Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Mara on <05-23-14/2209:21>

Title: SR5 Hero Lab Questions
Post by: Mara on <05-23-14/2209:21>
OK, so I just got SR5 for Hero Lab, and somethings in it are a bit different from previous. So...I thought I would make a thread
for people to ask questions to see if people can help them and me.

First question: When you are having to spend Karma for Nuyen, it only lists "from Karma" as the amount of
Nuyen you have remaining. Is there any where to see exactly how much you have remaining from the Karma
amount?
Title: Re: SR5 Hero Lab Questions
Post by: eviltikiman on <05-23-14/2227:03>
I was looking to buy this when i noticed that the Popup list of things available in the check out does not mention SR5. Do i have to buy hero lab than buy the license first, Than buy the SR5 license? Or can SR5 be the one free license i am allowed when buying the program?
Title: Re: SR5 Hero Lab Questions
Post by: Senko on <05-24-14/0054:34>
I recall seeing SR5 as the free program. If you go to the SR5 purchase page their should be two options one with hero lab and one without.

On the qualities page during creation it says how much karma you have, haven't figured out how to change that to Nuyen. After you lock the starting attributes and had added Karma via the journal the advancement page tells you how much you've spent and how much you have left.
Title: Re: SR5 Hero Lab Questions
Post by: The Tekwych on <05-24-14/0056:34>
SR5, or SR4 can be the free license with the program for $30.00 with the ability to install the program on any two computers. Each new license after that is an additional $20.00
Title: Re: SR5 Hero Lab Questions
Post by: DarckChild on <05-24-14/1311:07>
I have a question too, I was building a Technomancer with Magic/Resonance with level A Priority.  When it came to assigning skills it didn't seem to give me the option to pick two level 5 Resonance Skills.  Every time I added one of the skills it came out of the skill point allocation bucket.  Am I doing something wrong?
Title: Re: SR5 Hero Lab Questions
Post by: DarckChild on <05-24-14/1647:15>
Never mind I figured it out.
Title: Re: SR5 Hero Lab Questions
Post by: Triskavanski on <05-25-14/1911:01>
I have a question too, I was building a Technomancer with Magic/Resonance with level A Priority.  When it came to assigning skills it didn't seem to give me the option to pick two level 5 Resonance Skills.  Every time I added one of the skills it came out of the skill point allocation bucket.  Am I doing something wrong?

If you pick the two resonance skills you want, the first two would be counted. Then you increase its value to 5. If its still taking out the points, it should refund them when you hit 5 points. Look for the lighting bolt next to the thing.


Now my question - Is there a way to use the editor to give the +1 to social skills and +3 to social limits?
Title: Re: SR5 Hero Lab Questions
Post by: Namikaze on <05-25-14/2331:31>
Now my question - Is there a way to use the editor to give the +1 to social skills and +3 to social limits?

Before, during, or after character creation?  Are you trying to code this in as a house rule, or provide a bonus to a character?
Title: Re: SR5 Hero Lab Questions
Post by: Triskavanski on <05-25-14/2336:46>
I forgot words.

basically, I'm wanting to rough code in Ace of Coins into a user data file
Title: Re: SR5 Hero Lab Questions
Post by: Novocrane on <05-26-14/0012:54>
Does Hero Lab have High Life or Street Scum rules worked out?
Title: Re: SR5 Hero Lab Questions
Post by: Shinobi Killfist on <05-26-14/1542:56>
Does Hero Lab have High Life or Street Scum rules worked out?

No, it has the rather lame prime and street level rules. I'd love high life, and street scum to be added, especially street scum as that is how i like to play/run games.
Title: Re: SR5 Hero Lab Questions
Post by: Namikaze on <05-26-14/1551:27>
Does Hero Lab have High Life or Street Scum rules worked out?

No, it has the rather lame prime and street level rules. I'd love high life, and street scum to be added, especially street scum as that is how i like to play/run games.

Put them into a custom ruleset, and you can load them into Hero Lab.
Title: Re: SR5 Hero Lab Questions
Post by: Shadowjack on <05-26-14/1559:05>
How fun and useful is it really? It looks neat but does it actually speed up the GM's work? It seems like it could be a lot of flipping back and forth from different windows, but, I haven't actually tried it.

I am also curious if Street Scum mode is available as that is basically what I have been playing most in 5th.
Title: Re: SR5 Hero Lab Questions
Post by: Namikaze on <05-26-14/1614:02>
For a character builder, I'm finding it to be really helpful.  As a GM, I manage hundreds of characters.  This tool gives me the ability to create them fast and efficiently, and to get as much detail or as little detail as I could ever need.  If I was a player, I'd consider the tool simply for creation and tracking purposes.  In-combat ammunition tracking alone is worthwhile.  However, if I was only tracking one character (even with the ammunition tracking, journal, karma and nuyen tracking, etc.) it might be a little out of my price-to-benefit range.  I'm encouraging my players to pick it up though, because lord knows I don't need more characters to track.  :P
Title: Re: SR5 Hero Lab Questions
Post by: Mara on <05-26-14/1910:19>
For a character builder, I'm finding it to be really helpful.  As a GM, I manage hundreds of characters.  This tool gives me the ability to create them fast and efficiently, and to get as much detail or as little detail as I could ever need.  If I was a player, I'd consider the tool simply for creation and tracking purposes.  In-combat ammunition tracking alone is worthwhile.  However, if I was only tracking one character (even with the ammunition tracking, journal, karma and nuyen tracking, etc.) it might be a little out of my price-to-benefit range.  I'm encouraging my players to pick it up though, because lord knows I don't need more characters to track.  :P

Also, as the future books come out, and character creation becomes more complex, it becomes a life-saver for Chargen,
as it lets you keep track effectively of all the options you are using, and make adjustments as you need to as you go without
having to completely recalculate from the beginning.(It also auto-optimizes karma spent in chargen for you. So, while you
might pay the karma to raise a skill from 4 to 5, it goes 'OK..spend a skill point to raise that skill, and pay Karma to cover
this thing you have at skill 1 or 2')
Title: Re: SR5 Hero Lab Questions
Post by: Shadowjack on <05-26-14/1952:02>
For a character builder, I'm finding it to be really helpful.  As a GM, I manage hundreds of characters.  This tool gives me the ability to create them fast and efficiently, and to get as much detail or as little detail as I could ever need.  If I was a player, I'd consider the tool simply for creation and tracking purposes.  In-combat ammunition tracking alone is worthwhile.  However, if I was only tracking one character (even with the ammunition tracking, journal, karma and nuyen tracking, etc.) it might be a little out of my price-to-benefit range.  I'm encouraging my players to pick it up though, because lord knows I don't need more characters to track.  :P

Also, as the future books come out, and character creation becomes more complex, it becomes a life-saver for Chargen,
as it lets you keep track effectively of all the options you are using, and make adjustments as you need to as you go without
having to completely recalculate from the beginning.(It also auto-optimizes karma spent in chargen for you. So, while you
might pay the karma to raise a skill from 4 to 5, it goes 'OK..spend a skill point to raise that skill, and pay Karma to cover
this thing you have at skill 1 or 2')

Good to know. So, when new books come out are the updates free or do I need to pay for each book?
Title: Re: SR5 Hero Lab Questions
Post by: Mara on <05-26-14/2029:12>
Good to know. So, when new books come out are the updates free or do I need to pay for each book?

They generally bundle them, but, you do need to pay for each bundle. So, yeah, having the complete set
can be a little bit pricey if you get it all at once. But, overall, I have found it with SR4 to have been reasonable.
Especially when the book puts in large amounts of program changes(like will happen whenever the Companion
equivalent book comes out), and you are paying for something that will be maintained to errata as they come
out.

The only complaint I have ever had about Hero Lab(and this is still true) is that: Riggers stress the program.
Title: Re: SR5 Hero Lab Questions
Post by: Shadowjack on <05-26-14/2042:00>
Good to know. So, when new books come out are the updates free or do I need to pay for each book?

They generally bundle them, but, you do need to pay for each bundle. So, yeah, having the complete set
can be a little bit pricey if you get it all at once. But, overall, I have found it with SR4 to have been reasonable.
Especially when the book puts in large amounts of program changes(like will happen whenever the Companion
equivalent book comes out), and you are paying for something that will be maintained to errata as they come
out.

The only complaint I have ever had about Hero Lab(and this is still true) is that: Riggers stress the program.

Useful information, thanks! I have another question though: Does the program track total karma values of npc's? Or must they be built under the priority system as well?
Title: Re: SR5 Hero Lab Questions
Post by: Dangersaurus on <05-26-14/2243:37>
How fun and useful is it really? It looks neat but does it actually speed up the GM's work? It seems like it could be a lot of flipping back and forth from different windows, but, I haven't actually tried it.
It's pretty fun to use, all on one screen with tabs instead of multiple windows. I'm suddenly missing my laptop, because the tac screen looks really useful in-game.

I've also been plugging in stuff from Run & Gun, Street Magic, Arsenal, and Running Wild. The editor is really sweet.
Title: Re: SR5 Hero Lab Questions
Post by: Shinobi Killfist on <05-27-14/0203:31>
Good to know. So, when new books come out are the updates free or do I need to pay for each book?

They generally bundle them, but, you do need to pay for each bundle. So, yeah, having the complete set
can be a little bit pricey if you get it all at once. But, overall, I have found it with SR4 to have been reasonable.
Especially when the book puts in large amounts of program changes(like will happen whenever the Companion
equivalent book comes out), and you are paying for something that will be maintained to errata as they come
out.

The only complaint I have ever had about Hero Lab(and this is still true) is that: Riggers stress the program.

Useful information, thanks! I have another question though: Does the program track total karma values of npc's? Or must they be built under the priority system as well?

i don't think it tracks total karma of NPCs, it might will once karmagen is out i guess.  But you dont have to build via priority, though you can if you want to.  Once you tag the character as NPC, you just put as many points into things as you want to. 
Title: Re: SR5 Hero Lab Questions
Post by: Shadowjack on <05-27-14/0947:03>
Thanks for your replies everyone. I'll probably give it a shot :)
Title: Re: SR5 Hero Lab Questions
Post by: Timothy M. Patrick on <05-27-14/1037:54>

Good to know. So, when new books come out are the updates free or do I need to pay for each book?

In earlier editions you had to buy the updated books,  just like you do with other game systems they support.  I would bet it will be the same this time around. For example in SR4 you could buy a bundle of all the core splat books for 34.99 then they had some bundles based on e-pubs at various prices.
Title: Re: SR5 Hero Lab Questions
Post by: Shadowjack on <05-27-14/1916:58>

Good to know. So, when new books come out are the updates free or do I need to pay for each book?

In earlier editions you had to buy the updated books,  just like you do with other game systems they support.  I would bet it will be the same this time around. For example in SR4 you could buy a bundle of all the core splat books for 34.99 then they had some bundles based on e-pubs at various prices.

Good to know. Thanks.