Shadowrun

Shadowrun General => Gear => Topic started by: Jack_Spade on <01-20-15/0515:17>

Title: The machine behind the mask
Post by: Jack_Spade on <01-20-15/0515:17>
For me, one of the top pieces of gear in R&G is the ballistic mask. In combination with YNT Softweave it provides 12 slots for customiziation. That's so much room that I almost don't know what to do with it.

So I'm asking you: What gear do you have implemented into your mask?

I usually leave any visual devices alone, since I prefer to use glasses and contacts.
500 NY for Electrochromic modification are well spent for the many options a video screen instead of a face provides (basic camo being the least of it) (0 Capacity)
An internal air tank is useful against gas attacks, under water insertions or for the indescribable feeling of having +500 ltr. of air compressed right in front of your face... (1 Capacity)
A jammer in your mask will prevent all those nasty little wireless spying sensors to narc on you. It's also an excellent way to improve your PAN's defense against hacking attempts. (2 Capacity)
Autoinjector becomes an Autoinhaler (Change the appearance of your electrocromic face to red eyes when the kamikaze kicks in) (2 Capacity)
A Sensor Array and integrated Trodes give you the extra senses necessary to know it's gonna rain and that the cute little secretary is packing major cyberweapons (6 Capacity)

And still [3] more points of capacity to spend...
Title: Re: The machine behind the mask
Post by: Novocrane on <01-20-15/0541:59>
Quote
An internal air tank is useful against gas attacks
Internal air tanks in this case are additional air supply for gas masks, and cost 40¥ per hour. You don't get immunity to inhalation vectors for less than [2] Capacity. ;)

With that in mind, I'd stick a gas mask and a biomonitor in there. If you consider the default gas mask's air supply enough, I'd take  a cyberware scanner, too.
Title: Re: The machine behind the mask
Post by: Jack_Spade on <01-20-15/0548:41>
Good catch with the gas mask

The cyberware scanner is of course in the Sensor Array.

Title: Re: The machine behind the mask
Post by: psycho835 on <01-20-15/0606:43>
Gas mask. Various vision upgrades. Voice mask. Microtransreciever could be an option. Some gecko tape to make sure no one rips the mask of off you.
Title: Re: The machine behind the mask
Post by: Shaidar on <01-20-15/0951:13>
Quote from: R&G pg 84-85
PULSE WEAVE
Talk about a flashy suit! This stuff transforms a suit into one large flashpak. Like a nightclub in motion.
Anyone facing the pulse weave suit receives a –4 dice pool modifier on tests to make direct physical attacks on the wearer (flare compensation reduces this modifier to –2). The pulse weave offers a number of charges equal to its rating; it needs fifteen minutes to recharge.
Wireless Bonus: Increase the Attack Test penalties by 1.
Pulse Weave [3] +8R 3,000¥

Looks like a clear winner to me.
Title: Re: The machine behind the mask
Post by: Jack_Spade on <01-20-15/1122:27>
Oh, that really sounds like fun if you plan to go into a melee. Only the restriction rating will probably take this quite fast out of range for the typical runner.
Title: Re: The machine behind the mask
Post by: 8-bit on <01-20-15/1125:27>
This is my standard setup (without YNT Softweave).

Standard
Biomonitor
Gas Mask
Micro-transceiver
Trodes (only if Awakened and/or no Datajack)
Flare Compensation

Optional
Vision Enhancments
Audio Enhancments
Bug Scanner
Title: Re: The machine behind the mask
Post by: celondon on <01-22-15/1359:39>
The problem with loading too much into these masks is that they are unavailable much of the time.

You simply can't walk down the street (unless you're in the Barrens) or go to any decent business while wearing one. That means most meets and legwork phases don't let you have access to whatever goodies are in the mask.

I usually put a gas mask in and, if I'm feeling rich and can get hold of some, RPC coating for it.
Title: Re: The machine behind the mask
Post by: PiXeL01 on <01-22-15/1749:06>
How is it possible to turn it into something like the Sleeping Tiger? According to the fluff it just makes the cloth invisible, not the body beneath.
Wouldn't that be a great Enhancement for masks and helmets?
Title: Re: The machine behind the mask
Post by: MijRai on <01-22-15/1758:27>
How is it possible to turn it into something like the Sleeping Tiger? According to the fluff it just makes the cloth invisible, not the body beneath.
Wouldn't that be a great Enhancement for masks and helmets?

By having it match the terrain behind you, which is how most active camouflage systems work. 
Title: Re: The machine behind the mask
Post by: The Wyrm Ouroboros on <01-22-15/2150:31>
Or, if you're clever, you have sensors on the inside of the mask, to image your face, so the mask itself is invisible.  And if you're really clever, it takes the facial cues from you, but projects a face that isn't yours ...
Title: Re: The machine behind the mask
Post by: PiXeL01 on <01-22-15/2248:51>
Yeah, Wyrm put it a lot better then I tried to do above ...
Title: Re: The machine behind the mask
Post by: Jack_Spade on <01-24-15/1214:18>
I always wondered how much concealment a integrated trid-projector could provide. Is the technology good enough to project a realistic hologram? It would be nice to have a few decoys walk beside you to draw incoming fire away.
Title: Re: The machine behind the mask
Post by: Herr Brackhaus on <01-24-15/1222:53>
I always wondered how much concealment a integrated trid-projector could provide. Is the technology good enough to project a realistic hologram? It would be nice to have a few decoys walk beside you to draw incoming fire away.
Possible, but unlikely given the description of the trid projector on page 439:
"The hologram can be quite realistic, but unless you’re really artistic about it, it’s pretty obvious that it’s just trid."
Title: Re: The machine behind the mask
Post by: Jack_Spade on <01-24-15/1424:46>
Well, that would finally make the artisan skill useful.

Have your artisan work on his holograms to create a threshold that an observer has to beat to recognize the hologram as fake.
Title: Re: The machine behind the mask
Post by: psycho835 on <01-24-15/1616:16>
Considering the nature of the holograms, I think a software wiz would be more appropriate.
Title: Re: The machine behind the mask
Post by: Raven2049 on <01-28-15/1641:17>
well this reminds me of a thread elsewhere on the forums about a runner trying to make his crappy beater, look like a hot-rod for a race. personally i think that it should be a combination of both the software, and the artisan skill. because no matter how complex and powerful a program is (software) the interface has to be useable and intuitive for the end user (artisan).

i have a friend that is crazy good with web programming, but sucks at the artistry part of it. and thats where his friend, the crazy good artist, and sucky web programmer comes into play.