Shadowrun
Shadowrun General => General Discussion => Topic started by: psycho835 on <07-25-15/1833:09>
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...such as swords or batons. I think there was a rule for that in 4E, something about increased damage, but I can't seem to find it now. And since we are on the subject, is there such a rule in 5E?
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To my knowledge, there is not such a rule.
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I don't think so.....
At least its escaping me if there ever was. I know some other game systems have rules for this (DnD and pathfinder for sure). But i don't think SR ever did.
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You are thinking of Optional Advanced Combat rules from Arsenal, specifically pg 161
Using One-Handed Melee Weapons
A character may choose to use a one-handed weapon (Reach 0
or 1) with both hands to swing with more strength and power. This
adds a +1 DV bonus to such attacks. Only weapons capable of being
grasped with two hands may be used in this manner; knives and
similar small weapons do not get any bonus when used in this way.
Same page also covers the opposite, just in case that was your next question:
Using Two-Handed Melee Weapons with one hand
A number of melee weapons are designed to be used with
two hands. These include most pole arms and most weapons with
a Reach of 2, plus any others the gamemaster designates as requiring
two hands. It is possible for a character to use a two-handed weapon
with only one hand, though doing so is difficult and the attack is
less powerful. Apply a –2 dice pool modifier to such attacks and
reduce the DV of the attack by –2.
Trolls can wield such two-handed weapons in a single hand
more easily, suffering only a –1 dice pool modifier and a –1 to DV.
To date, do not recall anything similar in 5th, but may have missed something in one of the extras.
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Ha!
Proven wrong again!
Good job Sendaz, you have a better memory then me.
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Now if you want to know what the bonuses are if you slap a possession spirit into a vibro sword while turning it's wireless to ON so you can have the TM insert a sprite and then cast Anaylze device....
*trails off as Reaver hefts the 2x4 with a glint in his eye*
umm.. nevermind......
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There is only so much "munchy" in my "kin" I can take before I have flash backs to little league and the broken baller thrower....
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While using two hands rather than one might increase damage in some situations (like when you plunge a knife into a prone target - sacrifice style), most melee weapons designed to use with one hand are often harder / slower to control if you wield them with two hands (just imagine a knife fight where one of the combatants swings his knife while holding it with two hands...)
I would give +1 recoil compensation if you hold a one handed firearm (like a pistol) with two hands rather than one (this would be a house rule).
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While using two hands rather than one might increase damage in some situations (like when you plunge a knife into a prone target - sacrifice style), most melee weapons designed to use with one hand are often harder / slower to control if you wield them with two hands (just imagine a knife fight where one of the combatants swings his knife while holding it with two hands...)
I would give +1 recoil compensation if you hold a one handed firearm (like a pistol) with two hands rather than one (this would be a house rule).
Wow. Nice guy.
I just roll that into proper firing techniques for a pistol. (Covered by skill), and use the various modifiers as distraction/out of proper firing positioning of chaotic combat.
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You are thinking of Optional Advanced Combat rules from Arsenal, specifically pg 161
Using One-Handed Melee Weapons
A character may choose to use a one-handed weapon (Reach 0
or 1) with both hands to swing with more strength and power. This
adds a +1 DV bonus to such attacks. Only weapons capable of being
grasped with two hands may be used in this manner; knives and
similar small weapons do not get any bonus when used in this way.
Same page also covers the opposite, just in case that was your next question:
Using Two-Handed Melee Weapons with one hand
A number of melee weapons are designed to be used with
two hands. These include most pole arms and most weapons with
a Reach of 2, plus any others the gamemaster designates as requiring
two hands. It is possible for a character to use a two-handed weapon
with only one hand, though doing so is difficult and the attack is
less powerful. Apply a –2 dice pool modifier to such attacks and
reduce the DV of the attack by –2.
Trolls can wield such two-handed weapons in a single hand
more easily, suffering only a –1 dice pool modifier and a –1 to DV.
To date, do not recall anything similar in 5th, but may have missed something in one of the extras.
Ah, no wonder I couldn't find it - I was going with a fine-toothed comb throug the core rulebook!
To be honest I fell like a complete idiot right now, what with "Arsenal" being one of my favourite supplementals (what can Isay, I LOVE toys!). :-[
While using two hands rather than one might increase damage in some situations (like when you plunge a knife into a prone target - sacrifice style), most melee weapons designed to use with one hand are often harder / slower to control if you wield them with two hands (just imagine a knife fight where one of the combatants swings his knife while holding it with two hands...)
I would give +1 recoil compensation if you hold a one handed firearm (like a pistol) with two hands rather than one (this would be a house rule).
Hmm, that's true. Which leads us to a different topic... (http://"http://forums.shadowruntabletop.com/index.php?topic=21545.0")
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Hmm, that's true. Which leads us to a different topic... (http://forums.shadowruntabletop.com/index.php?topic=21545.0)
fixed that for ya.