Shadowrun
Shadowrun General => Gear => Topic started by: Novocrane on <05-26-14/0250:46>
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I asked about this in the FBA thread, with no reply.
With regard to gas masks, chemical seals, internal air tanks, and other items that grant immunity to something; (in this case, immunity to inhalation toxins) is this dictionary-defined immunity, or Immunity as by p397-398 of the SR5 core book? How does one tell the difference?
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I believe on pg 408 of the Core Book, there are a number of lists in regards to what does what and the effects thereof.
Now I would say that Critter Immunity is not what they mean here. That Critters who are Immune to certain things can be still be hit by them to a certain degree, ie massive damage of that type.
In the case of the Chem Seal and Gas Mask, I'd say immune to the effects of, as long as the item is worn correctly, the internal air supply holds out and is not damaged in a way to render it useless. Basically, sit there in a room full of VX in your Chem Sealed armour, just don't be in there for more than an hour, the limit on the Gas Mask at least.
Hope that makes sense. 408 does explain a lot.
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Unless you have the critter immunity to VX in which case after the hours up hope its less potent than your immunity.
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p408 is actually what prompted the question; it uses the same phrasing as Immunity.
Gas masks, chemical seals, and active internal air tanks (p.455) provide immunity to inhalation toxins.
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The immunity provided by certain gear is different from the critter power immunity. IMO, a gas mask means you don't have to roll the test against inhaled-vector toxins, provided the mask is well maintained, properly fitted, and in good working order. Now, if you were rushing to put on the mask (you see a gas grenade incoming, and pull it on, for instance), or were using a mask you just 'found', then I'd probably make you roll something to make sure you got everything on right
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Basically, Immunity and immunity are different concepts in the book.
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Basically, Immunity and immunity are different concepts in the book.
It could be explained better. There's a difference, big difference that a capital letter isn't able to show.
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Basically, Immunity and immunity are different concepts in the book.
It could be explained better.
The list of things in SR5 books that could be explained better could fill a book.
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Basically, Immunity and immunity are different concepts in the book.
It could be explained better.
The list of things in SR5 books that could be explained better could fill a book.
Where'd you want to start? Front cover? ;D
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Basically, Immunity and immunity are different concepts in the book.
It could be explained better.
The list of things in SR5 books that could be explained better could fill a book.
Where'd you want to start? Front cover? ;D
If we included everything, it might be two books...
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Basically, Immunity and immunity are different concepts in the book.
It could be explained better. There's a difference, big difference that a capital letter isn't able to show.
Agreed with both posts ... but it still niggles. Doesn't help that it's 'Immunity' on the protection charts. ::)
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Not to mention that all Inhalation vector toxins also has a contact vector. So, what does that I/immunity to Inhalation actually do? Squat, from what I can tell.
At our table, we've houseruled that having an immunity to one vector halves the power of a toxin with two vectors, one of which you're immune to. Your skin might still itch from being exposed to CS/Tear Gas, but it won't be as bad as if you'd taken a lung-full of it...
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So which is the one you can purchase as a quality Immunity or immunity?
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Not to mention that all Inhalation vector toxins also has a contact vector. So, what does that I/immunity to Inhalation actually do? Squat, from what I can tell.
Yeah, Aaron's been a bit vague about that too.
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So which is the one you can purchase as a quality Immunity or immunity?
Natural Immunity.The character can take one dose of the drug or poison and experience one exposure to the disease every six hours with no ill effects.
... which is to say, neither of the above.
Not to mention that all Inhalation vector toxins also has a contact vector.
There is Nausea Gas, for whatever that's worth.
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So immunity VX gas means you can breath it no problems with an essence of .01 then?
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Seems like something to house rule away then, or at least clarify prior to the campaign.
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Not to mention that all Inhalation vector toxins also has a contact vector. So, what does that I/immunity to Inhalation actually do? Squat, from what I can tell.
I believe this was answered in a FAQ earlier and answered that a protective element that conferred immunity to one of the vectors granted complete immunity to that toxin. I've heard of some GMs who rule that it negates immediate inhalation (or contact in chem-seal) aspects and halves the power, but that is a house rule.
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I was the one to ask that question, I believe Mithlas, and that's not the answer I remember getting. I'll see if I can dig up the response.
EDIT:
Found it.
Q: How does toxins with multiple vectors affect the toxin resistance test?
In other words, can you apply multiple pieces of protective gear against such toxins?
Nope. Only the best one (or the worst one if your GM hates you).
One could say that Aaron is suggesting that a Gas Mask confers complete immunity to all toxins that have an Inhalation vector, even if they also have a contact vector. But the answer is ambiguous at best, given the latter part of his answer, as he basically leaves it up to the GM to decide...
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That was the one I was referring to, and it seems to me that it indicates a gas mask provides immunity to inhalation-vector toxins (even if they have another vector). Leaving something to the GM is a rather common aspect even when the general intention is relatively clear.
The mask wouldn't be quite worth its price if it only provided protection to inhalation-only toxins, though I understand some of the arguments behind it reducing the power of multi-vector toxins. Like I said, that's a house rule and my best understanding of 4E (and 5E treats things the same way) is that the gas mask provides immunity instead of partial protection. My meatspace group tends to rely on respirators (they ran out of gas masks twice and started to like using CS or Breathtaker gas after I used it against them a couple times) and they preferred the interpretation that gas masks only give full immunity to exclusively inhalation-vector and a reduction in multi-vector, likely because they've started stocking CS and know they'll have to take it again in the future as well. It's all "good enough" to me, I spend more of my time designing the spirits or drones that they'll be fighting against next week.