P: | [][][] | [][][] | [] | |
S: | [][][] | [][][] | [][][] | [][] |
Type | Total |
Physical | 7 |
Matrix | 11 |
Type | Total |
Physical | 11 |
Matrix | 12 |
Body | 2 |
Agility | 2 |
Reaction | 2 |
Strength | 2 |
Willpower | 6 |
Logic | 8 |
Intuition | 5 |
Charisma | 3 |
Edge | 3 |
Essence | 6 |
Resonance | 6 |
Initiation Grade | 0 |
Initiative | 7+1d6 |
Matrix Initiatve AR | 13+3d6 |
Matrix Initiatve VR | 13+4d6 |
Name | Rank | Pool |
Clubs | 1 | 3 |
Compiling | 6 | 12 |
Computer | 7 | 15 |
Cybercombat | 6 | 14 |
Electronic Warfare | 5 | 13 |
Etiquette (Professional +2) | 5 | 8(10) |
First Aid | 3 | 11 |
Hacking | 6 | 14 |
Hardware | 5 | 13 |
Leadership | 2 | 5 |
Negotiation | 2 | 5 |
Perception | 3 | 8 |
Pilot Ground Craft | 1 | 3 |
Pistols | 4 | 6 |
Registering | 6 | 12 |
Software | 7 | 15 |
Name | Rank | Pool | |
Area Knowledge Chicago | 2 | 7 | Street |
Chemistry | 1 | 9 | Acedemic |
Combat Biking | 4 | 9 | Interest |
Corporation EVO | 3 | 11 | Professional |
History | 1 | 8 | Academic |
Matrix Criminals | 7 | 15 | Professional |
Matrix Design | 9 | 17 | Academic |
Matrix Security | 7 | 15 | Academic |
Matrix Security Design | 7 | 15 | Professional |
Physics | 3 | 11 | Academic |
Police Procedure | 3 | 11 | Professional |
UCAS | 1 | 8 | Academic |
English | N/A | N/A |
German | 5 | 10 |
Cyberware/Bioware |
Armor | |
Lined Coat | 9 |
Universal Mirror Material | 4 |
Helmet | +2 |
Weapons | ||
Weapon | Dice[limit] | Damage |
Defiance EX Shocker | 8[6] | 9S(e) v-5 |
Identities | ||
Rudolph Hoch | EVO Corporate Limited SIN | None |
Bob Short | Fake SIN (4) | Middle Lifestyle C&N=3 S=3 N=4 Grid Subscription(1) SPU(1) Garage(2) (1 month) |
Misc |
(1x) Psyche |
Meta Link |
Dodge Scoot |
Clothes |
Work |
Dinner |
Street |
Name | Connection | Loyalty | Type |
Center | 3 | 3 | Dwarven Fixer |
Luise | 1 | 2 | Bartender |
One67 | 4 | 1 | Fixer |
P: | [][][] | [][][] | [][][] | [][][] |
S: | [][][] | [][][] | [][][] | [] |
Type | Total |
Physical | 10 |
Matrix | ** |
Type | Total |
Physical | 9 + Armor |
Matrix | ** |
Body | 8 {9 for resistance} |
Agility | 5 {7} |
Reaction | 5 {6} |
Strength | 6 {8} |
Willpower | 4 |
Logic | 5 {7} |
Intuition | 4 |
Charisma | 4 |
Edge | 2 |
Essence | .82 |
Initiative | 10+2d6 |
Matrix Initiatve VR coldsim | **+3d6 |
Matrix Initiatve VR hotsim | **+4d6 |
Name | Rank | Pool |
Automiatics | 5 | 12 |
Blades | 5 | 13 |
Clubs | 1 | 8 |
Computer | 2 | 9 |
Cybertechnology | 4 | 13 |
Etiquette | 1 | 5 |
First Aid | 7 | 16 |
Hardware | 5 | 13 |
Heavy Weapons | 1 | 9 |
Leadership | 2 | 5 |
Longarms | 5 | 12 |
Medicine | 4 | 13 |
Navigation | 1 | 5 |
Negotiation | 2 | 5 |
Perception | 3 | 8 |
Pilot: Ground Craft | 1 | 7 |
Pistols | 5 | 12 |
Running | 3 | 11 |
Sneaking | 4 | 12 |
Software | 1 | 8 |
Swimming | 4 | 12 |
Unarmed Combat | 5 | 12 |
Name | Rank | Pool | |
Area Knowledge:Kansas City | 2 | 6 | Street |
Military Service | 9 | 16 | Professional |
History | 1 | 8 | Academic |
Medicine | 3 | 11 | Professional |
Medicine | 7 | 14 | Academic |
Safe Houses | 3 | 7 | Street |
Strategy | 1 | 8 | Professional |
UCAS | 1 | 8 | Academic |
Area Knowledge: Chicago | 4 | 8 | Street |
Area Knowledge: Jacksonville | 2 | 6 | Street |
Shadow Community | 3 | 7 | Stree |
English | N/A | N/A |
German | 6 | 13 |
Or'zet | 6 | 13 |
Cyberware/Bioware | ||
Muscle Replacement 2 | Standard | 50,000Y |
Wired Reflexes 1 | Standard | 39,000Y |
Datajack | Standard | 1,000Y |
Cybereyes Basic System 2 | Standard | 18,000Y |
+Image Link | ||
+Low-Light Vision | ||
+Thermographic Vision | ||
+Vision Enhancement R2 | ||
+Flare Compensation | ||
Cerebral Booster 2 | Used | 47,2500Y |
Bone Density Augmentation 1 | Used | 3,750Y |
Armor | ||
Globetrotter Jacket | 12 | 1,300Y |
+Non-conductivity | 4 | 1,500Y |
Form-fitting Body Armor | 8 | 1,300Y |
Bike Racing Helmet | +2 | 200Y |
Ballistic Mask | +1 | 150Y |
+Respirator R6 | . | 300Y |
Weapons | |||
Weapon | Dice[limit] | Damage | Cost |
Defiance EX Shocker | 12[6] | 9S(e) v-5 | 250Y |
+Taser Dart Rounds X20 | . | . | 100Y |
Ruger SuperWarhawk | 12[5] | 9P v-2 | 400Y |
+Gel Rounds X40 | . | 9S v+2 | 100Y |
+Speed Loader X4 | . | . | 100Y |
+Concealed Quick-draw Holster | . | . | 275Y |
HK 227 | 12[7] | 7P v-0 | 730Y |
+ Regular Rounds X150 | 7P v-0 | 300Y | |
+Stick-n_Shock Rounds X120 | . | 5S v-5 | 960Y |
+Spare Clip X4 | . | . | 20Y |
+Sling | . | . | 15Y |
Combat Knife | 13[6] | 10P v-3 | 300Y |
Vehicles | ||
Vehicle | Dice[Limit} | Cost |
Suzuki Mirage Racing Bike | 7 | 8,500Y |
+Sensor Array Rating 2 | . | . |
+Morphing License Plate | . | 1,000Y |
+Spoof Chip | . | 500Y |
Identities | ||
Jacob Vester | UCAS National SIN | |
Jack Bauer | Fake SIN (2) | 5,000Y |
+Low Lifestyle | Cramped, Extra Secure | 2,200Y |
Commlink | Device Rating | Cost |
Transys Avalon | 6 | 5,000Y |
Biotech |
Medkit Rating 6 |
+Medkit Supplies X3 |
Biomonitor X2 |
Slap Patch, Trauma Patch X2 |
Misc |
Certified Credstick, Standard X2 |
Certified Credstick, Silver X2 |
Name | Connection | Loyalty | Type |
SpillZ | 2 | 1 | Bartender/Bouncer |
Marley | 1 | 5 | Friend/Mechanic |
One67 | 4 | 3 | Fixer |
BOD | 3 |
STR | 2 |
AGI | 6 |
REA | 5(7) |
CHA | 5 |
INT | 4 |
LOG | 3 |
WIL | 4 |
ESS | 6 |
EDG | 3 |
MAG | 6 |
Physical: 5 | Mental: 5 | Social: 7 |
Name | Rank | Pool |
Con | 4 | 9 |
Performance | 4 | 9 |
Impersonation | 4 | 9 |
Etiquette | 3 | 8 |
Leadership | 1 | 6 |
Negotiate(bargain) | 2 (+2) | 7 (+2) |
Intimidate(Physical) | 2 (+2) | 7 (+2) |
Unarmed | 4 | 10 |
Automatics | 5 | 11 |
Pistols (Semi-auto) | 8 (+2) | 14 (+2) |
Longarms | 5 | 11 |
Disguise | 1 | 5 |
Palming(Pickpocket) | 1 (+2) | 5 (+2) |
Sneaking | 6 | 12 |
Gymnastics | 5 | 11 |
Pilot: Ground Craft | 4 | 11 |
Running | 3 | 5 |
Swimming | 3 | 5 |
Perception | 7 | 11 |
Heavy Weapons | 1 | 7 |
Throwing | 2 | 8 |
Computer | 1 | 4 |
Tracking | 1 | 5 |
First Aid | 2 | 5 |
English | N | |
Mandarin | 4 | 8 |
Spanish | 1 | 5 |
Academic: History | 1 | 4 |
Street: UCAS | 1 | 5 |
Street: Seattle | 3 | 7 |
Street: Safe houses | 3 | 7 |
Professional: Renraku | 3 | 7 |
Street: Law Enforcement | 3 | 7 |
Street: Jack City | 2 | 6 |
Street: Denver | 3 | 7 |
Street: Small Unit Tactics | 3 | 7 |
Interest: Sports (Urban Brawl) | 2 | 6 |
Professional: Urban Brawl | 1 | 4 |
Interest: Firearms Makers | 1 | 5 |
Got my build up and updated the backstory with a brief history on how he knows his contacts.
Oh, and want us to roll for starting ¥¥?
Got my build up and updated the backstory with a brief history on how he knows his contacts.
Oh, and want us to roll for starting ¥¥?
yeah, sure.
HEY! I just noticed two of yall are from chicago! I don't suppose you've met, have you?
Posted, Also juggled gear minutely since it seems silly to have a motorcycle but no bike helmet. Not exactly a tricked out helmet but yeah
I also realized we all have motorcycles. 1 Dodge Scoot, 1 Growler, 2 Mirages. We're totally a biker gang.
Short Stuff is going to get hassled so bad when he rides that scoot with the rest of the motorcycles though. LOLTHIS!!!
Short Stuff is going to get hassled so bad when he rides that scoot with the rest of the motorcycles though. LOLNo more hassled than he is for being a gnome!
would a place like Kong Walmart or a gun store have it available to get easily?
I was thinking a ballistic mask with a R6 respirator. Would that be out of reach to get easily?
Would short stuff know to get a respirator? He's pretty smart (logic 8), I'm gonna give him the benefit of the doubt.
He's gonna swing by the local Evo-Loews to pick up achildgnome-sized respirator. IC post up soon.
What knowledge do you want me to use? Or default on logic?
I'll get my IC post up soon, probably last one before I get back.
Resisting Damage: http://orokos.com/roll/261914 6 hits so safe.
Dunno what the threshold is for id'ing the spliff
logic roll for spliff (log 8 - defaulting 1 = 7) (http://orokos.com/roll/261941): 7d6t5 1
Medicine: Professional (http://orokos.com/roll/261969): 11d6t5 3 to identify the spiff.
Judge Intentions (http://orokos.com/roll/261970): 8d6t5 3 Judge Intentions to tell why One is watching who its it so closely.
Is this something one can do a matrix search for?
What's the threshold?
matrix search for ski-ball (Comp 7 + INT 5 = 12) (http://orokos.com/roll/262874): 12d6t5 5 (Limit 8 )
Oh well, just my searches then.
matrix search for Twiss (Comp 7 + INT 5 = 12) (http://orokos.com/roll/262969): 12d6t5 4
matrix search for beach fixers (Comp 7 + INT 5 = 12) (http://orokos.com/roll/262970): 12d6t5 4
I'm kinda waiting for folks to do something IC so that I'm not just running things back to back. Depending on the thresholds for those search, SS could be chillin' on that couch for up to an hour.
1. What time is it?
2. What are the hours at the arcade?
3. We gotta tear down the boardwalk on our motorcycles as the new badass go-gang in town!
Anyway, SS is down for a ride to the Arcade... Is it just gonna be Qt and SS?
1- Bout 7pm.
and if so, what are Lizzy and Patch gonna get upto and is there a plan for where/when to meet back up?
Fianlly back, Lizzy is going to hit Jokan for some information on Twiss and her apprentice. After that she's going to astrally scout out the beaches area looking for awakened (Let me know if I need an Assensining roll for this.)
judge intentions Lizzy (8 dice) (http://orokos.com/roll/263730): 8d6t5 4
judge intentions the rest (8 dice) (http://orokos.com/roll/263731): 2#8d6t5 3 2
Lizzy = 4; Patch 3; Qt 2
If Rudy gets a good vibe from them, he'll open up his house. It's pretty big, otherwise he'll recommend using the squat here that One provided them with as a base since they'll have that until the morning.
Could always conectrate on the Ski-ball areas to find the apprentice. That probably wouldn't be as hard. Maybe we could even get Twiss' location out of him. Easiest way would be t kidnap Twiss and the apprentice and hold them till the time runs out.
Sorry life got kinda hectic. Will have an IC post up tomorow. Patch is gonna check up on SS to make sure he isn't too baked. Beyond that I think he'll go with whoever checks out the ski-ball joint.
Medicine to check on SS (13d6.hits(5)=2) (http://invisiblecastle.com/roller/view/4797316/)
judge intentions Lizzy (8 dice) (http://orokos.com/roll/263730): 8d6t5 4
judge intentions the rest (8 dice) (http://orokos.com/roll/263731): 2#8d6t5 3 2
Lizzy = 4; Patch 3; Qt 2
If Rudy gets a good vibe from them, he'll open up his house. It's pretty big, otherwise he'll recommend using the squat here that One provided them with as a base since they'll have that until the morning.
The PCs are gonna have to answer that first part for ya, but as for the second part, this squat yall are in is about a twenty minute drive from the beaches area with good traffic, just FYI.
The PCs are gonna have to answer that first part for ya, but as for the second part, this squat yall are in is about a twenty minute drive from the beaches area with good traffic, just FYI.@QT "good vibe" is dependant on what response he gets from those judge intention rolls. So far no one has responded.
Area Knowledge: Jacksonville roll to know how likely it would be to be pulled over for moving through the traffic on the bike.
6d6.hits(5)=1 (http://invisiblecastle.com/roller/view/4799772/)
Perception roll to look for a police presence.
8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/4799774/)
So I'm headed for Snake, then I'll make my way to the beach.
SS can take care of the cameras. I'm busy tonight and trying to wrap somethings up at work. I'll try and get a post and some rolls up either on the way home or in the morning. Sorry for the delay.
Checking out the details on the two cameras:
Matrix Perception (Int 5 + Comp 7 + techno 2 = 14) (http://orokos.com/roll/265779): 2#14d6t5 3 8 (limit 8 )
Device rating
Firewall rating
Hotf Street Cameras (Hacking 6 + Logic 8 = 14) (http://orokos.com/roll/266029): 14d6t5 6 (limit 5)
Hotf Street Cameras (Hacking 6 + Logic 8 = 14) (http://orokos.com/roll/266030): 14d6t5 3 (limit 5)
one good one bad.
I'm just going to edit them to loop for the next 5 minutes. Here's an edit roll for each assuming I got the mark on each camera
Loop video feeds (Computer 7 + Logic 8 = 15) (http://orokos.com/roll/266031): 2#15d6t5 1 7 (limit 8 )
Just re-attempting the first edit since it's a DP action, doesn't do any alerts:
Loop video feeds (Computer 7 + Logic 8 = 15) (http://orokos.com/roll/266128): 15d6t5 5 (limit 8 )
There we go.
Just weighing in to let you know I'm still here, couldn't think of that much to put in IC.
As a question, for avoiding traffic etc, apart from navigation rolls is it possible to do piloting rolls for more efficient movement etc? Way I see it knowledge/navigation would be for picking a path while pilot would be dealing with the traffic when it turns up.
Zoomzoom 11d6.hits(5)=4 (http://invisiblecastle.com/roller/view/4802633/)
Lane Split (PGC 1 + REA 2 = 3) (http://orokos.com/roll/266319): 3d6t5 2
Apologies, I was meaning to put something up today but got pulled away… I was planning on asking the guy for information and then maybe hanging around for a bit (And trying out the ski-ball)
Can I roll say… a memory test to see if I can recognize the trid? I was just gonna bullshit it a bit and talk about Karl Kombatmage LXVI or something but I don't have knowledge skill in trids. But I figure if its' anything like this day and age, even if your'e not a big movie follower you still get exposure to recent high profile stuff.
i apologize for the general lack of activity on my part too but uh… this forum lag stuff is getting absurd. Can hardly navigate to anything...
I am
Knowledge roll for "Under the Pier"
Jacksonville Area Knowledge (6d6.hits(5)=3) (http://invisiblecastle.com/roller/view/4820522/)
Uh, I don't know if I can fit another PbP into my scheudule, but I'm willing to give it a shot.
I'm around. And with TR wrapping g up soon should have time for this.