Shadowrun
Shadowrun Play => Gamemasters' Lounge => Topic started by: Sabato Kuroi on <11-02-14/0752:56>
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I decided to create a scenario that will eventually give the players the chance to infiltrate Kalanyr's base in Glow City.I like the idea of a Medieval-style castle of dragonic proportions and magical/technological defenses and mysteries.
Clutch of dragons implies that something dangerous has taken up residence in the subterranean mazes under the castle.
Since Kalanyr experiments on radiation could this be a powerful toxic spirit?It would make a great final boss for the adventure.
Maybe the dragon's toxic disciples have summoned the spirit without their master's consent and Kalanyr employs the runners for a little house cleaning?
Also what kind of defenses would a dragon's lair posses? Wards, spirits, technological sensors and locks...anhthing else?
Oh and what kind of backround count rate would Glow City have?
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Unless you want Kalanyr to kill the runners, you definitely want the guy to hire them or condone their presence. He's not the kind of guy who takes intruders kindly. And yeah, he has a LOT of Free spirits walking around. High Force too. I'd expect Wards too.
Background Count, I'm guessing 4~5. And likely aspected towards Radiation, so a Toxic Spirit would not suffer.