Shadowrun

Shadowrun General => Gear => Topic started by: PiXeL01 on <07-09-15/1844:52>

Title: Cyberskulls and weaponry
Post by: PiXeL01 on <07-09-15/1844:52>
now that they are (re)introduced fangs and Horns I was wondering if you could install other weapons in your skull too, maybe a hold-up pistol or even light
Title: Re: Cyberskulls and weaponry
Post by: Wakshaani on <07-09-15/1854:11>
I don't *reccomend* it, but, yeah, you can. Several weapons in Chrome Flesh are mounted en la cabeza, and cyber ears can even have 'tactical rails' adde dto them, letting you strap things right to 'em.

BUT EXPECT YOUR TEAM MATES TO TALK TO YOU VERY LOUDLY FROM THEN ON!
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-09-15/1917:28>
Insert a sound filter and then your problems are solved !
Title: Re: Cyberskulls and weaponry
Post by: I_AM_ZHOUL!!! on <07-09-15/1925:49>
now that they are (re)introduced fangs and Horns I was wondering if you could install other weapons in your skull too, maybe a hold-up pistol or even light

Cyberskull with a +2 Bulk Modification can fit a Junkyard Jaw in it.
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-09-15/2034:00>
Isn't a jaw 7?
Title: Re: Cyberskulls and weaponry
Post by: Novocrane on <07-09-15/2040:10>
It's [6]. False Face is [8]. Improved Synthskin is [Rating * 2].

Synthetic skulls have 2 capacity, while obvious types have 4. Bulk modification is only for obvious cyberlimbs. JJ will fit, but without room for anything else.

The wait for errata is killing me.
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-09-15/2058:35>
I have no idea where I got that 7 from. Anyway I stand corrected!
...
When I saw the flametosser I wanted that in an obvious skull for some reason but cant ;( not enough capacity
Title: Re: Cyberskulls and weaponry
Post by: psycho835 on <07-09-15/2109:30>
now that they are (re)introduced fangs and Horns I was wondering if you could install other weapons in your skull too, maybe a hold-up pistol or even light
Sooo... First time DE1 got it's hooks into you, or is that a relapse?
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-09-15/2121:50>
Sorry, DE1?

If it is a reference to a movie or animation, then the original Nemesis is kind of to blame
Title: Re: Cyberskulls and weaponry
Post by: Reaver on <07-09-15/2256:23>
If you want to go old school, and have a leniant GM, there is the tougne spur and mouth dart/gun from 2e...

They have never made it from there into newer editions.
Title: Re: Cyberskulls and weaponry
Post by: Wakshaani on <07-09-15/2356:56>
If you want to go old school, and have a leniant GM, there is the tougne spur and mouth dart/gun from 2e...

They have never made it from there into newer editions.

They are both in Chrome Flesh, in fact. (Well, the dartgun can go anywhere, but.)
Title: Re: Cyberskulls and weaponry
Post by: Rooks on <07-10-15/0001:50>
you can even mount a laser sight on Cyber genitalia (male) or fangs (female) reminds me of that movie teeth  ;D
Title: Re: Cyberskulls and weaponry
Post by: Reaver on <07-10-15/0229:35>
you can even mount a laser sight on Cyber genitalia (male) or fangs (female) reminds me of that movie teeth  ;D

Please, oh please tell me you didn't actually watch it. you know that is 97 minutes of your life you will never get back.
Title: Re: Cyberskulls and weaponry
Post by: Reaver on <07-10-15/0230:17>
If you want to go old school, and have a leniant GM, there is the tougne spur and mouth dart/gun from 2e...

They have never made it from there into newer editions.

They are both in Chrome Flesh, in fact. (Well, the dartgun can go anywhere, but.)

well, damn!

and until it's out in DTF, it doesn't exist!!!! :P
Title: Re: Cyberskulls and weaponry
Post by: psycho835 on <07-10-15/0914:49>
Sorry, DE1?

If it is a reference to a movie or animation, then the original Nemesis is kind of to blame
That's a reference to original Deus Ex, where Gunther Hermann, an augmented UNATCO agent wanted a skullgun so that he could kill people with a thought. Deus Ex: Invisible War originally had one available for the player, but it was cut from the final version. It also reveals that UNATCO recieved a shipment of skullguns just after you killed Gunther in the first game. And there's some cut content in Deus Ex: Human Revolution that pokes fun at the idea of a skullgun, stating that it's impossible. The skullgun seems to be something of a running gag in Deus Ex series.
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-10-15/0936:15>
Deus Ex, you say! Awesome game! Play it many times but sadly I don't remember that part :/ Poor Gunther
Title: Re: Cyberskulls and weaponry
Post by: Rooks on <07-10-15/1020:53>
remember the old versions you could have an eye gun/laser course theres always this
(http://archive.4plebs.org/foolfuuka/boards/tg/image/1367/37/1367378661597.png)]
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-10-15/1843:01>
I bet Bulk Modification would be the most requested stat modification to the third leg
Title: Re: Cyberskulls and weaponry
Post by: Reaver on <07-10-15/1859:00>
I bet Bulk Modification would be the most requested stat modification to the third leg

You mean its NOT a built in feature used to upsell this augmentation???? Someone fire Marketing.
Title: Re: Cyberskulls and weaponry
Post by: PiXeL01 on <07-10-15/2154:21>
The standard size of the implant might be huge by anatomical measurement but there's always someone
Title: Re: Cyberskulls and weaponry
Post by: Reaver on <07-11-15/0043:09>
"If it ain't dragging, its small"

😆
Title: Re: Cyberskulls and weaponry
Post by: psycho835 on <07-11-15/0923:29>
Gives a whole new meaning to "balls that drag on the ground", huh?