Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: ismilealot on <11-25-14/1932:39>

Title: Lullabye & Goodnight (OOC)
Post by: ismilealot on <11-25-14/1932:39>
Standard expectations : Stuff straight from the book:
Morality: While I think characters should have some disagreements over morality I'd like everyone to have the same general direction, being good. I don't want to deal with particularly evil, sick or twisted characters. Generally speaking characters should not want to leave a trail of bodies on every run. I don't expect everyone to run around with only non-leathal weapons, this is a dystopia after all, but whether it because a character wants to avoid drawing the attention of the cops, or because they feel every life is sacred, wonton killing has heavy consequences. This is just one example I"d like to avoid violent psychopaths for characters. On the flip-side and to a lesser degree I don't expect there to be many Paladins in the Sixth world. If you want to be one of those runners who's out fighting the good fight, that's great! But a character that's particularly preachy isn't gonna work well with the guy who's just there to get a paycheck. I don't expect all the characters to be best friends, but you have to have similar moral foundations in order to work with each other.

Racisim This is a big part of the Sixth World and I have no problem implementing it against you guys. And I suggest that you consider the prejudices your character might have. Whether it something as mild as thinking trolls are kinda freaky looking or that Sasquatches aren't people no matter what anyone says. Consider prejudice tied to ethnicity and gender as well. While never hitting a woman is chivalrous and great and all that, it does come with preconceived ideas. The same can be said for many ethnicity, the great ghost dance wasn't THAT long ago, maybe your character assumes all natives are magic, or maybe you have a native character who remembers that it wasn't that long ago that white-man called for the extermination of Natives and magic was the only reason it didn't happen. And as a game it's ok for your character to express in-character prejudices. However, there are two instances of Racism I don't want in our game. First nothing from players, simple as that. Racist OOC comments will make you not welcome in this game. Second is where it disrupts the flow of game overly much. An elf supremacist, might be fun to play, an elf hater might be fun to play. But, why are they in the same party together? And would they really trust each other enough to function,or stay together after this one job is over?

Violence I touched on this a bit with morality. But there are a few lines that need to go here too. Graphic detail is unnecessary. One can describe graphic violence without graphic detail and thanks to Hollywood I'm pretty sure most of us can picture something worse then what we could type out. Even then graphic violence should have an effect on a character, much like killing. It's one thing to see a guy take a bullet or a beating. But a character finding someone who had been tortured to death after several days will at the very least be making some composure checks.

Sexuality I've found that role-playing and being behind a character can be a great safe and interesting way to explore sexuality. I've also found a tendency for gamers to be very immature about it. So please feel free to make a character with an alternative sexuality. In a world of magic and crazy body modifications, of poverty and decadency, of virtual reality and survival, sexual freedom is pretty much the norm. However picking up a hooker on every other street corner, or trying to hit on every person you meet with a 6 charisma is annoying and slows down the game, so feel free to role-play the sexuality of characters with a few limitations. First no need for explicit detail, if that's what you want they have different forums for that. We're here to role-play not fap. Second there will be no IC Rape, not with force, drugs or mind control. Feel free to have it as part of your characters history but it will not happen IC. Third as with racism, I don't want to see any OOC homophobia, transphobia etc. If someone want to make an LGBT character go for it, no one here will give you drek for it, if they do they're out.

 My thanks to Moneyspider for posting these excellent ground rules. While obvious to me, I'm very aware that without the obvious all sorts of drek hits the air circulation device.

Second. Players, please post your characters here, backstories and then sheets. I'd like characters only as the first 8 entries. I haven't had the time to go over them yet since I'm starting earlier than I intended so you might get a message asking you to change this or that, just bear with me pls.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Tamesh on <11-25-14/2005:57>
Here's Red, the group's elf Face.

I’m not about to give you some drek about how growing up was hard on me.  I’m not full of myself enough to think I didn’t have it easier than ninety-nine percent of the Sixth World. My parents were both Saeder-Krupp employees, cogs in the corporate machine, matched by some compatibility algorithm to encourage productivity and create talented offspring. Not long after, I was born. A bouncing elven bundle of joy allowed to grow up with her parents, not because anyone particularly cared, but because corp studies show that children raised in more traditional households are substantially less likely to cause trouble later down the line. I guess I’m something of an outlier.

It didn’t take long for my parent corp to notice me. Childhood assessment tests showed I had unusually high aptitudes for interpersonal relationships and critical thinking. Saeder-Krupp had just found itself a potential branch manager.  Some of my earliest memories involve how to look a person in the eye and shake their hand just right. How to conduct myself at a corporate dinner. How to technically tell the truth while actually lying through your teeth. At nine years old, I had a datajack drilled into my skull and was taught how to use it to look up the corporate bios of people I’d just met without skipping a beat in the conversation. Puberty’s weird for everyone, but doubly so when you’re having your pheromones genetically reconfigured to maximize attractiveness. But I’d be lying if I said I didn’t love every second of it. I never went to bed hungry. I was always told I was special and I was going to grow up to be really important. The twenty first century, and I was a princess in an ivory tower. Owned by a fucking dragon, no less. The more things change, the more they stay the same.
At 16 it was decided for me that I’d marry a man from a smaller engineering corporation to smooth relationships and maybe pave the way for a takeover somewhere down the line. I didn’t think anything of it. I’d spent my whole life doing what Lofwyr decided was best, and this was no different. He was fine. Still is. Nothing really wrong with him, and he has a pretty comfortable stack of creds to boot. I’d just never tell him how I spend my weekends.

It’s hard to tell when I started into the shadows. It’s not like I’d grown up secretly pining for escape from this life. And there was never some Hollywood moment where I saw a corp blow up an orphanage full of puppies and vowed to take a stand. It’s just that eventually things got… Boring. All the nuyen I could ask for, and I still wanted something else. So I started walking down backstreets, just to see what was there. Dressing down and showing up in dive bars. Showing up home late and telling my husband that work had been especially brutal. It was only really a matter of time before shit hit the fan, I guess.

The corps aren’t stupid. They have their cameras and their tracking chips and the rest. They knew what I was up to. They just didn’t want things to get out of hand. What was some Renraku salaryman going to do when he found out the Assistant Head of Finances for SK-Northeast’s Accounting Division spent her weekends off company property, knee deep in trolls and gangers and who knows what else? Nothing good was going to come of it. They just swept me under the rug. Suddenly my department was deep in the red. My performance reviews were coming up bad, and my marriage going mysteriously south really fast. I got demoted and relocated so many times I lost count. I knew what was going on. I’d become inconvenient. And I was so mad, too. That whole life they’d built up for me, they just took away as soon as I’d become a liability.

It’s not like I could have just quit. But I had a fat stack of creds saved up, and by this point I already knew who in the shadows was worth talking to. According to the records, Regina Flynn, former financial-runner-turned-wage-slave, died in an unfortunate mishap with the machinery on a poorly maintained warehouse floor. I don’t doubt some of the higher-ups know the truth, but it’s good enough for me. No one has to know where I came from. They just have to know, here, now, in the shadows, there’s The Woman in the Red Dress. Or Red, if you prefer. Every day, runners exploit what the corps have made, turning it back on them for profit. I just do it a little differently.


== Info ==
Street Name: Red
Name: Regina Flynn
Movement: 6/12
Karma: 5
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 11
Judge Intentions: 12
Lift/Carry: 4 (30 kg/20 kg)
Memory: 5
Nuyen: 5545 (1000 from Medium Lifestyle, 4d6x100: http://invisiblecastle.com/roller/view/4733702/)

== Priorities ==
Metatype: D - Human or Elf
Attributes: C - 16 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 75,000¥

== Attributes ==
BOD: 2
AGI: 3
REA: 4
STR: 2
CHA: 8
INT: 4
LOG: 2
WIL: 3
EDG: 2

== Derived Attributes ==
Essence:                   5.7
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  4
Mental:                    4
Social:                    9
   Armanté Dress [+2] (Must be visible)
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 7
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 2
Blades                     : 1                      Pool: 4
Clubs                      : 0                      Pool: 2
Computer                   : 2                      Pool: 4
Con                        : 4 [Seduction]          Pool: 12 (14)
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 1
Escape Artist              : 1                      Pool: 4
Etiquette                  : 5                      Pool: 13
First Aid                  : 1                      Pool: 3
Forgery                    : 1                      Pool: 3
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 1                      Pool: 4
Hacking                    : 0                      Pool: 1
Hardware                   : 1                      Pool: 3
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 1                      Pool: 9
Instruction                : 0                      Pool: 7
Intimidation               : 1 [Mental]             Pool: 9 (11)
Leadership                 : 5                      Pool: 13
Longarms                   : 0                      Pool: 2
Medicine                   : 2                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 5                      Pool: 13
Palming                    : 2                      Pool: 5
Perception                 : 3                      Pool: 7
Performance                : 0                      Pool: 7
Pilot Ground Craft         : 1 [Bike]               Pool: 5 (7)
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 6                      Pool: 9
Running                    : 1                      Pool: 3
Sneaking                   : 2                      Pool: 5
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
Business                   : 4                      Pool: 6
English                    : N                      Pool: 0
Fashion                    : 1                      Pool: 5
Gangs                      : 1                      Pool: 5
News                       : 4                      Pool: 8
Sperethiel                 : 2                      Pool: 6

== Contacts ==
Grizz (3, 2)
Heinrich Jones (2, 3)
Nicholas Dawson (4, 5)
Nicole (2, 3)

== Qualities ==
Human-Looking
Low-Light Vision
SINner (Corporate)

== Lifestyles ==
Tanya White (Middle)  3 months

== Cyberware/Bioware ==
Datajack
Tailored Pheromones Rating 1

== Armor ==
Armanté Dress                       8
Armor Clothing                      6
Clothing                            0
Urban Explorer Jumpsuit: Helmet     2

== Weapons ==
Ares Predator V
   +Laser Sight
   +Silencer
   +Smartgun System, Internal
   Pool: 9   Accuracy: 7   DV: 8P   AP: -1   RC: 1
Combat Knife
   Pool: 4   Accuracy: 6   DV: 4P   AP: -3   RC: 1
Fichetti Tiffani Needler
   +Concealable Holster
   +Smartgun System, Internal
   Pool: 9   Accuracy: 7   DV: 8P(f)   AP: +5   RC: 1
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 2S   AP: -   RC: 1

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2

== Gear ==
Ammo: Flechette Rounds (Holdouts) x50
Ammo: Regular Ammo (Heavy Pistols) x50
AR Gloves
Fake License (Pistol License) Rating 3
Fake License (Driver's License) Rating 3
Fake SIN (Tanya White) Rating 3
Flare Compensation
Glasses Rating 2
Jammer, Directional Rating 3
Standard Rope (100m)
Thermographic Vision

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2


Grizz (Connections 3, Loyalty 2)
An orc bartender who works at Doyle’s, one of your standard shady saloons in Seattle. He’s not terribly bright, but he does hear some of the interesting and occasionally profitable things his drunken clientele tend to say when they forget anyone’s listening. Not that he really owes me anything, but I tip pretty well so I occasionally hear a couple second-hand rumors from him.

Heinrich Jones (Connections 2, Loyalty 3)
A dwarf that dropped out of school to become a surgeon now makes his living patching up folks on the street. He’s not the best at what he does, but he’s damn good at not asking questions and that’s more important than any fancy scalpel-work as far as I’m concerned. I’ve referred all sorts of clients his way, so we’re on pretty good terms. Good guy to know in a pinch.

Nicholas Dawson  (Connections 4,Loyalty 5)
A human who helped me out of SK. He’s still on the inside and doesn’t want out, but he’s one of the few who actually knows about me. We’ve known each other a long time, and he’ll keep his mouth shut, but circumstances as they are mean I don’t get to see him as often as I’d like. Still, it’s good to know a guy on the inside every  once in a while.

Nicole (Connections 2, Loyalty 3)
I actually don’t know as much about Nicole as I’d like. I don’t know where she hears the things she does, or why she seems to like me as much as she does, or even what her last name is. But I know better than to snoop around and find out something I’d rather have never heard. Unless the money’s right, of course. What I do know is that Nicole is a damn fine fixer, and she can tell me what the Johnsons need me to hear.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <11-25-14/2015:10>
== Info ==
Street Name: Duckdown AKA Duck
Name: Huey Malcolm Shabazz
Movement: 10/20
Karma: 3
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Ork Male Age 19
Height 6ft4 Weight l84 lbs
Composure: 10
Judge Intentions: 10
Lift/Carry: 8 (60 kg/40 kg)
Memory: 9
Nuyen: 87

== Description ==
Skinniest ork you've ever seen, but he sure is pretty. Or rather, he would be if he weren't trying so hard to be ugly. He keeps his hair long and straight, but never washes it, so it stays ratty. He's got tattoos in Or'zet surrounding the port of his datajack that say "Truth is Freedom" and a nasty "get back" scowl on his face whenever he has to deal with "squares". Dresses in simple street clothes; jeans, pullover shirts with band names or anti-corporate slogans on them, and black combat boots. ALWAYS the combat boots. He's got a strong chin, high cheek bones, and large tusks. Despite how skinny he is, he's quite attractive for an ork.

== Background ==
Orks don't live near as long as the rest of you, so we live harder. We dance harder, we fight harder, we sleep harder, we dream harder, we love harder. It's that last one that's the most powerful, man. Love, duuuuuude, love. Love's how the ugliest smeltery worker you ever seen ended up pairing with the raging fire of a woman that is my mother. She's 46 now, older than most of us get, and the proud mother of 11 daughters and 6 sons. I still got three brothers out there somewhere. They're all grown and moved on, i think one of em joined the army or went to jail or something. I'm not really sure. Sisters, i got two left out there. As rough as life is for everyone, it's even rougher for us, and rougher still for our women. I can't even imagine what trolls have to go through. damn. can't even imagine... Anyway, my sisters Agatha and Theresa still live in town. I'm pretty sure neither of them are officially members of a gang, but they hang out with those guys ALOT. Agatha's 13 years old. She's an adult. I don't really give a shit what SHE does, but Theresa is still just a kid. She should at least TRY to go to school. At least till she hated it so much, she started acting out and getting into fights to get out of it. That's what i did. That's what you're supposed to do. That's like, what school is for, right man?

I used to be an angry little trog, y'know?

I was really into using my hands as a kid. I wanted to climb with em, and build stuff with em, and beat people up with em, and i got pretty good at doin all that stuff. But then, there was that one day. My mother was living with my late sister Monica's father at the time. I think his name was Terrance or Jessica or something. Probably not Jessica. Anyways, he played hardcore beebop jazz saxophone and me and him really got along well, unlike most of my mothers partners. He was a crazy guy, always tellin jokes, bouncin around, fidgeting with his fingers, come to think of it, that trog was probably a cokehead. Fraaaaaag. I always wondered why mom threw him out while she was pregnant. Ok, anyways, he comes home from a gig one night, late as shit, and he brings with him, into our living room, this nice lookin drumset. It was the shiniest thing I'd seen in my entire life, and long after my siblings had finished fighting over it and lost interest, i just kept banging on that thing for years. Nowadays, I'm just the best drummer in the plex. It aint no big deal, chummer.

I used to rock with El Chupacabracadabra. I don't know what bullshit the label made em change the name to. I don't listen to that pop drek, but you've probably heard em. I was the only ork in the group, and no one really understood the struggle but me, so once i started writing songs for em, we stared blowin up. Eventually, the type of guy i am got to be too much of a liability for em. See, in the music biz, you gotta be able to lie to people's faces and pretend to be stupid. That's how you get that nuyen. You make what the teeny-boppers wanna hear. Something to keep the little corp kids from realizing THEY are what's wrong with the world. Either that or tell the ghetto kids that they matter and not to sell drugs. I wouldnt do it. When i write a song, it's the chip truth. So, they got a record contract and replaced me with some dandelion eater. Changed the name and fired our dwarf manager, too. Name was T-Ball. Solid guy. Kindof a dork, but he was always straight with us. Dude always had our backs and they did him like that? Did me like that? Buncha squishes, with their frakkin squish bullshit.

I kinda lost my temper. I don't like to dwell on the old stupid days, but lets just say, some property was damaged, some charges were pressed, and i got arrested. Good thing T-Ball still liked me. He didn't have the connections to get the charges dropped, but he got em lessened and my time reduced. I did 8 months for destruction of private property and criminal mischief. I was lucky. They coulda got me for grand theft auto and attempted murder if they really wanted to be dicks about it. I'da probably died in there if they'da hit me with that. Prison turned out to not be so bad. It mellowed me out a lot. And not just cause i started smoking a LOT more zen. I also did a lot of soul searching and a lot of writing. If i could sing, I'd have an entire album ready to record.

When i got out, T-Ball tried to get me legal work, but between my new criminal SIN, my race, and the new pastime i'd picked up in jail, that never panned out. It dawned on me about five months after i got out that i was gonna have to make money on my own. I mean, shit, I'm gonna be 20 years old in four months. Almost over the hill, maaaaan. It's time I started actin responsibly. I'd met a few people who did a few things playing with 'chupa around town for all that time. Seems it's time to make some calls...

== Concept ==
Mad at the system, too smart for his own good, can't keep his mouth shut, ork from the streets. Reads too much to get fooled by the bullshit.

== Priorities ==
Metatype: B - Any metatype
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 15,000¥

== Attributes ==
BOD: 4
AGI: 5
REA: 5
STR: 4
CHA: 5
INT: 5
LOG: 4
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   5.24
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  6
Mental:                    6
Social:                    7
Astral:                    7

== Active Skills ==
Automatics                 : 5 [Submachine Guns]    Pool: 10 (12)
Computer                   : 1                      Pool: 5
Con                        : 3 [Seduction]          Pool: 8 (10)
First Aid                  : 1                      Pool: 5
Gymnastics                 : 1                      Pool: 6
Intimidation               : 1                      Pool: 6
Navigation                 : 2                      Pool: 7
Palming                    : 1                      Pool: 6
Perception                 : 5                      Pool: 10
Performance                : 5 [Drums]              Pool: 10 (12)
Pilot Ground Craft         : 1                      Pool: 6
Running                    : 1                      Pool: 5
Sneaking                   : 1 [Urban]              Pool: 6/8
Survival                   : 2                      Pool: 7
Swimming                   : 1                      Pool: 5
Tracking                   : 2                      Pool: 7
Unarmed Combat             : 5                      Pool: 10

== Knowledge Skills ==
Area Knowledge: Seattle    : 2                      Pool: 7
Gangs                      : 1                      Pool: 6
History                    : 1 [Oppression]         Pool: 6/8
Music                      : 3 [Goblin Rock]        Pool: 8 (10)
Or'zet                     : 3 [Streetslang]        Pool: 8 (10)
Politics                   : 1                      Pool: 6
Sprawl Life                : 2                      Pool: 7
Street Drugs               : 1 [Zen]                Pool: 6/8

== Contacts ==
T-Ball, my former manager.
 loyalty- 3 connections- 4
 kindof dorky, but he's a good guy. dwarf in his mid 50's with a twisty beard. Knows a lot of people you'd expect someone in the music biz to know.
Zipline, go-ganger     
 loyalty- 1 connections- 1 
 The ork widow of my late brother, Leonard. They had two daughters together, Melinda and Pharos, 3 and 5. She doesn't really like me, but she knows i'm good for my word.
Deen, bass player   
 loyalty- 4  connections- 1
 Troll woman I've been dating for the past three months. She's an INCREDIBLE bass player, and an uncompromising philosopher. She's a violent drunk though and sometimes, shit can get outta hand. She's had a rough life and sometimes she takes it out on me. I think i love her, but i haven't told her. I doubt she loves me, but what the hell do i know, right?
Alonzo Sandoval, Grassroots politician
 loyalty- 1 connections- 3
 There's not many out there who actually try to work within the system to make things better, and even fewer humans, but this guy is SOLID. He doesn't really like me, on account of my tendency to work outside the system, but he knows we've got the same goals, so we help each other out from time to time.
Nuts, Drug Dealer
 loyalty- 1 connections- 2
 This is the cousin of a dwarf named Fleeg that I met in jail. I promised Fleeg I'd play drums for his rap album when he gets out, but he's a lazy shit, so it'll probably never happen. His cousin Nuts gets good shit though.

== Qualities ==
Addiction (Mild) (Zen)
Low-Light Vision
SINner (Criminal) (Destruction of Private Property)

== Lifestyles ==
Drainpipe  1 months

== Cyberware/Bioware ==
Datajack (Used)
Smartlink (Used)
Spurs (Used)

== Armor ==
Armor Vest                          9
   +Fire Resistance 4
   +Insulation 5
   +Nonconductivity 4
   +YNT Softweave Armor
   +Biomonitor
Clothing ("Grey Hoodie, Yellow longsleeve, Jeans, Boots")                             0
Clothing ("Red Pullover, jeans, boots")                             0
Clothing ("3 torn up T-shirts, jeans, boots")                             0
Clothing ("Clean brown longsleeve, tan cargo pants, boots")                             0
Clothing ("Low end Brown suit jacket, tan turtleneck, dark slacks, boots")                             0
Helmet                              2
   +Respirator Rating 6
   +Single Sensor Rating 6
      +Cyberware Scanner
   +Vision Enhancement Rating 3

== Weapons ==
Ingram Smartgun X
   +Concealed Quick-Draw Holster
   +Flashlight, Low Light
   +Gas-Vent 3 System
   +Gecko Grip
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   Pool: 10 (12)   Accuracy: 6   DV: 8P   AP: -   RC: 7
Spurs
   Pool: 10   Accuracy: 6   DV: 7P   AP: -2   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 6   DV: 4S   AP: -   RC: 2

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Satellite Link
   +Bug Scanner Rating 6
   +Tag Eraser
   +Sim Module, Hot

== Gear ==
Ammo: Flechette Rounds (Submachine Guns) x50
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Submachine Guns) x100
Contacts Rating 2
   +Flare Compensation
   +Vision Magnification
Fake SIN (Jerry Lewis, Disabled) Rating 1
   +Certified Credstick, Standard Rating 1
Jazz x4
Kamikaze
Moodchip
Zen x22

==Runners==
Arachnid
- About a month after I got out, Alonzo hooked me up on a hooding job, helpin out the neighborhood. Didn't pay much, but it paid well enough. Fuck the money though, that was the job I met 'Rack. The human is tough, smart, quick, and has all the same views about the state of the world as I do. The two of us became instant friends and partners and have been working together ever since then. In those 3 months, we've picked up about 4 jobs together and made a decent little profit as well. Just spent most of mine on the smartlink operation, though. I'll go to the wall for this breeder, fuck what anyone else says. He's good people and anyone who says otherwise gotta fuck with me, too.
Khali
- I've seen this elf around the sprawl here and there, and she dont seem like no corp spy. Dun really seem like she fits in as well as she wants people to believe though. From what I hear, she's down for the common man though, so she's probably cool.
Arc
- This little bad-ass came up in one of the roughest gangs in one of the roughest sprawls in the country, and she's still kickin. Fuck that, she's thriving. Ya gotta respect a gal that can do the things she can with a vehicle and still run a profitable side business as well. About 6 weeks ago, Rack and me needed a wheelman, and we reached out to her. I gotta say, I enjoyed working with her mean, over-tough little ass. I wouldnt mind making this partnership between me and Rack a trio, but why fuck with a system that works, right?
Red
- The slick socialite elf probably would have slipped under my radar if I hadn't seen her hanging out with Khali a couple times. One pretty female elf glok is one thing, but two of em starts to raise suspicion with this trog, wiz? Word on the street is that she's cool, but if she was a spy, wouldnt it be her job to make good and damn sure thats what the word on the street was?
Sky
- There's a rumor a lotta low level gangers like to toss around about some shapeshifter who infiltrates gangs and learns their secrets, sellin em to the highest bidder or whatever. Sounds like a bunch a bullshit to me, just some excuses lazy chumps like to use to cover their own flappin lips. The ones who really insist this shapeshifter exists call it "Sky."
Title: Re: Lullabye & Goodnight (OOC)
Post by: Landmine on <11-25-14/2041:46>
Khali
METATYPE: ELF
B 5, A 7, R 3/6, S 5, W 5, L 2, I 5, C 3, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 11
Armor: 15
Limits: Physical 7, Mental 5, Social 6
Physical Initiative: 8/11+4D6
Active Skills: Athletics Group 2, Automatics 6 (Machine Pistols +2), Blades 6 (8) (Swords +2), Perception 6 (Visual +2), Sneaking 6 (Urban +2)
Knowledge Skills: Area Knowledge: Seattle 2, Bars and Clubs 2, Gangs 1 (Ancients +2), Organized Crime 1 (Laesa +2), Parazoology 2, Tir History 1
Languages: English N, Japanese 2 (Speak +2), Sperethiel N
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Allergy, Uncommon (Moderate): Silver, Bilingual, Mentor Spirit: Wolf, Prejudiced, Specific (Biased): Tir Elves
Adept Powers: Attribute Boost (2): Agility (8dicepool), Combat Sense (2), Critical Strike: Blades, Improved Ability (2): Blades, Improved Reflexes (3)
Gear:
   Armor Jacket
   Ballistic Mask
   Carol Danvers w/ Fake License: Adept (2), Fake License: Concealed Carry (2), Fake License: Firearms (2), Fake License: Swords (2), Fake SIN (2), (1 month) Squatter Lifestyle
   Casual Clothing
   Certified Credstick, Silver
   Certified Credstick, Standard
   Chisel/Crowbar
   Concealed Quick-Draw Holster
   Flashlight
   Forearm Guards
   Glasses (3) w/ Flare Compensation, Image Link, Thermographic Vision
   Lined Coat
   Magnesium Torch
   Meta Link Commlink
   Micro-Tranceiver
   Mottled Black
   Plastic Restraints x10
   Sony Emperor Commlink
   Telescoping Mirror on a Stick
   Trodes
Weapons:
   Remington Suppressor [Machine Pistol, Acc 7, DV 7P, AP -1, SA/BF, RC 3, 15 (c)] w/ Flashlight, Gas-Vent System (3), (60x) Gel Rounds, Laser Sight, (60x) Regular Ammo, Silencer/Suppressor, Sling, (6x) Spare Clips
   Combat Knife [Blade, Acc 6, DV 8P, AP -3]
   Katana [Blade,Blade, Reach 1, Acc 7, DV 9P, AP -3]
Contacts:
Mouse (Connection 1, Loyalty 2)
Nails (Connection 3, Loyalty 1)
Samantha McGowan (Connection 4, Loyalty 2)
Starting ¥: 890 + (2D6 x 40)¥

Note: I've noticed Herolab doesn't always list Martial Arts for some reason. This character has the Carromeleg style, and the Iajutsu technique. Same with Personalized Grips. All three of her weapons have them, so her starting nuyen will be 300 less than listed.

"People have no idea what growing up in Tir is like. My family... Look, you don't need to know about my family. The point is, it's all a lie. They rail about the megacorps and can't see how alike they are. You know what they decided would be good for me at six? Kendo. Seriously. How do you live with this level of denial? I lived the corp stereotype and somehow I was the only one who saw it. And it's supposed to be a place for elves right? Absolute drek. Sure, it's fine if you fit into their... social conventions or whatever. But their attitude towards everyone else? The only people that have treated me worse are the neighborhood drekheads here, but at least they call me keeb to my face.

When my Talent started to develop things got so much worse. The combination of hope and despair when my folks discovered that I was Awakened but couldn't manifest my talents outside my own body was sickening. Do you know what handling foci all day is like when you're allergic to silver? As if developing blisters on my hands was going to change my gifts. And they are gifts, dammit. I'm good. Really good. My instructors didn't like that either. Bunch of Hermetic garbage that did nothing for me. No, I can't see your astral nonsense. No, I don't care to. The teachers at the dojo were almost as bad. The bored little kid in the class turned out to be one of their better students, and that rankled.

Yeah, my sword's from Tir. What's your point? They can only use so many swords at a time and no one was using this one. They probably don't even miss it. No one complained when I took it, and I didn't stick around to see their reaction afterward. It's not like there's some guide tells you what to do when you steal a sword and run away. But if you know you can't make a living honestly, there's really only one place to go. I figured I was good enough to find some kind of work. Turns out, it's pretty hard to break into running when you don't know anyone. My nuyen disappeared quick, and I wound up living in a rundown tenement with a load of other elves. I took drek security jobs and managed to keep my head above water. But I didn't really figure out what I was doing here until I met Red.

I don't know what she was doing in that bar. Everyone knows that Rounders isn't a place for us. Maybe she thought she could pass, but she came out of the back door in a hurry, arm bleeding, with four big guys behind her. I can remember thinking that I didn't know a single elf that would help her, and that's when I knew that I would. It's not easy hiding three and a half feet of folded steel, but if you're going to try start with four drunk idiots with shitty vision, a dark alley, and a big trenchcoat. Red ran past me and I stepped out in front of the assholes chasing her. I can still remember the smell of them. I never learned their names, but I will always think of them as Onions, Sweat, Cologne, and Cigarette. Onions was right in front of me. I honestly don't remember what either of us said, but I swear I growled at him.

Onions wasn't dangerous anymore; he was prey. I could already smell blood before my sword left its sheath and opened him up from hip to shoulder. Cigarette swung a pool cue at me and I caught it on my sword. I spun around him and slashed at the back of his knees. Hamstrings or throats, disable or kill, it was completely different from my training but it felt... right. The last two were serious. Sweat and Cologne squared off with a knife and a pistol and flanked me. They said something then, but I was filled with terrible purpose and the certainty that I would only ever lose one fight. I laughed and charged at Sweat and his pistol.

I felt the round hit my side, but it hardly slowed me down. I took Sweat's hands off at the wrist, and was bringing the sword around to cut across his throat when the knife entered my back. The shock of it leaving was worse than its entrance and I tried to turn and swing at Cologne, but I didn't have any strength left. I hit the ground and snarled at him, begging him to get close enough for me to get my teeth at his throat. He stood above me and reversed his grip on his knife, then looked surprised as he took three rounds to his chest. It wasn't until I dropped that Red had a clear shot.

I don't remember much after that. Red says I was in and out when she drug me out to her car and drove me to Heinrich's place. All I can remember were the dreams. I met Wolf for the first time in that dreamscape. I finally knew why I felt out of place: I was missing my pack.

This block? It's mine. I lived here for years before I knew it. I never had a problem with the people here before. They were perfectly nice for a group of burnouts, addicts, and whores. But they had no direction. No purpose. Now I try to get them to watch out for each other. The cubs are always alert and watching for strangers, and the adults... I'm working on the adults. Don't get me wrong, not everyone's on board. But it's my pack now, they just don't know it yet."

Contacts:

Samantha McGowan (Fixer 4,2): It's always good to know someone who can get drek done, and Sam has that quality is spades. There aren't a lot of reputable retailers out here, so someone who will cut you a square deal is always a bonus. We're not close exactly, but we're both good for business and we know it.

Rabbit (Neighborhood Informant 1,2): I don't know how this kid knows what she does, and I'm not sure I want to. But if someone comes home drunk and roughs up the kids, Rabbit knows before the family does and knows who to come to. I've lost count of the number of problems I've headed off with my pack because of this kid's info. The best part? She works for candy and the occasional burner comm.

Nails (Ancients Ganger 3,1): Talk about lowest common denominator, Nails and I have an arrangement based solely on nuyen, Her club covers my pack's block and we occasionally swap favors. I help out when she needs some extra muscle, and I point her towards high-value targets that have become a problem for my pack. She knows better than to try to lean on anyone in my pack, and we don't try to take Ancients territory. So far, it's working out.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <11-25-14/2218:34>
== Info ==
Street Name: Arc
Name: Tessa Preishan
Movement: 10/20
Karma: 2
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 21
Height 5'1" Weight 147 lbs
Composure: 6
Judge Intentions: 6
Lift/Carry: 7 (45 kg/30 kg)
Memory: 9
Nuyen: 260 + Starting nuyen (http://orokos.com/roll/233251): 3d6*60 720 = 980 nuyen.  Current total (2/6/15): 810 nuyen.

==Physical Description==
(pic in progress)
The first, most easily notable part about Arc (besides her short height) is her fairly tomboyish way she carries herself.  Her dark auburn hair extends just past her shoulders, usually kept in a ponytail or loose, the thick single-pane goggles she always wears keeping it out of her face.  Her eyes were a dark violet, the white sclera dotted heavily with apparent circuitry.  Combine that with the bits of metal plating around her eye sockets, and it's all to obvious her eyes aren't naturally her own.  Her naturally amiable, round face was only marred by a few scars, stories hinting at some rough past.

Although short, Arc is certainly stockier than most human girls her height, likely a result of an upbringing around Ork and Troll lifesyles.  Put the height and weight together, and she has certainly been referred to as a "tall dwarfette" on more than one occasion.  It is a rare occurence for her to be clean, scuffs of dirt, oil, or even scrapes dotting her exposed skin.  When at home, she is usually in a set of her mechanic clothes: thick shirt, coveralls, belts, and work boots.  Whenever else, she usually dresses comfortably: tanks, jeans, vests, and hoodies with sneakers.  She owns one plated vest from her gang days, the emblem of a wolf howling with a moon backdrop printed on the backplate, but has little reason to wear it unless she knows something will require it.

== Background ==
"They tell me there's a whole grand world out there, all sorts of different peoples and cultures, cities, countries, the like. I wouldn't know anything about that; Seattle's been my home all my life. Born to a couple corp parents that survived Crash 2.0? Not many could be so lucky, though it would seem I wasn't meant for that life either. I can't remember when it happened--I think I was 7 or 8 at the time--but the complex we lived in got wrapped up into some drek-all turf war. Fires started, bullets flew, building collapsed. I watched my dad choked to death, buried under rubble, my mother dragged away by a couple thuggy-looking orks. Last thing I ever legitimately saw, actually, was a pair of hands reaching to pull me out...big meaty ones too, that smelled bad, and then I must have blacked out.

When I awoke, the first thing I noticed was the blackness. And then the hurt. A click, and then I saw things again, though it was..different, like watching a trid. Focusing made me hurt, but I realized I was in some kind of room. There was blood, I think it was mine. Painful waiting passed, and then there was someone. A troll, big one at that. Introduced himself as Lupo, and that he ran some gang called Night Howlers. Fed me some sob story about his regret my family got pulled into this drek, and that my eyes got burnt up in the fire. I don't believe one bit of that, but as it were, he put in new eyes for me, and that meant I owed him. And so, I became a Howler slave, doing all the menial drek no one else cared for. It was not fun. Street living, feeding off of gang scraps, the beatings the legit members gave me. I learned young how to fight, how to shoot a gun, younger than most should be. I dunno if it was fate that turned me around, but a few years after my true talent was discovered.

I was good with machines: Weapons, cars, other drek. Lupo learned of it when I was playing with a bricked Honda and somehow got the engine working. Since I became useful, I got upgraded from "slave" to "member quality, but still a slave", seeing as I still had a "debt" to pay. I was still drek to them, but I served a purpose, and Lupo made sure to apprentice me under their mechanics, honing my talent. Once i hit 14, they actually brought me out for jobs, driving the getaway cars and working my magic with field fixes. Several jobs turned hairy, so it was lucky I knew how to work a wheel...if our opposition didn't geek me, the Howlers would have for my screw up. I even picked up a few ordinance tricks...gangs like explosions, so my favor went up in their books. Lucky me. Finally, when I hit 19, after a fairly succesful and profitable raid, Lupo gave me my freedom...though I feel like he wouldn't hesitate to put me in his debt again with a needed favor.

On my own, with what little cut I was given from the last job, I made my own life in the sprawl. You'd be surprised how easy it is to find work making discount repairs for the lower class. Before I knew it, I had my own flat, and a shop to do my work in. Did some digging, learned my past, discovered that my real birth SIN registered me a dead. Score one for investigative thoroughness, eh slitches? I knew a buddy from the Howlers that didn't hate my guts, and he hooked me up with a SIN to do work in. Then the work was coming to me, legit mostly, though I did become a bit of a hit with the local runners. If I didn't know any better, I'd say that I've integrated with the locals almost, but I know better. I was raised a Howler, though I do my best to keep that instinct down. I make sure to work and talk with a smile on my face. After the drek I've been through, what else can you do but be positive?"

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 50,000¥

== Attributes ==
BOD: 4
AGI: 5
REA: 5
STR: 3
CHA: 3
INT: 3
LOG: 6
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5.8
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    6
Social:                    5
Astral:                    6

== Active Skills ==
Athletics Group: 2
-Gymnastics                 : 2                      Pool: 7
-Running                    : 2                      Pool: 5
-Swimming                   : 2                      Pool: 5

Aeronautics Mechanic       : 1                      Pool: 7
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 2                      Pool: 8
Automatics                 : 2                      Pool: 7
Automotive Mechanic        : 3                      Pool: 9
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 5
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 5
Demolitions                : 2                      Pool: 8
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 3
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4  <--Bought with 2 Karma
First Aid                  : 0                      Pool: 5
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 3
Gunnery                    : 0                      Pool: 4
Hacking                    : 0                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Industrial Mechanic        : 1                      Pool: 7
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 4
Navigation                 : 1                      Pool: 4
Negotiation                : 1                      Pool: 4  <--Bought with 2 Karma
Perception                 : 1                      Pool: 4
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 5                      Pool: 10
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3                      Pool: 8
Sneaking                   : 1                      Pool: 6
Survival                   : 0                      Pool: 2
Throwing Weapons           : 3                      Pool: 8
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 8

== Knowledge Skills ==
Architecture               : 1                      Pool: 7
Area Knowledge: Seattle    : 2                      Pool: 5
Engineering                : 4                      Pool: 10
English                    : N                      Pool: 0
Firearms                   : 2 [Design]             Pool: 8 (10)
Gangs                      : 2 [Seattle]            Pool: 5 (7)
Or'zet                     : 3                      Pool: 6
Sprawl Life                : 2                      Pool: 5

== Contacts ==
Lupo (2 Connections/1 Loyalty)
A hulk of a troll by every means of the term.  Chromed and quick, I've seen this guy take punches, bullets, and even a couple cars without an issue.  He runs the Night Howlers with a merciless fist and a severely twisted sense of a justice.  Being on his bad side is only slightly worse than being on his good side, and never let him do favors for ya, or you'll end up paying back much more in the end.  I have him to thank for my life, my eyes, and my gifts, and I'm in no rush for more of his 'generosity'.

Hrock (3 Connections/2 Loyalty)
While not a true Howler, this grinning drekhead ork smuggler does enough business with them to earn their respect.  He took a shining to me, and it's because of him I got less beatings than I was supposed to.  He's a slitch, but a good friend, and I owe my SIN and livelihood to him.  Whenever I'm in need of some exotic parts for a tough job, he's usually good on his word of getting something thrown my way.

Ralphie Mastch (3 connections/1 loyalty)
The epitome of sprawl sleezeballs, this guy seems to have fingers all over the place.  Runners find business with him, and occasionally jobs for me, when I rarely get the itch to stick my neck out.   Nah, his business needs runners, runners need working drek, and I make drek work.  It's what those corp-kids might call a "mutually symbiotic" relationship...or was it "marketing platform"?

== Qualities ==
Addiction (Mild) (Smoking):  Sprawl life gets everyone hooked on something eventually, and Arc is no different, enjoying a cigarette on occasion.
Juryrigger: Arc's natural gift with machinery, seeing as how she has managed to make working stuff out of drek on more than one occasion.
Quick Healer: The regular beatings Arc received with the Howlers trained her body to recover quickly.  She had little other option.
Social Stress: Burying the memory of losing her family and home, Arc will likely trigger flashbacks upon witnessing similar situations happen to others.

== Lifestyles ==
Ground-level Shop  2 months (Low w/ special work space)

== Cyberware/Bioware ==
Cybereyes Basic System Rating 1
   +Image Link
   +Smartlink

== Armor ==
Armor Vest                          9
Clothing (work clothes)      0
Clothing(street clothes)    0

== Weapons ==
Ares Predator V
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8   Accuracy: 7   DV: 8P   AP: -1   RC: 1
Grenade: Fragmentation
   Pool: 8   Accuracy: 5   DV: 18P(f) (-1/m)   AP: +5   RC: 1
Grenade: High Explosive
   Pool: 8   Accuracy: 5   DV: 16P (-2/m)   AP: -2   RC: 1
Ingram Smartgun X
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 7   Accuracy: 6   DV: 8P   AP: -   RC: 3
Shock Gloves
   Pool: 8   Accuracy: 5   DV: 8S(e)   AP: -5   RC: 1
Unarmed Attack
   Pool: 8   Accuracy: 5   DV: 3S   AP: -   RC: 1
Yamaha Pulsar
   +Smartgun System, Internal
   Pool: 8   Accuracy: 7   DV: 7S(e)   AP: -5   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x30
Ammo: Regular Ammo (Heavy Pistols) x90
Ammo: Regular Ammo (Submachine Guns) x320
Ammo: Taser Dart (Tasers) x40
AR Gloves
Certified Credstick, Gold x2
Certified Credstick, Silver x3
Certified Credstick, Standard x5
Cigarettes (400 nuyen worth)
Chisel
Commercial Explosive Rating 5 x16
Crowbar
Datachip x10
Detonator, Blasting Cap x4
Fake License (Concealed Carry Permit) Rating 2
Fake License (Driver's License) Rating 2
Fake License (Explosives License) Rating 2
Fake License (Firearms License) Rating 2
Fake License (Restricted Cyberware License) Rating 2
Fake SIN (Lauren Summers) Rating 3
Flashlight, Infrared
Gas Mask
Goggles Rating 3
   +Thermographic Vision
   +Vision Enhancement Rating 2
Grenade: Fragmentation x3
Grenade: High Explosive x7
Headphones Rating 2
   +Audio Enhancement Rating 2
Micro-Transceiver
Restraint, Plastic x20
Security Tags x30
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch x2
Survival Kit
Tool Kit (Armorer)
Tool Kit (Demolition)
Tool Shop (Mechanic)
Trodes

== Vehicles ==
Ford Americar (Sedan)
   +Sensor Array Rating 2

Title: Re: Lullabye & Goodnight (OOC)
Post by: Tamesh on <11-26-14/1803:57>
Here's Red's contacts. Forgot 'em in the earlier post.

Grizz
An orc bartender who works at Doyle’s, one of your standard shady saloons in Seattle. He’s not terribly bright, but he does hear some of the interesting and occasionally profitable things his drunken clientele tend to say when they forget anyone’s listening. Not that he really owes me anything, but I tip pretty well so I occasionally hear a couple second-hand rumors from him.

Heinrich Jones
A dwarf that dropped out of school to become a surgeon now makes his living patching up folks on the street. He’s not the best at what he does, but he’s damn good at not asking questions and that’s more important than any fancy scalpel-work as far as I’m concerned. I’ve referred all sorts of clients his way, so we’re on pretty good terms. Good guy to know in a pinch.

Nicholas Dawson
A human who helped me out of SK. He’s still on the inside and doesn’t want out, but he’s one of the few who actually knows about me. We’ve known each other a long time, and he’ll keep his mouth shut, but circumstances as they are mean I don’t get to see him as often as I’d like. Still, it’s good to know a guy on the inside every  once in a while.

Nicole
I actually don’t know as much about Nicole as I’d like. I don’t know where she hears the things she does, or why she seems to like me as much as she does, or even what her last name is. But I know better than to snoop around and find out something I’d rather have never heard. Unless the money’s right, of course. What I do know is that Nicole is a damn fine fixer, and she can tell me what the Johnsons need me to hear.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <11-26-14/2236:13>
Who am I? Do you really want to know?
Some know me as Miss Fortune, others Sir Prize.
I'm the shadows on the walls
The monsters they become.
The nightmare in your skull.
That ever creeping feeling that you're being watched, that you're enemies are closing in.

I am the Masquerade. The shifter, the snake in the grass, the watching in the weeds.

I wasn't always this, no. Some may not even remember. My familiy, my  life, my sorrow. I was young when it happened. My parents had gone on a trip, and then they where gone. They didn't return, dead or disappeared, while I waited and grew. Waited for them to return.

We where actually fairly wealthy, and as people around our mansion began to realize this, they would attempt to steal. Filthy burgles, never stood  much of a chance against a few looters attempting to pillage from my home. My family. It wasn't until Faux Paw appeared that I had run into trouble. Not from him mind you, but two others, two powerful mages who attempted to take a treasure within my families vaults.

Using magic they warped their appearance, to that of my parents. Oh happy day it was to come clashing down suddenly, When I could not help them get into the vaults, they had attempted to kill me. But they had not known before of Faux Paw being there, Temporarily defeated by my own skills, and he had come to help me, though I prevented him from taking the same treasure.

The two mages ran off, escaping after the treasure they were after was broken. It was after this I joined with FAux PAw, and he began to teach me more..

So why am I in the gangs? I've heard things along the way, that the mages might be somehow involved with the local gangs.. and some how the disappearance of my parents was not a accident. So I plan on directing the flow of the gangs within the city, to rise up with my own organization to go after the one that the mages belonged to.

skys sheet
https://docs.google.com/document/d/1lRLa8ieQXDW4ylb81FALz_d0RbngsO5BEh_tcfQZV0I/edit?usp=sharing

Faux Paw is My guys mentor in the art of the phantom thievery, deception and guile, often kinda works as Sky's fixer or what not.

Innocent is a random guy off the street.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <11-27-14/0614:36>
Ok, so this is Mike Tunstall, AKA Feathers. (so called because of his precious eagle feather brooch that he wears most of the time)
He's a 58 year old bloke who should be winding down for retirement, but lost his family home to a compulsory purchase order issued on the land for development of a housing estate and strip mall by a AAA. He took the case to court with his life savings and lost, losing everything he'd had and estranging himself from his sister.
Now homeless and penniless, he'd had to call on help from the Druid's circle. They agreed to put him up in a slot in a bunkhouse for persecuted awakened in the lower downtown slums. The security was good, as you'd expect, but the accomodation was spartan, clearly designed for short stays.
He'd been there a few months now, learning the neighbourhood and making a few contacts as he tries to rebuild his life.
He kicks back with deepweed and gets stimmed with pysche on occasion, especially when it all gets too much. The oppressive city air and the utter lack of nature drives him crazy, and he often takes the autobus out into the villages to escape and commune with his mentor, eagle.

Street Name: Feathers
Name: Mike Tunstall
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 8
Nuyen: 0

== Attributes ==
BOD: 2
AGI: 2
REA: 2
STR: 2
CHA: 3
INT: 5
LOG: 3
WIL: 5
EDG: 4
MAG: 7

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    5 +DP + 3d6
Matrix Hot Initiative:     5 +DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    6
Social:                    6
Astral:                    6

== Active Skills ==
Alchemy                    : 5                      Pool: 12
Arcana                     : 3                      Pool: 6
Assensing                  : 5 [Aura Reading]       Pool: 10 (12)
Banishing                  : 5                      Pool: 12
Binding                    : 5                      Pool: 12
Computer                   : 1 [Matrix Search]      Pool: 4 (6)
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Counterspelling            : 3 [Combat]             Pool: 10 (12)
Disguise                   : 2 [Costume]            Pool: 7 (9)
Perception                 : 3                      Pool: 10
Pistols                    : 4 [Semi-Automatics]    Pool: 6 (8)
Ritual Spellcasting        : 5                      Pool: 12
Spellcasting               : 6                      Pool: 13
Summoning                  : 5                      Pool: 12

== Knowledge Skills ==
Architecture               : 2                      Pool: 5
Area Knowledge: Seattle    : 2                      Pool: 7
Chemistry                  : 2                      Pool: 5
English                    : N                      Pool: 0
Gangs                      : 1 [Seattle]            Pool: 6 (8)
Magical Theory             : 2                      Pool: 5
Magical Threats            : 2                      Pool: 5
Or'zet                     : 2                      Pool: 7
Parazoology                : 2                      Pool: 5
Security Design            : 1 [Magical]            Pool: 6 (8)
Underworld                 : 2 [Drugs]              Pool: 7 (9)

== Contacts ==
Lil' Mik (3, 2) Ork; Pusher and dealer for the Ancients. Knows a few folk around and can generally point Feathers in the right direction. He calls Feathers "the old man" and has a bit of respect for him
Nbungu (3, 2) Human; Nigerian born mage. fled due to Islamic persecution of his awakened status. runs a talismongery in the lower downtown hub. Has contacts within the safehouse and makes use of the "talent" there for errands.
Lupo (1,3)
Prof (1,5)
Sarge (2,3)
Merin (2,1)

== Qualities ==
Aged (Rating 1)
Allergy (Common, Mild) (Pollutants)
Exceptional Attribute (MAG)
Magician
Mentor Spirit (Eagle)
SINner (National) (UCAS)

== Spells ==
(Tradition: Druid, Resist Drain with WIL + INT (10))
Chaotic World              DV: F
Create Ally Spirit         DV: Special
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Increase Reflexes          DV: F
Influence                  DV: F-1
Lightning Bolt             DV: F-3
Shapechange                DV: F-3
Spatial Sense, Extended    DV: F-1
Stunbolt                   DV: F-3

== Lifestyles ==
Druidic Lodge  1 months

== Armor ==
Ares Victory: Rapid Transit         9
Clothing                            0
Helmet                              2
   +Flashlight
   +Image Link
   +Micro-Transceiver

== Weapons ==
Ares Viper Slivergun
   +Concealable Holster
   +Flashlight, Standard
   +Laser Sight
   +Sound Suppressor
   Pool: 6 (8)   Accuracy: 5   DV: 9P(f)   AP: +4   RC: 1
Survival Knife
   Pool: 1   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module, Hot
   +Trodes
   +Subvocal Mic
   +Fake SIN Rating 2
   +Fake License (Magic License) Rating 2
   +Fake License (Weapon License) Rating 2
   +Certified Credstick, Silver

== Gear ==
Binoculars, Optical
   +Vision Magnification
Deepweed x2
Earbuds Rating 1
Glasses Rating 3
   +Flare Compensation
   +Vision Enhancement Rating 1
   +Image Link
Magical Lodge Materials Rating 5
Medkit Rating 1
Psyche x2
Reagents, per dram x20
Respirator Rating 6
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Spare Clip (Ares Viper Slivergun)
   +Ammo: Flechette Rounds (Heavy Pistols)
Tool Kit (Disguise kit)

Run rewards
Karma: +2 {GM award}

Chapter 1 rewards:
14 karma
50k NY

Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <11-27-14/0913:07>
IC is up and Smiles, thanks lol. I assume you don't mean a literal nightmare? :-)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SnowDragon on <11-27-14/2233:28>
Idea Concept: Modern day ninjaish type. Stealthy climby uppy everything type. Stabby slashy. Pew pew.
Expanded concept: Second generation shadowrunner with a hatred for all things governmental and corporate operating under and being trained by a group/clan/cooperative by the name of White Serenity. Stealth infiltrator with primaries in lethal offense and magical support including healing, crowd control and astral options. Trains and strives to improve, but not to leave the home he's set up where he lives with the community.

== Info ==
Street Name: Arachnid
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 8
Lift/Carry: 8 (75 kg/50 kg)
Memory: 6
Nuyen: 75

== Priorities ==
Metatype: E - Human
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: D - 15,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 5
STR: 5
CHA: 5
INT: 3
LOG: 3
WIL: 3
EDG: 2
MAG: 4

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 1d6
Rigger Initiative:         8 + 1d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      8 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  6
Mental:                    4
Social:                    7
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Assensing                  : 2                      Pool: 5
Automatics                 : 0                      Pool: 4
Automotive Mechanic        : 1                      Pool: 4
Banishing                  : 3                      Pool: 7
Blades                     : 5                      Pool: 10
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 2
Con                        : 0                      Pool: 4
Counterspelling            : 2                      Pool: 6
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Escape Artist              : 1                      Pool: 6
Etiquette                  : 3                      Pool: 8
First Aid                  : 3                      Pool: 6
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 2
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 2                      Pool: 7
Leadership                 : 3                      Pool: 8
Locksmith                  : 2                      Pool: 7
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 3                      Pool: 8
Perception                 : 2                      Pool: 5
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 2                      Pool: 7
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 5                      Pool: 10
Running                    : 2                      Pool: 7
Sneaking                   : 5                      Pool: 10
Spellcasting               : 3                      Pool: 7
Survival                   : 0                      Pool: 2
Swimming                   : 2                      Pool: 7
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 5                      Pool: 10

== Knowledge Skills ==
Area Knowledge: Seattle    : 4                      Pool: 7
Bars and Clubs             : 2                      Pool: 5
English                    : N                      Pool: 0
Security Design            : 3                      Pool: 6
Yakuza                     : 3                      Pool: 6

== Contacts ==
White Serenity Clan Master (1, 6)
White Serenity Datakeeper (4, 4)

== Qualities ==
Allergy (Uncommon, Severe) (Silver)
Ambidextrous
Magician
Prejudiced (Common, Biased) (Law Enforcement)

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (8))
Control Actions            DV: F-1
Heal                       DV: F-4
Ice Sheet                  DV: F
Improved Invisibility      DV: F-1
Mass Confusion             DV: F-1

== Lifestyles ==
Somewhere in the Verge...  1 months

== Armor ==
Armor Vest                          9
Clothing                            0

== Weapons ==
Colt Government 2066
   +Silencer
   Pool: 10   Accuracy: 6   DV: 7P   AP: -1   RC: 2
Defiance EX Shocker
   Pool: 10   Accuracy: 4   DV: 9S(e)   AP: -5   RC: 2
Grapple Gun
   Pool: 0   Accuracy: 3   DV: 7S   AP: -2   RC: 2
Sword
   Pool: 10   Accuracy: 6   DV: 8P   AP: -2   RC: 2
Sword
   Pool: 10   Accuracy: 6   DV: 8P   AP: -2   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 6   DV: 5S   AP: -   RC: 2

== Commlink ==
Sony Emperor (ATT: 0, SLZ: 0, DP: 2, FWL: 2)

== Gear ==
Ammo: Regular Ammo (Heavy Pistols) x100
Catalyst Stick
Catalyst Stick x2
Climbing Gear
Fake SIN (Tolan Veneer) Rating 4
Grapple Gun
Spare Clip (Colt Government 2066) x20
Stealth Rope (100m) x4
Subvocal Mic

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <11-29-14/2041:07>
I've also noticed that when one player is waiting on another to post it can really drag things down for them I want a group decision as to how y'all want that handled, and how long y'all consider reasonable to wait for a response. A 2/day minimum post was listed as a game req. for players to eliminate just this sort of drag.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <11-29-14/2046:57>
Here's how i think we should handle it if one player is waiting on another to post before they can continue. I say, Continue and let them catch up.

here's an example of how that would look.

We'll be using the names: Bill, Larry, and Gina.

Bills IC post: It's early morning when Larry shows up. Hopefully he's got those guns. "Good morning Larry, you got those guns i ordered?" (OOC bill knows he does and its just RP stuff asking.)

then Larry doesn't post for a couple days. Then Gina posts.

Ginas IC post: Bill had told me to wait until midnight to call him about the guns, so i gave him till 5 after and just came straight to his house to pick him up. BEEP BEEP "Hey Bill! You ready to go?"

Bills IC post:
Quote from: Gina
"Hey Bill! You ready to go?"
"Yeah sure, lets get outta here! need a gun? Larry came through like he always does."

THEN LARRY SHOWS BACK UP AND POSTS.

Larry's IC post:
Quote from: Bill
"Good morning Larry, you got those guns i ordered?"
"I sure do. Here, take em. I can't stay long. just came to drop off the guns. Later dude." Larry leaves the case full of guns on the table, then gets back in his car and leaves Bill to what he was doing.

See what i mean? As long as its just fluff type of stuff, it can all be handled though correct use of the quote function.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Tamesh on <11-29-14/2053:01>
I've also noticed that when one player is waiting on another to post it can really drag things down for them I want a group decision as to how y'all want that handled, and how long y'all consider reasonable to wait for a response. A 2/day minimum post was listed as a game req. for players to eliminate just this sort of drag.

Sometimes schedules just don't mesh like one might prefer, or unexpected things just come up. By that token, I'm pretty understanding of delays when they do arise. I understand a minimum to keep things at a standard clip, but it's important to remember that sometimes reality can get in the way.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <11-29-14/2057:01>
Bear in mind that as far as absenteeism is concerned I absolutely know we'll all need a bit of grace from time-to-time. What I want to know is how long you're willing to give each other and how you want it handled.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <11-29-14/2117:37>
My two Nuyen with this sitch:

Agreeing with Poindexter, the casual stuff can work, no problem.  With where we are now, not quite synced up but soon to be, pressing on and filling the gaps later I could see working for when the player is gone for, say, a day or so.  Even when we are synced up, carrying convos and such, legwork, planning, all that jazz, it isn't that much of a terrible issue with the time zone gaps.

In the intensive situations though...and ESPECIALLY if something like initiative passes and combat turns come into effect...with our situation with people around the globe, I can see how things would get tricky.  Luckily for us, it won't be so bad as our street-level initiatives /probably/ won't result in someone with 3 or 4 passes a turn.

My only input I can give is this: I know we are an RP heavy group, but if we do have to work something out with initiative that the stuff gets rolled up and posted on this thread, and kept updated as things change.  That way, now that we are beginning to understand each others' posting habits, we can sort of mesh into how to make our own turns work efficiently..and not act out of line with, say, a GM's post.

My take on it, anyhow~
Title: Re: Lullabye & Goodnight (OOC)
Post by: Landmine on <11-30-14/0058:46>
I want to formally apologize for the tardiness, gentlemen. Because of the nature of my job, there are occasions where I may have to do something nuts, like work for 16 hours straight with no notice. I sent smiles a message as soon as I was able. The groups' expressed opinions on handling those types of situations seems appropriate to me and you all seem to have handled things well.

As I work night shifts, it also means that I miss a lot of the Skype chat as well, which is a real bummer. The Skype mobile app is garbage by the way, and it doesn't like to load old messages in the conversation at times. I generally try to catch up with them when I get back home. Again, apologies for the delay.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-01-14/0045:15>
My apologies CJ. I've accidentally advanced you to a point beyond the others in the storyline. I'm going to ask for your forgiveness and patience as I bring the others up to your point.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-01-14/1014:27>
no problems, here are my rolls for when it becomes important:

Perception: (having a look at the scene and surrounding chaos)
10D6E5 =>   [ 1; 3; 6; 5; 6; 2; 6; 2; 4; 3; => 4 success(es) against 5 ] = 4 | ones: 1

He will then astrally perceive and assense:

Assensing: (looking for auras + traces of auras, spell residue etc etc)
12D6E5 =>   [ 6; 1; 6; 1; 4; 2; 3; 6; 2; 2; 6; 6; => 5 success(es) against 5 ] = 5 | ones: 2

invisible castle seems to have sunk, the domain is no longer valid.
I used rollz.org for these ones but it doesn't save with a link + timestamp like IC does. any preferences for a backup system?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-01-14/1718:21>
"I don't have that kind of hardware."

== Cyberware/Bioware ==
Datajack

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x2

== Gear ==
Glasses Rating 2
 Flare Compensation
 Thermographic Vision

Just thought I'd mention that you do INDEED have the kind of hardware you'd need to have recorded what you were seeing. No audio, no simsense, nothing like that, but you DO have the capacity to get a video recording off those glasses stored on your commlink if you so desired.

Had they just been flare comp, probably not, but if it's got thermo, its got a camera.


EDIT: Actually, now that I think about it, a datajack gives you a DNI which, in turn gives you image link and sound link. I'm not certain, but you might be able to record audio and video, but still no simsense with just the commlink and the datajack. Hell, you might not even need a commlink. I think a freakin' datachip might work.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-01-14/2337:18>
Hi CJ, if you go to https://rolz.org/group# and set up a room than you can keep the last few rolls it looks like. Not sure how to access more. Looks like it might be for an actively playing group. T
There are commands for the rolls too, you can do the roll command, and then like #attack  or something, so the tag will be attached to the roll
Title: Re: Lullabye & Goodnight (OOC)
Post by: SnowDragon on <12-01-14/2346:17>
gonnadiegonnadiegonnadiegonnadiegonnadiegonnadiegonnadie
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-01-14/2353:05>
Bwahahahahahaha! And you thought this was just a game.  http://cdn.meme.li/i/hmc9w.jpg
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-04-14/1430:16>
Summoning an air spirit, force 3
Summon 5, mag7 mentor bonus 2. Air spirit, F3 (14d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4731937/) optional guard power

Resistance roll: Summon 5, mag7 mentor bonus 2. Air spirit, F3 (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4731946/) no glitch, 3 services

Drain resist: Drain resist (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4731947/) 2dv
No drain.

1st task is to attempt to find the aura that matches the spell signature I assessed on the astral.
Spirit has the search power and I'm going to leave him on the astral so as to not scare the shit out of the crowd.

Next action will be to clean my astral signature created by the summoning
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-04-14/1432:08>
Oooh, shiny.  And now this is the part where I pay attention closely to learn how to mage.  Exciting!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-04-14/2100:29>
Keep in mind, anyone hitting Ducks Zen with him will be getting -2 reaction, +1 willpower, and -1 to all physical actions for 1d6x10 minutes.

have fun.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-04-14/2103:27>
When I have a post to work with I'll incorporate the polite turning down of said spliff of Zen -winks-.  Arc developed no taste for it, choosing her smokes over that stuff.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-05-14/0547:28>
Second task is to monitor the trail's end, report on awakened activity there.
Third and final task will be to show me the location or visualise it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-05-14/1523:15>
Doing a matrix search for serial killers in the area and using edge to push the limit

Search the matrix for info (log 4+comp 1+edge 5) (http://orokos.com/roll/236530): 10d6h5 4

what do i learn?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-06-14/0841:24>
Up in Scotland this weekend and signal is a bit sketchy, proper posts from monday
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-07-14/1254:28>
Ooops CJ, I forgot the third task. I've editted my post to include it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-07-14/1304:58>
Cool, I want it to guide me in when I fly there later, it's an air spirit so shouldn't have any bother with guiding me when I'm in eagle form
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-07-14/1512:53>
Duckdowns fatigue tests

Fatigue test noon (http://orokos.com/roll/236928): 5d6t5 1 0 stun taken
Fatigue test 3pm (http://orokos.com/roll/236929): 5d6t5 1 1 stun taken
Fatigue test 6pm (http://orokos.com/roll/236930): 5d6t5 3 0 stun taken
Fatigue test 9pm (http://orokos.com/roll/236947): 5d6t5 2 2 stun taken

I'm gonna stop rolling there, as with 3 boxes of stun, he might just go ahead and sleep at that point. we'll see.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-07-14/1549:00>
Got it Poin, ty.

 CJ, do you want to change your third task to taking you there? If so I'll edit np. I had editted my post with you in the shop to include an image of the place the thing is at.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-07-14/1627:55>
Yes please, tasks should be:
1)follow trail
2)monitor trail end
3)take me to trail end

Think I was vague before and said "take me or visualise", think it would be better for me to go there and fly over it, can then report the location to police.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-07-14/1644:28>
Force 1. Shape change, eagle form. (13d6.hits(5)=5) (http://invisiblecastle.com/roller/view/4734523/) success.
Drain 2: Drain resist (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4734526/) resisted.

Assuming that Nbungu knows a similar spell, otherwise I'll cast on him too.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-07-14/2119:34>
Ducks lookin for a loanshark on ancients turf.

Looking for a loanshark (Sprawl life 2+ Int 5) (http://orokos.com/roll/237002): 7d6t5 0

edge to re-roll

Edge to re-roll (http://orokos.com/roll/237003): 7d6t5 4

thats more like it.

Just as a reminder, Theresa is dating Lil Mik, an Ork drug dealer with the ancients and Agatha is dating some low level howler.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-08-14/0329:23>
Int 5, perception 3, bonus 2, -2 sustained spell (8d6.hits(5)=0) (http://invisiblecastle.com/roller/view/4734973/)
Crit glitch, lovely.
Will spend a point of edge to nullify it
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-08-14/0848:43>
When you said Nails, you meant Nuts, right?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-08-14/1235:19>
aha, didnt expect it to live in the sewers, think hobbling down those pipes either naked or in eagle form is a pretty bad idea.
Feathers is on the nearest rooftop that overlooks the entrance, or the nearest bit of high ground (whatever works, let me know if you need an edit on my IC)
and is sticking his head over the lip of the rooftop and looking for any aura or signature around there that matches the one from the beasty.

I might risk going in under astral projection, depending on what happens of course :-)
assensing roll (12d6.hits(5)=4) (http://invisiblecastle.com/roller/view/4735173/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-08-14/1811:31>
startinig money roll as i forgot earlier:
2d6 x 40 starting money (2d6=9) (http://invisiblecastle.com/roller/view/4735445/)
9 x40 = 360NY
Title: Re: Lullabye & Goodnight (OOC)
Post by: SnowDragon on <12-09-14/0743:25>
Okay guys, much sadness here. Remember those big mean storms i was talking about? Well, they blew out my modem, which means ive not got any internet. Theres a replacement on the way, but we expect it to be at least a week. Sorry guys! Smiles, would you be able to write me out until i can reconnect?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-09-14/0810:30>
Ouch, I'm very sorry to hear it Snow. I know I'd be having internet withdrawal in a day and it'd be bad in 3. We'll miss you lot's and look forward to having you back. I think I'm going to have you talk to your clan leader/guild master and he's going to send you far away to a temple so that they can try and cleanse you of the taint.  This way at whatever point in the story that you jump back in, it's easy to work you back in as having just got back into town. If that's not alright with you just let me know & I'll re-write the post to whatever idea you'd rather have instead.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SnowDragon on <12-09-14/0819:21>
Thank you very much ^^
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-09-14/1204:27>
Intimidate Agatha for the commcode (http://orokos.com/roll/237345): 6d6t5 1
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-09-14/1448:41>
Smiles, did you mean to include the message from Theresa you mentioned in the post?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-09-14/1538:57>
yes
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-09-14/2052:22>
yes

were you gonna edit the post to include the message?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-13-14/1537:55>
https://www.google.com/maps/d/viewer?mid=zUdZK0wwPJmE.kimg_KZ7CWxQ&vps=25&hl=en&ie=UTF8&oe=UTF8&msa=0 Downfall is in the Northwest corner near Snohomish. (And no that's not why I picked it :P)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-13-14/1543:06>
...times I like this I appreciate the Lifestyle mechanic to cover gas consumption XD  Wow!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-13-14/1606:39>
:D
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-13-14/2322:43>
During the drive, Arc was in thought, figuring out ideas that she could contribute to a job that she possesses almost no skills for.  Hmm...

You're the only one with a car.
You've been utterly invaluable to the group so far and there's no reason to assume that will change unless you wreck it or we've gotta go underwater or something.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-14-14/0435:48>
Also, do you have skills with computers/sensors? If so i want to set up a sensor net in the sewers as an early warning system using sensor RFID tags, you'd be invaluable in setting that up
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-14-14/1139:20>
Aww, the sentiment is assurance is well appreciated!  This is the part where I share that when I put into narratives about things like that, I put it in the character's mentality and opinions... so while I am not worried about contributing, she is. Just like she doesn't think she can be pretty

CJ, her computer skills are mostly untrained (but I default all Logic skills with a pool of 5, so..), and not too much experience using sensors...no drones too.  I might be able to slap something together if pressed though~ ^^
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-14-14/1614:56>
I've got a couple ranks in computer but hopefully our resident techy can help with that
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-14-14/1618:49>
...forgive my bluntness, but of the seven of us, we have a resident techy? o.o;
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-14-14/1631:07>
Oh god, don't say the Mage with 2 ranks in computer is the best techy we've got lol!
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-14-14/1656:12>
...I just looked through all the sheets...if Computer is the skill that we're going off of here...hell, any Logic-based electronic skill we got..

...our tech expert is Arc with an untrained pool of 5 across the board (!!)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-14-14/1739:42>
Woot! Go Arc!  :) The unofficial decker of the group!  :D

And fair warning. No posts by tonight and I move the story forward.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-14-14/1741:48>
Fair enough smiles.  I'm at a point where I can't move forward without Poindexter.  Sorry if I shoulda been posting still!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-14-14/2000:21>
Sorry Boom, I should have made that far, far more clear. I wasn't talking to you specifically. I was talking to everyone generally. Poindexter & CsJarret are waiting to give everyone a chance to return and make fun of him or study with the prof. You're waiting on Poin. I'm waiting on everyone. . Several people just have not posted, and this is why PbP's lose players, and where I quite frankly lose patience. So, when people just don't post, I move the story forward by GM fiat. This is the internet. I have no way of knowing if they're just stymied for a response. stuck at work, internet blew up and no way to get me a message, or sick. But, since i don't know, and don't want to punish other players by waiting a week for a post. I move the story forward, and continue. It's why I specifically asked, up front from the beginning how y'all wanted to handle waiting for a player that wasn't posting. Am I kicking anybody, no. That is a last resort for me, and the suggestion will probably come from y'all before it comes from me. But, I am moving the story forward.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-14-14/2059:13>
Sorry Tamesh, one I started posting I realized I could have responded to you earlier.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-15-14/1718:14>
Trisk, I've moved this post to you to a previous post timed 12/15/2014  @ 03:52 The post said : 
Quote
@ Masquerade The prof looks at you and says, "No, this creature can't be killed by normal means. A cannon wouldn't be able to affect it, much less a bullet. But, if you can memorize things that precisely you would be able to help the professor in setting up the elements for the ritual. If you wish you may observe us and we will see."

It makes far more sense in the post I moved it to and would allow me to modify my current post to include your answer. Sorry for any confusion.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-15-14/2023:56>
I'm gonna go ahead and state this early, before it comes up. If, during moms meeting with Godra, the subject of anything Duck has lied to his mother about comes up and Godra even LOOKS like he/she's gonna spill the beans, either intentionally, or unintentionally, Duck is gonna have an action readied to punch him/her square in the mouth before he/she can say whatever incriminating thing he/she is bout to say.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-15-14/2042:21>
...I LIKE this family :D
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-16-14/0920:42>
@ Trisk  I edited the post dated 12-15-2014 @ 14:0 to include you:

"Why don't we kill the mage?"

She asks, needing more information. More more more. Always more information. It was never enough.
@ Masquerade  The prof gives you a look that clearly says you're a little slow on the uptake, "And that is exactly what this meeting is for. To plan and to marshal the resources to kill the mage."
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-18-14/1924:24>
Not sure how many of you caught this but Boom made a call to arms for everyone.

[Arc's Garage home, the Barrens, 5:23 PM]
<<Message to: Raven, Red, Khali, Arachnid, Feathers, Duckdown
<<Hoi.  So I'm meeting up with the Howlers tonight, following Red's lead and maybe even convincing aid...unlikely, but miracles can happing, eh?  Frag.  I don't expect things to go south, but this IS the Howlers we're talking about, and I would consider it extremely wiz for some support at the meet.   If you're in, the meet is at Midnight tonight at the Skeleton, that bar by Sportsman park east of Touristville.  I can pickup some if need.  Let me know, and come armed.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-19-14/0300:06>
Am I in on those comms too?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-19-14/1103:03>
Am I in on those comms too?

Yep!  Arc may not know him as Feathers, but I included him in the addressed line I begin all my comma with.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-20-14/1757:49>
If you were asking if the other players and the prof shared comm data with you then I would say yes CJ.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-20-14/1810:59>
Cook, glad someone volunteered a lift into town :-)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-20-14/1812:23>
:) mmhm!  And glad there are people talking today!  Was getting worried, ehe.  I know it's the weekend, but still..
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-20-14/2103:51>
Ok, by the time Duck went to sleep, he had suffered 1 box of stun dmg from sleep dep. Sleep dep only stops hitting you once you get 6-8 hours in one shot. With the three hours Duck is getting, I don't think that's NEAR enough to reset the clock, but it IS long enough to maybe heal some stun dmg, probably not any edge though.

So, here's duck's healing rolls.

Sleep to heal, hour 1 (http://orokos.com/roll/240084): 9d6t5 4

Ok, so he's frosty and ready to go by the time Arc gets him up at nine, but he's gonna need to start making rolls again at midnight, then three, then six, for 1, 2, and 3 stun consecutively.
I'll just roll those right now, too and get em outta the way.

Fatigue test midnight (1stun) (http://orokos.com/roll/240089): 5d6t5 3
Fatigue test 3am (2stun) (http://orokos.com/roll/240090): 5d6t5 3
Fatigue test 6am (3stun) (http://orokos.com/roll/240091): 5d6t5 0

ok, so by 6am, duck is gonna be at 3 boxes of stun and suffering a penalty again. If he's up longer than that, I'll roll some more.

IC post coming soon.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-20-14/2108:32>
I doubt we will be up longer than 6 am, but you're having a good idea in thinking so :) looking forward to the post :)

...wonder if a group taking of Long haul would be appropriate for this situation...
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-20-14/2118:46>
Duck aint got any of that. Lots of Zen, a little Jazz, ONE hit of kamikaze in case everything turns to shit.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-20-14/2226:57>
Well, luckily it's still an option seeing as its free. legal, and Available at any local stuffer shack :)

Hehe.  We shall see
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-21-14/0524:12>
Feathers is gonna try and speak to the other safehouse inhabitants to gain their support prior to the meet, feel free to IC whoever you want in there
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-22-14/2355:01>
I've got an IRL deadline that I absolutely have to make. So, I need to move the game forward to the second meet because Poin is having a couple of prob's that have him not posting right now. So, I've edited my post that had Duck & Arc at the Downfall to a postponement of that meeting and moving the game forward to the second meeting. I'm sorry for any confusion, and I know you guys are good for it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-24-14/1340:49>
@ Triskkavanski  You know that Lupo needs to save face. The Howlers killed a group on his word that they were the killers. The killing itself doesn't particularly bother him, it's being wrong about it. So Arc bringing him the knowledge of who the killer is, gives him a target to erase that mistake while allowing him to target a rival gang. You've got a tiny bit of leeway in reminding him about that mistake, but you need to do it from a position of his strength as a leader to redirect him. You've already started that process, love the terminology btw. Now you need to set him on a course of using the Howlers as hunters to hunt down the girl. Lupo is currently having trouble with Bonehead, who's been developing a small sub-faction that wants to be far more aggressive. He's also been cheating with Killswitch, but he's getting tired of her and she's been trying to blackmail him into doing more things for her.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-24-14/2339:57>
CJ absolutely you can edit your post to have rendezvoused with the group and be at the meet. I'm sure this sort of thing will be necessary as you're 6+hours ahead of us. It's one of the reasons I wanted you slightly ahead of the others story-wise so that the eventual meet would be a smoother transition. I'll probably keep to that pattern when I can of trying to give you your things first so that you can respond and have it for the others to use without as much waiting.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-25-14/0354:21>
Merry Christmas gentlemen :)

http://www.jacquielawson.com/viewcard.asp?code=5255606731276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-26-14/1121:29>
Trisk I need a diplomacy roll against Lupo with a +2 dice pool situational modifier.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-26-14/1124:47>
Ooh shiny!

That being said, I'm aware my holiday stuff left little interaction on here.  I'll be posting soon (I hope!)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <12-26-14/1919:24>
Yeah im a bit out of sequence too, will catch up over weekend
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <12-26-14/1933:40>
Negotiate with Lupo (Push the Limit) (http://orokos.com/roll/240909): 9d6t5 3

Got one 6, so Pushing the limit (http://orokos.com/roll/240910): 1d6t5 1

Well holy wow, that makes four hits...unless that 6 on the limit push counts for going further?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <12-26-14/2307:03>
OK, everything is starting to look up again.

I'll have something up by the end of the weekend.

Sorry for the delay.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-27-14/1125:23>
Ok, with CJ & Poin stating that they'll be catching up over the weekend  I'm going ahead and giving everyone an extra day before I post. I do have to admit that I'm extra tired and can use the sleep.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <12-31-14/0616:37>
http://www.jacquielawson.com/viewcard.asp?code=5295140051276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent

I'm wishing all of you a Happy & Prosperous New Year.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-01-15/1135:38>
CJ I'll need a use influence roll for your arguments with Mermaid & Merlin.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-01-15/1202:08>
just out of curiosity, what is a "use influence" roll?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-01-15/1819:43>
Rolz.org and invisible castle both down again, this one done here:  https://www.wizards.com/dnd/dice/dice.htm
Quote
Roll(10d6)+0:
1,5,1,4,6,6,1,1,2,4,+0
Total:31
3 hits

used cha 3, con 3, fast talk 2, supporting evidence 2 as the base.
trying to sell them that i've come up against this before and that I'm to be trusted.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-02-15/1218:34>
"Use Influence" is the GM spending to much time studying other systems to try and figure out what she wants her next VT Campaign to be. Glad you're well accustomed to my particular brand of clarity CJ. Thx for the roll & it's breakdown. You're the bomb! *blows kiss*
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-02-15/1310:00>
Lupo's counter roll I wasn't born yesterday (http://orokos.com/roll/242244): 8d6t5 4
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-02-15/1314:45>
phew, i always get twitchy when making social skill rolls, especially as i rarely play a face!
learned the hard way for not taking them routinely on chars so make a point of having at least one social skill on my sheets now
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-05-15/0449:27>
These are my init. rolls for gangers. You can safely assume the ratios will hold with the exceptions of several individuals who are higher.

Howler bar fight (http://orokos.com/roll/243164): 1d6+6 8

howler bar fight (http://orokos.com/roll/243166): 1d6+7 9

Howler bar fight (http://orokos.com/roll/243167): 1d6+8 10

Howler bar fight (http://orokos.com/roll/243168): 1d6+9 11

I do think it's funny that I rolled the exact same thing for each roll :)


Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-05-15/0814:30>
Ini if needed:
ini (http://orokos.com/roll/243220): 7d6h5 0 ini 7, no glitch
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-10-15/1102:25>
Resist Confusion (http://orokos.com/roll/244861): 9d6t5 4

So duck is cool.

Now, for initiative.

Initiative (http://orokos.com/roll/244862): 1d6+10 12

also, for if/when it becomes needed for me to see rack,

Resist Improved Invisibility with edge (http://orokos.com/roll/244867): 14d6t5 6

whoops, forgot the exploding six (http://orokos.com/roll/244869): 1d6t5 1

wow, another one? (http://orokos.com/roll/244870): 1d6h6 0

so that's 7 hits, but his mental limit is 6, so that's still good enough.

no problem, there he is.

Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-10-15/1243:00>
Confusion Resist (http://orokos.com/roll/244885): 9d6t5 2

OH MY GAWD WHEW! XD

and for the measure:

Initiative (http://orokos.com/roll/244886): 1d6+8 11
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-10-15/1327:15>
OK, I have initiative on everyone. I do not want this to take the next 6 weeks so I'm going to do 1 round period. In order to do that I'm going to assume that is completely on with the Howlers and this is instantly a free for all. Each group of 8 ordinary gangers who's initiative I have already rolled will take an action to hit something. I will roll the resist for each and assign everyone in the room a number. The gangers that resist will be gunning for 'Rack, those that do not resist will just hit someone and then I'll roll a die to see who. We'll assume that they either are confused as to who they are hitting, or miss who they're hitting to hit whoever the target is that they actually hit. Obviously if you're a player you will get a chance to respond, and since we'll know in one post how many times you're hit it'll be a bit easier to manage as you'll get to roll the resist for each hit as one post. At the end of that we'll see who's still alive & who's still doing what and say you make it out alive and see if the Howlers have enough survivors etc to still be a viable help in the game. As I will assume that they are at it for 4 rounds and extrapolate each of their dmg, anyone with more than half of their boxes of physical dmg taken is out for story purposes.

initiative (http://orokos.com/roll/244893): 1d6+10 11
initiative (http://orokos.com/roll/244896): 2d6+8 14
initiative (http://orokos.com/roll/244898): 1d6+8 9
initiatve (http://orokos.com/roll/244899): 2d6+8 14
initiative (http://orokos.com/roll/244900): 1d6+5 9
initiatve (http://orokos.com/roll/244902): 1d6+7 8

CJ, are you sure that's your init?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-10-15/1338:43>
Initiative so far is :

DUCK
Bonehead & Nuts
Lupo, Arc, Gangers
Gangers
Sarge, Mermaid, Gangers
Merlin, Gangers, 4 of whom are also very low level mages 2 of whom can assense if they make the resist.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-10-15/1340:15>
well that escalated quickly!!

resist confusion:
log 3, wil 5, counterspell 3
Confusion resist (http://orokos.com/roll/244906): 11d6h5 7
still get 4 hits if counterspell doesn't apply

initiative:
initiative (http://orokos.com/roll/244910): 1d6 6
7+6 =13

EDIT Yeah, he's not got his improved reflexes up and sustained so he's just a slow mortal old man lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-10-15/1349:41>
Know what?! Duck is gonna spend an edge to go first.

Go ahead and put him at the top of the list
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-10-15/1502:47>
Movement: running outside
Free action: talk
Complex action: Ready a unarmed attack against Arachnid should he do anything other than immediately comply.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-10-15/2131:12>
Posting my Character Sheet.  Comments are welcomed.

== Info ==
Street Name: Wanderer
Name: Yelena Petrovna Talinovski
Movement: 14/28 +2
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf Female
Composure: 6
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 7
Nuyen: 4265 (720 from Low Lifestyle, 3d6x60)
5'9", 170#, violet eyes, nearly white hair, usually emotionless unless talking about/playing music
smokes slim cigars of Russian make with a strong aroma

== Priorities ==
Metatype: D - Human or Elf
Attributes: B - 20 Attribute Points
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 75,000¥

== Attributes ==
BOD: 3
AGI: 7
REA: 5
STR: 1
CHA: 3
INT: 5
LOG: 4
WIL: 3
EDG: 1

== Derived Attributes ==
Essence:         5.8
Initiative:         10 + 1d6
Rigger Initiative:         
Astral Initiative:         
Matrix AR Initiative:     
Matrix Cold Initiative:   
Matrix Hot Initiative:     
Physical Damage Track:   10
Stun Damage Track:   10

== Limits ==
Physical:         4
Mental:         6
Social:            5
Astral:                   

== Active Skills ==
Animal Handling      : 0         Pool: 2
Archery         : 0         Pool: 6
Armorer         : 4         Pool: 8
Automatics         : 0         Pool: 6
Blades            : 0         Pool: 6
Clubs            : 0         Pool: 6
Computer         : 0         Pool: 3
Con            : 0         Pool: 2
Cybercombat         : 0         Pool: 3
Demolitions         : 0         Pool: 3
Disguise         : 2         Pool: 7
Diving            : 0         Pool: 2
Escape Artist         : 0         Pool: 6
Etiquette         : 1         Pool: 4
First Aid         : 3         Pool: 10
Forgery         : 0         Pool: 3
Free-Fall         : 0         Pool: 2
Gunnery         : 0         Pool: 6
Gymnastics         : 0         Pool: 6
Hacking         : 0         Pool: 3
Hardware         : 0         Pool: 0
Heavy Weapons      : 0         Pool: 6
Impersonation      : 0         Pool: 2
Instruction         : 0         Pool: 2
Intimidation         : 0         Pool: 2
Leadership         : 0         Pool: 2
Longarms         : 6 [Sniper Rifle]   Pool: 15 [17]
Medicine         : 2         Pool: 6
Navigation         : 0         Pool: 4
Negotiation         : 0         Pool: 2
Palming         : 2         Pool: 9
Perception         : 2         Pool: 7
Performance         : 5         Pool: 8
Pilot Ground Craft      : 1         Pool: 6
Pilot Watercraft      : 0         Pool: 4
Pistols            : 6 [Semi Autos]   Pool: 15 [17]
Running         : 0         Pool: 0
Sneaking         : 2         Pool: 9
Survival         : 0         Pool: 2
Swimming         : 0         Pool: 0
Throwing Weapons      : 0         Pool: 6
Tracking         : 0         Pool: 4
Unarmed Combat      : 0         Pool: 6

== Knowledge Skills ==
Ares Weapons      : 2         Pool: 6
Gangs            : 3         Pool: 8
Jazz (Music)         : 4         Pool: 9
Russia            : N         Pool: NA
English         : 1         Pool: 6
French         : 1         Pool: 6
German         : 1         Pool: 6
Music            : 4         Pool: 9
Norwegian         : 1         Pool: 6
Or’Zet            : 1         Pool: 6



== Contacts ==
Gloria Dixon         (1, 1)
Herbie            (1, 1)
Ellia Johnson         (4, 2)

== Qualities ==
Blandness
Brand Loyalty (Ares)

Addiction (Mild)  Alcohol
Addiction (Mild)  Gambling
Consumate Professional



== Lifestyles ==
Marlena Bratov (Low)  2 months
Olena Stravinski (Squatter)  2 months
 

== Cyberware/Bioware ==
Hermes Ikon Commlink


== Armor ==
Armor Jacket                           12
   +Fire Resistance             3
   +Concealable Holster
   +Electrochromic Modification
   +Medkit (3)

Clothing                                  0


== Weapons ==
Ares Predator V
   Gecko Grip
   Advanced Safety System
   Smartgun System, Internal
   Pool: 17   Accuracy: 7   DV: 8P   AP: -2   RC: 2
Ares Light Fire 75
   Light Fire Silencer
   Tracker
   Smartgun System, Internal
   Pool: 17   Accuracy: 8   DV: 6P   AP: 0   RC: 2
Ares Desert Strike
   Bipod
   Shock Pad
   Smartgun System, External
   Imaging Scope
   Silencer/Suppressor
   Slide Mounts for all external hardware
   Pool: 17   Accuracy: 9   DV: 14P   AP: -5   RC: 5
Unarmed Attack
   Pool: 6   Accuracy: 4   DV: 1S   AP: -   RC: 1

== Commlink ==
Erika Elite (Cyber) (ATT: 0, SLZ: 0, DP: 4, FWL: 4)


== Gear ==
Ammo: Explosive Rounds (Desert Strike) x42
Ammo: Regular Ammo (Desert Strike) x42
Ammo: Explosive Rounds (Preadtor) x60
Ammo: regular Ammo (Light Fire) x80
Fake SIN (Olena Stravinsky) Rating 2
  Fake License (Predator) Rating 2
  Squatter (2 Months)
Fake SIN (Marlena Bratov) Rating 3
  Fake License (Predator) Rating 3
  Low (2 Months)
Handheld Sensor Housing
  Camera (Audio Enhancement)
  Image Link
  Therographic Vision
  Directional Microphone
Hardshell Briefcase (Hermetically Sealed) Rating 4
  (Case for Desert Strike and Ammo for all Weapons)
Monocle Rating 4
  Flare Compensation
  Image Link
  Smartlink
Quick Draw Holster (Predator)
Sensor Tags x5
  Image Link
  Single Sensor (Camera)
Sensor Tags x5
  Image Link
  Single Sensor (Ultrasound)
Tool Kit (Armorer)
Certified Credstick (Gold) (4265 Nuyen)

== Vehicles ==
Harley Davidson Scorpion
   Hardshell Briefcase (Hermetically Sealed) Rating 3 (x2)
    (Cargo Bins)
  Spoof Chips


Gloria Dixon (Connections 1, Loyalty 1)
A bartender who works at The Havens, one of your standard shady saloons in Seattle. She’s is a part time adult simvid actress and her figure tells you why.  She works at the bar to “get inspiration” for her roles and to make a bit of side money.  She does hear some interesting and occasionally profitable things from her clientele who tend to say the oddest things when they forget anyone’s listening.  Mostly I just go there to try to keep the demons at bay, but I tip pretty well so I occasionally hear a couple second-hand rumors from her.

Herbie (Connections 1, Loyalty 1)
This slime ball human is a great example of an oxygen thief.  He is a bookie with a heart of stone.  And three trolls.  We have a love-hate relationship.  He loves taking my money if I lose and hates giving it back if I win.  If I can’t find a game going somewhere I can always find him willing to take a bet on almost anything.  There are days when I just cannot stay away from fragging punks like this.  I hate myself for the weakness, but I cannot stop.  The good news is that I win almost as often as I lose, so it has not driven me into poverty.  Yet.

Virtual Goddess (Connections 4, Loyalty 2)
I have no idea who this person is, or even where this person is.  All conversation is done through some sort of voice modulation so I do not even know if my fixer is male or female, despite the matrix handle.  I do know that he/she knows a lot about gangs.  Big gangs, little gangs, European gangs……..any gangs.  I go to him/her when I am looking for the next job.  He/she hooks me up with a gang somewhere that is looking for my skill set.  We seem to be on good terms, but who knows?



Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-11-15/1501:37>
Hey smiles;
Just to help speed things up here are my intended actions:
If not attacked- Run to exit
If attacked- Cast stunbolt on attacker and Run to exit
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <01-11-15/2139:54>
== Info ==
Street Name: Johnny Lash
Name: Tyson Hughes
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll
Composure: 6
Judge Intentions: 6
Lift/Carry: 17 (120 kg/80 kg)
Memory: 5
Nuyen: 5

== Priorities ==
Metatype: A - Any metatype
Attributes: B - 20 Attributes
Special: D - Adept or Aspected Magician
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 9
AGI: 5
REA: 4 (6)
STR: 8
CHA: 3
INT: 3
LOG: 2
WIL: 3
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 + 3d6
Rigger Initiative:         9 + 3d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      9 + 3d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     13
Stun Damage Track:         10

== Limits ==
Physical:                  11
Mental:                    4
Social:                    5
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    5

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 1
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 2
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 8
Escape Artist              : 0                      Pool: 4
Etiquette                  : 1                      Pool: 4
Exotic Melee Weapon        : 6                      Pool: 12
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 8
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 2                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 6 [Physical]           Pool: 9 (11)
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 2
Negotiation                : 0                      Pool: 2
Perception                 : 3                      Pool: 6
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 1 [Bike]               Pool: 7 (9)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 6 [Revolvers]          Pool: 11 (13)
Running                    : 2                      Pool: 10
Sneaking                   : 0                      Pool: 4
Survival                   : 1                      Pool: 4
Swimming                   : 2                      Pool: 10
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 3                      Pool: 8

== Knowledge Skills ==
Alcohol                    : 1 [Beers]              Pool: 4 (6)
English                    : N                      Pool: 0
Gangs                      : 1 [Seattle]            Pool: 4 (6)
Spanish                    : 3 [Speak]              Pool: 6 ( 8 )

== Contacts ==
Nick Ryder (3, 1)
Three-Fingers (3, 2)

== Qualities ==
Adept
Distinctive Style
Thermographic Vision
Uneducated

== Powers ==
Berserk
Combat Sense Rating: 1
Critical Strike (Exotic Melee Weapons)
Improved Ability (skill) (Exotic Melee Weapon ()) Rating: 1
Improved Reflexes 2
Rapid Draw
Riposte Rating: 1

== Lifestyles ==
Flop house  1 months

== Armor ==
Armor Jacket                        12
   +Nonconductivity 4
Custom Ballistic Mask               2

== Weapons ==
Bullwhip
   +Personalized Grip
   Pool: 12   Accuracy: 7   DV: 10P   AP: +3   RC: 3
Knucks
   Pool: 8   Accuracy: 11   DV: 9P   AP: -   RC: 3
Ruger Super Warhawk
   +Laser Sight
   +Quick-Draw Holster
   +Speed Loader
   Pool: 11 (13)   Accuracy: 6   DV: 9P   AP: -2   RC: 3
Unarmed Attack
   Pool: 8   Accuracy: 11   DV: 8S   AP: -   RC: 3

== Martial Arts ==
The Cowboy Way
   +Knucklebreaker (Blast Out of Hands)

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module
   +Trodes
   +Subvocal Mic
   +AR Gloves

== Gear ==
Ammo: Gel Rounds (Heavy Pistols) x30
Fake SIN (Tyson Hughes (UCAS)) Rating 3
   +Fake License (Adept License) Rating 3
   +Fake License (Pistol License) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Glasses Rating 3
   +Image Link
   +Vision Magnification
   +Flare Compensation

==Appearance==

Age: 20
Height: 9'2"
Weight: 1000 lbs
Eyes: Green
Hair: Bald with curled ram like horns

(http://media-cache-ak0.pinimg.com/236x/f9/26/fa/f926fa5ed37711b410a5426e558f5c55.jpg)
 That minus the smoke stacks and a whip in place of the second pistol

Nick Ryder (3, 1)
Officer Ryder was a rare find in the metroplex. An honest cop. He was out to single handedly rid the streets of crime and wasn't willing to cut any corners to do so. Needless to say this upset his superiors, to whom cutting corners was SOP. After stepping on one to many toes, Detective Ryder found himself on and Barrens Beat. A literal death sentence. His first day on the beat he interrupts a mugging. Four orks beating on the most strangely dressed troll. The orks were too busy telling that slotting fragger to mind his own damn business between rib kicks to see Ryder round the corner and let off a few shots from his trusty side arm. Johnny, grateful to his new rescuer, brought him out for a few drinks. Over their beers they discovered a mutual interest in cleaning up the streets. Johnny calls on him when things need to be handled "on the books" and Ryder calls on Johnny when things need to be handled "off the books"

Three-Fingers (3, 2)
Three fingers runs an honest to ghost saloon out on the edge of tourist town. Johnny was drawn there as soon as he could afford his first fake ID. Cowboy memorabilia dots the walls and a mechanical bull adorns the bars back corner with pride. Noticing Johnny's "natural talents" and fashion sense, he hires him to bounce from time to time during the busy season. Best part is that Johnny usually takes his pay in drinks. It's a win win for them both.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <01-12-15/0142:24>
Being born a troll isn't easy chummer let me tell you. Just imagine what those horns and a 20lb baby do to a prospective mother, or at least that's how dad recalls it, and you can imagine why Johnny and his father didn't get along very well. She had chronic health problems for years, but she loved her little Johnny with all of her heart. When she took ill, father disappeared in his work. Johnny was raised by the trid, and one subject held his interest over any others. Cowboys! They we always so cool, so brave, they always saved the town, got the girl, and rode off into the sunset.

When mother died in child birth, father drowned himself in booze. Johnny tried to keep the household afloat by working any and every job he could find. The ends just wouldn't meet. Between protection payments, "Cut Backs" at the docks, "Troll Tax" at the stuffer shack. As he received yet another pink slip, a friend of his looked at him and said, "Damn knife ears. This is all their doing" They spoke long into the night about how the elves kept them down for fun and profit. Keeping all the good jobs for themselves and leavin the shit jobs to us filthy trogs. He brought me to meet people just like us who had taken the power back, the Spikes.

It all made sense now. It wasn't his fault, it wasn't even his worthless fathers fault, it was all those miserable dandelion eaters. It was all so simple when the boss did all the thinking for you. If things were good, its cause of his might and ferocity. Things were bad? It was all the fancy pants in their ivory towers doing. Working for the spikes as muscle meant the bills were finally paid, he had a little respect, and was surrounded by his peers. All it cost him was his sunset. As time went on though he couldn't look himself in the mirror. But family has got to eat right?

Johnny's younger brother Thomas grew fast, as only trolls can. He looked up to his big brother and wanted to be just like him when he grew up. They watched the cowboy trids together, took care of their father, and went out for burgers every Thursday, collection day, but Tommy didn't need to know that. Bones gotta break if you wana buy burgers, he asks the mirror, that's just the way the world works isn't it?

After father died in a drunken dispute, Johnny took a hard look at his life, and didn't like what he saw. He wasn't only responsible for himself. He had a little brother to take care of and he shouldn't be growing up in a place like the slums of Tacoma. Johnny started pulling extra jobs for the Spikes to bring in extra money. Each cred brought them one step closer to a normal life. At least that's what he told himself in the mirror each morning. This is all for Tommy isn't it?

Slow day at the bar. No shipments today when he gets a com call from Tommy. Burgers were on him this week. Johnny raced home and saw Tommy washing blood off of an old pipe, a small pile of cheap jewelry on the table, and a smile from ear to ear. "See I'm just like you big brother. Gotta break a few bones for burgers! I listen good in the mornings when you think i aint! I did good right?"

In that moment Johnny knew that everything he had done had been for himself, his own comforts and ego. If he didn't change, and fast, Tommy would end up just as soulless as he was becoming and there wasn't an elf in sight to blame. He was going to be part of the problem and not the solution. He took that weeks protection payments, bought a six shooter, a whip, and a 10 gallon hat. He was going to skip Tacoma and gallop into town, save the people, get the girl, and ride off into the sunset. It didn't get much more wild west than the Barrons. Hopefully it was far enough to start a new life and avoid the inevitable reprisal from the Spikes. His first day on patrol he got a pointblank shotgun to the head for his troubles. Idiots, shooting a troll in the head only makes them mad...

Johnny needed a plan. He found a matrix community of people like himself and he shared his tale. Turns out all those cowboy moves weren't all trid magic and bluster. He trained and watched every western he could get his hands on. First thing first, find a way to take away those guns and level the playing field. Johnny got odd jobs on the side and took protection payments in exchange for actual protection. It was a novel biz strategy. He had even found an old orc woman who offered to teach Tommy how to read in exchange for some work around the house. Johnny could afford a proper school for Tommy if he had the cash. All it would cost is some poor sap a few weeks in traction right? No! That was Old Johnny he told the mirror over his grumbling stomach. As Tommy ate his breakfast Johnny though i ate yesterday didn't I? Had he made the right choice?

Lately though things had changed. Gruesome murders, mass fear, and a strange presence just at the edge of his perception. Now's the time to hit the streets once more. Save the town from this dark presence.If he makes a few friends and a little cred on the way, all the better. He needs both, and fast, eventually some souped up little jazzhead, or something worse, is gonna get him...
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-13-15/2140:43>
Ok, so due to money issues, i've had to take on a second job.
This leaves me with very little time, energy, or creativity for posting.

It wont be like this for long, but if ya get sick of waiting for me in the meantime, feel free to NPC me until I get back on the fuckin ball about shit.

Apologies in advance for any inconvenience.

EDIT: I am NOT quitting the game, but i will be posting less frequently than you probably expect of me.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-14-15/1332:08>
casting heal on lance; using EDG to push the limit:
healing spell with EDG (http://orokos.com/roll/246283): 17d6h5 8
F6 + 2 drams reagents (if needed, can't remember how EDG + reagents interact now)
Drain for that spell is f-4 so 2;
drain (http://orokos.com/roll/246289): 12d6t5 2 2 hits, drain resisted
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-15-15/1306:26>
Lullabye & Goodnight
Attack Lance : Attack Lance (http://orokos.com/roll/246584): 15d6t5 4
Lance Defends : Defend (http://orokos.com/roll/246585): 7d6t5 2
Damage : Damage (http://orokos.com/roll/246586): 17d6t5 3
Attack Lance : Attack (http://orokos.com/roll/246588): 15d6t5 4
Defend : Defend (http://orokos.com/roll/246589): 7d6t5 2
Damage : Damage (http://orokos.com/roll/246590): 17d6t5 6

Lance has taken 8 boxes of physical damage and is looking pretty grey.
Also OOC, the monster is just stirring, please don't get complacent.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-15-15/1339:48>
okay, well the heal spell should patch up most of that damage so he should make it home ok!
no complacency here, was just checking that my spirit hadn't been disrupted and my scouting party will be making a fighting retreat now I think lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-15-15/1933:26>
Ok, so I don't need to roll the healing spell on lance then, i'll edit my post and keep the Edge point
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-15-15/2125:06>
Sorry to hear about your situation, Poindexter.  I'm sure I speak for pretty much all of us that we wish you the best during this period you're dealing with, and that we will be here when you get back. :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-15-15/2259:31>
Amen to that.  I hope that your job search goes well.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-16-15/1243:15>
We will very soon be getting into combat and Boom had some solid suggestions so I thought I'd pass them along and see what you guys think. "For init, I'd suggest that after the initial initiative chart is posted, it gets copied and reposted after each pass with strikethroughs for those that have gone.  Also that if someone does a initiative changing action (accruing wounds counts) they copy and adjust the initiative in their pic post as well.  Seems redundant, but in a pbp, I would prefer redundancy to confusion.
As for attacks, I'd say when declaring attacks, player should indicate weapon, attack type with relevant defence modifiers, base damage + net hits, AP, then roll.  This will give the defender enough info to work his/her defense roll and damage soak if needed in one go."
Also I know a lot of players prefer to keep all the rolls in the OOC thread so that the IC thread stays cleaner and story-focused. Any preferences from you guys?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-16-15/1316:30>
I'll compound that with giving examples of  the formatting that I've seen work pretty well.

Quote from: Initiative after 1 pass in the Combat turn
Adept: 33, 23, 13, 3
Rigger: 27, 17, 7
Street Sam: 15, 5
Enemies: 12, 2
Face: 11, 1
Lead enemy: 10
Mage: 8

Quote from: Attack
Weapon/Action [Attack Mode/Special moves (defender dice penalty)]: (Base Damage)+net hits, AP, roll.  Special text here
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-16-15/1542:47>
yeah, prefer to keep rolls in OOC thread myself, edited the heal spell out of my post so ready to move on to the next scene smiles
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <01-16-15/2023:36>
looks like a good format to me. I agree with Csjarrat. I want all the rolling here. I like to think of the IC as a book we are all writing together. Dice rolls and such break that illusion for me.

BTW working on my first post now, I'll have it up Soon tm
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-17-15/0101:22>
OK, ive got a lil bitta time, so im gonna go read the IC thread and catch up, make a post and get some sleep before its off to work tomorrow.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-17-15/0200:13>
Ok, duck is doing a perception check on that elf with the sax, as he assumes she's packing heat somewhere.

its noonish and duck has flare comp and vision mag, so im not gonna take any penalties unless Smiles thinks I ought to, in which case I'll be taking dice off of the left side of the roll.

Occular pat down of the Elf with the sax (http://orokos.com/roll/247167): 10d6t5 4

and i may as well go ahead and make a performance roll as well, as I'm assuming this elf knows Armando's Rhumba. It's kind of common after all. If she doesn't know it, Duck will know she's lying and initiative will probably come fairly soon.

Armando's Rhumba on the garbage can (http://orokos.com/roll/247168): 12d6t5 6

both rolls are under my limits.

Oh yeah, armando's rhumba: http://youtu.be/9KE_I6d5m9E
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-17-15/0249:59>
My, aren't you the suspicious one.  There is no need to assume.  Yelena is wearing an Ares Predator openly on her waist.  After all, a girl has to be careful.  She does not seem nervous or anxious nor does she keep a hand near the gun at her left hip.  There are no other weapons on her body.  If the roll is good enough there is a weapon (Ares Light Fire 75) in a concealed holster in her coat, which is folded on the ground near her so it might not be seen by Duck yet.  She is dressed in warm street clothes and the shelter is a bit protected from the elements.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-17-15/0255:36>
Had she been wearing the coat, 4 hits might have been enough, but with it folded on the floor, i don't think so.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-17-15/0726:01>
Actually Yelena, Duck is an admitted horndog and the check, while supposedly for weapons, was just an excuse to closely inspect all the right parts in all the right places.  :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-17-15/1048:54>
Yelena is not wearing her coat so he would have had no trouble noting that she has all the right curves in all the right places.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-17-15/1053:14>
!!!

Duck don't slot pixies. He can smell the dandelions from here.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-17-15/1129:31>
If Yelena was not a professional and knew that she was good, she would be hurt that the Ork did not say something nice about her music.  He must have woken up badly.  Or maybe he is just being an Ork.  And this Pixie is a carnivore.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-17-15/1135:47>
Duck will be friendly AFTER she doesn't shoot him in the back of the head during this meet, but you gotta understand she looks like an assassin to him.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-17-15/1139:26>
Well, you have good insight.  She is really hoping that it does not come down to a fight.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-18-15/1306:54>
For taking a look around..

Perception (http://orokos.com/roll/247553): 4d6t5 3

..I won't complain about that XD
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-18-15/1313:12>
Do a matrix perception check as well.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-18-15/1321:30>
Thanks for the newb correction.  Here.

Mayrix Perception (http://orokos.com/roll/247554): 5d6t5 2
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-18-15/1821:22>
@ Arc, Razorgirls got a few devices that are pretty standard for her kind, smart guns, comms, cybereyes, as does Blindside minus the cybereyes. A couple of the others at the meet also have smartguns. You also spot several devices around the area that are definitely spying devices. And definitely trained on this meet given their placement.

(Mercy I'm going to assume that your devices aren't running silent and it's your devices that Arc is spotting.)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-18-15/1826:02>
That would make sense that they are mine.  I put out 5 camera sensors, but two are focused on where I would have waited if I was using the sniper weapon for over watch.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-21-15/0110:28>
If Yelena is using those pics to try and dig up any info on duck on the matrix, there's PLENTY of it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-21-15/0225:32>
Yelena will use any source she has to find out all she can on anyone she thinks was important.  That means Duck, Arc, Blindside, Sam Webster, and anyone else that shows up in the frames that was taking an inordinate interest in the meet.  She only has a bit of time right now so is just looking at the pics, but she is going to set her 'link to searching the matrix for any information she can find when she has a chance.  She tries to not leave anything hanging. 
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-21-15/1648:56>
Mercy, I'll need an extended test for that search using you're computer skills. Not to find the general, obvious drek. Which you may assume you find on Duckdown as he did have an up & coming career, as well as his arrest & conviction. And nothing on Arc unless Boom wants her to have a few minor arrests. Blindside has 2 arrests and a very short prison stint and  razorgirl has 4 and 14yrs in prison. Sam Webster has the business, 2 divorces and grown son at university and a dau by his second wife, she has custody. You'll find all of this info waiting for you when you get home. The extended test is to see if you find anything far less obvious.

Boom, I'll need an extended test from you on the devices to see how many function well, how many function intermittently and how many get thrown across the garage in anger.

I think it's reasonable that Arc, Feathers & Duckdown are easily able to determine placement of the devices once they communicate with each other. And if you want Poin I'm sure it's reasonable for Duck to pick up the devices in batches to make the best use of the waning daylight. As well as warm up again.

Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-21-15/2027:39>
Copy that.  here goes.  Spending 2 Edge, which will leave me at 3/5 in my pool.

Extended Industrial Mechanic Test for Surveillance Rigs

First roll (Push the limit) (http://orokos.com/roll/248695): 12d6t5 4
Rule of Six 1a (http://orokos.com/roll/248698): 4d6t5 0
Second Roll (Push the Limit) (http://orokos.com/roll/248700): 11d6t5 5
Push the Limit 2a (http://orokos.com/roll/248701): 1d6t5 0
Third Roll (http://orokos.com/roll/248702): 5d6t5 4
Fourth Roll (http://orokos.com/roll/248703): 4d6t5 0
Fifth Roll (http://orokos.com/roll/248704): 3d6t5 1
Sixth Roll (http://orokos.com/roll/248705): 2d6t5 0
Seventh Roll (http://orokos.com/roll/248706): 1d6t5 1

End result is 15 hits.  No glitches
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-21-15/2153:22>
Ok Boom, 40% work as advertised, 28% will work for 12 days, the rest are goners.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-21-15/2258:54>
LOL OK.  Yelena really needs to add some computer skill to her list.  She has a pool of 3d6 but no skill so it goes to 2d6.  I will get on the dice roller that Boom recommended but this was easy.  First roll = 2d6 with 1 hit, Second roll = 1d6 with 0 hits.  Total is 1 hit, no glitches.  It's a good thing she has better skills in other things, like shooting people who laugh at her computer skills.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-22-15/0135:47>
 ;D  Hmmmm, I take it back about finding the general info everyone finds :P

 jk  :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-22-15/0214:12>
Computer skill is definitely on the list for improving.  Fortunately, some of the others are just as bad at something, too, and I do not have to feel too badly.  Only so many skill points were available and sacrifices had to be made somewhere.  I just hope that the handsome Sam Webster does not require his dates to have a lot of computer knowledge.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-22-15/0251:01>
I had a few ranks of computer skill, could have helped out lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-24-15/0845:28>
I seem to be having trouble with Skype right now.  Sorry.  I did post though.  Devil indeed.  But Smiles is right, Yelena would make a deal with all the devils in hell to get at this woman.  For her, this is the only personal hatred she has left.

This Sam who is not Sam knows all the right buttons to push.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-24-15/1936:36>
Okay, before I can respond, using a skill to make a knowledge check, seeing how much it will take me to fix that body work...

Auto Mechanic to determine cost to fix (http://orokos.com/roll/249638): 10d6t5 7
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-24-15/1954:43>
@ Boom  Minor fender dmg and a busted grill. 10 nuyen to do some fill in and another 50 to airbrush the whole thing, grill your cost is 75 plus labor if he wants a new one, but, you could probably warm this one, pop the dented parts back into place and epoxy it. It's a hobo job, but will only show if you're looking, if you paint it too it won't look bad even close u. Up to you what you want the labor to be.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-24-15/2147:19>
Got another post up.  Truth time for Yelena.  Or mostly truth.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-24-15/2324:30>
*Trisk, CJ, Poin, Boom* 2 points of Karma for everything you've done in the game so far.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-25-15/0012:47>
Congrats guys, and well deserved.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-25-15/0120:03>
Hey, 2 karma is just enough to grab Computer 1, aint it?

All yall 2075 livin people that gotta call a friend to ask them how to google something can stop doin that now, huh?

:P

Let's see now, what skill was I realizing Duck shoulda taken...


OOH!

Duck already had 3 karma layin around, so with 5, i can grab him the influence group at 1. I shoulda got ALL them damn skills anyhow. Can't believe I overlooked them, what with how much attention Duck has been paying to proper etiquette. He ought to have the skill, eh?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-25-15/0155:19>
Hey, Duck was a mover and a shaker in the music world. Now he's learning the different language of the gangs.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-25-15/1356:20>
I put a post up.  Still wish I could get Skype here, but something is wrong with my Skype connection.  Will probably have a 1000 messages to go through when I get back home on Wednesday.

Yelena might have to put some Karma into computers when she finally earns some.  That seems to have been missing from her skill set.  Maybe someone can teach her some when she gets the points to use?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-25-15/1406:48>
I think the lack of skills is why people work in teams. They need each other to succeed.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-25-15/1421:13>
still though. It's 2075. Computer 0 means you ARE the guy who calls his friend up and asks, "How do I google an address?"
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-25-15/1425:10>
I imagine once Yelena and Duck run into one another again, it's gonna go something like this.

http://youtu.be/20G17K_0ghU

EDIT: I will try my hardest not to steal any lines from this scene, but I can make no promises.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-25-15/1436:22>
Lol, probably Poin.

And Mercy, you are now at the next morning while everyone else is late in the evening still. So, pausing you while the others catch up. Hope all goes as well as can be expected in Nebraska. Peace be the journey.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-25-15/1437:47>
Except that one of us is a female Elf and the other an Ork.  The lines ought to be a bit different.

I will wait for the rest.  Sorry to break ahead.

Just saw the IC post.  Ooooooooo. Sneaky Smiles, sneaky.  Now I have to wait to try to contact Raven.  Let me know when it is legal to post.  LOL
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-25-15/1447:28>
Still though, "Worrying about you, be like worrying bout if the sun gonna shine," is a great line, no matter who says it to who.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-25-15/1503:18>
Apologies for the delay. Last night was an impromptu date night, and thusly wasn't available to post. Hoping what I put up is worth the wait. :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-25-15/1547:09>
Three of us are on the same time now.  Will wait for word to post, but waiting is hell.  LOL
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-25-15/2040:09>
Can someone send me my Skype contact information to me here.  I am trying to fix it but there seems to be a problem with the address.

Thank you, Smiles.  I did have it right.  For some reason my connection continues to fail.  I am using a mobile WIFI hotspot.  I can access the internet and the forums here, but my Skype connection will not go through.  Sad.  Anyway, will you let me know here when it is safe to post on IC?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-26-15/0810:20>
So who arrives first at Arc's place?  Yelena is planning on making a stop at a small café she knows to buy two large real coffees, or at least what passes as real in this place, before heading over.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-26-15/0813:53>
Sure Mercy, no prob. And I rolled to see who's first. Duck won. He'll be waiting with Arc when you get there.

CJ you are also on the day that I will deem Sat, while Yelena, Arc & Duck are on Sun. So we need to catch you up as well.

I've had to edit the days as I found a post that said it was Fri. So, since it was the day that Feathers learned the ritual, that would make this sat and Yelena, Arc & Duck on sun.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-26-15/0845:09>
I was thinking that would happen. I just hope that they give me a chance to explain before he shoots me or she blows me up with a grenade.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-26-15/1231:35>
Consider Duck to be waiting somewhere hidden inside Arc's garage when Yelena shows up. All devices running silent.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <01-26-15/1402:20>
Sure Mercy, no prob. And I rolled to see who's first. Duck won. He'll be waiting with Arc when you get there.

CJ you are also on the day that I will deem Thurs, while Yelena, Arc & Duck are on Fri. So we need to catch you up as well.
Ok cool, will do
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-27-15/0540:43>
Johnny and Masq have been doing some good conversation.  I love the part where Jimma says that she could not survive if Raven dies.  Seems like they are almost caught up.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <01-27-15/1010:33>
Yeah that made me chuckle as well. I was just glad we were both on at the same time to bang that out. I'm excited for when we all finally meet! I'm curious how we will all get along
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-27-15/1459:14>
So the last post from Masq is actually on Saturday night?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-27-15/1502:47>
Yes, I found an early post that was dated fri, so I've had to adjust the days for internal consistency. You guys really do get quite a lot done on each day, even if each day takes about 3 weeks.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <01-27-15/2124:23>
Mercy, enjoyed the post :) I have a feeling that we're gonna want people who aren't on Sunday to be on sunday before proceeding, but Smiles can feel free to kick me into gear if needed!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-27-15/2143:11>
I hit the send button too early.  Smiles has not yet told me that I can post.  I removed it and apologize for this.  Please disregard it if you read it and I will post when told that it is OK to do so.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-27-15/2150:36>
@ Mercy  ;D
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-30-15/1647:50>
Mercy I've edited post #505 to reflect Webster giving you Feathers comm code.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-30-15/2345:08>
I think im gonna go ahead and drop out.

I'm just not having fun.


Yall rock on.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <01-31-15/0003:03>
awww what happened?

Come back baby, i promise we will change! We mean it this time!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Poindexter on <01-31-15/0020:09>
It aint you. It's me.    ;)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <01-31-15/0042:13>
Well, that is sad.  I was looking forward to some Yelena/Duck interaction.  I hope that you change your mind and come back.  This is a great game and great players.  You will be missed.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <01-31-15/1029:44>
You will definitely be missed Poin. I'm sorry to see you go and worse knowing it's my fault you're not having any fun. Best of luck with finding a job. I look forward to reading your adventures in the future.

Happy Gaming, Smiles
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-03-15/0555:26>
Summon:
Summoning Air spirit F4 (1 optional power) (http://orokos.com/roll/251971): 14d6t5 4
Spirit resistance:
 (http://orokos.com/roll/251973): 8d6t5 2 2 services
Drain:
drain (http://orokos.com/roll/251974): 12d6t5 2
no drain
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-04-15/2023:51>
Alright, Currently smiles laptops are both kinda borked at the moment.

One is black screen the other doesn't detect wireless.

So she's not really able to post right now, until we can get them fixed again.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-06-15/1332:38>
And it is time for me to utter those words that signify both the beginning and the end. Roll initiative.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-06-15/1353:24>
It's been a long road leading to this point, but a very memorable one.  No matter the outcome of this fateful night, I want to share that it has been a pleasure and an honor to have shared it with everyone here.  Now, let's do this drek.

Initiative! (http://orokos.com/roll/253061): 1d6+8 13
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-06-15/2216:55>
A toast to all of us.  I wish that I had been in from the beginning.

Initiative (http://orokos.com/roll/253210): 1d6+10 14
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-06-15/2241:05>
Lets kick the tires and light some fires  8)

3d6+9=22 (http://invisiblecastle.com/roller/view/4770545/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-07-15/1355:11>
air spirit  (http://orokos.com/roll/253334): 4d6 11
ini 19

Feathers  (http://orokos.com/roll/253335): 1d6 6 ini 15
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-08-15/0008:04>
Init (http://orokos.com/roll/253446): 6+1d6 11
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-08-15/1524:52>
At this point of the call Trisk, Johnny's manhandling of you is enough to snap you out of it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-08-15/2245:22>
Smiley
Init (http://orokos.com/roll/253667): 1d6+15 16
Astral init. (http://orokos.com/roll/253669): 2d6+16 21

Merae
init (http://orokos.com/roll/253670): 1d6+9 12
astral init (http://orokos.com/roll/253671): 2d6+10 22

Bug Spirits
init (http://orokos.com/roll/253672): 1d6+10 12

So It's  :
Johnny        22
Feathers Air spirit   19
Smiley         16
Feathers      15
Yelena         14
Arc               13
Merae          12
Bug Spirits   12
Masquerade 11
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-08-15/2315:40>
Perception test with the vision magnification or thermographic vision mods, whichever is most appropriate. Also have flare comp if this is a sunset in the eyes kind of situation. Not sure what time it is now

6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4772687/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-08-15/2338:43>
Simple 1 - Berserk rage
Simple 2 - Aim
Free Action - Draw and fire

Quick draw

reaction 6 +rank 6 pistols +1 rage reaction

13d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4772736/)

Shoot

6 skill +2 spec +1 laser sight +5 agi +1rage agi +1aim

16d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4772733/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-08-15/2347:52>
It's full night, clear skies, quarter moon low on the horizon. Street light to the west.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-09-15/0045:51>
@ Johnny  Defending vs Johnny's shot (http://orokos.com/roll/253688): 15d6t5 8

@ Yelena and Arc  The bugs latch onto you aiming straight for unprotected ares and begin biting you. Others beginning crawling over you looking for openings in your clothing. Bite Me (http://orokos.com/roll/253689): 6d6t5 3
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-09-15/0109:05>
Yelena tries to brush away the bugs.  Defense against bugs (http://orokos.com/roll/253690): 10d6t5 2

Resist damage:  Resist Damage (http://orokos.com/roll/253691): 15d6t5 4

Step on bugs:  Step on bugs (http://orokos.com/roll/253692): 6d6t5 2

LOL  Not a great set of rolls.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-09-15/0112:14>
@ Johnny & Masquerade  Chow time (http://orokos.com/roll/253696): 21d6t5 5  resist with body + Will.

@ Yelena  Bug dmg for Yelena (http://orokos.com/roll/253701): 1d6+6 12

Bug defense (http://orokos.com/roll/253702): 8d6t5 5
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-09-15/0118:36>
9body +3 will =12

12d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4772866/)

yay...
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-09-15/0251:13>
Welp

Ouch (http://orokos.com/roll/253711): 6d6t5 0
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-09-15/0803:07>
Bug Defense (http://orokos.com/roll/253726): 8d6t5 3

To quoteth the traditional reaction to that...SUCK IT DM :D (I jest of course)

Stomp them bugs (http://orokos.com/roll/253734): 8d6t5 3

Complex to do that, free to speak, likely moving.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-09-15/0924:15>
The bad news is that Yelena took 8 physical damage.  The good news is that even with the -2 modifier to initiative she still gets an action and will flee with Arc.  IF they get away she can use her med kit to try to recover some of the damage.  Wow.   Bad bugs.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-09-15/0925:39>
first priority for feathers is getting the ritual completed as the others can't help with that.
He's dispatched the air spirit with one of its services to aid our bait
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-09-15/1526:34>
Johnny           22                   12
Feathers Air spirit      19          9
Smiley            16                     6
Feathers         15                     5
Yelena            14                     4
Arc                  13                    3
Merae             12                     2
Bug Spirits      12                    2
Masquerade    11                     1
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-09-15/1840:51>
Fight at the ritual circle : I've done some rather arbitrary number assignments for the NPC's and spirits. While they're all much lower level than the creature. I've boosted the dice pool to represent the plain dumb luck that can happen when lower skill levels fight higher ones. Sort of like the bear has such a thick coat that the bees can't hurt him by going after his body. But, if one gets his nose he's hurting. So, dice pool to atk is much higher than the dice pool to defend, but, when I hit I've assigned everyone in that fight a number to represent a tentacle flying about and hitting them. PC's will get to roll their own defense rolls. Smiley's tentacle atks and defenses are also inherently weaker.  And here are the rolls so far.

ismilealot rolls Lance atk  = 0 #15e5  and he stumbles over Raven's body as he overshoots the mark.
(https://rolz.org/embed?X304805) (https://rolz.org/info?X304805)

ismilealot rolls Air spirit atk 15d6e5 = 3 ℹ ones:3
(https://rolz.org/embed?X304814) (https://rolz.org/info?X304814)

ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1
(https://rolz.org/embed?X304826) (https://rolz.org/info?X304826)

ismilealot rolls Mages atk 15e5 = 5 ℹ die:D6 ones:3
(https://rolz.org/embed?X304816) (https://rolz.org/info?X304816)

ismilealot rolls Smiley defends 12e5 = 5 ℹ die:D6 ones:1
(https://rolz.org/embed?X304826) (https://rolz.org/info?X304826)

ismilealot rolls Other spirits atk  16e5 = 5 ℹ die:D6 ones:4
(https://rolz.org/embed?X304828) (https://rolz.org/info?X304828)

ismilealot rolls  Smiley defends  12e5 = 5 ℹ die:D6 ones:4
(https://rolz.org/embed?X304820) (https://rolz.org/info?X304820)

ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:4   VS  ismilealot rolls d12 = 12
(https://rolz.org/embed?X305084) (https://rolz.org/info?X305084)
(https://rolz.org/embed?X305111) (https://rolz.org/info?X305111)

ismilealot rolls Druid # 2 defends 12e5 = 5 ℹ die:D6 ones:2
(https://rolz.org/embed?X305332) (https://rolz.org/info?X305332)

ismilealot rolls 16e5 = 4 ℹ die:D6 ones:4  VS ismilealot rolls d12 = 3  He grabs Raven and hoists her into the air upside down.
(https://rolz.org/embed?X305342) (https://rolz.org/info?X305342)
(https://rolz.org/embed?X305113) (https://rolz.org/info?X305113)

Masquerade Defends :

ismilealot rolls Smiley tentacle atk 16e5 = 5 ℹ die:D6 ones:3  VS  ismilealot rolls d12 = 2
(https://rolz.org/embed?X305339) (https://rolz.org/info?X305339)
(https://rolz.org/embed?X305114) (https://rolz.org/info?X305114)

Johnny Defends 

ismilealot rolls Smiley tentacle atk  16e5 = 5 ℹ die:D6 ones:1   VS  ismilealot rolls d12 = 11
(https://rolz.org/embed?X305340) (https://rolz.org/info?X305340)
(https://rolz.org/embed?X305125) (https://rolz.org/info?X305125)

ismilealot rolls Druid #1 defends 12e5 = 5 ℹ die:D6 ones:2
(https://rolz.org/embed?X305332) (https://rolz.org/info?X305332)

1    Feathers
2    Johnny
3    Masquerade
4    Merlin
5    Lance
6    Mermaid
7    2-Bit
8    Tom
9     Marion
10   Detective Fallon
11   Druid #1
12   Druid  #2
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-09-15/2033:34>
Sending out commands, running out into alley (with my Agility, still in walking parameters) and throwing HE Grenade with a point of Edge

Throwing Weapons Attack, HE Grenade, 16P.  -2 AP.  Spread -2/m.  Grenade toss (Push the Limit) (http://orokos.com/roll/253955): 13d6h5 5

Threshold for all grenade tosses is 3, so it hits its mark. Whew.

Yelena's Scorp will get 15 dice to soak whatever damage it is inflicted based upon distance (unless it's below 7P).  -cringe-
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-10-15/0029:29>
Round 2 Actions

Move toward the creature 3 meters (outside of action economy action)
Intimidate check

Going to assume bonuses for Characters outnumber the subject(s), Character wielding weapon or obvious magic, and Subject has “ace in the hole” are counterbalanced by the spirit's special I Give No F@#$s ability and will just roll flat if it even works at all

skill 6 + spec 2 +berserk reduced cha 2 = 10
10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4773614/)

Shooting Warhawk again

6 skill +2 spec +1 laser sight +5 agi +1rage agi = 15
15d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4773617/)

________________________________________________________________________________________________________________________________________________________________________

Round 2 Reaction to monster

Reaction 7 + Intuition 2 + combat sense 1 - wound mod 1 = 9

9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4773577/)

1 net hit
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-10-15/0107:15>
ismilealot Bug defense  rolls 8d6e5 =  2 ℹ
(https://rolz.org/embed?X308079) (https://rolz.org/info?X308079)

Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-10-15/0144:43>
The scorpion gets 15d6 to soak the damage.  Bike Damage (http://orokos.com/roll/254055): 15d6t5 9

It must have been behind that trash bin Arc was standing on.  I could have used that roll.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-10-15/0230:33>
Defense VS Johnny (http://orokos.com/roll/254056): 12d6t5 5
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-10-15/0240:27>
Dodge (http://orokos.com/roll/254058): 10d6t5 2
Ouch (http://orokos.com/roll/254059): 15d6t5 6
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-10-15/1110:28>
gonna keep working on that ritual until its done!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-10-15/1149:36>
the monster got one net hit on me with its attack. I need to know how much damage i need to soak and pray i don't take more than 3 after soak cause then i would lose my next pass ~_~

Also i assume trisk needs to take a dangling turn before i take my 3rd turn? Assuming of course i didn't lose it from tentacle damage
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-10-15/1452:56>
Imveross it's 1 net hit + 4 for force so 5 hits total vs your armor.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-10-15/1557:39>
Imveross it's 1 net hit + 4 for force so 5 hits total vs your armor.

damage resistance test

10 body +14 armor = 24

http://invisiblecastle.com/roller/view/4774066/

I'm fine  8)

I have my 3rd action read for when trisk finishes his 2nd

I'm also going to assume that the one net hit i got on my pistol attack, aka 10 damage, didn't overcome its immunity to natural weapons, assuming it had that of course, and that he doesn't give a damn which way is up, if he even has an up, and the knock down means nothing?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-10-15/2058:16>
I don't get the second round. The -1 was enough to knock me down, even if I'm ignoring the current wound modifiers, I still lost that one point
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-10-15/2327:37>
Yelena uses her first aid kit and takes the time to patch herself up.  First Aid for Yelena (http://orokos.com/roll/254438): 10d6t5 6

Wow!  I am just about full up again. 
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-10-15/2335:13>
And all of that is essentially true Imveross. But, the knockdown is going to give it a situational modifier of -2 to the tentacle holding Masquerade. So, I'm going to reroll the hit.

And the reroll is worse. So the original hit will stand. 
(https://rolz.org/embed?X315632) (https://rolz.org/info?X315632)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-11-15/0800:24>
Seems like a pilot ground test is in order.  Since The current situation has the Scorpion's Speed and Handling limit the same, I'll let smiles decide which is approoriate .

Driving Test (http://orokos.com/roll/254508): 10d6t5 4

Limit is 3, so I'll take 3 hits.  Bam.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-11-15/1247:25>
And since the streets are nearly empty I'll allow your 3 hits to get you there faster ie you take dangerous shortcuts a la Jackie Chan.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-11-15/1449:42>
Shiny!!  I will gladly accept that, thank you very much :D
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-11-15/1602:38>
do you need any rolls from me smiles?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-11-15/1604:49>
I would like a test for the ritual CJ, I'm just not sure what to call for. Atm we're all waiting for Imveross's post. He's the last pass of this initiative round.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-11-15/1606:01>
Johnny          22                    12           2
Feathers Air spirit      19         9
Smiley          16                    6
Feathers      15                   5
Yelena            14                    4
Arc            13                    3
Merae            12                   2
Bug Spirits      12                  2
Masquerade    11                  1
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-11-15/1609:45>
ok, here's a ritual spellcasting test with edge added:
ritual magic with edge (http://orokos.com/roll/254636): 16d6h5 6 6 hits.
there's a full section on ritual spellcasting but it kinda makes my head hurt lol.
that should get us started anyways, if we're going by the book, Feathers will try and go for the highest Force possible without blowing his own head off, so probably 5-7 range
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-11-15/1612:24>
Thx CJ, that will do nicely. At this rate I'm fairly confident we'll be wrapping this story up soon. Hopefully our readers have enjoyed it as much as I have.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-12-15/1208:57>
..I'm going to guess this part of the story is hinging on Johnny making his move before we proceed??
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-12-15/1419:51>
The action Johnny takes will have specific consequences yes. So, I'm giving him a little time because I truly hate manipulating the action and posting for a player. But, I'm cursed. Any time I really need a player to post. He bamfs. He could have been clockwork before. But once I need his action or response, BAMF!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-12-15/1423:01>
But, Boom, you could post since yours & Yelena's actions are still separate.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-12-15/1601:14>
Going to use my disarm special ability from cowboy way to try and disarm the beast of Raven

Whip attack (Knuckle Breaker blast)

6 agi + 6 skill +1 improved ability = 13 -4 called shot =9


9d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4775691/)

edge to re roll failures

5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4775696/)

6 hits total!

It gets -3 to its defense due to my reach. Hmmmm it probably has reach too. Which should have given us penalties to dodge its attacks. Oops. Um he gets a penalty or a bonus = to the difference in our reach. IE if he has reach 2 and i have reach 3 he takes a -1 pen, or if he has 4 and i have 3 he gets a +1 bonus


Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-12-15/1859:38>
He gets a +1 bonus. But, With that kind of an awesome tactic and roll I'm going to let it all stand. (Especially since I forgot about the penalties in the first place.)

So, YOU now have Raven. Not it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-12-15/1914:53>
Nice moves Johnny!

...I can't but feel like THIS (https://www.youtube.com/watch?v=VXuXBLlfxRo) needs to be played for that move and what is likely to come :D
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-12-15/1928:39>
Nice moves Johnny!

...I can't but feel like THIS (https://www.youtube.com/watch?v=VXuXBLlfxRo) needs to be played for that move and what is likely to come :D

I was more thinking this (https://www.youtube.com/watch?v=WE7IRO-EhPk) ;)

Now where to find a giant wheelbarrow...
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-12-15/1933:30>
    ;D  Nice choice Boom. *blows kiss* 
And roll initiative gentlemen! I'll roll mine in the morning. Right now I'm out of time and need to get to work.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-12-15/1941:11>
Round Two! (https://www.youtube.com/watch?v=XWy8OxcCwFE) ;)


3d6+9=19 (http://invisiblecastle.com/roller/view/4775874/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-12-15/2211:01>
Initiative for the next round.

Initiative (http://orokos.com/roll/255205): 1d6+10 14
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-12-15/2213:29>
Initiative (http://orokos.com/roll/255211): 1d6+8 14

...Well, this is just perfect, isn't it? :D
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-12-15/2226:13>
Just get me there, Arc.  just get me there and have a Plan B in case I fail.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-12-15/2313:10>
I have two and a half plan Bs in stock.  Yelena won't worry.  This job is gonna be done one way or the other.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-13-15/1124:58>
Smiley Init (http://orokos.com/roll/255296): 1d6+15 21

Merae init (http://orokos.com/roll/255298): 1d6+9 13

So, init so far is :

Smiley            21
Johnny           19
Arc                 14
Yelena            14
Merae             13
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-13-15/2010:54>
Init (http://orokos.com/roll/255449): 6+1d6 8
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-13-15/2212:30>
I have limited connectivity and cannot get to Skype.  I can look here, though.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-14-15/0335:58>
 (http://orokos.com/roll/255565): 1d6+8 13
Feathers at ini 13
Is my air spirit still alive and kicking?
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-14-15/1132:03>
Smiley tentacle atk  vs Tom
 (https://rolz.org/embed?X336502) (https://rolz.org/info?X336502)
 (https://rolz.org/embed?X336487) (https://rolz.org/info?X336487)

Smiley tentacle atk vs Lance
(https://rolz.org/embed?X336503) (https://rolz.org/info?X336503)
(https://rolz.org/embed?X336502) (https://rolz.org/info?X336502)

Smiley tentacle atk vs Two-Bit
(https://rolz.org/embed?X336503) (https://rolz.org/info?X336503)
(https://rolz.org/embed?X336500) (https://rolz.org/info?X336500)

Smiley tentacle atk vs Masquerade
(https://rolz.org/embed?X336501) (https://rolz.org/info?X336501)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-14-15/1232:15>
Arc acts before me and I do not know if she is going to slow down or try to ride over the girl.  I do have a couple of questions:  If Arc does a maneuver to slow the bike down enough, is it possible for Yelena to step off the bike and shoot the mage?  Am I correct in thinking that it is a simple action to get off the bike and another simple action to shoot?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-14-15/1253:15>
I'm banking on that, actually :) the fact that she cried out should make pin-pointing her much easier now too.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-15-15/1352:47>
Well now I'm just waiting to see if Raven has dodged or not.

Can i give her a bonus or some kind of penalty to the monster for actively holding raven?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-15-15/2133:46>
Dodge (http://orokos.com/roll/256035): 6d6t5 4

Huzzah! Grazing hit!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-16-15/0909:30>
How's my ritual getting on? Am I free to join the fight or more passes required casting?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-16-15/0937:57>
Yelena shoots the mage after sliding off the bike.

Shoot the fragging Keeb mage (http://orokos.com/roll/256116): 17d6t5 5

Rats.  Only 5 hits  Oh well, it might be good enough.  If the mage does not defend against all of the hits, she will have to resist 9P at AP -2.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-16-15/0942:08>
9P plus net hits.  Can't forget the net hits :D

IC post I'll put up on my break in a couple hours (was wanting to preserve initiative for Johnny), but for mechanics, wewill use this...

Controlled momentary slow on driving (http://orokos.com/roll/256118): 10d6t5 3
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-16-15/2031:49>
Running off the assumption that drawing someone elses gun is a complex action, quick draw makes it a simple action. Then simple action fire at big nasty

6 agility -1 for defaulting on exotic weapon flare

5d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4779109/)

Monster dodges

Defense VS Johnny (http://orokos.com/roll/254056): 12d6t5 5

so 12d6

12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4779112/)

Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-16-15/2041:39>
Perception (http://orokos.com/roll/256305): 8d6t5 2
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-16-15/2307:23>
Merae defends :
(https://rolz.org/embed?X359377) (https://rolz.org/info?X359377)

Smiley defends :
(https://rolz.org/embed?X359398) (https://rolz.org/info?X359398)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-16-15/2309:18>
Smiley Init (http://orokos.com/roll/255296): 1d6+15 21

Merae init (http://orokos.com/roll/255298): 1d6+9 13

So, init so far is :

Smiley            21          11
Johnny           19            9
Arc                 14           14
Yelena            14          14 
Merae             13
Feathers         13
Masquerade     8
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-16-15/2321:02>
Merea casts Mass Agony :
(https://rolz.org/embed?X359545) (https://rolz.org/info?X359545)
Net hits inflict 1P & 1S dmg.
and Invisibility :
(https://rolz.org/embed?X359549) (https://rolz.org/info?X359549)
Threshold of 4 for a perception test. Invisible is to all methods of sight.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-16-15/2348:59>
Smiles, for those not intrimately familiar with magic, what's the resistance pool for mass agony?

(Also, friendly reminder that wound modifiers, in addition to penalizing all non-resistance tests, also impacts initiative :) if Merae doesn't have one after Yelena's bullet, then she is a far tougher keeb than I expected)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-17-15/0004:33>
Merae's soak :
(https://rolz.org/embed?X359839) (https://rolz.org/info?X359839)

Which I'm thinking would actually put her after Feathers.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-17-15/0040:30>
Hmm....based off Yelena's declaration of base 9P...plus two net hits gives 11P...take away the five soak leaves Merae taking 6P damage.  Unless she has the High Pain Tolerance quality or something similar, that is 2 wounds (-2 to all dice except resist/soak)

New initiative would be 11.  After Feathers.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-17-15/0043:32>
Yelena uses Will to dodge the Mass Agony.

Resist Mass Agony (http://orokos.com/roll/256396): 3d6t5 1

Oooh.  I net hit means 1 P and 1 S damage, meaning she is now -1 on init

Resist Invisibility

See Invisible Mage (http://orokos.com/roll/256400): 7d6t5 3

The threshold is 4 and Yelena got three so she is almost there.  Use my edge to reroll misses.

See Invisible Mage (http://orokos.com/roll/256400): 4d6t5 2

Ok.  That is better.  Yelena sees the mage and will have a better chance to hurt her next pass.

The mage has cast two sustain spells and her dice pool should be down the force of both spells to keep them going.  Additionally her spells were a complex action and she might not have moved far.
Arc is before Yelena in the second pass.  I intend to shoot again, but would like to see what Arc does first.

Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-17-15/0757:18>
Okay, did some digging, learned that Mass Agony is a mana illusion spell and therefore resisted with Logic + Willpower.  Yay.  Here goes.

Resist Mass Agony (Log+Wil) (http://orokos.com/roll/256444): 9d6t5 2

Whew!  And for the Perception...

Perception (http://orokos.com/roll/256446): 5d6t5 1

Hahhahahahahhahahha....yeah no.

As a note, two spells as simple actions each, both sustained?  Holy hell, she's either crazy good or just plain crazy.  Two counts of reckless spellcastingbat +3 drain each, and subject to a -4 dice penalty for holding those.  Dayum son!

Also, should I wait to post for the purposes of preserving initiative?  I remembered that I must spend a complex action each full Combat Turn as "tax" to keep control of the bike anyhow.  It's all you this round, Mercy :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-17-15/0952:17>
I might be misunderstanding the rules for Blood Magic from Street Grimoire, but, as I understand them she actually only has to be crazy.  :D
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-17-15/1010:33>
Yelena fires a 3-round burst at the mage. 

Burst fire at mage (http://orokos.com/roll/256457): 16d6t5 7

A good hit.  Limit is 7 so this is good.  She defends at -2 for the burst and any negatives from earlier if she has any.  Damage will be 9 + net hits at armor -2
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-17-15/1259:23>
CJ my post for the ritual end is the fluff before your actual turn and you absolutely can take your action.
Since Arc, Yelena & Merea's actions are separate from Feathers, Johnny & Masquerade. Feathers & Masq still need to take their turns for this round of actions.


So, init so far is :

Smiley            21          11
Johnny           19            9
Arc                 14           14
Yelena            14          14 
Feathers         13
Merae            13  11  
Masquerade     8
Merea's dodge (https://rolz.org/embed?X361644) (https://rolz.org/info?X361644)
Merea's soak  (https://rolz.org/embed?X361552) (https://rolz.org/info?X361552)
So next pass Merea will die.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-17-15/1454:17>
great stuff. can you give me a brief description of what i can see (ie all the obvious stuff). i'm just trying to get my head around where we are and whats happening now my head is up and out of the ritual lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-17-15/1457:43>
...well, I'm surprised merae is (going to be) down already.  I was half expecting Arc to lose a long or something.  Haha.

...then again, the battle isn't over, and we are technically at the ritual site, eh?  Like, merae could see Smiley...
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-17-15/1958:55>
Ty CJ for asking, because that reminds me, everyone is going to have to resist Mass Agony as Merae can see everyone. But, that also means you can see her. So, to answer your question.  https://www.dropbox.com/s/5uxe63au1pf5qfh/City_Ruins_VTT.jpg?dl=0  You guys are on the eastern side of the map near the burned out car. The house to your west is where the Howlers burned out the rival gang. The house to the southwest is where the orc family that wouldn't leave is. Merae just popped out of the small alley to the south. Sun has set. Quarter moon low on the horizon. Street light giving off very little illumination this far away.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-17-15/2013:27>
save vs mass agony

3 willpower + 2 logic -1 will power from rage -1 logic from rage...

3d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4780080/)

hurray...

luckily 2 damage does nothing for wound mods, but it stings like a b#$@h
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-17-15/2313:54>
Ouch (http://orokos.com/roll/256822): 6d6t5 5 Terminatored it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-17-15/2331:49>
Smiles, thanks for the visual :) doesn't hurt, that's for sure.

CsJarrat, looking forward to seeing our mage in action!

Imveros, way to tank and trash talk the blood spirit of evil incarnate.  Also very happy I wasn't the only one to reference a horror trope with the witch :D.  Also, very surprised you spotted fire from a silenced weapon but I ain't gonna complain about it.

Whoo, this fight ain't over yet!
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-17-15/2339:44>
I, too, have really enjoyed the visuals from all of the people in the fight with the beast.  Lots of back and forth and I thought the use of the whip to rescue Raven was inspired.  Keep at it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-18-15/0256:29>
ok, will have a read through the magical actions when i get in front of my book later,
Needless to say, counterspelling is going up on our guys and then will probably go for initiative enhancing spells
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-18-15/1020:40>
my thought process was not so much that i heard the shots, but i was actively looking at the little girl as she grew bullet holes that didn't bleed, then looked over to where the bullets came from :).

Still i am very happy with how the fight is going. Sure it takes a while in this format, but i feel we have all had chances to be a little bad ass  8)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-18-15/1141:30>
Ok, once we have CJ's actions and rolls, and Trisk's olls we'll be done with this pass.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-18-15/1738:31>
...which means that the next pass will hit, all our posts will go into effect, and smiley gets another go (maybe two) at all of us, witness the witch die, and likely get kissed and target the killers...oh...

On a somewhat related note, judging by the visual map and the placement of everyone, I'm going to take a guess that Yelena is still in the alley firing out at Merae.  Which would put Arc on the Scorpion past Merae on the open street..Iis that what everyone else was thinking?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-18-15/2138:30>
I've pretty much done my rolls... I'm focusing on defense.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-18-15/2224:53>
I think you have Yelena and Arc located correctly as being Yelena still in the alley and Arc and my bike are past me.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-19-15/0426:43>
OK, so actions for this pass are:
Free: send short message (DNI)
Free/Simple: Declare counterspelling on all visible team members
Simple: Cast F4 lightning bolt with x3 reagents to get up to F7 limit on mage-girl

lightning bolt (http://orokos.com/roll/257155): 13d6t5 5 5 hits
drain (http://orokos.com/roll/257156): 10d6t5 2 drain resisted
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-19-15/0951:52>
With that lightning and my bullets we will really cook the girl.  I hope.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1013:08>
Assuming it found her?  I seem to recall her casting Invisibility before that lightning bolt hit (I don't wanna be -that- guy, but in the effort to preserve consistency it must be said)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-19-15/1136:57>
Casting Napalm (Street Grimoire pg 103) 
(https://rolz.org/embed?X373959) (https://rolz.org/info?X373959) 
Net hits equal physical dmg. Spell is indirect so is resisted with Intuition + Reaction.  Target is every enemy in her LOS.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1145:46>
Hold up, is this Smiley casting that?!?! Dayum.  (I assume because I know he is up after Feathers as first on the second pass and leaves Johnny's action followed by my and Yelena's finally going into effect before Merae). 

If it is Smiley, I'll wait for Feathers to declare coubterspell bonus before resisting.

EDIT:  IC post cleared it up.  Assuming it's the last hurrah edge move or what they call it.  Also, what the fragging Drek, that was graphic visualization!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-19-15/1153:28>
No, it is Merae's dying action. She is now after Feathers with the wound modifiers remember?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1155:31>
Edited above.  Fair point :). Ouch.  Gonna feel that one later
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-19-15/1206:08>
And Cj has already declared counterspelling, so I'm sure everyone will want to wait and see how many dice they get to add to their defense roll because the kid made good on her last kiss before dying.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-19-15/1634:22>
I've got 5 ranks of counterspelling plus 7 MAG for a total of 12 to offer you lot!
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1640:55>
Sweet!  And since that is the flat bonus for everyone involved that means..Resist Napalm (w/Feathers counterspell +12) (http://orokos.com/roll/257273): 18d6t5 5

...4 physical damage, giving me -1 from wounds.   And technically...I'm driving right now.  (Mercy, I'll let you handle the Scorp damage resist). If I know this correctly, this calls for a drive test (threshold 2) to remain in control, right?
Just in case I'm right...


Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/1730:32>
NAPALM
(INDIRECT, AREA, ELEMENTAL)
Type: P Range: LOS (A) Damage: P
Duration: I Drain: F

SR core 282
Quote
Some spells are Area spells, affecting an area rather
than a single target. These spells are noted with (A) after
the range designation. With a few exceptions, the area is
a radius in meters equal to the Force of the spell.

What force did she cast it at? That determines the limit for the spell she cast and also the range. It will then hit everything in a force diameter circle including the Beast unless its immune due to magical linkage or Reasons TM

Also sadly we don't get you magic rating we only get your skill rating and only one person gets it. I vote for raven

SR core 294-295
Quote
Each Combat Turn, you have a pool of dice for spell
defense equal to your Counterspelling skill. When a
spell is cast, you may choose to use some or all of your
Counterspelling dice to defend against an incoming
spell. Against each spell attack, you have to choose
>> MAGIC <<
294 Counterspelling >>
how many dice from this pool to allocate for defense,
and you can select how many people (including yourself
if you desire) are covered by these defensive dice.
You can protect a number of people at one time equal
to your Magic Rating. These dice are then added to the
defense tests of everyone you’re covering. The pool refreshes
at the beginning of each Combat Turn.

EXAMPLE
Chordae’s team is fighting a wiz gang. She has a Counterspelling
skill of 7, which means she has 7 bonus spell defense dice to
use each Combat Turn. Early in the Combat Turn she is targeted
by a Manabolt spell, so she decides to use 3 Counterspelling dice
to help fend it off. As a result, she adds 3 dice to her Defense Test
against the spell.

A second opposing mage then decides to pound Chordae’s
team with a Fireball. She decides to use all 4 of her remaining
dice to defend against this spell, and she designates herself and
every member of her team as people protected by her efforts.
That means Chordae and each of her teammates receives a +4
dice pool bonus to their Defense Tests. But after this, she’s out of
Counterspelling dice for now. If another spell comes in this Combat
Turn, she and the rest of her group will have to resist it without
Counterspelling help.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/1733:57>
also force +9 pen force damage is going to tickle just a little...

Best case force 9+9=18 pen 9 aka HE grenades to the face for everyone

Since the witch cares nothing for the drain it could be force 12 or worse depending on what her magic rating times 2 is :'(

I may not even be walking away from this one

SR core 283
Quote
Indirect: All indirect combat spells originate near the
magician’s body (most magicians use their hands or eyes,
but some use their feet for “power kicks” or emanate
power from the entire body for a kind of an aura-throwing
effect). The spell then is launched with an Opposed
Test that pits the magician’s Spellcasting + Magic [Force]
versus the target’s Reaction + Intuition, kind of like shooting
a gun (in this case with bullets made of acid, or fire,
or something equally unpleasant to be hit by). So you
don’t really need to be able to see the target—you can
cast these spells blindfolded or with artificial image enhancement—
as long as you’ve got a clear line of fire. The
Damage Value of a successful indirect combat spell is
Force + net hits, with an AP equal to –(Force). Damage
from an indirect combat spell is resisted with Body +
Armor (adjusted for the spell’s AP). Area indirect spells
travel from the magician to the point of detonation and
then go boom. The test is like that for grenades (p. 181):
a Spellcasting + Magic [Force] (3) Test with scatter of 2D6
meters. Unlike grenades, you get to add your net hits on
this test to the Damage Value of the spell, but only if you
beat the threshold; otherwise the spell still detonates, but
the hits are used to reduce scatter by one meter per hit..
Elemental: These spells cause extra damage (Special
Damage Types, p. 170). The specific type is listed in
the spell description.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1736:50>
Alright, I'll reneg my roll unless it is still applicable. One correction for you though, Imveros, and your example supports this:  He can designate his Magic rating number of people to gain the (6) dice he is offering.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-19-15/1801:42>
Yep, I can give fivedice of counterspelling to 7 people which is all our team and qa couple of NPCS
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/1818:02>
don't forget your negative 2

SR core 190
Quote
targeted by an
Area-Effect Attack
Dodging explosions is not as easy as it seems in the
movies. Apply a –2 modifier when trying to defend
against weapons like spells, grenades, rockets, or missiles
with a blast or area effect.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/1822:58>
Welp, learn something every day :P so if Arc is in the AoE, I will have 11 dice (REA+INT+counter dice-2).  ....this will hurt if it does.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-19-15/1925:56>
Dodge (http://orokos.com/roll/257341): 7d6t5 1
Dodge + (http://orokos.com/roll/257343): 5d6t5 2 Addeing the counterspell dice

Ouch + edge (http://orokos.com/roll/257342): 5d6h5 2
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/1933:18>
7 rea + 2 Int +5 counterspell -2 AOE = 12

12d6.hits(5)=6 (http://invisiblecastle.com/roller/view/4781882/)

and edge

6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4781883/)

isnt it sad when you have to edge 6 hits, get 2 more, and still get hit :'(
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-19-15/2035:53>
Boom, since we aren't actually on a map, and since no one's actual physical location is really known. I'm going to assume everyone is since it was a force 12 spell. Also, Imveross, not sure where you're getting 9+9. The way I read it net hits = physical dmg.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/2045:11>
Okie dokie!  Alright, knowing that, and that Feathers gave us the full shebang on countering, throw in the -2 from AoE...  yeah, please disregard the last roll i did, it was very much incorrect ^^;  Okay, here goes!

Resist Napalm w/counterspell help (http://orokos.com/roll/257352): 11d6t5 4

Yowch.  So 5 physical damage to leave Arc with a -1 to wounds.  That hurts (unless smiles feels I need to take a test, there are no rules saying I need a test to keep control of the Scorp while getting hurt)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-19-15/2100:29>
 The Damage Value of a successful indirect combat spell is Force + net hits, with an AP equal to –(Force). Damage from an indirect combat spell is resisted with Body + Armor (adjusted for the spell’s AP).
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/2110:45>
oh.... oh.  OH!   so 5 net hits to a force 12 spell...

..okay, gotta resist 17 Physical damage.  Luckily, I learned that vehicles add their Armor to their passengers on resistance tests (if that seems silly on a bike let me know and I'll edit this roll)

Damage Resist (4 Bod+9 vest+9 Scorp-12 AP) (http://orokos.com/roll/257362): 10d6t5 2

...so Arc takes 15 Physical damage...and that was a glitch with 5 ones.  I'll put up a reaction post, and let Smiles have fun wih the glitch :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/2134:12>
10 body + 12 armor jacket +2 ballistic mask -12 armor pen = 12

12d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4781952/)

13 damage -3 = 10

with the 3 i took earlier in the fight that drops me, but thankfully not into overflow where i will bleed out ~_~

oh.... oh.  OH!   so 5 net hits to a force 12 spell...

..okay, gotta resist 17 Physical damage.  Luckily, I learned that vehicles add their Armor to their passengers on resistance tests (if that seems silly on a bike let me know and I'll edit this roll)

Damage Resist (4 Bod+9 vest+9 Scorp-12 AP) (http://orokos.com/roll/257362): 10d6t5 2

...so Arc takes 8 Physical damage...and that was a glitch with 5 ones.  I'll put up a reaction post, and let Smiles have fun with the glitch :P

5 ones on a 10 die roll is not a glitch. It's more than half ones is a glitch. Also with only two hits how does 17 physical damage become 8?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-19-15/2156:39>
It makes perfect sense after being awake 14 hours after 3 hours of sleep XD oh man, I am sorry

So that's 15 Physical damage.  That's. ..that's dead.


Interrupt Action: Burning Edge,  "Not Dead Yet".  Smiles, I won't escape the consequences of napalm, but Arc will somehow survive.  I refuse to go down this way XD
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-19-15/2259:13>
If anyone is on and looking at this, please help.  I am so confused about what dice to roll for the megabomb.  I cannot believe that Smiles knew what was going to happen.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-19-15/2354:10>
It makes perfect sense after being awake 14 hours after 3 hours of sleep XD oh man, I am sorry

So that's 15 Physical damage.  That's. ..that's dead.


Interrupt Action: Burning Edge,  "Not Dead Yet".  Smiles, I won't escape the consequences of napalm, but Arc will somehow survive.  I refuse to go down this way XD

dead dead? Whats your body? You get a number of overflow boxes = to body. Also do you have any edge to re roll the failures on either or both of your dodge/soak tests?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-20-15/0009:37>
Yelena tries to dodge the firestorm.

Dodge Firestorm (http://orokos.com/roll/257401): 13d6t5 4

Soaking against the damage.

Reroll for damage soak (http://orokos.com/roll/257405): 8d6t5 3

Yelena takes 14 damage and dies.  But wait, Yelena will burn her edge point and survive.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-20-15/0022:58>
And you are correct Mercy. I did not know that Force was added to the dmg. I totally missed that when I read through the rules. I did think it was just the dmg from the roll, and with the additional counterspelling dice and after dodge & soak, do-able and still alive even if one or two people did end up using edge it would turn into most people taking 2-3 boxes of dmg and some really unlucky soul taking 5-6. Not 21 boxes and no one has nearly enough dice to survive that. So, since the witch is the witch, and she is not impossibly statted, nor did I give her exceptional ability the action she took is exactly what she would have taken at the force she would have done it. So, the action still stands, as does the roll. What I am going to change is who was hit. And I'm going to do that by using the scattershot of 2d6 to roll how many people were actually hit, and then roll to see who got hit. If it was an NPC, they're dead. PC's get to dodge & soak. The only exception to that is Yelena since we know she was close enough to take the full brunt of the spell.

Mercy, did you edge the roll. Even if you have to spend it.

1    Feathers
2    Johnny
3    Masquerade
4    Merlin
5    Lance
6    Mermaid
7    2-Bit
8    Tom
9     Marion
10   Detective Fallon
11   Druid #1
12   Druid  #2
13   Arc
14   Yelena
15   Howler #1
16   Howler #2
17   Howler #3
18   Howler #4
19   Howler #5
20   Howler #6
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-20-15/0051:32>
And wow, I do not think I have ever rolled this well for a boss fight. Long history has me rolling like absolute garbage and turning the fight from "Wow! We barely made it out of that!" to, "Ummmh, so where was the boss?" My roll to see how many people we actually hit was :
(https://rolz.org/embed?X378871) (https://rolz.org/info?X378871)

10d20 → 120 (15+17+18+6+6+10+15+13+15+5) (https://rolz.org/info?X379115)

re-rolling the duplicates  :  3d20 → 39 (15+9+15) (https://rolz.org/info?X379144)
2d20 → 5 (1+4) (https://rolz.org/info?X379147)

I think karma finally caught up with Howler #1 and is absolutely determined that they die lol.

1    Feathers
2    Johnny
3    Masquerade
4    Merlin
5    Lance
6    Mermaid
7    2-Bit
8    Tom
9     Marion
10   Detective Fallon
11   Druid #1
12   Druid  #2
13   Arc
14   Yelena
15   Howler #1
16   Howler #2
17   Howler #3
18   Howler #4

19   Howler #5
20   Howler #6

 And I took away the last roll as I forgot that Yelena was automatically one of the 10. So, Merlin survives, for now.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-20-15/0122:03>
Well that's that then.  Imveros, while I could spend edge to refill, I'd need two more hits at least to not die outright.  I'd rather burn a point to guarantee survival than spend one for a chance

As for the consequences and impending life altering disfigurement or whatever smiles throws at me, I'm accepting it.  From a story perspective, Arc was never "meant" to be a shadowrunner.  If anything the only time this whole game she was in her element was on that bike.  Given how much she did, I find it enjoyable to play a character that tries to do what she can despite the odds. 

Lay it on me, illustrious GM :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-20-15/0123:29>
Yelena's beloved bike defends.

Bike Dodge (http://orokos.com/roll/257415): 16d6t5 6

Yelena's beloved bike soaks against 15 damage

Bike soaking damage (http://orokos.com/roll/257416): 10d6t5 4

The bike takes 11 damage.  It survives but is in terrible shape.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-20-15/0804:08>
Feathers dodge roll, I actually got 5 hits cos I forgot the -2
dodge: rea 2, int 5, counterspell 5, edge 4 (http://orokos.com/roll/257449): 16d6h5 6 (5 actual)

4 net hits get through.
Soak 16DV with bod 2, arm 11
soak (http://orokos.com/roll/257450): 13d6t5 2 ooh, not good.
edge to re-roll failures:
 (http://orokos.com/roll/257451): 11d6t5 6 miles better. 8 resisted.
takes 8P damage :-S

1 edge point left
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-20-15/1158:07>
Running test

9 str + 2 skill -1 wound mod = 10

10d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4782461/)

Unarmed attack

6 agi + 3 skill + 2 from charge -1 wound mod = 10
10d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4782468/)

edge to reroll failures
5d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4782470/)

6 hits total
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-20-15/1212:34>
Smileys dodge : 
(https://rolz.org/embed?X381775) (https://rolz.org/info?X381775)


Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-20-15/1240:31>
Smileys tentacle atks vs Johnny :
(https://rolz.org/embed?X381804) (https://rolz.org/info?X381804)
(https://rolz.org/embed?X381805) (https://rolz.org/info?X381805)
(https://rolz.org/embed?X381806) (https://rolz.org/info?X381806)
(https://rolz.org/embed?X381807) (https://rolz.org/info?X381807)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-20-15/1306:42>
Dodge 1
Reaction 7 + Intuition 2 + Combat Sense 1 - wound mod 1 = 9

9d6.hits(5)=2 (http://invisiblecastle.com/roller/view/4782503/)

2 net hits

Dodge 2
Reaction 7 + Intuition 2 + Combat Sense 1 - wound mod 1 - previously defended -1 = 8

8d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4782504/)

successfully dodged

Dodge 3

Reaction 7 + Intuition 2 + Combat Sense 1 - wound mod 1 - previously defended -2 = 7

7d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4782505/)

2 net hits

Dodge 4
Reaction 7 + Intuition 2 + Combat Sense 1 - wound mod 1 - previously defended -3 = 6

6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4782506/)

3 net hits

_____________________________________________________________________________________________________________________________________________________________________________

10 body + Armor 12 + Ballistic Mask 2 +Troll armor 1 = 25

Soak 1

25d6.hits(5)=8 (http://invisiblecastle.com/roller/view/4782507/)

Soak 3

25d6.hits(5)=12 (http://invisiblecastle.com/roller/view/4782508/)

Soak 4

25d6.hits(5)=10 (http://invisiblecastle.com/roller/view/4782509/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-20-15/1742:45>
And it's not all he's got. But, melee dmg is Str dmg, so, that would be 4 and you're more than tough enough to take that.

And now roll init.
(https://rolz.org/embed?X383172) (https://rolz.org/info?X383172)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-20-15/1811:31>
7 reaction + 2 intuition - 1 wound mod = 8 +3d6

3d6+8=17 (http://invisiblecastle.com/roller/view/4782774/)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-21-15/0229:11>
Initiative so far is : As Smiley is at the top of the order I went ahead and posted my action. If CJ's or Trisk's rolls or actions would precede me and impact the monsters actions I'm happy to modify my post. Although CJ I'm going to have to ask for an opposed test for a -2 situational modifier for the nausea and vomiting. Use body+will, threshold is 4.

Smiley               20
Johnny               19

We still need Feathers and Masquerade. Arc & Yelena may roll initiative -5 and take one simple action on their turn if they so choose. (Even if the final roll is negative.)

Death Touch Core Rulebook pg 284 on Johnny : Opposed test is Body, Dmg is P. Target does not get to resist the dmg only the spellcasting test.
(https://rolz.org/embed?X388482) (https://rolz.org/info?X388482)
(https://rolz.org/embed?X388483) (https://rolz.org/info?X388483)
(https://rolz.org/embed?X388484) (https://rolz.org/info?X388484)
(https://rolz.org/embed?X388486) (https://rolz.org/info?X388486)

Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-21-15/0350:59>
So I guess we are not unconscious.  Yelena rolls initiative.

Initiative (http://orokos.com/roll/257734): 1d6+5 11

Yay!  She will get a simple action on each of her two passes.  Right now I am under the impression that my weapons are toast.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-21-15/1120:34>
Wound mods hurt his ini, feathers is INI 8
Ini (http://orokos.com/roll/257762): 1d6+5 8

EDIT, nausea resistance. threshold 4, i got 3 hits.
 (http://orokos.com/roll/257789): 8d6t5 3
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-21-15/1219:04>
Initiative (http://orokos.com/roll/257775): 1d6+3 9

I must admit I am curious what the ramifications are of surviving 2 damage past overflow.  Will likely not be doing much, but still got ideas :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-21-15/1231:05>
Death Touch 1

2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783328/)

3 net

Death Touch 2

2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783329/)

5 net

Death Touch 3

2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783330/)

3 net

Death touch 4

2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783331/)

5 net


16 total i am now at 6 overflow
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-21-15/1248:11>
Init (http://orokos.com/roll/257787): 6+1d6 10

Technicolored yawn (http://orokos.com/roll/257788): 6d6t5 3

Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-21-15/1255:57>
Death Touch 1

2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783328/)

3 net

Death Touch 2

2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783329/)

5 net

Death Touch 3

2d6.hits(5)=0 (http://invisiblecastle.com/roller/view/4783330/)

3 net

Death touch 4

2d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4783331/)

5 net


16 total i am now at 6 overflow
think you'd get the counterspelling bonus here wouldn't you? or does it end until my next initiative turn? cant remember lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-21-15/1311:42>
Free action to declare that you will use counterspelling dice. So, you can declare how many counterspelling dice this init.
The pool refreshes at the beginning of each turn, and you use a free action to declare that you are going to be counterspelling, or you can use an interrupt action that is -5 to your init.  And at that point, any spell attacks you can use any counterspelling dice you wish. So at the top of the round, you would need to use your free action again
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-21-15/1325:55>
cool, in that case as i'm so low down the ini order, i'll have to use the interrupt action.
will declare the full five on the team as per last turn.
Feathers will be ini 3 after the interrupt, and imveros will get 5 defense dice against those death touches
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <02-21-15/1416:52>
Shoots while puking (http://orokos.com/roll/257808): 6d6t5 2

Stick and Shock. 4d -5 AP
-2 defense for semi-auto burst.

I'm not taking the called shot
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-21-15/2140:58>
cool, in that case as i'm so low down the ini order, i'll have to use the interrupt action.
will declare the full five on the team as per last turn.
Feathers will be ini 3 after the interrupt, and imveros will get 5 defense dice against those death touches

Sadly i only get 5 dice total and not to each spell.

Quote
EXAMPLE
Chordae’s team is fighting a wiz gang. She has a Counterspelling
skill of 7, which means she has 7 bonus spell defense dice to
use each Combat Turn. Early in the Combat Turn she is targeted
by a Manabolt spell, so she decides to use 3 Counterspelling dice
to help fend it off. As a result, she adds 3 dice to her Defense Test
against the spell.
A second opposing mage then decides to pound Chordae’s
team with a Fireball. She decides to use all 4 of her remaining
dice to defend against this spell, and she designates herself and
every member of her team as people protected by her efforts.
That means Chordae and each of her teammates receives a +4
dice pool bonus to their Defense Tests. But after this, she’s out of
Counterspelling dice for now. If another spell comes in this Combat
Turn, she and the rest of her group will have to resist it without
Counterspelling help.

but heck I'll take what i can get! Thanks Scjarrat :)

counter spell dice

5d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4783740/)

Woooo now i am at -3 and have 54 min until i bleed out. You can catch some trid, have a smoke, order a pizza, then give me first aid XD
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-22-15/0357:49>
If I am right, all the others ahead of Yelena have taken their turn this pass.  I apologize if that is not correct.  She takes a simple action shot at the creature.

Shot at monster (http://orokos.com/roll/257910): 15d6t5 6

Not too bad.  Any damage not dodged will be 9 + net hits at AP-2.

We should be hurting it a bit, I hope.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-22-15/1131:45>
Initiative order so far is :

Smiley              20              10
Johnny             19
Yelena              11
Masquerade      10
Feathers              3
   
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-22-15/1137:16>
Smiley's dodge vs Masquerade :
(https://rolz.org/embed?X399218) (https://rolz.org/info?X399218)
Smiley's soak vs Masquerade :
(https://rolz.org/embed?X399254) (https://rolz.org/info?X399254)

Smiley's dodge vs Yelena :
(https://rolz.org/embed?X399330) (https://rolz.org/info?X399330)
Smiley's soak vs Yelena :
(https://rolz.org/embed?X399353) (https://rolz.org/info?X399353)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-22-15/1211:09>

It looks like the creature failed to soak 4 of my damage so it is hurt a bit, then Masq shocked it.  Maybe we are affecting it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-22-15/1252:32>
Y'all forgot my 9 in the initiative but that's okay :) given extent of injuries, I'm more or less considering Arc unable to fight at the moment :P any arguments against?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-22-15/1356:29>
It's lost a bit of ini to the stick n shock then as well hopefully. Think it must nearly be feathers turn then?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-22-15/1418:03>
Between that and the 4 physical, unless spirits follow different wound rules, ini has certainly been affected :). Yes, it isFeathers' go and then this pass will be complete.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-22-15/1422:02>
becomes a toss up here then, do i try to heal and survive another round, hoping that its too distracted by you gunslingers, or do i go for the tactical nuke option?? hmmmm
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-22-15/1430:14>
ok, lets play sensible,
Free action: direct mages to attack with everything they've got
Complex action: cast heal on self (F6) Healing (http://orokos.com/roll/258014): 11d6t5 3 3 boxes healed, putting me up to 5 physical boxes
Drain resist: Drain (http://orokos.com/roll/258020): 8d6t5 2 no drain (thankfully)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-22-15/1432:24>
I'll just throw this out here: Imveros, if Arc was in ANY position to save Johnny, she would have done so.  I'm sorry :(
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-22-15/1434:25>
I do not know much about spirits so do not know if it had become immune to bullets again after taking the damage.  I am at init 1 for this pass and will shoot it again when I can, but it may have no effect.   Let's hope the other mages and Howlers can pour enough damage into it to kill it.

Yelena's joy at hearing Arc's voice was tempered.  She decided to switch plans and go get the bombs from Arc.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-22-15/1452:22>
Since I didn't use my allotted simple action last post...

Simple Action: Invite to Mark.  Should suffice for my actions this Turn

...there's three HE grenades in that box and 20P worth of explosives.  If that doesn't do the job I dint know what will.

Arc is glad Yelena survived, gonna be amazed she can even move after that. And is quite guilty about the bike :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-22-15/2336:13>
I'll just throw this out here: Imveros, if Arc was in ANY position to save Johnny, she would have done so.  I'm sorry :(

not your fault. We are both just doing our jobs. Johnny has never met anything that can drop him in less than a second before. He assumed he had time to tackle and run  :(

Just dont let me get eaten and we can call it square ;)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-22-15/2353:36>
not your fault. We are both just doing our jobs. Johnny has never met anything that can drop him in less than a second before. He assumed he had time to tackle and run  :(

Just dont let me get eaten and we can call it square ;)

Haha, easily done.  Looks like the locals pulled it off in a pinch :D. Looks like a round or two of posts where applicable (I know that includes me.  Either tonight or tomorrow morning) and then we shift to the aftermath scenes, I'm guessing?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-23-15/0008:00>
THATS WHAT YOU THINK!

The second monster duo should be around any post now...
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-23-15/0904:57>
Feathers is going to drag his sorry ass up off the dirt and go heal the nearby wounded (if they can be saved of course) I'll roll a few tests, disregard them if they're not relevant or applicable.
all tests at F6 (drain code F-4 for 2 max stun resist).
healing PCs and NPCs (http://orokos.com/roll/258319): 12d6t5 4
 (http://orokos.com/roll/258320): 5#12d6t5 4 3 4 6 4                         
a few boxes to stabilise/heal on 6 PC's/NPC's there

Drain:
Drain (http://orokos.com/roll/258321): 6#9d6t5 3 3 3 1 3 4 1 stun damage taken.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-23-15/1438:33>
Johnny, I want to formally applaud 2-Bit's Tibetan revival technique.  I didn't see it coming and it was beautiful. :D

Also, Feathers, holy hell.  That little trinket is a mark of an outsider accepted by the Howlers.  Very few individuals have that honor(?)

And smiles, I have no experience with hospital dialogue or EMT stuff.  You can rip me apart on it as much as you want
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-23-15/1655:07>
Yeah, a damn good honour! Feathers is too knackered and beat up to fully process what just happened though lol
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-23-15/1706:08>
Lol.  I'm sure Arc completely sympathizes :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-24-15/0036:05>
Congrats Feathers.  Everyone deserves whatever kudos they get for this one.  I hope that Yelena survives the hospital to be able to meet all of you again. 

Smiles, please consider putting me down for a second helping of this great group.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-24-15/0052:00>
:)

Mercy, enjoyed the imagery of dealing with inner demons whilst in coma land.  Very nice.

...Very curious to see how long the two casualties were out.  And if we get visitors :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-24-15/0222:53>
LOL  Thanks.  I had to do something.  You had already taken the partly unconscious/moving/treatment idea to something I would have done far worse at.  I loved the visuals of the beep     beep      beep and all of the medical terminology.  I could almost follow the procedures in my mind and all you did was hint at them.  Who cares if it was 100% accurate?  Only Smiles would know the difference; I thought it was extremely well done.

I, too, wonder who comes to the hospital to see us and how long we were out?  Bonehead bit it and Sarge lived.  But I do not know about Lupo.  Perhaps our associates?

It sounds like you have set yourself up for the loss of an arm, so I hope that you get a good cyber one to replace it.  And I am sure that the hidden presence in the shadows that was "convincing" the surgeon to try harder could take the opportunity to slip me some sort of cyberwear that I do not know I have until he chooses to activate it.  Or security tags.  Or anything. 

In any case I think that we have set the stage for the next round.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-24-15/1149:14>
Those of you that would like to continue with the group pls chime in. AND do your GM a favor. Start bonding over this. Shake each others hand, make mutual respect chatter etc. I've been running three-to-five separate storylines for the length of this tale. It would be nice if you guys recognized each others accomplishments and talked to each other in a couple of posts so that it makes sense that you all go on a Date Night together.
       Mercy & Boom, DO NOT leave that hosp. in the chatter. And it hasn't been months, more like 5-7 days. Magical healing can work near miracles. Future med-tech does almost the same. But, if you guys want to go see Arc & Yelena there on their first day or two of consciousness, put the chatter in that 5-7 day period. MERCY, the physical and emotional battle should see you barely functional. Frag it woman you should be dead, so play near dead.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-24-15/1207:08>
I would certainly not be against continuing with this plucky group :) I will leave it to the other three to come to the hospital then...logistically speaking, Arc is barely coming to as is (dunno the state of eyes/arm/recovery etc, hope I'm not burdening you with that smiles).

I'm going to assume that for ease of chatter Arc and Yelena will be in the same room?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-24-15/1417:55>
Feathers will be bringing in chocolates and flowers, don't worry about that :-)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-24-15/1733:15>
Aww, such a classical sweetheart :P. Hehe.

Also, just hit me...selective use of capitals...smiles, are you hinting that Date Night is gonna be the title of the next chapter of this saga? :O
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-24-15/2221:40>
Dang it.  And here I thought I was doing a pretty good near dead.  I will do try to do better.

And please put me on the list for the continuation.  I would love to bond with the rest of the group so please come for visiting hours.  I think I will be swathed in bandages for a bit.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-24-15/2314:48>
Yes, Date Night is the next story arc.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-24-15/2344:09>
Dang it.  And here I thought I was doing a pretty good near dead.  I will do try to do better.

And please put me on the list for the continuation.  I would love to bond with the rest of the group so please come for visiting hours.  I think I will be swathed in bandages for a bit.
Already took the liberty to put Yelena in the same room :). I interpret The near dead part as not backflipping and trying to shoot one's way out of the hospital right after waking up.  Lol
Smiles, if my last post needs elaborating or editing. Please don't hesitate to let me know. :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-24-15/2353:42>
Same with my last post.  I almost got goose bumps just reading it......and I wrote it.

Yeah, no shooting my way out of this one.  A wet paper bag is stronger than Yelena right now.  Besides, her mind seems to be fragging on her.  She might need some TLC after she gets out of this one.  Uh, Smiles, she IS going to get out of this one, right?  Right?
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-25-15/0146:01>
Yes, Date Night is the next story arc.

excellent looking forward to it. Though i really hope smiley isn't my blind date...
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/0148:20>
Hey, if it can hit like that just imagine how it kisses!    :o
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-25-15/0158:46>
I'm sure it would take my breath away, among other things :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/0311:48>
  8)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/0318:26>
I'll be posting in the LFG boards for two more players since I think I have a strong preference for larger groups. But, I'm not planning on starting the next group for two weeks. So, that'll give us plenty of time to wrap this up and then take a break. I would still like posts for a get-together of at least Feathers & Johnny since Trisk is unsure if he'd like to continue with this chara.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/0437:46>
I almost forgot. You're run reward is 50k and 14 Karma.

Mercy, you get your equipment and a nice shiny new Scorpion, as well as a new SIN at a rating 3.

Boom, you add eyes and an arm on Sam's dime, human looking eyes, a cybered arm. We'll discuss what you can add into it. I intend for it to be more screwdriver/power-drill/mini-drone launcher than submachine gun/grenade launcher.

CJ you can add the Prof. as a contact at 1:5,  Lupo at 1:3, Sarge at 2:3, Merlin at 2:1.

Trisk you can add a new wardrobe up to 5K and 1 SIN at a rating 3.

Imveross you can add 1 SIN at a rating 3 and a signed autograph picture of John Wayne.

You may all add Sam Webster as a contact at a 2:5.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-25-15/0900:25>
Alright, loved the post smiles.  I'll post next once we have visitors :)

As for the eyes and arm, want to clarify stuff.  By human looking eyes, do you imply alphaware with that?  Same question with the arm, but add on the question of obvious or synthetic?  These questions are primarily for accurate tracking of essence.  I'm down with the whole utility over weaponizing thing with the arm, also.  Mini drone compartment is sweet, and we could treat her as carrying a Hardware/Mechanic kit at all times maybe?

Lastly....50k?!  EACH?!?!   Smiles...that's a control rig... :')
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/1021:12>
Lastly....50k?!  EACH?!?!   Smiles...that's a control rig... :')

I take it that's good? :o

Alphaware for the eyes, but you'll pay for every additional thing. Arm is cyber not human looking, far easier to hide/cover. Again pretty much every additional thing you'll pay for, but I'm willing to negotiate for something more fluff/story based.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-25-15/1022:53>
Smiles, is there anything that says we cannot combine cash?  Yelena actually has few requirements.  I will look at stuff, but my initial thought is to set some aside and then give the rest to Arc.  After all, if she is going to splurge on a control rig she will have little left for drones.  As I see it, the drones would be a benefit to the group, as would stuff Arc wants to put into that new arm.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/1108:12>
You'll have to handle that IC Mercy. And I'm thinking it would probably be best handled as an IC discussion as to what's needed at that time. After-all, you don't even know the job yet, no telling what you'll need atm.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-25-15/1139:20>
50K is a paycheck that will have pro runners sign on without question.  I won't argue.

Thanks for clarification on eye alphaware.  I'm assuming a Rating 1 system?  I won't argue with paying for features (and let Sam choose the color)

You say cyber, not human looking arm.  So it is obvious, not artificial?  (Affects capacity).  And repeat question so no confusion, is that alphaware as well, or standard?

Also, the suggested features you said for the arm (drone launcher/tool features) are not if I recall actually defined in game terms.  Welcome to fluff features fun :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/1214:48>
Ok, I know I've read the alphaware/standard material, but can't find it atm and I'm heading out the door, so, Core pg 457. Obvious limb Ess , capacity 15, avail. 4, cost 15k.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-25-15/1241:11>
With that capacity, it is most certainly it an obvious one.  Cool.  Fits the image quite well :)

For when you get back, Alphaware runs at 1.2x cost and .8x Essence.  So, 18K and .8 essence, if I recall for alphawarearm.   It's sam's dime :P. Out of fairness, I would assume Arc take responsibility for customized agility and such (attachments can be aftermarket anyway)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-25-15/1257:30>
Ok, just updated my char sheet and saw i had 2 unspent karma as a GM reward from earlier.
That puts Feathers at 16 karma,
This will be spent to summon a F2 ally spirit {Air}
I will trade 8k for 4karma (working for the people; volunteering at the soup kitchens and helping repair damage to the neighbourhood) and use that to bond the F2 sustaining (health) focus.

Major purchases;
x2 months Medium lifestyle paid upfront (11k)
Fake SiN R4 (10k) {bought from ganger contacts}
Yamaha Growler Bike (5k)
Sustaining focus {health} F2 (8k)            {bought from Nbungu}
Upgrade lodge to R7 (1k)       {bought from Nbungu}               35k spent, 7k left

Minor Purchases:
Clothing; Smart 150
Ace of Cups Jacket 1,600           
 -Chem resist 2 500
 -Fire resist 2 500
 -Non-conduct 2 500         =3100 total

20 Drams reagents 400
Earbuds R2 150
 -Select sound filter 1 250
 -Audio enhance 1 500         =900 total

Alchemy kit 500
leaves me with 2500 to sit on until I decide what to do with it or use it as a running fund.

Lifestyle:
-Nice house in village/small town outside the city.
 4 lifestyle points spent on:
 -Indoor Arboretum (2)+500NY
 -Yard (2)
Comforts: 3//Necessities: 3//Neighbourhood 4

______________________________
Ritual:
Summoning roll +2 reagents.
Ally spirit F2 (http://orokos.com/roll/259007): 12d6t5 4
Resistance:
 (http://orokos.com/roll/259009): 2d6t5 0 not that it could resist anyways
Drain vs 2S:
Drain (http://orokos.com/roll/259010): 10d6t5 3 no drain
Binding: +2 reagents:
binding (http://orokos.com/roll/259013): 12d6t5 3 3 hits
Resistance:
 (http://orokos.com/roll/259014): 4d6t5 0 phew!
Drain vs 2S:
Drain (http://orokos.com/roll/259016): 10d6t5 3 no drain.

So, ally spirit is summoned and has following powers:
-Materialisation
-Astral Form
-Banishing resistance
-Realistic form
-Sapience
-Sense link
-Search* optional power from being F2
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-25-15/1404:28>
Ally spirit sounds cool. What does it do? Or is it just like a permanent low force elemental?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-25-15/1533:56>
I'll handle purchase stuff after we take care of all these IC things on the docket. :) and clear up what is and isn't my responsibility to have XD

Smiles, took some liberties with my post (and took charge to get visitors here, gorrammit XD).  Let me know if I need to edit.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-25-15/1722:59>
Ally spirit sounds cool. What does it do? Or is it just like a permanent low force elemental?
Basically its a low force spirit that has unlimited services and can materialise/astral form at will. I can sense link with it too so can use it as a recon drone and it can help me with a variety of different tasks. I was torn with the optional power tbh, lots of good choices but at low force it was quite hit and miss as to whether it'd have dicepools enough to help much. as it is, its more a crunchy flavour thing. Initiation would have been the better option mechanically I guess for something like astral masking but it seems kinda bland in terms of flavour.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-25-15/1840:12>
Nice job on the post Boom. Mercy, do not give yourself any message. Sam prefers to keep you quite in the dark for now. I do still need some IC chatter between the chara's at the scene of the combat. Raven, Feathers & Johnny still have a few things to say to each other if it's going to make sense that they form a team again for Date Night. Otherwise it might be a case of "Oh hell no. Last time that guy was on the scene WW 3, 4 & 5 broke out. You ain't getting me any closer than the same planet." So at least shake hands and do some IC patter so that when you meet again in the hosp. room it'll be tentative friends visiting a comrade in arms. This sort of thing can bond, but only if you let it, so let it.

TRISKAVANSKI - You do need to answer Sam since that was the point in the story where we left off with you. Even if it's to walk away. So pls figure out if you want to keep your chara. and if you want to stay in the game.

CJ, I love the ally spirit. Just don't be surprised if I use the term ally quite loosely.   :P

I have placed a recruitment post for Date Night in the LFG page. I've found that I prefer a larger group as I like all the different flavors and sensibilities that it brings to the story. But, quality over quantity, I will not bring anyone in I don't genuinely like, and they don't stay if you guys don't genuinely like them.

Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <02-25-15/2039:58>
Level up info

== Karma Expenses ==
2/25/2015 8:37:06 PM      -7           Learned Specialization Unarmed Combat (Subduing Combat)
2/25/2015 8:36:29 PM      1            Cash to Karma
2/25/2015 8:28:57 PM      -2           Bound Qi Focus
2/25/2015 8:05:20 PM      -6           Bound Weapon Focus
2/25/2015 10:59:16 AM     14           Mission Reward

== Nuyen Expenses ==
2/25/2015 8:36:04 PM      -2000        Cash to Karma
2/25/2015 8:29:22 PM      -12000       Purchased Vehicle Harley-Davidson Scorpion (Chopper)
2/25/2015 8:28:51 PM      -3000        Purchased Gear Qi Focus
2/25/2015 8:05:10 PM      -14000       Purchased Gear Weapon Focus
2/25/2015 11:05:31 AM     -4840        Purchased Lifestyle Home
2/25/2015 11:05:28 AM     -4840        Purchased Lifestyle Home
2/25/2015 11:05:25 AM     -4840        Purchased Lifestyle Home
2/25/2015 11:01:30 AM     -600         Purchased Gear Fake License
2/25/2015 11:00:45 AM     0            Purchased Gear Signed autograph picture of John Wayne.
2/25/2015 10:59:20 AM     50000        Mission Reward
2/25/2015 10:52:27 AM     85           Starting Nuyen
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-25-15/2340:56>
I am waiting to talk to people in IC before spending any money, although you can count on her using 5 Karma to replace her edge.  Yelena has no idea what is going on and cannot really spend any money anyway. 
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-26-15/0029:46>
I am waiting to talk to people in IC before spending any money, although you can count on her using 5 Karma to replace her edge.  Yelena has no idea what is going on and cannot really spend any money anyway.
Pretty much ditto on my rationale.  Plus I realized that if I do intend to pitch for a control rig...that's surgery yo :P. Might need to legitimize getting it IC anyways.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-26-15/0856:36>
Imveros, I thought it was inspired work to have you acquiring your focus through story reasons and contacts.  Very nice :)

Csjarrat, I liked your post too, but feel like I should mention a couple things.  1)Arc and Yelena won't be in a state to have visitors till about day 5, and 2)in the meanwhile, you got a pending message from Johnny :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-26-15/1459:56>
Imveros, I thought it was inspired work to have you acquiring your focus through story reasons and contacts.  Very nice :)

Csjarrat, I liked your post two, but feel like I should mention a couple things.  1)Arc and Yelena won't be in a state to have visitors till about day 5, and 2)in the meanwhile, you got a pending message from Johnny :)
Yeah Feathers figured that, he also doesn't even know which hospital you guys were off to. Its more a coping mechanism, something to give him a focus to get out of bed and get dressed kind of thing rather than moping about in self doubt at home.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-26-15/1502:10>
Ahh..you do have a point.  Don't mind me then... :P
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-26-15/1509:26>
Ahh..you do have a point.  Don't mind me then... :P
Missed the message from johnny, will edit it in flow to make it work!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-27-15/2200:53>
Loved the post Boom, the ad for the rig was brilliant, and the thought about the loan was funny.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-27-15/2207:05>
Hehe, thank you smiles.  It was the natural thought process given the fact that Arc and Yelena haven't been confirmed to have received the bounty.  Besides that, it is an implantation, so it would make the most sense to get it out of the way while they're there :P hehe.

That being said, I would like to know (behind the curtain if need be) the details on the arm this SW character gave Arc.  Besides the alpha/standard clarification, am I to assume it is a basic arm with the 3 STR/3 AGI design, or was it tailored to match Arc's natural stats?  Just a curiosity, it is after all his decision he made ^^;  (either way, Arc knows this is an investment in her, so either way, she can't really say no can she?)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <02-28-15/0333:10>
Hi Boom, let's go ahead and assume it matches your natural stats.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <02-28-15/0933:42>
I replied to johnny if you want to IC grabbing a beer, if you just wanna handwaive it thats fine by me.

as for timelines,
feathers is going to prioritise visiting arc + yelena, but needs to find out what hospital they've been taken to.
He's ringing around them all to find out if they've been admitted and will ask sam webster if he gets no joy from the hospitals themselves.

as for downtime stuff, he'll be moving house this week, shopping for a bike + saddlebags and the other stuff on his shopping list. he'll got visit arc and yelena towards the back end of the week when they're more likely to be awake and responsive.
Let me know if you need any rolls doing
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <02-28-15/1150:24>
Hi Boom, let's go ahead and assume it matches your natural stats.
Appreciated.  Thank you :) I'll assume non-alphaware as well when I do my bookkeeping.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <02-28-15/2310:29>
I am thinking of getting better glasses and something to improve my hearing, but I will wait to see what I have and what is needed.  So far, I have not been approached at all by SW so am completely in the dark.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-01-15/0929:35>
@ Mercy   BWAHAHAHAHAHAH
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <03-01-15/1248:24>
Sam wants us to meet him Friday or Saturday but I've kind of lost track of time. What day is it when he sends us that message? Is Friday or Saturday before arc and yelena are go for visitors or after?

No rush, i still have to take an old man to a rowdy saloon first XD
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-01-15/1322:59>
Lol, I won't ask what you and the old man do at the rowdy saloon. Some things a GM does not need to know, particularly when the barmaids are dressed as saloon pro's. Oh wait, those aren't costumes.

And Fri is when they start rehab. And this is Wed. afternoon.

With Arc & Yelena already having posted some rehab exercises it might be better if y'all came fri afternoon.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-02-15/2021:35>
Noting the Friday afternoon suggestion for visitors.  Since it seems Yelena and Arc are pretty much at that point, I'll make effort to keep the conversation from flowing past that point until the other two catch up ^^
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <03-02-15/2310:06>
yeah just waiting for feathers. If he hasn't had a chance to post by the morning I'll move us into the bar and wait at the mechanical bull instead of on the way to bar ;)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-02-15/2349:57>
I will also do what I can to keep the conversation going but not roll past the afternoon.  I think that Arc and Yelena can talk for a very long time about drones and rigger stuff.  It is good for Yelena to be excited about something.  It has been a long time.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <03-03-15/1046:48>
my thought was two tests to ride the bull

First a gymnastics to stay on for hits number of rounds
Then a Str+Rea to stay on for hits number of extra rounds after your grip starts to slip

The threshold of the test will be the rating you turn the bull to

IE rating 3 you would need three hits off of both tests combined or be thrown

Sound like fun? ;)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <03-03-15/1114:06>
lol, i'm a str2 58 year old mage, who still has a couple of wound modifiers in play lol!
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-03-15/1118:33>
Well, that is one way to get you guys to the hospital :D

Hehe, with those stats, and conditions, I'd imagine you wouldn't even need a roll to figure how this will turn out...
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <03-03-15/1159:14>
Yup, mercy predicts I crit glitch both tests and snap my neck ~_~

Good point about the wound mods. I need to do a little math before cranking that puppy up.

Come on feather can at least do the rating one, as I crank it up to three when he isn't looking > : D
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-03-15/1220:42>
I think there should be 2 bulls,  for trolls at a rating 3, and  "Baby Bob" the little bull for newbs at a rating 1. Of course, nobody rides the baby, not even little orc girls are that newb.   8)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-03-15/2017:47>
Hmm...just was thinking..

Quote from: SR5 Core book Page 75, Juryrigger Quality
A juryrigger may tweak an electronic device to function at a Rating one higher than normal for 1d6 Combat Turns...

...oh, how I wish I was there :D bwahahahaha
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-03-15/2216:12>
 ;D
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-03-15/2319:16>
Hmm...just was thinking..

Quote from: SR5 Core book Page 75, Juryrigger Quality
A juryrigger may tweak an electronic device to function at a Rating one higher than normal for 1d6 Combat Turns...

...oh, how I wish I was there :D bwahahahaha

 ;D Boom.

Ok, I think after the mangled, broken bodies of our intrepid bull riders are sent to the hosp. we can have Sam come in during the visit and make the formal job offer lol.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <03-04-15/0516:52>
Lol, I think feathers is gonna have to get pretty pissed up before he buys that bull as being a good idea :-)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Herr Brackhaus on <03-04-15/0937:42>
To those of you I haven't been communicating with on Skype; Hi! I'll be joining the second part of this story arc, Date Night, as Daemon O'Toole, aka BlackHat, an elf male decker in his mid-20s.

Full character sheet:
== Info ==
Street Name: BlackHat
Real Name: Carl Adler
Fake SIN: Daemon O'Toole
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age Mid-20s
Height 1.8m Weight 75kg
Composure: 7
Judge Intentions: 8
Lift/Carry: 4 (30 kg/20 kg)
Memory: 9
Nuyen: 660

== Priorities ==
Metatype:   D (1) - Elf (0)
Attributes: D (1) - 14 Attributes
Special:    E (0) - Mundane
Skills:     A (4) - 46 Skills/10 Skill Groups
Resources:  A (4) - 75,000¥

== Karma ==
Attributes: 10 (Edge 2)
Contacts:   3
Qualities:  13/13 (Positive/Negative)

== Attributes ==
BOD: 2
AGI: 3
REA: 2 (3)
STR: 2
CHA: 3
INT: 5
LOG: 5
WIL: 4
EDG: 2

== Derived Attributes ==
Essence:                   2.49
Initiative:                8 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     9
Stun Damage Track:         10

== Limits ==
Physical:                  3
Mental:                    7
   Psyche [+1] (Duration: (12-Body) hours)
Social:                    5
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Novacoke [+1] (Duration: (10-Body) hours)
Astral:                    7

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Archery                    : 0                      Pool: 2
Armorer                    : 0                      Pool: 4
Automatics                 : 5 [Machine Pistols]    Pool: 8 (10)
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 6                      Pool: 12
Con                        : 3 [Fast Talk]          Pool: 6 (8)
Cybercombat                : 6                      Pool: 12
Demolitions                : 0                      Pool: 4
Disguise                   : 3 [Cosmetic]           Pool: 8 (10)
Diving                     : 0                      Pool: 1
Electronic Warfare         : 6                      Pool: 12
Escape Artist              : 0                      Pool: 2
Etiquette                  : 3 [Street]             Pool: 6 (8)
First Aid                  : 0                      Pool: 4
Forgery                    : 0                      Pool: 4
Free-Fall                  : 0                      Pool: 1
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 6 [Hack on the Fly]    Pool: 12 (14)
Hardware                   : 6                      Pool: 12
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 3                      Pool: 6
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 0                      Pool: 2
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 0                      Pool: 2
Palming                    : 1 [Concealment]        Pool: 4 (6)
Perception                 : 2                      Pool: 7
Performance                : 3 [Keyboard/Piano]     Pool: 6 (8)
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 2
Running                    : 0                      Pool: 1
Sneaking                   : 5 [Urban]              Pool: 8 (10)
Software                   : 6                      Pool: 12
Survival                   : 2 [Urban]              Pool: 6 (8)
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1 [Blocking]           Pool: 4 (6)

== Knowledge Skills ==
Area Knowledge: Seattle    : 1 [Redmond Barrens]    Pool: 6 (8)
Chemistry                  : 1 [Pharmacology]       Pool: 6 (8)
English                    : N                      Pool: 0
Gangs                      : 1 [Matrix]             Pool: 6 (8)
History                    : 1 [Early 20th Century] Pool: 6 (8)
Matrix Theory              : 3 [AI]                 Pool: 8 (10)
Music                      : 1 [Jazz]               Pool: 6 (8)
Security Design            : 3 [Matrix]             Pool: 8 (10)
Small Unit Tactics         : 1 [Urban]              Pool: 6 (8)

== Contacts ==
Jonny Wakshira (4, 1), Kobun of the Kanaga-gumi and owner of The Joke located in Redmond

== Qualities ==
Positive
 3 Karma: Brand Loyalty (Product) (Erika MCD-1)
 0 Karma: Low-Light Vision
 5 Karma: Overclocker
 5 Karma: Perfect Time

Negative
 0 Karma: Day Job (20 hrs)
 3 Karma: In Debt (15,000¥)
10 Karma: Weak Immune System

== Lifestyles ==
Apartment at The Joke (Union Hill Road & 208th Avenue NE)  1 months @ 2100¥
Comforts & Necessities: 2/3
Security:               2/3
Neighborhood:           2/3
Available points:       0/3
1 point: Grid Subscription, Local (+50¥)
1 point: Local Bar Patron, The Joke (+0¥)
1 point: Public Transportation, Seattle (+50¥)

== Cyberware/Bioware ==
Cyberdeck (Used)
Datajack x2 (Used)
Smartlink (Used)
Wired Reflexes Rating 1 (Used)

== Armor ==
Add-ons
   Ballistic Mask                      2
   Forearm Guards                      1

Standard
   Mortimer of London: Berwick Suit    9
      +Custom Fit
   Lined Coat                          9
      +Shock Weave
   Fedora                              0

Infiltration
   Chameleon Suit                      9

== Weapons ==
Ares Crusader II
   +Ammo: Gel Rounds  (Machine Pistols) x40
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   +Sound Suppressor
   Pool: 10 (12)   Accuracy: 7   DV: 7S   AP: +1   RC: 3
Shock Gloves
   Pool: 4   Accuracy: 3   DV: 8S(e)   AP: -5   RC: 1
Survival Knife
   Pool: 2   Accuracy: 5   DV: 4P   AP: -1   RC: 1
Unarmed Attack
   Pool: 4   Accuracy: 3   DV: 2S   AP: -   RC: 1

== Commlink/Cyberdeck ==
Erika MCD-1 (ATT: 4, SLZ: 3, DP: 2, FWL: 1)
   +Fake SIN (Daemon O'Toole, UCAS) Rating 2
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
Apartment
Ammo: Gel Rounds (Machine Pistols) x60
Survival Kit

Carried (on person)
Certified Credstick, Silver
Certified Credstick, Standard
Flashlight, Low-light
Spare Clip (Ares Crusader II)
   +Ammo: Explosive Rounds (Machine Pistols) x40
Spare Clip (Ares Crusader II)
   +Ammo: Stick-n-Shock (Machine Pistols) x40

Carried (formfitting backpack)
Medkit Rating 6
   +Cram x5
   +Long Haul x2
   +Novacoke x5
   +Psyche x2
   +Slap Patch, Antidote Patch Rating 6
   +Slap Patch, Stim Patch Rating 5 x2
   +Slap Patch, Trauma Patch
   +Chloral Hydrate
   +Leäl
   +Slab
Tool Kit (Disguise)
Tool Kit (Hardware)
   +Bug Scanner Rating 6
   +Camera, Micro
   +Data Tap
   +Gecko Tape Gloves
   +Jammer, Directional Rating 5
   +Micro-Transceiver
   +Satellite Link
   +Stealth Tags x25
   +Trid Projector
   +White Noise Generator Rating 6

Programs
Armor
Biofeedback
Browse
Configurator
Decrypt
Defuse
Demolition
Edit
Encryption
Exploit
Fork
Hammer
Lockdown
Signal Scrub
Sneak
Toolbox
Track
Virtual Machine
Wrapper

Worn
Contacts Rating 2
   +Vision Enhancement Rating 1
   +Vision Magnification
Earbuds Rating 3
   +Audio Enhancement Rating 1
   +Select Sound Filter Rating 2
Glasses Rating 1
   +Flare Compensation
Respirator Rating 6


== Description ==
BlackHat is a skinny-looking Elf male of Caucasian heritage who looks to be in his mid-20s. The deep, solemn look of his emerald eyes can betray the cheerful attitude he projects, and the auburn roots of his cropped hair suggests that the raven black luster is not his natural color. Two universal access ports adorn the side of his head just below and behind the left ear, and a perceptive observer might even notice the relatively fresh scars in the back of his neck that indicate the location of a micro-sized cyberdeck implant, as well as the slight tremor in his extremities that, to anyone used to dealing with shadow assets, are tell-tale signs of cybernetically enhanced reflexes.

In the physical world, BlackHat usually dresses in the traditional duster and slacks common amongst the denizens of the barrens, reserving the carefully maintained business-casual 3-piece suit complete with a BlackHat, tinted glasses, and an old-fashioned pocket-watch for more important meetings. Regardless of what he's wearing, chances are that anyone who spends time with him will realize that there is maturity beyond his years in the young man. He conducts himself in a quiet and reserved manner both in the real world and in the Matrix, and his English is spoken in a measured, controlled tone with a subtle hint of a foreign accent.

In the virtual world, BlackHat has chosen a persona that befits his physical form. Shaped like a human of above-average height wearing a fashionable suit and accompanying eponymous hat, the sculpting of the persona is relatively unique in that its face is almost entirely smooth, lacking distinguishing features like eyes, ears, mouth, and nose, and its skin looks to be made from a mirror-like material that always reflects the brilliance of a neutron star set against the background of an unknown nebula.

== Background ==
Carl Adler was born in 2055 in a blue-collar enclave on the outskirts of the city of Fargo, a major transportation hub in the north-west UCAS. Vast amounts of land trade passed through the city to and from the Algonkian-Manitou and Athabaskan Councils in the north, Tir Tairngire and the Native American Nations in the west, and Aztlan and the CAS in the south. Carl’s parents worked the factory lines for AN Meridian, a heavy industry subsidiary of Saeder-Krupp, until a particularly deadly strain of influenza ravaged the city in 2063. Carl's parents succumbed to the disease along with more than two-thirds of the city’s population, and though Carl survived the infection his immune system was obliterated as a result. Misery loves company, as the saying goes, and when the Second Matrix Crash hit just months later Carl’s SIN was wiped from the Matrix; in the chaotic aftermath the young Elf found himself alone and afraid on the streets of the city, abandoned by the corporation that had been his home.

While a semblance of order had been restored after the events of the ’63 “Fargo Flu” and the Crash of ‘64, crime was still rampant in the city and Carl’s first years on the streets were rough. His knowledge of tech and computers saw him snapped up by the Red River Rumblers, a local small-time gang looking for matrix talent to accelerate their expansion plans. Despite being frail and prone to illness, he instantly proved his worth to the Rumblers when he disabled the security systems of the 2nd Street Steelers with nothing but an old, beat-up commlink, allowing the Rumblers to take their rivals by surprise and making short work of them in the process.

Carl quickly realized that his skills were rare amongst the gangers, which meant he had the potential to become something of a powerhouse in the reconstructed mess of the local Matrix. He adopted the online moniker Dev/Null while carefully avoiding the watchful eyes of GOD. Over the next few years he made a name for himself by expertly circumventing security systems, establishing botnets to use for DDoS attacks, laundering credit accounts and financial records, and cracking data stores in search of juicy paydata. While most of his time was spent furthering the cause of the Red River Rumblers, Carl began squirreling away some of their ill-gotten gains for himself. He used these discretionary funds to procure various Matrix hardware and software upgrades, as well as a few augmentations for himself.

In 2072 Carl accompanied a team of Rumblers on a raid of a storehouse thought to belong to a local food processing corporation. Carl quickly recognized that the factory was just a cover and made a run on the data stores present at the facility. After sneaking past some of the blackest IC he’d ever encountered he found a cache of heavily encrypted data, and he quickly swiped copies of everything he could before jacking out. He wasn’t quick enough, however, and before the team could evacuate the premises they came under attack; in mere moments a quarter of the team was dead or dying, and as far as Carl knew he escaped as the only survivor. While enacting carefully laid contingency plans he offloaded the stolen data to the Denver Nexus, dumping every other piece of data that could possibly lead back to him and hit the roads in order to lay low for a while.

Weeks later he came to learn that the Rumblers were no more; their safehouses had been destroyed, every last member killed, and their Matrix presence had been completely scrubbed from even the deepest, darkest recesses of the grids. By the end of the year, word got back to Carl that the research data he had found had been proof of horrific experiments on so-called virtuakinetics by the MCT megacorporation, and that the data had been made public by a journalist in Denver. Armed with the knowledge that he’d be hunted forever if he ever looked back, he once again dumped his identities, reshaped his Matrix Persona, and spent most of his remaining money to get to the darkest shadows he knew of; Seattle.

---

After two years of living on the streets yet again, but with no signs of corporate hit-squads, Carl slowly emerged from the shadows of Seattle. He'd scraped by using his skills to hack vending machines for food and clothes while alternating between sleazing the registries of different no-tell motels and sleeping in the streets. The new wireless matrix protocols implemented during the mid-70s meant his old hardware was rendered obsolete, however, and in order to get back in the game Carl agreed to help DevOps, leader of the matrix gang Reality Hackers, in her campaign against the Kanaga-gumi, a Yakuza syndicate local to the Redmond Barrens.

The Reality Hackers fronted the cost of a low-end deck and the surgery to have it installed in Carl's head, and in return asked that Carl borrow money off of the Yakuza in order to get in with them. The idea was that since Carl couldn't afford to pay the Yaks off he'd have to begin running jobs for them, as any crime syndicate with more than eight bits between their ears would jump at the chance of forcibly enlisting a talented decker.

More details: http://forums.shadowruntabletop.com/index.php?topic=19982.0

== Concept ==
As novahot as Dodger, or so he likes to claim; cocky, but there's no denying he's got skill. Ride the signal...

== Notes ==
Smokes cigarettes

----- Equipment Lists -----
All wireless devices disabled unless specified otherwise, and all enabled wireless devices running silently on public grid by default
* devices with wireless enabled
** devices with wireless enabled and slaved to cyberdeck
^ items actively concealed

Standard
AV 10, Base Concealment -4
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Disguise, w/Ballistic Mask), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink**, Wired Reflexes
Weapons: Ares Crusader II** ^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Berwick Suit*, Contacts*, Earbuds*, Forearm Guards, Glasses*, Lined Coat**

Infiltration
AV 12, Base Concealment 0
Carried: Certified Credstick (Standard), Flashlight (Low-light), Meta Link, Medkit, Spare Clip (Ares Crusader II w/40x Explosive rounds), Spare Clip (Ares Crusader II w/40x SnS rounds), Tool Kit (Hardware)
Cyberware: Cyberdeck*, Datajack x2, Smartlink, Wired Reflexes
Weapons: Ares Crusader^ (w/40x Gel Rounds), Shock Gloves, Survival Knife
Worn: Ballistic Mask, Chameleon Suit**, Contacts**, Earbuds**, Forearm Guards


----- Matrix Configurations -----
* Attribute increased with Overclocker quality
Breaker
Actions: Brute Force, Crack File, Crash Program, Erase MARK, Jam Signals
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Decryption, Toolbox)

Controller
Actions: Check OS, Control Device, Format Device, Hide, Reboot Device, Snoop, Spoof
Attributes: Attack 1, Sleaze 3 (5*), Data Processing 4 (5), Firewall 2
Programs:  Virtual Machine (Stealth, Toolbox)

Defender
Actions: Jack Out, Full Matrix Defense
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Armor, Firewall)

Flanker
Actions: Grid Hop, Hack on the Fly
Attributes: Attack 1, Sleaze (Hack on the Fly) 3 (4) (+2), Data Processing 4 (5*), Firewall 2
Programs:  Virtual Machine (Exploit, Stealth)

Hunter
Actions: Trace Icon
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Toolbox, Track)

Sacker
Actions: Edit File
Attributes: Attack 1, Sleaze 2 (4*), Data Processing (Edit File) 4 (+2), Firewall 3
Programs:  Virtual Machine (Edit, Stealth)

Seeker
Actions: Matrix Search, Matrix Perception
Attributes: Attack 1, Sleaze 2, Data Processing 4 (6*), Firewall 3
Programs:  Virtual Machine (Browse/Fork, Toolbox)

Striker
Actions: Data Spike
Attributes: Attack 4 (6*), Sleaze 1, Data Processing 3, Firewall 2
Programs:  Virtual Machine (Decryption, Hammer)

Sweeper
Actions: Disarm Data Bomb
Attributes: Attack 1, Sleaze 2, Data Processing 3, Firewall 4 (6*)
Programs:  Virtual Machine (Defuse, Encryption)

Trapper
Actions: Set Data Bomb
Attributes: Attack 1, Sleaze 4 (6*), Data Processing 3, Firewall 2
Programs:  Virtual Machine (Demolition, Stealth)

Watcher
Actions: Matrix Perception
Attributes: Attack 1, Sleaze 4 (5*), Data Processing 3 (4), Firewall 2
Programs:  Virtual Machine (Toolbox, Wrapper)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-04-15/1246:55>
Welcome, sirrah!  Unless I am mistaken, I'm pretty sure I'm the only one you haven't communicated with on Skype (I had to remove myself from that for personal reasons).  Like the character, looking forward to seeing Blackhat in play.  Peronsally curious to how he and my runner will interact, given the common theme of gang background :D.

Smiles, this might have gotten missed, but Arc did pose a question to Sam of possibly using this hospital to get a control rig installed.  He might have just ignored it, I'm not sure :)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Herr Brackhaus on <03-04-15/1256:54>
Coolio, SgtBoomCloud!

As for BlackHat's past; he has worked very hard to conceal most of that for obvious reasons, so he likely won't allude to it in any way, shape, or form. No gang accent, no slang, no tats or anything of that sort. He might reveal some intimate knowledge of gang operations, but he's a relatively knowledgeable guy ;)

In other words, he very much presents himself as something he's not; namely, a "normal" person. ;)
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-04-15/1833:11>
Hi Boom, I'd intended to respond to the request for a control rig when I gave the job offer to the whole group. Not much more to do before Lullabye & Goodnight is officially done and it's last post posted.   8)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Imveros on <03-04-15/1925:09>
Feathers is going to drag his sorry ass up off the dirt and go heal the nearby wounded (if they can be saved of course) I'll roll a few tests, disregard them if they're not relevant or applicable.
all tests at F6 (drain code F-4 for 2 max stun resist).
healing PCs and NPCs (http://orokos.com/roll/258319): 12d6t5 4
 (http://orokos.com/roll/258320): 5#12d6t5 4 3 4 6 4                         
a few boxes to stabilise/heal on 6 PC's/NPC's there

Drain:
Drain (http://orokos.com/roll/258321): 6#9d6t5 3 3 3 1 3 4 1 stun damage taken.

We never really specified which of feathers heals went to whom so i rolled randomly and got the third heal for 4

1d5=3 (http://invisiblecastle.com/roller/view/4793252/)

Then roll double body for natural healing

18d6.hits(5)=7 (http://invisiblecastle.com/roller/view/4793251/)

-3+4+7=10 so I'm still down 5

BULL RIDING WOOOOO!

Gymnastics+Agi

2 skill + 5 agility - 1 wound mod = 6

6d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4793259/)

Str + Rea

8 strength + 6 Reaction - 1 Wound mod = 13

13d6.hits(5)=5 (http://invisiblecastle.com/roller/view/4793261/)

9>7 Yay i get to go to the hospital on my new bike, and not looking like my new bike...



Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-04-15/2012:13>
Coolio, SgtBoomCloud!

As for BlackHat's past; he has worked very hard to conceal most of that for obvious reasons, so he likely won't allude to it in any way, shape, or form. No gang accent, no slang, no tats or anything of that sort. He might reveal some intimate knowledge of gang operations, but he's a relatively knowledgeable guy ;)

In other words, he very much presents himself as something he's not; namely, a "normal" person. ;)

..that works too :) Still looking forward to it regardless!  ..and from what I've been reading, that still sticks Arc as the youngest on this team.  Imveros, I know Johnny's a year younger physically, so I'll go with emotional age in that regard :P

Hi Boom, I'd intended to respond to the request for a control rig when I gave the job offer to the whole group. Not much more to do before Lullabye & Goodnight is officially done and it's last post posted.   8)

That is a very good point, and thank you for clearing up the curiosities of a lowly player :) much appreciated.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-05-15/0232:28>
Yelena is very much about gangs and working for them, but she is not part of a gang.  She usually takes jobs then moves on to another gang in another city.  This is the first time she has been tempted to stay somewhere after a job.  She, too, would very much like to talk to Black Hat, but maybe mostly because of the piano if that comes out.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-05-15/1235:44>
Nice roll Imveross. Woot! Woot! (That's my hoot & holler for my bull riding troll lol.)
Title: Re: Lullabye & Goodnight (OOC)
Post by: Triskavanski on <03-07-15/0741:08>
Randal Outlaw: Jamie Outlaw’s grandfather, a well known and respected motorcycle stuntsman. Randal got his fame for  performing stunts that not even most riggers would do. All without the aid of augmentations, be they magical or ware based. A Rather well liked man.

Jessie Outlaw: Living up to the showman boating fame of Randal, is Jamie’s grandmother, a trickshot extraordinaire.  Adding to the air of mystery of the family, she too was capable of amazing deeds that absolutely would boggle minds of most. As a result of the entire family being rather inherently impossible, the rumors of the family began to circulate that they made some sort of deal with the devil.

The rest of the children would go on to have this same sort of.. well Devil’s Pact. Continuing the Legacy of being inherently lucky. But, dark happenings were afoot with this luck. Crazy Eddie, a competing stuntsman, was in the fast lane to overtake Randal when suddenly his own motorcycle exploded into flames, taking most of the stuntsman’s lower body with it. Madam Lead and her husband Boris the Human Target (Even though he was a troll) ended in tragedy as a blank was replaced with an actual bullet, killing Boris immediately as the squib in the apple was pushed into his throat.

This didn’t end with just the stunt couple. It continued through the children as well, who while not as great and amazing, still moved into rather top notch places through mysterious circumstances.

Then we have Jamie, The grandchild of Randal and Jessie who seemed to inherit both his grandfather’s motorcycle skills and his mothers sharpshooting. Unlike the last generation, Jamie was back in the saddle again, taking up some of the same habits his grandfather had before. While Randal eventually did end up having to get some cybernetics, he fought against it for as long as he could, until his body couldn’t take the abuse he was putting on it anymore, and retired from the stuntsman gig.

While there was not as much of a need for stuntsmen, Jamie wasn’t about to just let his family name fade into some business joke of how an accountant was named ‘outlaw’. And so he began to follow his grandfather’s tiretreads, taking his ass to the barrens to begin learning of life there, as well as use his stunts for.. well his own adrenaline.

Jamie became a bit of an adrenaline junkie, constantly looking for more exciting things to do, one of which landed him a few jobs shadow running. Though, his attitude and likeliness to go over the top makes him a rather limited pick to most who are looking for people.

He fancies himself a bit of a modern day Robin hood and doesn’t enjoy killing people just to kill them, as a result he rarely ever does wetwork, unless the one targeted he hates more than the thought of killing them.
Jamie Outlaw
METATYPE: HUMAN
B 3, A 5, R 4, S 4, W 3, L 3, I 6, C 4, ESS 6, EDG 7
Condition Monitor (P/S): 10 / 10
Armor: 9
Limits: Physical 5, Mental 5, Social 6
Physical Initiative: 10+1D6
Active Skills: Artisan 1, Close Combat Group 3, Con (Fast Talking +2) 2, Exotic Ranged Weapon: Grapple Gun 4, Gymnastics (Balance +2) 5, Influence Group 2, Navigation 1, Perception 5, Pilot Ground Craft (Wheeled +2) 5, Pistols (Revolvers +2) 4, Running 1, Throwing Weapons (Non-Aerodynamic +2) 3
Knowledge Skills: Anatomy 1, Firearms 3, Gambling 2, Metaphysics 2, Music 2, Mythology 3, Seattle Sewers 1, Seattle Skyline 2
Languages: English N, Mandarin 2
Qualities: DareDevil, Distinctive Style: Jamie Outlaw, Poor Self Control: Thrill Seeker, Privileged Family Name, SINner (National SIN): Jamie Outlaw
Vehicles:
. . Yamaha Growler [Handling 4/5, Speed 3/4, Accel 1, Body 5, Armor 5, Pilot 1, Sensor 1, Seats 1]
Gear:
. . Erika Elite Commlink
. . Headphones (6) w/ Audio Enhancement (3), Spatial Recognizer
. . Rapelling Gloves
. . Standard Rope (m) x100
. . Survival Kit
. . Urban Explorer Jumpsuit
Weapons:
. . Nitama Sporter [Light Pistol, Acc 7, DV 6P, AP –, SA, 18 (c)] w/ Laser Sight, (50x) Regular Ammo
. . Knucks [Unarmed, Acc 5, DV 5P, AP –]
Contacts:
Saul Goodman (Connection 3, Loyalty 4)
Theodor Logan (Connection 2, Loyalty 3)
Starting ¥: 750 + (5D6 × 500)¥

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2015 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.

Quote
Starting Funds (http://orokos.com/roll/262032): 5d6 19
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-07-15/1129:18>
Hey there ;)
I'd like to play
My skype gilga.gilga

I am from Israel. I'll intoduce myself in a way that is familiar to you.

Gil is  a young, married computer scientist with a cute daughter. Looking into making it big in Academia or Industry.  His true ambition is to be a good family man and to enjoy life one day at a time.

Backgoround: A former combat medic with some acting and performing history that decided he want to dedicate his life to studying philosophy. After an incident in the army where he nearly died, he decided that philosophy in itself is wrong for him.  He has a single truth that summarize his life. He is going to die - there is not much time left.

Since then, about 10 years ago - he is on a race.  He completed bachelors and Phd this time studying mathematics and computer science. Worked for a start up, a big cooperation and a mid size company. He even initiated a small independent business that never progressed to being more than a side job. He met his wife in the university and they are together for seven years.

His army commanders will say that Gilga's heart  is in the right place but he is difficult to control. He does not follow non combat orders very well, but function well under pressure where he keeps his cool temper no matter what.
His study mates report a driven and enthusiastic person, eager to learn and happy to call himself a geek. He has a broad range of interests and typically give problems a fresh and unexpected view.
He will never run the shadows willingly, he has many attachments, dependents family and stuff like that. He is also quite noticable and draw a lot of attention to himself. He was the only soldier in his unit to start a library and to turn on classical music at full volume every evening to watch the sunset.
His army nickname translate to English as: CrazyMedic.


He is skilled in first aid, the stealth skill group, acting skill group and firearms skill group. He also knows a lot about electronics and computers.  But has only basic knowledge of cyber combat or hacking - he has contacts that are professional hackers tough.

He is also skilled with handling explosives although he is no professional he knows enough not to blow himself out.  He hikes a lot so he definitely has proficiency in out doors and survival. His longest trip was the Israel national trail a 1,000 kilometer hike in Israel.

Coming to think about it if I was an anti social sociopath I could have make a fine runner.

PS: I really like Yelena's personality I think I know some people that are just like that. Except the killing stuff that is.







Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-07-15/1348:21>
Hey Gilga.  Nice touch.  Sounds like you might have some common themes with both Arc and Yelena.  Both of us like music, although different styles, and she is into demolition stuff. Cool under pressure is good.  Are your dependents in Seattle with you?  Not sure that Yelena is the type of girl to take to meet your wife and daughter.  After all, as a runner, she is an anti-social sociopath, and might even qualify as a psychopathic killer.
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-07-15/1454:59>
haha ... no that was about me Gilga ;)
My character will be some catholic priest that made a mess and got booted from the church. Due to one too many sexual scandals. He started a magical escort service other side of the world and his fixer one of his former clients whose blackmailing him because she discovered who he really was.
So he cannot refuse her until he decide to confess to his family what he really does for living - and they adore him so much. They'll literally lose all respect for him if he does.

Something like that I'll try to write it nicely. He'll be into music, art, Italian architecture, wine  - how can you live in the Vatican and not be into that stuff.

Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-07-15/2342:11>
Updated story:
https://docs.google.com/document/d/1YLmlhNWDoDAR1hYNXHaDKCLbVfpJK37lr9kgGmjsvI8/edit?usp=sharing
 - need to work on contacts personalities and roles
Crunch:
== Info ==
Street Name: Marco Black 
Name: Marco Bianchi
Movement: 12/24
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf Male Age 20
Height 165 Weight 65kg
Composure: 11
Judge Intentions: 13
Lift/Carry: 6 (45 kg/30 kg)
Memory: 5
Nuyen: 4d6*100

== Priorities ==
Metatype: C extra - Any metatype (2) (elf 3)
Attributes: A - 24 Attributes
Special: A - Adept, Magician, or Technomancer (mystic adept magic 6, 10 spells)
Skills: E - 18 Skills/0 Skill Groups
Resources: E extra - 6,000¥ (0)

== Attributes ==
BOD: 3
AGI: 6
REA: 5
STR: 3
CHA: 8
INT: 5
LOG: 2
WIL: 3
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Rigger Initiative:         10 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  5
Mental:                    4
Social:                    9
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 7
Archery                    : 0                      Pool: 5
Armorer                    : 0                      Pool: 1
Automatics                 : 6 [Machine Pistols]    Pool: 12 (14)
Blades                     : 0                      Pool: 5
Clubs                      : 0                      Pool: 5
Computer                   : 0                      Pool: 1
Con                        : 4                      Pool: 18
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 1                      Pool: 6
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 5
Etiquette                  : 1                      Pool: 15
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 5
Gymnastics                 : 0                      Pool: 5
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 5
Impersonation              : 1                      Pool: 15
Instruction                : 0                      Pool: 13
Intimidation               : 1                      Pool: 15
Leadership                 : 0                      Pool: 13
Longarms                   : 0                      Pool: 5
Navigation                 : 0                      Pool: 4
Negotiation                : 1                      Pool: 15
Palming                    : 1                      Pool: 7
Perception                 : 1                      Pool: 6
Performance                : 0                      Pool: 13
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 0                      Pool: 5
Running                    : 0                      Pool: 2
Sneaking                   : 1                      Pool: 7
Spellcasting               : 6                      Pool: 12
Summoning                  : 6                      Pool: 12
Survival                   : 0                      Pool: 2
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 5
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 5

== Knowledge Skills ==
Alcohol                    : 2                      Pool: 7
Art                        : 2                      Pool: 7
Bars and Clubs             : 1                      Pool: 6
Fashion                    : 2                      Pool: 7
Italian                    : 3                      Pool: 8
Magical Theory             : 3                      Pool: 5
Matrix Games               : 1                      Pool: 6

== Contacts ==
Damian Coolstuff (3, 1)  - fence black market
Bishop Gabriel (4, 1)      - connection from the Vatican, the bishop owes him a favor for disappearing without causing problems.
Shilla Schmidt/Sam Webster (3, 4)       - fixer, love interest - driven to get leverage on her.
Marina 'The Lady' Adams (4, 2) - a regular client - a mysterious mage a talismonger. He is her call boy for social events -  Marco knows little else about her life.

== Qualities ==
SINner (National) (Italy)
Day Job (10 hrs)
Driven
-
Low-Light Vision
Mystic Adept

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (11))
Detect Life                DV: F-3
Euphoria                   DV: F-3
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Levitate                   DV: F-2
Mind Probe                 DV: F
Mindlink                   DV: F-1
Physical Mask              DV: F-1
Shapechange                DV: F-3
Trid Phantasm              DV: F

== Powers ==
fun stuff:
Attribute Boost (AGI) Rating: 1
Facial Sculpt Rating: 1
Linguistics

face stuff:
Authoritative Tone: 3
Kinesics Rating: 3
Cool Resolve Rating: 3

== Lifestyles ==
Middle Life Style  1 months

== Armor ==
Actioneer Business Clothes          8
Armor Jacket                        12
Chameleon Suit                      9
Helmet                              2

== Weapons ==
AK-97
   +Laser Sight
   Pool: 12   Accuracy: 6   DV: 10P   AP: -2   RC: 1
Ares Crusader II
   +Concealed Quick-Draw Holster
   +Gas-Vent 2 System
   +Shock Pad
   +Smartgun System, Internal
   Pool: 12 (14)   Accuracy: 7   DV: 7P   AP: -   RC: 4
Grenade: Smoke
   Pool: 5   Accuracy: 5   DV: (10m Radius)   AP: -   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 5   DV: 3S   AP: -   RC: 1

== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)

== Gear ==
Ammo: Regular Ammo (Machine Pistols) x50
Ammo: Regular Ammo (Assault Rifles) x50
Ammo: Stick-n-Shock (Machine Pistols) x50
Ammo: Stick-n-Shock (Assault Rifles) x50
Autopicker Rating 6
Chisel
Crowbar
Fake SIN (Marco Black) Rating 3
   +Fake License (Chameleon Suit) Rating 1
   +Fake License (Ares Crusader II) Rating 1
   +Fake License (Autopicker) Rating 1
Flashlight, Low-light
Glasses Rating 4
   +Smartlink
   +Vision Enhancement Rating 3
Grenade: Smoke x2
Light Stick x2
Medkit Rating 6
Restraint, Plastic x10
Sequencer Rating 3
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-08-15/1412:33>
Ok guys, a little chatter in the room pls complaining about the room, comparing scars, catching each other up on what happened etc and then I'll bring in same and usher in your very first Date Night.

Also, votes on who stays & who goes in the game pls. You can PM me.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <03-09-15/0734:38>
Nice touch with drunken feathers lol. Will get a post up tonight, just to let you know I'm going in for elective c-sec with the mrs tomorrow so this week will be a bit busy while we adjust to baby schedule
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-09-15/1029:55>
Good luck with the baby and your wife.   Congrats in advance.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-09-15/1227:37>
My thoughts are with you & the Mrs CJ.As someone who's been on both sides of the C-section scalpel and new baby schedule I will be a completely understanding GM about it all. (And can totally be the advice giving grandma, just sayin'.)
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-09-15/1306:16>
CJ, just wanna pass on my congratulations, confess my touch of envy, and wish you the best :) we will be here.
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-09-15/1339:01>
Congrads CJ!  We're also having a new baby and taking care of her is an amazing experience. Good luck i the C-sect and I wish fast recovery for your wife.



Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-10-15/2324:15>
Smiles, which tats did you remove?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-11-15/0010:43>
On that note, smiles, Mercy and I are working on our combined nuyen expenditures (and individual karma spending as well).  With that, on my end there are a couple of ideas I had that sorta lie outside the game equipment listings and as such might demand some (small) adjudication.

For attachments to the cyberarm, considered the possibility of a compartment that would house and deploy a handfulof mini or micro drones.  For reference, I looked at the cyber holster attachment, which is XXXX nuyen and Capacity 2.  What would be your ruling on price, capacity for such a thing?  Or a simple no if that is the answer :)

Same adjudication would apply to the idea of installing a set of retractable tools (ie "go-go-gadget screwdriver") into the arm, effectively treating it as a tool kit readily available.  I have no reference for this on capacity, and the standard cost of tool kits are 500¥.

That's about it for now on my end for outside of rules questions :). Nice touch on the briefing~
Title: Re: Lullabye & Goodnight (OOC)
Post by: Herr Brackhaus on <03-11-15/0047:41>
Run Faster has capacity "costs" for building various things into armor, including toolkits. If I remember the table at the end of the armor section correctly, a tool kit requires 6 capacity.

For what it's worth, drone racks were a vehicle mod in SR4. I would personally just treat such an item like a smuggling compartment with the same rules for moving items in and out of it as a reference. In SR4, a single drone rack held a single drone, but a smuggling compartment is capacity 5 so I'd consider allowing multiple drones with Body attributes totaling 5.

Just my opinion, of course. Reusing gear like that is something I feel like would be common, especially amongst the less fortunate. Necessity being the mother of all invention and all that jazz.
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-11-15/0135:12>
The best microdrone in there is Shiawase Kamushi. Marco will definitely get it. It is the size of an insect so you can even carry it in your pocket. It only cost 1k nuyen a steal I think.

For minidrone - the flying eye is the size of an eyeball - so it should fit in any open space that is big enough. It is also a cheap one with great value to money - get an eye in the sky for 2k - and it can contain a flashback for self destruct along with a smoke grenade. If things get desperate.

Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-11-15/1247:56>
He only took the ones from the last Vory group you were a part of Mercy.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <03-11-15/1725:10>
hi all, baby and mum doing well.
can you just IC feathers as joining in the small talk, congratulating everyone on a job well done and well-wishing for me, i'm pretty slammed at the moment.
@GM, the rest of downtime will be moving house, setting up the ritual circle, shopping for the bike and summoning my ally spirit.
thanks all, back when i can get some free time
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-11-15/2219:42>
Congrats on the baby, guy.  And I am glad that mom is doing well.  Big relief for you.  Now the real work begins........and it seems to go on forever.


Hmmmm.  I wonder if he/she suspects Tsina Molovna to be part of this operation?  Tsina would be intimately familiar with the tattoos from that bratva.  He has not slipped me a note as to her location, so maybe there is a link.

Thank you for leaving the prison tats.  They are far more important to her than the ones he took.  Far more important, and she really could not say why.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-11-15/2252:05>
Congrats CJ on a beautiful & healthy baby girl.
http://www.jacquielawson.com/viewcard.asp?code=5417134311276&source=jl999&utm_medium=internal_email&utm_source=pickup&utm_campaign=receivercontent
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-12-15/1345:47>
Again , CJ, warmest congratulations to you and your missus. :)



Smiles, friendly reminder on my request for a equipment price and capacity ruling.  I wanna get my shopping post up in the next day or so, and that would help finalize how much Mercy gets to buy with :) thank you.

EDiT. The insight from Herr Brackaus looks pretty solid :) thanks!
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-12-15/1428:08>
Increase the cost of the object to 1.5% of the base and call it a deal. This will let you control that wirelessly. SO  it's not just a compartment built into the arm that you have to open to access, it's a device that you can take a free action to equip ie finger iris's open and approp. screwdriver moves forward. Upper arm compartment slot slides open and drone launches etc. That should give you your go-go-gadget feel. Now, if you're wearing a jacket & gloves to disguise the arm they'll have to be removed, or increase the cost to 2x to have a custom made version that requires a simple action to snap/flip open.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-12-15/1734:39>
I'll assume that you mean 1.5X cost and I'll make the necessary adjustments.  Much appreciated smiles, thank you :)

I'll keep the clothing ruling in mind for down the road, as it may come into handy when figuring out proper attire for this club we are heading to.  Suppose it would be beneficial to ask if there's any runners in this group with a taste in fashion? :D

(Also, is it intended to meet the new characters prior to starting the run?)
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-12-15/1736:10>
Marco has fashion as a knowledge skill - he is updated with the current trends.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Herr Brackhaus on <03-12-15/1921:31>
BlackHat is more of a function over form kinda guy. He'll happily wear his lined coat over his Mortimer suit, both because getting acid rain on your expensive digs suck and because half the people of the Barrens would probably murder someone for an article of clothing like that.

I second SgtBoomCloud's question on where we come in, though I'm sure we'll find out once the new arc starts. Looking forward to it, that's for sure.
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-12-15/2103:37>
Yes Boom I did mean 1.5x ty. And yes, you'll meet the new guys when we actually start Date Night.

And the translation for the Russian Sam spoke is : The bike you have destroyed. You gun destroyed. I replace. Here the keys. You will practice.  You, and your guns get to know each other as the two lovers in bed. Also have your payment.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-12-15/2242:47>
:)

Okay, so now the big question will be is how Date Night will begin: at the club or before :P

Shopping will go up in the morning.  Post later tonight or morning as well. (reason: I've had a hell of a week ^^; )
Title: Re: Lullabye & Goodnight (OOC)
Post by: ismilealot on <03-13-15/1220:10>
I can sympathize with a helluva week. This is the second night that I've had my lunch after I got home after work.

And yes, you just made a deal with the devil. :roflol

And it's starting to look as if Imveross has bamfed. So I'll post in Date Night for one more and see if someone good comes along.
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-13-15/1305:50>
Yeah, I know that feeling.  This week it was "make sure everything in my field of influence is running smoothly and handle all hiccups.  The lead will get all the credit" as the running theme :D

Okay, here's the shopping list:

Starting money pool: 100K (shared between Arc and Yelena)
Control Rig Rt. 143,000
Rigger Interface x22,000
Easy Motors Dronemaster RCC16,000
Shiawase Kanmushi x22,000
MCT Fly-Spy x36,000
Clearsight Autosoft Rt. 42,000
(Shiawase) Maneuvering Autosoft Rt. 42,000
(Shiawase) Stealth Autosoft Rt. 42,000
(MCT) Maneuvering Autosoft Rt. 42,000
(MCT) Stealth Autosoft Rt. 42,000
Cyberarm tool kit (Cap 6)750
Cyberarm drone bay (Cap 5)3,500
Lifestyle adjustment for roommate (2.5 months)750

Remaining funds for Yelena, shopping, and incidentals: 16,000 nuyen

Karmic Expenditure:
Hardware skill 0-3: 12 Karma
Computer skill 0-1: 2 Karma
Leaving 2 in bank.

(this is all preliminary and can be adjusted.  Mercy, if you need more, let me know :) )
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-13-15/1736:30>
:)

Okay, so now the big question will be is how Date Night will begin: at the club or before :P

Shopping will go up in the morning.  Post later tonight or morning as well. (reason: I've had a hell of a week ^^; )

By the way - why not rating 6 autosofts?
save money?
Title: Re: Lullabye & Goodnight (OOC)
Post by: SgtBoomCloud on <03-13-15/1739:13>
Save money and wanting to be (fairly) reasonable with the availability ratings ^^ yeah, that's pretty much it.
Title: Re: Lullabye & Goodnight (OOC)
Post by: gilga on <03-13-15/1744:47>
Cool;) great gear - I am having a blast with that 16k RCC it is really good enough for most stuff.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Mercy Merchant on <03-14-15/2026:07>
I like those buys.  I think that you will be able to help us out a lot.  And that leaves us with enough to get some decent clothes.
Title: Re: Lullabye & Goodnight (OOC)
Post by: Csjarrat on <03-15-15/1834:50>
Hi guys, just checking in. Mum and baby are well, back at home and the whirlwind of visitors has settled down! Bit more time on my hands this week so will get caught up soon