Shadowrun

Shadowrun General => Gear => Topic started by: Bewilderbeast on <04-19-14/1818:40>

Title: [SR5] Toxin Costs and Availability
Post by: Bewilderbeast on <04-19-14/1818:40>
I'm thinking about making a character that makes heavy use of toxins and gas grenades. I'm aware toxin rules are a little stupid right now, but I'm specifically looking for costs and availability of toxins and can't find them. Were they not included?

EDIT: Derp. Found it. Page 409. I need to get more sleep, guys.
Title: Re: [SR5] Toxin Costs and Availability
Post by: CanRay on <04-19-14/1850:16>
As long as you don't ask for the addiction rules for toxins.  :P
Title: Re: [SR5] Toxin Costs and Availability
Post by: martinchaen on <04-19-14/1925:35>
I hope Run Faster or whatever the 5th Edition of Augmentation will be is going to include more toxins, because what we have so far is kind of meh. We need our Breathtaker and K-10 back! :p
Title: Re: [SR5] Toxin Costs and Availability
Post by: Namikaze on <04-19-14/2254:25>
Check out the link in my signature.  It's made by me, but it's mostly the same as 4th edition, because the toxin effects didn't change much.