Shadowrun

Shadowrun General => Gear => Topic started by: psycho835 on <01-27-15/1725:04>

Title: What to load into auto-injector?
Post by: psycho835 on <01-27-15/1725:04>
I just realized - every REALLY good drug I would use via auto-injector - MY auto-injector, not the one I've forced the other guy to wear - has either inhalation or ingestion vector - but no injection. Is there some way to bypass this that I could've missed?
Title: Re: What to load into auto-injector?
Post by: Jack_Spade on <01-27-15/1738:39>
Inhalation actually is as good as injection - as  long as it goes into your bloodstream. Alternatively you can refluff your Autoinjector into an Autoinhalator.
Title: Re: What to load into auto-injector?
Post by: Namikaze on <01-27-15/1817:22>
Just put some DMSO into the thing you want to inject.  Guaranteed it'll enter your bloodstream.
Title: Re: What to load into auto-injector?
Post by: Miri on <01-27-15/1917:39>
I usually load mine with 2 doses of Rank 6 Stim Patch, 2 doses of Rank 6 Narcojet antidote and one Trauma Patch.  Haven't had any uses for the Narcojet antidotes but the stims and trauma patchs have come in handy a couple of times.  About to start a new arc with a new character so I might take a look at and explore some options for a Mage chemical buffs wise, so I to wouldnt mind hearing some suggestions for things to load.
Title: Re: What to load into auto-injector?
Post by: SichoPhiend on <01-27-15/2252:22>
Don't forget antidote to neurostun, as an easily usable gas attack, I find I'm on the receiving end of it fat too often.
Title: Re: What to load into auto-injector?
Post by: Magnaric on <01-28-15/1447:58>
If you don't mind the distinct possibility of turning into a junkie that does runs to support your drug habit, I find speed balling Cram and Jazz for the +2 Rea, +2 IP is a decent choice.
Title: Re: What to load into auto-injector?
Post by: Imveros on <01-28-15/1450:39>
The only runner I've ever made with an auto injector used it for Kamikaze for when it was go time!
Title: Re: What to load into auto-injector?
Post by: psycho835 on <01-28-15/1740:07>
If you don't mind the distinct possibility of turning into a junkie that does runs to support your drug habit, I find speed balling Cram and Jazz for the +2 Rea, +2 IP is a decent choice.
Personally, I wanted to speedball Cram and Psyche - figured this might be good for a spellcaster when preparing for a serious brawl. Although now that I think about it, I think I'm going to roll with Jazz - sure, the high is shorter, but it start's faster, is more powerful (in 5E) and the crash is considerably less nasty. Cram & Psyche will be delived via chem patches.
Title: Re: What to load into auto-injector?
Post by: 8-bit on <02-03-15/1338:00>
Another trick I've seen is an Autoinjector filled with Crash (from Bullets & Bandages). Crash is basically a Trauma Patch in liquid form. That way, if you start to go into overflow, you immediately stabilize. Sure, you're not going to get up and start fighting, but you can play dead without actually risking dying from lack of stabilization. It's saved one of my fellow players quite a few times.
Title: Re: What to load into auto-injector?
Post by: Herr Brackhaus on <02-03-15/1352:25>
8-bit
I've considered the same with slab; you'd appear dead (which should hopefully land you in a morgue and not in the belly of a couple of ghouls) so it's kind of a last resort, but it could be a neat trick.

Also, I'd allow a trauma patch to be administered through an auto-injector. The bloody things cost 500¥ anyway, and I'm sure you can find the chemicals used on the free market for the same price. With the caveat that the auto-injector would have to be wireless, I'd allow a sophisticated piece of tech like the auto-injector the same wireless benefit as the on-board computer on the patch which would by necessity probably have to be RFID sized.
Title: Re: What to load into auto-injector?
Post by: Namikaze on <02-03-15/1629:45>
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Title: Re: What to load into auto-injector?
Post by: Herr Brackhaus on <02-03-15/1633:26>
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)
Title: Re: What to load into auto-injector?
Post by: Sendaz on <02-03-15/1719:00>
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)
They get so many runners waking up in the morgue the coroner has set aside two or three slabs as the Armitage Suite when he gets a dead runner or two in and bills them when they wake up. ;)
Title: Re: What to load into auto-injector?
Post by: Namikaze on <02-03-15/1741:57>
Combine Crash or Slab with Murder Armor and you've got a really winning combination for inserting yourself into the city morgue if needed.  Jake Armitage used that trick a few times, I think.  :P
Just pray the ME is a slow worker and doesn't get at you with the bonesaw before you wake up ;)
They get so many runners waking up in the morgue the coroner has set aside two or three slabs as the Armitage Suite when he gets a dead runner or two in and bills them when they wake up. ;)

ROFL awesome
Title: Re: What to load into auto-injector?
Post by: TerraFirst! on <02-12-15/0157:50>
My standard setup includes:

Stim
Ondansetron
Crash
Neostigmine
Guts

Alternatively Immortal Flower and Rock Lizard Blood are good swap-ins if you have the contacts/skills and nuyen to reload every week.

Planning anything near the water I'll include a cocktail of Oxygenated Fluorocarbons & Oxyrush Nanites (2).
Title: Re: What to load into auto-injector?
Post by: psycho835 on <02-12-15/0942:41>
Oh, frag no! NO nanites, I've got enough voices in my head as it is, thank you very much. :P
Title: Re: What to load into auto-injector?
Post by: Rift_0f_Bladz on <02-12-15/1514:37>
Nope on the nanites as well, even if my current game is set in the 60's approximately. Have not used chems besides trama patches and stun-b-gone patches. But if I did crash would be the one I load for sure, maybe kamikaze.
Title: Re: What to load into auto-injector?
Post by: Sabato Kuroi on <03-03-15/0708:13>
can you really fill the auto-injector with trauma patches and stim patches?

is there really any way to heal yourself with auto-injectors?
Title: Re: What to load into auto-injector?
Post by: Imveros on <03-03-15/1013:32>
Psyche is a good choice too. Take it right as you cast spells to lower that pesky sustaining bonus :)
Title: Re: What to load into auto-injector?
Post by: Syntetesh on <03-03-15/1534:25>
Savior medkit from SR4 Augmentation :p (Cause I am the medic and don't trust others to stabilize me)

Edit :
@Saboto : It's a R6 nanite medkit with an additional +3 dice bonus for stabilize test
Title: Re: What to load into auto-injector?
Post by: Rift_0f_Bladz on <03-03-15/1640:42>
Don't use nanites in 5th. CFD is bad s#!t, Chummer. And that is the just the one of the bad issues in 5th with nanite tech.
Title: Re: What to load into auto-injector?
Post by: Kincaid on <03-03-15/1814:10>
Don't use nanites in 5th. CFD is bad s#!t, Chummer. And that is the just the one of the bad issues in 5th with nanite tech.

As a GM, I completely disagree with this statement.  Nanites are your friends.  I'll bet you can find a hive at steep discount nowadays.
Title: Re: What to load into auto-injector?
Post by: Herr Brackhaus on <03-03-15/1827:26>
To be fair, nanotech does not equal absolute chance of infection. Some nanotech is infected, some isn't. The fluff in Stolen Souls definitely indicates that it's not a guarantee you'll get CFD if you've got nanotech. Not to mention that SR5 doesn't even have nanotech yet...
Title: Re: What to load into auto-injector?
Post by: Rift_0f_Bladz on <03-03-15/1859:15>
Lol, I bet you do, Kincaid. I will go with option of no thanks. Even if not all nanites are not infected, better not to take chances.
Title: Re: What to load into auto-injector?
Post by: Namikaze on <03-04-15/0001:01>
Don't use nanites in 5th. CFD is bad s#!t, Chummer. And that is the just the one of the bad issues in 5th with nanite tech.

As a GM, I completely disagree with this statement.  Nanites are your friends.  I'll bet you can find a hive at steep discount nowadays.

I actually have a street doctor, Dr. Nahoile, who'd be happy to handle implantation for any of Kincaid's referrals.  Oh, and NeoNET citizens get an even deeper discount, simply because most of the work is already done.
Title: Re: What to load into auto-injector?
Post by: Lucean on <03-04-15/0128:49>
Psyche is a good choice too. Take it right as you cast spells to lower that pesky sustaining bonus :)
You still need to wait 10 minutes for the stuff beginning to work. So it's not that easy.
Title: Re: What to load into auto-injector?
Post by: BetaCAV on <03-11-15/2114:26>
Hmm. Something alchemical, perhaps?
Straight reagents would probably be unhealthy, but it seems like there ought to be a way to put a magical heal or stabilize in it somehow. An Increase Attribute (Body) might be a good fallback as well.
Title: Re: What to load into auto-injector?
Post by: ScytheKnight on <03-22-15/0727:43>
Was thinking about putting this into the armor of my new PBP orc decker... but honestly for 5E, there don't seem to be many decent choices.
Title: Re: What to load into auto-injector?
Post by: KarmaInferno on <04-05-15/2334:54>
Saline solution.

Gotta stay hydrated.

:)



-k
Title: Re: What to load into auto-injector?
Post by: Kincaid on <07-01-15/1641:36>
Old thread deserving of some new comments.

Adding Guts to your quiver seems like a great idea, especially considering how potent fear effects are.  Dopadrine would be a welcome addition for the troll physad with a Shark mentor I play with.  (We needed him alive!) 

Title: Re: What to load into auto-injector?
Post by: Wakshaani on <07-01-15/1829:43>
Incidently, you can load Steamers with inhalation-vector stuff. Not good for hitting other people with, but super-duper easy to dose yourself with Jazz or whatnot. (Surprised at how many people missed that trick.)
Title: Re: What to load into auto-injector?
Post by: Herr Brackhaus on <07-01-15/1939:05>
Sure Wakshaani, if you want to go for the steampunk look. Pass, personally ;)
Title: Re: What to load into auto-injector?
Post by: Wakshaani on <07-01-15/1956:15>
Heh. /dev likes teh Steampunk vibe, but they can be in other forms. Adding vents along the upper lip, for instance, gives you direct-feed Inhalers, while one behind each ear could give you a perfume dispensor for when you find out what someone's favorite scent is. You can also load 'em with scents to throw off tracking dogs, or with some kind of toxin that you feel more resistant to... the Iocane Powder Bearhug, in effect.

You guys are smart. I think you can figure out a dozen more ways to use the things. :D
Title: Re: What to load into auto-injector?
Post by: Kincaid on <07-01-15/2046:28>
Heh. /dev likes teh Steampunk vibe, but they can be in other forms. Adding vents along the upper lip, for instance, gives you direct-feed Inhalers, while one behind each ear could give you a perfume dispensor for when you find out what someone's favorite scent is. You can also load 'em with scents to throw off tracking dogs, or with some kind of toxin that you feel more resistant to... the Iocane Powder Bearhug, in effect.

You guys are smart. I think you can figure out a dozen more ways to use the things. :D

I'm pretty sure it was in this forum that the utility of a generic guard dog was discussed.  Don't forget your olfactory signature, chummers!
Title: Re: What to load into auto-injector?
Post by: psycho835 on <07-02-15/1708:10>
Now, where did I put my scent-masking cigarettes...
Title: Re: What to load into auto-injector?
Post by: ughsoclever on <07-02-15/1755:39>
I'm definitely gonna cook up some custom pharmacological fun for my dwarf street sam. But I think there's going to have to be a houserule about the "enhancements" adding +1 to the addiction threshold each. Having a drug with an immediate effect shouldn't need a threshold 5 addiction test, when kamikaze is only 3

Also, definitely getting some K-10, for when you're willing to have a very bad day to ensure someone else has a worse one.

Not really an auto-injector type thing, but NoPAINt also looks quite fun. Reminds me of the warpaint the vikings used to wear that turned out to contain small amounts of a natural compound analogous to PCP.
Title: Re: What to load into auto-injector?
Post by: I_AM_ZHOUL!!! on <07-02-15/1916:49>
If you don't mind the distinct possibility of turning into a junkie that does runs to support your drug habit, I find speed balling Cram and Jazz for the +2 Rea, +2 IP is a decent choice.

Be glad you GM doesn't read the Drug Rules! That's to separate Addiction Tests that have to be taken each time one of them comes up... so 3 tests in total (1 Physiological & 2 Psychological) as well as taking 12S when you inhale Jazz. The new Drug Interaction Rules would be a little kinder depending on how you roll but using a Stimm or Trauma Patch would be Lethal within a pretty short time before a bad roll killed you.
Title: Re: What to load into auto-injector?
Post by: ScytheKnight on <07-03-15/0008:10>
Yeah, adding more ways to take drugs doesn't really help much when there's so few good options.
Title: Re: What to load into auto-injector?
Post by: I_AM_ZHOUL!!! on <07-04-15/2053:26>
Yeah, adding more ways to take drugs doesn't really help much when there's so few good options.

Pharmaceutical Grade Kamikaze is a great choice now... hitting an Addiction Threshold of 2 should be pretty easy for any character that would want to take it. Adding Narco so you get a +3 Strength &
+2 Body/Agility/Willpower as well as only taking 4S with halved penalty times. Designer Grade shrinks that to 1/4 penalty times but it's not really worth the 6x cost since you should be long gone before you crash, & everything needs to be Designer Grade to get any benefit from that lethal Drug Interaction Table.