Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: The_Hyphenator on <08-06-14/1549:18>
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So, last Saturday I ran an adventure centering around rigging the North American Urban Brawl championships. Basically, the players needed to prevent three key players from playing in the game to make sure the Seattle Screamers won the championship, and place a bet on the Screamers, thereby allowing them to make a huge sum of money (this was set up by an employee with the Gates Casino and wound up making them a ton of money as well, so they're not out to break any of the PCs' kneecaps).
My players are all playing mostly good characters (if I were to categorize them in D&D/Pathfinder terms, they'd all be Chaotic Good), so they weren't wanting to do any wetwork, but they figured out nonlethal ways of removing each player from the game in a way that looked accidental. One target's cyberlegs were hacked by the Decker while the Mage ran interference, and the firmware failed catastrophically right before gametime. The second target was on probation for Bliss use and had an implanted bio-monitor to alert the cops if he dosed up; the Face posed as a masseuse and slipped him a slap-patch full of Bliss while giving him a rub-down to take care of him.
The third guy had a reputation for brawling and liked low-class Irish pubs, so the players figured that they'd track him to a pub, goad him into a fight and get him arrested on assault charges. This part was handled by our Street Sam, a troll with four cyberlimbs and more armor than most vehicles, and a Mystic Adept who's more mystic than adept. The pub in question was the Bawdy Lass, which the PCs learned has a pervasive anti-elf bias, so the Mystic Adept, an elf, figured that she'd get the target to throw the first punch, which would get a bar-wide brawl going and they'd slip out in the confusion. The Street Sam would stand by for back-up.
Thing is, this was really a fight I figured the Street Sam would handle, so I gave this brawler enough 'ware to make it an interesting fight. He wasn't very well armored (only a pool of 15), but I gave the guy (an ork) bone lacing, rating 3 synaptic boosters and muscle replacement. I figured it would be an interesting match-up; stonewall versus quicker-than-a-hiccup, that kind of thing. The problem is, after the Mystic Adept got the fight started, she didn't back out. And again, she's geared more for spellcasting than melee; she's got Killing Hands and a few levels of Mystic Armor, but she doesn't have any points in Improved Reflexes and she only has a Strength of 3, so this fight was way out of her league.
Suffice to say after three initiative passes, the brawler had smashed her in the face for 12 points of physical damage after the soak rolls, and she was into overflow and bleeding out. The Street Sam stepped in and pulled her out, but she was about to die in 3 minutes, and he had no medical training whatsoever. I threw them both a bone and decided that there was a medkit behind the bar, which the Street Sam was able to use to stabilize her after bull-rushing his way through the crowd to the bar.
This whole turn of events was really shocking to me, since the Mystic Adept's player is usually very level-headed. Later, she explained that the decision to stay in the fight was character-driven, and she posted a pretty good piece of writing detailing what was going on in her character's head while she lay dying, so I have to give her props for roleplaying, but it's still the most stunningly suicidal move I've seen a player make in one of my games.
How about the rest of you? Any good stories about things your players have done that left you gaping in disbelief?
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I was also a player in this story, our team was drugged to sleep on a long private plane flight to a job. We all suddenly woke up with the flight crew bailed out, and the plane on autopilot headed straight for a blizzard in a mountain range. The mage, who had no ranks in pilot aircraft and rank three gremlins on top of that, rushed to the cockpit and started fiddling with the controls. Needless to say that didn't go well. The plane's wings tore off and we had to scramble to find parachutes. We, barely, managed the get the chutes on before the rest of the plane fell apart. Now we were free falling in a blizzard, into a mountainous forest, at night. Luckily we all landed in one, if badly damaged, piece. Sufficed to say we were not happy with the mage.
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I was a player in this game, but it was definitely a suicidal player story.
We were tracking down this rogue hermetic mage who had stiffed Mr. Johnson's company. Of course, Mr Johnson hired us to bring back the mage, dead or alive. But there was a bonus for alive. So we did our best to take him out without killing him. However, he had no interest in taking us alive.
In the climactic battle, our primary sam was dropped by a goon with a lucky roll. Most of us are suffering wound penalties. The target mage had some drain and his fire elemental was close to full strength. Our dwarf face and part time sam goes to take the mage out. Unfortunately, unless she took a few combat rounds and backtracked to another door, the only way to the mage was through the fire elemental standing in the doorway.
She tells the GM she is jumping through the fire elemental. She has decent armor and a decent body rating. She figures she can survive long enough to take out the mage. The GM kindly points out the elemental aura on the fire elemental. She doesn't care. GM has her make her rolls (resistance and what not) and amazingly she makes it through the fire elemental with only some minor damage. Unfortunately, the mage on the other side had a readied shotgun in case someone was able to get through the elemental. It... didn't go well for her at that point. If I recall correctly, she was forced to hand of god her character because the damage from that shotgun pushed her so far into into overflow it would have killed a couple characters.
Moral of the story: Don't jump through fire elementals and take a shotgun to the face.
-Ariketh
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Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.
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That and even a full hit with Acc 6 using ExEx on an AutoAssault would "only" result in 21 damage. So "couple characters" is quite an overstatement :) But nevertheless, if you know that someone is just waiting for you to enter via an obvious route is just asking for punishment.
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Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.
Plus since when are mages capable of using firearms properly?
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Runner insulted a dragon.
To be fair, she didn’t know what she was saying to the dragon and I did expect a fight.
@ZeConster
Hmmm im not sure but i would guess ... since someone invented firearms.
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Sounds like a bad choice but not necessarily suicidal; without some context it's hard to judge if the character should have expected the shotgun-to-the-face welcome from the mage.
Oh, we knew. We saw the mage go through the doorway with shotgun in hand, then the elemental moved to block the doorway. Whether the player had taken note of it or not... I don't know. It's possible she missed it.
That and even a full hit with Acc 6 using ExEx on an AutoAssault would "only" result in 21 damage. So "couple characters" is quite an overstatement :) But nevertheless, if you know that someone is just waiting for you to enter via an obvious route is just asking for punishment.
Yes, that's true in SR5. This was an SR3 game. Yeah, I was exaggerating a bit. IIRC, the GM had rolled well enough to stage it up from deadly a few times. While the rules still cap it out as 10 boxes of damage, he could have easily caused 3+ deadly wounds (30+ boxes of damage) with his first roll. Which could have killed two Body 4 characters. Ergo the exaggeration. :)
Plus since when are mages capable of using firearms properly?
My SR GM's NPC mages always have a backup firearm with a decent level of competency. In fact, when I played my newbie runner in that game, his NPC runner mentor chided him about not being at least familiar with a firearm, just in case.
So in my group's case? Always. :)
-Ariketh
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New player, kinda enthusiastic. Claimed that he wanted more "action" in the game and set up to having it. So what did he do? he had a trid projector which he used to cause disturbance on a street. In a three-vehicle convoy with Mr. Johnson in the first vehicle leading the players to a place where they were supposed to go. Well, Lonestar wants to check out what the hell this guy is doing by broadcasting a Trid of someone jumping out of his vehicle onto the opposing lane continuously (I shouldn't have allowed the trid projector to work like this in any case... My mistake) and a patrol car starts to pursue. The Johnson hits the pedal to the metal and drives off with the second car (Rigger driven) following easily. The guy in the third vehicle (who is, by the way, alone in his car) gets pulled over as he realizes that he can't escape. The two officers step out and demand him to come out. They basically want to fine him, tell him to stop being a fucking idiot at this point.
So the player pulls out his machine pistols and wastes one cop. Then as the second cop shoots him back he drops the Ceskas and slices the other cop in half by quickly drawing his sword.
I tell him that there're a few screams, people running, some staring in utter disbelief and some fiddling with their commlinks, either to film or call more cops. His reaction is to turn to face these people and call out "Isn't this what you guys wanted?" (I dunno why, propably thought it'd be cool and fitting into the Barrens.)
He then drives off. A few hours later, him and two of the runners in the team (Human sniper/infiltrator and dwarf face/shaman type) are at this place, thinking of how to proceed. Well, there's a knock accompanied by "Police, open up". The Dwarf goes to open the door and tell the coppers that ain't no illegitimate business here, ya dig? Well, it would work but as soon as the two officers spot the maniac they draw their weapons with a lot of "Down on the ground on your knees drop your weapon don't move freeze" shouted at him. Did I mention that this guy is completely unaugmented and mundane? Well, he then tells me that he'll draw his Ceska and point it at the head of a team-member, taking him hostage unless the police drop their weapons. Well, the police respond by shooting him as he is drawing his gun and leaving him to bleed out on the carpet.
The human is quiet whilst the Dwarf then proceeds to explain that they are not affiliated with him and are oh-so-thankful for the officers to put down that maniac blah blah. He then proceeds to suggest to them that they should leave. Now. He's dead. The officers are unable to resist the influence spell and leave, calling for a team to get the body and such, giving the players a hint to beat it. The human then gives first-aid to the maniac before he dies.
So as a result he lost his SIN, had to get new licenses for his stuff, including the car, and lost his lifestyle and nearly died. He had to sit out the rest of the session out due to the wounds he had received (since the run had to be done within 24 hours)
We had a talk about it later, it's cool. We agreed that he doesn't really know how Shadowrun works as an RPG yet.
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Runner insulted a dragon.
To be fair, she didn’t know what she was saying to the dragon and I did expect a fight.
Yes, to her it sounded good and fitting for the character. But she did the talking because Black Mage (charismatic leader) was just doing nothing.
It got even better when you just suggested that I whack the Fire Elemental on my way into the room, since I wouldn't reach the dragon.
Nice lecture in how strong the new Energy Aura has become ...
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We agreed that he doesn't really know how Shadowrun works as an RPG yet.
or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?
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We agreed that he doesn't really know how Shadowrun works as an RPG yet.
or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?
What party HASN'T done that? I've literally been told, "Fuck the main quest. I'm gonna go kill people that I want to kill."
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We agreed that he doesn't really know how Shadowrun works as an RPG yet.
or ANY rpg.
What game IS it cool to just say "Fuck what YOU got goin on Mr GM, im gonna murder some town guards for no reason"?
What party HASN'T done that? I've literally been told, "Fuck the main quest. I'm gonna go kill people that I want to kill."
Every party I've ever been in or ran in every setting of every rpg after the age of 14.
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Every party I've ever been in or ran in every setting of every rpg after the age of 14.
Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.
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Every party I've ever been in or ran in every setting of every rpg after the age of 14.
Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.
"fuck this im gonna kill whoever i want" is a FAR cry from a moral dilemma. What you're doing here is called "moving the goal posts" and it is a cheap tactic.
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Every party I've ever been in or ran in every setting of every rpg after the age of 14.
Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.
"fuck this im gonna kill whoever i want" is a FAR cry from a moral dilemma. What you're doing here is called "moving the goal posts" and it is a cheap tactic.
The actual wording was "Fuck the main quest. I'm gonna go kill people that I want to kill.". Which to me sounds like killing that one important NPC because he's a dick. I kill people who I want to kill even if they are important to the plot. I find that essential to portraying my character correctly.
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Every party I've ever been in or ran in every setting of every rpg after the age of 14.
Then they aren't honest to their feelings or the NPCs in the groups have either been obvious good guys or obvious bad guys. Hell, if you don't have a Johnson, corrupt town official or whoever who acts like a dick and the players want to shoot him, I think something's wrong. You need to tempt your players into moral dilemmas, I think. Not force them to doing the good/bad thing, but tempt them to.
"fuck this im gonna kill whoever i want" is a FAR cry from a moral dilemma. What you're doing here is called "moving the goal posts" and it is a cheap tactic.
The actual wording was "Fuck the main quest. I'm gonna go kill people that I want to kill.". Which to me sounds like killing that one important NPC because he's a dick. I kill people who I want to kill even if they are important to the plot. I find that essential to portraying my character correctly.
noted.
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Merely pissing off a Johnson is +1 Notoriety: murdering one because you don't like their personality would get you quite a few more points.
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Heh, heh.......Our group was double crossed by a Johnson (We knew he was a bad-ass, did not know he was a Banshee......yes, elf vampire) I was playing an unusually tough and.........direct Troll. Walked in to confront said Johnson, and the expected fight started. The GM kinda spaced that I had strapped two claymores to my chest under my clothes and armor (made a pretty good palming role for that) Jonson went all Banshee on us and I looked at the GM, mimed holding the detonator and said "Beep". Oddly survived, barely. Jonson mush though. Got notoriety points for that for some strange reason..... ;D
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We had player try to attack a Mr. Johnson we'd just performed a job for and had no reason to suspect.
The job was to pick up an enclosed semitrailer carrying an APC, and we'd gotten the job do e pretty well. The player was in the back of. the truck with a captured bad guy we knew was likely Triad, and the Johnson was Yakuza. We get to the drop off location, and the player comes jumping out of the back slinging spells at the Johnson, to which we all go "The fuck...?". Ended up with my character shooting the player center mass with a stick-n-shock burst, knocking the character out. The rest of us didn't feel like getting our pnkies cut off, so we turned the character over to the Johnson, who barely survived, as an apology for our actions.
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WAY back in the day i had a player who believed every dangerous obstacle he faced must certainly be an illusion, and would ignore them. If it was a waterfall of magma, he'd walk through it. A swarm of poisonous hornets? walk through it. Raging draco-beast? Walk through it. Didn't matter what game or what system, if there was a way to fool someone visually, be it magical, psychic, or technological, he'd assume that's what was happening every damn time.
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Many years ago I ran for some friends of mine and the edition was 3rd. The run was a simple hostile extraction of a midlevel manager. The company were expecting company and had put a bodyguard on him just for good measures. The runner teams counted seven members, though two decided they did not need any of the others and could do it all individually.
First the sneaking katana wielding adept fails horridly due to lots of bad rolls, but refuses to call in the rest of the team for help and gets arrested.
The Giant then decides to kidnap the manager's little girl and use her as trade. He tapes her up in a phonebooth and calls the manager. Due to corp security adviced the manager not to cooperate, he declines and the giant axes the little girl in half before cutting the feed. The giant then goes to a cafe across from a lone star station and sits outside having a cop of coffee while considering how to get the adept out. Cue SWAT team and a dead giant ... after that SWAT was renamed to SMAT, but that is another story.
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'Tempting into a moral dilemma' is great. Acting like a spoiled 3-year-old - "Fuck the main quest, I'm gonna go kill people that I want to kill." - is something completely different. This guy is in the game to release stress and just kill people who annoy him. Y'know what? This guy doesn't belong in a roleplaying game, he belongs on the couch, playing Duke Nukem or Halo or Diablo, because instead of acting like a thinking person - you know, showing restraint and all - he's acting on impulse, "gonna go kill people that I want to kill", and treating the game as a first-person shooter.
I'd a) put a bullet (or arrow, or sword, or whatever) through the character's head for acting like a fuckwit and getting ME hunted along with his ass, then b) drop the player like a hot frying pan. I might be nice about it - 'dude, you just need to destress. Why'n't you couch-flop and rock the 360?' - but he would not be in the game any more.
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'Tempting into a moral dilemma' is great. Acting like a spoiled 3-year-old - "Fuck the main quest, I'm gonna go kill people that I want to kill." - is something completely different. This guy is in the game to release stress and just kill people who annoy him. Y'know what? This guy doesn't belong in a roleplaying game, he belongs on the couch, playing Duke Nukem or Halo or Diablo, because instead of acting like a thinking person - you know, showing restraint and all - he's acting on impulse, "gonna go kill people that I want to kill", and treating the game as a first-person shooter.
So roleplaying an impulsive or even psychotic character is outright wrong and unacceptable? Especially Shadowrunners are known for their "professionalism" and "high ethics". Our GM had many people we knew we wanted to kill in our games. And we ended up killing most. Some because the plot dictated so, others because he was an intolerable asshole/someone doing wrong stuff so we didn't like him. So it screws up the main plot? Well, maybe you should have a safeguard in place to keep the plot from completely derailing or moving into something different. Unless we, as gamemasters, only want the players to be along for the story that we tell.
Choo Choo.
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Leevizer, important distinction here:
You write about acting together as a team. Wyrms complaint was about a single player pulling this off.
If you as a group decide to do something it's a whole world of different from a single person doing something the rest might not agree with. So don't interpret too much.
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Leevizer, important distinction here:
You write about acting together as a team. Wyrms complaint was about a single player pulling this off.
If you as a group decide to do something it's a whole world of different from a single person doing something the rest might not agree with. So don't interpret too much.
Ah, tru dat, yo.
True, that does change the formula around a bit. But then it just becomes situational. I remember one time when there was a man just... Standing in a room. Paranoia settled in and I shot him whilst another player was negotiating via phone (with us listening, of course) due to thinking of him as a threat. The other players disagreed and told me not to do it via messaging IC and saying it to me OOC, but I did it anyway. Turns out he was a bad guy, so all was good. Otherwise there might have been repercussions but if not overdone, this kind of stuff should enrichen the experience and create tensions between the player characters.
But I agree with the "killing people because I can" stuff is bad.
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So roleplaying an impulsive or even psychotic character is outright wrong and unacceptable? Especially Shadowrunners are known for their "professionalism" and "high ethics". Our GM had many people we knew we wanted to kill in our games. And we ended up killing most. Some because the plot dictated so, others because he was an intolerable asshole/someone doing wrong stuff so we didn't like him. So it screws up the main plot? Well, maybe you should have a safeguard in place to keep the plot from completely derailing or moving into something different. Unless we, as gamemasters, only want the players to be along for the story that we tell.
Choo Choo.
Well, no. Roleplaying an impulsive and/or psychotic character - and when you have someone 'impulsively killing someone', they are by definition both impulsive and psychotic - is fine, if you want to play a couple games worth of combat, as the organization that the guy belongs (belonged) to - whether that's the city guard, Lone Star/Knight Errant, Saeder-Krupp, Aztechnology, the Yakuza, or the rest of the kid's gang, whatever - hunts the character down and makes an exAMple out of him. If the GM doesn't 'set safeguards in place' - which really should be understood from the get-go, i.e. the above 'peoples is gonna weep in terror when dey remember what happens ta youse ', thus highly recommending that the characters don't play impulsive psychotic characters - then the game is going to quickly devolve into the other players scrambling time after time to keep the impulsive psychopath alive. (And then the other players will decide whether or not that is worth it.)
ICA = ICC: In-Character Actions Result In In-Character Consequences. In SR, the PCs never are the big guns; they get through life by being either too hard to find or not worth finding; punishing someone who randomly, and for no apparent reason besides 'I thought he was an asshole' (which really is random), kills your guys is not something not worth following up on. That's simply the nature of the SR world, just like it is the real world.
Now, 'this is a bad guy doing bad things to good people, and he's hired you to do them for you, and he's an asshole about it' - turning a team of runners against you - that's not 'don't care about the plot', that's 'we're a team, and this guy is a dick AND he's doing bad things, and we have SOME of our souls left thank you very much, so put a few ounces of lead through his brainpan and let's go home'. That's changing the direction of the plot.
In regards to your 'there was this guy in the room, and I got paranoid so I killed him, but he was a bad guy so it was okay' example, that's purely a matter of luck. Or, you know, GM plans, or letting you get away with it; you killed the mole on impulse, so The Plan went ahead without some of the initial complications. Sudden random killing of an unknown person in Shadowrun - when it comes to the PCs, that is - is not generally something that should be rewarded, though. At least not IMO.
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"Fuck the main quest. I'm gonna go kill people that I want to kill."
Seeing where that one line took the thread, here's the complete context of the quote, Player A wanted to go off on a personal side quest to finish a family vendetta. Players B, C, and D all argued against it since the main quest was far more important than his personal crap, thus Player A's declaration.
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Well, that's somewhat more understandable.
On the central topic of suicidal players, though, I have played with someone who played, well, pretty consistently suicidally stupid characters. He was anti-fascist and -racist, while every single one of his characters weren't just racist, they were outspokenly so. We all liked the player, so we let him keep creating new characters when the above examples happened to his characters; by the third one, the assembled players decided that it was because he hated racists and fascists so much he created these characters, just so he could steer them into inevitable doom scenarios.
He was the one the superzombie decided might be worthy to be her 'mate' in the Fantasy Island adventure ... though for once he turned it down ...
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If only he had said that in character instead of as a player...
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I recently had an almost dead player decide to lay down and fall asleep in the middle of the Redmond barrens. The team's face had panicked while talking to an Aztechnology johnson, and sold out their only magical contact, so when they needed some help, they were sh-- outta luck. So tw oof the runners go looking for him, a street Sam and a gumshoe ex lone-star with a few drug problems, trek out into the barrens to find where he used to camp. The guy was a wolf shaman with Algonquin blood who lived in a yurt in the middle of a trash crater. Now this gumshoe!'a in a bad way from the last run, and needs magical healing from this shaman ASAP, so when they arrive and find his crater empty, the gumshoe lies down in the middle of the crater and falls asleep. I dunno what the drek he was trying to do with that... Maybe dream connect? Kinda clever, but not in the barrens.
I think they missed my harrowing description of the barrens. Regardless, the street Sam plays good partner, and watched over him from the edge of the crater with his nihama optimum. So, I throw a pack of five barghests at them. Panic ensues because the gumshoe's hurting, and he doesn't even start running until they're about 4 yards from him. The street Sam tries to shoot them down, but his gun jams, and in a hearbeat, the hounds are all over the gumshoe. Cue gory death scene.
This group plays a lot of pathfinder with a very forgiving dm, so even though I describe them ripping out his jugular, and feasting on his insides, the street Sam still thinks he's got a shot. In an earlier run, they'd gotten an amulet or a few that aztech was using as magical laser pointers for bringing something into this world from other places (neither aztech or the players know it, but what they're summoning are horrors,) and they're activated by bleeding on them. So the street Sam pulls his out, cuts his hand on it, and poof, huge gorilla with Shark's teeth and spines on his back is glaring down at the street Sam.
The face who is running in to try to save the whole situation arrives just in time to see his street Sam get picked up by his ankle, and bit into like a fried chicken leg.
That changed the way they play the game.
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...That doesn't really sound like a suicidal player story, more of an asshole GM story... You DID tell him that going to sleep in the middle of the street is a bad idea, especially in the Barrens, right? It should be common knowledge for player characters. Unlike dream connecting. A pack of five barghests against one guy and his nearly dead friend? Did you WANT them dead?
And then you killed the other player too for trying to save the situation. Or himself, I guess. Well done.
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Well, I had this charakter who didn´t end up dead,but only because I´m a "nice" GM:
So there was this Maffia-Ork-Adept, always walking around his his super chiqe suit and with his weapon-focus-naginata over his shoulder. This naginata had cost him so much that he didn´t have money for a car anymore.so he decided to walk through the barrens to wherever he wanted to be.
A few perception-rolls later he realized he was being followed by a gang, which, a little later, asked him nicely if they would please give them his cool weapon, his nice suit, his credsticks oh, and everything else he had, but they would leave him alife for it.
As I said, I´m a nice GM, he survived, he even kept his gear. But unfortunately he was angry with me OOC, because he felt like I was picking on him and creating trouble for his character out of pure spitefulness.
It couold have been a suicidal action though...
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Pretty bold move from a gang to approach someone who is clearly wielding his sword out in the open and wears a suit. Especially after that Adept would use his lighting-fast reflexes to, say, decapitate one of the gangers. Or just tell them he's with the mob. Or both. how DID the encounter end up, really? I'm curious to hear.
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With a sword like that, getting stopped by cops (even in the Barrens) seems far more likely than a gang deciding to mug you. I can definitely see why the player would think that.
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... A naginata isn't a sword, it's a full-on polearm, at about two to three meters in length. It's like an assault cannon of melee weapons. Makes me want to make an adept with a kanabo/tetsubo who goes by the name Oni now, though.
I can see both sides of the debate on that, however; if he's Mafia, then he should either have a reputation, or be able to call on it when they approached him to avoid a fight. The sheer fact that's he's some dude walking around in what sounds like a pimp-suit with a giant-ass blade on his back should be pretty discouraging as well (or enticing, maybe. Disassemblers might take that as a challenge). But I could see a gang setting up an ambush where he's obviously surrounded by guns (preferably automatic ones) and hope reason kicks in.
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Oh right, I mistook it for a wakizashi... My bad.
But yeah, the ambush seems more likely than approaching directly on a street...
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Had a player walk out on the sidewalk in downtown DC in full combat armor with a LMG on a harness. Had the audacity to ask why I was picking on him when the Lonestar FRT showed up and planted him after he "resisted arrest" with bursts from the LMG. Gene pool cleansing,