Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: cr4kp0t on <07-09-14/1416:50>

Title: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-09-14/1416:50>
Requirments:
1. Be nice OOC we are all here for fun after all - If I feel your not being nice there will be a warning then the next action is Thor and an open slot in the team. YOU HAVE BEEN WARNED!
2. 400 BP Charcters (chummer files appreciated if possible)
3. Books allowed:I am willing to consider other books if you have something that you would particularly like to add.

4. All characters will need to approved prior to play.

House Rules/Clarification:
Mystic Adepts have Force for spells capped by the magic they devote to Casting/ Summoning.
Empathy Software is limited by response on your PAN.
Emotitoys are BANNED
I am an A$$ when it come to cyber limbs and you would be advised to plan that most cases will require averaged (5 Limbs) stats. I.E shooting a pistol uses more than a hand...

Notes
I am not well versed with the cannon and plot lines so deviations etc... should be taken with a pinch of salt.
I will be using Invisible Castle for dice rolls.
The campaign will be set in and around Neo -Tokyo
Low level contacts will be easy to pick up in game
Please leave a legend in your signature for ease of establishing what is being said etc...

If you want any other questions or issue answered then ask and I'll update the OP

Current Players:
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-09-14/1501:25>
Reserving a post for character sheet.

Looking forward to going to town in Neo-Tokyo!

EDIT:
Let me know if/when you want to discuss qualities (specifically, Enemy and Bad Rep) and we can do that privately so we don't flood the OOC chat.

Character sheet
== Info ==
Street Name: Seijin (The Saint)
Name: Takashi Sato
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 5
Public Awareness: 1
Elf Male Age Late 20s
Height 2m Weight 80kg
Composure: 7
Judge Intentions: 7
Lift/Carry: 9 (75 kg/50 kg)
Memory: 6
Nuyen: 0

== Attributes ==
BOD: 4
AGI: 4 (6)
REA: 5 (7)
STR: 5
CHA: 3
INT: 4
LOG: 2
WIL: 4
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 (11)
IP:                        1 (3)
Astral Initiative:         8
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 2
Physical Damage Track:     10
Stun Damage Track:         10

Ranged Defense:            11 (Reaction 5 (7) + Combat Sense 4)
Ranged Defense (Full):     17 (Dodge 4 (6) + Reaction 5 (7) + Combat Sense 4)

Melee Defense (Block):     12 (Unarmed Combat 1 + Reaction 5 (7) + Combat Sense 4)
Melee Defense (Dodge):     15 (Dodge 4 + Reaction 5 (7) + Combat Sense 4)
Melee Defense (Parry):     17 (Blades 6 + Reaction 5 (7) + Combat Sense 4)
Melee Defense (Full):      21 (Blades 6 + Dodge 4 + Reaction 5 (7) + Combat Sense 4)

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Arcana                     : 1 [The Warrior's Way]  Pool: 3 (5)
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 1
Artisan                    : 0                      Pool: 3
Automatics                 : 1 [Machine Pistols]    Pool: 7 (9)
Blades                     : 6 [Swords]             Pool: 12 (14)
Climbing                   : 0                      Pool: 4
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 5
Cybercombat                : 0                      Pool: 1
Data Search                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 3
Dodge                      : 4 [Ranged Combat]      Pool: 11 (13)
Escape Artist              : 0                      Pool: 5
Etiquette                  : 0                      Pool: 5
First Aid                  : 0                      Pool: 1
Flight                     : 0                      Pool: 4
Forgery                    : 0                      Pool: 5
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 0                      Pool: 5
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Infiltration               : 2 [Urban]              Pool: 8 (10)
Instruction                : 0                      Pool: 5
Intimidation               : 1 [Physical]           Pool: 7 (9)
Leadership                 : 0                      Pool: 5
Leadership, Command        : 0                      Pool: 4
Leadership, Direct Fire    : 0                      Pool: 6
Locksmith                  : 0                      Pool: 5
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 5
Palming                    : 0                      Pool: 5
Parachuting                : 0                      Pool: 3
Perception                 : 3                      Pool: 7
Pilot Watercraft           : 0                      Pool: 6
Pistols                    : 0                      Pool: 5
Riding                     : 0                      Pool: 6
Running                    : 0                      Pool: 4
Shadowing                  : 0                      Pool: 3
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 1                      Pool: 7

== Knowledge Skills ==
English                    : 1                      Pool: 5
History                    : 3 [Japan]              Pool: 7 (9)
Japanese                   : N                      Pool: 0
Philosophy                 : 3 [Bushido]            Pool: 7 (9)
Police Procedures          : 2                      Pool: 6
Security Procedures        : 2                      Pool: 6
Street Gangs               : 2 [Neo-Tokyo]          Pool: 6 (8)
Street Rumours             : 2                      Pool: 4

== Contacts ==
Jason Vale (Fixer) (4, 1)
Kensei Matsuo Ito (2, 5)

== Enemies ==
Ichiro Oso, leader of the Black Emperors (3 (5), 2)

== Qualities ==
Adept
Bad Rep
Incompetent (Pilot Ground Craft)
Low-Light Vision
Prejudiced (Specific, Active) (Gangers)
The Warrior's Way

== Powers ==
Combat Sense Rating: 4
Improved Physical Attribute (AGI) Rating: 2
Improved Reflexes 2
Pain Resistance Rating: 2
Quick Draw

== Lifestyles ==
Apartment (Asakusa neighborhood of the Taito district)  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Low
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Green Plan [-1LP]

== Armor ==
Total Ballistic Armor: 14
Total Impact Armor:  12

Form-Fitting Half-Body Suit 4/1
Helmet 1/2
   +Flare Compensation
   +Thermographic
   +Ultrawideband Radar Rating 4
   +Skinlink
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Shin Guards    0/1
SecureTech Vitals Protector1/1
Vashon Island: Synergist Longcoat (Ensemble)7/5
   +Carbon-Boron
   +Fire Resistance 4
   +Nonconductivity 5
   +YNT SoftWeave
   +Concealable Holster

== Weapons ==
Ceramic Knife
   Pool: 12   DV: 5P   AP: -   RC: 0
   Concealability -6
Forearm Snap-Blades
   +Skinlink
   Pool: 12   DV: 6P   AP: -   RC: 0
   Concealability -4
Katana
   +Personalized Grip, Melee
   Pool: 13 (15)   DV: 7P   AP: -1   RC: 0
   Concealability +4
Shock Glove
   Pool: 7   DV: 5S(e)   AP: -half   RC: 0
   Concealability +0
Steyr TMP
   +Laser Sight
   +Sling
   +Foregrip
   +Personalized Grip
   +Skinlink
   +Sound Suppressor
   Pool: 7 (9)   DV: 4P   AP: -   RC: 3
   Concealability +1
Unarmed Attack
   Pool: 7   DV: 3S   AP: -   RC: 0

== Martial Arts ==
Arnis De Mano
   ++1 DV on Blades attacks
Off-Hand Training
Two Weapon Style

== Commlink ==
Novatech Airware (3, 3, 3, 3)
   +Iris Orb
   +Suite: Basic+ [Analyze 3, Browse 3, Command 1, Edit 3]
   +Sim Module (Cold)
   +Empathy Software Rating 3
   +Skinlink

== Gear ==
Biomonitor
Certified Credstick, Gold
Contact Lenses Rating 3
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Skinlink
Disposable Syringe x5
   +Narcoject
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
   +Skinlink
Emergency Field Dressing x3
Fake SIN (Daisuke Kurosawa, JIS) Rating 4
   +Fake License (Automatics) Rating 4
   +Fake License (Blades) Rating 4
   +Fake License (Bodyguard) Rating 4
   +Fake License (Foci) Rating 4
Flashlight
Miniwelder
Nanopaste Trodes
Plastic Restraints x50
Respirator Rating 6
Snuff x5
Spare Clip (Steyr TMP) x2
   +Ammo: Regular Ammo (Machine Pistols)
Spare Clip (Steyr TMP) x2
   +Ammo: Stick-n-Shock (Machine Pistols)
Survival Kit
Weapon Focus (Bonded Foci) (Katana) Rating 1


== Description ==
Seijin is an Elf male in his late 20s, exact age unknown, standing 2m tall and weighing in at just over 80kg. He wears loose, flowing clothes under an old floor length trench coat, and his personalized weapon focus, a cold-forged Katana, holstered on his back with the hilt sticking out from under the coat. He also carries a Steyr TMP and a few extra clips in a concealable holster underneath the coat, and keeps a survival kit on his person at all times which also holds additional pieces of armor like a ballistic mask and PPP armor for arms, legs, and vitals.

A diffucult man to read, Seijin has had extensive training in controlling his own feelings and emotions, and his philosophies have had him on edge of a fight with more than one team. He is, however, an incredibly skilled swordsman with what some say are nearly superhuman reflexes, and he has allegedly been known to slip past enemy fire to knock out the opposition using his fists or the pommel of his sword.

In combat he can be ferocious due in part to Hachiman's guidance and the subsequent blood-rage that occurs when he's wounded, and he is honorable to a fault. He will not accept missions where people who are unarmed and unable to defend themselves are to be harmed, and will violently oppose such requests if need be. That being said, if a case can be made for why a particular person deserves to suffer, Seijin can be convinced to go against his beliefs; he will still, if given the opporuntiy, challenge such targets to single combat, a solution that has worked out favourably on a few occasions.

== Background ==
As far as Takashi Sato knows, he was orphaned on the streets of Neo-Tokyo when he was just a child and he vividly remembers seeing the pain and suffering of his fellow metahumans up close and personal during his childhood. Though his early years were spent in abject poverty and in spite of suffering from severe malnutrition, Takashi grew quickly and the local gangs actively tried to recruit him as muscle when he was around 12 years old. After taking several beatings for refusing to join up with the gangers, he was eventually forced to leave his old neighbourhood when he accidentally killed a gang leader who personally tried to beat him into submission. He spent months on the run, eventually seeking refuge at a small Shinto temple where he begged the priests for food and shelter.

Having assensed the youth the moment they saw him, the priests took the distraught boy in without question. Unbeknownst to Takashi, the temple was a shrine to Hachiman, kami of war and protection, and the warrior-priests of the Ittō-ryū were always looking for worthy recruits. Before long, the priests made Takashi an offer; in exchange for food, shelter, and service to Hachiman, they would provide him with a general education, school him in the history and philosophies of the Bushido warriors of ancient times, and teach him the principles of armed combat.

After years of intense mental studies and rigorous physical exercise, Takashi, now in his mid-20s, had spent most of his adult life in service to the temple. The magical abilities that had manifested during his self-imposed excile had been honed to a point, and his knowledge of the world had increased exponentially. Ever since his arrival at the temple Takashi had felt the influences of the Kami guide his path, and none more so than Hachiman; it was at the Kami's urging that Takashi decided to venture out into the world to walk the Warrior's Way, fighting the injustices he had experienced as a child. Only through dedication to the ideals of Bushido could Takashi prove himself worthy in the eyes of Hachiman, and Takashi took the challenge head on.

The Kensei at his temple provided Takashi with contacts in the shadows, and he began working as an enforcer and protector under the alias Seijin, aka The Saint, and he always made sure that his team fought honorably and left no bodies unless absolutely necessary. Unfortunately, one such job went completely out of control when one of the newest team members, a sociopathic mercenary going by the alias Killswitch, refused to leave any witnesses to their operation alive. The team had worn disguises so the witnesses would pose little to no threat, but Killswitch was adamant. Takashi, at first conflicted by his loyalty to his cause and the loyalty to his team, was guided by Hachiman to step into the path of Killswitch's bullets, an act which sent Takashi into a berserk state during which he ended his teammates life. Understandably, this action left a black mark on Takashi's reputation, and at the urging of his former teachers he left his place at the temple to continue his work back in Neo-Tokyo.

Though rumours of his actions persisted, Sejin's reputation as a master swordsman preceeded him. A fixer by the name of Jason Vale, aka Valen, recognized the rarity of someone with morals working the shadows, and saw Seijin as a kindred spirit. Living under the name Daisuke Kurosawa and still going by Seijin in the shadows, Valen set Seijin up with several security jobs for people of integrity and honor. Sejin may have just begun his path to become a Kensei himself, and he is still finding his way in the darkness.

== Concept ==
Japanese Elf Swordsman; quick and agile, deadly with a blade. Honorable combatant taught the Bushido philosophy from a young age.

== Notes ==
Helmet with detachable respirator;
http://www.blessthisstuff.com/imagens/stuff/ruroc-rg-1-core-helmet.jpg
http://www.blessthisstuff.com/imagens/stuff/ruroc-rg-1-core-helmet-2.jpg
http://www.blessthisstuff.com/imagens/stuff/ruroc-rg-1-core-helmet-3.jpg

Information on Enemy:
Ichiro "King" Oso is a male ork in his early 30s who stands just over 2.2m tall, and at 140kg of raw muscle he is well built. He can usually be seen wearing his signature black suit with gold detailing, and he fearlessly flaunts his status as the gang leader of the Black Emperors in his home turf of the Kabukicho district of Neo-Tokyo.

His brother Hatomi ran the Black Emperors gang when Seijin grew up on the streets of Neo-Tokyo in the late 50's, while Ichiro was doing time on the metahuman prison island of Yomi for armed robbery. Seijin killed Hatomi when the gang leader tried to recruit the young adept for the Black Emperors by force, and when Ichiro learned of the events he swore to avenge his brother by any means necessary.

In '63 Emperor Yasuhito closed down Yomi as part of his steps to reform Japanese society, and Ichiro was finally able to return to Neo-Tokyo. Ji-Sun "Business" Kim, a Korean Troll who had taken over control of the Black Emperors after Hatomi's demise, was his first target, and he challenged her to a duel as soon as he arrived home. The years spent in prison on Yomi had honed Ichiro's reflexes to a point, and while he'd been a savage fighter before he went away the fights in the yards had made him ruthless. In short order, he had hamstrung and disabled his opponent, and he killed the large troll by disembowling her, watching as she exanguinated in front of him and the rest of the gang.

During the years Seijin spent in seclusion at the temple, Ichiro shaped the Black Emperors into a more successful street gang in the Kabukicho district. He had learned from his mistake of going up against hard targets and carrying heavy ordenance, and he changed tactics accordingly. The Black Emperors now deal drugs to the wageslaves looking to for ways to escape and/or relax, they run protection for local bunraku parlors, and occasionally hire on as mercenaries for the local yakuza outfit when they run non-nationals out of business.

He is usually a quiet leader who prefers his actions to speak louder than his words, and his commands are carried out without question. He does not tolerate insubordination or failure, and more than one gang member has been taken out the King himself. Ichiro lives a comfortable life and will do anything to avoid going back to prison. He hasn't yet learned that Seijin is back in Neo-Tokyo, but when he does it is only going to be a matter of time until he gets a chance to exact revenge for his brother's murder.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <07-09-14/1542:03>
Name: Roger Dubé
Alias: Dubs
Race: Elf
Sex: Male
Nationality: Quebec
Money: ¥
Lifestyle: ¥ 2,000 (1 month paid) Comforts 2, Entertainment 2, Necessities 2, Neighbourhood 2, Security 2, Network Bottleneck, Worse Neighbours (Bookies), Green Plan, Escape Tunnel
Karma: 0 (0 spent)
Physical Description: Stands at 6’2” tall, weighs around 110 Kg, has shoulder-length dark hair. He has a few tattoos (on the inside of his left forearm, it's a checkered flag on fire, on the right shoulder, a track helmet with his father's racing number on it).
Personality/background
Roger grew up in Quebec. His father was a semi-pro rally driver and Roger was constantly in a car of some sort. He started as a co-pilot to his father on practice runs and quickly made his way behind the wheel of his own car. He wasn't half bad either: he consistently made it in the top 3 drivers season after season, until the company that was sponsoring him was taken over by the mob. They quickly recognized Roger's talent and soon Roger was matched with other "talented" people, driving them to and from various jobs. He sometimes had to drive away from various authorities, both in Quebec and the UCAS.

The mob paid well and Roger eventually got to do his own things, with a cut always expected from every job he did. This went on for a while, and thankfully Roger never got caught. Eventually, the boss Roger was working for got "replaced" and the new leaders decided that Roger was keeping too high a cut. When Roger's arrangement was "renegotiated", Roger wasn't happy with the turn of events and, along with a few others, decided to keep certain jobs to themselves. He kept a tight and loyal crew, using only outsiders when he was going to give a cut to the new boss.

One of his trusted teammates was caught skimming on another deal and, to avoid grave repercussions, ratted on the others. He eventually "disappeared", but only after the mob recovered their due. Roger, quickly piecing things together, paid what was owed with interest and was assured he would be safe. Wanting to be on the safe side of things, he left the UCAS for Neo-Tokyo, thinking the Japanese government's tight grip on things would make it harder for the mob to find him in the eventuality they wanted to tie up some loose ends.
 
Attributes

BodyAgilityReactionStrength
345 (7)2
CharismaIntuitionLogicWillpower
3533
EdgeMagicEssenceInitiative
5N/A610

Positive Qualities
Gearhead (cars) 15
Lightning Reflexes 15

Negative Qualities
Thrill Seeker 5
SINner 5
Addiction (Betel) 5
 
Active Skills
Pilot Ground Craft6
Pistols4
Perception3
Shadowing3
Pilot Aircraft2
Dodge2
Automotive Mechanic2
First Aid2
Navigation2
Pilot Water Craft1

Knowledge Skills ( [Logic + Intuition] x 4 free points)
Racing World4
Underground Racing World4
Cars4
Urban Planning4
Human Biology3
Firearms2
Bikes2
Meteorology2
Language Skills
Canadian FrenchN
English4
Japanese2
Sperethiel1

Gear
Colt Government 2066 (Personalized Grip, Silencer) 1,000
Form-Fitting Full-Body Suit1,600
Stick-n-Shock ammo X125 (caseless)1,000
Regular ammo X200 (caseless)400
Spare Clips X1050
Commlink (Fairlight Caliban, Novatech Navi, Hardening 6) 9,600
Fake SIN (4)(Mike Weathers, UCAS)4,000
Contact Lenses (3)(Flare Compensation, Image Link, Vision Enhancement 3)525
Earbuds (2)(Audio Enhancement 3, Spatial Recognizer)420
Subvocal Microphone50
SecureTech PPP Forearm Guards (X2)400
Low Lifestyle (1 month)2,000
Medkit 6 (X3)1800
Betel (X30)30

Vehicles
Eurocar Westwind 3K (Turbocharger, Passenger Protection 6, Anti-Theft System, Concealed Armour 10, Vehicle Tag Eraser, Morphing License Plate, Spoof Chip)
HandlingAccelSpeedPilotBodyArmourSensorAvailabilityCost
+320/60240310101-99,000¥

Contacts
ContactNotesC/L
Goichi HarukawaSmuggler posing as a taxi driver.3/4
Haruko TanigawaProminent socialite5/3
Ryo SuzukiMechanic4/3
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Raiden on <07-11-14/2216:50>
OK- rough draft of his stats, I think everything is proper.

[== Info ==
Street Name: Sasuke Akio
Name: Unnamed Character
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Ork Male Age 22
Height 6'4" Weight 240
Composure: 7
Judge Intentions: 9
Lift/Carry: 12 (105 kg/70 kg)
Memory: 5
Nuyen: 0

== Attributes ==
BOD: 5
AGI: 5
REA: 4 (6)
STR: 7
CHA: 4
INT: 3
LOG: 2
WIL: 3
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                7 (9)
IP:                        1 (3)
Astral Initiative:         6
Astral IP:                 3
Matrix Initiative:         7
Matrix IP:                 1
Physical Damage Track:     11
Stun Damage Track:         10

== Active Skills ==
Climbing                   : 1                      Pool: 8
Con                        : 2                      Pool: 12
Gymnastics                 : 3 [Parkour]            Pool: 9 (11)
Infiltration               : 4 [Urban]              Pool: 9 (11)
Negotiation                : 4 [Bargaining]         Pool: 14 (16)
Palming                    : 1                      Pool: 6
Perception                 : 4                      Pool: 7
Pilot Ground Craft         : 1                      Pool: 7
Throwing Weapons           : 1 [Throwing Knives]    Pool: 6 (8)
Unarmed Combat             : 6 [Martial Arts]       Pool: 13 (15)

== Knowledge Skills ==
                           : 0                      Pool: 0
                           : 0                      Pool: 0
                           : 0                      Pool: 0

== Qualities ==
Adept
Big Regret
Changeling (Class I SURGE)
Distinctive Style
Extravagant Eyes
Flashbacks (Uncommon)
Human-Looking
In Debt (10,000¥)
Low-Light Vision
Poor Self Control (Thrill Seeker)
The Warrior's Way
Unusual Hair
Vendetta

== Powers ==
Critical Strike Rating: 3
Eidetic Sense Memory
Elemental Strike (Force)
Improved Ability (Combat) (Unarmed Combat) Rating: 2
Improved Ability (Non-Combat) (Gymnastics) Rating: 1
Improved Reflexes 2
Killing Hands
Kinesics Rating: 2
Sustenance

== Lifestyles ==
My life  1 months
   Comforts:      High
   Entertainment: Middle
   Necessities:   High
   Neighborhood:  Low
   Security:      High
   Qualities:     Well Made [1LP]
                  Workplace [1LP]
                  AI in Residence [-3LP]
                  Crash Pad [-1LP]
                  Network Bottleneck [-1LP]
                  No Privacy, Matrix (Rating 1) [-1LP]
                  Rough Neighborhood [-1LP]

== Armor ==
Form-Fitting Half-Body Suit4/1
   +Nonconductivity 6
Mortimer of London: Greatcoat Line11/9
   +Carbon-Boron
   +Chemical Protection 2
   +Delta-Amyloid
   +Fire Resistance 2
   +Gel Packs
   +Insulation 1
   +YNT SoftWeave
SecureTech Arm Casings    0/1
SecureTech Forearm Guards 0/1
SecureTech Leg and Arm Casings1/1
SecureTech Vitals Protector1/1
Zoé: Executive Suite Long Jacket (Ensemble)11/6
   +Carbon-Boron
   +Delta-Amyloid
   +Fire Resistance 6
   +Gel Packs
   +YNT SoftWeave

== Weapons ==
Cougar Fineblade Knife, Short
   Pool: 4   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short
   Pool: 4   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short
   Pool: 4   DV: 5P   AP: -1   RC: 1
Cougar Fineblade Knife, Short
   Pool: 4   DV: 5P   AP: -1   RC: 1
Unarmed Attack
   Pool: 13   DV: 9P   AP: -   RC: 1

== Martial Arts ==
Aikido
   ++1 die on Attacks to Knockdown
Kenpo
   ++1 DV on Unarmed Combat attacks
Kung Fu
   ++1 die on block melee Defense Tests
Muay Thai
   ++1 DV on Unarmed Combat attacks
Blind Fighting
Throw
Watchful Guard

== Commlink ==
Fairlight Caliban (4, 0, 0, 5)
   +Suite: Pro User [Analyze 4, Browse 4, Command 2, Edit 4]
   +Empathy Software Rating 4

== Gear ==
Contact Lenses Rating 3
   +Image Link
   +Low Light
Earbuds Rating 3
   +Audio Enhancement Rating 3
   +Spatial Recognizer
Fake SIN (Sasuke Akio ) Rating 4
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Flare Compensation
Respirator Rating 6
Scan Gloves Rating 6
Voice Mask

== Description ==
Muscled and toned.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-12-14/1040:02>
hey guys, I;m at the GF's this weekend so AFB but will be reviewing the characters throughout the week,

First thoughts however:

@martinchaen
Overall I love the character and the back ground should prove to be an interesting character. Can't wait to see him in action.

@Raiden
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-12-14/1203:56>
Cool as cool; removing all but Delta-Amyloid on mine.

Also dropping Infiltration down a little to pick up Leadership (Persuasion) to deal with civilians. Intimidation might be a better choice now that I think about it; if I can get someone to back down by convincing them I'm a threat they don't want to mess with so I don't have to kill them, all the better.

Will you allow Empathy software to work with Contacts with Vision Enhancement and/or Image Link? I already have Nanopaste Trodes, so I don't think Image Link is really necessary, but I can certainly add it easily enough.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-12-14/1509:58>
Trodes will be fine as then your eyes will be the camera.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-12-14/1553:47>
Name (real):  Mariko Natomi
Name (fake SIN1, r4): Rina Mairi (Japanese citizen)
Name (fake SIN2, r3): Aiko Shenzo (MCT citizen)
Alias: Tantei
Race: human
Sex: Female
Nationality: Japan
Lifestyle:
13 LP total, 3800¥/month (1 month bought)
Location: Odaiba ward, Neo-Tokyo
 
comforts3
entertainment2
necessities3
neighborhood2
security3

She rents a 50 square metre, 1-bedroom top floor apartment in an new building in the Odaiba ward.  It is not in the best of neighbourhoods, but due to the fact that the World Mall is 2 islands further, there is some security.  She has also spent a bit more on good locks and a decent firewall for the home node.  Inside it is cozy with cheap but good furniture and some good AR paint.  The bedroom is her magical lodge, while she sleeps on the couch in her living room.

Karma received: 0
Karma remaining: 0

Attributes

BodyAgilityReactionStrength
3332
CharismaIntuitionLogicWillpower
5434
EdgeMagic EssenceInitiative
3567

Positive Qualities
mage (15)
Mentor Spirit (5) (Owl)

Negative Qualities
SINner (Standard) (-5)
Spirit Bane (fire) (-10)
Records on File (NTPD) (-10)
Compulsive - Mild (clean crime scene) (-5)
Incompetent (ritual spellcasting) (-5)

Active Skills
Banishing3
Conjuring3
Counterspelling2
Spellcasting6
Pistols (tasers +2)1 (3)
Etiquette2
Shadowing2
Assensing4
Perception (visual +2) 2 (4)
Negotiation1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
police procedures4
forensic procedures (magical forensics +2)2 (4)
navigation (Neo-Tokyo)3
Crime syndicates (Neo-Tokyo) (Yakuza +2)2 (4)
Seattle gangs3
interrogation procedures2
classical music1
wines1
magical theory2
chemistry1
Language Skills
JapaneseN
English3

Spells
Spelldrain
Stunbolt (F/2)-1
Stunball (F/2)+1
Heal DmgDV-2
Increase Reflexes (F/2)+2
Improved Invisibility (F/2)+1
Armor (F/2)+3
Magic Fingers (F/2)
Sterilize (F/2)+2
Analyze Truth (F/2)
Detect Life (F/2)

Mentor spirit: Owl
Perception and assensing +2 dice
Spirits of Man +2 dice
Combat spells -1

commlink1
commlink/OSsignal/systemresponse/firewall
Hermes Ikon34
Novatech Navi43
Programs: analyse 6 (ergonomic, optimization 2), browse 4, edit 4, encrypt 4, purge 4, scan 4
extra software: empathy 3, facial recognition 3, vehicle recognition 3

commlink2
commlink/OSsignal/systemresponse/firewall
Sony Emperor32
Iris Orb33
Programs: analyse 4 (ergonomic, optimization 2), browse 2, edit 2, encrypt 2, purge 2

Gear
armored vest (nonconductivity 3, fire resistant 3) 600¥
Form-fitting half body suit (nonconductivity 3, fire resistant 3) 1800¥
Actioneer business clothes 1500¥
CrashCart basic 5000¥
defiance EX shocker (gecko grip) 250¥
taser darts (20 rounds regular) 100¥
commlink accessories: satlink, subvocal microphone, AR gloves, trodes 850¥
Earbuds r3 (audio enhancement 2, select sound filter 1) 430¥
Glasses r4 (image link, low light, vision enhancement 3, vision magnification optical) 625¥
tool kits (forensic, forensic thaumaturgy) 1000¥
fake SIN rating 4 + 3x fake licence rating 4 4800¥
fake SIN rating 3 + 3x fake licence rating 3 3600¥
magical lodge materials r6 3000¥
respirator rating 5 500¥
survival kit 100¥
tag eraser 150¥
sustaining foci (manipulation r3, health r2) 50000¥
Professional camera, macro lens, telephoto lens 1925¥
Pocket mage library r3 1800¥
chemicals (5x C-squared r6, 5x fingerprint dust, 5x luminol) 360¥
security restraints (10x plastic)
flashlight + UV light 75¥
fingernail data storage 200¥
sensor software (empathy 3, facial + vehicle recognition 3 1800¥

Contacts
ContactC/L
Kichiro Myazawi, yakuza Kobun4/2
Soumiko Sezu, NTPD  officer2/3

Kichiro Myazawi: A 45-year old Yakuza Kobun of the Wanabuchi-gumi, she did some discreet runs for him and his organisation and in exchange she is protected.

Soumiko Sezu: A 31 year old human female adept, she a street cop in the NTPD.  They have worked together a lot during the tempo troubles and know each other quite well, also off-duty.

Physical Description: An average looking woman, she normally has long hair done up in a simple pony tail.  On runs, she often wears loose fitting clothes with armour.
Hair colour: black
Eye colour: brown
Length: 1m60
Weight: 55 kg
Age: 27

background
Mariko was born as second daughter of a Neo-Tokyo PD homicide investigator and a supermarket logistics worker.  While there wasn’t much room for luxuries, they still lived a comfortable life and their parents, even though they were working hard, tried to spend some quality time with their children.  Her childhood was quite idyllic until she turned 13.  During a fight on the school yard she was involved in she suddenly dropped one of the others.  The investigation after the event indicated that she was awakened as a mage.  She was put in a special program for mages in high school, based on the Shinto tradition, and wanted to go to university.  But this was too expensive.  So Neo-Tokyo PD stepped in and paid for the courses in exchange for her coming to work for them after graduating.  She had no real problem with that, as she had always been intrigued by her father’s stories about investigations.

After getting a bachelor’s degree (despite seriously failing ritual spellcasting) she went to the Police Academy, where she was trained as a forensic specialist, although she did get the general courses as well.  After graduating she was placed in the homicide division in Odaiba. (regulations prohibited her from serving with family and her father was in Downtown).  It didn’t take long for her to see her first body.  That first case was pretty straight forward and the forensic evidence was only to support the confession they had gotten.

In the following years she gained a reputation as a good specialist who could find out very much with very few clues.  Her magical potential also continued to grow and she added spells to her repertoire that helped her finding clues, but due to the shortage of mages she would also due other things, like help with interrogations.  She wouldn’t be in the room itself, but she would be behind the mirror with a spell that would tell her where the suspect was lying.  She would then compare notes with the interrogator later.  As follower of the kami Fukurō (owl) she was skilled in detection.

When the tempo scare began in 2071, NTPD put resources on high alert, even though it didn’t affect Tokyo as much as it did other sprawls.  Mariko was also part of this and while she still did mostly forensics, she did saw a lot of combat during this period, including a couple of raids on tempo dens.  She got a couple of spells to help her during those, including spells to drop raging tempo addicts.  But not all went well.  In May her sister went missing.  As she was family of two NTPD people they did try to find the person responsible, but to no avail.  She did try to find her after her hours, even though it was against regulations for people to be involved in investigations concerning family it was often done and mostly allowed.  But in this case something went wrong and she accidentally contaminated a crime scene.  As woman she was the scape goat and she was fired.  Luckily for her mages were also wanted in the shadows as well and as forensic mage she wasn’t as well known as some street cops where.  Her training made her well suited for certain types of jobs and she also knew what she had to do to remove all traces from a crime scene, which she always did rigorously.

She specialises in private detective work, where her spells and skills work very well.  One of her first runs was for a Yakuza Kobun of the Wanabuchi-gumi, who wanted to have something handled discreetly to keep face within the organisation.  She did this quickly and in return he helped her getting some fake SINs.  She did some more things for him from time to time, but is not a part of the organisation.  She also did a few runs for Otome, again doing surveillance.

Build Point totals:  400 = 200 stats + 75 magic + 110 skills + 20 qualities – 35 qualities + 19 resources + 11 contacts
Starting nuyen: starting nuyen (4d6+8=22) (http://invisiblecastle.com/roller/view/4568111/)
2200 nuyen
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-12-14/1750:51>
@ farothel

glanced over it and nothing stands out so far. will look at them all in full in the week.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-12-14/1803:04>
The only thing I think you might want to have problems with is the empathy software, but I took that because from the look of it I'll be the face as well (having a charisma based tradition helps) and I don't have the skillset for it.  So I need an edge and the empathy software will give me that.  I've limited it at rating 3 (my commlink has response 4, so that should work) so it gives me an edge without it being too much.  And the police probably uses that kind of software to get an edge during interrogations.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Raiden on <07-12-14/1936:14>
GM crack  ;D sent you a PM explaining a few things/ for your approval. working on him some more. (statswise) just have to type up the backstory, speaking up, do you prefer overviews or in depth stories?


oh- I could  be doing 10dv base with a punch :D

on another note- not sure if I want to swing the half ork child approach (who was well off) or the elf approach, when I play a charismatic elf I feel... stereotypical :P
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <07-13-14/2219:34>
Just posted the character sheet. Any notes/remarks are welcome. Also, I did this all by hand so my calculations might be off, so I would greatly appreciate it if anyone spotted any mistake.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-14-14/1417:47>
cr4kpot
Updated my post with background info on Ichiro "King" Oso. Let me know what you think.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-16-14/1730:20>
reviewed all the character's now.
just a few tweaks left then we can begin.

also still waiting for a decker but the campaign will work without it.
so do you guys want to proceed without a decker or wait a little/have the decker be  a mcguiver.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <07-16-14/2056:22>
No suitable deckers, huh? I'm good with starting straight away or waiting, whichever suits you.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-17-14/0023:25>
Seconded; I'm good either way.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-17-14/0115:44>
same here.  You're the GM, you know what we need right away and what can wait.  If you say a hacker can wait, we can start.

PS: I will be away from August 7th to 12th.  I will have internet access there, but I'm not sure if I'm going to have time to do a lot during that time.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-17-14/2147:47>
So, cr4kp0t gave me the go ahead to bring in a decker/rigger.  Let me know if you have any questions or if anything looks wrong.

Quote
== Info ==
Street Name: Yuri
Name: Rusalka Tanaka
Movement: 10/25, Swim: 5
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Human Female Age 21
Height 5'9
Composure: 6
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 2 (4)
REA: 5 (8 )
STR: 1 (3)
CHA: 2
INT: 4
LOG: 5
WIL: 4
EDG: 3

== Derived Attributes ==
Essence:                   1.56
Initiative:                9 (12)
IP:                        1 (2)
Matrix Initiative:         13
Matrix IP:                 3
Physical Damage Track:     12
Stun Damage Track:         10

== Active Skills ==
Animal Handling            : 0                      Pool: 3
Animal Training            : 0                      Pool: 3
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 4
Artisan                    : 0                      Pool: 3
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Climbing                   : 0                      Pool: 2
Clubs                      : 0                      Pool: 3
Computer                   : 4                      Pool: 10
Con                        : 0                      Pool: 1
Cybercombat                : 0                      Pool: 4
Data Search                : 4                      Pool: 10
Demolitions                : 0                      Pool: 4
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 2
Dodge                      : 1                      Pool: 9
Electronic Warfare         : 4                      Pool: 10
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 1
First Aid                  : 0                      Pool: 4
Flight                     : 0                      Pool: 2
Forgery                    : 0                      Pool: 3
Gunnery                    : 6                      Pool: 10
Gymnastics                 : 0                      Pool: 3
Hacking                    : 4                      Pool: 10
Hardware                   : 4                      Pool: 10
Heavy Weapons              : 0                      Pool: 3
Infiltration               : 2                      Pool: 6
Instruction                : 0                      Pool: 1
Intimidation               : 0                      Pool: 1
Leadership                 : 0                      Pool: 1
Locksmith                  : 0                      Pool: 3
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 3
Negotiation                : 0                      Pool: 1
Palming                    : 0                      Pool: 3
Parachuting                : 0                      Pool: 2
Perception                 : 1                      Pool: 8
Pilot Aircraft             : 4                      Pool: 12
Pilot Ground Craft         : 1                      Pool: 9
Pilot Watercraft           : 0                      Pool: 7
Pistols                    : 4                      Pool: 8
Riding                     : 0                      Pool: 7
Running                    : 0                      Pool: 2
Shadowing                  : 0                      Pool: 3
Software                   : 4                      Pool: 10
Survival                   : 0                      Pool: 3
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 3

== Knowledge Skills ==
Anime and Manga            : 1                      Pool: 5
Area Knowledge: NeoTokyo   : 4                      Pool: 8
Bars and Clubs             : 1 [Matrix]             Pool: 5 (7)
Engineering                : 1 [Electronics]        Pool: 7 (9)
English                    : 4 [Read/Write]         Pool: 8 (10)
Gangs                      : 2 [NeoTokyo]           Pool: 6 (8 )
Japanese                   : N                      Pool: 0
Russian                    : 2                      Pool: 8
Security Design            : 1 [Matrix]             Pool: 7 (9)
Shadow Community           : 1 [NeoTokyo]           Pool: 7 (9)
Underworld                 : 1 [Matrix Crime]       Pool: 7 (9)
Yakuza                     : 1 [Organizations]      Pool: 5 (7)

== Contacts ==
Bakuto no Bakuta (Matrix/Rigger Gang, page 104, Corporate Enclaves) (3 (+2 Members,+2 Area,+4 Matrix), 5)
Fixer (Yankee, page 109, Corporate Enclaves) (4, 2)

== Qualities ==
Addiction (Mild) (Betel)
Codeslinger (Hack on the Fly)
Day Job (10 hrs/week)
Erased (24 Hours)
Implant-Induced Immune Deficiency
In Debt (15,000¥)
More than Metahuman

== Lifestyles ==
Akihabara Apartment  1 months
   Comforts:      Low
   Entertainment: Low
   Necessities:   Middle
   Neighborhood:  Low
   Security:      Middle
   Qualities:     Feng Shui [5LP]
                  Free Access [1LP]
                  Ambusher's Delight [-3LP]
                  Crash Pad [-1LP]
                  Loud Neighborhood [-1LP]
                  Sprite Magnet (Rating 1) [-1LP]
                  This Isn't Big Bob's Autos [-1LP]

== Cyberware/Bioware ==
Attention Coprocessor Rating 3
Control Rig
Enhanced Protein Exchange, PuSHeD
Fiberoptic Hair
Math SPU
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Obvious Hand (Left)
   +Customized Agility Rating 4
   +Snake Fingers
   +Bulk Modification Rating 1
   +Armor Rating 1
   +Skinlink
   +Ultrasound Sensor
Obvious Hand (Right)
   +Customized Agility Rating 4
   +Snake Fingers
   +Orientation System
   +Bulk Modification Rating 1
   +Skinlink
   +Smuggling Compartment
   +Datajack
Reaction Enhancers Rating 2
Wired Reflexes Rating 1

== Armor ==
Armor Vest                6/4
   +Chemical Protection 4
   +Color Changing
   +YNT SoftWeave
Death Mask                0/1
dressCODE CYBERPIRATE Trousers/Skirt (Ensemble)5/3
   +AR Enhanced
   +Color Changing
   +YNT SoftWeave
Form-Fitting Full-Body Suit6/2
   +Biomonitor
   +Color Changing
   +Nonconductivity 4
   +Skinlink
ME MetaL urban fashion(Evo)0/0
Runflat Sandals           0/0
Tropicaliente (UO)        0/0

== Weapons ==
Defiance EX Shocker
   +Concealable Holster
   +Smartgun System, Internal
   +Gecko Grip
   Pool: 10   DV: 8S(e)   AP: -half   RC: 0
Grenade: Flash-Pak
   Pool: 3   DV: Special   AP: -   RC: 0
Minigrenade: Flash-Bang
   Pool: 3   DV: 6S (10m Radius)   AP: -3   RC: 0
Minigrenade: Fragmentation
   Pool: 3   DV: 12P(f) (-1/m)   AP: +5   RC: 0
Minigrenade: Gas
   Pool: 3   DV: Chemical (10m Radius)   AP: -   RC: 0
Minigrenade: Smoke
   Pool: 3   DV: (10m Radius)   AP: -   RC: 0
Survival Knife
   +Personalized Grip, Melee
   Pool: 4   DV: 3P   AP: -1   RC: 0
Unarmed Attack
   Pool: 3   DV: 2S   AP: -   RC: 0
Walther Secura Kompakt w/ Smartlink
   +Concealable Holster
   +Flashlight, Low-Light
   +Silencer
   +Chameleon Coating
   +Gecko Grip
   +Personalized Grip
   +Smartgun System
   Pool: 10   DV: 5P   AP: -1   RC: 1

== Commlink ==
Custom Commlink (5, 6, 6, 5)
   +Custom Commlink OS [Agent 4 (Hacked), Analyze 6 (Hacked), Attack 6 (Hacked), Biofeedback Filter 6 (Hacked), Black Hammer 6 (Hacked), Blackout 6 (Hacked), Browse 6 (Hacked), Command 6 (Hacked), Data Bomb 6 (Hacked), Defuse 6 (Hacked), ECCM 6 (Hacked), Edit 6 (Hacked), Eurosoft Clavicula (Hacked), Exploit 6 (Hacked), Firewall 6, IC 4 (Hacked), Mapsoft 6 (NeoTokyo), Pilot 4 (Agent, Hacked), Reality Filter 6 (Hacked), Scan 6 (Hacked), Sniffer 6 (Hacked), Spoof 6 (Hacked), Stealth 6 (Hacked), System 6, Track 6 (Hacked)]
   +Armor Case Rating 5
   +Hardening Rating 5
   +Biometric Lock
   +Sim Module (Hot)
   +AR Gloves
   +Subvocal Microphone
   +Nonstandard Wireless Link Rating 6
   +Response Enhancer Rating 2
   +Environmental Resistance
   +Skinlink
   +Spoof Chip
   +Optimization (Stealth)
   +Fiberoptic Cable
   +Cryptosense Module
Meta Link (1, 1, 1, 2)
   +Vector Xim

== Gear ==
Ammo: EX-Explosive Rounds (Heavy Pistols) x30
Ammo: Gel Rounds (Assault Rifles) x100
Ammo: Regular Ammo (Heavy Pistols) x55
Ammo: Regular Ammo (Assault Rifles) x300
Ammo: Stick-n-Shock (Heavy Pistols) x35
Ammo: Taser Dart (Tasers) x12
AR Makeup
Autopicker Rating 6
Betel x10
Butt Pack
Chameleon Netting x3
Contact Lenses Rating 3
   +Smartlink
   +Image Link
   +Flare Compensation
   +Skinlink
Custom Placeholder (Drone Programs)
   +Clearsight (Hacked) Rating 4
   +Defense (Hacked) Rating 4
   +Electronic Warfare (Hacked) Rating 4
   +Chaser (Hacked) Rating 4
   +Covert Ops (Hacked) Rating 4
   +Trailblazer (Hacked) Rating 4
   +Maneuver (Microdrone, Hacked) Rating 4
   +Maneuver (Medium Drone, Hacked) Rating 4
   +Maneuver (Large Drone, Hacked) Rating 4
   +Pilot (Microdrone, Hacked) Rating 4
   +Pilot (Medium Drone, Hacked) Rating 4
   +Pilot (Large Drone, Hacked) Rating 4
   +Targeting (Assault Rifles, Hacked) Rating 4
   +Targeting (Heavy Weapons, Hacked) Rating 4
   +Firewall (Hacked) Rating 6
   +System (Drone, Hacked) Rating 6
   +System (Truck, Hacked) Rating 6
   +Pilot (Truck, Hacked) Rating 4
   +Maneuver (Truck, Hacked) Rating 4
Datachip x2
Drone Case, Micro
Earbuds Rating 2
   +Audio Enhancement Rating 3
   +Select Sound Filter Rating 3
   +Skinlink
Electronic Paper
Fake License (Drone Operator) Rating 4
Fake License (Matrix Technician) Rating 4
Fake SIN (Hitomi Matsumoto, Student) Rating 4
Fake SIN (Matsuko Hamada, Repairman) Rating 4
Gecko Tape Gloves
Goggles Rating 3
   +Low Light
   +Vision Enhancement Rating 3
   +Vision Magnification
   +Skinlink
Grenade: Flash-Pak
   +Grenade Plugin: Gecko
   +Skinlink
Handheld Sensor
   +Directional Microphone
   +Laser Microphone Rating 6
   +Skinlink
Handheld Sensor
   +Skinlink
   +Cyberware Scanner Rating 6
   +Non-Linear Junction Detector Rating 6
   +Radio Signal Scanner Rating 6
Maglock Sequencer Rating 4
Medkit Rating 6
   +Medkit Supplies
Minigrenade: Flash-Bang x14
Minigrenade: Fragmentation x10
Minigrenade: Gas x14
   +Pepper Punch
Minigrenade: Smoke x8
Miniwelder
Monocle Rating 1
   +Thermographic
   +Skinlink
Plastic Restraints x10
Respirator Rating 6
Security Tags x20
Skinweb Array
Smart Jammer, Area Rating 4
Smart Jammer, Directional Rating 4
Spare Clip (Walther Secura Kompakt w/ Smartlink) x6
Spare Clip (AK-98) x4
Standard RFID Tags x40
Stealth Tags x20
Survival Kit
Tag Eraser
Timex Classic Watch
Tool Shop (Hardware)
Wire Clippers
Zignature x3


== Vehicles ==
C-D Dalmatian (Large)
   +Armor, Normal Rating 4
   +Chameleon Coating
   +Improved Takeoff and Landing Level 2
   +Response 5
   +Signal 5
   +Weapon Mount (Normal, External, Fixed, Remote)
      +Ares Antioch-2 (Airburst Link, Additional Clip, Fire Selection Change (SA), Chameleon Coating)
   +Large Drone Sensor
      +Camera Rating 6 [Smartlink, Thermographic, Vision Magnification]
      +Radar Rating 6
      +Laser Range Finder
      +Directional Microphone [Audio Enhancement 3, Select Sound Filter 3]
Flying Eye (Microdrone)
   +Chameleon Coating
   +Improved Sensor Array
   +Improved Takeoff and Landing Level 2
   +Response 5
   +Signal 5
   +Minidrone Sensor
      +Camera Rating 6 [Empathy Software 6 (Hacked), Low Light, Vision Enhancement 3, Vision Magnification]
      +Microphone Rating 6 [Audio Enhancement 3, Select Sound Filter 3]
      +Motion Sensor
GAZ P-179 (Pickup Truck)
   +Anti-Theft
   +Drone Rack, Small
   +Morphing License Plate
   +Multifuel Engine
   +Response 5
   +Rigger Cocoon, Basic
   +Smuggling Compartment, Normal
   +Skinlink
   +Vehicle Sensor
GM-Nissan Doberman (Medium)
   +Chameleon Coating
   +Gecko Tips
   +Improved Sensor Array
   +Response 5
   +Signal 5
   +Smoke Projector
   +Walker Mode
   +Weapon Mount (Normal, External, Turret, Remote)
      +AK-98 (Smartgun System External, Sound Suppressor, Additional Clip, Chameleon Coating, Extended Clip 100 Drum, Airburst Link)
   +Clearsight Rating 3
      +Copy Protection Rating 3
      +Registration
   +Large Drone Sensor
      +Camera Rating 6 [Smartlink, Thermographic, Vision Magnification]
      +Laser Range Finder
      +Motion Sensor
      +Microphone Rating 6 [Audio Enhancement 3, Spatial Recognizer]
      +Ultrawideband Radar Rating 4
   +Targeting (Self) Rating 3
      +Copy Protection Rating 3
      +Registration

== Description ==
Completely unimposing in appearance, Yuri only has a few distinguishing features. She lost both her hands in an unfortunate accident when she was younger, and they've been replaced by complete cyberlimbs. Her style of dress, and her apartment nestled on the edge of Akihabara, demonstrates her otaku lifestyle, and she's almost never seen without a bunch of AR windows in front of her, or her drone hovering over her shoulder.

== Background ==
Her father Japanese, and her mother Russian, and both working for Evo, Rusalka was born a total corpkid. Her early years were fairly sheltered and normal, and it wasn't until she was brought along on a business trip to Neo-Tokyo did her desire for excitement finally come around. Caught up in a botched extraction, coinciding with Crash 2.0, resulted in her finding herself alone on the streets, no one knowing she was alive, and without a SIN, knowing that she even existed.

She scrapped together a meager existance here. Not very strong or athletic, she managed to get by using her smarts, hacking vending machines for food or picking locks to find shelter for the night. Her activities eventually caught the attention of the Bakuto no Bakuta, a Matrix/Rigger gang, and she happily accepted their offer to take her in. With the protection they provided, she began to flourish in her new life, finally getting off the streets, and eventually beginning to make a name for herself in the shadows of NeoTokyo.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-19-14/0337:31>
@ Isane

Just a few comments and nothing too major I hope:

Overall a nice rounded character until the gear really ,the commlink is probably a bit OTT for this campaign, it is not likely that you encounter anything challenging with this commlink. Last thing could I get a bit more info on the debt and the day job please.



Okay then guys as we have a full team now bar a few minor tweaks i'll get this game a going. Unless you have any objections I had intended that none of you know each other yet in game. the IC thread will be up later tonight.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-19-14/0408:50>
Yes, I think I have a problem with Shadowrun and gear.  I always have pages of stuff, and feel a little off when I notice how little others take.  There is just too much neat stuff.

For armor mods, was the limit on just things that increase the ballistic/impact value, or all mods?  Either way I totally forgot the dressCODE jacket comes with +2 chemical protection already, chummer just doesn't note it in the ensemble.  I'll do a bit of tweaking anyway then.

Yeah, that's the downside with hacked programs.  Either I'm going to be spending whatever downtime we get patching them, or just use my matrix gang contact to see if I can buy/snag said patches.  And of course, there's always stealing the patches right from the source if I need to  ;D

Will do some changing around on the cyber hands.  Keeping Snake Fingers, Armor, and Ultrasound Sensor on the left, and putting Snake Fingers, Orientation System, Smuggling Compartment, and Datajack on the right.  Moved some armor mods around, and got a cryptosense module and another month of lifestyle with the nuyen I saved getting rid of the extra bulk modifications.

I will definitely write up more fluff, I just wanted to get the gist down so you could take a look at it.  In Debt is to a street doc (Probably someone from The Bleeds, page 91 of Corporate Enclaves), back when she needed the nuyen to get her cyberlimbs fast.  Day Job represents the matrix work she does for the Bakuto no Bakuta.  They primarily work with AR, so she helps out when they need things done in VR.

Anyway, I'll edit the earlier sheet with the changes in just a moment.  Aaaand done.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-19-14/0433:23>
The patches you can indeed do through your hacker gang contact.  Every member (including yourself) patches one program and shares said patch with the rest of the gang.  That way you have to do only one (it takes one week and if you do it every month it's treshold 1, a hit you should be able to buy) and you get the others by sharing yours.  That's at least how I always did it when I played a hacker.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-19-14/0442:05>
And there's always the option of just buying patches, useful for when you need the program running the best it can as soon as possible.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-19-14/2044:53>
Yep; at 10% of cost from current (degraded) rating to new (desired) rating, the cost is minimal. Also, unlike programs with the Copy Protection option, hacked programs can be freely copied. So that Clearsight autosoft can freely be used on all drones. In my opinion, hacked programs are the only way of making a cost effective rigger.

That being said, the costs do add up. Moto, my SR4 rigger, has a patching cost of roughly 3k per month, mostly because he's also pretty good hacker; the hacking programs degrade every month, while pretty much everything else only degrade every other month. The data search time to find patches is measured in minutes, so if you have a good Data Search skill and access to a warez group you can knock out 30 patches in as many minutes.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-20-14/0334:34>
You only need the patches for the hacking programs.  The other ones, like analyse and browse, you can buy legally and have the patches come to you via company upgrades.  Those are legal programs everybody can have, so there's no need to go with pirated copies which cost a lot of time and money to keep current.  My character, who isn't a hacker and therefore only has regular programs, has legal versions of them.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-20-14/0412:02>
Like Martin said, hacked programs can be shared freely, so I don't have to worry about anything if I for instance wanted my Agent to be using the same program as me at the same time.  It's also mainly just a question of if you want to save nuyen now or later.

Also, had one last tweak to make, basically just dropping the Dragonfly drone and improving the grades of some of the cyberware.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-20-14/2102:49>
Seijin is currently carrying four weapons and wearing all of his armor except the helmet, which is back at the apartment. If anyone objects, he will remove the SecureTech armor pieces and hand over his shock glove and forearm snap-blades, but he'll object to anyone even trying to remove his katana (and weapon focus) and he will attempt to conceal the ceramic knife (can't be detected by MAD scanners, and is stored in a concealed holster (-2) under his Vashon Island Longcoat (-2), with a base concealability of -2, for a total of -6).

Quote from: Dice Rolls
Looking up the Tea House (narrowing by address, as I'm sure there are plenty Shinto Tea Houses around).
Data Search + Browse: "Odiba Tea House, Underworld Connections" (http://orokos.com/roll/208528): 3d6t5 2

Taking a closer look at people coming and going from the Tea House.
Perception + Intuition + Visual Enhancement: Observing the front of the Tea House, looking for familiar faces (http://orokos.com/roll/208529): 10d6t5 2

Trying to recall if any of the people I see have gang connections.
Street Gangs + Intuition: Matching faces with anyone I know from local gangs (http://orokos.com/roll/208530): 8d6t5 2

Trying to remember any street talk about the Tea House:
Street Rumours + Intuition: Anything at all about the Tea House (http://orokos.com/roll/208531): 6d6t5 0

Just in case;
Palming + Agility: In case anyone tries to pat him down to find the ceramic knife (http://orokos.com/roll/208532): 5d6t5 3
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-20-14/2133:55>
Oh jeeze didn't notice the IC thread was up, working on a post now.

Also martin, I believe concealable holsters just give -1
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-20-14/2220:13>
Quite possible, I'm playing both 4th and 5th live and PBP games so I might get some details wrong occasionally.

Will check once I have access to books.

Edit:
Nope, turns out I was right; the Vashon Island Synergist line from Arsenal features holsters that provide -2 to concealability that is cumulative with the -2 for the longcoat, which is what Seijin is wearing.

Also, cr4kp0t:
Are the other characters in the waiting room the other players (Dubs, Yuri, Tantei, raiden's guy), or someone else? If the latter, how well do we know these people and what are their names? If the former, how well do we know each other? Seijin obviously doesn't have the best of reputations (it's pretty atrocious, actually).

I can see Seijin having worked with all of the others at some point; they would all know about his propensity for not taking jobs that includes straight up killing someone, as well as for stepping in if someone tries to hurt someone who is defenseless. They would also know of his incredible skill with his blades as well as his speed (having seen him in action), and that he doesn't speak much except through his art.

What would Seijin and the others know about your character in turn?
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-22-14/0535:15>
what I like is the fact that the human and the ork have more charisma than the elves (who actually get a bonus on charisma).  :)

I have probably worked together with Seijin, as we're both from the same Shinto Tradition.  And she has the same outlook on killing people (don't do it unless there's absolutely no other option).  In fact, I don't have any spell to kill things with (unless with overflow).

Dubs is probably fairly new in town and I might know Yuri from my time as police officer.  Not sure about the last one, but it's possible.

What the others might know about Mariko:
-she was a police officer (and still has some of the sensibilities going with it, like protecting innocents and stuff like that).
-she's a mage in the Shinto tradition, follower of the kami Fukurō (actually, Fukurō is owl in Japanese according to google translage)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-22-14/0711:10>
Awesome stuff, farothel; Seijin would definitely approve. All right, so we'd know of each other at the very least, probably have done a few jobs.

Isane, HydroRaven, Raiden; thoughts?


Also, starting nuyen:
Starting nuyen: Low Lifestyle (http://orokos.com/roll/208937): 3d6*50 350


Also, also;
Hachiman, Seijin's Mentor Spirit, is described as both the God of War and, according to Wiki, "more correctly" as the tutelary deity of warriors and the protector of Japan; his symbolic animal is the dove, of all things. I'm using the Bear Mentor Spirit rules for Hachiman.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-22-14/1542:10>
Well, crackpot said he intended for us to not know each other, so I'm not really sure how much would be okay for us to know about each other.  You could probably pick up that Yuri is a ganger, though she acts more like a Japanese schoolgirl.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-22-14/1740:06>
Yeah, that's why I was a little confused about who these other people were :-)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <07-22-14/1803:59>
Yeah, I also thought the characters didn't know each other, and since Dubs is relatively new in town, I'll assume he's probably the character with the least knowledge about the rest of the team.

But if anyone knew anything about him (and I'll leave that to crackpot to tell us if they do), they'd know that he's a pretty decent wheelman, has a good ride and is somewhat proficient with first aid. He lives for cars/racing, and often talks about it or references it.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-23-14/1706:03>
Was the body that got dumped visibly alive? In other words, would Seijin have been able to tell if it was a dead body or just someone who'd been badly beaten.

Quote from: Dice Rolls
Perception Test (http://orokos.com/roll/209369): 10d6t5 4
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-24-14/0218:51>
I'll put the rolls here for now, until the spoiler tags are working again.

Assensing, first the two men who carry him (in no particular order), then the man they are carrying:
intuition 4 + assensing 4 + owl 2 =10 (10d6.hits(5)=3, 10d6.hits(5)=1, 10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4582840/)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-24-14/1210:39>
clearly alive but definitely badly beaten.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <07-24-14/1310:00>
cr4kp0t: are you going to follow the way things are described in 'corporate enclaves', where it is mentioned that the fixer negotiates with Mr. J and the crews don't renegotiate afterwards?  Just so I know how much leeway I have here.  My character should know these things IC.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-24-14/1334:33>
Taking in details about the middle-aged man: mannerisms, his surroundings, etc. Anything out of place?
Perception Test (http://orokos.com/roll/209598): 10d6t5 3
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-24-14/1429:57>
yes i am following the guideline in corporate enclaves for the most part so yes common etiquette is for the fixer to act as the go between.

The man is impeccably well dressed,  far too well dressed it would seem. a perfect clean shave and neatly trimmed haircut in a common business style.

He seems completely out of place with the surroundings. he should be in some modern office not the backroom office of a local jakuza teahouse.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-26-14/1058:04>
Trying to get a sense for how the Johnson reacts when Seijin swears to protect his client
Judge Intentions (http://orokos.com/roll/210055): 7d6t5 2

farothel
Pre-Edge that negotiations roll! :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <07-26-14/1423:47>
We need to bring the client along?  I'm sure absolutely nothing will go wrong :3

Also a minor thing, Yuri may only be half Japanese, but she still looks enough to pass off as Japanese.  Definitely not a 'gaijin' just from first glance.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <07-27-14/0512:32>
@ martinchaen

The man remains steely calm as you swear to protect the Johnson he seems not to care about his well being too much beyond the mere business value of the job.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <07-31-14/0825:02>
All right, Seijin doesn't have much more to say or do until we arrive at the stadium. Once again, he will willingly surrender his obvious weapons (shock glove and forearm snap-blades), but will hang on to his ceramic knife (unless they find it) and katana (he won't part with this for anything).
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-03-14/1527:29>
the results of my assensing roll in the stadium (getting a general impression of the system and to see any weird stuff):
intuition 4 + assensing 4 + owl 2 =10 (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4593967/)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-03-14/1558:14>
Seijin will just see if he notices anything out of the ordinary, like someone who doesn't look like they belong. Essentially doing his job as a bodyguard, even if he doesn't know who the principal is yet.
Perception: Visual Enhancement +3 (http://orokos.com/roll/211786): 10d6t5 7
Holy smokes. That roll right there has a probability of 1.63%, which means I won't be seeing that again for a while :)

EDIT:
Re-reading the description two posts up, I get the feeling we're in a private box, aka reserved private room kind of thing. Am I correct in assuming we're alone in here? If yes, consider the above roll used for spotting anything that might have been out of place on the way to the box, as well as checking inside the room (unless you want me to roll again for that).

In that case, Seijin will probably just hang out and wait for the Johnson to arrive.

Also trying to remember if he's heard anything about this Rush person on the street:
Knowledge Skill: Street Rumours (http://orokos.com/roll/211792): 6d6t5 4
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-03-14/2235:31>
Dubs will try to see if he knows anything about RUSH

Logic 3 + Racing World 4 (7d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4594275/) no glitches
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <08-03-14/2259:42>
Yuri will spend a few minutes doing some data searches on this 'Rush'.

Data Search 4 + Browse 5 + Hot Sim 2 (http://orokos.com/roll/211860)
Data Search 4 + Browse 5 + Hot Sim 2 - 1 Extended  (http://orokos.com/roll/211862)
Data Search 4 + Browse 5 + Hot Sim 2 - 2 Extended (http://orokos.com/roll/211863)
Data Search 4 + Browse 5 + Hot Sim 2 - 3 Extended (http://orokos.com/roll/211864)
Data Search 4 + Browse 5 + Hot Sim 2 - 4 Extended (http://orokos.com/roll/211865)

5 minutes, 19 hits total.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-04-14/0425:16>
I will be away for the Discworld Convention from the 7th of August to the 12th.  While there is WiFi in the hotel and I will try to check every day, it will be very busy and also I will be posting from my telephone.  So don't expect much from me during that period.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-04-14/0647:13>
Thanks for the heads up, farothel, I don't mind waiting if we desperately need your services.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-04-14/1221:07>
And a big cheers from me for head up it's always good to know. I'm actually kind of jealous so make sure you have a good time.

Now back to business...

@ farothel:
Assensing results:
As you view the astral there is nothing of any particular import...

The front of house staff were really tired and bored but completely mundane and had nothing of interest.
During the walk round the private area you passed one patrol of two guard both are mundane with some cyber installed.

Otherwise the palace is totally mundane nothing of any interest on the astral.

@ martinchaen:
Perception:
You pulls out all the camera and sensor positions of the passive security. It's a standard set up and due to the public nature of the place there area lot of cameras. There are the frequent emergency exit that you;d expect as well so many escape routes should something happen.

The guards you walk past visiting the box are better than your standard flat foot but are still rather pathetic and have not real combat effectiveness they are there as a deterrent more than anything else.

Knowledge:
The word on the street for this guy is that he is some corporate heir. The trust fund would be enough enough for most before the exorbitant corporate salary to barely show up at the office. All because daddy works higher up of course.

He's an accomplished dirt driver and has been seen all over town in shows from the dirty side street to big stadiums like tonight. Supposedly he's linked to the Mita-Gumi but there is nothing concrete linking them. A total playboy he's been caught out more than few times.

The weird thing is for someone that has everything made and a life most would kill for he still invests a lot of effort trying to get into the shadows.


@ isane:
Data search results
You have no shortage of data to sift through, I mean your used to looking up people who try to hide stuff about yourself. this seems more like a celebrity, his face is everywhere and not always for the good reason.

There is huge amount of footage and press of his dirt/stunt biking, and too much footage of his 'private' life. He's listed with a corporate SIN that is linked to Mitsuhama, some junior executive and from what you can discover behind the barrage of extraterritorial information blocks he is junior executive working on several large industrial projects.


@ hydroraven:
Knowledge roll
Rush is  a young stunt bike rider, he is very good and is wanted for shows all over. Supposedly he works for some corp and due to family ties is made, which probably explains why the only fee he ever takes for his shows is a luxury suite for the after-party. He's as flamboyant off the dirt as he is on it and is seen to be a playboy around town.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-04-14/1400:26>
I will try.  I managed it the last 4 times, so there's no reason it won't be fun this time around.

Anyways, assensing specially the stunt rider.
intuition 4 + assensing 4 + owl 2 =10 (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4594881/)
give me his life story I would say (at least that part I can see on the astral)  :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-07-14/1333:38>
@ Farothel
Assensing results:

From your view of his aura you can tell he has a mild sense of anxiety about tonight but not regarding the death defying stunts before him in fact those he's loving completely.

He's mundane but has got a reasonable suite of ware that has brought his essence to 3.35
== Cyberware/Bioware ==
Muscle Augmentation
Muscle Toner
Sleep Regulator
Synthacardium
Tailored Pheromones
Wired Reflexes

He's in excellent health in general just some minor bruising.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-08-14/0749:23>
i've posted in IC for martin while his ban is in place
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-10-14/2021:33>
And I'm back! :)

Yeah, Seijin doesn't have much else to do except listen to the others plan, pick up his gear, and get to it.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-11-14/1147:34>
sorry I've not been around been out of it for a few days sorting myself for a job interview...

will get a post up soon for you all.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-12-14/0040:15>
Good luck with the interview!
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-12-14/1040:09>
indeed, good luck.  And take all the time you need.  A good RL job is more important than a shadow job.  :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-15-14/0643:36>
Trying to come up with ideas for getting into the building, remaining off the radar, and getting back out of the building, as well as spot any potential problems like bottlenecks, persistent security surveillance, that kind of stuff.
Knowledge Skill: Security Procedures (http://orokos.com/roll/213994): 6d6t5 3

[EDIT]
Hey cr4kp0t, did the Johnson ever give any indication as to whether he intends the join the team and follow whatever plan they come up with, or if he has some sort of preference. The one thing I can't wrap my head around as a player is how he can get us passcards without them being linked to him.

In other words, if we go in as maintenance workers, will he join us as one?

Oh, and do we know which floor the server room is on? This could be crucial in terms of "do we take the stairs" or not :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-15-14/0707:22>
Just a few theories I would believe: the man had someone in security that owed him a favour and he decided to get some fake passes made up. He also could have swiped a few from people in the locker room. Maybe he contracted another hacker to hack into the mainframe from the outside and create some fake passes, and he's using a different set of runners just so that if the hacker gets somehow discovered the whole operation doesn't get blown.

Not trying to make up anything here, just saying there could be a number of reasons for the client to come up with passes that won't tie him directly with a theft/sabotage.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-15-14/0735:40>
Good call; he did mention the "friend" who arranged for the night shift the next day to be on the slower side.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-15-14/1615:53>
Broadly speaking the Johnson ahs left it wide open and is expecting you to tell him what to do for you...  and perception check or talk to Johnson to find out more.

The server room is on the 14th floor, the is no direct elevator access to that level for security reasons. but there is to the levels either side of it.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-18-14/1625:08>
Can i get a perception checks everyone, you get the +3 for actively looking.

[there are some minor features in the plans that won't be seen on a casual inspection.]
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <08-18-14/1754:14>
Perception: Visual Enhancement +3 (http://orokos.com/roll/214998): 10d6t5 5
3 hits if Visual Enhancements don't apply. Doh, didn't even see (hah, ironically) that we got +3 for actively looking. Hopefully 5 hits is enough, so I won't roll the additional +3 for Visual Enhancements, as I'm not sure it applies.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-18-14/2032:54>
Intuition 5 + Perception 3 + Vision enhancement 3 (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4611201/) no glitches
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-19-14/0338:35>
my perception test:
intuition 4 + perception 2 + visual 2 + mentor 2 + looking 3 =13 (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4611433/)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <08-19-14/1825:41>
Perception (Intuition 4 + Perception 1 + Attention Coprocessor 3 + Visual Enhancement 3 + Actively Looking 3 = 14) (http://orokos.com/roll/215193) 5 hits.

Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <08-23-14/0722:10>
sorry I've been slow of late guys, things have been a bit hectic.

Just reviewed the IC thread. are we ready to move on were you calling the Johnson to come meet you again to hash out the final plan?
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-23-14/1041:12>
I think so :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <08-23-14/2118:46>
Yep, ready to move on to that.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <08-24-14/0504:43>
someone just has to give the address of a pub we can go to.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <08-28-14/2223:13>
Oops, completely my mistake, I thought Mariko was the name of Isane's character. I'll just roll with it and pretend Dubs was confused as well ;)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <09-03-14/1232:17>
looking like we have a good plan going here guys.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-07-14/2114:16>
Anything else we need to figure out or are we ready to start preparing?  Planning is good and all but getting bogged down with it isn't much fun.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <09-07-14/2347:44>
I don't see what else the team needs to plan for. I guess they agreed to go in as delivery people, using Yuri's van and will escape from the same way they came in. Am I missing something?
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <09-08-14/0233:07>
I think the things we still have to do can be assumed done in the background:
-get the logo of a company that delivers stuff where we have to be (Mr. J can tell us which and the logos can easily be downloaded from their matrix site)
-get some RFID tags to put on the boxes (official boxes have those): regular RFID tags cost nothing and are easily programmed, so that shouldn't be a problem either
-load the boxes: some of the equipment we went inside but can't carry openly and the rest we can load with stuff that looks real but isn't (a trip to a local scrapyard can provide most of the stuff we need)
-repaint the van: again, logos and things like that should be easily obtained.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <09-08-14/0409:36>
Just thinking as a player, not a character here: wouldn't it be safer for our runners to steal a van instead of risking getting Yuri's van being recognised/linked to the team later on? They could steal a van directly from the delivery company a few hours before the run so it's 100% legitimate when they show up for their delivery.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: martinchaen on <09-08-14/1130:13>
Either way sounds good; Seijin doesn't have much more to add here.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <09-08-14/1216:09>
I'm fine with either way...

in the interest of time i'm certainly in agreement with wrapping things up for now...
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-08-14/1539:38>
I'm more fond of stealing a van, just it leaves a lot more room for possible problems if security at the place catches wind of a delivery van being stolen just a short time before one arrives.

If we do use my truck, as long as we can leave with it safely, I'm confident I can arrange things so I won't have to worry about it being tracked down later. 
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <09-08-14/1549:19>
What kind of van is it actually?  If it's one that sells in the thousands, you should be safe.
'We're looking for a white Ford Transit?'
'There's only 1200 of those in this city, good luck.'
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-08-14/1558:32>
It's a GAZ-P179 pickup truck, so yeah, common enough, and with a simple paint job, plate change, and some reworking of its wireless stuff, it can practically be a new vehicle.  So like I said, as long as it can get away safely, it's no problem for me.  And if we have trouble escaping, that's what my CD Dalmatian is for.  It will also save time and have less immediate risk if we use my truck, so we might as well.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <09-08-14/1950:58>
I don't see how they would get wind of a delivery truck being stolen. The only way that could happen would be if the delivery company itself informs all their clients of it, and that could spell disaster for them. On top of that, the client (company who's merchandise is being delivered) would have to inform THEIR clients of a possible fake van, which would create tensions between them for no apparent reasons.

Anyways, it was just an idea, I thought it would make for a fun side-quest :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-12-14/1913:52>
I might be a little busy the next few days.  Suffice to say Yuri will go ahead and meet with Rush's mechanic to get her truck painted up right, all while keeping a very close eye on things.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <09-13-14/1726:20>
I'm doing an astral recon.  I've done 5 assensing rolls for that (checking various things), let me know if I need more.

intuition 4 + assensing 4 + spirit 2 =10 (10d6.hits(5)=2, 10d6.hits(5)=2, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4642653/)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <09-15-14/1432:10>
Hey guys sorry I've been a bit quiet lately; life stuff getting in the way.
i.e helping my partner move into her new place.

I am reviewing regularly though and will respond when I can so do not be dismayed.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-18-14/2348:18>
It kinda seems like martinchaen dropped off the forum, so what are we going to do about that?
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <09-19-14/0618:17>
Guess we'll have to do without Seijin ;)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <09-21-14/0348:13>
Hey guys sorry about the wait been kinda hectic at my end.

I'm happy to proceed without martin for now but will keep the seat warm for him in case he returns.
The run shouldn't be hampered by his absence, unless you meet HTR.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <09-21-14/0613:23>
I haven't heard anything back from Dubs' recon, so should I assume he found what he was looking for? (He was looking at different roads to reach the building and a few escape routes)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <09-21-14/1203:57>
Sorry missed that been a bit out of it lately...

Yes you manage to map the local area quite well without any troubles.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-22-14/2101:26>
I probably won't be able to concentrate much on this until tomorrow evening, but after that I should be back on a more regular schedule and should be able to keep up better.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <09-30-14/1115:44>
Sorry for the delay, been suffering from an awful cold lately and I've had barely enough energy to even just function.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <10-01-14/0159:53>
Sorry to hear that, hope you get better soon!
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <10-01-14/0558:12>
Can you use a dobberman drone as carrier.  I mean, put a crate on it and pretend it's there to help you carry the crates?  It might be an idea to get it in, unless there's a machine gun mounted on it.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <10-01-14/1558:42>
sorry i've been a bit quit lately. my girlfriend has been havnh issues so i've been a bit busy.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <10-01-14/1734:20>
That might actually work.  I put chameleon coating on both the drone and its mounted weapon (just in case), so with a tiny bit of work I could cloak the weapon and put one of the crates over it.  Would that be just a regular vehicle mechanic test to rig something up so it could balance a crate on top of it cr4kp0t?
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <10-02-14/1504:35>
yeah that seems reasonable....

a simple jury rig test....

so automotive mechanic [2]

could be further enhanced by disguise to help conceal the mount [open test]
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <10-03-14/0122:21>
Righto, I'll have a post up tomorrow evening after work.  Long day today and I need to pass out and get some actual rest so I don't get sick again.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <10-03-14/0525:55>
Dubs could try working in the drone since he does have the automotive mechanic skill. Obviously subject to Yuri's approval ;)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <10-03-14/1731:55>
Actually yeah, we're gonna have to do that, since I didn't take any mechanic skills since I was going to rely on my contact for that.

Also Farothel, it's a pickup truck, not a van.  Can still fit everyone in the cab, but not a lot of room.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: farothel on <10-05-14/0422:24>
I forgot that those delivery people always have some form or other to sign.  but assuming there are a number of such firms, it would be fairly easy to download those forms from their website (I think you can do that even today, although I'm not sure).
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <10-19-14/0159:16>
Hey cr4kp0t, any chance I could get a map of the 42nd floor, even a crudely drawn MSpaint one, considering we were given the blueprint of the place?  It would help out greatly here, especially with the Orientation System Yuri has.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: cr4kp0t on <10-22-14/1218:48>
sorry i've been quiet recently a big project has come my way at work so will be quiet until the weekend sorry guys.

I will still try to get stuff up in the meantime.

Isane i'll get the floorplan up @ the weekend.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: HydroRaven on <10-22-14/2030:46>
Sure, take your time, I can wait :)
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <11-01-14/2237:54>
Don't feel like a map is necessary or anything, it was mainly just so I could plan my moves and figure out where to go without having to worry about constantly asking where security cameras are and such.
Title: Re: [4E - OOC] The SIN's of the father!
Post by: Isane on <11-10-14/1947:18>
Hey cr4kp0t, still alive?