Shadowrun

Catalyst Game Labs => Catalyst's Shadowrun Products => Topic started by: AJCarrington on <06-09-15/0931:53>

Title: SRM 05-06: Take a Chance - Cover Proof
Post by: AJCarrington on <06-09-15/0931:53>
Cover for the upcoming SR Mission release, SRM 05-06: Take a Chance!:

(https://scontent-ord1-1.xx.fbcdn.net/hphotos-xap1/t31.0-8/11218067_962301963822257_4150870698826258152_o.jpg?efg=eyJpIjoidCJ9)
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Kincaid on <06-09-15/0957:03>
Looks nice!

Frangible ammo, chummers.
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Sterling on <06-09-15/1006:27>
My character's Moderate Claustrophobia is going to really suck!
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Patrick Goodman on <06-09-15/1017:47>
Yes. Yes, it is.
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: JackVII on <06-09-15/1019:26>
Good luck wit dat noise, deckers!  :P

Maybe they'll introduce some kind of relay buoy to allow noise mitigation.
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Herr Brackhaus on <06-09-15/1319:05>
Good luck wit dat noise, deckers!  :P

Maybe they'll introduce some kind of relay buoy to allow noise mitigation.
Considering how many times the devs have stated you cannot access the Matrix through a wire to another device, no matter how little sense I think that makes, I'd absolutely love to see them reverse position on this...
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Sendaz on <06-09-15/1641:48>
*meanwhile in the sub*

Dude, you sure bringing a TM along instead of our regular decker was a good idea?

Relax man, it's all good. See, I read somewhere that Technos get stronger by being submerged and since we are heading right to the bottom she should be mondo powered up by the time we get there.

......... 

Trust me   ;D
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Bull on <06-10-15/0142:20>
Art by James Dotson.
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Herr Brackhaus on <06-10-15/1054:08>
*meanwhile in the sub*

Dude, you sure bringing a TM along instead of our regular decker was a good idea?

Relax man, it's all good. See, I read somewhere that Technos get stronger by being submerged and since we are heading right to the bottom she should be mondo powered up by the time we get there.

......... 

Trust me   ;D
Heh, good one! I laughed :)
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: AJCarrington on <06-10-15/1129:43>
Art by James Dotson.
Great piece...he did an excellent job.
Title: Re: SRM 05-06: Take a Chance - Cover Proof
Post by: Wakshaani on <06-22-15/1322:40>
I can't *begin* to tell you how many heebie-jeebies I get from seeing this. It's *fantastic* and awesome and better than I could imagine.

I'll add that the entire adventure's based off of a mistake. I could have sworn I agreed to one called "Dive In", rather than "Take a Chance", so went with the obvious connection. Bull corrected me when I turned in the first draft, but it was way too late to change things up.

And yes, claustrophobia is gonna suuuuuuuuck...