Shadowrun

Shadowrun General => Gear => Topic started by: vallen on <01-22-15/1923:53>

Title: a covert yet common clothing/armor in sr5
Post by: vallen on <01-22-15/1923:53>
I'm new to the game and Well I'm making a covert ops character that looks just like every one else but on the street it also keep me from be notice or recorded in both off and on the job clothing.
Title: Re: a covert yet common clothing/armor in sr5
Post by: psycho835 on <01-22-15/1926:01>
Armor clothes, armored vests (when worn under the clothes), FFBA, lined dusters (hey, it's cyberpunk Seattle)...
Title: Re: a covert yet common clothing/armor in sr5
Post by: MijRai on <01-22-15/1927:15>
If you're in upper-class areas, a Synergist or Executive Suite suit might work too.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Rift_0f_Bladz on <01-22-15/2111:42>
Also, depending on lifestyle and location, armored jacket, urban explorer, biker armor any of the high end fashion armors, or second skin. It really depends on where and what you are doing.
Only armors that will always get noticed no matter what are the full body armors, including the Fullbody armor (CRB), the Mil-Spec harden armors, the heavy security armors, riot gear, or bunker armor.
Title: Re: a covert yet common clothing/armor in sr5
Post by: MijRai on <01-22-15/2130:57>
Bunker gear is fireman armor, so it's not a scary set-up. 
Title: Re: a covert yet common clothing/armor in sr5
Post by: PiXeL01 on <01-22-15/2250:00>
Maybe not scary but in many cases it would be out of place.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Reaver on <01-22-15/2332:07>
(Didn't we just talk about this recently?)


What type of clothing you need to go unnoticed depends on where you are in the city. Walking down the street in a Armored leather trenchcoat with a gang symbol on the back is going to draw a lot (and probably, unwanted) attention, if you in a AA or better rated zone. Of course, the same thing can be said about a 3 piece power suit in the middle of the barrens (Assuming it is new, and you haven't worn it continuously for a year while sleeping in the gutter,...)

So, wanting to be unnoticed means tailoring your look to each zone of the city you want to operate in.

In the heart of the business district? You want a suit.
In the middle of an industrial zone? Construction wear.
In the middle of the barrens? Leather and armor
In the middle of a Z zone? heavy, heavy armor and the biggest guns you can carry.

The run and Gun book has more options for all sorts of wear and goodies to go with every outfit. (and is the first place to start for what you are looking for)

PS: Welcome to the Site! Welcome to SR!

Title: Re: a covert yet common clothing/armor in sr5
Post by: Namikaze on <01-23-15/0141:25>
I'm a huge fan of the Globetrotter Jacket from Run & Gun.  It comes with a holster and 4 points of environmental protection, offers the same protection as an Armor Jacket, and still maintains 10 more modification slots.  If you added it all together, it's like getting 12 armor and 15 mod slots instead of 12 armor and 12 mod slots.  Plus, because it's a name brand you can probably wear it around and it'll just look like you're into militant stuff.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Medicineman on <01-23-15/0239:09>
Formfitting Body Armor can be used because You wear it UNDER your Clothing

thats a very good Armor for a covert ops Char.

Hough!
Medicineman
Title: Re: a covert yet common clothing/armor in sr5
Post by: Reaver on <01-23-15/0319:01>
Formfitting Body Armor can be used because You wear it UNDER your Clothing

thats a very good Armor for a covert ops Char.

Hough!
Medicineman

I HATE that shit!!!!     (as a GM)

I LOVE that shit!! (as a Player!)

the best armor is always the stuff no one can see. Lures them into a false sense of security :D

"Hey Doug, there's the guy! You think we can take him?"
"Heck ye! look at the jerk! He ain't packing armor. Don't need nothing more then a light pistol for this fool, leave the shotgun in the car."


On the flip side, if you go around looking like tank shells are going to bounce off you, chances are that when someone actually does decide to shoot at you, it'll be with an anti tank weapon.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Medicineman on <01-23-15/0448:16>
Quote
I HATE that shit!!!!     (as a GM)

I LOVE that shit!! (as a Player!)
You're going to hate the Shit even more when You compare the 2050 with the R&G Rules
and You're going to hate it more as a player because the R&G ones Suck ,but the 2050 are OK

Quote
On the flip side, if you go around looking like tank shells are going to bounce off you, chances are that when someone actually does decide to shoot at you, it'll be with an anti tank weapon.
Opposition that gets their Hands on Anti Tank Weapon spell Trouble in   wahay bigger Letters

He who dances since 2050
Medicineman
Title: Re: a covert yet common clothing/armor in sr5
Post by: adzling on <01-23-15/0952:43>
for covert ops either form fitting body armor or chameleon suit under your clothes.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Rift_0f_Bladz on <01-23-15/1417:48>
Also depends on country the run is in. In Sioux Nation for example wearing an armored jacket or lined coat is normal, even in fancier restaurants. But again, depends on where you are. Yes, I know bunker armor is fireman's kit, but would look odd in most cases.
Globe Troter armor is nice. Most places urban explorer wouldnt be odd either, if you are pretending to be a courier.
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-24-15/0031:54>
My advice is to check out the fluff in 3rd (which, IMO, had the best fluff for gear descriptions) and the rest.  As covert ops, you need to know (research!) what sub-culture you're heading into.  Sure, the Sioux won't blink at an armored jacked or lined coat, but that's especially if it's buckskin-tailored; for them, there are wild and woolly critters out there that you need armor against just going around town.  If you want to blend in with sararimen slumming or the orxploitation executive scene, you want the Sleeping Tiger line; if you want to blend with the avant garde and the quirky at an off-main art gallery, the Steampunk line might be best.  If you're blending with low-level execs, the Synergist line; heading into the boardroom, though, you'll want Executive Suite.

An infiltrator can easily spend hundreds of thousands of nuyen to wear just the right gear in order to blend in.  This is why I created the 'Mr. Cleaner' organization contact for my game - someone who rents out top fashion, 'line' armored clothing, and appropriate stuff with corporate logos and such on them, at a 100% deposit, renting at 5-10% value per day.  A surcharge may be added if the clothing is returned with bullet holes or blood, but if it hits 100%, the armor is considered bought - it's yours, go fix it yourself.
Title: Re: a covert yet common clothing/armor in sr5
Post by: vallen on <01-24-15/2218:37>
So formfitting body armor or chameleon suit and acceptable clothing for different areas but keep dusters for when you need to change between multiple areas got it that what I got thank guys for your help

Another question would be what types of hats are available that would help hid my characters identity among different areas of he would get a lot of Notoriety 
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-24-15/2236:27>
... anything covering the face, I suppose, which in itself is going to make you stick out.  Sorry.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Rift_0f_Bladz on <01-24-15/2237:13>
Put ranks in disguise, dude.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Namikaze on <01-25-15/0136:28>
So formfitting body armor or chameleon suit and acceptable clothing for different areas but keep dusters for when you need to change between multiple areas got it that what I got thank guys for your help

Another question would be what types of hats are available that would help hid my characters identity among different areas of he would get a lot of Notoriety

Please.  Stop posting things while you're high.  It's REALLY hard to understand what you're trying to get across.  "among different areas of he would get a lot of Notoriety" - what on earth does this even mean?
Title: Re: a covert yet common clothing/armor in sr5
Post by: Medicineman on <01-25-15/0306:13>
i Wonder if CGL is gonna ..."reinvent" the Hologram Suits (from Tegmentum IIRC) from SR4A ?

with a Holographic Dance
Medicineman
Title: Re: a covert yet common clothing/armor in sr5
Post by: psycho835 on <01-25-15/1007:35>
... anything covering the face, I suppose, which in itself is going to make you stick out.  Sorry.
Respirators cover the face, and wearing them is necessary in some places. And adviced in many others. And if your standard mode of locomotion is a motorcycle, full biker gear would be perfectly reasonable - it's even mentioned in "Run & Gun" by 2XL. Lined dusters should be all right as long as there's no obvious plating - it can be difficult to tell whether or not clothes ARE reinforced with kevlar. Besides, with all the rain - sometimes ACID rain - in Seattle, shoud be quite common.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Ravensong on <01-27-15/0105:08>
Please.  Stop posting things while you're high.  It's REALLY hard to understand what you're trying to get across.  "among different areas of he would get a lot of Notoriety" - what on earth does this even mean?

It is a bit funny, Namikaze.

My 2 cents: Go for Orthoskin and an armored vest. Goes with everything.
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-27-15/0111:02>
Online, more than anywhere, you are as you present yourself to be - as Ennesby well knows.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Medicineman on <01-27-15/0233:04>
Please.  Stop posting things while you're high.  It's REALLY hard to understand what you're trying to get across.  "among different areas of he would get a lot of Notoriety" - what on earth does this even mean?

It is a bit funny, Namikaze.

My 2 cents: Go for Orthoskin and an armored vest. Goes with everything.
but not with awakened ;)

Hough!
Medicineman
Title: Re: a covert yet common clothing/armor in sr5
Post by: rednblack on <01-27-15/1626:21>
I'm a huge fan of the Globetrotter Jacket from Run & Gun.  It comes with a holster and 4 points of environmental protection, offers the same protection as an Armor Jacket, and still maintains 10 more modification slots.  If you added it all together, it's like getting 12 armor and 15 mod slots instead of 12 armor and 12 mod slots.  Plus, because it's a name brand you can probably wear it around and it'll just look like you're into militant stuff.

I really like this, and I have just the char.  Thanks
Title: Re: a covert yet common clothing/armor in sr5
Post by: Kincaid on <01-27-15/2059:02>
... anything covering the face, I suppose, which in itself is going to make you stick out.  Sorry.
Respirators cover the face, and wearing them is necessary in some places. And adviced in many others. And if your standard mode of locomotion is a motorcycle, full biker gear would be perfectly reasonable - it's even mentioned in "Run & Gun" by 2XL. Lined dusters should be all right as long as there's no obvious plating - it can be difficult to tell whether or not clothes ARE reinforced with kevlar. Besides, with all the rain - sometimes ACID rain - in Seattle, shoud be quite common.

If you're on a bike, sure.  If you're trying to get into a decent restaurant, not so much.  I'm always a little surprised how many players think they can wear a ballistic mask everywhere.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Lethal Joke on <01-27-15/2139:59>
... anything covering the face, I suppose, which in itself is going to make you stick out.  Sorry.
Respirators cover the face, and wearing them is necessary in some places. And adviced in many others. And if your standard mode of locomotion is a motorcycle, full biker gear would be perfectly reasonable - it's even mentioned in "Run & Gun" by 2XL. Lined dusters should be all right as long as there's no obvious plating - it can be difficult to tell whether or not clothes ARE reinforced with kevlar. Besides, with all the rain - sometimes ACID rain - in Seattle, shoud be quite common.

If you're on a bike, sure.  If you're trying to get into a decent restaurant, not so much.  I'm always a little surprised how many players think they can wear a ballistic mask everywhere.

Ballistic Mask? No. But if your characters are somewhere really cold, they could probably get away with a ski mask so long as they're outdoors. Once you enter a building it's good manners to remove said mask, however.
Title: Re: a covert yet common clothing/armor in sr5
Post by: vallen on <01-28-15/2311:09>
Ok let me calify I am Autistic aka ausburgers disorder so I have some trouble ok so lay off and I'm talking about something like a hat or hoodie of some sort would be acptable and thus I come to you guys please help me become a better player at tabletop RPG thanks
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-28-15/2326:53>
... online, more than anywhere, you are as you present yourself to be.  Review your post before you hit 'post'.  And then review it again.  I know a young man who is likewise learning disabled, who is barely coherent in speech.  He carefully reviews everything he writes, and comes across very well in text and posting.

To the point of the topic, a hat is one thing, but to change the appearance of a character who has a high Notoriety, you want a full facial disguise.  Get levels in the skill, and look for any and all disguise kits in current and upcoming books.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Ravensong on <01-28-15/2330:27>
No worries Vallen. Take your time. Here to support you. Thanks for letting us know.

Depending on GM, you may have a fairly wide amount of freedom to design your look using the standard armors as a template. Ie: Add a cool hood to your standard armored jacket. No extra bonuses, mind you, but will give you the look you like and the protection you need.

An operative style character is looking to be a chameleon in at least one of two primary ways: 1. Literally hiding in the shadows, think Chameleon suit and Sleeping Tiger, or similar high tech solutions; or 2. a social chameleon, think a set of clothes to blend into the environment you are moving in, Executive Suite in corp settings, Biker Armor in gang land, etc.

Personally, I like the armored vest and a few varied sets of clothing. If you don't mind the essence loss, orthoskin really does rock. Similarly Second skin from Run & Gun is a cool option. Globetrotter is a solid choice as well. Hope this is helpful Vallen.

PS - Disguise is uber helpful to keep a true low profile.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Medicineman on <01-29-15/0020:30>
Fashion too.
 theres some real pages about Punk Fashion,Hairdo & Makeup that prevents facial recognition Software from working.
Talk to your GM to introduce that ingame.
In SR what helss the most is magic. either Spells or Adept Powers.
in SR4A there's also lots of cyber and Bioware to change your appearence , if you want to use these too, you have to talk to your GM.
and they have wearable Holograms (like the Spell physical mask just with Technology instead of Magic)
and morphable fashion (Lux Loafers or Modez IIRC)
in 4A too ;)

HokaHey
Medicineman
Title: Re: a covert yet common clothing/armor in sr5
Post by: Rift_0f_Bladz on <01-29-15/0032:51>
And I personally don't like the armored vest. But I have not rolled a face character, and if I did I would either use an armored jacket or many of the armors from Run N' Gun. But this is due to personal preference and liking an armor value of around 12 before mods. But generally the best armor depends on where you are and what you expected to be the common weapons used by the opposition. Light pistols and clubs (no ap) lighter armors like the armored vests or urban explorer are fine. Heavy pistols, sub machine guns, low ap melee weapons, armored jacket should be good. High AP melee weapons, such as combat knife, katana, combat axe, or claymore and heavy hitting (and decent to high ap) range weapons, such as assault rifles, shotguns, and sniper rifles bring the heaviest legal armor you have. High end military grade weapons equate to similar levels of armor. Adding APDS only helps reinforce the idea of heavier armors.

Ruthureum Polymer Coating at a decent rating is also helpful in hiding (but extremely expensive). Part of the draw for Sleeping Tiger is it comes with RPC at Rating 3.

As for hiding your face well there are two options: Caster via mask spells (physical mask is better) or disguise skill. An adept has extra option to bring to the basic disguise skill, but still needs it (if you are worried about your face going all over the matrix).
Title: Re: a covert yet common clothing/armor in sr5
Post by: Shaidar on <01-29-15/0224:01>
Long time gamer only diagnosed Auspie 7 years ago.

Unfortunately with the drastic stratification of the society of the 6th World no single set of armor is going to fit everywhere. On topic, most of your utility disguise wear is going to fall into the Armored Clothing. To which you specify what look/style the individual items have.

You could buy many sets of Armor Clothing call one set Barrens Street Style, another set Up-Scale Mall Rat, and so on. Wear a suit of Form-Fitting underneath, just watch the encumbrance (SR5 Core 169).
Title: Re: a covert yet common clothing/armor in sr5
Post by: Csjarrat on <01-29-15/0854:56>
Always worth having multiple outfits. no one outfit will work everywhere aside from under-armour like second skin/FFBA.
aside from those options, i'd have an armoured suit, a high fashion option from RnG for fitting in in nice areas, rapid transit or lined coat equivalents for the slums and armoured clothing for walking the dog on a sunday morning.
I also start every character with three sets of clothes at different price points: cheapo ones for low end places and then scaling in price up to formal wear.
you're set and sorted that way!
If budget is an issue though, grab the second skin/FFBA and wear it under your clothing.
couple ranks of chem protect, couple ranks of non-conduct and you're well covered for most situations
Title: Re: a covert yet common clothing/armor in sr5
Post by: Spooky on <01-29-15/1006:40>
I usually have electrochromatic modification on my long coat, as that means I can make my coat look like a second hand reject, a high fashion show piece, or anything in between. Works well for blending into various locales.
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-29-15/1309:50>
Or, for the mystically inclined amongst us, the holy triumvirate of disguise spells: Fashion, Makeover/Healthy Glow, and my own reversal of the latter pair, 'Dirty Old Man' - which does the same thing, just in reverse, for making you look down-and-out.
Title: Re: a covert yet common clothing/armor in sr5
Post by: psycho835 on <01-29-15/1410:44>
You called a spell "Dirty Old Man"...?
Title: Re: a covert yet common clothing/armor in sr5
Post by: Spooky on <01-29-15/1434:22>
Look at who said that, psycho835. Look carefully, and back away slowly.... ;-)
Title: Re: a covert yet common clothing/armor in sr5
Post by: Reaver on <01-29-15/1538:29>
You called a spell "Dirty Old Man"...?


and in a few dozen years, you will be one too. :P

(or, a dirty ol' cougar?)
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-29-15/1743:52>
I did.  The character who invented it - Piotr, aka Shivowtnoeh, in Panagutan (http://forums.shadowruntabletop.com/index.php?topic=5111.msg221385#msg221385) - would masquerade as a bum, because everybody ignores the ever-present-in-the-Sixth-World bum.  Ahh, here we go:

Quote from: Shivowtnoeh
            Arriving early and putting in an early appearance are two different things. The Russian arrived early, moving slowly and drifting in along with the other vagabonds and human detritus that littered the district like so many ... well, Nuk-It burger wrappers. Blown by more winds than those off Puget Sound, they sheltered in empty doorways, under bridges, and inside the occasional abandoned building. If you look like something threatening, they usually cower away, but if you look like them, and shuffle/plod instead of stepping lively, they tend to ignore you, treating you as one of their own pitiable society. Using them as stalking goats and cover, Shivowtnoeh drifted in early. Only a few 'little friends' accompanied him; armored rescue, an eye in the sky, a couple of other smaller guests here and ... down below.
            Keeping physical as well as electronic eyes and ears peeled, he studies the entrants each individually as they arrive, then their interactions as they pass the ork at the door. Thoughtfully, he refrains from stepping through the gate just yet, remaining on-post amongst the street slobs.
            [ Shivowtnoeh observes several potential teammates arrive, and the Johnson's bodyguard-cum-doorman leer and the like. ]
            A couple minutes after everyone had stepped inside, the jack of all trades nods slightly to himself. Standing, he shuffles around his cover, heading towards and through the gate. Approaching the ork, he takes off neither the tattered greatcoat, the fingerless gloves, nor the battered hat that serve as his disguise.
            A feral snear leaps to the orks features as his shotgun swings out. "Beat it streat-meat. This ain't no soup kitchen!"
            "Amazing." Though accented, the word is spoken clearly, without the slurring common to drunks, druggies, or chipheads. There is a bare three heartbeats' pause as he reaches up, 'wiping away' the grime and stench of vagabondage. "I thought it would take a natural disaster to get you to do your job." One hand lifts, a coppery gleam showing for a moment along the outer forearm as he shrugs his coat several times during his slow walk. Peculiarly, it settles from a toker's tattered smoke-holed duster to a deep blue greatcoat of the naval cut the Vory v Zakone' prefer. "You seemed to enjoy ogling the females thoroughly enough," he adds, adjusting the tattered-hat-turned-sailor's-cap topping his head. "Permit me to recommend you use courtesy whenever you encounter someone. You never know who you'll meet. A cute girl could be heavily cyberneticised. An old man could be a mage. Who knows? I would be willing to bet that either one of the ladies you leered at might have taken offense, and could enforce her offense before you could blink twice." He pauses, slowly opening the coat outwards to display the heavy shotgun-caliber weapon hanging on the inside, and the fact that he's reaching for the pocket above it to extract cigarettes. "Or once," he adds, with the first exhale of smoke. "The name on the list is Mr. Dobrynyev. Check your list, and quickly. I'm walking in late as it is."
            A look of consternation, followed by irritation crosses the orks face, as he slowly lowers the shotgun and checks the pro-offered name against his datapad. Frowning, he jerks his head at the door, "If you're late, them maybe you shouldn't have been skulking around in the shadows."
            'Mr. Dobrynyev' merely smiles. "This is not a corporate business meeting, comrade, and I am not a nine-to-five salaryman. If you think that I should be, then perhaps you and I might discuss it ... afterwards. In the meantime, do your job, and do not involve yourself with mine." With a smile that isn't exactly friendly, he passes through the door.

If you get a minute, less, of lead time, you can quite effectively vanish by looking (and smelling!!) like someone homeless.
Title: Re: a covert yet common clothing/armor in sr5
Post by: psycho835 on <01-29-15/1818:32>
Look carefully, and back away slowly.... ;-)
Why? Afraid I'll spook someone out? :P

and in a few dozen years, you will be one too. :P

(or, a dirty ol' cougar?)
You mean something like that?
(http://static.tvtropes.org/pmwiki/pub/images/sexman.jpg)

I did.  The character who invented it - Piotr, aka Shivowtnoeh, in Panagutan (http://forums.shadowruntabletop.com/index.php?topic=5111.msg221385#msg221385) - would masquerade as a bum, because everybody ignores the ever-present-in-the-Sixth-World bum.  Ahh, here we go:

Quote from: Shivowtnoeh
            Arriving early and putting in an early appearance are two different things. The Russian arrived early, moving slowly and drifting in along with the other vagabonds and human detritus that littered the district like so many ... well, Nuk-It burger wrappers. Blown by more winds than those off Puget Sound, they sheltered in empty doorways, under bridges, and inside the occasional abandoned building. If you look like something threatening, they usually cower away, but if you look like them, and shuffle/plod instead of stepping lively, they tend to ignore you, treating you as one of their own pitiable society. Using them as stalking goats and cover, Shivowtnoeh drifted in early. Only a few 'little friends' accompanied him; armored rescue, an eye in the sky, a couple of other smaller guests here and ... down below.
            Keeping physical as well as electronic eyes and ears peeled, he studies the entrants each individually as they arrive, then their interactions as they pass the ork at the door. Thoughtfully, he refrains from stepping through the gate just yet, remaining on-post amongst the street slobs.
            [ Shivowtnoeh observes several potential teammates arrive, and the Johnson's bodyguard-cum-doorman leer and the like. ]
            A couple minutes after everyone had stepped inside, the jack of all trades nods slightly to himself. Standing, he shuffles around his cover, heading towards and through the gate. Approaching the ork, he takes off neither the tattered greatcoat, the fingerless gloves, nor the battered hat that serve as his disguise.
            A feral snear leaps to the orks features as his shotgun swings out. "Beat it streat-meat. This ain't no soup kitchen!"
            "Amazing." Though accented, the word is spoken clearly, without the slurring common to drunks, druggies, or chipheads. There is a bare three heartbeats' pause as he reaches up, 'wiping away' the grime and stench of vagabondage. "I thought it would take a natural disaster to get you to do your job." One hand lifts, a coppery gleam showing for a moment along the outer forearm as he shrugs his coat several times during his slow walk. Peculiarly, it settles from a toker's tattered smoke-holed duster to a deep blue greatcoat of the naval cut the Vory v Zakone' prefer. "You seemed to enjoy ogling the females thoroughly enough," he adds, adjusting the tattered-hat-turned-sailor's-cap topping his head. "Permit me to recommend you use courtesy whenever you encounter someone. You never know who you'll meet. A cute girl could be heavily cyberneticised. An old man could be a mage. Who knows? I would be willing to bet that either one of the ladies you leered at might have taken offense, and could enforce her offense before you could blink twice." He pauses, slowly opening the coat outwards to display the heavy shotgun-caliber weapon hanging on the inside, and the fact that he's reaching for the pocket above it to extract cigarettes. "Or once," he adds, with the first exhale of smoke. "The name on the list is Mr. Dobrynyev. Check your list, and quickly. I'm walking in late as it is."
            A look of consternation, followed by irritation crosses the orks face, as he slowly lowers the shotgun and checks the pro-offered name against his datapad. Frowning, he jerks his head at the door, "If you're late, them maybe you shouldn't have been skulking around in the shadows."
            'Mr. Dobrynyev' merely smiles. "This is not a corporate business meeting, comrade, and I am not a nine-to-five salaryman. If you think that I should be, then perhaps you and I might discuss it ... afterwards. In the meantime, do your job, and do not involve yourself with mine." With a smile that isn't exactly friendly, he passes through the door.

If you get a minute, less, of lead time, you can quite effectively vanish by looking (and smelling!!) like someone homeless.
Yeah, I know it's useful, but seriously... "Dirty Old Man"?
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-29-15/1858:27>
I don't hear anyone complaining about David Bowie look-alikes with 'Fashion', y'know?  No, Shadowrun spells tend to be descriptive of what the dang thing does.  "Turns you into a dirty old man."  Not my fault everyone's got this idea.  ;)
Title: Re: a covert yet common clothing/armor in sr5
Post by: psycho835 on <01-29-15/2009:13>
I don't hear anyone complaining about David Bowie look-alikes with 'Fashion', y'know?
Don't get the David Bowie reference, sorry.
No, Shadowrun spells tend to be descriptive of what the dang thing does.  "Turns you into a dirty old man."  Not my fault everyone's got this idea.  ;)
But that's EXACTLY my point! "Dirty Old Man" sounds like it turns you into the gent from the picture. You should have named it...
...
...
...yyy...
...hmm...
...
Hobo-ficator!
...
Oh, shut up, it's awesome and you know it. 8)
Title: Re: a covert yet common clothing/armor in sr5
Post by: Namikaze on <01-30-15/0004:34>
I don't hear anyone complaining about David Bowie look-alikes with 'Fashion', y'know?
Don't get the David Bowie reference, sorry.

*mind boggles*

Fashion, by David Bowie (https://www.youtube.com/watch?v=GA27aQZCQMk)
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-30-15/0017:46>
We are the goon squad and we're coming to town.  Beep beep.
Title: Re: a covert yet common clothing/armor in sr5
Post by: Spooky on <01-30-15/1052:20>
Look carefully, and back away slowly.... ;-)
Why? Afraid I'll spook someone out?

Nope, just a friendly warning about dealing with a ...wyrm.  ;)
Title: Re: a covert yet common clothing/armor in sr5
Post by: The Wyrm Ouroboros on <01-30-15/1154:58>
Bah.  You're a rank newbie yourself too.