Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: ismilealot on <04-22-14/1349:59>

Title: [OOC] Neverland
Post by: ismilealot on <04-22-14/1349:59>
I'm looking forward to seeing the connections you guys build with each other.
Title: Re: [OOC] Neverland
Post by: Ericen on <04-22-14/1606:11>
Well Handsome Jack could be from my old boss, could be someone I used to escape and setup the removal of the cortex bomb.
Deadeye could be someone I worked with after the boss, could be used by my boss. If you want a more tenuous connection he could have knowledge of the man that pulled the trigger on my sister and I work with him in hopes of getting the name.
Not sure how I could link to the mages
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-23-14/2122:18>
it would certainly be possible (imo) to tie them up as a connection during a operation that was not what James expected (unwritten one so far, the character in the background is outlined w/ Smiles but i never put it to writing on the background), "slick chick" Woojin Koryö, the job was simple extraction, a in-betweener "slick chick" a transsexual elven Korean descendant, a getaway driver also acting as eyes in the sky.

Quote
It was supposed to be an extraction. That was what he'd been told. He'd helped this crew with a couple before. Hadn't clicked that they were always young women, and he'd always been on security on the perimeter. But this time Slick was puking his guts out in the middle of the run, just useless. They needed him closer in. And that's when he smelled it. They weren't relaxed or asleep. They were doped to the eyeballs. Slick noticed him noticing. Tried to pass it off as the girls being sick and he didn't need them puking too, was letting them sleep it off. And put Deadeye back on perimeter. But Deadeye wasn't buying it, well, at least not without some checking. He'd gotten a pic of 1 of the girls, all he had time for before Slick had sent him off. And he got in contact with Firebug, a hacker from his army days. Being on perimeter actually helped with that. Didn't take Firebug long to find out the girl had been kidnapped. Didn't take him long to find out that a slave trafficing ring operated out of this area either.

kudos to Smiles has she is entitled to 99.99% of all the background (i only came up with his names) but could be a starting place for James and Jack, maybe Jack knew it all along but could not do anything about it, James starts moving strings and making things happen to shut the whole operation, maybe Jack confronts him, Mexican standout, accusation flying guns at the ready winding in grudgingly acceptance of circumstances maybe.

i also had it marked as a possible connection (the truth about the operation) with the Dissasemblers gang, them being the recipients of the cargo.
Title: Re: [OOC] Neverland
Post by: jim1701 on <04-24-14/1104:37>
What is the current list of players/characters?   ???

As for Tobias, he's lived in Denver off and on for the last ten years or so running the shadows while in residence.  The rest of the time he's been around the world a few times, usually (but not always) in remote locations.  He could have crossed paths with Deadeye in some cantina in South America then re-crossed in Denver at a later date.  If Csjarrat is in I could definitely tie in with his character since we both have a longer background in running the shadows than the rest. 
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-24-14/1205:36>
Well, I've got The Professor. In shadowrun teams, he's not the street sam, decker or mage. He functions as an auxiliary supporter, unusually knowledgeable, and capable of providing assistance back up to the team. His strange device that he carries around with him, seems to allow him various feats that should be impossible, and he's always tinkering with it.

He is on the up and up of british high fashion, and swing music.
He's skilled at messing with electronics, and locks.
He loves finding out secret knowledge, be it in the matrix or the meat world.


Possible connection points for him would be High Society with our Face, Matrix Boards for the decker rigger and the like.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-24-14/1219:22>
@Jim, if I get a slot then we def could have crossed paths. My guy is on the run after a job went south in denver. He's a weapon specialist so is pretty handy in all range brackets in a fight and used to work private security details before ending up in the shadows. He did a short term contract as a weapons trainer for docwagon also.
Title: Re: [OOC] Neverland
Post by: jim1701 on <04-24-14/1608:56>
@Trisk - You haven't posted any background on your character that I could find so it is hard to figure what linkage might exist.  If you do have it posted somewhere could you put a link up?  I might have missed it.  Thanks.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-24-14/1615:21>
https://docs.google.com/document/d/1EoZHCrAY3vBgYTwNYcCb06FBtvAkJON04cRnZeP4BrE/edit?usp=sharing
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-24-14/1624:46>
also, celtiburo, derren was in the UCAS too, logistics corp for a couple of years. not a front line soldier, but possible that they would have crossed paths on exercise or training. He also competed within the army on the rifle range.
edit: so guys, i officially got the slot.
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-24-14/1731:06>
*1.) ShadoWarrior - "HANDSOME JACK" : ELVEN FACE  : backstory and character complete
*2.) Triskavanski - "THE PROFESSOR" : HUMAN TECHNOMANCER  :  backstory and character complete
*3.) Csjarrat -  backstory and character complete
  4.) dropped
*5.) Jim - TOBIAS JONES - DWARF MAGE  : backstory and character complete
*6.) Ericen - ANATAR "SHADE" SHADOWSTAR : HUMAN RIGGER  :  backstory and character complete
*7.) Celtibero - JAMES "DEADEYE" CUSSACK HUMAN GUNNER  :  backstory and character complete
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-25-14/0553:36>
also, celtiburo, derren was in the UCAS too, logistics corp for a couple of years. not a front line soldier, but possible that they would have crossed paths on exercise or training. He also competed within the army on the rifle range.
edit: so guys, i officially got the slot.

depends on when he was in the service, if he was at least 9 to 2 years ago it would fit the timeframe, but most likely he would have known James father if not James himself.
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-25-14/0601:56>
and indeed i could know the professor from the matrix, trisk, any ideas on the motive?
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-25-14/0638:24>
Connections:

Handsome Jack encountered Shade a couple of years back when Jack was contracted by the gangster Slick Sammy, who had his driver, Shade, take Jack to a meet with a rival gangster to deliver a package. During the trip out Handsome Jack engaged Shade in conversation and learned that Shade was being coerced by Slick Sammy, his life held in thrall by a cortical bomb. On the return trip Jack offered to connect Shade with a trusted street doc who could remove the bomb once Shade eliminated Slick Sammy, as well as helping to plan Shade's escape from Slick Sammy's vengeful associates, but that he would not assist Shade in killing his boss nor did Jack want to know any details of how the hit would take place. Jack could truthfully say that he was not involved in Slick Sammy's death, other than having foreknowledge that it would happen and by whose hand. Since Slick Sammy wasn't paying Jack for anything more than being a messenger, Jack wasn't ethically bound to report to the gangster that his days were numbered. Jack's reputation would remain clean of any allegation of betraying an employer.

Jack met The Professor at Jack's favorite night club a few weeks ago. The fellow, perhaps a tad too inebriated for discretion, was showing off some of his rather special talents to a girl he was not having much success in impressing. But he did impress Jack, who had only heard rumors of the existence of technomancers prior to that night, and Jack quickly swooped in to steal The Professor's attention. Treating the man to a nice steak dinner, and in the process sobering him up enough for a lucid conversation, they chatted for several hours until the restaurant closed for the night. Being potentially useful to each other, the new friends agreed to keep in touch and parted company, one sated and in much need of sleep, the other a bit wiser and somewhat lighter of coin than when the night began.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-25-14/0649:00>
On that.. the Professor would hardly get drunk, not really in his forte` there. Nor would he reveal he is a technomancer so easily just to impress a girl.

However, what he would use is his custom designed flashlight thingy. using it, to make it seem the device itself is doing the technomancy, rather than himself.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-25-14/0656:34>
Trisk, then I'll let you write up what your character did in the nightclub to attract Jack's attention. It would  have to be something that would make you stand out from the crowd. Something that would pique Jack's interest enough to get him to treat your character to a real (not soy) steak dinner in a nice, quiet restaurant where they could spend hours getting to know each other.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-25-14/0730:42>
Well, pretty much his powers would still be in use, just disguised as using the 'sonic screw driver'. Things like trids being altered to fit the girl in question in as one of the main characters. Changing the channels on 'tvs' along with the music. When she gets up to go to the bathroom, he picks up her brief case, flashing the screwdriver at the electronic locks, causing it to pop open.

Essentially, anyone watching could pick up that the Professor's little light thingy has far too many functions.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-25-14/0801:43>
Well, pretty much his powers would still be in use, just disguised as using the 'sonic screw driver'. Things like trids being altered to fit the girl in question in as one of the main characters. Changing the channels on 'tvs' along with the music. When she gets up to go to the bathroom, he picks up her brief case, flashing the screwdriver at the electronic locks, causing it to pop open.
Actually, what would most attract Jack's attention isn't so much that your character's gizmo is doing what it appears to be doing than that your character lacks any hint of being cybered and yet appears to be controlling/directing his device's actions, said actions the device could not be doing without guidance from an external source. So either The Professor is a tech wizard (no pun intended) with stealthy internal mods (like Jack's own internal smartlink) that enables him to interface with his toy or he's a lot more than he appears and the toy is just a magician's prop/distraction from what's really going on. That's Jack's first impression.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-25-14/0938:42>
Other than pushing a button it, there isnt anything else he actually does with it.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-25-14/1012:35>
also, celtiburo, derren was in the UCAS too, logistics corp for a couple of years. not a front line soldier, but possible that they would have crossed paths on exercise or training. He also competed within the army on the rifle range.
edit: so guys, i officially got the slot.

depends on when he was in the service, if he was at least 9 to 2 years ago it would fit the timeframe, but most likely he would have known James father if not James himself.
That would fit perfectly. He's been out of the service for quite a while
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-25-14/1038:16>
@Csjarrat

James probably knows Darren, even if James is younger he would still remember Darren, the range seemingly the proper location or maybe a military parade kind of event, photographic memory does have its uses :)
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-25-14/1300:59>
@Csjarrat

James probably knows Darren, even if James is younger he would still remember Darren, the range seemingly the proper location or maybe a military parade kind of event, photographic memory does have its uses :)
cool, happy that we competed against each other then?
Title: Re: [OOC] Neverland
Post by: jim1701 on <04-25-14/1308:45>
The Professor and Tobias could have met at a People Who Model Their Lives After 20th Century Fictional Characters club meeting.   ;D
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-25-14/1331:56>
The Professor and Tobias could have met at a People Who Model Their Lives After 20th Century Fictional Characters club meeting.   ;D

Possibly a like a Comicon convention, were we where some of the few 20th century fictional characters dressed up at it?
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-26-14/1141:45>
Fun facts!

The Professor once tried to be a British cop. But unfortunately he was rather inept as far as the skills they were looking for. He did however make friends with a guy who eventually joined lone star, helping him with the smart work stuff.

The Professor's first job as as shadowrunner was one he did while younger, as a simple mechanic for the group at the time. Having worked in a repair shop for a while, he was hired in to repair a particular machine that the run was stealing from a very minorly secured facility. One of the runners from that job became a Lone Star agent, and is still friends with The Professor.

As his abilities progressed in other fields, he was often called in for small jobs to open locks and repair things. After putting together a 'device', he began using this to hack things. The device in question being nothing more than a few sensors, a speaker and a flashlight. He though was never really too good at hacking. He also had a bit of grace with him within social encounters, due to being the computer in tennis shoes. However, still to this day, he lacks in combat ability.

The professor gets lost easily. This sometimes causes him to wind up in places he really shouldn't have been at. That, and his natural curiosity, he finds lots of information that he really shouldn't be having, truely the man who knew too much. 
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-26-14/1339:38>
alright guys, just got my IC post up. just so i'm clear the goal; johnson doesn't want to chat with us until we've stolen/borrowed his ID to buy a coffee right?
are we talking about needing a hacker to copy/clone it or just simply pickpocketing him and swiping it at the counter
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-26-14/1605:33>
That was what I surmised from the msg, James will probably go for a matrix perception roll and along that lane, hack on the fly, edit etcetcetcetc
Title: Re: [OOC] Neverland
Post by: Celtibero on <04-27-14/1111:50>
Matrix Perception

8d6t5: 1 hit

questions:
+presence of a data bomb on a file

oh only one hit... :S btw i assume i already have the commcode from the troll message.
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-27-14/1128:50>
Yes, you have the commcode from the message. No databomb on the file that you can perceive. But somethings odd. This comm is slaved to another.

Title: Re: [OOC] Neverland
Post by: ismilealot on <04-27-14/1145:15>
Also, for my ease I'd prefer rolls IC. It helps me keep things straight to see the roll with the action. I know it adds some dissonance to the storyline, and as I become accustomed to this system perhaps we'll move the rolls to the OOC thread.

Now, back to my third GM snag. In my very first post I said that I was extremely new to SR and to GM'ing it. What that means for me, and for you, is that there will be things that you, the player, will have to teach me. Unless it's an opposed roll I won't know that "it's usually a GM roll". There are things in the book that just don't make any sense to me yet. I will learn. But, you may have to explain that such & such is usually used this way but it's a GM roll and I need to know if I succeeded. I'm going to tell you right here and now that anything you want your chara to do that needs a roll explain it specifically and roll and ask, specifically the result of the roll. It saves time and helps me learn. I'll look it up, re-read the rules, with a far better insight into it's use & wording and I'll tell you your answer. I'm truly awesome at story & RP, rules are just a tool, and we'll work on my ability to use them.
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-27-14/2348:37>
Csjarrat, it's clear from your posts that you intend for your messages to go out to "James" prior to the actual job competition. But, since you didn't post any of this prior to my post of the actual meet at the bar it's adding a dissonant element. For clarities sake is it ok if we say that your call to James went out on your way to the meeting? Perhaps a mental review of possible ways to handle this you suddenly remember an old army contact that you've heard is running the shadows now after a bad break from the army. You take a chance and call him. [insert your post] then "Good, the lights changed. Another block and you'll be there. Not as early as you'd have liked, but this job might not pan out anyway. Because gods know you don't have a team right now. It'll take quite a few calls to friends and even friends of friends to get one together." Obviously it's your chara, and we'll work together to handle it in a way that makes sense to you for your chara, and to the storyline.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-28-14/0126:33>
Yeah, we just kind of teleported to the meet before prepping so ended up a bit out of sequence. Will change my post tonight.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-28-14/0708:00>
Just to be clear, from my reading of both the OOC and IC threads no one has yet contacted my face character? The Professor has mentioned, in passing, to Celtibero's character via the matrix that he knows a face, but neither Trisk's character nor a GM NPC have contacted my character yet, so Handsome Jack is, thus far, not involved and clueless?
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/0720:49>
That's correct. I'd like to say I'll be happier when all my little lambs are together. But, it's more like my thrill ride gets better when all the sharks are in the water.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-28-14/0728:04>
Okay. Was just checking to be sure that I wasn't missing something. It'll be ... interesting when the group's face goes into whatever it is we'll be doing knowing less about what's going on than everyone else around him.  :P
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/0729:53>
The face equivalent of Hacking on the Fly. We'll get to see your bluff skills in action ne?
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-28-14/0732:35>
I guess it's a good thing that I didn't neglect Jack's Con skill...
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-28-14/0737:55>
I don't have a connection to you so can't really call off the cuff. You wanna hash out a quick connection before I edit my IC post?
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/0738:16>
lol
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-28-14/0745:27>
I don't have a connection to you so can't really call off the cuff. You wanna hash out a quick connection before I edit my IC post?
Nope. Thanks for the offer, though. I'll just wait to be clued-in by The Professor or Shade (whichever contacts Jack first). In the meantime we'll continue to amuse our GM.  :D
Title: Re: [OOC] Neverland
Post by: Triskavanski on <04-28-14/1201:11>
I'm working on bringing Jack and Tobias in, just need James to say he might need people.
Title: Re: [OOC] Neverland
Post by: Ericen on <04-28-14/1206:06>
I am waiting as well, I am sure we will here something soon. Kind of like waiting for a invitation to the school dance.  Lol
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/1212:09>
Any chance you Merengue Ericen?
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-28-14/1214:20>
right, got tobias in as we'd mentioned we'd crossed paths before. 1st post edited with the messages and story so its more congrous too.
Title: Re: [OOC] Neverland
Post by: Ericen on <04-28-14/1357:37>
Never had a chance to learn growing up but I can learn
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/1418:39>
And I would be happy to dance with you. A merengue is perhaps a good way to start as it has very few formal moves, but instead requires a man to truly lead his partner.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <04-28-14/1434:14>
forgot to add my starting nuyen roll:
starting nuyen, 3d6 x 60NY (3d6=7) (http://invisiblecastle.com/roller/view/4484788/)
7x60 =420ny in credit account
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-28-14/1539:16>
*facepalm* So did I in Moneyspiders game.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <04-29-14/0648:43>
Are we in Denver, as our GM originally stated that we would be, or in Seattle? The reason that I ask is that several players have posted 'Seattle' IC or on their backgrounds and Denver is what I wrote up in my background. It's more than a tad confusing...

Roll for starting cash (3d6x60): 9 (http://orokos.com/roll/187072), yielding +540¥; +1,650¥ remaining from build = 2,190¥ total at start.
Title: Re: [OOC] Neverland
Post by: ismilealot on <04-29-14/1001:52>
Good catch Shado. We are in Denver. It's what I have material for :).
Title: Re: [OOC] Neverland
Post by: jim1701 on <04-30-14/0227:25>
50 nuyen left over from chargen.

Roll for starting cash is 3d6 x 60  = 11 x 60 = 660 nuyen.  http://orokos.com/roll/187777 (http://orokos.com/roll/187777)

50 + 660 = 710 nuyen for starting cash.
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-03-14/2044:52>
Csjarrat, obviously I will edit mypost to describe your ICON when you let me know what it is. Off the top of my head that was the most distinctive gun I could think of for a gun nut.
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-03-14/2259:43>
Go ahead and always roll for hit and damage to speed things up on my end if it hits. If there's something that will change your damage I'll let you know and you can re-roll, but most times it'll be faster. I'll just subtract the last rolls in order for the resistance.
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-04-14/1511:43>
Shadowarrior and Jim, I'm not sure if y'all missed it but The Professor messaged your characters yesterday. Since it's a comm feel free to post with the conversations at any point.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-04-14/1758:58>
Csjarrat, obviously I will edit mypost to describe your ICON when you let me know what it is. Off the top of my head that was the most distinctive gun I could think of for a gun nut.
He's just got a pretty plain Icon, a wooden mannequin in a standing position, sporting a top hat and monocle as the only addition to the factory-standard default icon of his commlink.
He'd been meaning to get around to customising it more fully, but never could be arsed to faff with the settings. in the end, he just chose a couple of accessories from the icon store and stuck them on.
Title: Re: [OOC] Neverland
Post by: ShadoWarrior on <05-06-14/0653:04>
Shadowarrior and Jim, I'm not sure if y'all missed it but The Professor messaged your characters yesterday. Since it's a comm feel free to post with the conversations at any point.
As I am only able to log in from public WiFi spots about 3 times a week (typically on Mon, Wed, and Fri/Sat mornings) I am unable to respond as quickly as I'd like to. Please be patient; I will get to things as soon as I log in and catch up on reading the game's threads. If things require a response from me, please be so kind as to wait. It's not disinterest on my part, it's my being too poor in real life to afford internet service at home or the gasoline to go out to public WiFi spots as often as I'd like to be able to. Thanks in advance for your understanding.
Title: Re: [OOC] Neverland
Post by: martinchaen on <05-06-14/2141:59>
All right, guys, I'll be your resident mischievous mage for this wild and bumpy ride. My character sheet can be found here (http://forums.shadowruntabletop.com/index.php?topic=16098.0); let me know if you'd like me to post it in this thread for reference; alternatively, if ismilealot would be so kind as to post my sheet from the link on the first page, I'd be much obliged.

And it looks like we'll be really Face heavy; get ready to do the heavy lifting, Csjarrat :)

Celtibero; I don't have access to your character sheet it seems. Can you think of any link between your character and mine?

The most obvious link I can think of to other characters would be a casual acquaintance of ShadoWarrior's Handsome Jack; with both of us being elves who speak Sperethiel and who have contacts in the club scene, we could either have run into each other at a club (Loki enjoys EDM-style dance clubs and clubs in general, chatting up women, and the occasional drink) and he has incredible charm particularly the first time you meet him. Since Hansome Jack has an interest in History, and given his diplomat-son background, Loki could have swayed him with talk of the "homeland", and the two could have developed an tenuous connection to each other through shared interests, not to mention that Loki likes to play tricks so he'd probably throw an ice cube at a waitress with Fling, create some sort of illusion with Trid Phantasm to impress one of the waitresses, or impersonate Handsome Jack perfectly with his Physical Mask just for fun.

Another link could be made with Triskavanski's Professor, as he's also a Club Music fan (though Loki probably wouldn't go for swing ;) ). Other than that, though, the two really don't have that much in common except being good talkers.

A connection to Ericen's Dwarf Rigger could also be made if he'd ever been asked to pick up someone long distance, say from the Tir to Denver. It's one hell of a drive, though, and I doubt any of our contacts would really go to those lengths for Loki. It could have been a business arrangement though; Loki manages to get out of Portland and Ericen's character picks him up in the NAN somewhere, and the two talk for most of the way back and strike up something of a familiarity along the way.

Thoughts, people?
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-07-14/0218:06>
heh, Derren is a weapons specialist, not a street sam so this might get interesting lol
Title: Re: [OOC] Neverland
Post by: martinchaen on <05-07-14/0813:07>
ismilealot
I made a few tweaks to the character (found here http://forums.shadowruntabletop.com/index.php?topic=16098.0)

Removed 2 active skills (Forgery and Etiquette) for 4 Karma. 2 Karma went into nuyen for a Spell Focus (Illusion), the other 2 went to bonding it. I got rid of the Forgery Kit and the stun baton in favour of a pair of shock gloves and a set of trodes and a third fake license.

My fake licenses are thus:
Registered Magician (Illusionist/Entertainer)
Restricted melee weapons license
Magical foci permit

I also discovered that I was 3 skill points light on Knowledge Skills, so I added Trivia (Nordic Mythology) 1 (+2) as an interest skill and added the EDM specialization on the Night Clubs interest skill.
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-07-14/0839:53>
Those sound like really good changes Martin. I can absolutely see your chara earning a bit of money as a sometime street performer and it being part of his attraction.
Title: Re: [OOC] Neverland
Post by: martinchaen on <05-07-14/1010:50>
Background story from Loki's self-imposed exile from Portland to his arrival and settling in in Denver.

[Cara'Sir, North District slums]
"Oh, drek..."

Looking around, Loki watched as several obviously armed thugs approached his little corner of Portland. "Seems like my luck has finally run out", he thought as he pondered the events of the last months for a split second while the thugs made their way through the crowds on the street.

The city had always been busy, but after the north wall came down in '70 all sorts of refuges and hopefuls had flowed across the borders. His mentor had been pleased by these events, however, calling the influx of people a blessing in disguise, as it meant more opportunities for them to carry out their plan and remain in hiding. Some called it Raven, others called it Trickster, and people in general had a whole lot of other terms for it, but Loki had chosen his street name as an homage to his mentor based on the ancient Norse mythological being that seemed to fit the mischievous spirit the most; unknowingly complex, and a catalyst of change.

"Well, this is certainly no time to loose yourself in thought, Loki", he thought as the first of the thugs stepped into the alley where Loki was hiding. "Time to go to work".



[3 months later, Denver, Pueblo Corporate Council]

Loki was seated at a typical dive bar across from the bartender, another elf, waiting for his ride. He'd heard rumours about this place back in Cara'Sir, rumours that tied this particular bar to the Rinelle ke'Tesrae. Alessia had always been tight lipped about Dawn's connections to the group, and he suspected that the two women knew far more than they had told him when he'd asked them for help to get out of the Tir for a while.

He watched as the bartender poured the only other customer in the place another glass of wine; the vintage was recent, and smelled as if it had been distilled through someone's kidneys. Loki was used to living rough but this place took the concept to a whole new level. Still, it was where he was meeting the transporter that Dawn had arranged for Loki at Alessia's request. The trip had been hard, leaving Alessia had been hard, but he'd messed things up and good with the street gangs and the Vory back home. No way they were going to let him go after he'd walked into the warehouse masquerading as a fellow gang member and proceeded to light their entire novacoke stash on fire. He still couldn't figure out how they'd linked him to the crime; the disguise had been flawless. Never the less, the gangers they'd sent after him had been severely lacking in the mojo department; he'd disabled the so-called "street mage" the instant he'd seen her with a ball of lightning to the chest, and then spun his illusions to confuse the rest. One by one he'd picked them apart, playing the field like a puppeteer working his strings. The last one had been better than the rest, but being set on fire tended to make anyone forget about their current business. Loki had been tired, but he'd gotten away; it was Alessia that suggested that maybe Portland was too hot a town for him right now, and who'd arranged for the transport to the PCC near Denver.

"No matter," he thought to himself as he politely refused a refill of his water. His attention was drawn to the door as a stubby looking norm walked in the door, and the bartender must have done the same as he loudly proclaimed that his kind was unwelcome in the place. "That's gotta be my driver; no way a norm would willingly walk into this place," Loki thought, as the man replied in a sour tone that he was merely here on business.

Smiling from ear to ear, Loki turned around on his stool and spoke up. "Hoi, chummer, looks like you're out of your depth. Nothing but Rocky Mountain High's here, omae!" The code phrase had been given to him by Dawn, who'd agreed upon it with some contact of hers in Denver named Siren. Apparently there was work to be had in the Mile High City, and Loki couldn't afford to be picky. He'd picked up a few more layers of clothing along the way, and he slung the backpack containing his survival kit and his other precious few belongings over his shoulder as the short human grunted his acknowledgement of the code phrase. Following the guy out, Loki began whistling an old tune he'd heard on the trid, once, and finished off with it's iconic catchphrase as he stepped outside. "It's hip to be square".



[1 month later, Denver, Front Range Free Zone]

It had been one hell of a ride so far; Loki thought Cara'Sir had been crowded, but that had been nothing compared to Denver after Aztechnology's little stunt with reclaiming the land south of the FRFZ they claimed was theirs. Frankly, Loki was surprised that Ghostwalker hadn't evicted them with extreme prejudice yet, as he understood was par for the course where the old dragon was concerned.

But, while Aztechnology's foray back into Denver brought a lot of people to the city, it also brought a lot of business. He'd been conning gullible tourists left and right, worked as a street performer for a little while, found several new nice nightclubs in all areas of the city catering to different tastes, and occasionally gone home with a pretty little thing, both high society and low. "Doesn't matter where they lay their heads," Loki thought, "as long as they let me lay down next to them."

Sitting in his humble abode in the UCAS sector of the City, not too close to the Aurora Warrens, thankfully, he was reminded of his time with Alessia back home at Klub Haze; that place had been a blast, and he hoped he'd have the chance to go back some day. He'd met an interesting feller the other day, guy called himself Handsome Jack, and appropriately so. The man had seemed amused by Loki's illusions as he'd been talking one of the waitresses into buying him a drink on the house in exchange for some entertainment, and he'd ended up talking to Jack about the Tir for the rest of the night. Loki had still taken that cute waitress home, but he'd left Jack his commcode in case he ever wanted to talk about the old country again, and because Loki had gotten the distinct impression that Jack had connections in the Shadows, a fact that suited Loki just fine. He'd even considered leaving a faint suggestion in the mans mind, but had managed to resist the temptation. Playing tricks on potential employers was a bad idea, not matter how fun it might be; He had exchanged a few more conversations with the man during the last couple of weeks, and he'd slowly but surely been hinting at wanting an in into the Denver shadows, hoping that Jack would bite.

The driver that had taken him across the PCC border into the FRFZ, going by the street name Shade, had proven reliable; not only had the trip in gone without incident, Loki had managed to hitch a ride around town with the guy on a few other occasions, paying him with nuyen when he could and with the occasional tidbit of information or a commcode to one of the people in his little black book when he couldn't. The cons wouldn't keep paying the rent for the place Alessia had set him up with, however, so he decided to hit the streets to run a few more cons.

"Maybe I should check in with Shade or Handsome Jack, see if they have any business going..." he thought as he slung on a few more layers of clothing and then the lined coat, heading out into the fresh Denver air to see what business he could drum up.
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-07-14/1020:15>
Nice work Martin. Solid story and 3 good connections in. Sit tight omae, we'll need to know where to find you when it comes time to invite you to the party.
Title: Re: [OOC] Neverland
Post by: martinchaen on <05-07-14/1033:54>
Hard copy, Smiles.

Also, starting nuyen roll:
Starting nuyen, Low lifestyle (http://orokos.com/roll/190233): 3d6*60 420
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-07-14/1141:18>
She smiles and then shakes each of your hands. Picking up her handbag she pushes a button and starts walking towards the slowly opening bay doors. "Codes for everything are on the computer there, nodding towards the one she was just at, and don't forget to turn off the lights when you leave."
was that meant for the IC thread?

@ team, time for the faces to get to work on the haggling methinks!
Title: Re: [OOC] Neverland
Post by: Triskavanski on <05-07-14/2215:22>
Well.. frick.

Such crappy rolls by me this go around..
Title: Re: [OOC] Neverland
Post by: Ericen on <05-07-14/2220:22>
It happens to us all
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-11-14/1715:04>
Shadowarrior, you can assume she would have bought you the amanti suit to look the part, as well as a fake sin and credstick, rating 4 on the Sin and a limit of 50k on the credstick. With it comes a note, "You wrinkle the suit and it comes out of your pay, and I can track that stick to the Astral and beyond. Use it to buy anything but dessert and a caf there and you will not live to tonight."
Title: Re: [OOC] Neverland
Post by: Triskavanski on <05-13-14/0239:24>
Judge Intentions (http://orokos.com/roll/192367): 9d6t5 3

A quick judging of her intentions.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-13-14/0259:47>
Guys have I missed a day or something? Thought we were just doing recon and the big meet was tomorrow?
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-13-14/0314:16>
Meet was set for Monday as that when shado could post. But he cane & went without posting, so we're moving on.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-13-14/0320:53>
Ah balls, would totally have run that differently!!! Haven't even got my kit with me!!
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-24-14/2037:27>
Ok, so wtf just happened?! Seriously, I go to a festival and miss a days posting and we've randomly had a pvp and lost another mage?
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-25-14/0219:45>
Yep.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-25-14/0731:37>
Oh ffs!
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-25-14/0910:59>
Lol, I always appreciate your posts CJ. So, votes gentlemen. Continue with what we have or try to recruit?
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-25-14/1647:07>
lets just crack on with what we've got. maybe just leave the F12 bug spirit boss fight out though lol
Title: Re: [OOC] Neverland
Post by: Celtibero on <05-25-14/1712:21>
Sure we can run with what we have... i hope... :-)
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-30-14/0628:29>
@GM any chance we can knock up or get hold of a houdini device from stolen souls? Would be perfect for this kind of work! Essentially it's two autoinjectors hooked up to a medkit, one delivers a knockout agent and one delivers nutrients so they don't die en route
Title: Re: [OOC] Neverland
Post by: ismilealot on <05-30-14/1037:35>
Not a prob CJ.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-30-14/1045:21>
Cheers, will ask the Johnson to source two for us then!
@ team, anyone got medical skills?
Title: Re: [OOC] Neverland
Post by: Celtibero on <05-30-14/1105:48>
none at all  :(
Title: Re: [OOC] Neverland
Post by: Ericen on <05-30-14/1507:42>
First Aid 1
Title: Re: [OOC] Neverland
Post by: Csjarrat on <05-30-14/1747:54>
Well done ericen , you've just been promoted to team medic :-)
Title: Re: [OOC] Neverland
Post by: Ericen on <05-30-14/1859:09>
Woohoo I did something right.   :)
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-04-14/0508:10>
ok guys, as we don't have our houdini device and our cars aren't in place (we'll need one outside the city and another nearer the border) as well as having no distraction in place yet, perhaps we should bump the hit till tomorrow? (we seem to have lost an entire day doing fuck all for some reason)
or are we more up for just blitzing it and high-tailing for the border?
I'm not comfy with having a TM awake and broadcasting to his dad all the way to the border myself, we just don't know how compliant he'll be at the moment.
Title: Re: [OOC] Neverland
Post by: Celtibero on <06-04-14/0720:27>
the main issue with postponing seems that we will have to either do separate hits for wife and kid or strike at the home which can be a pain on itself.....
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-04-14/0731:47>
the time push was because the GM wants us to start doing this, instead of sitting around talking about it.

We're not really going to have much in the way of distractions, and the like.. and waiting for tomarrow will make it even harder.. Though you know.. For the father to get to the island he'll have to take a plane. We need a plane right? Perfect plane.
Title: Re: [OOC] Neverland
Post by: Ericen on <06-04-14/1116:03>
This is what I was asking? Ambush point for bs car to take off while they are in the van with us. Then you were going to find out where in the tir were going so if we can fly we will. We have a plane on standby that water lands.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-04-14/1338:31>
alright, sounds like we've got to get cracking on then,
how long is the road journey to the tir?
have we definitely got access to a plane?
can we keep the kid knocked out long enough to make either journey?

Title: Re: [OOC] Neverland
Post by: Ericen on <06-04-14/1503:43>
Well last I heard 6 hour drive. Yes Siren (fixer) said we have access to the plane
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-04-14/1546:09>
I thought tir was ireland. So we'd need to fly..
Title: Re: [OOC] Neverland
Post by: martinchaen on <06-04-14/1555:20>
*cough*
Tir Tairngire is on the US west coast; Cara'Sir, one of the biggest trading ports in Tir Tairngire is modern day Portland. It's about a 20 hour drive from Denver to Portland, or a 4 to 6 hour flight, depending on the route chosen and the speed of the aircraft.

Tir na nOg is modern day Ireland.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-04-14/1558:22>
Ah, i thought we were going to the ireland one.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-05-14/0759:53>
alright i've moved us on a bit then. lets suit up and give this a shot
btw, i think the plane is probably a bad idea. you need to submit flight plans ahead of time and we don't have the paperwork in place. unidentified flights coming into national airspace are likely to be shot down or at the very least intercepted by the military and questioned and I don't think that's a particularly great thing to do as people smugglers.
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-06-14/1025:27>
CJ, you are going to get a reply from an acquaintance regarding a Coyote, just not quite yet.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-06-14/1102:31>
ok cool, cheers
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-09-14/0907:19>
Just as quick heads up, my next post will be of the family leaving the school.  I just wanted to give you guys a final chance to jump in with a post before that happens tomorrow morning at about this same time..
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-10-14/1151:55>
...and then they all died in a blazing gunfight
Right, so who's up for laying low in cuba? :-)
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-10-14/1217:00>
Woot! totally up for it. new bathing suit and my tan seriously needs some work. :D
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-13-14/1137:21>
ericen, you know you can use electronic warfare instead of perception when using sensor arrays right?
you'll get another 2 dice that way
Title: Re: [OOC] Neverland
Post by: Ericen on <06-13-14/1409:18>
Even if jumped in?
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-13-14/1418:41>
yeah!
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-15-14/1222:32>
Celtibero hasn't posted anything at all in 5 days. I really don't want to continue without his chara. Does someone want to play his chara? Or, should we advert for a temp. decker to step into the game until he returns?
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-15-14/1226:38>
I don't know either way. But at the same time, I really don't like continuing without him either.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-15-14/1256:13>
Celtibero hasn't posted anything at all in 5 days. I really don't want to continue without his chara. Does someone want to play his chara? Or, should we advert for a temp. decker to step into the game until he returns?
think he's starting up a restaurant IRL so he's been a bit busy. he might just need a bit of time to reply so i'm in favour of you just NPC'ing him this week if you want to roll the story along.
if no reply by thursday then i think we'd need to replace him as we really need a decker
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-16-14/0948:44>
Ok, die is cast, we're moving forward.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-17-14/0448:44>
Assuming we have surprise bonus for ambush:
AGI 6, heavy weaps 4, smartgun 2 (12d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4538067/)
a square hit with the airbursting gas grenade (neurostun 8 ) Power 15, contact and inhalation vector


Ini for further rounds:
rea 8, int 4 +2d6 (2d6=8) (http://invisiblecastle.com/roller/view/4538069/) =20
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-17-14/1132:28>
The decker will be temporarily played by Agonar. He's a friend of mine doing me a very temporary favor. He prefers to play his own chara's so we'll be handwaving the substitution.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-17-14/1859:30>
Ah, we have one of these..   
Rolled Initiative, and rolled matrix perception for detecting whether there are any icons running silent, if the visible icons don't watch up with what we know/who we are going after.


Initiative (http://orokos.com/roll/201592): 3d6+10 21
Matrix Perception 9d6 (-2 running silent) Limit 3 (http://orokos.com/roll/201597): 7d6t5 1
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-18-14/0938:09>
CJ what's the burst on those roundsso I can calculate who's out and who's still standing.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-18-14/1126:10>
its a neurostun filled gas-grenade, 10m radius from the detonation and then will drift whichever way the prevailing wind is after that
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-18-14/1131:00>
@ CJ, ok, that's what I assumed, ouch btw. :)

And you do have surprise. You've won the initiative and only two bodyguards will be able to take action during the round.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-18-14/1138:22>
ok, so am I now first in the initiative order and ready to go?

@ CJ, ok, that's what I assumed, ouch btw. :)
lol, yeah I know. I was hoping the bodyguards wouldn't have too much protection against it given it is contact and inhalation vector but hopefully the gel rounds in my rifle, james's gun and the drone will convince them to play dead
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-18-14/1412:12>
ok, so am I now first in the initiative order and ready to go?

I believe Ericen is first with a 30, Agonar is second with a 21. You're third.

Quote
hopefully the gel rounds in my rifle, james's gun and the drone will convince them to play dead
hint, hint GM  :P
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-18-14/1444:24>
Ericen you're in combat now so your IC activities have to be split up into individual actions:
ie, "jumping in" is a complex action leaving you with only a free action for your action phase.
you then subtract 10 and it's agonar's action phase. he subtracts 10 and then it is my go  etc etc

it'd be more action efficient for you to "send message" (simple action iirc) and command the drones to attack your target (if they have the required targetting autosofts of course)
also, you'd be able to fire immediately if you use the "control device" action from AR rather than jumping into VR. you wont get as much advantage to do it as with jumping in but you wont waste a full pass that way.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-18-14/2027:49>
Free Action send message via DNI
Simple to take aim
simple to fire.  13d6 +1 for take aim -1 for range (assuming we are in the 5-20 bracket).  Accuracy becomes 8 with the take aim.

Attacking the nearest Security (http://orokos.com/roll/201799): 13d6t5 6
Gel Rounds, 8S base damage + net hits.  No AP.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-19-14/0314:26>
@trisk, you able to do anything about those cameras mate?
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-19-14/1216:29>
@agonar/triskavanski, we'll need their security cameras shutting off if possible.

@GM, I'll take my actions once the other's have had their actions resolved, no point shooting if they've gone down already! :-)
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-20-14/0834:25>
Trisk, if you want to use those camera's that's a mark and a hack etc. not just a perception check. If you want to shut them down that's matric combat.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-20-14/1037:58>
If you want to intercept cameras, should be as simple as hacking the correct amount of Marks onto it, and then edit file to fine 2 minutes of "safe" footage and loop it.. or the required Marks, and then reboot them with a longer time frame before they start up again..  or, to destroy them, Data/Resonance Spikes.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-20-14/1130:01>
I'm using the cameras my crew was suppose to bring with them or have, etc.

Hacking them isn't what I can really do. Thats the deckers job.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-20-14/1624:47>
Er...GM what happened to my turn? What happened with the damage resolution of two attack actions s previous to my turn? Did they hit? Did the shots go wide or what?
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/0140:39>
Sorry CJ, I've been a little crazy trying to get everything done for the new job and still working full time. Two days of no sleep had me in, "Whaa, huh, umm yeah," mode. Damage resolution is I've taken almost everyone down from you're attack.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-21-14/0238:38>
Defense test Defense Test (http://orokos.com/roll/202181): 10d6t5 5
Matrix Perception test  Matrix Perception, Limit 3.  11d6 -2 (silent) (http://orokos.com/roll/202182): 9d6t5 5  Limit 3, so 2 options
1) What is the camera slaved to? Device/Persona?
2) What is that device/Persona's Firewall Rating?
3) Is the main camera control protected, and if so, at what rating?
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/0252:31>
Derren's neurostun has incapacitated most of the group. James has hit one of the bodyguards remaining and I'm waiting for the dmg. Shade's deployed the drones and the Prof is watching. If that sums up your turn and you're waiting for next round it'll be Prof, Shade, James, Derren. The bodyguards drop out of initiative.

Camera is slaved to a device, Firewall rating is 4 and main camera protected at 3.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/0316:43>
Still confused, we seem to have skipped around a bit. Will do full post later from pc
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/0334:01>
Ok, I'm happy to edit or even delete my post CJ.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/0639:44>
Ok, here's how it should have panned out:

Derren launches grenade in ambush, defenders unaware of attack and civvies go down. bodyguards stay up. Tracheal filters or very heavy chem protection in play i assume?
_____________________________________________________
We should all have rolled initiative at this point but didn't so it got messy:

Ericen is at 30
Trisk rolled late and popped in at 23
Agonar is at 21
I'm at 20
Guards are surprised (as you stated) and can't act directly against us, they should be sending messages/readying weapons/taking cover in prep for the next combat turn.

Ini 30,
Ericen went here
Free: send message
Simple: Jump in
Simple: Shoot burst, gets 5 hits. what happened here, did the shots connect or go wide?

Ini 23,
Trisk should have gone here:
Free: send message
Simple: "Observe in detail" through team headcams
Simple: "Leadership test"

Ini 21,
Agonar should have gone here:
Free: Send message
Simple: Take Aim
Simple: Shoot What happened here? did the shot connect or go wide?

Ini 20,
I go, we all subtract 10 from INI and then Ericen goes here:
We need to know the outcomes of the previous actions so we can decide what our actions will be

also, any chance we can get a map or description of the combat area so we know where the cover is?
cheers
Title: Re: [OOC] Neverland
Post by: Agonar on <06-21-14/0949:01>
James has hit one of the bodyguards remaining and I'm waiting for the dmg.

I provided the damage with the attack roll
Attacking the nearest Security (http://orokos.com/roll/201799): 13d6t5 6
Gel Rounds, 8S base damage + net hits.  No AP.

8S base, +1 per net hit that gets through.  so, if I got 2 net hits, then damage is 10S, no AP.  SO guard resists with Body + Full armor rating
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/1154:56>
Ok, I missed that Ericen shot with his action and didn't know to resolve that. I also missed Agonar's dmg expression with his atk roll. It's how I would honestly prefer that done tbh so pls continue that and I'll look for it. I would also very strongly prefer that the atk rolls & dmg expressions be in the IC thread. I know some people really don't like it there as it jars the immersion, but as a new GM it's where I need it so that I can reference it more easily. I will post a map as soon as I screenshot and upload it. Probably 20 min's.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/1304:58>
Ok, I missed that Ericen shot with his action and didn't know to resolve that. I also missed Agonar's dmg expression with his atk roll. It's how I would honestly prefer that done tbh so pls continue that and I'll look for it. I would also very strongly prefer that the atk rolls & dmg expressions be in the IC thread. I know some people really don't like it there as it jars the immersion, but as a new GM it's where I need it so that I can reference it more easily. I will post a map as soon as I screenshot and upload it. Probably 20 min's.

no problems.
He shot when jumped in, getting 5 hits. your bodyguard will need to dodge/soak as usual (if allowed by their surprise state)
Each initiative step needs to be resolved individually as any wound modifiers and initiative modifiers {full defense/parry etc} will effect the next rolls in sequence (say took 3 stun damage, getting a -1 wound modifier in the process, this wound modifier then applies immediately to dodge/action rolls for the next initiative step)

-ericen shoots, gets 5 hits.
 defender then has to react (say doesn't go full defense, rolls rea (6 for example) and gets 2 hits on his dodge(for example!).
he then has to soak base damage of whatever gun is mounted on drone + 3 net hits.
Calculate wound modifiers and initiative modifiers (if any) and move on to next initiative step.
-Rinse and repeat for agonars shot.

As each of the actions are resolved in initiative order, the guys further down the initiative order (like myself) will see whether our colleagues actions have made a pink mist of the baddies or whether they matrix-style dodged the shots.
It affects what we choose to do with our own actions which is why it is important to let us know what happened with each initiative step.

ie: ericen shoots
your reply might be: "the bodyguard rolls to dodge your fire, a stream of bullets kicking up the dirt behind him"
this lets us know that he successfully dodged the attack.
(you don't have to post your rolls as GM if you don't want to, though some choose to, your call entirely)
or "your shot slams into the bodyguard, sending him reeling"
is enough for us to know we're landing shot on target and to keep up the attack, we don't need to know that we've caused 3 boxes of stun and 1 physical for instance (if you don't want us to know)
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/1316:06>
This is a close up.   https://www.dropbox.com/s/ps1neul9emi9wdx/SR-combat%201.png

This is further out.  https://www.dropbox.com/s/b2ja46scamh77yj/SR-combat%202.png

I've placed you as advantageously as possible. Vehicles are providing some cover, fencing posts are providing complete cover and every third one has security measures built into it. You may assume the corner ones have security measures built in. The milling people you may assume are down. And yes, these guys have some filters built in, either tracheal or armor or blood. You may also assume wired reflexes, cerebral boosters, enhanced vision and bone & muscle augments.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/1326:49>
apologies if i'm coming across as being a dick btw, I'm not trying to undermine you as a GM: I know you're new and just want to help it all run smoothly and correctly :-)

Ok, so its initiative step 20, so me and ericen (again) get to act now.
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-21-14/1414:01>
CJ, I never thought you were trying to be a jerk or to undermine me in any way. I've always found the most forgiving and helpful players are DM's/GM's. They really just want the game to go forward as smoothly as possible. I absolutely appreciate the help. You guys don't know it but Celtibero and Agonar have been helping me behind the scenes all along, telling me what to reference and explaining things. So, by all means CJ help me out here. I'm thankful for the +2 bonus on that assist.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/1606:48>
Right guys, 1st pass is done. We take 10 off leaving the initial scores at:

Ericen is at 20 (rolled attack and commanded a drone to attack)
Sonic (drone) goes at 15 (suppressive fire)
Trisk is at 13
Agonar is at 11
Csjarrat at 10

Ericen please can you roll drone initiative for sonic? 6 + 2d6 is what you need to roll
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-21-14/1744:15>
Ericen/GM needs to roll for the drone's suppressive fire as it will go next in the initiative order @ ini 15

pilot + targetting autosoft +smartgun is dicepool. your hits on this test act as a negative modifier to anyone taking action within the supressive fire zone.
It forms a triangle zone emanating from the drone and at its end point (Ericen, you choose) it is no wider than 10m.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-23-14/0251:58>
So, quick update:
we've got bodyguard 3 down + supressed
Bodyguard 2 suppressed
bodyguard 1 was shot at by Ericen (jumped in)+ still needs resolving

Agonar is up next
Title: Re: [OOC] Neverland
Post by: Agonar on <06-23-14/0257:41>
mine has already been posted.  It's a round of Matrix Perception, to start working on the cameras...  waiting will Initiative drops, and I go again on 1.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-23-14/0319:30>
,ime has already been posted.  It's a round of Matrix Perception, to start working on the cameras...  waiting will Initiative drops, and I go again on 1.
don't think the thread updated mate;
ericen went at 20
drone went at 15
trisk went at 13, you're on 11
im on 10

last posted action was trisk,
EDIT: ah I see, are you "delaying action" on your pass? I can only see a free action for "send message"
Title: Re: [OOC] Neverland
Post by: Agonar on <06-23-14/1029:53>
Shooting was my action for 21
This is my action for Init 11
IC
Noticing that someone is pointing a gun his way, James quickly weaves to the left and stops behind a nearby car, not wanting to get shot.  Right.  Cameras.  I think I can see one now.  Keep these fraggin' shooters off me for a sec!  Spotting the closest camera, he tries to get a fix on it's main controlling device...

OOC
Defense test Defense Test (http://orokos.com/roll/202181): 10d6t5 5
Matrix Perception test  Matrix Perception, Limit 3.  11d6 -2 (silent) (http://orokos.com/roll/202182): 9d6t5 5  Limit 3, so 2 options
1) What is the camera slaved to? Device/Persona?
2) What is that device/Persona's Firewall Rating?
3) Is the main camera control protected, and if so, at what rating?

After this round, I will have another set at 1.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-23-14/1218:08>
Did you add the +2 I gave you?
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-24-14/0908:56>
I'm not sure what the hold-up is for the posts. I knew the game would slow down for combat, but this isn't slow it's nothing. Are you guys still interested in continuing this game?
Title: Re: [OOC] Neverland
Post by: Ericen on <06-24-14/1014:55>
I am, but I am in van jumped into a drone and waiting on them to load the two knocked out targets.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-24-14/1059:24>
I'm not sure what the hold-up is for the posts. I knew the game would slow down for combat, but this isn't slow it's nothing. Are you guys still interested in continuing this game?
yep, just waiting on the resolution of ericens attack:

Quote
Fire Burst
Bodyguard 1: 8d6t5 4

depending on what happens here i'll either attack or main a run for the johnson + kid
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-24-14/1146:36>
ericen's shot was at bodyguard 1!
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-24-14/1249:11>
ok, so we know bodyguard 3 has taken a lot of hits;
I hit him, ericen's drone hit him and we reckon he's badly injured/out for the count.
Bodyguard 2 is under supression from the drone.
Ericen shot from the drone he's jumped into at bodyguard 1, (just gonna assume that Smiles made a typo with saying bodyguard 3 takes the hit again)
Agonar is hacking the cameras
I'm running for the johnson + kid now

This phase has finished; next one begins
Ericen goes at 10
Drone goes at 5
Trisk goes at 3
Agonar goes at 1

then we all roll for initiative again for a new combat turn
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-26-14/1345:03>
trisk next
agonar after that

then we all roll initiative for next combat round or exit combat
Title: Re: [OOC] Neverland
Post by: Agonar on <06-27-14/1024:54>
trisk next
agonar after that

then we all roll initiative for next combat round or exit combat

Nope, not waiting on me, had mine up 3 days ago

(For my Phase 3, Init 1 action)

Needing to do something about the Cameras, it's time to get a Mark.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-27-14/1206:29>
ok, try and stick to init order to make things easier to track for the GM.
also covers your back in case of weird events; say id fired another grenade and it scattered, blowing up the camera you were trying to hack for example
Title: Re: [OOC] Neverland
Post by: ismilealot on <06-27-14/2120:56>
Bodyguard 1 init (http://orokos.com/roll/203524): 2d6-1 4  The remaining bodyguards have no actions this round. And I've asked that actions be combined whenever possible CJ so as to speed up the play. In this case Ag let me know yesterday know that as his turns weren't dependent on actions by anyone else he was able to combine his. PbP combat is so slow that when you see an opportunity like this where your actions are independent of the rest of the action by all means combine them and let me know. Feel free to even post a If this is the result I do X, if not I do Y, kind of post in the OOC to help me help you speed this up.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-27-14/2208:17>
ok, try and stick to init order to make things easier to track for the GM.
also covers your back in case of weird events; say id fired another grenade and it scattered, blowing up the camera you were trying to hack for example
I post when I can to keep things running as quickly as possible.  The device being hacked isn't a physical camera at this point, but the main controlling device for the cameras, so anything happening here wouldn't affect it.  As for making it easier to track, That's why I specified at the beginning of the post, it was Phase 3, Initiative 1 action.  With my schedule, I can't always wait for everyone in order, and then post..  Doing that might leave everyone waiting on me for a day or more sometimes.

If I do something early, and situations change, I presume Smiles will let me know, and we can adjust accordingly.  She can get in contact with me at almost any time for clarification
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-28-14/1242:54>
Ah cool, no worries then! :-)

Derren is at 21:

12 + 2d6 (2d6=9) (http://invisiblecastle.com/roller/view/4551647/)

Title: Re: [OOC] Neverland
Post by: Triskavanski on <06-28-14/1715:52>
Initive (http://orokos.com/roll/203657): 6+4d6 18

I did the base wrong however, and my init is actually 20.
Title: Re: [OOC] Neverland
Post by: Agonar on <06-29-14/1025:29>
Ready for Turn 2
Initiative (http://orokos.com/roll/203802): 3d6+10 23

Assuming no immediate changes, Phase 1, Init 23 Actions will be

Free Action to swap Firewall (6) and Attack (5), so make them F5 and A6 now
Complex Action to Crack the file on the camera operations device which only requires 1 Mark
Camera is slaved to a device, Firewall rating is 4 and main camera protected at 3.
Crack File on camera device, Logic 5 + Hacking 5 (+2 devices), 12d6 vs devices protection rating (3) x2 (http://orokos.com/roll/203803): 12d6t5 4
Since the device will roll 6d6 to defend, gonna go with spending another point of edge to reroll failures
Edge to reroll the 8 failing dice (http://orokos.com/roll/203804): 8d6t5 2
Just enough to bring my Crack File action to 6 Hits (my limit).
Title: Re: [OOC] Neverland
Post by: Csjarrat on <06-29-14/1447:53>
Righto, for my pass @ ini 21;
Derren is going to grab the johnson + kid and lift/drag to the van:

Can lift 75kg (strx15kg) without rolling, test below to increase lifting/carrying weight:
bod+str (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4552872/)

total lifting/dragging capacity= 150kg and will move at fastest speed GM deems applicable with two unconscious bodies to manhandle! :-)
Title: Re: [OOC] Neverland
Post by: Ericen on <06-30-14/1144:05>
If you need to make a driving test.

Handling : 8
Speed: 7

Pilot + Reaction + a Rig = 12d6

Title: Re: [OOC] Neverland
Post by: Agonar on <07-01-14/2327:11>
Matrix Perception

Matrix Perception, Computer (Matrix Perception) 7 + Intuition 4, Limit 6 (http://orokos.com/roll/204417): 11d6t5 5

5 Hits...
For my Questions
1) Are there any Data Bombs   
IF YES  2) What is the rating of the Data Bomb?
 The rest will be in order, numbered as if there aren't any Data Bombs, and if there actually is one, the last question can be ignored.

2) Are there any Icons running silent within 100m, not slaved to my Deck - so, other than anything the Party has running silently?
3) Spot the first item randomly and see if it is on Ms. J or J Jr.  Matrix Perception to ID Silent Running Device #1 vs Logic + Sleaze of device (http://orokos.com/roll/204421): 11d6t5 4
4) Spot the second Item  randomly and see if it is on Ms. J or J Jr.  Matrix Perception to ID Silent Running Device #2 vs Logic + Sleaze of device (http://orokos.com/roll/204422): 11d6t5 4
5) Spot a third potential item (Ignore if there was a data bomb for question 2)  randomly and see if it is on Ms. J or J Jr.  Matrix Perception to ID Silent Running Device #3 vs Logic + Sleaze of device (http://orokos.com/roll/204423): 11d6t5 2

If no silent running icons then...  maybe find one of the city cameras along the route, and see if I can detect what device or host it is slaved to, so that can be the next task
 
Title: Re: [OOC] Neverland
Post by: Agonar on <07-03-14/0158:03>
Data Spike
Data Spike, using Edge to push the limit (http://orokos.com/roll/204740): 15d6h5 5
Defended against with Intuition + Firewall (Device Rating)

The amount of Hits you get on this roll will add that much to my OS, since this is an Attack

The Damage to the tag will be DV 3, +1 per net hit, resisted with Device Rating + Firewall
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-05-14/0856:19>
Ok, as for actions and Init order Ericen you still need to roll for this next round of combat. Yes, you will need to roll for driving, we're just not quite there yet, but I'll keep that roll for the first test. Ag & CJ have taken their turns as their actions were fairly independent of anyone elses actions once they applied Trisks leadership bonuses. And as for where you're driving Ericen, make an IC choice and go with it.
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-05-14/0857:52>
Carpe Diem gentlemen. Indecision kills runners and there is no payday in the grave.
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-05-14/1229:51>
Ok, so initiative is : Ericen at 25, Agonar at 23, CJ at 21 and Trisk at 20. I believe ag's already gone, but he'll let me know if I'm wrong, he can nearly always get ahold of me :). CJ, would it be alright with you if your character spent the first pass recovering from the superhuman effort of getting two deadweight bodies in the vehicle in three sec's? Your strength and run speed made the short trip possible, but it should have some effect on you. If not let me know.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-05-14/1958:03>
yeah it makes sense, he's done a lot of lifting, running and shifting which is why I've been quiet and let Ericen do his thing. all my next batch of passes will include is just checking the kid and Johnson are OK with the medkit (apparently Derren is the only one with first aid above skill 1).

I know you've said it was ok to post up actions beforehand but it seems like your bodyguard has been denied a pass due to our out-of-sequence posting. He should really have got a turn to react/act (which could have effected Derren/James/Drones) so maybe in the next combat scene we sacrifice posting speed for accuracy of rules/process? otherwise your mooks are going to get walked over every time with no chance to respond.
Certainly I would recommend receiving initiative rolls for all combatants (inc drones) before starting combat, that way nothing gets missed.

The lifting test should have been a complex action, leaving me with a free action to move (probably not enough ground covered to reach the van, realistically needing the extra pass to cover the distance with a sprint test (at a -ve mod for carrying weight). I'm fine with Derren being tired out from the effort so will refrain from taking any major actions for the next few passes if that fits with you?
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-06-14/0923:52>
Thx CJ, I appreciate your input. Actually my bodyguard didn't miss turn, he crit glitched on his firing, I've had several really unlucky rolls that past combat, which I'm hoping even out into some outstanding rolls in y'alls pursuit to make this a bit more of a challenge. But, with me posting when I'm dead on my feet I forgot to include that detail in my post. It was a fail so I didn't worry about it, but I think if I'd posted that, even in the OOC thread so as not to disrupt the game flow it would have helped it make more sense to you. I can't post the initiative of the pursuit just yet as it includes some rolls for surprise which I'll be throwing at you guys. Ericen's heading to the bad side of town has been a delightful surprise for me and means I get to add a bit more fun in, hopefully you guys make the most of it.
Title: Re: [OOC] Neverland
Post by: Agonar on <07-06-14/1028:34>
Ok, so initiative is : Ericen at 25, Agonar at 23, CJ at 21 and Trisk at 20. I believe ag's already gone, but he'll let me know if I'm wrong, he can nearly always get ahold of me :). CJ, would it be alright with you if your character spent the first pass recovering from the superhuman effort of getting two deadweight bodies in the vehicle in three sec's? Your strength and run speed made the short trip possible, but it should have some effect on you. If not let me know.

Yep..  at 23, Crack File.  At 13, Perception to see if there was a data bomb, at 3, data spike, because I can't handle data bombs.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <07-06-14/1341:01>
Alright... assuming that I know about the bug following us, and assuming its not already target locked on us,  I've got something that I'm going to do.

I'm going to use Resonance Veil on it.

The Veil is going to hide all the tags and singles we've got on the van, while moving them to a different vehicle. In addition, the tags are going to carry obvious signs of a knight errant trooper that blips in for a moment before turning off.

Resonance Veil (http://orokos.com/roll/205287): 10d6t5 3

This will happen on my turn
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-07-14/0931:32>
Ok gentlemen, based on the Skype chatter I can tell I'm not making a few things clear. One, yes, they're aware of a problem and are sending in the cavalry. Two, all this has happened in under a minute, they have not had time to sort out the details of who, what, when, where and who do I kill. Three, they are searching for the problem using every fancy bit of tech they could get into position fast enough as well as every fancy bit of tech and processing power they can override, they know who's heads are on the chopping block if a kid from that school makes it onto a missing trid flash. Three, do the math, if I had a bead on you this quick it'd be the DM playing very meta, which I try to avoid, so, bottom line at this stage of the pursuit I might shoot you just because you're moving, but that's 'cause they're Az, give it a few more seconds and I'll shoot you 'cause you're the targets, I happen to have rolled well on that last test :) and Ag does not have a Baby Monitor :D. So the search light ahead of you is a search pattern ahead of you. Frag yes they've got fly-spies in the air, but the drops were haphazard because they had to use what they had readily avail. So, by all means play paranoid you live longer that way, but you do still have a few seconds.

@ Trisk Nice use of Res. Veil  8)  Looks like my lousy luck is holding and my few good rolls were the aberration.  slicing through the veil (http://orokos.com/roll/205416): 11d6t5 2
Title: Re: [OOC] Neverland
Post by: Agonar on <07-07-14/1504:16>
Right, I don't have Baby Monitor running, because I am not quite worried about it yet.  Though, to be fair, I did forget all about neeting a Software skill for disarming data bombs, but I shouldn't be too high on OS just yet.  It hasn't been 15 minutes, so I don't have to worry about the +2d6 yet,  I've Hacked [sleaze] at the camera with 7, and succeeded, so OS 6 or under there. Cracked [attack] the file and succeeded with a 6, so OS 11 or under so far, and Data Spike [attack] with 5 and hit, so total OS 14 or less at the moment.

I should be good for another few things.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-07-14/1538:50>
do you have an agent? they have the software skill and can attempt a defuse on your behalf if you do
Title: Re: [OOC] Neverland
Post by: Ericen on <07-09-14/1453:35>
Guys we are about to be hosed, multiple drones overhead, multiple vehicles almost on top of us.
I can pull into a building but if there is still an active tracker we are blocked in.
But traffic has held at a green light so the have to be almost on top of us
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-09-14/1726:12>
dont be daft, the chase hasnt even begun yet!
remember what we've got on our side: decker + TM. both of those can hose drones and vehicles no problem. derren is an ex-soldier with a grenade launcher (loaded with HE grenades) and an assault rifle to punch through tougher stuff. you have your own fleet of combat drones too.
we're gonna have to fight for this one, but this is where your vehicle skills come into play. get ready to use edge lol.
keep us pointing in the direction of the slums and send a command to one of your other vehicles to meet us on the other side. if we can lose the tails/bloody their noses enough, we should be able to swap vehicles and buy some more time.
TBH though, this is really where we need a mage too. lesson learned eh? don't piss off the dandelion eaters!

remember we have live cargo, our pursuers want to reclaim them in one piece. that means they're going to prefer to take us alive and wont risk killing the cargo (they wont get paid if they do!)
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-09-14/1750:44>
TY CJ, that's exactly what I was thinking, except I'd forgotten about the grenade launcher lol.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-10-14/0545:34>
TY CJ, that's exactly what I was thinking, except I'd forgotten about the grenade launcher lol.
Figured it might come in handy! :-)
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-10-14/1353:31>
*blows kiss* Nothin' but love for you CJ, nothin' but love.
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-11-14/2133:54>
And you guys get another pass for this initiative. HF, Ok, so initiative is : Ericen at 15, Agonar at 13, CJ at 11 and Trisk at 10
Title: Re: [OOC] Neverland
Post by: Agonar on <07-12-14/1024:32>
Okay, since I am going on vacation for almost a week, I will list out some of the actions James can do, with the Dice Pools.  I can think of a few things he wants to do right now, but as the situation changes, he may need to do something else.  If I leave dice pools, then you guys can decide on the fly if he should so something particular.

Copy of his Character sheet, just in case    https://dl.dropboxusercontent.com/u/4089189/_James.pdf

Initiative: Physical - 10+3d6  Matrix Hot Sim Data Proc + Intuition + 5d6
Deck Stats 6, 5, 5, 3.  Current Programs; Biofeedback, Track, Stealth (All Programs owned)

Baby Monitor will probably be loaded in a few more phases, since OS is creeping higher

Since an action is typically preceeded by a free action to swap into place the 6 into the right Matrix Attribute, I will list DPs with that in mind where it matters

+2 additional dice to all actions in Hot Sim
Brute Force = 10d6, 12 vs devices
Check OS =  9d6 (vs 6d6)
Control Device varies
Crack FIle = 10d6, 12 vs devices
Data Spike = 10d6, 12 vs devices
Hack on the Fly = 10d6, 12 vs devices
Matrix Perception = 11d6
Matrix Search = 9d6
Snoop = 7d6
Spoof = 9d6, 11 vs devices
Trace Icon = 9d6


His current idea, if it meets with approval, is to hack a mark onto the RFID tag, and then Control Device to stop Broadcasting, and then maybe an Edit File to get the frequency/command/whatever, and spoof it to a simple device nearby, another vehicle, something that will go away from us.
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-12-14/1126:31>
Have fun on vacation Ag. I will miss you. I'm sorry the games been so slow that we couldn't get it done before you left. Kiss the baby for me. *blows kiss*
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-12-14/1918:49>
Ericen, what did you do about the traffic stopped at the light up ahead?
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-14-14/2251:49>
Ok, and I'm remembering to keep track of the OS.
Title: Re: [OOC] Neverland
Post by: Ericen on <07-15-14/1042:30>
Which fly spy was put out of commission please?
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-16-14/1138:32>
The one a block awayfrom you to the East. The one three blocks away to the southwest is still fully operational.
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-16-14/1206:32>
Ok, unless I've missed something I believe we're at the next pass in this initiative. So Ericen at 5, Agonar at 3, CJ at 1 and Trisk at 0.  If I've forgotten to respond to something or denied someone a turn by accident please let me know and I'll correct it.
Title: Re: [OOC] Neverland
Post by: Triskavanski on <07-16-14/1215:32>
Alrighty, So I've got a turn to wait then.
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-16-14/1234:14>
i'll hang on and see what happens with ericen's driving checks before i post up. if we can put some distance between us then I won't need to go to plan B (don't worry smiles, grenade launcher isn't plan B :¬D )
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-16-14/1902:31>
(don't worry smiles, grenade launcher isn't plan B :¬D )


Awww *pouts*
Title: Re: [OOC] Neverland
Post by: Csjarrat on <07-18-14/1014:56>
sorry guys, was going to try and take out a key component but realised the alpha was still full of gel rounds (wouldn't have even scratched the paintwork!).
I'll get em on the next pass!

int for next pass:
12 +2d6 int (2d6=5) (http://invisiblecastle.com/roller/view/4575319/) 17
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-18-14/2307:11>
Ok Gents, roll initiative. Ag, all I did was think on your turn. With your actions being fairly independent go ahead an pls take your turn and then roll init. Trisk if you have any free actions speak now or forever hold your peace.
Title: Re: [OOC] Neverland
Post by: Ericen on <07-19-14/1245:57>
Shades hot sim int


Initiative (http://orokos.com/roll/208285): 12+4d6 28
Title: Re: [OOC] Neverland
Post by: Triskavanski on <07-19-14/1254:13>
Matrix Hot-Sim Initive (http://orokos.com/roll/208286): 8+4d6 20


Nope i have no free
Title: Re: [OOC] Neverland
Post by: Agonar on <07-20-14/1036:17>
For the previous turn, not sure how many actions I would have had lat turn.  Average is 3.  1 would have been used to switch to VR, the other two for something, so here's 2 actions for the previous turn

1) Free Action: Swap Track with Baby Monitor.  Complex Action: Hack on the Fly (One of the spy drones)
Hack on the Fly vs drone (Limit 6) (http://orokos.com/roll/208417): 14d6t5 4

IF that succeeds, second action will be another HotF, this time going for 2 marks at the same time.
Hack on the Fly (2 marks) vs drone (Limit 6) (http://orokos.com/roll/208418): 10d6t5 2
Using another point of Edge to reroll failures
Edge reroll (http://orokos.com/roll/208419): 8d6t5 0
No luck with the reroll, so total 2 Hits

target defends each roll with Intuition + Firewall.
Title: Re: [OOC] Neverland
Post by: Agonar on <07-20-14/1036:37>
new turn
Hot SIM VR Initiative (http://orokos.com/roll/208416): 10+4d6 23
Title: Re: [OOC] Neverland
Post by: ismilealot on <07-21-14/0005:11>
Rigger Init #1 Rigger init (http://orokos.com/roll/208552): 5+3d6 21   21
Driver Init #1  Driver Init #1 (http://orokos.com/roll/208553): 6+2d6 12   12
Decker Init  Decker Init (http://orokos.com/roll/208554): 14+3d6 25   25
Surprise Package Init  Surprise Package (http://orokos.com/roll/208555): 2d6 9   9

So, the initiative order is : Ericen 28,  Decker 25,  Agonar 23,  Rigger 21,  Trisk  20,  CJ 17,  Driver 1  12,  Surprise package  9.

I will be rolling the actual init of the surprise package when we get to that point, but wanted a slightly random element as to when you first encountered it.