Shadowrun

Shadowrun General => Gear => Topic started by: subgenius on <09-16-14/0808:11>

Title: Cash to burn
Post by: subgenius on <09-16-14/0808:11>
Due to the untimely death of a character, my gm is letting me make a replacement with all the karma and cash his late chummer had earned. The kicker is I've been granted freedom from all availability restrictions!

So dream big guys, what would you buy for a street sam with no availability woes? The trick... I only have 90k to spend...
Title: Re: Cash to burn
Post by: JackVII on <09-16-14/0819:01>
Pain Editor if you have the essence for it. I've seen a lot of builds that state "...and as soon as I get the money put together, I'm getting a Pain Editor"
Title: Re: Cash to burn
Post by: The Bald Man on <09-16-14/1010:01>
I second "Pain Editor"
Title: Re: Cash to burn
Post by: Namikaze on <09-16-14/1326:26>
I love Synaptic Boosters over any other reaction enhancements.
Title: Re: Cash to burn
Post by: subgenius on <09-17-14/0136:09>
Nice, good idea on the pain editor guys, that is definitely going in. Also picking up a Yamaha raiden and HK urban combat with a bunch of ex-ex.

I also think the synaptic accelerator is nice essence wise, but the cost is completely prohibitive in my opinion. For street samurai I prefer reaction enhancers 3 (used) and maybe low grade alpha wired if I can fit the essence. An auto injector with some good combat drugs goes a long way too. In this edition it really seems like the adept path is the way to go if you want to be REALLY fast...
Title: Re: Cash to burn
Post by: Poindexter on <09-18-14/0323:44>
Gauss Rifle
Title: Re: Cash to burn
Post by: The Wyrm Ouroboros on <09-18-14/2125:01>
90k total, or 90k along with whatever you get during chargen?  Honestly, there isn't much that's really restricted that you can get for that.  Well, IMO.  Certain ammo, of course ... not that the really good stuff (AV rounds) are in the game yet ...
Title: Re: Cash to burn
Post by: subgenius on <09-19-14/0427:37>
The deal we made is that I roll up the character using normal rules including availability 12 limit, and then go back and spend the 39 karma and 53k nuyen (free exchange cash/karma) on whatever the hell I want. So I guess I could spend up to 131k on anything (still not enough for the most amazing stuff, but quite a bit), if I don't want to raise any skills or attributes.
Title: Re: Cash to burn
Post by: firebug on <09-19-14/0733:17>
Haha, well, if you wanna piss off your GM you can buy some Hardened Mil-Spec Battle Armor.  Or a bit more realistically usable, but still "never plan on needing this" would be Security Armor.

For real though, a Pain Editor is such an absolutely massive bonus for any combat-heavy character.  The huge increase your staying power in combat is hard to compare to anything else in the game.
Title: Re: Cash to burn
Post by: farothel on <09-20-14/0657:50>
A move-by-wire system.  It combines the wired reflexes with the skill wires in one package, costing essence like wired reflexes.  In essence (pun intended :) ) you get the skill wires for free.  Something that can always be useful.  Need to fly a helicopter for a run and don't know how, just slot the skillsoft.
Title: Re: Cash to burn
Post by: Spooky on <11-26-14/0103:46>
Damage comps and orthoskin, as high as you can get them. Damage comps are better than pain editor because they let you track your damage, where pain editor makes gm track it. I value knowing when to run away and fight another day. And I know enough sneaky / mean / "you asked for it" gms to make pain editor dangerous.
Title: Re: Cash to burn
Post by: Namikaze on <11-26-14/0138:54>
LOL Spooky, are you just dragging up threads that are at least a month old?  Almost every post you've made in the last few days has been on threads that aren't even on the first page anymore.  :P
Title: Re: Cash to burn
Post by: Rift_0f_Bladz on <11-26-14/1319:38>
 He might be, I necroed one thread, because I saw some errors in it, but he has been summoning shedim like nobody else, lol.
Title: Re: Cash to burn
Post by: Tarislar on <11-26-14/1355:41>
Going straight to a Rating-7 Commlink isn't a bad idea ever.

As for thread necro, could be he's just reading up on various topics, till they hit the year plus its not really "old" is it?

Title: Re: Cash to burn
Post by: Spooky on <11-26-14/1612:34>
Or maybe I'm just catching up to you, since you've been around a while, and I just got into the forums a few days ago... ;)

I know, I know, they'll let anyone in here...
Title: Re: Cash to burn
Post by: Namikaze on <11-26-14/1657:59>
Or maybe I'm just catching up to you, since you've been around a while, and I just got into the forums a few days ago... ;)

I know, I know, they'll let anyone in here...

Well, the name Spooky fits with resurrecting the threads anyway.  :P  I wasn't trying to bust your balls, just giving you a friendly poke.  :)

That...  that sounds wrong.  I mean like a rib poke....
Title: Re: Cash to burn
Post by: Sendaz on <11-26-14/1913:53>
*Hands Spooky a Plushie Forum Board*

Alright now, just point on the plushie where Nami poked you.  ;)
Title: Re: Cash to burn
Post by: Spooky on <12-01-14/1918:27>
UMMMM, no comment?

 :-X
Title: Re: Cash to burn
Post by: Rift_0f_Bladz on <12-03-14/0051:36>
This went weird... Otherwise, welcome to the boards, Chummer.
Title: Re: Cash to burn
Post by: eximius on <12-03-14/0249:13>
Damage comps and orthoskin, as high as you can get them. Damage comps are better than pain editor because they let you track your damage, where pain editor makes gm track it. I value knowing when to run away and fight another day. And I know enough sneaky / mean / "you asked for it" gms to make pain editor dangerous.

For the record, if you have a biomonitor, you can just check your commlink to see what damage you've taken. My character just has it in a corner of his vision in AR. Whenever he gets hurt, it throws up an alert and he Heals himself (Stun Drain? Ha!).
Title: Re: Cash to burn
Post by: Kincaid on <12-03-14/0923:32>
Damage comps and orthoskin, as high as you can get them. Damage comps are better than pain editor because they let you track your damage, where pain editor makes gm track it. I value knowing when to run away and fight another day. And I know enough sneaky / mean / "you asked for it" gms to make pain editor dangerous.

For the record, if you have a biomonitor, you can just check your commlink to see what damage you've taken. My character just has it in a corner of his vision in AR. Whenever he gets hurt, it throws up an alert and he Heals himself (Stun Drain? Ha!).

You can't heal stun drain, so he might need to rethink that.
Title: Re: Cash to burn
Post by: ZeConster on <12-03-14/1013:32>
You can't heal any Drain, except by resting (or possibly Stim Patches? Haven't followed the discussions on that).
Title: Re: Cash to burn
Post by: Lucean on <12-03-14/1025:19>
(Stim Patches technically don't heal, they only remove the damage from the monitor for a limited amount of time.)
Title: Re: Cash to burn
Post by: SichoPhiend on <12-03-14/1049:16>
The last I saw on Stim patches used to counter stun from drain, they will temporarily remove the stun damage, but when they wear off the stun damage comes back +1 and the important part is that the +1 is considered drain damage as well.

What is not clear is if you have stun from different sources, for instance 2 stun from drain, 3 stun from being punched in the face; Using a rating 3 stim patch, which stun is it applied to?  Will the +1 when it wears off be drain stun or do you avoid it because 3 of your stun was from being punched in the face?
Title: Re: Cash to burn
Post by: eximius on <12-03-14/1817:18>
Wow, I was really ambiguous.

Yes, I know I can't Heal Drain with Magic.

But I have a Pain Editor so Stun Drain is laughable when I do take it. If I even take any. With 12 dice from stats + 1 from Pain editor WIL boost + 2 centering means I resist 5 Drain on average. Even overcasting, I might not have all 7+ hits to be Physical Drain, so most of the time it's stun and I take a couple and keep on chugging like nothin happened.
Title: Re: Cash to burn
Post by: CanRay on <12-19-14/1523:07>
It's small and cheap, but I really have to suggest a Sound Dampener, either as part of a cyberear set or just on their own.

A lot of Shadowruns involve a lot of loud noises inside a building (like, say, gunfire!), and replacing your hearing constantly is a major pain.

As a GM, I took out a Troll Tank character build using just sound.  (Well, Flashbangs.  Lots of Flashbangs.).

The same character took himself out with a bottle of purgative, so maybe I shouldn't brag about that...