"Hey Bill! You ready to go?""Yeah sure, lets get outta here! need a gun? Larry came through like he always does."
"Good morning Larry, you got those guns i ordered?""I sure do. Here, take em. I can't stay long. just came to drop off the guns. Later dude." Larry leaves the case full of guns on the table, then gets back in his car and leaves Bill to what he was doing.
I've also noticed that when one player is waiting on another to post it can really drag things down for them I want a group decision as to how y'all want that handled, and how long y'all consider reasonable to wait for a response. A 2/day minimum post was listed as a game req. for players to eliminate just this sort of drag.
"I don't have that kind of hardware."
== Cyberware/Bioware ==
Datajack
== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2
== Gear ==
Glasses Rating 2
Flare Compensation
Thermographic Vision
yes
During the drive, Arc was in thought, figuring out ideas that she could contribute to a job that she possesses almost no skills for. Hmm...
@ Masquerade The prof looks at you and says, "No, this creature can't be killed by normal means. A cannon wouldn't be able to affect it, much less a bullet. But, if you can memorize things that precisely you would be able to help the professor in setting up the elements for the ritual. If you wish you may observe us and we will see."
"Why don't we kill the mage?"@ Masquerade The prof gives you a look that clearly says you're a little slow on the uptake, "And that is exactly what this meeting is for. To plan and to marshal the resources to kill the mage."
She asks, needing more information. More more more. Always more information. It was never enough.
[Arc's Garage home, the Barrens, 5:23 PM]
<<Message to: Raven, Red, Khali, Arachnid, Feathers, Duckdown
<<Hoi. So I'm meeting up with the Howlers tonight, following Red's lead and maybe even convincing aid...unlikely, but miracles can happing, eh? Frag. I don't expect things to go south, but this IS the Howlers we're talking about, and I would consider it extremely wiz for some support at the meet. If you're in, the meet is at Midnight tonight at the Skeleton, that bar by Sportsman park east of Touristville. I can pickup some if need. Let me know, and come armed.
Am I in on those comms too?
Roll(10d6)+0:3 hits
1,5,1,4,6,6,1,1,2,4,+0
Total:31
Adept:33, 23, 13, 3
Rigger:27, 17, 7
Street Sam:15, 5
Enemies:12, 2
Face:11, 1
Lead enemy:10
Mage:8
Weapon/Action [Attack Mode/Special moves (defender dice penalty)]: (Base Damage)+net hits, AP, roll. Special text here
Sure Mercy, no prob. And I rolled to see who's first. Duck won. He'll be waiting with Arc when you get there.Ok cool, will do
CJ you are also on the day that I will deem Thurs, while Yelena, Arc & Duck are on Fri. So we need to catch you up as well.
Imveross it's 1 net hit + 4 for force so 5 hits total vs your armor.
Johnny22122
Feathers Air spirit199
Smiley166
Feathers155
Yelena144
Arc133
Merae122
Bug Spirits122
Masquerade111
Nice moves Johnny!
...I can't but feel like THIS (https://www.youtube.com/watch?v=VXuXBLlfxRo) needs to be played for that move and what is likely to come :D
Defense VS Johnny (http://orokos.com/roll/254056): 12d6t5 5
Smiley Init (http://orokos.com/roll/255296): 1d6+15 21
Merae init (http://orokos.com/roll/255298): 1d6+9 13
So, init so far is :
Smiley2111
Johnny199
Arc1414
Yelena1414
Merae 13
Feathers 13
Masquerade 8
Merea's dodge (https://rolz.org/embed?X361644) (https://rolz.org/info?X361644)
So, init so far is :
Smiley2111
Johnny199
Arc1414
Yelena1414
Feathers 13
Merae1311
Masquerade 8
Some spells are Area spells, affecting an area rather
than a single target. These spells are noted with (A) after
the range designation. With a few exceptions, the area is
a radius in meters equal to the Force of the spell.
Each Combat Turn, you have a pool of dice for spell
defense equal to your Counterspelling skill. When a
spell is cast, you may choose to use some or all of your
Counterspelling dice to defend against an incoming
spell. Against each spell attack, you have to choose
>> MAGIC <<
294 Counterspelling >>
how many dice from this pool to allocate for defense,
and you can select how many people (including yourself
if you desire) are covered by these defensive dice.
You can protect a number of people at one time equal
to your Magic Rating. These dice are then added to the
defense tests of everyone you’re covering. The pool refreshes
at the beginning of each Combat Turn.
EXAMPLE
Chordae’s team is fighting a wiz gang. She has a Counterspelling
skill of 7, which means she has 7 bonus spell defense dice to
use each Combat Turn. Early in the Combat Turn she is targeted
by a Manabolt spell, so she decides to use 3 Counterspelling dice
to help fend it off. As a result, she adds 3 dice to her Defense Test
against the spell.
A second opposing mage then decides to pound Chordae’s
team with a Fireball. She decides to use all 4 of her remaining
dice to defend against this spell, and she designates herself and
every member of her team as people protected by her efforts.
That means Chordae and each of her teammates receives a +4
dice pool bonus to their Defense Tests. But after this, she’s out of
Counterspelling dice for now. If another spell comes in this Combat
Turn, she and the rest of her group will have to resist it without
Counterspelling help.
Indirect: All indirect combat spells originate near the
magician’s body (most magicians use their hands or eyes,
but some use their feet for “power kicks” or emanate
power from the entire body for a kind of an aura-throwing
effect). The spell then is launched with an Opposed
Test that pits the magician’s Spellcasting + Magic [Force]
versus the target’s Reaction + Intuition, kind of like shooting
a gun (in this case with bullets made of acid, or fire,
or something equally unpleasant to be hit by). So you
don’t really need to be able to see the target—you can
cast these spells blindfolded or with artificial image enhancement—
as long as you’ve got a clear line of fire. The
Damage Value of a successful indirect combat spell is
Force + net hits, with an AP equal to –(Force). Damage
from an indirect combat spell is resisted with Body +
Armor (adjusted for the spell’s AP). Area indirect spells
travel from the magician to the point of detonation and
then go boom. The test is like that for grenades (p. 181):
a Spellcasting + Magic [Force] (3) Test with scatter of 2D6
meters. Unlike grenades, you get to add your net hits on
this test to the Damage Value of the spell, but only if you
beat the threshold; otherwise the spell still detonates, but
the hits are used to reduce scatter by one meter per hit..
Elemental: These spells cause extra damage (Special
Damage Types, p. 170). The specific type is listed in
the spell description.
targeted by an
Area-Effect Attack
Dodging explosions is not as easy as it seems in the
movies. Apply a –2 modifier when trying to defend
against weapons like spells, grenades, rockets, or missiles
with a blast or area effect.
oh.... oh. OH! so 5 net hits to a force 12 spell...
..okay, gotta resist 17 Physical damage. Luckily, I learned that vehicles add their Armor to their passengers on resistance tests (if that seems silly on a bike let me know and I'll edit this roll)
Damage Resist (4 Bod+9 vest+9 Scorp-12 AP) (http://orokos.com/roll/257362): 10d6t5 2
...so Arc takes 8 Physical damage...and that was a glitch with 5 ones. I'll put up a reaction post, and let Smiles have fun with the glitch :P
It makes perfect sense after being awake 14 hours after 3 hours of sleep XD oh man, I am sorry
So that's 15 Physical damage. That's. ..that's dead.
Interrupt Action: Burning Edge, "Not Dead Yet". Smiles, I won't escape the consequences of napalm, but Arc will somehow survive. I refuse to go down this way XD
Death Touch 1think you'd get the counterspelling bonus here wouldn't you? or does it end until my next initiative turn? cant remember lol
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783328/)
3 net
Death Touch 2
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783329/)
5 net
Death Touch 3
2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783330/)
3 net
Death touch 4
2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783331/)
5 net
16 total i am now at 6 overflow
cool, in that case as i'm so low down the ini order, i'll have to use the interrupt action.
will declare the full five on the team as per last turn.
Feathers will be ini 3 after the interrupt, and imveros will get 5 defense dice against those death touches
EXAMPLE
Chordae’s team is fighting a wiz gang. She has a Counterspelling
skill of 7, which means she has 7 bonus spell defense dice to
use each Combat Turn. Early in the Combat Turn she is targeted
by a Manabolt spell, so she decides to use 3 Counterspelling dice
to help fend it off. As a result, she adds 3 dice to her Defense Test
against the spell.
A second opposing mage then decides to pound Chordae’s
team with a Fireball. She decides to use all 4 of her remaining
dice to defend against this spell, and she designates herself and
every member of her team as people protected by her efforts.
That means Chordae and each of her teammates receives a +4
dice pool bonus to their Defense Tests. But after this, she’s out of
Counterspelling dice for now. If another spell comes in this Combat
Turn, she and the rest of her group will have to resist it without
Counterspelling help.
I'll just throw this out here: Imveros, if Arc was in ANY position to save Johnny, she would have done so. I'm sorry :(
not your fault. We are both just doing our jobs. Johnny has never met anything that can drop him in less than a second before. He assumed he had time to tackle and run :(
Just dont let me get eaten and we can call it square ;)
Dang it. And here I thought I was doing a pretty good near dead. I will do try to do better.Already took the liberty to put Yelena in the same room :). I interpret The near dead part as not backflipping and trying to shoot one's way out of the hospital right after waking up. Lol
And please put me on the list for the continuation. I would love to bond with the rest of the group so please come for visiting hours. I think I will be swathed in bandages for a bit.
Yes, Date Night is the next story arc.
Lastly....50k?! EACH?!?! Smiles...that's a control rig... :')
Ally spirit sounds cool. What does it do? Or is it just like a permanent low force elemental?Basically its a low force spirit that has unlimited services and can materialise/astral form at will. I can sense link with it too so can use it as a recon drone and it can help me with a variety of different tasks. I was torn with the optional power tbh, lots of good choices but at low force it was quite hit and miss as to whether it'd have dicepools enough to help much. as it is, its more a crunchy flavour thing. Initiation would have been the better option mechanically I guess for something like astral masking but it seems kinda bland in terms of flavour.
I am waiting to talk to people in IC before spending any money, although you can count on her using 5 Karma to replace her edge. Yelena has no idea what is going on and cannot really spend any money anyway.Pretty much ditto on my rationale. Plus I realized that if I do intend to pitch for a control rig...that's surgery yo :P. Might need to legitimize getting it IC anyways.
Imveros, I thought it was inspired work to have you acquiring your focus through story reasons and contacts. Very nice :)Yeah Feathers figured that, he also doesn't even know which hospital you guys were off to. Its more a coping mechanism, something to give him a focus to get out of bed and get dressed kind of thing rather than moping about in self doubt at home.
Csjarrat, I liked your post two, but feel like I should mention a couple things. 1)Arc and Yelena won't be in a state to have visitors till about day 5, and 2)in the meanwhile, you got a pending message from Johnny :)
Ahh..you do have a point. Don't mind me then... :PMissed the message from johnny, will edit it in flow to make it work!
Hi Boom, let's go ahead and assume it matches your natural stats.Appreciated. Thank you :) I'll assume non-alphaware as well when I do my bookkeeping.
A juryrigger may tweak an electronic device to function at a Rating one higher than normal for 1d6 Combat Turns...
Hmm...just was thinking..Quote from: SR5 Core book Page 75, Juryrigger QualityA juryrigger may tweak an electronic device to function at a Rating one higher than normal for 1d6 Combat Turns...
...oh, how I wish I was there :D bwahahahaha
Feathers is going to drag his sorry ass up off the dirt and go heal the nearby wounded (if they can be saved of course) I'll roll a few tests, disregard them if they're not relevant or applicable.
all tests at F6 (drain code F-4 for 2 max stun resist).
healing PCs and NPCs (http://orokos.com/roll/258319): 12d6t5 4
(http://orokos.com/roll/258320): 5#12d6t5 4 3 4 6 4
a few boxes to stabilise/heal on 6 PC's/NPC's there
Drain:
Drain (http://orokos.com/roll/258321): 6#9d6t5 3 3 3 1 3 4 1 stun damage taken.
Coolio, SgtBoomCloud!
As for BlackHat's past; he has worked very hard to conceal most of that for obvious reasons, so he likely won't allude to it in any way, shape, or form. No gang accent, no slang, no tats or anything of that sort. He might reveal some intimate knowledge of gang operations, but he's a relatively knowledgeable guy ;)
In other words, he very much presents himself as something he's not; namely, a "normal" person. ;)
Hi Boom, I'd intended to respond to the request for a control rig when I gave the job offer to the whole group. Not much more to do before Lullabye & Goodnight is officially done and it's last post posted. 8)
Starting Funds (http://orokos.com/roll/262032): 5d6 19
Control Rig Rt. 1 | 43,000 |
Rigger Interface x2 | 2,000 |
Easy Motors Dronemaster RCC | 16,000 |
Shiawase Kanmushi x2 | 2,000 |
MCT Fly-Spy x3 | 6,000 |
Clearsight Autosoft Rt. 4 | 2,000 |
(Shiawase) Maneuvering Autosoft Rt. 4 | 2,000 |
(Shiawase) Stealth Autosoft Rt. 4 | 2,000 |
(MCT) Maneuvering Autosoft Rt. 4 | 2,000 |
(MCT) Stealth Autosoft Rt. 4 | 2,000 |
Cyberarm tool kit (Cap 6) | 750 |
Cyberarm drone bay (Cap 5) | 3,500 |
Lifestyle adjustment for roommate (2.5 months) | 750 |
:)
Okay, so now the big question will be is how Date Night will begin: at the club or before :P
Shopping will go up in the morning. Post later tonight or morning as well. (reason: I've had a hell of a week ^^; )