Shadowrun

Shadowrun General => Gear => Topic started by: Hobbes on <07-18-15/1206:22>

Title: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-18-15/1206:22>
PAN Protection tips for non-deckers.

So with the release of Data Trails we have a several new options for keeping hackers out of our cyber-eyes.  Unfourtunatly, you can't actually keep a hacker out of your Cyber-eyes.  But you can set up your PAN to slow down a potential hacker long enough to shut off your wireless.  Or at least make the GM spend 20 minuets rolling dice behind the screen to screw you, and hopefully he gets bored and just data spikes the decker to get things started.

The Basic Package:
Nixdorf Sekretar running Diagnostics Commlink App; Device Modification, Add a Module (Program Carrier, Wrapper),2 Electronic parts (get consumed), 10 Standard RFID tags,  Total cost 5,401 Nuyen, up to 12 Devices in your PAN. 

Step one, Create your Pan.  Add the devices that have a wireless bonus that you always want running, starting with your Data Jack. 

Step two, if you've got spaces left in your PAN add RFID tags until you hit the PAN limit of devices.

Step three, go through and Wrapper everything important to be less important.  Wrapper the RFID tags as important stuff.

Step four, set your Nixdorf Agent to do a continuous Matrix Perception test on your Commlink and ask for a list of Marks.  Put the output in a tiny AR window, it should always read 4.

Step five, turn on your Diagnostic App. 

Example Samurai set up:

Nixdorf PAN, Device Rating 4; Data Processing 6; Firewall 2; Running Wrapper and Diagnostics.
Nixie the Agent; Computer 4 Pool 8 ; Hacking 4 Pool 8 ; Cybercombat 4 Pool 8; 

     Device                         Icon Wrapper

1.   Datajack                          Chipjack   
2.   Cybereyes                      Olfactory Booster
3.   Wired Reflexes                   Skill Wires
4.   Reaction Enhancement   Cyberears
5.   Earbuds                         Earbuds – because if they're hacking your earbuds you win.
6.   Ingram Smartgun             Concealable holster
7.   RFID                                Cybereyes
8.   RFID                                Wired Reflexes
9.   RFID                                Reaction Enhancer
10.  RFID                        Ingram Smartgun
11.  RFID                        Datajack
12.  RFID                        Fingertip Monowhip


How does this all work?  So a hostile hacker spots your PAN, if you're not a decker you can't run silent enough to stop a hacker from spotting you so don't waste your Nuyen trying.  Run silent when you're up to no good, but don't expect to actually slip past anyone actively looking. 

If the GM is being honest the hacker will likely go after one of your decoy RFID tags.  The Diagnostics app will immediately alert you to the matrix damage and you shut off your wireless.

If the hacker is the more patient sort they'll do Hack on the Fly and get some marks on your RFID tag first.  Since the tag is slaved to your Commlink PAN the hacker will also get Marks on your Commlink.  Your Agent will spot the Marks on the Agents next action, and you'll shut off your wireless.

So really, if the hacker wants to do anything clever, they need marks.  Your Agent spots the marks and you shut off your wireless.  If the hacker is brute force, they'll spike something, your Diagnostic app will alert you, and you'll shut off your wireless. 

The worst that can happen is you piss off a patient brute force hacker.  They take several turns doing a matrix perception test on every Icon in the group.  Then go all out on something important.  If they can take it out in one shot, not much you can do, other then yell at your teams decker for not spotting the guy creeping on you in cyberspace for the last two minuets. 

Advanced packages.  If (when) you've got a little more Nuyen to burn you can get a second Commlink like the MCT Defender or the Transys Avalon with a higher Firewall rating.  Put your Program Carrier mod on the higher Firewall device and use that to set up your PAN.  This will give your devices a few more dice to resist any Matrix damage and lower the odds of getting one-shot by a hacker.  Also buy more RFID chips and have the Nixdorf running a completely dummy PAN for the lulz.     

Please note the lower Device rating on the MCT Defender.  Not recommended for heavily cybered character, but for Mages and Adepts will be fine.  Also note, Deckers/Riggers should be doing something similar but with better hardware and RFID chips scattered around the team wrappered up as something critical.

So there you go.  Jot down your list of important wireless bonus things, what you've wrappered them as, and some RFID decoys and set the Agent to autopilot when it's not out tracking down Catgirls for you.  This isn't fool proof.  A bastard GM will find clever ways around it, a really determined hacker will eventually figure out a way to make you miserable.  But, just getting randomly bricked by a security spider will be unlikely.     
Title: Re: Pan protection tips for Non-Deckers
Post by: Rooks on <07-18-15/1241:18>
Or get an internal router installed and ignore all that BS entirely
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-18-15/1255:32>
Internal Router is best, but you pay for that.  0.7 Essence even.  Bit rough for a Gun Adept to squeeze that in if really all they're after is protecting the Smartgun link, for example.  0.7 Essence gets a bit much for heavily augmented characters to squeeze in.

Anyway, yes, Internal Router for anyone with the 0.7 Essence to spare. 
Title: Re: Pan protection tips for Non-Deckers
Post by: Xenon on <07-18-15/1508:22>
GM "In front you see Hobbes. Via your augmented reality overlay you see that he is not running his cybereyes silent, but the Matrix Device Icon look a lot like an Olfactory Booster rather than a pair of cybereyes. You suspect that he is running some sort of Wrapper Cyberprogram, but you would need to take a closer look to be sure."
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-18-15/1540:18>
As I said, you'd still be running silent.  No reason not to, you're just not going to expect to beat a real hacker.  And if you can tell what an Icon while wrapper is running, what is the point of Wrapper?
Title: Re: Pan protection tips for Non-Deckers
Post by: Xenon on <07-18-15/1639:51>
As I said, you'd still be running silent. 
GM "In front you see Hobbes."
Player "I automatically see the Device Icon of his cybereyes, right"?
GM "Normally yes, but no - you don't see the device icon of his cybereyes. This might be because he don't have any cybereyes, because his cybereyes are wireless OFF or because he is trying to hide the Matrix Device Icon."
Player "I am trying to spot his cybereyes Device Icon with Matrix Perception"
GM "You fail to spot the Device Icon of his cybereyes. You can use Trying Again for a negative dice pool modifier of 2 dice if you want" -or- "When you successfully spot the Device Icon of his cybereyes you also notice that the actual Icon look like an Olfactory Booster rather than a pair of cybereyes."


And if you can tell what an Icon while wrapper is running, what is the point of Wrapper?
You use Change Icon (or Wrapper + Change Icon) to impress or fool people that doesn't take the time to actually look at your icon, but if you for example physically look at a RFID-tag and see that it have a device icon of a SMG you will probably suspect that its not legit.

GM "There are three GMC Banshee Icons approaching at low altitude."
Player "w00t?"
GM "Roll normal Perception"
GM "You notice that they move very slow... not at all like a lightning-fast aircraft. You also don't hear the sound of a supersonic vehicle. When you look towards where they should be on the sky you also don't see any iconic t-birds...."
Player "I spend a Simple Action to verify that the middle of the three Icons really is a GMC Banshee"
GM "Roll Matrix Perception"
GM "The Icon you look at in detail really does look like a genuine GMC Banshee Device Icon, but it seem as it actually belong to a MCT Fly-Spy drone. The GMC Banshee thing is probably the result of a Change Icon action, possible in combination with a wrapper cyberprogram running."
Player "Hobbes! Only Hobbes would pull something like that....! I'm gonna kill him if he does that again...."



Player "I am in hot-sim VR looking at what devices Hobbes have running wireless and not silent".
GM "Since he is within 100 meters of your cyberdeck you automatically see several device icons without taking a matrix perception test to look more closely; a Chipjack, Olfactory Booster, Skill Wires, Cyberears, Earbuds, Concealable holster, Cybereyes, Wired Reflexes, Reaction Enhancer, Ingram Smartgun, Datajack, Fingertip Monowhip"
Player "He is not trying to hide his SMG icon... strange... OK, I am forcing my mark on the SMG icon!"
GM "Roll Brute Force"
Player "I am spending a free action to eject the clip out of the SMG"
GM "This is not an action this device icon can perform"
Player "....... Is this really a wireless firearm i just marked?"
GM "Roll Matrix Perception"
GM "The Icon does indeed look like it is a genuine Ingram Smartgun Device Icon, but it actually belong to a wireless RFID tag."
Player "grr.... Guess that explains why he didn't run them silent!"
Player "I am trying to spot the device icon of his Olfactory Booster"
GM "Roll Matrix Perception"
GM "You fail to see his Olfactory Booster Device Icon. Maybe he doesn't have one to begin with, maybe it is running wireless OFF or maybe you just failed to spot it. You can use Trying Again for a negative dice pool modifier of 2 dice if you want."
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-18-15/1906:16>
I gotcha.  I was presuming the Hostile deckers Matrix search action was a more generic "What Icon's does Hobbes have running Silent?"  Or "What devices are hooked to Hobbes' PAN?"

"Go for the eyes Boo!" is more direct, presuming Cybereyes   8)    If the target doesn't have whatever it is the decker is asking about its a wasted action, but it's likely the best approach to counter suspected masking.

Hostile decker still needs to burn an action searching for Icons to target.  Like I said the patient Brute Force Decker is going to get his shot.  Sort through the crap, take a shot at what he wants.  A hostile Decker putting marks on anything will get found by the Agent in the Agents next action pass.  A Brute force attack will either announce itself or get pinged by diagnostics.   

You could not run silent and use the RFIDs as bait.  Tough to say what would work better.  Depends on the GM and the NPC I suppose.   
Title: Re: Pan protection tips for Non-Deckers
Post by: gilga on <07-19-15/0129:51>
Honestly questioning - if we abstract the whole hacking, searching etc why not abstract the way the PAN is ordered.  It seems to be a classic guy in the gym case. You wouldn't ask the mage how he does the magic. The actual job of the decker is extremely technical - a lot less technical than the 20 questions.

I'd give him something like "you see the cyber-eyes and can target them. (after a matrix perception action). Their icon is wrong - it would fool the non experienced, 1337 deckers can see through these simple matrix tricks. "

The only time I'd make the wrapper work is if there is a large crowd and you do not carefully look at the devices you try to find a deck to find the decker but you do not actually see the deck, you just know it is there. If the decker can see the eyes I'd assume he can see their icon and know it is the eyes icon even if it does not appear like that.  As a rule, since we can picture technical tricks but not for example magic. We have to be careful not to make deckers idiots this his the Deckers job he lives int he matrix - he did every possible trick as he learned hacking - this can be a cool RP for a sleaze attribute tough.

Also - for an agent I'd require you to spend your own actions to use the agent. So no periodic matrix perception with no consequences to yourself. Just like medik kits cannot be ordered heal me when ever I get hurt and give you regeneration. Even if the medikit is working on its own I'd make you spend an action setting it - same with drones.


Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-19-15/1115:09>
The whole point of wrapper is to force someone to burn an action with Matrix perception.  If you're going to house rule Wrapper doesn't work, then Wrapper doesn't work.  *shrug*  Same with running silent, you've got 0 Sleaze and 2 or 3 Logic to resist a hostile hackers Matrix perception that is likely 10 or more.  You've not going to hide from a hacker with that kind of dice pool.  The point of these things is to force a hostile decker to waste precious actions.  As a minor benefit, running Silent and/or Wrapper will likely fool a rent-a-cop scanning around in AR.     

You can't actually stop a hacker from doing what they're going to do, you can only slow them down.  Given unlimited time any Hacker will spend however many actions checking out the icons of your teams gear.  Figuring out what the Agent(s) is doing.  And then start mucking with your stuff.  It just takes an extra action or more if you're throwing out roadblocks.  Sometimes that doesn't matter, but most of the time in Shadowrun, it does. 

The point to delaying the hostile hacker is that if you're in initiative passes, that extra action really matters.  Or if you're in narrative time your teams decker should be given a chance to make Matrix perception checks to spot the other persona.  (Presuming your Decker is actually trying to do their job....) Plus the more checks the hostile has to make, the greater the chance of blowing a roll. 

Agent stuff...  Checking how many Marks is on a piece of gear you own shouldn't take a borderline AI, it should be a simple script.  However, RAW, the only way to get a list of marks on an icon is with Matrix Perception action.  To perform a Matrix perception action you need a Persona with a Computer skill.  If you want to say that agents can't perform a repetitive, routine action, go ahead, but really that is something that Agents should be good at IMO.  Agents use the same rules as pilot programs.  From p. 269 of the big basic book.

 "When faced with something novel or unexpected, or a complicated command, a Pilot program
must make a Device Rating x 2 Test against a threshold set by the gamemaster based on how confusing
the situation is."   

IMO, "Continuously do a Matrix Perception Check on this Commlink and report out a list of Marks."  isn't a particularly novel use of an Agent.  I would honestly think that monitoring tasks and processes is a routine use for Agents.  Obviously YMMV.

I came up with this when working out how to get a missions Samurai not totally screwed if the P.U.G. doesn't have a decker (or has a bad decker).  The benefits to this set up are that its cheap.  You're a shadowrunner, you'll be buying commlinks anyway.  Only requires one skill check, to install the Modification on the Commlink, after that its all automatic diceless actions.  It limits the damage a Hacker can do in the most common situations you'll run into hostile hackers.  And it's simple to record and explain to a GM.  Two columns on a notepad, and "hey my agent is doing this thing".  And any non-decker character can benefit.  Even if you're a mage just trying to protect your non-essential gear.  It still sucks when your Commlink, contacts, and earbuds all have their boot sectors re-written and you've gotta track down a contact to fix them all.   
Title: Re: Pan protection tips for Non-Deckers
Post by: Fabe on <07-19-15/1311:02>
Sounds to me that some of these trick will  only work with gear that you can't actually  see with your eyes. If I'm holding a gun in my hand then it doesn't matter if I'm using wrapper. your AR over lay may say its a cheap comlink but you can see its really a Predator V. However if I have the same gun under my jacket then all you have to  rely on is the AR icon saying its a comlink.  IS that argument some of you are making as well?
Title: Re: Pan protection tips for Non-Deckers
Post by: Xenon on <07-19-15/1329:35>
Sounds to me that some of these trick will  only work with gear that you can't actually  see with your eyes. If I'm holding a gun in my hand then it doesn't matter if I'm using wrapper. your AR over lay may say its a cheap comlink but you can see its really a Predator V. However if I have the same gun under my jacket then all you have to  rely on is the AR icon saying its a comlink.  IS that argument some of you are making as well?
Yes. Sort of. If you give me a reason to suspect that the device icon is fake then I will probably spend the time to investigate it.

If I (for some reason) spend a simple action to observe the commlink device icon then i will realize that it is actually a predator V heavy pistol you have inside your jacket - and not at all a commlink.

Even if i don't physically see the coffee machine in the next room I will probably suspect something is wrong if you use wrapper on it to make it look like an Aztechnology Lobo...! ;)

But if I don't have a reason to suspect that it is anything else than a commlink you have under your jacket then why would i look closer at it...? Wrapper is probably best used on device icons that are not running silent... Hiding things in plain sight.



SR5 p. 238 Change Icon
Changing an icon doesn’t change the results of a Matrix Perception action, but might fool personas who don’t take the time to inspect your new look.

SR5 p. 246 Wrapper
Another persona can see what the disguised icon really is with a Matrix Perception Test, but they need to at least suspect enough to check
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-19-15/1331:38>
Sounds to me that some of these trick will  only work with gear that you can't actually  see with your eyes. If I'm holding a gun in my hand then it doesn't matter if I'm using wrapper. your AR over lay may say its a cheap comlink but you can see its really a Predator V. However if I have the same gun under my jacket then all you have to  rely on is the AR icon saying its a comlink.  IS that argument some of you are making as well?

Million and one permutations of this, so no way to cover it with a blanket statement.  RFIDs are small and go anywhere, mount one right on your gun.  Piercings, Jewelry, whatever.

For a weapon, I'd wrapper the actual weapon Icon as some likely weapon accessory.  Concealable holster, Personal Safety system, whatever.  And then stick an RFID right on the gun and wrapper the RFID as the smartlinked weapon. 

As Xenon pointed out a hostile Decker specifically searching for the weapon Icon will essentially ignore the wrapper. 

[quote author = Xenon]

Player "I am trying to spot his cybereyes Device Icon with Matrix Perception"
GM "You fail to spot the Device Icon of his cybereyes. You can use Trying Again for a negative dice pool modifier of 2 dice if you want" -or- "When you successfully spot the Device Icon of his cybereyes you also notice that the actual Icon look like an Olfactory Booster rather than a pair of cybereyes."

[/quote] 

edit: ninja'd
Title: Re: Pan protection tips for Non-Deckers
Post by: NovaHot1 on <07-31-15/0118:47>
You can very, very easily "actually stop" a decker. The first way sacrifices wireless bonuses and you just plug your smartgun into your datajack to be able to use a smartlink. The second way is to interrupt their train of thought with a semi-auto burst of APDS rounds.  8)

Otherwise, it's a good idea to use misdirection if you actually want those wireless bonuses. Then you leave yourself open to deckers, but c'est la vie.

This is why I play a Gunslinger Adept with a metalink. Built right, you don't need the extra two dice from a smartlink to be astonishingly effective. There are some players want to stack every kind of bonus you possibly can for whatever area your PC specializes in, but I'm not one of them. That's rollplaying vs roleplaying anyway.

Plus SR5 is so heavily weighted in Magic's favor already that it can be hard for tech based characters to keep up after a chance to heavily invest in karma.

Title: Re: Pan protection tips for Non-Deckers
Post by: Whiskeyjack on <07-31-15/0815:51>
I think abusing RFID tags is extremely against the spirit of the game.

Which isn't to say Wrapper is inherently bad or a bad idea or nonsensical, it's just...while this is a realistic thing for people to do to improve information security, it's not a fun system for gameplay.

By all rights if you do this, the GM should be doing this to the decker, but that would be no fun for the decker player, and that would make that GM kind of a bad GM. However it's a double standard if this is bad for a GM to do but OK for a player.

If your actual goal is "make the GM so frustrated that he gives up and just Data Spikes someone," which you said it was, then maybe examining your own motivations with this should be a priority, because if the GM is constantly being asked to slog through tedium like this in order to put the party in interesting or challenging situations, what do you think is going to happen to their interest in continuing to run the game?

This is a case where these actions would make a lot of sense in-setting but also make for a much less enjoyable game. As the game is supposed to be fun and not an InfoSec reality simulator, I think playability uber alles, and this really affects playability.

Hobbes, I'm not trying to say your idea itself is inherently bad - I really do commend you on a very creative solution to the age old sam vs hacker problem. I do think that combos like this being allowable under the rules are bad for actually being able to play the game, though.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-31-15/1255:19>
You can very, very easily "actually stop" a decker. The first way sacrifices wireless bonuses and you just plug your smartgun into your datajack to be able to use a smartlink. The second way is to interrupt their train of thought with a semi-auto burst of APDS rounds.  8)



Absosmurfly correct. 

But just turning off all the wireless stuff, all the time, just to prevent it from getting shut off by a hacker occasionally seems silly.  All you're really trying to do is know when go wireless off.
Title: Re: Pan protection tips for Non-Deckers
Post by: Xenon on <07-31-15/1345:34>
Then again, unless you are a rigger you don't need wireless devices.....
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-31-15/1424:46>
I think abusing RFID tags is extremely against the spirit of the game.

As Xenon pointed out, you can cut through the RFID chaff by simply searching for specific icons rather than generating a list of all icons.   

It's more effort for a GM because he's got to play a smarter hacker if he's going to really mess with you.  But ultimately, if your team's hacker isn't doing his or her job and watching out for Matrix threats you're still going to get hacked to hell and gone. 

Matrix Perception "What is the Agent doing?"  and a continuous edit file action and the Hacker can go about his normal sabotage.

Not all NPCs are going to be able to employ this method.  Corporate gear is going to be tied to a WAN and the number of marks isn't going to be static.  Every time someone logs in or out, or accesses a piece of corporate gear the number of marks is going to change.  But, IMO, Corps should be using Agents for monitoring duty.  Any facility is likely to have Agents assigned to it.  If those agents aren't busy they should be tasked to security.  Heck, security should have some exclusive agents monitoring key vulnerabilities or assets, IMO. 

Smaller groups should be using Agents too, since they likely can't afford a high rating host and a full time team of security spiders. 

Agents!  For when you just can't afford the good stuff!

And, thank you.  My Samurai's like cybereyes.  And want to keep them.  And FWIW my own hackers use Heavy Pistols or SMGs to brick cybereyes.

I find it interesting that Samurais usually have more vulnerabilities than a decker and a fraction of the ability to defend themselves.  Its a nice challenge when the standard powergamer response of "throw more dice" isn't a viable option. 


Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <07-31-15/1430:32>
Then again, unless you are a rigger you don't need wireless devices.....

Well, and usually Deckers, but yes.  That's why when the Agent or monitor ap passes along an alert, you spend a free action to shut off all wireless and carry on.

The couple of times I threw a hostile hacker at the group I run for, they just shut down wireless and ignored it once they spotted it (or sparks flew....). 
Title: Re: Pan protection tips for Non-Deckers
Post by: susan_brindle on <08-10-15/0619:49>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Title: Re: Pan protection tips for Non-Deckers
Post by: Whiskeyjack on <08-10-15/0822:43>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <08-10-15/2237:03>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.

Yup.  Hammers on the worse part of combat hacking, action economy. 

"Roll a bunch of dice.  Okay now roll a bunch more dice.  Okay, now roll some dice to do something, not that it maters because the combat is practically over."
Title: Re: Pan protection tips for Non-Deckers
Post by: Adamo1618 on <08-11-15/0824:13>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.
Yup.  Hammers on the worse part of combat hacking, action economy. 

"Roll a bunch of dice.  Okay now roll a bunch more dice.  Okay, now roll some dice to do something, not that it maters because the combat is practically over."

Agents are your friends here
Title: Re: Pan protection tips for Non-Deckers
Post by: Whiskeyjack on <08-11-15/0848:13>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.
Yup.  Hammers on the worse part of combat hacking, action economy. 

"Roll a bunch of dice.  Okay now roll a bunch more dice.  Okay, now roll some dice to do something, not that it maters because the combat is practically over."

Agents are your friends here
Hacking agent gets a mark. Defending agent notes and resets wireless.

Repeat ad infinitum.

None of this is an ideal game state nor do I think any of it is necessary, but the paranoia makes a degree of sense in setting and all the tools for this set up are there. I'll probably do it with my next Sam because why the hell not, it's a cheap insurance policy even if it's a fairly boring way to shut down the valid tactic of a hacker mucking with your gear.
Title: Re: Pan protection tips for Non-Deckers
Post by: Bulshock on <08-12-15/1310:44>
Can't target something running silent until you actually spot it.  Also Data Trails mentions that it's possible to separate out RFID tags from the Matrix Perception for Silent Running Icons (they mention that Demi-GOD's can do it, and after a discussion on it in one of the other threads, this one specifically is where I remember it http://forums.shadowruntabletop.com/index.php?topic=21583.0 , most of us seemed to come to the conclusion that there is no good reason why a Decker couldn't do the same thing.)  Given that, I'm not sure how well using the Stealth Tags for PAN protection will work.
Title: Re: Pan protection tips for Non-Deckers
Post by: Whiskeyjack on <08-12-15/1408:41>
And yet even if something relevant is hacked, your agent resets it, at no action detriment to you and complete action detriment to the hacker.
Title: Re: Pan protection tips for Non-Deckers
Post by: Bulshock on <08-12-15/1540:04>
Yeah.  Wasn't saying that it made much difference, just means that things are more likely to get Data Spiked rather then someone trying to get marks.
Title: Re: Pan protection tips for Non-Deckers
Post by: Adamo1618 on <08-17-15/0542:23>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.
Yup.  Hammers on the worse part of combat hacking, action economy. 

"Roll a bunch of dice.  Okay now roll a bunch more dice.  Okay, now roll some dice to do something, not that it maters because the combat is practically over."

Agents are your friends here
Hacking agent gets a mark. Defending agent notes and resets wireless.

Repeat ad infinitum.

None of this is an ideal game state nor do I think any of it is necessary, but the paranoia makes a degree of sense in setting and all the tools for this set up are there. I'll probably do it with my next Sam because why the hell not, it's a cheap insurance policy even if it's a fairly boring way to shut down the valid tactic of a hacker mucking with your gear.

Well, non-hackers don't usually have agents, so against most enemies an extra Complex action to spot them is useful in terms of action economy. And deckers probably don't want to reset their connection every turn, losing marks and spotted enemies.
Title: Re: Pan protection tips for Non-Deckers
Post by: Whiskeyjack on <08-17-15/0935:48>
Doesn't marking something count as a successful matrix perception against it anyway? So as soon as they hacked your first RFID they could learn it was an RFID.
Sure, but who cares? The whole point is making them waste a ton of actions for no gain and resetting the system so they have to do it over and over and over before they ever find something actually worth spiking. And even then the agent will detect the mark and reset between their actions making it all for naught anyway.
Yup.  Hammers on the worse part of combat hacking, action economy. 

"Roll a bunch of dice.  Okay now roll a bunch more dice.  Okay, now roll some dice to do something, not that it maters because the combat is practically over."

Agents are your friends here
Hacking agent gets a mark. Defending agent notes and resets wireless.

Repeat ad infinitum.

None of this is an ideal game state nor do I think any of it is necessary, but the paranoia makes a degree of sense in setting and all the tools for this set up are there. I'll probably do it with my next Sam because why the hell not, it's a cheap insurance policy even if it's a fairly boring way to shut down the valid tactic of a hacker mucking with your gear.

Well, non-hackers don't usually have agents, so against most enemies an extra Complex action to spot them is useful in terms of action economy. And deckers probably don't want to reset their connection every turn, losing marks and spotted enemies.
Oh sure.

I think part of the point is that non-hackers should have agents programmed to run their Matrix security because these characters don't know how to do it for themselves. That's reasonable. And a decker is the character in best position to manage their own matrix security and have less need to toggle resets.
Title: Re: Pan protection tips for Non-Deckers
Post by: Jack_Spade on <08-17-15/1028:38>
I have to say: The Nixdorf Secretary is an excellent tool to have either as primary or secondary commlink just as a MARK detecting machine. It's as if you have your own dedicated Patrol IC.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <08-17-15/2026:27>
I have to say: The Nixdorf Secretary is an excellent tool to have either as primary or secondary commlink just as a MARK detecting machine. It's as if you have your own dedicated Patrol IC.

Very much like that, yes.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <09-04-16/2210:11>
Rise!  Rise from the grave I say!

Had a thought about this the other day, and was reminded of the thought by another thread. 

Build your standard PAN with a high rating Commlink with a Program Carrier running Smoke and Mirrors and a Sleaze dongle and all that.  Then, here we get into serious smack you in the face with a rule book territory.  Run your Nixdorf Wireless off, but have it plugged into your Commlink Via UDP.  The Agent on the Nixdorf has no access to the Matrix, but can still do a Matrix Perception check on the device it's plugged into via a UDP (your Commlink) and therefore still effectively monitor your PAN for extra Marks.  It can only Send Message to the Device it's plugged into (your Commlink) but since you've formed your Persona with that device you should be good to go.

Oh.... why this matters.  The Have a Agent Monitor your PAN thing's weakness is low Sleaze to resist Matrix Perception.  And the Agent on the Nixdorf is never going to be very sneaky anyway because of the low rating of the Nixdorf.  Your PAN is relatively easy to spot, but difficult to Hack.  Now you can have both.  As a Bonus it becomes well nigh impossible for an enemy hacker to ever even know you have an Agent monitoring your PAN, since the Agent is running Wireless off.

Probably RAW.  Likely overkill.  Apologies to the GMs that like to use hackers to mess with PCs gear.
Title: Re: Pan protection tips for Non-Deckers
Post by: Kuirem on <09-05-16/0148:12>
The real question is : do you take the Liebesekretär upgrade?

Nice, dirty trick but is there anything RAW about being able to connect a commlink to a PAN wireless off? I've always thought that anything connected to your PAN is still spotable from the Matrix. This doesn't invalidate the trick, I just have doubt about being able to have an Agent Wireless off.
Title: Re: Pan protection tips for Non-Deckers
Post by: Jack_Spade on <09-05-16/0450:50>
Considering that you can tell the agent to always run full matrix defense and you can just slave the secretary to your PAN and it uses your defenses against detection.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <09-06-16/0840:38>
The real question is : do you take the Liebesekretär upgrade?

Nice, dirty trick but is there anything RAW about being able to connect a commlink to a PAN wireless off? I've always thought that anything connected to your PAN is still spotable from the Matrix. This doesn't invalidate the trick, I just have doubt about being able to have an Agent Wireless off.

Two Commlinks, one running the Agent, one running the PAN, connected via UDP.

Agent is a Persona just like a Hacker.  If your Decker was using a UDP for a Direct Connection to a Commlink they would be able to perform Matrix actions on that Icon, such as Send Message (to that Icon) or Matrix Perception (count Marks) on that Icon.  The Agents capabilities aren't a Wireless bonus so RAW I think it all works. 
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <09-06-16/0853:50>
Considering that you can tell the agent to always run full matrix defense and you can just slave the secretary to your PAN and it uses your defenses against detection.

Full Matrix Defense is only protection against Attack actions.  Matrix Perception is a Data Processing action.  And I'm not sure the Agent's defense works for your PAN unless you've made the Agent the owner of the Devices in the PAN?   PAN/Device defense tests are all based on the owner's dice pools, so presumably, the owner would need to take a Full Matrix Defense action to get the bonus. 

The Nixdorf gets kinda fuzzy since technically it's being used to form two Personas (Player and Agent) and a PAN.  Not something I recommend picking at too hard since you'll likely find something contradictory in the RAW. 
Title: Re: Pan protection tips for Non-Deckers
Post by: Jack_Spade on <09-06-16/0954:47>
The full text for Full Matrix Defense is:
"This allows you to defend against attack actions, and may be taken at any time. Whenever you make a defense test against a Matrix Action, add your Willpower to the dice pool (or add it again if it’s already in there)."

The question is if you interpret the first sentence to mean that it exclusively works against Attack actions or if the second sentence increases the range to include all defense tests.
In my opinion the latter is more significant than the first, otherwise you couldn't defend against Sleaze actions or the new Data Processing actions from Rigger 5 either.

I concede that your interpretation is a valid one, but considering the general state of Catalyst rules writing, I'm not sure it's the intended one.

As for the agent: As long as you don't form your persona on the device, there is no reason for the agent to form a separate one - it's the simplest way to handle it.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <09-06-16/1114:25>
The full text for Full Matrix Defense is:
"This allows you to defend against attack actions, and may be taken at any time. Whenever you make a defense test against a Matrix Action, add your Willpower to the dice pool (or add it again if it’s already in there)."

The question is if you interpret the first sentence to mean that it exclusively works against Attack actions or if the second sentence increases the range to include all defense tests.
In my opinion the latter is more significant than the first, otherwise you couldn't defend against Sleaze actions or the new Data Processing actions from Rigger 5 either.

I concede that your interpretation is a valid one, but considering the general state of Catalyst rules writing, I'm not sure it's the intended one.


Away from book, did they use lower case attack or upper case Attack?  Generally when the upper case is used it's the game mechanic, lower case is the general English definition.  Generally. 

Then my question becomes is resisting Matrix Perception a Defense test?  I'm not entirely sure it is as Running Silent is basically a Sneak test in the Matrix and I can't see a Full Defense action adding to Sneak tests.  YMMV. 
Title: Re: Pan protection tips for Non-Deckers
Post by: Jack_Spade on <09-06-16/1400:25>
I typed the text by hand from my English book and it should be "Attack" instead of "attack"

But I just noticed that there is once again a significant difference between the German and the English book:  The "Attack" part is entirely absent in the German version:
"Diese Handlung erlaubt es dem Charakter, in der Matrix auf Volle Abwehr zu gehen. Sie kann jederzeit durchgeführt werden. Wenn der Charakter eine Verteidigungsprobe gegen eine Matrixhandlung ablegt, darf er seine Willenskraft als Bonus zum Würfelpool addieren."

The bold part reads as matrix action instead of attack action. So this might just be (once again) a translation issue.

Regarding your question: Since every matrix action has its own resisting/defending dice pool I am inclined to say yes: LOG+Sleaze is a defense test as much as the Trace Icon WIL+Sleaze.
Title: Re: Pan protection tips for Non-Deckers
Post by: Hobbes on <09-06-16/1453:09>
There you go then, perfectly clear    :P

IMO the use of Attack rather then attack means full defense only applies when resisting Matrix Actions that use the Attack attribute.  Clearly YMMV, and the Germans are on their own.