Shadowrun

Shadowrun Play => Looking for Games => Topic started by: Ninjacop on <05-01-14/2129:46>

Title: LFG UK
Post by: Ninjacop on <05-01-14/2129:46>
Yo, UK based shadow runner looking for group. I know 4th (mostly) and 5th edition (cover to cover) but am willing to play any edition. As implied I want to play on UK times and am looking for any group that does so (even if they're not in UK).

If your group needs a +1 (or if you just wanna say hi) gimme a shout :-D
Title: Re: LFG UK
Post by: Csjarrat on <05-05-14/0654:23>
hey mate, where abouts you at? i'm up in yorkshire but run a PBP (4th ed) on here too. will need a decker for the next chapter I think!
Title: Re: LFG UK
Post by: Ninjacop on <05-08-14/0700:34>
hey mate, where abouts you at? i'm up in yorkshire but run a PBP (4th ed) on here too. will need a decker for the next chapter I think!

I'm down in London but if you're running a PBP or an online game I'd like to join in. What are the game details?
Title: Re: LFG UK
Post by: Csjarrat on <05-08-14/0859:48>
It's the old smoke on the PBP forum. Could really do with a decker or pure mage for chapter 4, will be a while before that comes up though
Title: Re: LFG UK
Post by: Ninjacop on <05-08-14/1055:02>
I'll get started on a hacker then. What char gen rules?
Title: Re: LFG UK
Post by: Csjarrat on <05-08-14/1329:51>
Standard 4th ed chargen, 400bp. I'll top you up with a bit of extra karma to keep you on par with the team as well. How you fixed for daily posting? Is it gonna be an issue?
Title: Re: LFG UK
Post by: Ninjacop on <05-08-14/2348:51>
It won't be an issue, once I've crunched the numbers I'll let you know and we can work on background and stuff. Is myth-weavers okay?
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/0210:37>
Not sure what myth weavers is tbh mate!
Title: Re: LFG UK
Post by: Ninjacop on <05-09-14/0226:37>
It's basically an online character sheet database. You can make sheets and store them on the site. Here's a link to it http://www.myth-weavers.com/sheetindex.php
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/0243:41>
ah cool! cheers. ah forgot to say, only rulebook metas are allowed, and all weapons with BF/FA mode are forbidden.
all firearms + explosives automatically have a +6 avail modifier to represent our lack of a gun culture here. non-burst/fa shotguns and sports rifles are exempt from this and can be licensed with a decent rating SiN.
melee will feature more strongly to compensate and tasers are absolutely fine.

gun heaven is allowed as are all the usual core books minus WAR (i dont have it)
Title: Re: LFG UK
Post by: Ninjacop on <05-09-14/0246:59>
Is the game taking place in London?
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/0253:46>
mainly, they're over in paris laying low at the moment. jobs will take you into europe though
Title: Re: LFG UK
Post by: Tenlaar on <05-09-14/0301:25>
all firearms + explosives automatically have a +6 avail modifier to represent our lack of a gun culture here

Does that still hold true in the current(ish) SR universe?  Having missed a couple of editions my knowledge of places outside the "main" areas is pretty shaky.  Did Europe develop into Clockwork Orange style gangs running around with beating sticks?
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/0345:42>
yeah, shadows over europe still tout how hard it is to run and be armed up. one of the commentators quips about keeping a low profile with weapons stating how different it is to the states.
i'm not hardcore on lore but it wouldn't make sense for everyone in the uk to start owning firearms. 
stuff like holdouts and light pistols are still available in the underworld, but you'll find because of the low prevalance of firearms, the police and gangers won't be geared up for it. t
they'll favour impact armour over ballistic and tend to carry non-lethal weapons (police) or melee weapons (gangs). there is obviously the firearms division of the met, but they've got a response time that varies on where you are in the city. lieutenants of gangs may well carry a gun, but it wont be an ares alpha!

eastern europe is a different kettle of fish. if you end up in their, the police are armed and the gangs will be, but i can't promise you'll be over there anytime soon so i wouldn't build for it.
Title: Re: LFG UK
Post by: Tenlaar on <05-09-14/0405:31>
That's pretty awesome.  I guess I just assumed that with the general state of the SR world, and the corp takeovers, Europe would have descended to a US level in regards to weapon use.  The fact that it didn't actually makes we want to play a game set over there one day, heavy weaponry has never really been my style.

Thanks for the info, I didn't mean to jump in here and hijack heh.
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/0418:24>
no worries! farmers and those who lives on the borders of the deadzones will still have sporting rifles/shotguns though to keep the paracritters at bay; they'll just need licenses for them
Title: Re: LFG UK
Post by: Ninjacop on <05-09-14/1024:36>
Quick question, it says that hackers can write programs with the software skill (which I'm taking). Would I have to pay for starting programs or should I assume that since I wrote them they're free?
Title: Re: LFG UK
Post by: Csjarrat on <05-09-14/1251:01>
Nah, nothing in this game is free mate. You'll have to pay for them i'm afraid. you're more than welcome to tweak and upgrade them with the software skill as per unwired, but it is a lengthy process.
The alternative is to use pirated versions and patch them (its cheaper) but they will be glitchy and full of spam/viruses so you'll be facing crashes/slowdowns/bugs etc until you iron out the kinks yourself.
feel free to zap anything over to me for approval anyways mate, you've got bags of time (pbp doesnt move quickly!)
Title: Re: LFG UK
Post by: Ninjacop on <05-10-14/0925:27>
I've finished the first draft, here's the link http://www.myth-weavers.com/sheetview.php?sheetid=886371
Title: Re: LFG UK
Post by: griffalo on <06-01-14/1152:09>
I'm also a UK based player if vacancies should arise in the future!
Title: Re: LFG UK
Post by: Taejix on <06-06-14/0712:31>
I too am UK based, Hampshire specifically, and looking for a game.
Title: Re: LFG UK
Post by: Csjarrat on <06-06-14/0812:18>
Looks like we've got enough of a squad for a pure UK game on here. whats your availability like for posting? please be honest as i've lost a lot of players when doing these
Title: Re: LFG UK
Post by: freerunner on <06-06-14/1412:57>
I'm also in the UK, in sunny Scotland (well it is at the mo) and really would love to get involved in a pbp.

I'm pretty much a noob but feel I've got a decent enough grasp of the 5th edition rules though I'm sketchy on decking and rigging.

Got a character ready to go: http://forums.shadowruntabletop.com/index.php?topic=16835.0 (http://forums.shadowruntabletop.com/index.php?topic=16835.0).

Let me know if you need a player  😀
Title: Re: LFG UK
Post by: cr4kp0t on <06-07-14/0113:05>
well cs if your starting another group. there is a yorshire lad here willing to post most as you know already.
Title: Re: LFG UK
Post by: Csjarrat on <06-13-14/1004:47>
right then, due to the death of one of the pbp's i was playing in, i'm gonna start a UK based one-shot.

Basic houserules:
All firearms are considered as rating 2xF and anything with FA/BF mode has a further +4 avail mod on it.
Exemptions are shotguns and sports rifles (without BF/FA mode), which are all rating +4R and therefore can be licensed.
(guns are still available from the right people, but their use outside of the slums will draw huge police response. use and use wisely!)
-melee will play a bigger part in terms of combat, and non-lethal ranged combat options like tasers and pain inducers will be common.
-Most cops will not be armed with lethal weaponry due to low gun crime rate, basic corpsec also will not be routinely armed. corps' HTR teams will be armed though, and all police units have an armed response unit as they do today.

-Magic; due to the activation of the leylines throughout british isles, there is a greater proportion of awakened. take that into account when thinking about your opposition.

i'd like at least one techie (decker/rigger/mancer etc) and a team of four players.
it'll be standard 5e chargen, all characters viable but will need to be verified by GM first.
-run n gun, gun heaven 3, stolen souls, bullets + bandages are all available for use.
background will be loosely tied in with shadows over europe (3e book) but with some tweaks (yakuza are not prevalent for example)
Missions will take place in varying cities across the north of england + scotland but you're free to create characters from anywhere in europe. further afield will need a really good backstory as to how you got here!


Edit: we will also be heading outdoors quite a bit, so if you want to take some less used skills like survival etc, it would come in handy at times. likewise, riggers will get use out of watercraft too
Title: Re: LFG UK
Post by: griffalo on <06-13-14/1523:18>
I'm a newcomer to Shadowrun rules, so I'd probably be safer to play something other than the techie or the magic user?
Title: Re: LFG UK
Post by: Csjarrat on <06-13-14/1537:05>
How does playing the face sound?
Title: Re: LFG UK
Post by: griffalo on <06-13-14/1606:28>
Yes, I think I can work with playing the Face!
Title: Re: LFG UK
Post by: griffalo on <06-14-14/1245:30>
I could probably use some help with the sheet - since i'm new to character creation in Shadowrun I

a) Don't know what makes a 'strong' character
b) Am forced to rely on the Sample Characters and am having a hard time adapting it to the game and making him more British.
Title: Re: LFG UK
Post by: Csjarrat on <06-14-14/1404:21>
I'll write up a skeleton character for you mate and we'll talk through how you can make him yours
Title: Re: LFG UK
Post by: Taejix on <06-15-14/0714:44>
Oooh, that sounds good. Definitely interested.

Hmm... I've got two ideas. One's for an old ork adept with a strong sense of professionalism, probably focused on throwing and improvised weapons. I'd like to ask about bringing in the Power Throw power from 4E for this guy, taking increased strength as a power is ludicrously expensive. Maybe Missile Mastery too.

The other's for a street mage just getting into the shadows. Again, I'd like to ask about updating a couple of 4E bits for this character, mostly a tradition (Chaos Magic or Druidic) and a spell (Shapechange/Critter Form).
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/0744:10>
I could probably use some help with the sheet - since i'm new to character creation in Shadowrun I

a) Don't know what makes a 'strong' character
b) Am forced to rely on the Sample Characters and am having a hard time adapting it to the game and making him more British.


Priorities:

A-Skills (46/10)
B-Attribs (20)
C-Resources (140,000)
D-Meta (human, 3)
E-Magic (0)

Attribs:
BOD 3 (+2)
STR 2 (+2)
AGI 4 (+3)
REA{6}(+3)     20/20
CHA 6 (+4)                                                      Fairly decent stats meaning you're pretty good at what you need to do. a bit rubbish in combat but hey, leave that to the street sam!
INT 3 (+2)
LOG 3 (+2)
WIL 3 (+2)

ESS 4.9 (-1.1)
EDG 5 (+3)

Qualities:
First Impression (-11 karma)
                                                         
National SiN (+5 karma)
Mild, Uncommon allergy (+5 karma)

 25 starting karma
-11 positive qualities
+10 negative qualities
-10 for 20k resources
-06 for Hardware 2
-06 for Gymnastics 2
=02 net karma

_____________________________________
Skills:

Groups:
Influence group 6         10/10                                  You've got good sneaky skills and a solid base of social skills here
Stealth group 4

Individual:
Con 6 (Fast talk +2)
Impersonation 5
Intimidation 6                46/46
Pilot ground 4 (Wheeled +2)
Clubs 6 (Baton +2)                                                  Solid high skills in your primary roll of Face, decent secondary skills in breaking + entering and driving.
Locksmith 4 (Maglocks +2)
Forgery 4 (False ID +2)
Computer 2 (Data search +1)
Perception 3

Karma:
Hardware 2 (6 karma)
Gymnastics 2 (6 karma)

______________________________________
Gear: 140k + 10karma =160,000

Cyber:
Tailored Pheromones R2 62,000 (.4 ESS)                       Pheromones improve your social skills, reaction enhancers boost your combat defense + driving skills. Datajack helps with matrix + driving stuff
Datajack 1000 (.1 ESS)
Reaction enhancers R2 26,000 (.6 ESS)
89,000 spent
_______________________________________
Electronics:

Transys Avalon Commlink 5,000
-Sim module 100
-Sub vocal mic 50                   5150

Metalink Commlink 100                100

Monocle R4 480
-Image link 25                                                              A decent "work commlink" and a shitty "burner" commlink helps fit in at the opposite ends of the social spectrum
-Low light 500                                                                            the monocle is like a google glass set up, has tools for darkness and improving your perception, earbuds do same for audio
-Image enhance R1 500               1755
-Vision mag 250

Earbuds R3 150
-audio enhance 1 500
-select sound filter 1 250
-spatial recogniser 1000            1900
8905 spent
_______________________________________
Armour, clothing + Weapons:

Lined coat (arm 9) 900
 +concealable sheath 150
 +chem protect R2 500
 +non-conduct R2 500                   2050

Berwick Suit (arm 9) 2600
Mortimer Greatcoat (arm 10/+3) 3000
 +chem protect R2 500                  6100

Cheap clothing (street) 20
Casual clothing (smart-casual) 100
Posh clothing (formal wear) 400         520                loads of different outfits so you can fit in everywhere from a dirty pub on Liverpool docks to a night at the Edinburgh opera.

Extendable Baton 100                    100

Stun Baton 750
 +personalised grip 100                 850               Reasonably concealable weapons that can get you out of a bind. your low physical strength is a problem that the stun baton gets around

9620 spent                                   107,525 total
________________________________________
ID, tools + Misc:
Fake SiN R4 10,000
 +Fake license, vehicle R4 800
                                                                                Fake ID so you can go to swanky places and look like you belong
Silver credstik 25
 +700NY embedded

Middle Lifestyle (1 month) 5000
 +Special work area (workshop) 1000
Disguise Tool shop 5000
Forgery Tool kit 500                             tools to help you create disguises for the team, forge ID cards and dismantle security devices.
Hardware kit 500

R6 Autopicker 3,000
R6 Keycard copier 3600
R4 Sequencer 1000                          varying different breaking and entering tools to defeat various types of lock
R4 Glove molder 2,000
31,525 spent                                 
________________________________________
Vehicles + Drones:

Ford americar 16,000                         
 +Spoof chips 500
 +Morphing plate 1,000               17,500
The team wheels (if we don't get a dedicated rigger), a fairly bog standard car but with some basic mods to switch the plates and keep it off the grid if you pick up a tail.

SB-Microskimmer 1000
Sensor: Camera/Directional Mic/Laser Mic/Omni Mic/Motion sensor/LRF/Olfactory/Atmosphere
+Low Light 500
 +Vision Mag 250
 +Vision enhance R1 500
 +Audio enhance R1 500                 2750             
                                                 159300 spent
                                                    700 on credstik                 
this is a small recon drone, about the size of a can lid. it can be clipped on your belt or kept in a jacket pocket and deployed and piloted from your commlink
so you can scout areas out or record conversations you shouldn't be hearing (the sensor suite has a directional microphone/laser microphone on it and the camera is modded for low light conditions +has a zoom capability)


__________________________________________
Knowledge Skills = 12 pts

English N

(for you to choose, potentially sperethiel good language choice)

__________________________________________
Contacts= CHA x3 +2karma for 20pts

(for you to choose, but i would recommend at least one connection 4-5 with loyalty 2-3)

Obviously this guy is just a shell of a character and has no personality. feel free to play around with qualities, choose your knowledge skills and allocate your 20 contact points as you see fit.
Think of a backstory; we're based up north and this char has a middle lifestyle + some cyber. perhaps (s)he was born into a well to-do family who had a career planned out for him/her as a mover and shaker in the corp world? perhaps (s)he is a socialite who ended up on the wrong side of the tracks?
have a think about the character you want to play and be aware that a face has to deal with all-sorts of characters and social settings and be able to negotiate to his/her advantage.
I've tried to build you a fairly capable and well rounded character, combat is the obvious weakness here but you can't be good at everything! you've got good enough skills with the stun baton that you can competently defend yourself at any rate.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/0750:13>
Oooh, that sounds good. Definitely interested.

Hmm... I've got two ideas. One's for an old ork adept with a strong sense of professionalism, probably focused on throwing and improvised weapons. I'd like to ask about bringing in the Power Throw power from 4E for this guy, taking increased strength as a power is ludicrously expensive. Maybe Missile Mastery too.

The other's for a street mage just getting into the shadows. Again, I'd like to ask about updating a couple of 4E bits for this character, mostly a tradition (Chaos Magic or Druidic) and a spell (Shapechange/Critter Form).
Hmm, yep, pretty sure we can make a throwing adept work, and those powers shouldn't be too difficult to cost for this edition.
remember that it's only firearms that are heavily restricted in-game. archery skills and exotic weapons like dart rifles and such are fine if that's more the route you'd like to go down. Martial arts in Run n Gun are available also if that's your "thing" too

a druid would definitely work for the british isles, i'd be ok with a modified version of shape change, you'd have to choose one animal form as a totem though and stick to that (ie you'd have eagle as a mentor and be able to shapechange into an eagle, but that would be it)
Title: Re: LFG UK
Post by: Taejix on <06-15-14/0823:32>
Hmm, yep, pretty sure we can make a throwing adept work, and those powers shouldn't be too difficult to cost for this edition.
remember that it's only firearms that are heavily restricted in-game. archery skills and exotic weapons like dart rifles and such are fine if that's more the route you'd like to go down. Martial arts in Run n Gun are available also if that's your "thing" too

a druid would definitely work for the british isles, i'd be ok with a modified version of shape change, you'd have to choose one animal form as a totem though and stick to that (ie you'd have eagle as a mentor and be able to shapechange into an eagle, but that would be it)

Oh, he mostly does throwing because I like the idea of him not actually having any weapons on him when he walks through security. He just fights with whatever he can grab. I will probably have points in archery or longarms for niche situations though.

I was mostly thinking of [Critter] Form, the single animal version, anyway. Mostly for something like a thrush or blackbird. Being able to turn into a small bird just sort of fits the character (this may be inspired by the birds I can hear outside my window). I'm cool with taking a mentor spirit to match it.

EDIT Should I just start drawing up both characters or is there one in particular that fits best? I'm more partial to the mage personally.
Title: Re: LFG UK
Post by: griffalo on <06-15-14/0849:27>
So I've tried replicating the sheet you posted in Hero Lab and I've encountered one minor problem, it's saying the capacity on my earbuds are overspent?
Title: Re: LFG UK
Post by: Taejix on <06-15-14/0859:13>
So I've tried replicating the sheet you posted in Hero Lab and I've encountered one minor problem, it's saying the capacity on my earbuds are overspent?

They are indeed. I'm guessing he forgot that Spatial Recognisers are 2 capacity.

I'd say drop the R1 Audio Enhancement to make it fit. Never did like stuff that only useful with the wireless on.
Title: Re: LFG UK
Post by: griffalo on <06-15-14/0906:09>
Cool beans. Can anyone post details of the Berwick Suit and the Mortimer Greatcoat? I only have the basic book and I can't find details of these.
Title: Re: LFG UK
Post by: Taejix on <06-15-14/0922:04>
They're in Run & Gun.

The suit is armour 9, adds 1 to your social limit, has a concealability of -2 and adds +1 to social dice pools as a wireless bonus. The coat is armour 10, or adds +3 if worn with the suit, and has the same benefits save for a -3 on concealability.

EDIT Okay, so I don't actually have Shadows of Europe in my collection and it's not on drivethru or anything. Whilst I try to rectify this I'm going to have to fall back on the Sixth World Almanac.

EDIT2 Wow, look at this timeline. We get nuked in some form four times so far (2047) and apparently they can't keep track of who the reigning monarch is.
Title: Re: LFG UK
Post by: griffalo on <06-15-14/0935:50>
Okay, I've managed to look at Run & Gun now.

I'm pretty happy with everything on the sheet - I've decided that his allergy could be to antibiotics - essentially a Shadowrun version of a penicillin allergy.

One minor thing that I'd like to squeeze on to my sheet that I didn't see in a skim through though - there's custom high-fashion armor, but what about helmets? I've decided to go with the idea that the character is high-born, a minor aristocrat who runs the Shadows for the thrills (and because he likes to keep himself comfortable) and I was thinking that a bowler hat would suit his image. Traditional bowler hats are quite tough (accounts go that when the first customer of the Bowler brothers arrived to collect it, he stamped on the hat twice to make sure it was tough. It passed). I figure that it could have an updated twist in the future and provide some benefit in a firefight.

Since I don't have the Run & Gun module for Hero Lab I've included as much as I can other than the armor clothing, and I'm going to with "Flash Henry" as a handle. Background will follow shortly.
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1016:27>
I knew I remembered reading a bit on the UK somewhere in my collection.

Found a decent write up in Dirty Tricks with some bits in Conspiracy Theories and Spy Games. Much better than relying on the almanac.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1034:46>
Okay, I've managed to look at Run & Gun now.

I'm pretty happy with everything on the sheet - I've decided that his allergy could be to antibiotics - essentially a Shadowrun version of a penicillin allergy.

One minor thing that I'd like to squeeze on to my sheet that I didn't see in a skim through though - there's custom high-fashion armor, but what about helmets? I've decided to go with the idea that the character is high-born, a minor aristocrat who runs the Shadows for the thrills (and because he likes to keep himself comfortable) and I was thinking that a bowler hat would suit his image. Traditional bowler hats are quite tough (accounts go that when the first customer of the Bowler brothers arrived to collect it, he stamped on the hat twice to make sure it was tough. It passed). I figure that it could have an updated twist in the future and provide some benefit in a firefight.
That could fit, but a bowler hat is a lot smaller physically than a helmet so I'd rule that it would forego capacity for modifications, but wouldn't stand out like a sore thumb like a proper helmet would. it'll still cost 100

Since I don't have the Run & Gun module for Hero Lab I've included as much as I can other than the armor clothing, and I'm going to with "Flash Henry" as a handle. Background will follow shortly.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1036:12>
Hmm, yep, pretty sure we can make a throwing adept work, and those powers shouldn't be too difficult to cost for this edition.
remember that it's only firearms that are heavily restricted in-game. archery skills and exotic weapons like dart rifles and such are fine if that's more the route you'd like to go down. Martial arts in Run n Gun are available also if that's your "thing" too

a druid would definitely work for the british isles, i'd be ok with a modified version of shape change, you'd have to choose one animal form as a totem though and stick to that (ie you'd have eagle as a mentor and be able to shapechange into an eagle, but that would be it)

Oh, he mostly does throwing because I like the idea of him not actually having any weapons on him when he walks through security. He just fights with whatever he can grab. I will probably have points in archery or longarms for niche situations though.

I was mostly thinking of [Critter] Form, the single animal version, anyway. Mostly for something like a thrush or blackbird. Being able to turn into a small bird just sort of fits the character (this may be inspired by the birds I can hear outside my window). I'm cool with taking a mentor spirit to match it.

EDIT Should I just start drawing up both characters or is there one in particular that fits best? I'm more partial to the mage personally.
I can def make a combat adept fit and I can def make a magic user fit, if you're happier with the mage then try that one first as it'll need less houseruling to make work
So I've tried replicating the sheet you posted in Hero Lab and I've encountered one minor problem, it's saying the capacity on my earbuds are overspent?

They are indeed. I'm guessing he forgot that Spatial Recognisers are 2 capacity.

I'd say drop the R1 Audio Enhancement to make it fit. Never did like stuff that only useful with the wireless on.
apologies, was working from memory!

BTW, I need a techie so if someone would be kind enough to build a decker/mancer that'd be great (i'd rather have a PC running that role than an NPC ideally)
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1105:06>
Working on the mage then.

Do you know what the law regarding the awakened is in the UK? Licences, registration etc.

Also, how did (does?) the NDM go about recruiting? I don't have access to any 3E books unfortunately.
Title: Re: LFG UK
Post by: freerunner on <06-15-14/1119:45>
I was hoping to play my mystic adept elf that if previously knocked up. I'm working on the best way to go without firearms as it was a main part of the concept. I'll post as soon as I've got the fundamentals sorted. nearly there.



Title: Re: LFG UK
Post by: griffalo on <06-15-14/1143:48>
According to Shadows of Europe:

Quote
The Licencing Bureau in London strictly regulates legal magic use within the UK. DNA samples are mandatory, but you'll discover many who won't register and continue to practice their art regardless. Harsh as the potential penalties are, they're far less preferable than a ritual sending.

Quote
A large segment of the UK's Awakened community follows a variant of hermeticism, which aspires to some aspects of the ideals and symbolism of traditional druidism... The magical colleges at Oxford and Cambridge are National Druidic Movement strongholds. The former provides many corps with their wagemage needs, while the latter does a lot of thaumaturgic research. Edinburgh graduates, on the other hand, are chosen by merit rather than title or wealth, and it's famous for its liberal freethinkers and eccentric professors.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1154:45>
Working on the mage then.

Do you know what the law regarding the awakened is in the UK? Licences, registration etc.

Also, how did (does?) the NDM go about recruiting? I don't have access to any 3E books unfortunately.
I believe mages are supposed to be licensed if wielding magic in urban centres, but magic is relatively prevalent in the wild zones and outlying villages and controls and regulations are less well policed in outlying areas.
shadows over europe spends a bit of time talking about streetwitches (shaman equivalent) and such being prevalent in outlying areas and these wouldn't likely to be registered and policed much really

NDM would be organised around the format of current political parties. nepotism and the "old boys club" approach would be more common than street recruitment drives, though those will still occur.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1205:33>
also worth remembering that we're based up north, so the old smoke and its policies will be pretty distant for the most part.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1234:02>
I was hoping to play my mystic adept elf that if previously knocked up. I'm working on the best way to go without firearms as it was a main part of the concept. I'll post as soon as I've got the fundamentals sorted. nearly there.
As i said mate, you can still use firearms, even with the avail modifiers but its a very high risk tactic and will draw a lot of attention.
light pistols can be obtained in the underworld from people with the right connections, anything under avail 4 is still available, so things like an ares light fire, taurus omni revolver, colt L36 etc can still be obtained.
Tasers are totally legal and can be carried, shotguns/sports rifles can be acquired + licensed and traditional sports + hunting weapons like bows and crossbows can be bought from any good outdoorsman's retailer.
special use weapons can be obtained with relevant licensing (say veterinary license), so dart rifles loaded with narcoject are perfectly viable for stealth take downs at range.

biggest thing to remember is that i'm not gonna effectively disarm you and then send you into a gunfight.
You're not armed to the teeth like american shadowrunners are, but then neither are your opponents going to be armed like american police or corpsec.
A martial artist with throwing capabilities or a stealthy ranged specialist with a crossbow + injection bolts are both viable, but just remember that guns are a big deal in Britain and whilst they might save your life when the shit hits the fan, "3 dead in a shooting incident" will be splashed all over the evening news.

What you'll need to prepare for are non-lethal weapons; police and corpsec will be using tasers, CS spray + tear gas. Expect stun batons and clubs for melee weapons.
Higher security areas (inner sanctum of corporate enclaves or govt. offices) may have armed guards using gel/stick n shock rounds in light pistols and HTR + firearms division of police will be armed with rifles + SMG's with a choice of lethal/non-lethal ammo as the situation on the ground dictates.
The police + corpsec are bound by a policy of subdual, arrest, prosecute and will only use lethal force if the public/corp citizens or their own lives are in danger.

If it gets to the point that you've got the armed police setting up against you, something has gone wrong and you need to run. you wont win and I'm telling you that clearly and loudly now so we're all on the same page.
this isn't going to be a pink mohawk game so if that is what you want, i'm sorry but this game isn't for you.
there will be some combat inevitably, but its more likely to be a punch-up in a pub or a tussle with a bouncer or security guard rather than a bug hunt.
I don't want to be harsh or anything but I don't want disappointed players, because disappointed players don't post. Not posting kills PBP games, so if you don't think this game sounds good, please don't apply for a slot.

This game will reward out of the box thinking and solid teamwork, do well and you can expect better pay and increased karma awards
Looking forward to seeing your character sheets though, send them through ASAP so we can get rolling :-)
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1353:20>
Well, I do have the basic character sheet for my mage done up. I can have the adept done easily enough, though I suppose if someone else want to be the mage and no one else want to be the hacker I can do up a Technomancer. I'd need to ask about houserules for a few bits if I did that though (mostly to do with how they're supposed to get a direct connection to anything, considering how vital that is to the current system, maybe a few old Complex Forms).

Name: Blackbird/Jailbird (Melissa Hughes, though her Fake SIN says Melanie Tupps)
Metatype: Human
Background: Originally from a middle class family in the south of England, Melissa awakened early in life. She was scooped up by a NDM youth outreach program not long after this was discovered and stayed roughly affiliated until her late teens. She cut all ties with the NDM at that point and began associating with one of the more aggressive revolutionary movements of the time. Needless to say, as a stupid teenager whose information was already on file as part of her license to practice magic she was soon arrested - most of the things she was charged for were even true. Her family didn't quite abandon her, she still got the occasional visit from her parents once every few months, but they certainly didn't want to seem like they agreed with her.

She spent six years rotting in a prison cell before the Pendragon's march brought about change and Melissa was released. In the half decade since she's tried to bury her mistakes and get back on her feet, but making a legitimate living is hard for someone with a criminal SIN hanging over her head. A friend she met behind bars has been helping her find work. It's not what she wants to be doing but it pays.

In person Melissa is friendly but quiet, preferring to say as little as possible but always ready with a friendly smile. She masks her regrets beneath her smile and tries to push on through her troubles when she can. She prefers quiet places away from the city and enjoys both watching and being a bird. The freedom of flight helps make her mistakes seem a little smaller.

Karma: 47/47
-Focused Concentration 16
-Mentor Spirit 5
-Strength 2 10
-Arcana 1 2
-Computer 1 2
-Etiquette 1 2
-Contacts +2 2
-Nuyen +18,000 18

Body: 3
Agility: 4
Reaction: 3
Strength: 2
Charisma: 3
Intuition: 6
Logic: 3
Willpower: 5

Edge: 5
Essence: 6
Magic: 6
Resonance: -

Initiative: 8 + 1d6

Mental Limit: 6
Physical Limit: 3
Social Limit: 5

Armour: 14
Physical Condition: 10
Stun Condition: 10

Qualities:
-Focused Concentration (Rating 4)
-Mentor Spirit (Blackbird, AKA Eagle)
-Allergy (Pollutants, Mild)
-Incompetent (Enchanting)
-SINner (Criminal Sin)
-Spirit Bane (Spirits of Man)

Spells:
-Stunbolt
-Ball Lightning
-Analyze Truth
-Detect Life, Extended
-Heal
-Increase Reflexes
-Improved Invisibility
-Physical Mask
-Blackbird Form
-Physical Barrier

Active Skills:
-Outdoors Skill Group 2
-Arcana 1
-Assensing 4
-Computer 1
-Con 3 (Fast Talking +2)
-Counterspelling 6
-Etiquette 1
-Perception 4
-Pistols 3 (Tasers +2)
-Sneaking 4
-Spellcasting 6
-Summoning 6

Knowledge Skills:
-Bird Watching (Interest) 2
-Magical Theory (Academic) 1
-Parazoology (Academic) 3
-Sprawl Life (Street) 2
-UK Politics (Interest) 4

Language Skills:
-English N

Gear:
-Defiance EX Shocker 250
|-Hidden Arm Slide 350
|-Taser Darts x40 200
|-Spare Clip x4 20
-Armour Clothing 450
-Armour Jacket 1,000
-Helmet 100
-Meta Link Commlink (Rating 1) 100
-Renraku Sensei Commlink (Rating 3) 1,000
-Trodes 70
-Subvocal Mic 50
-Fake SIN (Rating 4) 10,000
|-Fake Licences (Rating 4, Magic, Magical Paraphenalia) 1,600
-Glasses (Rating 4) 400
|-Flare Compensation 250
|-Image Link 25
|-Thermographic Vision 500
|-Vision magnification 250
-Ear Buds (Rating 1) 50
|-Select Sound Filter (Rating 1) 250
-Gas Mask 200
-Respirator (Rating 6) 300
-Survival Kit 200
-Magical Lodge Materials (Force 4) 2,000
-Reagents, 50 Drams 1,000
-Low Lifestyle (1 Month) 2,000
-385 Nuyen

Contacts:
-Miss Jekyll, ex-con and former 'political activist', Fixer 4/3
-'Arm and a leg' Armando, fellow druid, Talismonger 2/2

Weapons:
-Defiance EX Shocker, 9 Dice, Accuracy 4, Damage 9S(e), AP -5, Mode SS, RC -, Ammo 4 (m)

Priorities:
-A: Magic (Full Mage, Druidic Tradition)
-B: Attributes
-C: Skills
-D: Metatype
-E: Resources
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1413:39>
looks pretty decent. Magical threats seems quite vague as a knowledge skill, do you mean something more along the lines of parazoology to cover paracritters or did you have something else in mind?
As you always have to broadcast your criminal SiN, how do you see it panning out if you need to use your fake SiN?
Having that criminal SiN stop broadcasting would raise eyebrows and probably invite a visit from the parole service in my books, so you might want to get a second commlink to leave at home and broadcast that SiN while you're out "working" so the feds think you're sitting in watching a trid or something! :-)
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1430:36>
looks pretty decent. Magical threats seems quite vague as a knowledge skill, do you mean something more along the lines of parazoology to cover paracritters or did you have something else in mind?
As you always have to broadcast your criminal SiN, how do you see it panning out if you need to use your fake SiN?
Having that criminal SiN stop broadcasting would raise eyebrows and probably invite a visit from the parole service in my books, so you might want to get a second commlink to leave at home and broadcast that SiN while you're out "working" so the feds think you're sitting in watching a trid or something! :-)

Really, they're watching it all the time? What happens if she's somewhere that doesn't have a signal? Or the battery on her commlink dies? Either way, added a cheap commlink to leave on the couch.

Yeah, parazoology was pretty much what I meant. It's what she was wanting to do before she did the whole 'young, stupid and in a police state' thing. Could have sworn I saw it phrased as that on an example character somewhere.
Title: Re: LFG UK
Post by: griffalo on <06-15-14/1509:17>
Flash Henry

(http://i697.photobucket.com/albums/vv340/griffalo/Flash-Henry_zps1f0d08ec.jpg)
METATYPE: HUMAN
B 3, A 4, R 4/6, S 2, W 3, L 3, I 3, C 6, ESS 4.9, EDG 5
Condition Monitor (P/S): 10 / 10
Armor: 12
Limits: Physical 5, Mental 4, Social 9
Physical Initiative: 7/9+1D6
Active Skills: Animal Handling 2 (Riding +2), Clubs 6 (Batons +2), Computer 2 (Data Search +2), Con 6 (Fast Talking +2), Forgery 4 (False ID +2), Gymnastics 2, Hardware 2, Impersonation 5, Influence Group 6, Intimidation 6, Locksmith 3 (Maglock +2), Perception 3, Pilot Ground Craft 2 (Wheeled +2), Stealth Group 4
Knowledge Skills: Fashion 3, Fine Restaurants 3, Peerage 3
Languages: English N, Sperethiel 3
Qualities: Allergy, Uncommon (Mild): Penicillin, First Impression, SINner (National SIN): Registered birth
Augmentations:
. . Datajack
. . Reaction Enhancers (2)
. . Tailored Pheromones (2)
Vehicles:
. . Ford Americar [Handling 4/3, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4]
. . Sikorsky-Bell Microskimmer [Handling 3, Speed 3, Accel 1, Body 0, Armor 0, Pilot 3, Sensor 3]
Gear:
. . Assorted clothing
. . Autopicker (6)
. . Berwick Suit
. . Cellular Glove Molder (4)
. . Certified Credstick, Silver
. . Ear buds (3) w/ Select Sound Filter (1), Spatial Recognizer
. . Helmet
. . Identity: Specify Name w/ Fake SIN (4), (1 month) Middle Lifestyle
. . Keycard Copier (6)
. . Lined Coat w/ Chemical Protection (2), Concealable Sheath, Nonconductivity (2)
. . Meta Link Commlink
. . Monocle (4) w/ Image Link, Low Light, Image Enhance R1, Vision Magnification
. . Mortimer Greatcoat w/ Chemical Protection (2)
. . Sequencer (5)
. . Shop, Disguise
. . Subvocal Microphone
. . Tool Kit, Disguise
. . Tool Kit, Forgery
. . Tool Kit, Hardware
. . Transys Avalon Commlink w/ Sim Module
Weapons:
. . Extendable Baton [Club, Reach 1, Acc 5, DV 4P, AP –]
. . Stun Baton [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
Contacts:
Fixer (Connection 4, Loyalty 3)
Yardie Boss (Connection 3, Loyalty 2)
Mr. Johnson (Connection 2, Loyalty 2)
Street Doc (Connection 2, Loyalty 2)
Starting ¥: 955 + (4D6 x 100)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2014 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Background: Flash Henry hails from Yorkshire - his father is the Earl of Scarborough, as he's fond of telling people. Raised in the privilege of late 21st Century nobility, he received a fine education to prepare him for the duties of the station that would one day be his. His father taught him that a lord solves his disputes with words rather than actions, and it was the only real thing in his fine education that he took to heart. Since that day he's employed his magnetic charisma and stunning good looks to charm, con and seduce all that he could ever want.

His parents cut him off when they found about the Shadowrunning to spare themselves the scandal. He'd taken up running for the thrills, finding his life of idle privilege less and less stimulating as the challenges became less... well, challenging. He's made his own way ever since then, cutting a dash through the Merseysprawl shadows, using his skills to get what he wants - or what his employer wants.
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1530:52>
Darn it, forgot to purchase the lifestyle. I'll just switch out the smartlink for that, shall I.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1537:06>
I'll check through the qualities section later but I seem to remember it as "broadcast at all times". I think it is so your activity can be monitored at all times. Even still, you'll probably be hauled down the station and asked about crimes in your area regularly and asked to prove your innocence
If I recall correctly, the sinner quality is really really bad for everything above "national", one of those why would you ever take this? Kinda thing
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1545:46>
I always took it to be more of a 'if you're in public, you're supposed to be broadcasting it' thing where you get in additional trouble if they find out (and harassed anyway if you do) and you've got the added complications of having a criminal record if someone runs you through facial recognition or something.

I doubt they'd have anything close to the manpower to track every single criminal SIN at all times, not to mention all the problems with commlinks being out of signal range or batteries going dead.

Also, she's not on parole. She's served her sentence fully by this point. I'm pretty sure she should still have a criminal SIN, but if you say that it reverts back to a national at that point I'll drop it down and grab some other five point NQ.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1545:53>
yeah, it is as bad as i thought:
Quote
He is legally required to broadcast his Criminal SIN
at all times; failure to do so is a felony and can lead to
re-incarceration.

Quote
At some point in his life, the
character was arrested and served time for a felony-level
offense and was branded a criminal for the rest of his
life

Quote
The nation or corporation that issued the Criminal
SIN will keep close tabs on the character, if he fails to
update residential information or appears in any way to
be trying to evade their oversight, he is subject to arrest
.
He is also required to pay a fifteen percent tax on his
gross income to the entity that issued his Criminal SIN.

when you read through it all, it should be worth about 40 karma! it is truly horrible!
if your battery goes dead, or you go into a low signal area it sounds to me like you'd be called on to answer for your movements in that time. I really think the only way around it would be to leave a commlink at home broadcasting your SiN and hope for the best when it comes to facial recognition and biometric scanners etc
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1550:47>
Bah. Any chance I can get 40 karma for it then?  :P

Gah, if I want to be not-screwed I'm going to have to change her backstory, aren't I? It's a shame that playing an ex-con in the game of crminal activities is such a terrible idea.

I always took the SINner NQ to be more like "National: Your records are on file, Criminal: Your records are on file and flagged as being a criminal, Limited Corporate: Your records are on file and you may very well get hassle for being an ex-corp employee, Corporate: Your records are on file and you may be in trouble if the scum you hang around with find out you're still technically a corporate employee".
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1553:52>
well, you could do the whole leave your commlink at home broadcasting your SiN approach, but if you get pinged by a facial recognition camera or biometric scanner or seen by your local bobby down the pub without your SiN broadcasting, you're in deep shit.
I'll give you 15 karma for it as a house rule mate, but there's no way I can really tame it down in-game, you'll really really have to watch your back
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1602:42>
I'll just rewrite her so she can stick with a National SIN and, I don't know, simsense vertigo or something.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1613:27>
I'll just rewrite her so she can stick with a National SIN and, I don't know, simsense vertigo or something.
sorry mate, its just a really horrible negative quality!
also, having a search derp. which book is critter form spell in?
Title: Re: LFG UK
Post by: Taejix on <06-15-14/1652:47>
Critter Form is in the 4E core, under manipulation spells on page 211.
Title: Re: LFG UK
Post by: Csjarrat on <06-15-14/1715:06>
Lol, that's why. I'd convinced myself it was in grimoire or something
Title: Re: LFG UK
Post by: freerunner on <06-15-14/1911:35>
Hi, I've reworked my character so he's not so reliant on guns in combat and now has decent close combat skills. Let me know if there's anything you would change around or if I've made any silly mistakes (or if I'm completely off the mark   :-\  )
He really needs a bit of fleshing out in terms of background so any help you can give there would be much appreciated

Name: Nathaniel Black aka "Gryphon"

att:b magic:a mystic adept "shamanic" skills:c race:d elf 0 res:e

b 3, a 7, r 3, s 2, w 3, i 5, l 1, c 7
edge 1, essence 6, magic 6
composure: 10, judge intentions: 12,
lifting/carrying: 5, memory: 4
phys: 4(5) mental: 4  social: 8
Phys track: 10  stun track : 10  overflow : 3
armour: 14/16 with helmet , soak dice pool: 17
Defence dice pool: 13  movement rate: 14/28
init: 7+1d6 (12+3d6 4 hits increase reflexes sustained through improved concentration)

skills 10 magic points + 28/2 ;
spellcasting 6 (12dp), counterspelling 5, longarms 5 (12dp), con 4 (11dp), influence (etiquette, leadership, negotiation) sg 2 (9dp), perception 5 (10dp), sneaking 3 (10dp), unarmed combat 6 (13dp), summoning 4 (10dp)

spells 10:
increase reflexes / physical / touch / sustained / force
heal / mana / touch / permanent / force - 4
increase charisma / physical / touch / sustained / force-3
mind probe / mana / touch / sustained / force
improved invisibility / physical / los / sustained / force-1
physical mask / physical / sustained / touch / force-1
levitate / physical / sustained / los / force-2
Clout / physical / instant / los / force-3
ball lightning / physical / instant / los / force-1
control thoughts / Mana / sustained / los / force-1

karma 34: 6pp (30), 4 resources

+ve qualities: improved concentration 4 (16), 
-ve qualities (25): allergy moderate 8 uncommon platinum 2, corporate sin 15

knowledge+language skills (int+log) x 2; 12:
sperethiel 4, small unit tactics 4, magical theory 4

adept skills 6pp: improved accuracy - longarms .25pp, combat sense level 6 3pp,  improved potential - physical limit .5pp, nerve strike (stolen souls) 1pp, attribute boost agility .25pp, mystic armour 2 1pp

contacts; fixer 6/1, talismonger 6/1, police detective 3/4

gear 14000:
Ruger 100 sporting rifle, 80 s+s ammo 5 clips, 150 regular ammo 5 clips, shock gloves, trodes (in wig), armour jacket, renraku sensei comlink, fake sin rating 2, fake firearms licence rating 2, fake magic use licence rating 2, contact lens with image link and flare compensation, 2 flash bang grenades, 2 thermal smoke grenades, flash pak, helmet, 3 silver cred sticks, 1 month low lifestyle

Ruger 100; acc 7/dam11p(9s)/ap-3(-5)/sa/rc1
Shock gloves; acc phys(5)/dam8Se/ap-5/10charges

Background
"my motto is live and let live except, of course, when there's some killing to be done"
Discovered by my mentor/employer at a young age, was taken under her wing, she later died on a job betrayed by the company she was contracting for. While employed as a sinner, worked as both security (high threat response unit/threat elimination) and bodyguard for corporates through contracted freelance agencies. Sometimes appearing as a decoy disguised as the body being guarded or providing backup against runners/infiltrators. Fed up with the corporate greed decided to switch sides, nothing against the honest few just trying to make a living but saw too much injustice (including the betrayal and killing of his mentor) and decided to do what he could to stuff it to the man. Packed what little possessions he had, bought fake ids and started life anew as a 'runner.

Appearance and character: think han solo with pointy ears  Guided by gut instinct more than reason, he's a charming smoothy rogue with a broad smile and (hopefully) witty one liners.
Title: Re: LFG UK
Post by: Csjarrat on <06-16-14/0525:01>
looks like a good start. I would say that your magic selection has an awful lot of overlap with our mage character though, so perhaps you'd be up for swapping some of the spells around?
it looks like you'll be our "combat character" so maybe drop some of the manipulation/stealthy ones and go for more aggressive/defensive spells to fit your combat backstory?
Title: Re: LFG UK
Post by: Taejix on <06-16-14/0706:13>
Agreed, coordinating our spell selection to prevent overlap would probably be a good idea. I'll swap Blackbird's spells around a bit.

Speaking of, I redid her a bit to account for not taking Criminal SIN. I pretty sure that they didn't slap the political prisoners they released (they did release them when the booted out the LPO, right?) with criminal SINs, which lets me keep the jail time in her background. Also got a chance to read up on what the various types of Druid rocking about the isles are and shifted her away from being NDM trained,

Name: Blackbird (Melissa Hughes)
Metatype: Human
Background: Originally from a middle class family in one of the few remaining rural areas, Melissa awakened early in life. Her magical training came from a local druidic circle, eager to induct a young, promising mage like herself. It was through her teachers that she came into contact with some of the more extreme elements of the Movement and, being young, stupid and easy influenced, threw her lot in with them. She was soon arrested - it was easy for the authorities to track her, unlike many her licence to practice magic was real and her information on file.

Her family didn't quite abandon her, she still got the occasional visit from her parents once every few months, but they certainly didn't want to seem like they agreed with her. She spent six years rotting in a prison cell before the pendragon's march and the changes that followed. Among the political prisoners discreetly released in the wake of the regime change was Melissa, her former crimes discreetly swept under the rug and her SIN restored, no doubt to meet some quota or iniative.

Since her release she's tried to make a life for herself, to move past her mistakes. It's been harder than it should be. Most of her old friends and family had stopped talking to her when she was arrested and most of the people she knows nowadays she met on the inside. Some of them have passed a few jobs her way. She doesn't like it, but a girl's gotta eat. She just hopes it doesn't land her back behind bars.

In person Melissa is friendly but quiet, preferring to say as little as possible but always ready with a friendly smile. She masks her regrets beneath that smile and tries to push on through her troubles when she can.

Karma: 47/47
-Focused Concentration 16
-Mentor Spirit 5
-Strength 2 10
-Arcana 1 2
-Computer 1 2
-Etiquette 1 2
-Contacts +1 1
-Nuyen +18,000 9

Body: 3
Agility: 4
Reaction: 3
Strength: 2
Charisma: 3
Intuition: 6
Logic: 3
Willpower: 5

Edge: 5
Essence: 6
Magic: 6
Resonance: -

Initiative: 9 + 1d6

Mental Limit: 6
Physical Limit: 3
Social Limit: 5

Armour: 14
Physical Condition: 10
Stun Condition: 11

Qualities:
-Focused Concentration (Rating 4)
-Mentor Spirit (Blackbird, AKA Eagle)
-Allergy (Pollutants, Mild)
-Incompetent (Enchanting)
-Simsense Vertigo
-SINner (National SIN)
-Spirit Bane (Spirits of Man)

Spells:
-Clout
-Analyze Truth
-Detect Life, Extended
-Heal
-Increase Reflexes
-Improved Invisibility
-Physical Mask
-Sound Barrier
-Blackbird Form
-Physical Barrier

Active Skills:
-Outdoors Skill Group 2
-Arcana 1
-Assensing 4
-Computer 1
-Con 3 (Fast Talking +2)
-Counterspelling 6
-Etiquette 1
-Perception 4
-Pistols 3 (Tasers +2)
-Sneaking 4
-Spellcasting 6
-Summoning 6

Knowledge Skills:
-Bird Watching (Interest) 2
-Magical Theory (Academic) 1
-Parazoology (Academic) 3
-Sprawl Life (Street) 2
-UK Politics (Interest) 4

Language Skills:
-English N

Gear:
-Defiance EX Shocker 250
|-Hidden Arm Slide 350
|-Taser Darts x40 200
|-Spare Clip x4 20
-Armour Clothing 450
-Armour Jacket 1,000
-Helmet 100
-Meta Link Commlink (Rating 1) 100
-Renraku Sensei Commlink (Rating 3) 1,000
-Trodes 70
-Subvocal Mic 50
-Fake SIN (Rating 4) 10,000
|-Fake Licences (Rating 4, Magic, Magical Paraphenalia) 1,600
-Glasses (Rating 4) 400
|-Flare Compensation 250
|-Image Link 25
|-Thermographic Vision 500
|-Vision magnification 250
-Ear Buds (Rating 1) 50
|-Select Sound Filter (Rating 1) 250
-Gas Mask 200
-Respirator (Rating 6) 300
-Survival Kit 200
-Magical Lodge Materials (Force 4) 2,000
-Reagents, 50 Drams 1,000
-Low Lifestyle (1 Month) 2,000
-1,385 Nuyen

Contacts:
-Miss Jekyll, ex-con and former 'political activist', Fixer 4/3
-'Arm and a leg' Armando, fellow druid, Talismonger 2/1

Weapons:
-Defiance EX Shocker, 9 Dice, Accuracy 4, Damage 9S(e), AP -5, Mode SS, RC -, Ammo 4 (m)

Priorities:
-A: Magic (Full Mage, Druidic Tradition)
-B: Attributes
-C: Skills
-D: Metatype
-E: Resources
Title: Re: LFG UK
Post by: freerunner on <06-16-14/0730:39>
I'm happy with that. I'll drop the invisibility and mask spells probably for resist pain and a direct combat spell. any other suggestions welcome.

having two mages on the team with all those spells should be pretty awesome  :D



Title: Re: LFG UK
Post by: Csjarrat on <06-16-14/0806:21>
Heh, yeah. Gonna have to chuck some serious magical firepower at you now lol
Title: Re: LFG UK
Post by: Taejix on <06-16-14/0827:36>
Cool, I'll stick Invisibility and Physical Mask back on her spell list.

Might I suggest Ice Sheet or Intoxicate if you need another spell? Ice Sheet is good crowd control and utility (particularly against vehicles), while Intoxicate is basically a more subtle Stunbolt with some out of combat use.

Mind you, if we don't get a hacker I might end up having to make a Technomancer instead.

Speaking of, Csjarrat, mind coming down with word of GM on how TMs are supposed to get a direct connection to anything or if they can form a PAN with their Living Persona? RAW they can't do either of those things, but both are so stupidly vital to the new matrix rules. Just in case I do end up having to take up the hacker position.
Title: Re: LFG UK
Post by: Csjarrat on <06-17-14/0508:31>
Speaking of, Csjarrat, mind coming down with word of GM on how TMs are supposed to get a direct connection to anything or if they can form a PAN with their Living Persona? RAW they can't do either of those things, but both are so stupidly vital to the new matrix rules. Just in case I do end up having to take up the hacker position.
so i was chatting to some other guys more experienced than I with TM's and had a good read through the TM section again. Here are my TM houserules:
-they start with the skinlink echo (direct connection to devices they touch)
-can use data taps to form direct connection
-can form a PAN with [BOD] items (body 3 TM can form PAN with gun, commlink and glasses for example)
-can submerge once during chargen

think this should help them, they're pretty boned as it is otherwise!!
Title: Re: LFG UK
Post by: Taejix on <06-17-14/1410:11>
I can't see a use for submerging at chargen unless you want to make a Techno-Rigger (metamagics >>> echoes), but I guess that'd be the reason for it.

The rest of it's good though. I'll draw up a TM in case no one else want to be the hacker.

EDIT What's the legal status of TMs in the UK anyway? I haven't been able to find anything on it.
Title: Re: LFG UK
Post by: Csjarrat on <06-18-14/0736:46>
Yeah, had a scan and can't find it. treat them a bit like mages for this purpose:
If they're known to the system then they should be registered and marked as such on their SiN. People generally wary and distrustful of them, some hate groups actively campaign against them.
Most TM's don't want to face social stigma and go to lengths to hide their abilities, never registering their status as emerged.
Police will arrest those suspected of being a TM and not registered on the SiN database and co-operate with GOD in all instances of suspected technomancy.
Matrix crimes around the area of residence of a known and registered TM will see the TM arrested and questioned for up to 48 hours, longer if police have evidence to connect TM to the crime
Title: Re: LFG UK
Post by: Csjarrat on <06-18-14/0818:53>
so looks like we've got 3 char sheets sorted and good to go.
Between our face "flash henry" and you guys, we've got combat/magic + social + Matrix covered
Henry has the wheels and basic driving skills too, so think you've got most of the basics sorted (except full astral of couse).
I think we're good to go once our TM sheet is up and verified, you guys happy to start?
Title: Re: LFG UK
Post by: griffalo on <06-18-14/0916:04>
I'm excited - go easy on me!
Title: Re: LFG UK
Post by: Taejix on <06-18-14/1157:55>
Well, here we go then.

Name: Roundabout (Matt Lucas)
Metatype: Human
Background: Matt's old man was not an honest man. Far from it, the old ork made his living smuggling. He was a pretty decent dad though, tried his best to give Matt a good life after his mum, some fancy elf slumming it, decided she didn't want anything to do with the kid. He did a decent job of it too, even got him into a decent university after pulling a few strings. He wasn't the best when it came to saving his money though, and his retirement fund's been raided enough times to be fairly scant now that the old codger's finally started going senile.

So Matt's moved back in with the old man, to help take care of him. There's bills to pay though and Matt inherited a strong stubborn streak. He won't be selling his soul to some megacorp or syndicate, just to make ends meet. He's been talking to some of his da's old drinking buddies, looking for work that pays. A fancy case, done up right is enough to pass for a decker ('cos like hell is he telling anyone why his degree is in bloody Resonance Theory, hell, let's just not mention the degree, okay). The money ain't great, but it doesn't come with so many strings attached and that suits Matt just fine. His dad did alright by him, so he'll do alright by his da.

Karma: 50/50
-Focused Concentration 16
-Reaction 2 10
-Strength 2 10
-Nuyen +20,000 10
-Complex Forms +1 4

Body: 3
Agility: 3
Reaction: 2
Strength: 2
Charisma: 4
Intuition: 5
Logic: 6
Willpower: 5

Edge: 2
Essence: 6
Magic: -
Resonance: 6

Initiative: 7 + 1d6

AR Initiative: 7 + 1d6
VR Initiative: 10 + 3d6/4d6

Mental Limit: 8
Physical Limit: 3
Social Limit: 7

Armour: 7 OR 14
Physical Condition: 10
Stun Condition: 11
Overflow: 3

Qualities:
-Focused Concentration (Rating 4)
-Allergy (Pollen, Mild)
-Codeblock (Set Data Bomb)
-Dependents (The Old Man, 6 Karma)

Active Skills:
-Cracking Skill Group 6
-Influence Skill Group 4
-Compiling 6
-Computer 6
-Con 6
-Hardware 4
-Perception 5
-Pistols 3 (Tasers +2)
-Registering 6
-Sneaking 5
-Software 6

Knowledge Skills:
-Corporations 1 (Street)
-Fixers 1 (Street)
-Matrix Architecture 4 (Academic)
-Neuroscience 2 (Academic)
-Resonance Theory 6 (Academic)
-Smugglers 1 (Street)
-Sprawl Life 3 (Street)
-Technomancers 1 (Street)

Language Skills:
-English N
-French 1

Living Persona:
-Attack 4
-Data Processing 6
-Device Rating 6
-Firewall 5
-Sleaze 5

Complex Forms:
-Cleaner
-Diffusion of Firewall

Gear:
-Defiance EX Shocker
|-Internal Smartlink
|-Hidden Arm Slide
|-40 Taser Darts
|-4 Spare Clips
-Armour Jacket
-Helmet
-Vashon Island Ace of Clubs
-Glasses (Rating 3)
|-Image Link
|-Smartlink
|-Vision Enhancement (Rating 1)
-Earbuds (Rating 1)
|-Audio Enhancement (Rating 1)
-Transys Avalon Commlink (Rating 6)
-Micro-Tranceiver
-Trodes
-Data Tap
-Fake SIN (Rating 4)
-Low Lifestyle (1 Month)
-Respirator (Rating 6)
-Medkit (Rating 3)
|-Medkit Supplies x2
-Stim Patch (Rating 6) x2
-745 Nuyen

Weapons:
-Unarmed, 2 Dice, Accuracy 4, Reach -, Damage 2S, AP -
-Defiance EX Shocker, 8 (9) Dice, Accuracy 6, Damage 9S(e), AP -5, Mode SS, RC -, Ammo 4(m)

Contacts:
-Fixer 4/3
-Smuggler 2/3

Priorities:
-A: Skills
-B: Attributes
-C: Resonance
-D: Metatype
-E: Resources
Title: Re: LFG UK
Post by: Csjarrat on <06-18-14/1222:54>
Ok gents, looks like we're good to go.
So we don't have to spend 4 months running perception checks and assensing each other prior to the meet, i'll get this rolling where you guys have already worked with one-another and have established a working relationship,
unless you guys object?
I'm just aware that PBP's are slow and I know people drop off the scene if the action grinds to a halt
Title: Re: LFG UK
Post by: griffalo on <06-18-14/1228:14>
I don't mind, it avoids the whole "So you're all in the same tavern one night" setup.
Title: Re: LFG UK
Post by: Csjarrat on <06-18-14/1241:38>
@taejix, you'll probably want to swap your spells back to the original loadout.
also, blackbird form; happy with the below stats?
BOD 1
STR 1
AGI 4/1       (flying, landed)
REA 6
CHA 3
INT {as normal}
LOG {as normal}
WIL {as normal}
Title: Re: LFG UK
Post by: Taejix on <06-18-14/1327:46>
@taejix, you'll probably want to swap your spells back to the original loadout.
also, blackbird form; happy with the below stats?
BOD 1
STR 1
AGI 4/1       (flying, landed)
REA 6
CHA 3
INT {as normal}
LOG {as normal}
WIL {as normal}

I'm the guy who end up with the TM. Blackbird is, regrettably, going to be sitting on the sidelines. :P

You're probably thinking of freerunner's mystic adept.
Title: Re: LFG UK
Post by: Csjarrat on <06-18-14/1335:31>
@taejix, you'll probably want to swap your spells back to the original loadout.
also, blackbird form; happy with the below stats?
BOD 1
STR 1
AGI 4/1       (flying, landed)
REA 6
CHA 3
INT {as normal}
LOG {as normal}
WIL {as normal}

I'm the guy who end up with the TM. Blackbird is, regrettably, going to be sitting on the sidelines. :P

You're probably thinking of freerunner's mystic adept.
derp. apologies!
Title: Re: LFG UK
Post by: Taejix on <06-18-14/1339:43>
It's cool, we all have our derpy moments.

EDIT For instance, I forgot to remove the firearms licence from Roundabout's gear (most of his sheet was copy-pasted from one I made earlier). Which I have done so, and used that and some leftover cash to pump his Fake SIN up to rating 4.
Title: Re: LFG UK
Post by: freerunner on <06-18-14/1633:22>
I'm ready to go I think. I've re-rejigged my spells, swapped influence skill group for outdoors, got some armour from run and gun and swapped my sporting rifle for one with a clip.

att:b magic:a mystic adept-shamanic skills:c race:d elf 0 res:e
b 3, a 7, r 3, s 2, w 3, i 5, l 1, c 7
edge 1, essence 6, magic 6
composure: 10, judge intentions: 12,
lifting/carrying: 5, memory: 4
phys: 4(5) mental: 4  social: 8
Phys track: 10  stun track : 10  overflow : 3
armour: 14/16 with helmet , soak dice pool: 17
Defence dice pool: 13  movement rate: 14/28
init: 7+1d6 (12+3d6 4 hits increase reflexes sustained through improved concentration)

skills 10 magic points + 28/2 ;
spellcasting 6 (12dp), counterspelling 5, longarms 5 (12dp), con 4 (11dp), outdoors (survival, navigation, tracking) sg 2 (9dp), perception 5 (10dp), sneaking 3 (10dp), unarmed combat 6 (13dp), summoning 4 (10dp)

spells 10:
increase reflexes / physical / touch / sustained / force
heal / mana / touch / permanent / force - 4
increase charisma / physical / touch / sustained / force-3
mind probe / mana / touch / sustained / force
improved invisibility/ physical / los / sustained / force-1
physical mask / physical / sustained / touch / force-1
levitate / physical / sustained / los / force-2
Clout / indirect / stun / physical / instant / los / force-3
ball lightning / physical / instant / los / force-1
control thoughts / Mana / sustained / los / force-1

karma 34: 6pp (30), 4 resources

+ve qualities: improved concentration 4 (16), 
-ve qualities (25): allergy moderate (8) uncommon platinum (2), corporate sin (15)

knowledge+language skills (int+log) x 2; 12:
sperethiel 4, small unit tactics 4, magical theory 4

adept skills 6pp: improved accuracy - longarms .25pp, combat sense level 6 3pp,  improved potential - physical limit .5pp, nerve strike (stolen souls) 1pp, attribute boost agility .25pp, mystic armour 2 1pp

contacts; fixer 6/1, talismonger 6/1, police detective shaman 3/4

gear 14000:
Springfield m1a sporting rifle, 60 s+s ammo 3 clips, 100 regular ammo 5 clips, shock gloves, trodes (in wig), Ares victory globetrotter armour jacket, Sony emperor comlink, fake sin rating 2, fake firearms licence rating 2, fake magic use licence rating 2, contact lens with image link and flare compensation, flash bang grenade,  thermal smoke grenade, flash pak, helmet, 3 silver cred sticks, 1 month low lifestyle
Springfield m1a; acc 7/dam12p(10s)/ap-1(-5)/sa/ammo 20c
Shock gloves; acc phys(5)/dam8Se/ap-5/10charges
Ares victory globetrotter; 12 / holster / 4 nonconductivity
Title: Re: LFG UK
Post by: Csjarrat on <06-19-14/0532:18>
Right gents, IC post is going to go up today.
Henry, being the face, will get the call from the fixer and rally the team.
Please can everyone pick a home city in the north (north of derby).
Your contacts will be based in that city, higher connection ratings obviously means their influence travels further.
please can I also have a brief bio of each of your contacts (age, name, how you met, personality traits etc) as its me that has to RP them lol :-)
Title: Re: LFG UK
Post by: griffalo on <06-19-14/0634:01>
Flash Henry is based in the Manchester part of Merseysprawl.

As for his contacts:

Craig "Paco" Packham, Fixer
Connection 4, Loyalty 3
Age: 25

An on-again, off-again boyfriend - currently off - Paco is an Ork that's a major cog in Merseysprawl's black market. He occasionally bartends in clubs just to meet new faces, which is where he ran into Henry. For now the two of them try to keep things strictly business.

Victor Adebayo, Yardie Boss
Connection 3, Loyalty 2
Age: 30

Vicious and violent, the two have nevertheless bonded over their shared love of gambling. Henry has acted as liaison for his gang in the past, facilitating drugs and guns being moved between London and Edinburgh.

Mr. Johnson
Connection 2, Loyalty 2
Age: 40

A well-heeled middle-aged troll who fronts a prestigious tailor, Mr. Johnson offers Henry the occasional run when he comes in to be measured for his shirts.

Dr. Niro Siriwardene
Connection 2, Loyalty 2
Age: 60

A costly mistake in patient treatment saw the kindly Dr. Siriwardene bumped from prestigious private doctor to the wealthy to disgraced street doc. Still, Henry has been visiting him since he was a child and is loath to trust anyone else when it comes to patching him and his cyberware up.
Title: Re: LFG UK
Post by: Taejix on <06-19-14/0746:24>
Let's say Roundabout is from the Glasgow Scotsprawl. Which would mean his old man mostly smuggled to and from the Tir.

And for the contacts:

Classy Harry (Harry Trentworth), Connection 2 Loyalty 3
An old drinking buddy of Roundabout's da. He's a middle aged dwarf and a small time smuggler. He mostly works sneaking things in and out of Tir Na Nog, but he's been known to make the odd trip to further afield. He's not classy at all, despite the name, and can usually be found drinking at whichever pub seems least likely to ask him to pay his tab.

Will (William Boyd), Connection 4 Loyalty 3
Another of his old man's drinking buddies, Will is an elf who knows people. He mostly works with smugglers and black marketeers but he's met a fairly wide variety of folks over the years. He's a bit neater than most of the folks he hangs around with, though not by much 'cause he'll still drink the same piss they're serving as beer, and occasionally tries to affect a bit of class. He's happy enough to help Roundabout find work, both because it's for a good cause - he still owes the old man a couple of pints - and because it might be a way for him to build up a few favours outside of his usual circles. He's about forty years old.
Title: Re: LFG UK
Post by: Csjarrat on <06-19-14/1211:33>
thanks gents, just need yours freerunner!
first post is up btw :-)
game is called Northern soul, please click the "notify" button on the bottom panel, it'll let you know when the thead has been updated so you don't have to check every five mins
Title: Re: LFG UK
Post by: freerunner on <06-19-14/1441:21>
Done in a bit of a hurry, but here they are

gryphon grew up and now lives in Leeds.

fixer
Contact 6 loyalty 1
Cassandra Wilmots, elf, in her 50s

attractive, flirtatious and charming, she's used to getting what she wants. no one knows her real age as she looks in her twenties but has the business mind of someone much older. gryphon met her as part of a bodyguarding mission, he he hasn't had many dealings with her but liked what he saw.

police investigator / shaman
contact 3 loyalty 4
Phil 'Spectre' Drummond , 32 , human

became friends with gryphon when they worked together, spectre grew disillusioned before gryphon did and decided to go the lawful route by joining the police force. A family man now, he's fairly settled in Leeds though his job had him working long hours and traveling fair distances. He dresses formally and is fairly restrained, more recognisable as a police officer than a shaman, he tries to fit in as best he can.

talismonger, 49, dwarf

Rodney "lightning rod" McTavish

a rat like shaman dwarf, he has never been known to smile and has no sense of humour. He's snappy and bad tempered but straight enough with his now large customer base. He escaped from the Scottish dead zone but his family didn't. He now runs a magic shop in Leeds. Gryphon had known him since he was young but it's always been a business only relationship.



Title: Re: LFG UK
Post by: Csjarrat on <06-19-14/1525:03>
Brill, thanks all. It's about 9.50am Sunday morning in-game.
The fast trains will get you to the meet on time (with plenty of time from leeds) but only just in time from Edinburgh. Taking cattle class is free with lifestyle of low or higher, first class is a 100.
Title: Re: LFG UK
Post by: Csjarrat on <06-20-14/0434:15>
@ all, don't forget to roll for starting nuyen!
Title: Re: LFG UK
Post by: Taejix on <06-20-14/1720:41>
That brings up something I probably should have asked earlier. What's the convention for rolling dice here?
Title: Re: LFG UK
Post by: Csjarrat on <06-20-14/1748:17>
sorry gents, invisible castle please.
copy and paste the BBCODE output into your posts.
if you've never used it before,
to make it roll 3 dice and count successes of a 5+, you'd input:
3d6.hits(5)

EDGE is slightly different, we'll cross that bridge when we come to it!
Title: Re: LFG UK
Post by: Taejix on <06-20-14/1758:46>
Cool. So here's my starting nuyen.

3d6=14 (http://invisiblecastle.com/roller/view/4542464/)

Times 60 that's 840 nuyen.
Title: Re: LFG UK
Post by: Csjarrat on <06-20-14/1810:57>
Cool, you guys are free to RP btw, I'll step in when dice rolls are needed/move story along.
I assume everyone is wanting to attend the meet and therefore taking transport to Manchester?
Henry is only about 15-20 mins away from manchester picadilly station if he takes the tram, a bit more if he drives and has to park up. Make your choices once Henry gives the the meet location and we'll crack on.
Title: Re: LFG UK
Post by: Csjarrat on <06-21-14/0802:34>
Ok guys, i'll need a kit list from you,
ie, what are you taking on the trip to the meet?
Title: Re: LFG UK
Post by: Taejix on <06-21-14/0827:44>
Roundabout will be bringing pretty much all of his gear, though the armour jacket and helmet are going to stay shoved in a rucksack.

The data tap, as the only really illegal bit of gear he has, is probably going to be hidden in the bag as well.

I'm assuming that security on public transport hasn't ramped up enough that his bag is going to be searched or anything.
Title: Re: LFG UK
Post by: griffalo on <06-21-14/0910:06>
Henry will also be bringing most of his gear - what is easily carried will be on his person, while his tool kits and such will be in the car.
Title: Re: LFG UK
Post by: freerunner on <06-21-14/1145:23>
likewise, gryphon will take all his kit (not much) in his backpack, minus the rifle and ammo which would look a bit out of place on public transport I guess.

sorry, i only noticed your post about invisible castle after if made my post in IC, I can reroll if you'd like. I'd used an app on my phone called runner dice (quite good BTW) but I'll go check out invisible castle now though.
Title: Re: LFG UK
Post by: Csjarrat on <06-21-14/1230:25>
its fine mate, i use IC so i know how it works, but usually keep two or three alternatives as a backup (IC has been down a lot lately).
I just need the diceroll to be verifiable so i know you guys arent cheating :-) If you can use IC for now that'd be great
Title: Re: LFG UK
Post by: Csjarrat on <06-21-14/1601:49>
Ah, let's do it the old fashioned way then. Opposed roll, rating of sin v rating of scanner.
I'll roll scanner if you roll for your sin please
Title: Re: LFG UK
Post by: Taejix on <06-21-14/1609:47>
That would make fake SINs much less reliable, I'll note.
Title: Re: LFG UK
Post by: Csjarrat on <06-21-14/1759:11>
That would make fake SINs much less reliable, I'll note.
dont worry about the roll, the scanner glitched:
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4543537/)
you got through the scanner and made the connection and have plenty of time to kill in manchester if you wanted to meet up with henry/case the meeting place first
Title: Re: LFG UK
Post by: Taejix on <06-22-14/0426:28>
That's good, or else my expensive fake SIN would've been burned just taking the train to the meet. (Not like I skimped on it either, it's as good as you can get in chargen.)
Title: Re: LFG UK
Post by: Csjarrat on <06-22-14/0839:39>
Yeah, we'll stick with 4e rules for sins in this campaign! You can use edge if needed too of course
Title: Re: LFG UK
Post by: Taejix on <06-22-14/1000:11>
Yeah, we'll stick with 4e rules for sins in this campaign! You can use edge if needed too of course

Is that including the price too?  ;)

I'm fine with using 4E rules for Fake SINs so long as we're using 4E prices for them as well. They got significantly more expensive in 5E for a reason after all.
Title: Re: LFG UK
Post by: Csjarrat on <06-22-14/1449:54>
Yeah everything got more expensive! No, price stays the same. We're in play now Anyway, too late to faff with char sheets.
Title: Re: LFG UK
Post by: Taejix on <06-22-14/1730:05>
Ugh. Well, here's hoping it doesn't cause too many problems.  :-\
Title: Re: LFG UK
Post by: Csjarrat on <06-23-14/0521:20>
ok sat down and done the maths:
4e rules, opposed test. day to day scanners (R1/R2) will tend to glitch/fail test just as much as a cheap SiN would, causing no problems to runner, though largely luck based due to low dicepools
5e rules, SiN as threshold for scanner is fine means better scanners will still struggle against a threshold 4 test (requiring an R6 scanner to burn an R4 scanner on average) but low rating SiNs will be burned through very quickly in the nice part of town.

Earlier ruling rescinded, 5e rules for SiN in use from now on:

R2 scanner gets 2 hits: 4d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4545712/) against threshold of 4.
Taejix, you're free to catch the train!

IC thread updated
Title: Re: LFG UK
Post by: Taejix on <06-25-14/0647:20>
Sorry, had some hardware problems for a few days there.

EDIT Aaaaaand I can't think of anything to write either. Csjarrat, would it be okay to just skip to Roundabout arriving at the meet?
Title: Re: LFG UK
Post by: Csjarrat on <06-27-14/0525:13>
yeah, I moved it all on for you guys now
I'd left it open in case you wanted to meet and chat before the meet occurred
Title: Re: LFG UK
Post by: Csjarrat on <06-29-14/1535:36>
everyone still around and playing?
if no-one has any negotiation of fees or questions for the johnson then i'll move it along
Title: Re: LFG UK
Post by: Taejix on <06-29-14/1740:03>
I've been paying attention, albeit distracted by a new job.
Title: Re: LFG UK
Post by: freerunner on <06-29-14/1934:22>
just waiting for our main man.  :o
Title: Re: LFG UK
Post by: griffalo on <06-30-14/0713:20>
Sorry, was waiting to see if anyone else had questions.
Title: Re: LFG UK
Post by: griffalo on <06-30-14/0716:47>
Is there the possibility of rolling to get more money out of him?
Title: Re: LFG UK
Post by: Csjarrat on <06-30-14/0810:55>
Certainly is, that's what your negotiation skill is for :-)
Its an opposed test; charisma + negotiation plus any applicable modifiers (pheromones etc)
Title: Re: LFG UK
Post by: griffalo on <06-30-14/0817:57>
Okay, so it looks like I have 14 dice in total with a limit of 9.

14d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4553700/)
Title: Re: LFG UK
Post by: Csjarrat on <06-30-14/0851:32>
10d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4553711/)
8d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4553712/)
well even with edge to re-roll failures, the dice still hate me today, you win by 4 net hits. will update IC now
Title: Re: LFG UK
Post by: Taejix on <07-02-14/1515:47>
I can't think of anything more to ask. What say we finish the meet and move on to our legwork?
Title: Re: LFG UK
Post by: Csjarrat on <07-02-14/1621:09>
Sounds good, put up an IC to move the story on then
Title: Re: LFG UK
Post by: Csjarrat on <07-07-14/0500:27>
ok guys, feel free to chip in and post.
I'll leave it up to you to move the story on under normal circumstances, if you want to go do physical recon for example then write an IC saying that you're heading into the train station, or that henry is going to drive you up in his car for example.
Please don't just not post because you don't want to take the lead, I need you guys to take the lead, otherwise we might as well just be writing fan fiction lol.
Title: Re: LFG UK
Post by: Csjarrat on <07-10-14/0609:44>
good question, tbh i think it falls more under the forgery skill, but if you found a good template online (data search), we could do it with the Edit action at -2 (for pseudo-defaulting).
the alternative would be to go down the con/negotiate/performance route, having henry call them and be super ultra convincing that he meets the requirements etc etc.
Magic could be used to convince the estate agents if you met them face to face too.
time to get creative :-)
Title: Re: LFG UK
Post by: Taejix on <07-10-14/0623:04>
Hmm... Doesn't Henry have the Forgery skill? Could he draw up the fake credit report and then Roundabout inserts it into the system at the right time?

Or we could just be very convincing. Particularly if Gryphon casts Increase Charisma on Henry first.

We probably don't want to waste too much time on just getting the appointment. Assuming Henry can contribute his forgery skills we'll go with faking the credit check as plan B and try the 'talk our way in' option as plan A. That work for you two?
Title: Re: LFG UK
Post by: Csjarrat on <07-10-14/0631:10>
Yep, sounds like a workable plan to me
Title: Re: LFG UK
Post by: Csjarrat on <07-10-14/0707:55>
oh, and to speed things up, if you know you are gonna do an IC action that will require a test (like calling and conning them into giving you an appointment), please include it in your post (in a quote) so as to speed things up
Title: Re: LFG UK
Post by: Csjarrat on <07-13-14/0634:45>
Ok then guys, let's see some rolls for forgery please.
Title: Re: LFG UK
Post by: Csjarrat on <07-16-14/1152:29>
come on guys, LOG + Forgery please
Title: Re: LFG UK
Post by: griffalo on <07-16-14/1223:41>
9d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4572936/)

Sorry about that, didn't know there'd been a reply.
Title: Re: LFG UK
Post by: Csjarrat on <07-16-14/1237:16>
ok, that's a decent roll!
If you want to get an IC up with the vid call to the estate agent that'd be great.

To speed things up, if you know you're gonna be taking an action that requires a dice roll, please do the dice roll as part of the action.
That way it doesn't take me a day to pick it up and then ask for it, and then a couple of days for you guys to post the roll up. Just pop it either in here, or in a quotation box in the IC thread.
cheers
Title: Re: LFG UK
Post by: griffalo on <07-16-14/1247:49>
Okay, but I'm pretty new to the Shadowrun system, I'm not 100% sure what will require a roll or not.
Title: Re: LFG UK
Post by: Csjarrat on <07-16-14/1307:10>
Okay, but I'm pretty new to the Shadowrun system, I'm not 100% sure what will require a roll or not.
No worries mate, where its obvious, stick it in.
doesn't do any harm to roll for things like perception even if it isn't that applicable
Title: Re: LFG UK
Post by: Taejix on <07-16-14/1419:28>
So... what actions would Roundabout actually need to take insert the forged credentials if they're needed? And what would the noise penalty be on the rolls? Will he need marks on the estate agent's system first to do so?

I'm not terribly familiar with matrix stuff. :-[
Title: Re: LFG UK
Post by: Csjarrat on <07-16-14/1519:50>
What will happen is she'll ask for a credit note, usually issued by a bank or trust fund which essentially says "this guy is the business and can be trusted with large sums of money".
You've successfully forged up a decent fake one of these and can simply just "send file" to her.
If you didn't have one of these then you could have the estate agents run a credit check on your behalf, querying the banking/SiN database for your details. You could then hack into their system and "edit file" to replace the details with the one you wanted.
tbh, the way you did it with the forgery skill is the most reliable.
Please add +2 to any negotiation rolls with her for "supporting documentation" once she's received it
Title: Re: LFG UK
Post by: Taejix on <07-17-14/0449:18>
Ah, got it. So it's Henry's show for the time being then.
Title: Re: LFG UK
Post by: Csjarrat on <07-17-14/0451:17>
Ah, got it. So it's Henry's show for the time being then.
yep but feel free to tap up any contacts you have up there for info, matrix searches are always useful. even planning your transport and logistics is useful too