Shadowrun

Shadowrun General => Gear => Topic started by: DeathEatsCurry on <04-15-14/1720:29>

Title: Underbarrel˛?
Post by: DeathEatsCurry on <04-15-14/1720:29>
So I've been shuffling through the Run&Gun book, but nowhere can I find  if they updated the old weapons for the modification rules. Specifically, the AK-98 with the underbarrel grenade launcher from vanilla. By Run&Gun rules it's "underbarrel" slot is still open. Or am I missing something (Apart from the obvious A-Sensible-GM-Will-Houserule argument)?

If I'm not missing something, I'm gonna have a lot of fun with my Assault Rifle with an underbarrel grenade launcher AND an underbarrel flamethrower. :D
Title: Re: Underbarrel˛?
Post by: Csjarrat on <04-15-14/1729:23>
Yeah it's not clear but if you think your GM will slap it down (which he should) then don't even try it!
Title: Re: Underbarrel˛?
Post by: Namikaze on <04-15-14/1747:29>
As far as I can tell, the only item in the game with two under barrel items is the HK XM30.  By default, this bad boy has the under barrel shotgun and under barrel grenade launcher.  At first I assumed that these were interchangeable accessories, but when I looked at the picture of the gun, it in fact does have two under barrel weapons and independent triggers.
Title: Re: Underbarrel˛?
Post by: Kincaid on <04-15-14/2222:27>
I'd let common sense rule.  A foregrip under your underbarrel grenade launcher?  Fine.  A flamethrower?  No so much.
Title: Re: Underbarrel˛?
Post by: CanRay on <04-16-14/0135:15>
A Panther Assault Rifle with an underbarrel Panther Assault Cannon with an underbarrel Monofilament Chainsaw Bayonet.  ;D
Title: Re: Underbarrel˛?
Post by: DeathEatsCurry on <04-16-14/0353:52>
A Panther Assault Rifle with an underbarrel Panther Assault Cannon with an underbarrel Monofilament Chainsaw Bayonet.  ;D
Then get another one for your left hand too!
Title: Re: Underbarrel˛?
Post by: The Wyrm Ouroboros on <04-16-14/0400:28>
A Panther Assault Rifle with an underbarrel Panther Assault Cannon with an underbarrel Monofilament Chainsaw Bayonet.  ;D

You forgot the top-mounted Firelance.
Title: Re: Underbarrel˛?
Post by: SlowDeck on <04-16-14/1047:58>
A Panther Assault Rifle with an underbarrel Panther Assault Cannon with an underbarrel Monofilament Chainsaw Bayonet.  ;D

You forgot the top-mounted Firelance.

And the side-mounted gauss cannon.
Title: Re: Underbarrel˛?
Post by: Kincaid on <04-16-14/1106:49>
Smart runners keep the gauss ammo in their hold-out.
Title: Re: Underbarrel˛?
Post by: BlackJaw on <04-16-14/1356:16>
What exactly are the stats on the Under-barrel Grenade Launcher accessory?

Based off existing under barrel launchers, I'm assuming it's a 6 clip, accuracy 4, SS weapon, but not all match that.

While we are at it, what is the accuracy of the under barrel bola launcher?

Title: Re: Underbarrel˛?
Post by: Kincaid on <04-16-14/1405:16>
What exactly are the stats on the Under-barrel Grenade Launcher accessory?

Based off existing under barrel launchers, I'm assuming it's a 6 clip, accuracy 4, SS weapon, but not all match that.

While we are at it, what is the accuracy of the under barrel bola launcher?

I'm just using the same stats from the Alpha's underbarrel.  I was really hoping we'd get the underbarrel modification from Arsenal so I could tack on a MGL-12 for semi-auto fun.  Alas.
Title: Re: Underbarrel˛?
Post by: Namikaze on <04-16-14/1715:08>
That HK is looking better and better.  10 rounds for the shotgun, 6 rounds for the grenade launcher.  I was expecting 2 rounds for the shotgun and 1 for the grenade launcher.
Title: Re: Underbarrel˛?
Post by: JimmyCrisis on <04-17-14/2054:01>
I really wish they would have included an under barrel shotgun as a separate accessory.  Alas, it wasn't to be.
Title: Re: Underbarrel˛?
Post by: Aranador on <04-18-14/0056:37>
As far as I can tell, the only item in the game with two under barrel items is the HK XM30.  By default, this bad boy has the under barrel shotgun and under barrel grenade launcher.  At first I assumed that these were interchangeable accessories, but when I looked at the picture of the gun, it in fact does have two under barrel weapons and independent triggers.

Hmm - I was under the impression that, as the gun was modular, what you were getting were two modules that you could swap in, not that the weapon had both of them on at the same time

I cant even see a second trigger, let alone 2 more triggers, nor can I see a second under barrel - This is the picture on page 37 right?
Title: Re: Underbarrel˛?
Post by: SlowDeck on <04-18-14/0103:21>
As far as I can tell, the only item in the game with two under barrel items is the HK XM30.  By default, this bad boy has the under barrel shotgun and under barrel grenade launcher.  At first I assumed that these were interchangeable accessories, but when I looked at the picture of the gun, it in fact does have two under barrel weapons and independent triggers.

Hmm - I was under the impression that, as the gun was modular, what you were getting were two modules that you could swap in, not that the weapon had both of them on at the same time

I cant even see a second trigger, let alone 2 more triggers, nor can I see a second under barrel - This is the picture on page 37 right?

The first trigger is sitting out in the middle of the finger area. The second trigger is to the right, right up against the grip.

And while I don't see a third trigger, I do see what looks like a third barrel. It's possible the trigger for the underbarrel accessories operates both and you have to switch between them.
Title: Re: Underbarrel˛?
Post by: Aranador on <04-18-14/0624:45>
All right - I will run with you on that being a second trigger rather than part of the grip.  But I can seriously only see a barrel for bullets, a gas return vent for the autofire, and a shorter wider barrel for a larger sub-velocity munition.  The only other thing out the front couldn't possibly be a barrel for anything more than a party popper, and strikes me as more of an optic for the smart gun system.  Even the existing under barrel looks a bit too short really, but probably OK for a base bleed propellant grenade.  Certainly nothing like a semi-auto shotgun though.  Heck, the block text even says it only has one secondary feed mechanism. suggesting it couldn't handle 2 secondary munitions.  I even suspect that you detach said feeder and any under barrel weapon to set up with the bipod should you want to use it with the sniper or LMG.   

Anyway - unless a dev wants to step in and state that it is one way or the other, I guess it is going to be a GM call.
Title: Re: Underbarrel˛?
Post by: martinchaen on <04-18-14/1034:59>
I wouldn't put too much stock (heh!) in the illustrations...

According to the description of the weapon system:
Quote from: R&G p37
The XM30 is H&K’s modular weapon system. Each kit comes with a shock-pad-equipped stock, smartgun system, imaging scope, two underbarrel secondary weapons, a secondary feed mechanism, and four different barrels along with a bipod for the heavy options. The XM30 is intended to equip entire military or police units with the ability to change roles based on the operational situation.

Note that it says it comes with an imaging scope and a bipod. Neither of these are pictured. To me, this makes it pretty clear that the two underbarrel secondary weapons, the secondary feed mechanism, and the four different barrel are NOT in fact all mounted, but are options.

[EDIT]
The attached is what I can make out from the illustration. And no, I don't believe you can have two underbarrels.
Title: Re: Underbarrel˛?
Post by: Namikaze on <04-18-14/1356:28>
Actually, having the underbarrel mount be modular would help the balance issue a lot.  Additionally, I think it potentially opens the door for modular underbarrel mounts with that weapon - not in the game right now, but they could be house ruled pretty easily.
Title: Re: Underbarrel˛?
Post by: Kincaid on <04-18-14/1427:54>
I assumed this was the Steyr AUG-CSL for 5th edition, so it's one function/one underbarrel at a time.
Title: Re: Underbarrel˛?
Post by: Aranador on <04-18-14/2043:48>
Actually, having the underbarrel mount be modular would help the balance issue a lot.  Additionally, I think it potentially opens the door for modular underbarrel mounts with that weapon - not in the game right now, but they could be house ruled pretty easily.

Well - given that you could put a slide on any weapon with an under barrel slot, then keep a range of under barrel devices handy, the modular idea is already doable.
Title: Re: Underbarrel˛?
Post by: BaronAtomy on <04-18-14/2135:09>
Boy, that's a bullpup only a mother could love.  Seems really strange to have the two triggers both on the main grip; no idea what the lowest forward-point on that thing is; flashlight?  Smargun system?  I could see the second being a large-diameter aperture for a grenade launcher/shotgun, or just a tube mag; looks like the gas tube is on top with the rail system running over it.

  Notice there's no 'these barrels are primary, these secondary' designations?  By RAI, I'm assuming you have the AR, Carbine, Sniper, or LMG able to be primary barrels and the SG/GL fixed as secondaries, but it does make one wonder where that feed system they talk about is.