Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Poindexter on <01-26-15/1439:37>

Title: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <01-26-15/1439:37>
For now, this thread is gonna be rather bare bones.
 
LIST OF THINGS WE KNOW ABOUT THE GAME

1- It's gonna happen mainly in Chicago.

2- The players are:

Rednblack
Baby Hardcore, the noble savage
Ryo
Boogeyman, the failed parent
Tecumseh-
Syndicate man, the wicked atoner
8-Bit-
Robert Baker, the swimming stone
Stgboomcloud-
Lyall, the faller from grace



The swimming stone
You have something driving your soul toward evil. Resist all you want, the best you can hope to do is tread water.
The faller from grace
You started off in the high ivory towers and now you're down in the filth with everyone else. Whether you wallow in it or whether you try to keep it off you is up to you.
The wicked atoner
You used to do some horrible shit. Maybe you still do. But you're trying to make a change for the better.
The noble savage
Maybe you're from outside the city and maybe you're a street rat who never went to school, but either way, you exist on the fringe of society, despite having the clearest moral compass in it. Your struggle is to not sell out in a world that rewards nothing so much as it does selling out.
The failed parent
You brought something into this world, perhaps a literal child, perhaps not. But it has not gone according to plan and you feel the need to redeem yourself for the guilt you feel over this.

4- The characters will be made in 2 phases. one to generate a "1st lvl" version of them. The person they were in their early days in the shadows. We won't be playing these characters, merely using them as a jumping off point, so we know who we all used to be before the ravages of time did what they do.

Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <01-26-15/1644:36>
First Draft starter sheet for Baby Hardcore

Notes (mostly for my sake):
Log raised to 2 with 10 karma
5 karma spent on contacts
11 karma remaining

Attributes B
Resources E
Skills B
Metatype D
Magic B

Name: Milton Freudenberg (Nobody knows this name)
Alias: Baby Hardcore, AKA BabyHarkorps (Tag name), AKA Harkorps, AKA Baby (if you want to get on his bad side)
Race: Human
Sex: Male
Nationality: UCAS
Ancestry: Euro-mutt, Jewish, with a smattering of hispanic
Lifestyle: Squatter
Money: ¥
Karma Spent:
Height:182cm
Weight: 65kg
Age: 17
Physical Desciption: Lanky, dirty, gutter punk. 
(http://www.gutterpunks.com/gpfilm/gpjpegs/gpbotch.jpg)

Attributes
BodyAgilityReactionStrength
36 (7)4 (6)3
LogicIntuitionWillpowerCharisma
2533
EdgeMagicEssenceInitiative
5663d6 + 11

Physical l.Mental l.Social l.Astral l.
545N/A
Physical boxStun boxOverflow
0/100/100

Positive Qualities (-24 Karma)
Agile Defender
Mentor Spirit (Dragonslayer)
Hawk Eye
Perceptive (Level 1)
School of Hard Knocks
Legendary Rep

Negative Qualities (+25 Karma)
Code of Honor (Neo-anarchist)
Prejudiced (Common, Outspoken) (Corpers)
Consummate Professional

Active Skills
Skill Groups
NameRating     Notes
Athletics skill group2
...Running3
...Jumping3
...Swimming3Haha
Outdoors skill group2
...Navigation2
...Survival2
...Tracking2

Individual Skills
Name     Rating     Pool
]
Con (Fasttalk)35 (7)
Etiquette (Street)59 (11)
Heavy Weapons (Grenade Launchers)411 (13)
Longarms (Shotty)616 (18)
[/tr
Perception (Visual)612 (15)
Sneaking (Urban)613 (15)
Unarmed Combat411

Knowledge Skills
NameRating     Category
Area Knowledge: Chicago5Street
Music (Anarcho-punk)4 (6)Interest
Sprawl Life (Squats) 4 (6)Street
Street Drugs2Street
Philosophy (Anarchist)2 (4)Academic
Small Unit Tactics2Interest
Corporate Policy (Exploitative)2 (4)Interest
Underworld (ABC)2 (4)Street

Language Skills
NameRating
EnglishN

Contacts
Weedy 3/1
Weedy's a merc with Vulcan Intl. who came up on some of the same streets that Baby Hardcore did, though a few years ahead of him.  In a way, Baby felt like he was growing up in her shadow, and given the line of work that she chose for herself, he felt a little righteous indignation at that, and talked a little shit now and then.  Thing is, Baby Hardcore was wrong about her, and he was confronted by that fact one night on some little business the ABC and the Black Panthers had against some local gangers.  BH kinda felt bad about running his mouth after that, but it wasn't like Weedy was going to give the benefit of the doubt to some young kid who hadn't learned any manners growing up.  Then, one night a few months back, he got a chance to redeem himself.  Weedy left this little hole in the wall called The Ely, and Baby noticed a trio of serious looking characters on her tail.  He kept lookout a little bit, and kept pace, and when Weedy started down a desolate street, he saw the irons coming out and knew he had to act fast.  "Six o'clock!" he shouted as he plugged one of the men from behind.  Weedy wheeled arms drawn and dropped the other two with three well-aimed shots apiece.  She went ahead and dropped her commcode to him after that, and things have been much more civil.  Hell, one day she might even grow to like him.

Jaime: Ammo Jim's 3/2
If you say you know someone at Ammo Jim's people probably think you're talking about Big Jim.  If you're a ne'er do well, they may assume Little Jim, and if you're gutter trash it's Jaime, the youngest of the group who runs the ammo for ammo exchange up near Northbrook.  Jaime's a good kid, always spitting on his thumb to wipe off his goggles when something really catches his eye, and he's got an infectious grin to go with. 

Bao Stephano 2/1
Of Vietnamese and Italian ancestry, Bao is a bruiser of an ork who tools around the mean streets of Chicago on a bicycle that he's adapted to be a med station on wheels.  He typically wears a nón lá that has crescents spray painted across its top, has a reddish tint to his straight brown hair, and is fond of referring to his "appointments" as a "stitch and bitch."  He's given surprising berth by the Ancients, and it's rumored that he may know a guy or two in The Makers.


Background
Forthcoming

== Lifestyles ==
Squatter  1 months

== Armor ==

== Weapons ==

== Ammunition ==

== Commlink ==

== Gear ==

== Vehicles ==
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <01-26-15/1655:40>
First draft. Low skills are intentional, to represent both Jack of All Trades and the callow, feckless nature of a rich brat. 5 karma left to spend. The idea is that much of the 2nd round of karma would go toward skills. Used Sum to 10 chargen.

Attributes A
Resources A
Skills C
Race E
Magic E

Name: Marcos Di'Chelli III
Alias: Syndicate Kid / Mob Brat
Race: Human
Sex: Male
Nationality: UCAS
Ancestry: Guido
Lifestyle: Middle
Money: ¥757
Karma Spent: 0
Physical Description:TBD

Attributes
BodyAgilityReactionStrength
34 (5)53 (4)
LogicIntuitionWillpowerCharisma
3 (5)536
EdgeMagicEssenceInitiative
303.201d6 + 10

Physical l.Mental l.Social l.Astral l.
667 (10)N/A
Physical boxStun boxOverflow
0/100/100

Positive Qualities (-25 Karma)
NameNotes
Jack of All Trades
Legendary Rep
Made Man
Privileged Family Name         
RankCaporegime
Speed Reading

Negative Qualities (+25 Karma)
NameNotes
Code of Honor (Omerta)
Prejudice (Common, Biased) (Elves)         
SINner (National)UCAS

Active Skills
Skill Groups
NameRating     Notes
Influence skill group2
...Etiquette2
...Leadership2
...Negotiation2
Acting skill group2bought with 10 karma
...Con2
...Impersonation2
...Performance2
Athletics skill group1bought with 5 karma
...Gymnastics1
...Running1
...Swimming1
Close Combat skill group     1bought with 5 karma
...Blades1
...Clubs1
...Unarmed1

Individual Skills
Name     Rating     Notes
Armorer (Firearms)1 (3)
Automatics (Assault Rifles)1 (3)
Computer (Matrix Search)1 (3)
Demolitions (Improvised Explosives)1 (3)
First Aid (Gunshot Wounds)1 (3)
Forgery (Counterfeiting)1 (3)
Gunnery (Ballistic)1 (3)
Heavy Weapons (Grenade Launchers)1 (3)
Intimidation (Torture)1 (3)
Palming (Pilfering)1 (3)
Perception (Visual)1 (3)
Pilot Ground Craft (Wheeled)1 (3)
Sneaking (Urban)1 (3)
Thrown Weapons (Non-Aerodynamic)          1 (3)

Knowledge Skills
NameRating     Category
Area Knowledge: Seattle3Street
Organized Crime (Mafia)3 (5)Street
History (Mafia) 1 (3)Academic
Business (Front Organizations)1 (3)Professional
Finance (Money Laundering)1 (3)Professional
UCAS Law (Loopholes)1 (3)Professional
Underworld (Protection Rackets)          1 (3)Professional

Language Skills
NameRating
EnglishN
Italian (Speak)          2 (4)

Bioware
NameNotes
Cerebral Booster R2+2 Logic
Mnemonic Enhancer R3+3 Knowledge, Language, and memory-related tests, and Mental limit.
Muscle Augmentation R1+1 Strength
Muscle Toner R1+1 Agility
Pathogenic Defense R1+1 Disease Resistance Tests
Platelet FactoriesReduce damage by 1P
Sleep Regulatoronly need 3 hours of sleep per night
Tailored Pheromones R3     +3 Acting, Influence, Social Limit
Toxin Extractor R3+3 Toxin Resistance Tests
Tracheal Filter R1+1 Toxin Resistance (Inhalation vector only)

Contacts
Name     Location     Profession     C/L     Description
TBDChicagoTBD#/#TBD

Background
Forthcoming

== Lifestyles ==
Middle  1 months

== Armor ==
Custom Ballistic Mask               2
   +Auto-Injector
   +Gas Mask
   +Low Light
   +Trodes
   +Vision Enhancement Rating 1

Ares Victory: Big Game Hunter       14
   +Chemical Protection 3
   +Custom Fit
   +Fire Resistance 3
   +Gear Access
   +Insulation 3
   +Nonconductivity 3
   +Holster

Ares Victory: Rapid Transit         9
   +Chemical Protection 1
   +Fire Resistance 2
   +Insulation 2
   +Nonconductivity 1

Vashon Island: Synergist Business Line9
   +Chemical Protection 1
   +Custom Fit
   +Fire Resistance 1
   +Insulation 1
   +Nonconductivity 2
   +Concealable Holster

Vashon Island: Synergist Business Line Longcoat3
   +Chemical Protection 2
   +Custom Fit (Stack)
   +Fire Resistance 2
   +Insulation 2
   +Holster

== Weapons ==
Ares Alpha
   +Flashlight, Standard
   +Gas-Vent 3 System
   +Sling
   +Smartgun System, Internal
   Accuracy: 7   DV: 11P   AP: -2   RC: 6

Ares Crusader II
   +Flashlight, Standard
   +Gas-Vent 2 System
   +Sling
   +Smartgun System, Internal
   Accuracy: 7   DV: 7P   AP: -   RC: 3

Ares SIGMA 3
   +Flashlight, Standard
   +Folding Stock
   +Foregrip
   +Gas-Vent 3 System
   +Slide Mount
   +Smartgun System, Internal
   Accuracy: 6   DV: 8P   AP: -   RC: 7

Combat Axe
   Pool: 0   Accuracy: 4   DV: 7P   AP: -4   RC: 1

Urban Tribe Tomahawk
Vibro Sword

== Ammunition ==
Ammo: APDS (Machine Pistols) x120
Ammo: APDS (Submachine Guns) x100
Ammo: APDS (Assault Rifles) x126
Ammo: Explosive Rounds (Machine Pistols) x120
Ammo: Explosive Rounds (Submachine Guns) x100
Ammo: Explosive Rounds (Assault Rifles) x126
Ammo: Flechette Rounds (Machine Pistols) x240
Ammo: Flechette Rounds (Submachine Guns) x200
Ammo: Flechette Rounds (Assault Rifles) x252
Ammo: Gel Rounds (Machine Pistols) x40
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Gel Rounds (Assault Rifles) x42
Ammo: Hollow Points (Machine Pistols) x40
Ammo: Hollow Points (Submachine Guns) x50
Ammo: Hollow Points (Assault Rifles) x42
Ammo: Stick-n-Shock (Machine Pistols) x40
Ammo: Stick-n-Shock (Submachine Guns) x50
Ammo: Stick-n-Shock (Assault Rifles) x42
Minigrenade: Flash-Bang x6
Minigrenade: Gas x6
   +Neuro-Stun VIII x6
Minigrenade: High Explosive x6

== Commlink ==
Transys Avalon (R6)
   +Trodes

Meta Link x3

== Gear ==
Contacts Rating 3
   +Image Link
   +Smartlink
   +Flare Compensation
DocWagon Contract, Basic
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake License (Firearms) Rating 4
Fake License (Drone License) Rating 4
Fake License (Restricted Bioware License) Rating 4
Fake License (Military Ammunition License) Rating 4
Fake SIN (Bartholomew Simpson) Rating 4
Fake SIN (Lingus Dingus) Rating 1
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Low Light
Grenade: Fragmentation x6
Medkit Rating 6
Medkit Supplies
Restraint, Metal x10
Slap Patch, Antidote Patch Rating 2
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Tranq Patch Rating 6 x2
Slap Patch, Trauma Patch x2
Tag Eraser
Tool Shop (Automotive)
White Noise Generator Rating 6

== Vehicles ==
Ares Roadmaster (Armored Transport)
   +Weapon Mount, Manual
   +AK98 w/ External Smartlink
   +Sensor Array Rating 3

Sikorsky-Bell Microskimmer (Microdrone)
   +Sensor Array Rating 3
Title: Re: [OOC] Handing yourself the Amulet
Post by: SgtBoomCloud on <01-26-15/1731:45>
WIP Sheet for Lyall, the mys-ad Fallen From Grace

== Info ==
Street Name: Lyall
Name: Unnamed Character
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf F Age 22
Height 4'4" Weight 146 lbs
Composure: 12
Judge Intentions: 8
Lift/Carry: 8 (45 kg/30 kg)
Memory: 9
Nuyen: 899

==Physical Description==
A prime example of her metatype, Lyall stands under four and a half feet in height, bearing a stout figure: feminine curviness covering a hardened layer of trained muscle.  Her hair reaches down to about midback, coarse brown hairs that fall about her wildly when kept loose.  When trying to look clean and acceptable, she ties it back into a ponytail.  When looking respectable, it becomes a thick braid.  A product of her current lifestyle, she usually wears well-worn articles of fatigues or BDU, in obvious need of repair, and likely a good washing: boots, cargo pants, tanks and shirts, jackets, etc.  Most of her possessions are carried on her in a satchel bag at all times.

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: D - 22 Skills/0 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 5
AGI: 4
REA: 4 (5)
STR: 3
CHA: 5
INT: 3
LOG: 2
WIL: 7
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 2d6
Rigger Initiative:         8 + 2d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      8 + 2d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         12

== Limits ==
Physical:                  6
Mental:                    5
Social:                    8
Astral:                    8

== Active Skills ==
Animal Handling            : 0                      Pool: 4
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 1
Assensing                  : 1                      Pool: 4
Automatics                 : 5                      Pool: 9
Blades                     : 1                      Pool: 5
Clubs                      : 0                      Pool: 3
Computer                   : 0                      Pool: 1
Con                        : 0                      Pool: 4
Counterspelling            : 6                      Pool: 12
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 3
Etiquette                  : 0                      Pool: 4
First Aid                  : 1                      Pool: 3
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 3                      Pool: 7
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 3
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 0                      Pool: 4
Longarms                   : 0                      Pool: 3
Navigation                 : 1                      Pool: 4
Negotiation                : 0                      Pool: 4
Perception                 : 3                      Pool: 6
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 0                      Pool: 4
Pilot Watercraft           : 0                      Pool: 4
Pistols                    : 3                      Pool: 7
Running                    : 4                      Pool: 7
Sneaking                   : 2                      Pool: 6
Spellcasting               : 6                      Pool: 12
Survival                   : 1                      Pool: 8
Swimming                   : 0                      Pool: 2
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 1                      Pool: 5

== Knowledge Skills ==
Combat Tactics             : 3                      Pool: 5
English                    : N                      Pool: 0
Military                   : 2                      Pool: 5
Religion                   : 1                      Pool: 3
Small Unit Tactics         : 4                      Pool: 7

== Contacts ==
Brother Armin (Talismonger) (3, 2)
Dr. Isachs (Street Doc) (2, 3)
Sgt. Donahue (Supply Sergeant) (4, 1)

== Qualities ==
Mentor Spirit (Wolf)
Mystic Adept
Quick Healer
Resistance to Pathogens and Toxins
SINner (Corporate) (Sarah O'Bannor)
Thermographic Vision

== Spells ==
(Tradition: Christian Theurgy, Resist Drain with WIL + CHA (12))
Clairvoyance               DV: F-3
Control Thoughts           DV: F-1
Deflection                 DV: F-1
Detect Life, Extended      DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase [Attribute] (AGI) DV: F-3
Increase Reflexes          DV: F
Lightning Bolt             DV: F-3
Punch                      DV: F-6

== Powers ==
Astral Perception
Combat Sense Rating: 2
Improved Reflexes 1
Wall Running

== Lifestyles ==
Space in Hostel  2 months

== Armor ==
Armor Jacket                              12
   +Nonconductivity 4
Chameleon Suit                         9
   +Thermal Damping 2
Street Clothing                            0
Little Black Dress                        0
Helmet                                          2
Lined Coat                                   9

== Weapons ==
AK-97
   +Foregrip
   +Gas-Vent 3 System
   +Laser Sight
   +Shock Pad
   +Sling
   +Spare Clip
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 9   Accuracy: 6   DV: 10P   AP: -2   RC: 6
Combat Knife
   Pool: 8   Accuracy: 6   DV: 5P   AP: -3   RC: 1
Ruger Super Warhawk
   +Concealed Quick-Draw Holster
   +Laser Sight
   +Speed Loader
   +Speed Loader
   +Speed Loader
   Pool: 7   Accuracy: 6   DV: 9P   AP: -2   RC: 1
Unarmed Attack
   Pool: 5   Accuracy: 6   DV: 3S   AP: -   RC: 1
Yamaha Pulsar
   Pool: 7   Accuracy: 5   DV: 7S(e)   AP: -5   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: APDS (Assault Rifles) x76
Ammo: Hollow Points (Assault Rifles) x152
Ammo: Regular Ammo (Assault Rifles) x380
Ammo: Regular Ammo (Heavy Pistols) x60
Ammo: Stick-n-Shock (Heavy Pistols) x30
Ammo: Taser Dart (Tasers) x40
AR Gloves
Biomonitor
Certified Credstick, Gold x2
Certified Credstick, Silver x3
Certified Credstick, Standard x5
Crowbar
Datachip x10
Fake SIN (Mary Connor) Rating 2
   +Fake License (Mage License) Rating 1
   +Fake License (Concealed Carry Permit) Rating 1
   +Fake License (Weapon License) Rating 1
   +Fake License (Driver's License) Rating 1
Flashlight, Infrared
Glasses Rating 4
   +Vision Enhancement Rating 2
   +Image Link
   +Vision Magnification
Micro-Transceiver
Reagents, per dram x10
Respirator Rating 6
Restraint, Plastic x30
Security Tags x10
Sensor Tags x10
Slap Patch, Stim Patch Rating 4 x3
Slap Patch, Trauma Patch
Survival Kit
Trodes

==Background==

My name is Sarah O'Bannor.  At least it was up until I got wrapped up in the drek heap of a life i got to claim as my own now.  So, where should I begin?  I'm the second child of three in the O'Bannor household living in Boston.  My pop, Shamus, was a respected exec in the local Ares Branch, overseeing various R&D projects and whatever.  My ma, Marie, worked as his assistant, and no one had a problem with it, despite the fact that we were all halfers.  Yeah, dwarves in the executive branch, what of it?   My older sister Brianne was WAY into the whole family business thing, and was likely gonna take over ma or pa's position.  Younger brother Martin was a bit of a nerd in school, and I think we was gonna be set up to be a scientist or somesuch.  As for me?  I knew I wasn't gonna beat out Brianne as the "heir" to the family work, and I wasn't near smart enough to be the scientist Martin was gonna be.  My interest?  Call it classic Ares programming or some such, but the UCAS patriotism hit me hard.  I wanted to do my duty and serve in the military way.

My parents were hesitant towards my enthusiasm at first, but it is a common O'Bannor trait that once we set our minds to something, it's gonna happen.  They eventually turned me around and let me enlist.  Pa showed a surprising level of support for me, getting me in touch with the right people, making sure I had the best of opportunities in the Boston Brigade where I enlisted.  Turns out, I make a pretty fragging good soldier when I set to it, especially after boot.  During advanced testing for placement, I was doing drek I didn't even think I could do.  Pretty sweet, huh?  The brass thought so, and I was given a spot no-one at 18 shoulda got, but my hoop landed it: Spec Ops.  I fraggin' got placed on one of the top-level teams doing the awesome drek: geeking bad guys, saving the country, real fragging heroes.  I was so stoked I ended up celebrating so hard, I don't remember that night very much.  Heh.  Things were great.  The squad leader was a definite hardass, but the team was tight knit and welcomed me as the greenie with a gift, so to speak.  Couldn't have been more proud.

And man, was I good.  I was a crackshot with a rifle, and with my size I could get to places easier, and DESPITE my size I was a pretty quick little halfer too.  Great for communication, recon, and assault, which they loved.  The squad lead, codename Dragon, was a great tactical expert, and one hell of a martial artist to boot. 
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <01-26-15/2302:27>
Stage 1 sheet, pre-infection. He is The Failed Parent.

Generation: Sum to 10

Metatype: A - Troll(5) | 4
Attributes: A - 24 | 4
Skills: D - 22/0 | 1
Magic: D - Adept: Magic 2 | 1
Resources: E - 6,000¥ | 0

Name: Cyrus Hughes
Alias: The Boogeyman
Age: 29
Height: 277 cm (9' 1")
Weight: 340 kg (750 lbs.)
Ethnicity: European
Metatype: Troll
Hair: Red
Eyes: Blue

Body       9
Agility    5
Reaction   4
Strength   9
Intuition  3
Charisma   3
Logic      2
Willpower  5

Edge     2
Magic    6
Essence  6


Positive Qualities:

Catlike: 7 (+2 to Sneaking tests.)
Mentor Spirit: 5 (Wolf. +2 Tracking, Agility Boost 2. Can't run from a fight.)
Erased: 8 (Does not exist on the matrix)


Negative Qualities:

Signature: -10 (leaves a calling card)
Vindictive: -5 (Composure (2) Test to not get revenge for all slights)
Dependent: -9 (Full custody of a child.)

Power Points: 6

Mystic Armor   Rating 4
Spell Resistance   Rating 4
Melanin Control
Keratin Control
Heightened Concern
Facial Sculpt Rating 1
Enhanced Accuracy (Blades)

Attribute Boost (Agility) Rating 2

Skills:

Blades(Axes)     6(+2)
Intimidation     6
Unarmed Combat   6
Stealth Group    2
-Disguise
-Palming
-Sneaking
Perception       2
Athletics Group  1
-Running
-Gymnastics
-Swimming
Outdoors Group   1
-Navigation
-Survival
-Tracking
Etiquette        1


Knowledge Skills:

Interrogation Tactics   3
Anatomy                 2
Organized Crime         2
Psychology              1
Cooking                 1
German                  1


Lifestyle:

Low

Weapons:

Combat Axe
Urban Tribe Tomahawk

Armor:

Globetrotter Jacket
Ballistic Mask (Customized)
-Trodes

Other:

Renraku Sensei

Notes:

15 Karma on Stealth Group 2
5 Karma on Outdoors Group 1
5 Karma on Athletics Group 1
2 Karma on Nuyen

2 Karma Remaining
1150 Nuyen Remaining

Placeheld!

@Tecumseh: I've got a couple concepts that kind of run the gamut of what's offered in Run Faster. Depending on whether or not Poindexter wants to allow the dirty rotten Infected as playable, I can either pitch you something neat involving HMHVV or something more mundane using a fun combo of the new qualities.
Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <01-31-15/1608:35>
Stage 1 Sheet. Still working on Background and Contacts, life has been super busy for me. He is fitting into the Swimming Stone category. Here's the crunch for Robert Baker. It's not the final form, but it's pretty close.



-- General Information --
Name: Robert Baker
Street Name:
SINs on Person: George Tarnam (Rating 2 Fake SIN)

Age: 24
Sex: Male
Metatype: Human
Ethnicity: UCAS - Hint of British from many generations back

Height: 175 centimeters (~5' 9")
Weight: 63.5 kilograms (~140 pounds)
Eye Color: Hazel
Hair Color: Brown

-- Priorities --
Metatype E (Human)
Attributes B
Resonance A
Skills B
Resources E

-- Karma Expenditures --
25 Starting Karma
-18 Positive Qualities
+25 Negative Qualities
-10 Strength from 1 to 2
-10 Perception from 1 to 3
-2 Armorer from 0 to 1
-2 Pilot Ground Craft from 0 to 1
-4 1 Complex Form

Remaining: 4

-- Attributes --
Body: 3
Agility: 2
Reaction: 3
Strength: 2
Willpower: 5
Logic: 6
Intuition: 5
Charisma: 3

Edge: 3
Resonance: 6
Essence: 6

-- Derived Attributes --
Meat Space/AR Initiative - 8 + 1d6
Hot-Sim Initiative - 11 + 4d6
Physical Condition Monitor - 10 | Currently 0 are filled
Stun Condition Monitor - 11 | Currently 0 are filled
Overflow Boxes - 3 | Currently 0 are filled
Wound Penalties = 0
Physical Limit - 4
Mental Limit - 8
Social Limit - 6

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Focused Concentration 2 (-8 Karma)
In Debt to the Yakuza - 40,000 nuyen (+8 Karma)
Paranoia (+7 Karma)
Wanted (+10 Karma)

-- Skills --
Armorer 1 - Dice pool of 7
Automatics 6 (+2 Submachine Guns) - Dice pool of 8 (10)
Compiling 6 (+2 Fault Sprites) - Dice pool of 12 (14)
Con 4 (+2 Fast Talk) - Dice pool of 7 (9)
Decoding 6 - Dice pool Variable
Disguise 4 - Dice pool of 9
Encoding 6 - Dice pool Variable
Gymnastics 1 - Dice pool of 3
Palming 4 - Dice pool of 6
Perception 3 (+2 Visual) - Dice pool of 8 (10)
Pilot Ground Craft 1 - Dice pool of 4
Programming 6 - Dice pool Variable
Registering 6 (+2 Fault Sprites) - Dice pool of 12 (14)
Running 1 - Dice pool of 3
Sneaking 4 - Dice pool of 6
Swimming 1 - Dice pool of 3

-- Skill Groups --
Athletics 1
Stealth 4

-- Knowledge and Language Skills --
Language: English N

TBD - 22 Points

-- Resonance --
Resist Fading with Resonance (6) + Willpower (5)

Stream - Scholar

Device Rating: 6
Firewall: 5
Data Processing: 6

Cleaner - Fading = Level - 1
Diffusion of Firewall - Fading = Level - 2
Puppeteer - Fading = Level + 2
Resonance Channel - Fading = Level - 3
Resonance Spike - Fading = Level + 0
Transcendent Grid - Fading = Level - 3

-- Gear --
Custom Ballistic Mask w/ Auto-Injector, Biomonitor, Micro-transceiver, Gas Mask, Flare Compensation, Vision Enhancement 1 - 3,150 nuyen
Ares Victory: Globetrotter Jacket w/ Holster, Electrochromic Clothing, Rating 6 Radiation Shielding, Liner - Chemical Protection 4, Nonconductivity 4 - 4,000 nuyen               
Ares SIGMA 3 w/ Folding Stock, Foregrip, Slide Mount, Internal Smartgun, Personalized Grip, Silencer, Sling, 2 Spare Clips - 1,625 nuyen
Submachine Gun Ammunition:   200 Regular, 200 Gel Rounds, 100 Flechette, 25 Laes Capsule Rounds, 100 Narcoject Capsule Rounds, 25 Picrotoxin Capsule Rounds - 7,625 nuyen            
Rating 6 Medkit - 1,500 nuyen
3 Medkit Supplies - 300 nuyen         
Data Tap - 300 nuyen
Micro-transceiver - 100 nuyen
Rating 4 Area Jammer - 800 nuyen
Rating 6 Directional Jammer - 1,200 nuyen
Tag Eraser - 450 nuyen
Rating 6 White Noise Generator - 300 nuyen            
10 doses of Jazz - 750 nuyen
10 doses of Psyche - 2,000 nuyen
5 doses of Long Haul - 250 nuyen
50 Datachips - 25 nuyen               
Gas Mask - 200 nuyen
Survival Kit - 200 nuyen               
Disguise Kit - 500 nuyen
Capacity 3 Glasses w/ Smartlink, Thermographic Vision, Vision Magnification   - 3,050 nuyen
4 Silver, 4 Standard Credsticks    - 100 nuyen
Rating 2 Fake SIN w/ Rating 2 Fake License (Ares SIGMA 3), Rating 2 Fake License (Glasses) - 5,800 nuyen
3 Shiawase Kanmushi Microdrones - 1,000 nuyen
Yamaha Growler   w/ Morphing License Plate, Spoof Chips - 6,500 nuyen      
1 month of Low Lifestyle - 2,000 nuyen

Remaining Nuyen: 275 + (3d6 x 60)

-- Contacts --
TBD - 9 Points
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <01-31-15/1619:15>
might take us all a day or two to come up with a concept. Good to know you're still with us.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <01-31-15/2327:25>
OK, so A few ideas had been kicked around, so far. Ryo suggested a couple ideas, including an infected troll and a young syndicate man.

Other than the fact that I INSIST all these characters know each other, trust each other, have worked with each other extensively in the past, and are totally willing to do so again (if they aren't currently working together) there are NO restrictions on concept yet. As proof, I offer the fact that I kinda hate using infected as PCs, yet I trust Ryo enough to do something cool with his infected troll. We're all good players here, and at the end of the day, i think we all have the same goal; to tell a good story. I'm gonna try and let yall tell it the way yall wanna as much as possible, BUT...

Keep in mind, i LOVE sad endings and tragedy. My favorite end of a movie is the end of The Killer with Chow Yun Fat. If you've seen it, you know the deal and if you havent, I don't wanna spoil it for you. (Despite the fact that its damn near 30 years old, you still deserve to see it unspoiled if you haven't yet. It's THAT amazing) So give some thought, not only to the goals of your character, but also to how miserable and ironic it would be for him to fail, and what all that would look like.

I feel as though I'm starting to ramble here, so I'll stop now.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-01-15/0030:36>
I've never been one to
As proof, I offer the fact that I kinda hate using infected as PCs, yet I trust Ryo enough to do something cool with his infected troll.

I'm happy to have the opportunity to show you that the Infected can be interesting, cool and valid characters.

If we all must know and trust each other from go, I think we should go with the angle where we're all from the same crime syndicate or gang. Or if we don't have ties there, definitely a group that has previously run together. For my Troll at least, it's important that everyone knew him and trusted him prior to his Infection. For lack of a better word, that would help humanize him in their eyes, since they would have known him prior to him becoming a man-eating monster.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-01-15/0039:05>
For my Troll at least, it's important that everyone knew him and trusted him prior to his Infection. For lack of a better word, that would help humanize him in their eyes, since they would have known him prior to him becoming a man-eating monster.

Exactly one of the reasons the whole connection thing is SO important to this game. No matter what walks of life you all started in, at some point, you met in the shadows and learned that despite the (sometimes GLARING) character flaws, you're all dependable people.

Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-02-15/1317:43>
Any ideas on what Character Creation system we are using? My current ideas are a newly made Mafia man, a grassroots Politician who can't help but get his hands dirty, or a poor college student who currently has a massive debt to the Yakuza. I can probably make all of them in any system, but I'm just curious so I can see what I'm working with.

ETA: Hell, I might even combine the Politician with being a Mafia Man. That might be interesting.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1433:52>
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-02-15/1449:06>
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

If we've been around for awhile any chance you'd allow multiple specializations for the same skill? 

Also, what are everyone's thoughts on OP level? 
Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-02-15/1450:59>
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

All right, so just Priority. That's good to know.

Also, what are everyone's thoughts on OP level?

OP level?
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1456:11>
We'll either be using prime or street + LOTS of karma and money.

Keep in mind, these are people who have been IN the shadows for a while now.

All right, so just Priority. That's good to know.

OH YEAH, I forgot those new character gen rules just came out in run faster!

Well, i spose if anyone wants to use one of those, i have no problems with that either. I just wanna make sure everyone is on an appropriate power level for their concept to work. NOTE: This does not mean a balanced power level with the rest of the group. I kinda hate worrying balance, actually. It makes it harder for me to really immerse myself in the story, as VERY LITTLE if anything at all in the real world is balanced.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-02-15/1512:25>
I don't know what OP means in this context.

We had broad consensus that the street-level nature of the game would lend itself well toward a group of gangers or syndicate men (and women) but I don't think we had settled on which one. If 8-bit has a concept for a made man then that might tip the scales toward a syndicate. That also might make more sense if Poindexter is thinking Prime or another system with bonus karma.

The question then becomes which syndicate. Collectively, we probably have the most understanding of Mob culture from Hollywood, but that's not to say the others (Yakuza, Vory, Triads, Seoulpa Rings, Koshari) would be impossible.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-02-15/1516:11>
OP level?

I was asking about Optimization level.  Since it doesn't seem like Poindexter is really concerned with inter-party balance, it's kind of a moot point, but I like to play skill monkeys when possible, which usually eats into dice for the char's primary role.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-02-15/1544:02>
Would Baby Hardcore work with a syndicate team or would it go against his Neo-A leanings? Poindexter wants us to trust each other so it doesn't sound like Baby Hardcore should be laboring under the threat of (fratricidal) violence.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-02-15/1552:17>
Would Baby Hardcore work with a syndicate team or would it go against his Neo-A leanings? Poindexter wants us to trust each other so it doesn't sound like Baby Hardcore should be laboring under the threat of (fratricidal) violence.

If Poindexter is ok with it, I'm fine with BH being forcefully "encouraged" to join a team by a group that he's in over his head to.  Also, he may be working off a debt, say to leave his corners alone, or something along those lines.  If he's been working with that group for awhile, then he'll be totally loyal to the team.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1605:51>
We had broad consensus that the street-level nature of the game would lend itself well toward a group of gangers or syndicate men

This game will lend itself to whatever kinda concepts yall wanna play. They dont have to be from the street, in the street at the moment, or even able to function very well on the street should they end up there, if that's how you wanna swing it. But the majority of this game will HAPPEN on the streets.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-02-15/1624:45>
Would Baby Hardcore work with a syndicate team or would it go against his Neo-A leanings? Poindexter wants us to trust each other so it doesn't sound like Baby Hardcore should be laboring under the threat of (fratricidal) violence.

If Poindexter is ok with it, I'm fine with BH being forcefully "encouraged" to join a team by a group that he's in over his head to.  Also, he may be working off a debt, say to leave his corners alone, or something along those lines.  If he's been working with that group for awhile, then he'll be totally loyal to the team.

Sounds like a good application of the new 'In Debt' quality.

I started building my Troll with Sum to 10 but ended up with a standard A,B,C,D,E array anyway. If we're doing something fancy with Prime Runner rules, or bonus karma or what have you, that would certainly be beneficial for my build. Being Infected eats up pretty much all of my starting karma.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1640:24>
I'm trying to decide whether to just make yall prime runners, or whether I want you to build your "1st level" version of yourselves first, y'know? Get a feel of who yall were and where yall were at back in the day when you first met, THEN giving you a shit ton of money and karma to "fast forward" them 6-8 years in the shadows.

I'm REALLY leaning toward the second. What are yalls thoughts?
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-02-15/1645:28>
I'm trying to decide whether to just make yall prime runners, or whether I want you to build your "1st level" version of yourselves first, y'know? Get a feel of who yall were and where yall were at back in the day when you first met, THEN giving you a shit ton of money and karma to "fast forward" them 6-8 years in the shadows.

I'm REALLY leaning toward the second. What are yalls thoughts?

That second idea actually sounds pretty cool. I could build my Troll as he was prior to infection, then use the shit ton of karma to infect him and advance him from there. A nice way of differentiating what he was before and how infection changed his priorities in terms of what skills he knows and what have you.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-02-15/1645:46>
I've had good luck with the second approach in the past. It worked as you suggest, i.e. giving the players a good sense of the "before" and "after" of their characters. Ryo, for example, could make his troll a troll and then use the additional karma on the Infection. Not saying he should, just that it's an option that might be interesting to portray the character's evolution.

Ninja'd by Ryo!
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-02-15/1646:05>
I'm trying to decide whether to just make yall prime runners, or whether I want you to build your "1st level" version of yourselves first, y'know? Get a feel of who yall were and where yall were at back in the day when you first met, THEN giving you a shit ton of money and karma to "fast forward" them 6-8 years in the shadows.

I'm REALLY leaning toward the second. What are yalls thoughts?

I'm fine with that.  I can dig a 2 part char-gen.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1655:03>
Ok, that's what we're gonna do then. Here's the character gen rules SO FAR...

1- Everyone make you a street level character. A "1st lvl" version of the character you envision for this game. Where did he/she get his first real experience in the shadows and what was he/she like back then? Make THAT character. Once everyone is done, and we all feel like we know each other, then we'll level em all up to where we need em.
2- Use prime runner restrictions for points that can be spent on qualities, but still starting with only 13 karma.
3- If you're gonna rock anything other than elf, dwarf, human, ork, troll, message me first and let's talk more in depth about it. I've never really dug all the side races and whatnot. Maybe, like Ryo with the infected, you can convince me that they're actually pretty cool.
4- TBA


Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-02-15/1906:27>
Ok, that's what we're gonna do then. Here's the character gen rules SO FAR...

1- Everyone make you a street level character. A "1st lvl" version of the character you envision for this game. Where did he/she get his first real experience in the shadows and what was he/she like back then? Make THAT character. Once everyone is done, and we all feel like we know each other, then we'll level em all up to where we need em.

Friends don't let friends use Street Level rules. Just say no, Poindexter! Just. say. no...
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/1931:18>
Well, usually yeah, but since we're not actually gonna be playing these guys, Only using them as a jumping off point, i figured it would be cool. If not, we can just use standard.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-02-15/1935:46>
Well, usually yeah, but since we're not actually gonna be playing these guys, Only using them as a jumping off point, i figured it would be cool. If not, we can just use standard.

Only thing Street Level does is harm gear acquisition. Lower Nuyen totals, lower availability and lower rating caps. Ultimately all that serves to do is hamstring mundane builds while awakened characters barely notice. It wouldn't actually affect my troll much at all, since he's an infected adept, but anybody planning to be a decker or street sam, or just not awakened, would be seriously handicapped.

I personally think we should do the standard build, then add on whatever perks you want from there.
Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-02-15/2209:48>
So, are we deciding on the whole syndicate angle? Because that will likely affect what I'm going to play.

I also second Ryo, I would rather start from Standard as a jumping off point, and then upgrading them.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/2222:16>
So, are we deciding on the whole syndicate angle? Because that will likely affect what I'm going to play.

I also second Ryo, I would rather start from Standard as a jumping off point, and then upgrading them.

I don't think anyone has decided on anything yet.

Play what you wanna play, I cannot stress this enough.

EDIT: The motion to start from standard rather than street has been seconded. If we have a third, the motion carries.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-02-15/2301:27>
Initial post has been updated a bit.

Hey rednblack? Won't you tell the rest of the group a bit about baby hardcore, huh?
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-03-15/1155:44>
So, are we deciding on the whole syndicate angle? Because that will likely affect what I'm going to play.

I also second Ryo, I would rather start from Standard as a jumping off point, and then upgrading them.

I don't think anyone has decided on anything yet.

Play what you wanna play, I cannot stress this enough.

EDIT: The motion to start from standard rather than street has been seconded. If we have a third, the motion carries.

I'll be the third.

Hey rednblack? Won't you tell the rest of the group a bit about baby hardcore, huh?

So, Baby Hardcore is a character I've been trying to do stories with for a few years now, but I've yet to get a one that I'm happy with.  He won't leave my head, though, I'm really happy to be playing him.  At first, I was writing him in a present-day St. Louis or Dallas setting, but I think he's good SR material.  The basic gist is: he had a rough start to life.  Mom had to call Bikers Against Child Abuse to get him and his brother away from dad.  His first memory is being out on the front stoop while his burly leathered up dudes are literally escorting his mom into the house to grab clothes while his dad shoots his mouth off with all sorts of unpleasantness.  A couple years later, and it's the same deal, only with BH's new "Uncle" who had been staying with them for a few months. 

Then mom gave up on men bc bliss is really a whole lot better than a man ever could be anyway, and it was Baby Hardcore who called BACA next after not being fed for like a week.  Not much BACA could do, and BH's brother had already split, so at 12, Baby took to the streets.  He learned a few good cons early on, and that kept him fed so long as he kicked up some of the earnings to the gangers who controlled the area, but you don't stay cute for long, and even though Baby is young, and looks young, the street rat game wasn't getting him anywhere, so he did what a lot of boys who grow up in the sprawls do: he got himself a gun.  In his early days, his favorite targets were dealers.  Not that Baby Hardcore is above getting his buzz on, but as Omar Little would say, "It's all in the game though, right?"  Baby Hardcore was smart about it, he'd catch a bus down a dozen or so blocks, watch his quarry, and then pounce on the guy in the Shin-Hyung, usually without firing a shot. 

He found himself a new family too: Angie and Nina, a troll and elf respectively whom he calls "mom" and "dad," the latter much to Nina's disapproval and his own entertainment.  It was Nina who exposed him to anarcho-punk music of the 20th century, and where he started to develop his neo-A education.  Suddenly, the world looked a lot bigger than his sprawl, and Baby Hardcore started to see that the corps, the government, the syndicates, they were all playing the long game and rigging the rules as they went.  It's awful hard in 2075 to believe in some overarching figure like "the man," but as far as Baby sees it, there's a chess game going on, and the pawns have a lot more power than they know.  So Baby started setting his sets higher.  If there was a chance to take a corp down a few pegs, he'd jump at it.  Embarrass a mafioso, gun down a politician in a bunraku parlor, publish some of Ares' dirty little secrets about how they've been infiltrating and then torturing Terra-First activists, these were Baby Hardcore's wet dreams. 

Only, this line of work is bound to earn you some enemies, and you're lucky if a long, protracted death is all you're up against.  Somehow, Baby fell under the radar of Lin McAlexeyev-San of the Golden Star (since we don't know which syndicate, I'll just go with a portmanteau.)  And Baby Hardcore was issued an ultimatum: a complete or total cleansing of the blocks he loves, or a little work now and then, some ¥ that could sure go to good use on his home turf, and some protections for those who love and depend on him.  At first, Baby hated the reigns, and hated his new masters for them.  And the crew he worked with, slag-offs, every last one of them.  It's awful hard to bleed with somebody, and not start to love them, though.  And sure enough, as they started to depend on him, and he in turn on them, things in Baby Hardcore's revolutionary fantasy started to get a lot more complicated.  Hell, some of them he even likes like get a drink when you're not working kind of "like."  Fucking weird.  On the one hand, the setup is perfect: he gets to keep putting rounds at high value targets for his ultimate agenda.  On the other hand, it's kind of like what the cops do, being in the pocket of what criminal syndicate while taking down another.  Morally ambiguous if not bankrupt.

Last few notes, Baby Hardcore is young, like young young.  Like, if the team has been together for a few years, he might be pushing 18.  It's more likely that he's 16 or 17.  This may or may not make it in game, but he has a milky right eye, and word on the street is that he sold his soul to a devil, a loa, an insect spirit, or something to get his powers.  Either that, or he found a Robert Johnson LP around all those punk records, and made up the story himself.  Still, it's been a lasting stain on his rep.  He looks like this:

(http://www.gutterpunks.com/gpfilm/gpjpegs/gpbotch.jpg)

tl;dr version: street rat comes up hard, robs drug dealers, wants to move on to corps, but becomes indebted to powerful criminal organization that will wipe out his adopted family and friends if he doesn't play ball.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-03-15/1214:40>
I LOVE him. Only thing is, we're gonna have to do one of two things, as I envision this group to have known one another for 8-10 years.

1- make him older
2- make him the newest member of the group by a LONGSHOT.

Also, is the bit near the end about him getting roped into syndicate duty specifically added cause of the syndicate talk thats been floating around or was that always there? Cause this is NOT decided as a syndicate game at all. In fact, I'd almost say it's definitively NOT a syndicate game, though characters with ties to such are not discouraged.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-03-15/1302:19>
The syndicate stuff is an add-on.  If we play it, cool, I think it'll be a good hook for him, but if not, he could just be the starry-eyed idealist of the group, or he was added on for his knowledge of these particular streets, if our first run is taking place around his home turf.

As for timeline stuff, I'd really much rather him be the FNG than older.  I have a hard time imagining someone coming from his perspectives in life being much older than 18, which isn't to say that I think radical political views are necessarily naive, only that he's still in the chanting slogans and seeing the world in a black and white fashion that gets eaten up as you get older, especially in the 6th world.  I want to see his ideals start to crash down around him as the game progresses, not have that as his baseline, ya know?

Just a thought, but Baby's brother is a bit older, and he bounced before BH did, so maybe one of the runners is that brother -- or could be sister?  It'd build pretty instant trust, and all his radicalizing came later, so that wouldn't need to be on the table either.  BH is human, for what that's worth.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-03-15/1323:36>
Only thing Street Level does is harm gear acquisition. Lower Nuyen totals, lower availability and lower rating caps. Ultimately all that serves to do is hamstring mundane builds while awakened characters barely notice. It wouldn't actually affect my troll much at all, since he's an infected adept, but anybody planning to be a decker or street sam, or just not awakened, would be seriously handicapped.

I'll be the fourth. I used Street Level once and it was poorly balanced for all the reasons Ryo gives. We ended up with 4 Awakened (out of 6) for a ganger campaign. The magicians weren't slowed down in the least by Street Level chargen and proceeded to mop up all the opposition with a steady stream of spirits. I know Poindexter isn't overly concerned about balance but I wasn't thrilled with the results.

I feel like I'm getting some mixed messages about the nature of the game. On one hand it's "play what you want" but at the same time "you've known each other for 8-10 years, trust each other, and will continue to work together". Marrying the two requires a certain amount of collaboration about backstories and making sure we don't pair a pacifist healer with a Kamikaze Combat Monster rage troll.

A gang or a syndicate were suggested as a good way to give the characters a common background, especially since Ryo had a concept for a syndicate kid and 8-bit an idea for a made man. I grant that Baby Hardcore doesn't fit as neatly into a syndicate. We can drop the idea, or maybe revisit the idea of the group growing up in a gang together (representing Step 1 of chargen, perhaps) before graduating to become a shadowrunning team (Step 2 of chargen). Or we can scrap both ideas and just work with our individual concepts to make sure that they don't conflict with each other.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-03-15/1347:25>
I really hope Baby Hardcore doesn't end up being the reason why the syndicate angle is scrapped.  It may not be "neat," but I think it's certainly workable.  This would be especially true if we go in for a little collaborative work.  Say, the mafia's had control over Peach St. for as long as anyone could remember.  Capo Joe Walsh ruled with an iron fist, and made sure nobody rolled the sari-men as they exited the gambling dens, or so much as swiped a pie cooling on Mr. Frank's windowsill.  Sure, there was the usual antagonism between the street rats and the suits, and sometimes heads were busted on both sides, but when the Yakuza showed up and kids started turning up missing, well then it was time for the squatters and the mafiosos to line up shoulder-to-shoulder and take Peach St. back.  It's been a few years since the slaughter at Dawe's place, and the old grudges are making their way back into the sprawl, but there's still a level of respect between the two groups, and at times, still cooperation.

Anyway I'm just rambling, but again, I think that part of the fun is coming up with how these disparate types could conceivably work with and trust one another. 
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-03-15/1510:18>
Honestly, while having a character with Mob ties is interesting, I'm really not at all interested in doing a game centered around the mob. If that's where you came from, fine, but that aint where this game is gonna focus.

EDIT: I'd like this game to be more "Man vs self" than "Man vs society" and mob stories tend to get into man vs society a lot.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-03-15/1602:58>
Could be a case where we started out small time in our own gang, which would be the stage 1 build, and after we went our own ways, some of us may have graduated to bigger and badder crime lifestyles. The Syndicate Kid who was a rebellious brat that was slumming it with his ganger buddies grew up and had to take his position in the family, maybe bringing one of his old buddies along and turning him into a Made Man, as an example.

I'm curious to see how you'll do a Man vs. Self story in an RPG format, Poindexter. That's super character driven, and the key to character driven stories is that the characters themselves are the driving force of the plot. RPGs usually have to be event driven, since it is a force outside of the players that keeps the plot moving forward and forcing them to act.
Title: Re: [OOC] Handing yourself the Amulet
Post by: SgtBoomCloud on <02-03-15/2032:21>
Hmm...good to know about the standard ruling.  I'll adjust accordingly.  I won't be able to wrap something together mechanically wise till Friday anyhow, but I'm bouncing between a couple of ideas, and want your opinions on each.

First is the decker idea from early.  Callsign "Judge."  He is a human who grew up in the NeoNet family dynamic, and passed aptitutude tests for technical training early.  By age 19, he was in full employ as a stealth spider for a number of NeoNet points of interest.  To him, it was all a game, and he was good, watching the hackers' surprise as they're suddenly bricked, or in his later years as a spider, hit with biofeedback.  But, he got bored shortly after 21, and on his own time started doing work for the other side, dabbling the shadows as a paydata-thief for hire.  Obviously, he got caught on a job directed at NeoNet, and it blew back at him and forced him to run.  Now, he's on the streets with the deck he took along with him, using his talents to find lucrative income, still treating it like a game.

Second is a mys-ad take I hope actually works.  Callsign "Lyall".  She is a dwarf who enlisted in the military upon reaching adulthood, and became part of a special tactical unit thanks to her "uncanny prowess".  By some miracle, it was completely missed that she was Awakened, even to herself, until one mission went bad and her astral aura blew their cover, causing death and injury to many.  Pinned with with-holding of her Awakened status and professional negligence, she was dishonorably discharged and thrown to the streets.  There, she started to hone her talents, using them to survive and scrape a living by.

What do you guys think? I don't have much experience with either deckers or magic-users, so I'm pretty much looking to use this story to broaden my SR understanding :)
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/0142:00>
OP updated with ROLES TO FILL.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-04-15/0232:37>
I nominate Baby Hardcore for The Noble Savage.

Based on what he's said, Ryo's Infected Troll may be a good fit with The Wicked Atoner.

SgtBoomCloud's concepts sound like they might match up with The Fall(er) From Grace.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-04-15/1325:31>
@Sgt, they both seem pretty interesting, but the disgraced military ma'am might have more of a street feel.

@Tecumseh, what are you interested in playing?
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/1337:38>
Based on what he's said, Ryo's Infected Troll may be a good fit with The Wicked Atoner.

Either that or the Swimming brick, depending on which way he plans on going with it.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-04-15/1556:42>
Based on what he's said, Ryo's Infected Troll may be a good fit with The Wicked Atoner.

Either that or the Swimming brick, depending on which way he plans on going with it.

That was exactly what I was thinking. The Wicked Atoner works, but also works for the Syndicate Kid. The Swimming Stone is a close second. No matter how much he may try, there's no escaping the fact he's Infected, and that is a stone that will keep dragging him down.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-04-15/1757:33>
I'm rolling the Syndicate Kid around in my head but haven't come to any conclusions yet. Theoretically he could fit several of the rolls, from Swimming Stone (his family name driving him toward crime), to Wicked Atoner, or even the Failed Parent. The idea for the last one would be that Ryo's troll was "made" by the Syndicate Kid, and then became infected as a consequence of the Syndicate Kid's actions or orders, and now he feels responsible for the outcome.

Ryo's original concept was for Made Man + Privileged Family Name + Legendary Rep, combined with Big Regret. The way I read it, Big Regret and Legendary Rep don't combine very well, as one is a social positive and the other is a social negative. Big Regret, as a quality, is more external than internal. The kid's regret would probably be more RP-fluff than quality-crunch.

I don't know quite how I'd play him. A Social build would make some sense but I'm leaning away from that for OOC reasons.

Have we settled on a setting yet? There was some discussion around Chicago but I don't know if Poindexter decided which option he liked best.

Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-04-15/1816:20>
I'm not quite sure why, but I keep rolling around concepts in my head and keep coming back to the failed college student who is in debt to the Yakuza. Trying to think of ways to fit into one of those categories, but I've been pretty lacking in creativity the last few days. Also, I have no idea, yet, what kind of build mechanically it would be, but that's probably the easier part.

As for setting, anything is fine by me. I'm probably most familiar with Seattle, Denver, and Chicago, but there are plenty of interesting places to run.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/2048:58>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/2100:23>
I'm rolling the Syndicate Kid around in my head but haven't come to any conclusions yet. Theoretically he could fit several of the rolls, from Swimming Stone (his family name driving him toward crime), to Wicked Atoner, or even the Failed Parent. The idea for the last one would be that Ryo's troll was "made" by the Syndicate Kid, and then became infected as a consequence of the Syndicate Kid's actions or orders, and now he feels responsible for the outcome.

I'd almost prefer it Literally BE something that didn't exist before the character came about. 90% likely to be a child, but i could be persuaded to go with a free spirit or something like that. I just really like the idea of PCs having grown children, something Ryo can attest to from an earlier attempt at a game I ran that went south. Maybe one of yall is Baby Hardcore's long lost Dad, mom, or something?
Title: Re: [OOC] Handing yourself the Amulet
Post by: SgtBoomCloud on <02-04-15/2128:31>
@Sgt, they both seem pretty interesting, but the disgraced military ma'am might have more of a street feel.

Well, someone got back to me on that.  Awesome, thanks for the opinion.  I'll finalize on that then: Lyall the disgraced ex-mili mys-ad it is!

....now to better understand how magic works, and then build her. ...and pick a tradition to go with...and spell choices...then gotta toy with the mentor spirit idea XD

...I may need some help before finalizing, I shamefully admit and hope I'm wrong.

EDIT: Quick question, getting conflicting results on searching.  For mystic adepts, is it 2 Karma per Power Point, or 5?  And can i buy PP after creation if desired (read: during phase 2)?
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/2142:40>
@Sgt, they both seem pretty interesting, but the disgraced military ma'am might have more of a street feel.

Well, someone got back to me on that.  Awesome, thanks for the opinion.  I'll finalize on that then: Lyall the disgraced ex-mili mys-ad it is!

....now to better understand how magic works, and then build her. ...and pick a tradition to go with...and spell choices...then gotta toy with the mentor spirit idea XD

...I may need some help before finalizing, I shamefully admit and hope I'm wrong.

EDIT: Quick question, getting conflicting results on searching.  For mystic adepts, is it 2 Karma per Power Point, or 5?  And can i buy PP after creation if desired (read: during phase 2)?

My advice is to first come up with what their magic specialty is. Don't try to do everything. Focus on the one or two things you wanna do really well and build off of that.
And it's been errated to 5 karma per point. Yes, you'll be able to spend karma to raise it up during phase 2. If you're not terribly familiar with the magic system, perhaps going STRAIGHT for the trickiest one of them all to make work properly aint the way you wanna go. Aspected mages can be really fun, as can standard mages.
Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-04-15/2219:34>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-04-15/2245:30>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

And background counts too.  Say, uh, Poindexter, can we spend karma on initiating between our level 1 versions and our ready-to-start chars?  It might be a good idea to get Centering -- or whatever it is for physical adepts that reduces background count penalties.

Also, are you going to do any free knowledge skill points for character rounding purposes?  I hate to look a gift horse in the mouth, but, ya know, not enough to not do it  :D
Title: Re: [OOC] Handing yourself the Amulet
Post by: 8-bit on <02-04-15/2247:34>
And background counts too.  Say, uh, Poindexter, can we spend karma on initiating between our level 1 versions and our ready-to-start chars?  It might be a good idea to get Centering -- or whatever it is for physical adepts that reduces background count penalties.

Also, are you going to do any free knowledge skill points for character rounding purposes?  I hate to look a gift horse in the mouth, but, ya know, not enough to not do it  :D

It's Adept Centering, but yeah. That's going to be annoying, for sure.
Title: Re: [OOC] Handing yourself the Amulet
Post by: SgtBoomCloud on <02-04-15/2256:53>

My advice is to first come up with what their magic specialty is. Don't try to do everything. Focus on the one or two things you wanna do really well and build off of that.
And it's been errated to 5 karma per point. Yes, you'll be able to spend karma to raise it up during phase 2. If you're not terribly familiar with the magic system, perhaps going STRAIGHT for the trickiest one of them all to make work properly aint the way you wanna go. Aspected mages can be really fun, as can standard mages.

Okay, good to know.  Thanks poin.  I know what I'm wanting to do may be the challenging one, but I personally am looking for one, and this way I learn the most I need to.   I don't feel like I'm going in over my head, and with enough diligence and your guys' understanding, I hope to not disappoint :)  Thank you for the advice though.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/2342:15>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

It will depend on how long you've been around. For Baby Hardcore, not much.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-04-15/2343:24>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

And background counts too.  Say, uh, Poindexter, can we spend karma on initiating between our level 1 versions and our ready-to-start chars?  It might be a good idea to get Centering -- or whatever it is for physical adepts that reduces background count penalties.

Also, are you going to do any free knowledge skill points for character rounding purposes?  I hate to look a gift horse in the mouth, but, ya know, not enough to not do it  :D

Yes to the first question. Probably to the second.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-04-15/2353:53>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

It will depend on how long you've been around. For Baby Hardcore, not much.

Did I say 18?  I meant 81.  Baby Hardcore was one of those 20th century punks
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-04-15/2356:03>
I presume Submersion will be allowed as well? Probably settling on a Technomancer.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Poindexter on <02-05-15/0009:11>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

It will depend on how long you've been around. For Baby Hardcore, not much.

Did I say 18?  I meant 81.  Baby Hardcore was one of those 20th century punks

How old was he when he took his first job?
How old do you want him to be at the start of the game?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-05-15/0018:14>
I could throw a total curveball and have the infected troll be the failed parent. He infected somebody, somebody he now feels responsible for, and they've completely embraced their new nature as a man-eating monster, while he's trying to fight to be normal. Have you ever seen the Syfy version of Being Human? Kinda like Aidan and Henry.

I presume Submersion will be allowed as well? Probably settling on a Technomancer.

Glutton for punishment, eh?
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-05-15/0025:02>
As for location, I've decided to have it take place in chicago. Don't feel like you need to have your character live there or even ever have been there, but you'll end up there by the end of page 1, one way or another.

EDIT: And I gotta come right out and say that I'm actively starting to look forward to this Troll of yours, Ryo.

Poor Ryo. Here's to hoping there's no FAB that we run into. Should be fun though!

Any thoughts on how much advancement we are getting in phase 2? I'm scoping out a build for phase 1, but just curious.

It will depend on how long you've been around. For Baby Hardcore, not much.

Did I say 18?  I meant 81.  Baby Hardcore was one of those 20th century punks

How old was he when he took his first job?
How old do you want him to be at the start of the game?

I'm totally kidding.  But to answer your questions, if he's 17-18, he's been on the streets for 5-6 years, and probably turned to the gun 3-4 years ago.  At least another year after that before he started running,  That would put him at the absolute earliest taking his first official shadowrunning job at 15.  Yeah, that sounds about right to me.  Whether he's 17 or 18 will depend some on the makeup of the team and the established fiction, I think.

ETA: Ryo, I don't know who Aiden or Henry are, but that sounds awesome.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-05-15/0035:06>
I presume Submersion will be allowed as well? Probably settling on a Technomancer.

Glutton for punishment, eh?

Possibly  :)

I've been wanting to play a Technomancer for an awfully long time now. And I think it could be fun and interesting.
Title: Re: [OOC] Handing yourself the Amulet
Post by: Ryo on <02-05-15/0040:49>
ETA: Ryo, I don't know who Aiden or Henry are, but that sounds awesome.

Being Human is an awesome show and I highly recommend it. The US version, not the UK. I don't know why anyone likes the UK one, I think they just give it points for being the original. I'm not sure if Henry is the right comparison, since Aidan turned him on purpose before he started trying to redeem himself, but he treats him like a son and pretty regularly has to clean up after him.

But yeah, I could run with that idea. Maybe make it a combo of a Dependent and a Contact, or something.

I presume Submersion will be allowed as well? Probably settling on a Technomancer.

Glutton for punishment, eh?

Possibly  :)

I've been wanting to play a Technomancer for an awfully long time now. And I think it could be fun and interesting.

They are definitely interesting, it's just that the rules for them are pretty terrible, which hampers the fun. I've made many posts about the shortcomings of technomancers, including one where I've largely rewritten the rules of how they work.

Sprites are awesome and are totally worth it if you just want to compile some coded friends, but if you're planning to do any normal hacking, Decker is a superior choice in every way.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-05-15/0054:35>
Yeah, if you wanna play a technomancer, the more I think about it, the more I think Ryo is gonna have to agree to it first. His houserules make the most sense and I barely understand them. If Ryo doesn't feel like being the matrix guru for this game, lets avoid technomancers, unless you're just DYING to do it, in which case be prepared for a lotta "on the fly" rulings.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-05-15/0154:38>
Eh, I can live without being a Technomancer.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-05-15/0200:40>
I certainly wouldn't say no to you guys playtesting my rules. The whole reason I make them is for people to use them.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-05-15/1402:26>
Well, I wouldn't mind playtesting the rules, but if it's a big problem for Poindexter (also, I could have sworn your name was Pointdexter, I guess I've gotten in wrong for a while), I don't want to cause any trouble.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-05-15/1427:41>
No trouble for me, if it aint no trouble for Ryo.

And you aint the first person to imagine a "T" in there. You wont be the last.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-05-15/1625:48>
All right, I'll continue with the Technomancer then. Going to be pretty busy tonight, but I'm thinking of ways to incorporate the character into the Swimming Stone or Failed Parent categories.

@Ryo

You mention that Data Processing is based on a different attribute depending on your Network. I don't see any other mention anywhere else to Networks. Could you clarify?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-06-15/0134:19>
I think I'll leave Wicked Atoner open for Tecumseh and go for either Swimming Stone or Failed Parent, so whichever one you don't take 8-bit.

You mention that Data Processing is based on a different attribute depending on your Network. I don't see any other mention anywhere else to Networks. Could you clarify?

Ah crap, that was an error on my part. It's supposed to be Stream. Anyway, it's the Technomancer equivalent of a Tradition and basically describes the way in which you understand the Resonance and process data.

Scholars process data logically, seeing the Resonance as basically the ultimate source code of the Matrix that only they have been able to tap into. A Scholar Technomancer is the most similar to a Decker in the way they approach the code, and they both rely heavily on a Logical approach. But even so, a Scholar describing their method to a Decker would be like a quantum physicist trying to explain something to a high school science class. They're discussing things that the average person can barely wrap their head around.

Savants process data intuitively. They see the Resonance as an inherent quality of their mind, and essentially have the approach of 'I think it and then it happens.' They interact with the Matrix as if it is just an extension of the self, and could not even begin to describe what they're doing or how they do it, no more than you could describe how your imagination works.

Arbiters process data charismatically. The Resonance to them is a power that ties all technology together, and something to be manipulated. The Matrix is like a living thing to them, a network that connects all things, and with the right orders, can be commanded to do what you will. An arbiter trying to explain how they do what they do will likely explain it as something like either persuasion or command. They ask/tell the door to open, and it does.

TL;DR

Scholars: Data Processing = Logic
Savants: Data Processing = Intuition
Arbiters: Data Processing = Charisma
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-06-15/0305:05>
Wicked Atoner it is then. First draft of qualities for the Syndicate Kid:

Positive
Jack of All Trades
Made Man
Privileged Family Name
Solid Rep
Trust Fund

Negative
Code of Honor (Omerta)
Prejudiced, Outspoken (Dwarves or Elves)
SINner (National)

It's possible that I'll drop Trust Fund. It seems like something a mob brat would have but I'm guessing Lifestyles won't play a major role in the campaign.

Is anyone going to be an elf or a dwarf? I'm thinking about being prejudiced against one or both. I'd pick up more qualities but I'm bumping against the 25 Karma cap for chargen.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-06-15/0339:50>
@Tecumseh:  my mys-ad will beyond doubt be a dwarf, if that influences your decision making in any way.

I'm planning to work up the meat of the build tomorrow.  Are we posting sheets for phase one publicly in this thread, or PMed to Poindexter?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-06-15/1355:17>
Feel free to post them in your placeholder slots and we'll update them as we go along. That way, the most recent version of everyone's character is on page 1.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-06-15/1413:23>
To clarify, we're using Standard build with Prime Quality numbers fr our first draft, an then we're going to get a karma and cash boost for our start of game builds?

I have a question about qi focuses, even though it's the example from the core book. Say I have Improved Reflexes 2. I buy a level 4 qi focus for Improved Reflexes at force 4 and then have IR 3? If magic is 6 I have no risk of addiction either, right?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-06-15/2110:37>
Feel free to post them in your placeholder slots and we'll update them as we go along. That way, the most recent version of everyone's character is on page 1.

Duly noted.  With that in mind, I just put up the first draft of the crunch on there.  Experts, feel free to tear this apart :D
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-07-15/1143:04>
I have a question about qi focuses, even though it's the example from the core book. Say I have Improved Reflexes 2. I buy a level 4 qi focus for Improved Reflexes at force 4 and then have IR 3? If magic is 6 I have no risk of addiction either, right?

Correct; kind of. You have Improved Reflexes 2 always on, but you need to activate your Qi Focus to add that extra level of Improved Reflexes. That will show up on the Astral, can be knocked out (by disrupting the focus), and takes a Simple Action to activate.

Even with Ryo's houserules, Skills C is rough for a Technomancer. Here's to hoping I get a ton of Karma to spend on Skills.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-07-15/1219:00>
Ok, let's talk about Lyhall.
Which role are you thinking about going with for her?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-07-15/1228:07>
To be sure, when I made my selections, I wasn't thinking of a specific role, but rather what felt right for a soldier to use (punch, invisibility, detection, reflexes, wall running, etc) in a small team setting.  I would surmise to guess she is currently set up as a skirmisher type with some magic support, and had considered dabbling into summoning in the phase 2 build.

As for the tradition choice, I'm hoping to legitimize that in background.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-07-15/1432:04>
No, i meant which of the five roles from the original post in this thread were you thinking of doing?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-07-15/1433:26>
Ah...I thought I put that up.  Going off of (I believe) Tecumseh's appraisal of the concept, Lyall would fit into the Fall from Grace role.  Had a promising career, misfortune happened, got it all stripped away.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-07-15/1718:42>
I have a question about qi focuses, even though it's the example from the core book. Say I have Improved Reflexes 2. I buy a level 4 qi focus for Improved Reflexes at force 4 and then have IR 3? If magic is 6 I have no risk of addiction either, right?

Correct; kind of. You have Improved Reflexes 2 always on, but you need to activate your Qi Focus to add that extra level of Improved Reflexes. That will show up on the Astral, can be knocked out (by disrupting the focus), and takes a Simple Action to activate.

Even with Ryo's houserules, Skills C is rough for a Technomancer. Here's to hoping I get a ton of Karma to spend on Skills.

Yeah, Decker and Technomancer basically can't be done below Skills B. What's your array? Something like:

A - Resonance
B - Attributes
C - Skills
D - Metatype
E - Resources

Assuming you want to be human, you could use Sum to 10 to go with this:

A - Resonance
B - Attributes
B - Skills
E - Metatype
E - Resources
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-07-15/2112:55>
Ah...I thought I put that up.  Going off of (I believe) Tecumseh's appraisal of the concept, Lyall would fit into the Fall from Grace role.  Had a promising career, misfortune happened, got it all stripped away.

True, but it was a promising career in the military, wasn't it? Not exactly an "ivory tower" as it were. Thoughts?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-07-15/2210:33>
Posted a first draft of how I imagine my troll was prior to his infection. I'm foreseeing him as a hitman-for-hire, as well as an Interrogator of sorts, who is sent to find people, extract information, and dispose of them. He's methodical, but also a bit theatrical, using fear to his advantage and portraying himself as a boogeyman.

I ended up taking adapt powers that are more for stealth and disguise than for killing, since I see him using his abilities to make catching a target unawares easier, and to add mystique to his reputation. Nobody knows what he really looks like, because he can change his face between every job. If Poindexter allows it, I'd go for Master of 1000 Faces as well, but that power only exists in 4th edition at the moment.

I was also sorely tempted to go with Raven as a mentor for Traceless Walk and Voice Control, which fit my theme perfectly, but the +2 Con is useless to me, and the Disadvantage of being a mischievous trickster just doesn't feel right.

Cat was also a contender, since +2 Sneaking is good, and the disadvantage of having to play with a foe fits with the theatricality, but Light Body isn't all that great.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-08-15/0150:08>
Ah...I thought I put that up.  Going off of (I believe) Tecumseh's appraisal of the concept, Lyall would fit into the Fall from Grace role.  Had a promising career, misfortune happened, got it all stripped away.

True, but it was a promising career in the military, wasn't it? Not exactly an "ivory tower" as it were. Thoughts?

Maybe she was intelligence or something of that sort?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-08-15/0157:31>
Could upgrade that SINner quality to Corporate SIN. Corporate born military brat is pretty high in the ivory tower.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-08-15/1219:19>
hmm...didn't consider corporate.  (the limit for negative qualities is 25 right?)  That would definitely help legitimize in a way how she passed under the mojo sensors in her training and testing and how she would get placed on a spec ops team.  ...And also why she would get swept out the way she did once her status blew the cover on a job.

I'll make the edits  :)
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-08-15/1503:02>
I have a question about qi focuses, even though it's the example from the core book. Say I have Improved Reflexes 2. I buy a level 4 qi focus for Improved Reflexes at force 4 and then have IR 3? If magic is 6 I have no risk of addiction either, right?

Correct; kind of. You have Improved Reflexes 2 always on, but you need to activate your Qi Focus to add that extra level of Improved Reflexes. That will show up on the Astral, can be knocked out (by disrupting the focus), and takes a Simple Action to activate.

Even with Ryo's houserules, Skills C is rough for a Technomancer. Here's to hoping I get a ton of Karma to spend on Skills.

Yeah, Decker and Technomancer basically can't be done below Skills B. What's your array? Something like:

A - Resonance
B - Attributes
C - Skills
D - Metatype
E - Resources

Assuming you want to be human, you could use Sum to 10 to go with this:

A - Resonance
B - Attributes
B - Skills
E - Metatype
E - Resources

I have the former setup, yes. I would go Sum to 10, if Poindexter is alright with it.

Also, really busy this weekend. I'll start working on a first draft story for you guys soon.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-09-15/0336:33>
Getting close on a first draft. The attributes and skills are coming together but I'm doing Resources A and the shopping takes me a long time. I'm going augmented mundane because my last 5 PCs have been Awakened. Time to mix it up, and Chicago seems like a good place to be mundane.

I will probably buy a vehicle for the group because I'm rich and that's what rich boys do.

@8-bit, what race is your technomancer? I'm considering a prejudice against elves.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-09-15/1152:07>
Very likely going to be Human. Although, thinking about it, Elf wouldn't be half bad if I can't use Sum to 10.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-10-15/1317:12>
So, Baby Hardcore is coming along, but I have a few questions.

1. Is Sum to 10 a valid char gen option?

2. I'm not sure what firearms skill to have BH use.  I know this is Chicago, and a street game at that, so can I pump up longarms and put a few points in pistols for the few times he'll be in polite company, or would I be better off with something more concealable?  I'd like to avoid automatics for flavor reasons. 

3. For Knowledge Skills, I'd like to take Corporations (misdeeds).  From BH's perspective pretty much anything a corp does is going to be a misdeed, but can we make a common sense ruling on when that specialization would apply? 

4. Also on knowledge skills, have you made a decision about freebie points?  Will those kick in for the player ready version, as opposed to the baseline version of the characters?

5. Is Code of Honor (Ganger) ok to reflavor as neo-anarchist?  I'm also considering Made Man but re-flavoring as neo-anarchist if you would prefer. 
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-10-15/1329:35>
1. Is Sum to 10 a valid char gen option?

I second this question, since it would be greatly beneficial to, and is a fairly drastic part of, my character.

As for what group my character is going to be in, I think I'm moving towards Swimming Stone over Failed Parent. Is that all right for you, Ryo?
Title: Re: [OOC] Handing yourself the Amulet
Post by: Tecumseh on <02-10-15/1334:08>
OH YEAH, I forgot those new character gen rules just came out in run faster!

Well, i spose if anyone wants to use one of those, i have no problems with that either. I just wanna make sure everyone is on an appropriate power level for their concept to work. NOTE: This does not mean a balanced power level with the rest of the group. I kinda hate worrying balance, actually. It makes it harder for me to really immerse myself in the story, as VERY LITTLE if anything at all in the real world is balanced.

I took this to mean that Sum to 10 was kosher. I used it too.
Title: Re: [OOC] Handing yourself the Amulet
Post by: rednblack on <02-10-15/1412:07>
OH YEAH, I forgot those new character gen rules just came out in run faster!

Well, i spose if anyone wants to use one of those, i have no problems with that either. I just wanna make sure everyone is on an appropriate power level for their concept to work. NOTE: This does not mean a balanced power level with the rest of the group. I kinda hate worrying balance, actually. It makes it harder for me to really immerse myself in the story, as VERY LITTLE if anything at all in the real world is balanced.

I took this to mean that Sum to 10 was kosher. I used it too.

Cool.  Thanks Tec for the find.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-10-15/1527:40>
2. I'm not sure what firearms skill to have BH use.  I know this is Chicago, and a street game at that, so can I pump up longarms and put a few points in pistols for the few times he'll be in polite company, or would I be better off with something more concealable?  I'd like to avoid automatics for flavor reasons. 

3. For Knowledge Skills, I'd like to take Corporations (misdeeds).  From BH's perspective pretty much anything a corp does is going to be a misdeed, but can we make a common sense ruling on when that specialization would apply? 

4. Also on knowledge skills, have you made a decision about freebie points?  Will those kick in for the player ready version, as opposed to the baseline version of the characters?

5. Is Code of Honor (Ganger) ok to reflavor as neo-anarchist?  I'm also considering Made Man but re-flavoring as neo-anarchist if you would prefer.

2- They're tools in a tool box. Pick the job, pick the tool, put the tool away. This is all personal choice on you dude, but keep in mind, and this is for EVERYONE, not just you, but keep in mind that once character gen is over, most shit, ESPECIALLY ammo is gonna be more expensive than it is in the book. Shit is still a little wild west out there.

3- Well, I like to do info skills like that a bit more specific. A few ways I'd phrase what I think you're looking for are...

a- Corporate policy (exploitative)
b- Corporate history (genocidal)
c- Corporate personnel (infamous)

and then, of course, you could also go skills like

a- EVO policy (exploitative)
b- Renraku history (genocidal)
c- SK personnel (infamous)

These skills are more limited in scope of course, but will require fewer hits for the same level of info.

4- Yeah, there's gonna be some, but i aint figured out what/when/how much just yet, but you will be given some free points worth of interest skills.

5- Code of honor works better for me. Go ahead and post up exactly WHAT that code of honor entails at some point.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-10-15/1529:35>
I've also decided that unless your concept is wrapped up in being a local, I don't think I want any of yall to be from Chicago. Whether your character has ever been there before is up to you, but i'd prefer if none of the PCs actually LIVE there. UNLESS of course, it's part of your whole concept.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-10-15/1618:33>
I've also decided that unless your concept is wrapped up in being a local, I don't think I want any of yall to be from Chicago. Whether your character has ever been there before is up to you, but i'd prefer if none of the PCs actually LIVE there. UNLESS of course, it's part of your whole concept.

Aha, so I should probably ditch Home Ground for Chicago, then? Aside from that, nothing about my concept is specific to Chicago.

So how powerful do you want us to be in stage 2? You said its a time difference of 8 years or so, which is actually a really long time in terms of potential experience gain. Even if you assume a modest 1 run per month earning an average of 5 karma per run, that's 480 karma.

I certainly won't say no to 480 bonus karma, but that'd easily put us in the prime runner/street legend region.

As for what group my character is going to be in, I think I'm moving towards Swimming Stone over Failed Parent. Is that all right for you, Ryo?

Sounds fine by me. That means Cyrus will be The Failed Parent, having turned somebody into an Infected and now feels responsible for them.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-10-15/1638:28>
I wouldn't say that my concept is based around Chicago, but many of the Syndicate Kid's Wicked Atoner goals were.

He sees parallels between the situation in Chicago - where the government declared bankruptcy and most of the officials resigned following Crash 2.0 - and the origins of the Sicilian Mafia, which was formed to provide extralegal arbitration and protection in the absence of a permanent police force in post-feudal Italy. Thus, as part of his "atonement" arc, the Syndicate Kid is beginning to think about how his organization might be used as a vehicle for societal improvement, providing stability and order, instead of just personal enrichment. This arc would make more sense in Chicago than elsewhere, given its nature as a feral city.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-11-15/1504:18>
Another question..

I plan to owe money to the Yakuza (aka, In Debt). How is this going to work? If I fled to Chicago, I assume they can still find me. Am I able to pay it off in the second stage? Kind of ruins the whole purpose of the quality.

I am also taking the Wanted Quality, but I'm not set on who actually has a bounty on my head. I would be inclined to think the college, or some law enforcement agency, but I could go with the Yakuza as well.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-11-15/1553:34>
I wouldn't say that my concept is based around Chicago, but many of the Syndicate Kid's Wicked Atoner goals were.

He sees parallels between the situation in Chicago - where the government declared bankruptcy and most of the officials resigned following Crash 2.0 - and the origins of the Sicilian Mafia, which was formed to provide extralegal arbitration and protection in the absence of a permanent police force in post-feudal Italy. Thus, as part of his "atonement" arc, the Syndicate Kid is beginning to think about how his organization might be used as a vehicle for societal improvement, providing stability and order, instead of just personal enrichment. This arc would make more sense in Chicago than elsewhere, given its nature as a feral city.

What a cool idea.  I dig this.

I've also decided that unless your concept is wrapped up in being a local, I don't think I want any of yall to be from Chicago. Whether your character has ever been there before is up to you, but i'd prefer if none of the PCs actually LIVE there. UNLESS of course, it's part of your whole concept.

I'm iffy on this.  I think of BH as someone who's really into his neighborhood, and I'd like "mom" and "dad" to be important NPCs in his life -- considering making dad a "Sensei" from Run Faster.  Also, with how big a presence the ABC is in Chi-town, I like that link for him as well.  One possible way I see this playing out is if BH, and mom and dad are trying to bring on "the revolution," and they figure the best way to do that is within the neo-anarchist framework already in place in Chicago.  I'm gonna have to think about this.

As for Code of Honor: Ganger, it's on page 26 of Run Faster.  The short and dirty is, Must always wear gang colors -- neo-anarchist patches, etc. for Baby Hardcore, and give half earnings above lifestyle to gang, in this case the ABC.  I also see Baby Hardcore working security for ABC functions, helping with teach-ins, whether they're of self-defense, urban gardening, or of the radical education variety.  While the ABC isn't a "gang" itself, I also see there being some tension between the ABC's self-identified noble aims, and the aims of the gangs that do control various parts of the city.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-11-15/1707:28>
I wouldn't say that my concept is based around Chicago, but many of the Syndicate Kid's Wicked Atoner goals were.

He sees parallels between the situation in Chicago - where the government declared bankruptcy and most of the officials resigned following Crash 2.0 - and the origins of the Sicilian Mafia, which was formed to provide extralegal arbitration and protection in the absence of a permanent police force in post-feudal Italy. Thus, as part of his "atonement" arc, the Syndicate Kid is beginning to think about how his organization might be used as a vehicle for societal improvement, providing stability and order, instead of just personal enrichment. This arc would make more sense in Chicago than elsewhere, given its nature as a feral city.

This is all awesome and i love it all.
You could have JUST arrived in chicago with these goals in mind. What do your bosses in the syndicate think about your goals?

I plan to owe money to the Yakuza (aka, In Debt). How is this going to work? If I fled to Chicago, I assume they can still find me. Am I able to pay it off in the second stage? Kind of ruins the whole purpose of the quality.

I am also taking the Wanted Quality, but I'm not set on who actually has a bounty on my head. I would be inclined to think the college, or some law enforcement agency, but I could go with the Yakuza as well.

They can totally still find you, but the people willing to chase you there will be more rare and thus, more skilled. Naw, no paying it off in second stage. I agree that it ruins the purpose. As for the wanted quality, I dont think Yakuza would work. Feels redundant.

I'm iffy on this.  I think of BH as someone who's really into his neighborhood, and I'd like "mom" and "dad" to be important NPCs in his life -- considering making dad a "Sensei" from Run Faster.  Also, with how big a presence the ABC is in Chi-town, I like that link for him as well.  One possible way I see this playing out is if BH, and mom and dad are trying to bring on "the revolution," and they figure the best way to do that is within the neo-anarchist framework already in place in Chicago.  I'm gonna have to think about this.

As for Code of Honor: Ganger, it's on page 26 of Run Faster.  The short and dirty is, Must always wear gang colors -- neo-anarchist patches, etc. for Baby Hardcore, and give half earnings above lifestyle to gang, in this case the ABC.  I also see Baby Hardcore working security for ABC functions, helping with teach-ins, whether they're of self-defense, urban gardening, or of the radical education variety.  While the ABC isn't a "gang" itself, I also see there being some tension between the ABC's self-identified noble aims, and the aims of the gangs that do control various parts of the city.

Sure, Baby Hardcore can be the exception. Go for it. He's the main reason I included exceptions in the request. :)
As for the code of honor, I dont like just re-skinning the one from a gang. Go head and whip something up yourself. I could take a swing at it if you dont feel like it...
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-11-15/1856:21>
I'll take Corporate Policy (Exploitative) for my knowledge skill.  Thanks.

I'm going to sit on the Code of Honor for a day or two.  I want to make sure I give it a good shake.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-11-15/1935:29>
You could have JUST arrived in chicago with these goals in mind. What do your bosses in the syndicate think about your goals?

This is possible, and something I was contemplating the last night. I need to do more research. I picked up Feral Cities yesterday. It's from 2071 so things could have changed in the last 4+ years, but last we checked there was a Mob civil war in progress. Only a skeleton crew made it through the containment zone / quarantine, so when the city re-opened outside players rushed in and immediately started butting heads.

Quote
Currently, the Chicago mob is split, disorganized, and
feuding. McCaskill’s Milwaukee organization has their hands
full dealing with rival soldati coming in from Detroit, who are
loyal to Don Roland ‘Th e Greek’ Stephanopoulos. With the two
Dons distracted, a number of small crews of made men see the
opportunity to start up their own small operations in Chicago. The
most powerful and influential of these is Capo Jules MacAvoy,
Quinn’s former second-in-command and a native Chicagoan.
After a series of drive-by shootings and example killings, the
fronts hardened, and the families are now competing over the
various markets and districts.

When made men travel, they traditionally introduce themselves to the local don as a matter of courtesy and respect. In this case, the presence of another made man (the Syndicate Kid) from a different city could be viewed more as threat, or interference in local matters.

In any event, I'm guessing the local players would be too busy fighting among themselves to seriously entertain the notion of the organization providing social stability. Alternatively, they love the idea, but only if the stability comes about via the elimination of their rivals.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-13-15/2323:58>
So we each have some idea of what our characters are, maybe who they are, but how do they know eachother? What past ties do they have, why did they go their separate ways for 8 years, and what's bringing them back together in Chicago?

Cyrus was a hitman, an interrogator, and a cleaner. He got paid good money to make certain people stop being problems for the powerful and well connected. He could easily be a mercenary, just as likely to be hired by Mr. Johnson or accept a contract from a syndicate or gang. I don't think we're going with a common history where we all come from the same organization, so I assume contract work where we all ended up on the same job once or twice is the thread that binds us together.

Any ideas on that?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-14-15/2115:01>
I'm feeling like I could use some more direction about how much shared backstory we're supposed to have. Was it just that we all worked together at one point and are now willing to do so again? Or was there some thinking that we might have been working together consistently over the last 8 years?

I'm also unsure about how to approach things like Lifestyle, both because we have a two-step chargen process and also because it sounds like we'll be visiting Chicago, not living there. Should we even bother with Lifestyles?

On a similar note, what about possessions? Should I be buying a rich kid vehicle that would be sensible in a non-feral city, like a Rover Model 2072, or should I be buying a Chicago-appropriate vehicle, like a Roadmaster? And if I buy it but we're not "starting" in Chicago, will I be able to get it there? I'm just trying not to waste ¥50,000 on something that won't be available for use.

My current version of Marco swaps out Trust Fund (because of the Lifestyle concern mentioned above) and takes Rank instead. I figure he would be a capo for the Mob. I can imagine him hiring Cyrus for syndicate work, perhaps because the (round one / early version) Wicked Atoner identifies with wicked trolls with wicked axes.

Depending on some of the answers, I still might have Marco based out of Chicago. It makes the most sense for the concept and requires the least shoehorning and peg-hammering.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-14-15/2151:13>
Yeah, I'm a little lost on this one as well. Some direction would be good, especially since we all seem to go a few days in-between coming back to this post.

At this point I'm tempted to just have Cyrus be the Chewbacca to the Marcos' Han Solo, as it's an easy background to go with. Big badass troll assigned to be the bodyguard to a Mafioso's beloved son, maybe. So they go way back, and Marcos would be inclined to trust him, even after infection.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-14-15/2204:37>
As far as yalls background together, I imagine you all meeting on a job and working well enough together that you all kept in contact afterwards. Eventually, you merged into a formal team that worked together successfully for several years before gradually splitting apart for amiable reasons. (Retirement, better work, etc). The team dynamic, at least back in the day when everyone first started working together was much like the one in Dragonfall. Everyone lived together and took jobs together and even though some members may have been more private about things than others, everyone got to know and care for eachother very deeply.

As far as vehicles go, there are places in chicago where your rich kid vehicle will fit in just fine. It aint ALL like the containment zone. I won't take anything away from you that you bought in char gen.

As far as lifestyles go, don't worry TOO much about it. Go head and get one for stage one, just to keep money straight, but dont worry bout maintaining it for 8-10 years worth of rent or anything like that. If you'd like to maintain a lifestyle in another city besides chi-town, feel free. The game will do a LITTLE bit of city hopping here and there, so having a ready to crash in safehouse might not be a waste of money. And even though most of you aren't going to be residents, by the time you leave for chicago, you'll already know you're in for a long stay. This is more than just a visit, so picking up semi-permanent lodging will totally be a good idea. Feel free to consider the group lodging rules. I don't imagine it's the first time you have all shared the same roof.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Tecumseh on <02-19-15/0221:53>
Next draft of the Syndicate Kid is up, including an extensive shopping list. He's a bioware brat, because mommy and daddy want him to have the best.

I bought a Roadmaster because I've never had one and I don't know when or if I'll have another opportunity. Note, I have very little clue about how things like vehicles and weapon mounts work. Is a weapon mount externally visible? Is this the type of thing that causes raised eyebrows in polite sections of town? Do I need a mount on each side of the vehicle or is one on the top sufficient? I have no clue. I bought one and put an AK-98 on it.

The Syndicate Kid is Italian in the current version but I'm thinking of changing it to Irish, both because there's an Irish guy I know who is a good model for his personality but also because I might be having him come from Seattle, where he would have been with Rowena O'Malley's crew in the Finnigan family. Ryo, if you had any thoughts on the city, let me know.

Background and contacts are coming along.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-20-15/1634:23>
Now that I know I'm the failed parent, I'm trying to work out who the kid is and how Cyrus found them.

I'm thinking pretty early in his career, possibly while he's still working with the Syndicate Kid, Cyrus performs a hit only to discover that his target had a kid, a young daughter who's only 10 years old. Realizing he just orphaned this girl, and knowing she's kind of screwed on her own, Cyrus ends up taking her in, similar to Leon in The Professional.

He raises her as his own, trying to give her a decent life while living in the shadows, and then he gets Infected. Despite being a monster, she still accepts him and cares about him, and he starts to see her as the last shred of his humanity left.

So 8 years pass, or however many we're doing, and Cyrus has a rough few weeks, and starts to starve, running low on Essence. While he's working through the withdrawals, the girl unexpectedly shows up, and he can't control himself, sucking her dry to save himself.

He completely breaks down when he realizes what he's done, killing the last person that tied him to normality. He doesn't know how to react when she gets back up and tells him she's hungry.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/1643:09>
I dig it. What meta is the kid? I kinda like elf or dwarf. Had you thought about it at all?

May I also add something? How bout you were a crappy parent for whatever reason; too much of something, not enough of something else, whatever. Due to this, you two had a huge fight one night where you both said some horrible horrible things to the other. This was around 2 years ago. That'd make her 16, just old enough to know everything and fast enough to ditch you if she wanted to. Which is exactly what she did. She stole something expensive from you and dipped, never to be seen again.

Until the night she showed up to return the thing and apologize to (or seek an apology from) you, at which point, you ate her.

eh?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Ryo on <02-20-15/1645:07>
I dig it. What meta is the kid? I kinda like elf or dwarf. Had you thought about it at all?

May I also add something? How bout you were a crappy parent for whatever reason; too much of something, not enough of something else, whatever. Due to this, you two had a huge fight one night where you both said some horrible horrible things to the other. This was around 2 years ago. That'd make her 16, just old enough to know everything and fast enough to ditch you if she wanted to. Which is exactly what she did. She stole something expensive from you and dipped, never to be seen again.

Until the night she showed up to return the thing and apologize to (or seek an apology from) you, at which point, you ate her.

eh?

I was actually thinking Elf, making her a Banshee once she gets infected.

That seems like a pretty likely series of events. Sure, I can work with that.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/1649:32>
Note, I have very little clue about how things like vehicles and weapon mounts work. Is a weapon mount externally visible?

I think we're all winging it a little bit on the subject, but the way I'm doing it is Yes. The weapon mount IS externally visible UNLESS you spend the extra money to make it concealable. I couldn't tell you what page or even what book thats in, but there's a cost for it in the chummer program. Wish I could do better for ya.

Is this the type of thing that causes raised eyebrows in polite sections of town?

Yes, depending. External weapon mounts on a military/police/security vehicle won't even draw a second glance. On an obviously civilian vehicle, yeah, totally will draw raised eyebrows as well as possible calls to the authorities. Now, all that being said, Chicago is a little more hardcore, so ya never know.

Do I need a mount on each side of the vehicle or is one on the top sufficient?

Traditionally, weapon mounts are either front facing or rear facing. I suppose you COULD pay extra to have it on a swivel mount, but as for the cost, I haven't a freakin clue.

Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-20-15/1658:04>
Draft up of my character, still working on background and contacts. I apologize for my delay, but I've just been ridiculously busy lately.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/1708:30>
NEW RULE- no one ever has to apologize for the delay in this game.
This game is gonna go slow.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-20-15/1719:29>
Note, I have very little clue about how things like vehicles and weapon mounts work. Is a weapon mount externally visible?

I think we're all winging it a little bit on the subject, but the way I'm doing it is Yes. The weapon mount IS externally visible UNLESS you spend the extra money to make it concealable. I couldn't tell you what page or even what book thats in, but there's a cost for it in the chummer program. Wish I could do better for ya.

Is this the type of thing that causes raised eyebrows in polite sections of town?

Yes, depending. External weapon mounts on a military/police/security vehicle won't even draw a second glance. On an obviously civilian vehicle, yeah, totally will draw raised eyebrows as well as possible calls to the authorities. Now, all that being said, Chicago is a little more hardcore, so ya never know.

Do I need a mount on each side of the vehicle or is one on the top sufficient?

Traditionally, weapon mounts are either front facing or rear facing. I suppose you COULD pay extra to have it on a swivel mount, but as for the cost, I haven't a freakin clue.

If you wanted a reference document for prices, folks, SR4's Arsenal book has stuff for all of this, really.  A bit of transposition for the prices may be in order.  As a personal note, on vans and such, I've been known to put manual mounts on the side doors..passenger gunning spots, in essence :P

I know I haven't been talking much on here, I apologize.  lifestyle has made me need to be choosy on how to spend my time available online (stuff I'm already in with priority, naturally).  That being said, I'm working out some stuff for Lyall.  Background isn't fully fleshed, but have a gist:

-Daughter of a corp exec (thinking Ares), raised with a silver spoon and all that.  not the firstborn, so known that won't take parent's place in the company.
-Decides to enlist service in local military, gets the royal treatment due to family influence.  Gets passed assensing filters by payoff ("my kid isn't Awakened, she doesn't need tested, heres' 20K, blah blah blah)
-Is actually a very exceptional soldier, gets put on a special team right out of boot.
-Team gets wasted on one mission because enemy assensing blew their cover.  Truth comes out, huge scandal.
-Cheapest and easiest route is to dishonorably discharge, and get disowned by family.  Lyall gets put on streets.  Disheartened, turns to drinking and slumming.
-Finds food and shelter at various church establishments.  Priests there see her Awakened power, decide to help her hone it and develop it (hence the tradition)
-Turns to shadows for lucrative income and tries to scrape by..

Welcome to critiques or suggestions on that.  As for connections to the party, she is very much a merc, of the professional and daring kind, and is even prone to a few witty wisecracks in a good mood.  Connecting her from a professional standpoint is pretty easy, even location based.  Kind of like Rambo, the wandering ex-military vibe going down.

My intent for after the 8-10 year gap in to phase two is that while keeping her soldier skills sharp, she hones and develops her mage-ing stuff, maybe acquiring a lodge, reagents, initiation (MAYBE), and at least one focus.  Considering taking a few skill ranks to gain some summoning skill, but I'd imagine that would be minor.  During this whole deal, I could see a divergence in personalities, where one side of her is the witty and light-hearted dwarf who enjoys the job, and the other is triggered into this cold, almost crazy killing machine exercising her hatred to the unfair world on anyone unlucky enough to cross her.  Thoughts?
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/1725:31>
-Daughter of a corp exec (thinking Ares), raised with a silver spoon and all that.  not the firstborn, so known that won't take parent's place in the company.
-Decides to enlist service in local military, gets the royal treatment due to family influence.  Gets passed assensing filters by payoff ("my kid isn't Awakened, she doesn't need tested, heres' 20K, blah blah blah)
-Is actually a very exceptional soldier, gets put on a special team right out of boot.
-Team gets wasted on one mission because enemy assensing blew their cover.  Truth comes out, huge scandal.
-Cheapest and easiest route is to dishonorably discharge, and get disowned by family.  Lyall gets put on streets.  Disheartened, turns to drinking and slumming.
-Finds food and shelter at various church establishments.  Priests there see her Awakened power, decide to help her hone it and develop it (hence the tradition)
-Turns to shadows for lucrative income and tries to scrape by..

Welcome to critiques or suggestions on that. 

Just one question, "Why did your dad try to sneak you past the awakened test? I can think of only positive ramifications for your military career had they discovered the truth.



Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-20-15/1745:28>
I was thinking about that.  Best thing I can come up with is personal feelings on the matter of the parent.  Reference X-Men 3, where Angel's dad was firmly ex-mutant, and was ashamed when he discovered his son was one of them.  Other than that, I'm open to other ideas for justification on keeping that hidden (I'm basing off the idea that Lyall was unaware of her gifts before the incident)
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/1826:45>
What if she was simply a very, VERY late bloomer and no one knew about it?

Maybe she awakened ON that very mission.
Maybe someone was paid/ordered to lie and say that your dad had known all along and used his influence to sneak you past the test (which he didn't do) because of his hatred for the awakened (which he did not have.)
Maybe it was all part of a plan by one of your dad's business rivals (you never found out who) to unseat him and fill his vacancy. Your dad was framed, convicted, and executed for involvement in some sort of anti-awakened terrorist organization and it looked like your family might lose everything in the ensuing scandal. However, your older sibling (Brother or sister?) took charge and, through his/her great intellect, and willingness to bend the rules here and there, took control of the family once again, although at great cost. First, they had to pay MASSIVE settlements from lawsuits brought against them by the offended awakened groups harmed in the terrorist attacks, which was bad enough. But also, you were assumed complicit in the deception and despite your insistence of no wrongdoing, you were stripped of your citizenship and forced out from under the corporate wing.

Eh?


Wow, I just went back and read all that and realized how wordy it got. Feel free to use some, all, or none of that in your final dealwave.

EDIT: Also, (And this is just a thought) what if the team DIDN'T get killed? What if your newfound adept abilities actually allowed you (at great risk to yourself) to save most of the team from an unsurvivable ambush or natural disaster of some sort? This makes it even MORE tragic that your whole family has to eat shit over it, AND opens up the possibility of having an old army buddy or two who knows you're good people. Again, just a thought...
Title: Re: [OOC] Passing Yourself the Amulet
Post by: SgtBoomCloud on <02-20-15/2307:39>
Poin, I think it's just a thing that we bring out the wordiness in each other with our ideas.  Lol.  Your idea is definitely a solid one and helps justify the how's and whys to her fall from grace.  The other half to fit the theme will be up to me on how the streets and the shadows transform her ideals and her behaviors.  I can't determine how much yet, but I will definitely be using a good portion of that.  Thank you :)

Also, a minor spell question.  Is there any difference in utility between the Punch and Knockout spell lines? I'm simply curious.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: 8-bit on <02-20-15/2337:50>
There is a difference. The Punch/Clout/Blast line is Indirect, while the Knockout/Stunbolt/Stunball line is Direct.

There are a few differences. The first, is that Indirect spells basically act like bullets would. You roll Spellcasting + Magic [Force] vs. target's Reaction + Intuition. If you succeed, you deal (Force)S DV with a -(Force) AP. Net hits stage the damage up by 1 DV per net hit. The target then gets a soak roll to resist, using Body + Armor - AP. This means that squishier targets are much easier to damage. For example, casting a Force 6 Clout spell at a target with Body 3 and Armor 9 would result in a soak pool of only 6 dice against a minimum DV of 6S.

Direct spells, on the other hand, are a simple opposed roll. You roll Spellcasting + Magic [Force] vs. target's Willpower (in the case of the Knockout line). The DV of the spell is equal to your net hits. There is no further soak roll, after that, the damage is done. This means that weak-willed targets are much easier to damage. Well, at least, theoretically. Assuming the average Willpower is 3, then that means you are rolling Spellcasting + Magic (likely 12 dice) vs. 3 dice. Assuming everyone rolls average, that would be 4 hits vs. 1 hit; ending up with 3 net hits. That's only 3S DV. In theory, Direct spells are harder to resist, but you really need to boost your dice pool to use it effectively (unless you are using the Witness My Hate quality from Run Faster, but that's only available to Magicians).

Second, Indirect spells do not require Line of Sight, while Direct spells do. Basically, Indirect spells are conjuring up the energy of the spell, and then flinging it at your target. Therefore, you can shoot blind, if you wish. Direct spells, on the other hand, require the caster to have Line of Sight, and it must be natural Line of Sight (this means no glasses, contacts, or vision enhancements that digitize the image; basically everything).

Finally, Indirect spells cannot be used on the Astral Plane, while Direct spells can. This means that Direct spells can be used to damage non-materialized spirits, non-manifested projecting magicians, and can be used while projecting. This is very handy to use, as Astral Combat is usually a fairly poor choice for combat on the Astral Plane, which is Ironic if you think about it.



Usually, Indirect spells are considered better than Direct spells, but the choice is up to you. I would personally choose the Punch/Clout/Blast line over the Knockout/Stunbolt/Stunball line.

Also, if you are looking at the Knockout spell, there are some special rules you should know about before choosing it. Since it is a touch spell, it requires you to make a touch attack (Agility + Unarmed Combat [Physical Limit] vs. Intuition + Reaction) to land the touch, as well as the normal Spellcasting + Magic [Force] vs. Willpower roll.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-20-15/2356:56>
Direct spells, on the other hand, require the caster to have Line of Sight, and it must be natural Line of Sight (this means no glasses, contacts, or vision enhancements that digitize the image; basically everything).

The way I run this, is you can be wearing goggles, glasses, etc, but must have all vision altering or enhancing functions (low light, vision enhance, thermo, etc) turned off.
Title: Re: [OOC] Passing Yourself the Amulet
Post by: Poindexter on <02-21-15/0129:47>
Here's a thing that would be cool if you could all do once you're done with the 1st round of char gen.

Imagine I'm the johnson and you're a fixer your character trusts. Briefly tell me about the services this fucker has to offer .
Title: Re: [OOC] Passing Yourself the Amulet
Post by: rednblack on <02-25-15/0018:30>
You wanna know about who?  Yeah, ha ha, who's askin'?  No no no, don't get up, I'm sure your nuyen is just fine.  Look, I'm gonna level with you.  Good kid, about as nice as they come.  Easy smile, infectious laugh, but a real fist-in-the-air blowhard really.  But I'll tell you what, I'm trying to sell him, right?  Here's the thing, you keep him off politics, and he'll keep his lips tight.  I guarantee you tell him I sent you over, and he'll say, "Who?"  I fuckin' guarantee it.  "Who?" with his little dumb street kid cock of the head, like "Larry the what?  Who'd call themself a rat in this biz anyway?"  Kid's been doing odd jobs, you know whatever comes up, for me for years, but he won't admit to it.  I mean, he'll take your money, and he'll do the job too, just as ordered, but he'll never admit to knowin' me, I tell you what.  He won't be like that with his team.  He treats those chummers like family, but you move up the food chain, and he's all, "I've never heard that name before."  He's like that with his more political activities too.  You remember the food riots last winter?  Yeah, so somebody hit a damned food truck destined for Ares, and re-appropriated it down Deerfield way.  Anyway, some of the residents put together a little care package, some spare ammo, burner commlinks, that sorta drek, and this old lady pulls him aside, and is all here take this.  Easy as pie, right?  Even those anarcho types got their mutual aid thing going, but he won't take it.  Says, you should probably get that stuff to your local Anarchist Black Crescent chapter.  Lady's like, you got the patches right there, pointing at him in the chest now, and Baby Hardcore says, "I just think it looks cool."  Walks off.  What sense does that make?

Another thing, that street rat with a heart of gold thing he's got going, that's led to more than one chummer getting their hoops knocked off.  Used to know this cat Vip, you know, like V.I.P. and he used to sling a little out near Evanston.  Way I heard the story, Vip roughed up this corner kid cause the kid got some bad 'links in trade and really fucked up his inner ear.  So Baby Hardcore posts up like he's gonna clean this guy's windows, right?  And he's like right in front of Vip's Shin-Hyung with his little squirt bottle and some dirty ass rag, and Vip's all screaming at him to get outta the way, and Baby Hardcore's acting like he can't hear the guy.  Ironic right?  So, Vip ends up losing his cool and steps out of the car, and Boom! there's Baby Hardcore with a sawed-off Defiance.  That was that.  Ghouls took care of Vip, and that sweet car -- good Ghost Vip put a lot of nuyen into cherrying that thing out -- is now some kind of swift response vehicle for the ABC.  Not sure what happened to the cram.  You could ask our boy, but you know. . .

I tell you, you look at that kid, and you're gonna think of your son, or some nephew with bad fashion sense, but as much as Baby Hardcore talks about the worth of metahuman life and equality, and all those other dreams people like us gave up a long time ago, that boy is a hardened killer.  To be honest, I don't think it bothers him.  He might not be a moral guy, not really, not like you'd think.  It's like he understands that there should be standards for behavior, doing decent things and all that, and he's decided to hold himself to that standard, but I don't think he does it because he feels it.  I think he just talked himself into it.  I mean, have you ever killed somebody?  Don't answer that.  Let's say, hypothetically that you have, eh?  You know how hard it was to get to sleep that night, after that first time?  Or how you felt pumped up about it, but then felt like shit because you felt pumped up about it, like your own adrenaline was just making you sick about what that said about you?  Yeah, I don't think Baby Hardcore has that.

While we're on the topic, let's talk a little about what you've got planned.  Kids are out, omae.  And the SINless, well you'd better be prepared to provide some very real evidence of some very real wrongdoing, cause Baby Hardcore isn't going to go after one of his own.  Class struggle, or class unity, or something like that.  But you wanna hit the corps?  Shit, it doesn't matter if you are the corps if you wanna hit the corps.  He's in.  And if you have some of that Robin Hood drek going, you couldn't ask for better.  Kid's silent, he's quick, and he knows his way around a firefight.  I've seen faster, I'm not going to lie to you, and once or twice I've seen some that shoot straighter too.  Sure, I've been doing this for a long time, omae.  But not many, and definitely not that young.

So whaddya say?  You want a solid runner who'll see it through, keep his mouth shut afterward, and keep the, uh, collateral destruction to a minimum, I wanna see some numbers.  If not, null sheen, I'm sure you can find the door by yourself.