I'd want to snipe), but it's too expensive in Missions. Meanwhile that AM-47... Yup, buying that. If I ever convince a backup GM to let me play, I'll be able to tear through Spirits and worse with it, especially with an Edged Double-Tap Semi-Automatic Burst. (Hello extra 8 AP! Though I guess a Force 6 Spirit doesn't require that. A MilSpec opponent on the other hand... A sniped shot with 5 hits would face only body+7 dice and 4 auto-hits... Instant-kill.)

It's just so damn big!  Awesome, but big.

There are tons of utility items I'm psyched about, none more so than the hard-shell briefcase, if only because it will keep the chem sniffers off of my guy's sniper rifle.

I plan on getting it for my Troll Decker, once it becomes Missions legal! ;D
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-14-14/0746:35>
8 for the AM-47 with APDS, 10 for the Barrett. Assuming the Weapon AP is meant with Double-Tap, a SA-Burst would then add 8 and 12, making them 15P/-16 and 14P/-22 with the Called Shot...

Now if only the GM houserules that Gauss Rifles also get that attack...
Title: Re: Your favorite Run & Gun item
Post by: JimmyCrisis on <04-14-14/0747:17>
The Gyrojet pistol.  I love the concept, and Iove how they do 10 damage with -2AP on a semi-auto platform, and work underwater.  That's a real cyberpunk weapon right there.  If only my runner wasn't locked into light pistols, I'd respec in a heartbeat.  Also, lasers and military armor couldn't have come at a better time for the campaign I'm running.
Title: Re: Your favorite Run & Gun item
Post by: Dinendae on <04-14-14/0749:07>

Now if only the GM houserules that Gauss Rifles also get that attack...

 :o

That...that would be nasty...
Title: Re: Your favorite Run & Gun item
Post by: Cronstintein on <04-14-14/1823:39>
My favorite is the murder armor.  I'd love to get a set for my face.

As a runner up I really like the smg that can be fired from inside it's briefcase.
Title: Re: Your favorite Run & Gun item
Post by: JackVII on <04-14-14/1831:24>
I'll go for the Boom-Bolas. Only listed as a sub-listing in the Bolas chart and in some of the Jackpoint chatter as if they were afraid anyone would actually notice it, it's basically two grenades connected with a wire and acts like a bola. It's actually pretty nice since it only scatters in one direction (away from you) if you miss.
Title: Re: Your favorite Run & Gun item
Post by: Blue Rose on <04-14-14/1851:41>
The slingshot.  Totally the slingshot.

Though I gotta ask.  For ammo, is it just the normal ammo listing, just replacing "bullets" with "marbles?"

Does that mean there's exploding marbles for your slingshot?  And military-grade armor-piercing marbles?
Title: Re: Your favorite Run & Gun item
Post by: SlowDeck on <04-14-14/1859:06>
I'm a fan of capsule rounds. With the way the book words things, it honestly sounds like I could use some well-placed shots to leave a company's entire security detail high as a kite on bliss and zen.
Title: Re: Your favorite Run & Gun item
Post by: Kincaid on <04-14-14/1944:57>
I'll go for the Boom-Bolas. Only listed as a sub-listing in the Bolas chart and in some of the Jackpoint chatter as if they were afraid anyone would actually notice it, it's basically two grenades connected with a wire and acts like a bola. It's actually pretty nice since it only scatters in one direction (away from you) if you miss.

Overlapping blasts ftw!  That's the stylish way of pulling off the SA-burst grenade launcher.
Title: Re: Your favorite Run & Gun item
Post by: Jordan on <04-14-14/2149:32>
I really like the idea of Forearm Guards with Pulseweave material. It would be a great way to give yourself an edge in close combat. I suppose you could do a Ballistics Mask with the weave as well.

Or both.
Title: Re: Your favorite Run & Gun item
Post by: raleel on <04-15-14/0011:42>
stick and shock arrowsheads with the enhanced shafts. 12S(e) is quite nice. quiet, non-lethal (mostly), enough range, and not actually that expensive.
Title: Re: Your favorite Run & Gun item
Post by: BlackJaw on <04-15-14/0945:52>
Slide Mounts for firearms.   It makes it a single action to switch out many weapon-accessories.  External Smartgun got bricked?  Take it off, maybe put on a new on.  Not the right time for an under barrel chainsaw?  Swap in a grenade launcher or flame thrower.
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-15-14/1147:25>
Not the right time for an under barrel chainsaw?

As if there's ever a wrong time for an under-barrel chainsaw!    :D
Title: Re: Your favorite Run & Gun item
Post by: tequila on <04-15-14/1157:07>
There's a time when an under barrel chainsaw isn't right?  :o
Title: Re: Your favorite Run & Gun item
Post by: SlowDeck on <04-15-14/1223:06>
There's a time when an under barrel chainsaw isn't right?  :o

Yes. When you need to add the underbarrel flamethrower to add a bit of extra oomph for taking care of that pesky vampire that thinks its an actual threat.

Then, once it's on fire, you switch back to the underbarrel chainsaw, name the vampire Butter, and demonstrate the chainsaw through hot butter saying.
Title: Re: Your favorite Run & Gun item
Post by: JackVII on <04-15-14/1327:11>
Or swap in your underbarrel bolo launcher to fire your boom bolos at some poor schmuck.
Title: Re: Your favorite Run & Gun item
Post by: firebug on <04-15-14/1340:57>
There's a time when an under barrel chainsaw isn't right?  :o

Yes. When you need to add the underbarrel flamethrower to add a bit of extra oomph for taking care of that pesky vampire that thinks its an actual threat.

Then, once it's on fire, you switch back to the underbarrel chainsaw, name the vampire Butter, and demonstrate the chainsaw through hot butter saying.

And no one points out that its "a hot knife through butter" not "a knife through hot butter" because holy shit you just lit that guy on fire and then mutilated him and we should maybe be anywhere but near you you crazy sonuvabitch.
Title: Re: Your favorite Run & Gun item
Post by: Kincaid on <04-15-14/1353:20>
There's a time when an under barrel chainsaw isn't right?  :o

Yes. When you need to add the underbarrel flamethrower to add a bit of extra oomph for taking care of that pesky vampire that thinks its an actual threat.

Then, once it's on fire, you switch back to the underbarrel chainsaw, name the vampire Butter, and demonstrate the chainsaw through hot butter saying.

And no one points out that its "a hot knife through butter" not "a knife through hot butter" because holy shit you just lit that guy on fire and then mutilated him and we should maybe be anywhere but near you you crazy sonuvabitch.

Sometimes the Notoriety is worth it.  ;D
Title: Re: Your favorite Run & Gun item
Post by: DeathEatsCurry on <04-15-14/1723:38>
The Thunderstruck Gauss Rifle, hands down. Not only is the illustration absolutely amazing, it functions as a pretty strong anti-materiel "sniper" of sorts. The erroneous 12F availability is just icing on the cake!
Title: Re: Your favorite Run & Gun item
Post by: Taejix on <04-15-14/1834:17>
The Thunderstruck Gauss Rifle, hands down. Not only is the illustration absolutely amazing, it functions as a pretty strong anti-materiel "sniper" of sorts. The erroneous 12F availability is just icing on the cake!

If only the power packs weren't 14F we might actually be able to get some use out of it.   ;)
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-15-14/2020:57>
Well, the gun's not supposed to be listed as 12F.  It's supposed to be 24F, as listed on the compiled tables.
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-16-14/0354:28>
Shame. Especially since the AM-47 is a mere 14F, and with APDS it has the same stats. I know what weapon I'll be advising to the Missions Rigger who has to keep her Steel Lynx out of the frontline now.
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-16-14/1713:02>
Shame. Especially since the AM-47 is a mere 14F, and with APDS it has the same stats. I know what weapon I'll be advising to the Missions Rigger who has to keep her Steel Lynx out of the frontline now.

I told my players that I had an idea for a pair of Thunderstrucks mounted to turrets, armed with flare ammunition.  The guns wouldn't pop out and fire until the players were precisely at 61 meters range.  They immediately got a little pale and asked why 61 meters?  Then I explained that the flare detonates at 60 meters, so they'd be caught in the burst of fire.  I don't think they'll be buying any Thunderstruck rifles.  :)
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-16-14/1757:57>
Flare ammunition? You can buy different ammo-types for Gauss Rifles, and not just default Assault Cannon rounds?
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-16-14/1802:52>
Sure - why not?  :P

It's not legal, but it had the effect of freaking them out, which was what I was going for.
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-16-14/1805:17>
Because that post of yours is now going to be used by players saying "see? I can get APDS for the Gauss Rifle".
Title: Re: Your favorite Run & Gun item
Post by: JackVII on <04-16-14/1808:05>
I'm starting to dig the Ares Screech Rifle. Shotgun with ACC 6, causes stun damage, and has the potential to eliminate enemies from taking any actions for 3 CTs, plus double their wound penalties? Sign me up!

Downsides: Hella Expensive, EWP requirement
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-16-14/1821:42>
Because that post of yours is now going to be used by players saying "see? I can get APDS for the Gauss Rifle".

Bah - they can see the other post that I made that said it's not legal, if they want to get their panties in a bunch about it.

I'm starting to dig the Ares Screech Rifle. Shotgun with ACC 6, causes stun damage, and has the potential to eliminate enemies from taking any actions for 3 CTs, plus double their wound penalties? Sign me up!

Downsides: Hella Expensive, EWP requirement

This should have been called the Ares Brown Note.  :P
Title: Re: Your favorite Run & Gun item
Post by: BaronAtomy on <04-18-14/2210:33>
Fashion Armor and Murder Armor for Faces.

Loads of awesome new Archery and Thrown Weapons.  Great for a throwing adept, especially when wrapping boom-bolas with Wireless triggers on 'em.  'Well, yeah, you could try screaming or escaping, but then you get bisected by those grenades.  Now, if you were to give us a good voice sample and the key to the armory, I reckon we'd be happy to send you off to change into a fresh set of pants and a new job.' 

  Ash Arms monofilament chainsaw, especially underbarrel.  Bye-bye, barrier ratings!

  I would like to say the AA16, but sadly since we have lost the ability to use non-standard or extended mags/drums its utility is significantly compromised for suppressive fire. 

  Once the errata comes out, maybe I'll be able to say the Ares HVAR or the Vindicator minigun, but until we get some supplemental rules on those they're pretty meh.

  If the forearm guards can mount any of the stuff that the shadowtalkers mention (cyberweapons, decks, etc.) they could really take top place. 
Title: Re: Your favorite Run & Gun item
Post by: qazcake on <04-18-14/2322:00>
Gauss rifle because its so unapologeticly broken its better than all of the lazer weapons and is 12R. If the ammo was like that everyone would use it.
Title: Re: Your favorite Run & Gun item
Post by: martinchaen on <04-18-14/2330:19>
qazcake;
It's very likely that the 12F (not R) listed in it's entry is incorrect, and that the tables at the end of the book listing it at 24F is the correct entry; it always has been a high avail item.

Furthermore, whether it's better than the equivalent laser weapon, the Archon Heavy MP Laser, is, perhaps, debatable. The Thunderstruck is 15P -8AP SA, while the Archon is 10P -10AP. Both are SA, both are extremely range efficient (though the laser will suffer visibility modifiers to damage), and the Archon has slightly worse capacity with it's 4 power unit per shot over the Thunderstruck's 1 and a magazine capacity of 10.

The biggest question is what ammo the Thunderstruck uses; if it can fire other types of ammo it wins out easily, if not we don't have an ammunition cost for it that I can find.
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-18-14/2332:53>
Gauss rifle because its so unapologeticly broken its better than all of the lazer weapons and is 12R. If the ammo was like that everyone would use it.

The availability is supposed to be 24F, as stated in the Run & Gun tables, on page 207.  I believe one of the freelancers commented on this in the Run & Gun Errata thread.

The biggest question is what ammo the Thunderstruck uses; if it can fire other types of ammo it wins out easily, if not we don't have an ammunition cost for it that I can find.

I don't see why it would be able to fire other ammo types - it's an assault cannon, and should be firing assault cannon ammo.
Title: Re: Your favorite Run & Gun item
Post by: qazcake on <04-18-14/2338:25>

The availability is supposed to be 24F, as stated in the Run & Gun tables, on page 207.  I believe one of the freelancers commented on this in the Run & Gun Errata thread.

Ok I did not see that when me and my gm where looking over it. I got to go tell him the news.
Title: Re: Your favorite Run & Gun item
Post by: martinchaen on <04-19-14/0011:58>
I don't see why it would be able to fire other ammo types - it's an assault cannon, and should be firing assault cannon ammo.
That could be a problem if AV (or indeed any other Assault Cannon variant) rounds are re-introduced, is all I'm saying.
Title: Re: Your favorite Run & Gun item
Post by: Dinendae on <04-19-14/0014:38>

The biggest question is what ammo the Thunderstruck uses; if it can fire other types of ammo it wins out easily, if not we don't have an ammunition cost for it that I can find.

I don't see why it would be able to fire other ammo types - it's an assault cannon, and should be firing assault cannon ammo.

If I remember correctly, in 4E the Thunderstruck only had the one default ammo type.
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-19-14/0111:53>
That could be a problem if AV (or indeed any other Assault Cannon variant) rounds are re-introduced, is all I'm saying.

That is very true.  Curious that not all of the ammunition types made it into Run & Gun.  Perhaps this is an attempt at lessening the bookkeeping from 4th edition?
Title: Re: Your favorite Run & Gun item
Post by: Michael Chandra on <04-19-14/0548:18>
If I remember correctly, in 4E the Thunderstruck only had the one default ammo type.
Its ammo type, Gauss Rifle, is in the Ammo Whammy! section. So it's its own ammo type it seems. As for the costs... Same as default AC I guess?
Title: Re: Your favorite Run & Gun item
Post by: Dinendae on <04-19-14/0621:31>
If I remember correctly, in 4E the Thunderstruck only had the one default ammo type.
Its ammo type, Gauss Rifle, is in the Ammo Whammy! section. So it's its own ammo type it seems. As for the costs... Same as default AC I guess?

I'm guessing so. Still, might be best to bring it up in the Errata thread for it.
Title: Re: Your favorite Run & Gun item
Post by: Demon_Bob on <04-21-14/2123:17>
There's a time when an under barrel chainsaw isn't right?  :o

I've used both guns and chainsaws and the idea of an under barrel chainsaw will never seem right.
Title: Re: Your favorite Run & Gun item
Post by: CanRay on <04-22-14/0223:18>
There's a time when an under barrel chainsaw isn't right?  :o
I've used both guns and chainsaws and the idea of an under barrel chainsaw will never seem right.
"YOUR MOM IS A CLASSY LADY!!!"  ;D
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-22-14/1641:32>
There's a time when an under barrel chainsaw isn't right?  :o

I've used both guns and chainsaws and the idea of an under barrel chainsaw will never seem right.

I would direct you to this video (https://www.youtube.com/watch?v=VVOWD8Cj0XE), then.  Underbarrel chainsaws are awesome.  :)
Title: Re: Your favorite Run & Gun item
Post by: Demon_Bob on <04-22-14/2210:04>
Quote
I would direct you to this video (https://www.youtube.com/watch?v=VVOWD8Cj0XE), then.  Underbarrel chainsaws are awesome.  :)

While that's a fun video, I still say that an underbarrel chainsaw, double bladed swords, and peaceful, intelligent aliens visiting planet earth are unrealistic.

Although I'm glad they included a Ghillie suit, for some reason my favorite item is the Bike racing armor and helmate.
Title: Re: Your favorite Run & Gun item
Post by: Namikaze on <04-23-14/0309:39>
While that's a fun video, I still say that an underbarrel chainsaw, double bladed swords, and peaceful, intelligent aliens visiting planet earth are unrealistic.

Because dragons, magic, cybernetic zombies, and shedim are sooooooo realistic.  :P
Title: Re: Your favorite Run & Gun item
Post by: Lethal Joke on <04-23-14/0315:30>

While that's a fun video, I still say that an underbarrel chainsaw, double bladed swords, and peaceful, intelligent aliens visiting planet earth are unrealistic.

Although I'm glad they included a Ghillie suit, for some reason my favorite item is the Bike racing armor and helmet.

Unrealistic? No. All of these things are possible. They just are either impractical (like the underbarrel chainsaw or the double-bladed sword) or implausible (the aliens - why the specifics for that anyway?)
That does not mean that people won't try to make the impractical items out of a desire for the coolness factor. That does not mean aliens could not touch down tomorrow (though it's really unlikely.)

So if future tech could make the cool-nut-impractical practical, why the hell shouldn't they do it?

And Shadowrun has no aliens, so...
Title: Re: Your favorite Run & Gun item
Post by: CanRay on <04-23-14/0338:50>
And Shadowrun has no aliens, so...
Aztlan would beg to differ!

Bloody illegal immigrant day-laborers from the CAS!
Title: Re: Your favorite Run & Gun item
Post by: Lethal Joke on <04-23-14/0355:22>
And Shadowrun has no aliens, so...
Aztlan would beg to differ!

Bloody illegal immigrant day-laborers from the CAS!

Extraterrestrial non-metahumans, then.
Title: Re: Your favorite Run & Gun item
Post by: SlowDeck on <04-23-14/1225:29>

While that's a fun video, I still say that an underbarrel chainsaw, double bladed swords, and peaceful, intelligent aliens visiting planet earth are unrealistic.

Although I'm glad they included a Ghillie suit, for some reason my favorite item is the Bike racing armor and helmet.

Unrealistic? No. All of these things are possible. They just are either impractical (like the underbarrel chainsaw or the double-bladed sword) or implausible (the aliens - why the specifics for that anyway?)
That does not mean that people won't try to make the impractical items out of a desire for the coolness factor. That does not mean aliens could not touch down tomorrow (though it's really unlikely.)

So if future tech could make the cool-nut-impractical practical, why the hell shouldn't they do it?

And Shadowrun has no aliens, so...

Are you talking about impractical for the average user? Or impractical in the hands of someone trained? If the former, there's a massive number of real-life weapons to add to your examples. If the latter, one of your examples doesn't apply.

Though, apparently, double-bladed swords are beaten out by sword-chucks in the "impractical weapon that turns out to be deadly in the hands of a skilled user" department. Don't believe me? Look up the videos of someone practicing with sword-chucks while the blades are on fire.
Title: Re: Your favorite Run & Gun item
Post by: Aranador on <04-23-14/2147:15>
Hmm - I tried to look for that video, but all I got was videos of a multiple amputee burns victim in an insane asylum.
Title: Re: Your favorite Run & Gun item
Post by: SlowDeck on <04-23-14/2216:05>
You can find the pictures from Stage 4 of translating them into reality here: http://www.nuklearforums.com/showthread.php?t=36835

Seriously. Sword-chucks. On fire. And someone not only made those, but went through multiple stages of development. And posted their results.  :o

Suddenly, an underbarrel chainsaw doesn't seem that impractical by comparison.
Title: Re: Your favorite Run & Gun item
Post by: moonlightshadow13 on <05-12-14/2301:14>
The Franchi Spazs-26 for me. most useful gun that i found so far, looking foward to using the gauss rifle though with my Agi 7, Str 11 troll tank
Title: Re: Your favorite Run & Gun item
Post by: prismite on <05-15-14/1451:52>
As a GM of a group that loves heavy weapons, I think I find the hardend Mil-Spec armors refreshing. Now my players will actually have to fire twice on some guys. LOL!
Title: Re: Your favorite Run & Gun item
Post by: Lethal Joke on <05-17-14/2016:17>

Are you talking about impractical for the average user? Or impractical in the hands of someone trained? If the former, there's a massive number of real-life weapons to add to your examples. If the latter, one of your examples doesn't apply.

Though, apparently, double-bladed swords are beaten out by sword-chucks in the "impractical weapon that turns out to be deadly in the hands of a skilled user" department. Don't believe me? Look up the videos of someone practicing with sword-chucks while the blades are on fire.

Impractical for the average user is a point, but overall a double-bladed sword is less practical (and effective) than just holding a sword in each hand. Impractical does not mean impossible, after all.