Shadowrun

Catalyst Game Labs => Catalyst's Shadowrun Products => Topic started by: AJCarrington on <07-26-15/0114:39>

Title: GenCon 2015
Post by: AJCarrington on <07-26-15/0114:39>
Full post on the CGL website (http://www.catalystgamelabs.com/2015/07/25/catalyst-at-gen-con-2015/):

SHADOWRUN: CROSSFIRE CHARACTER EXPANSION 2: STREET LEGENDS ($19.99)

(http://www.catalystgamelabs.com/wp-content/uploads/2015/07/SRCrossfire-CharacterExpansion2_Cover_Small.jpg)

Shadowrunners are nothing if not indviduals, and Character Expansion Pack 2 gives you plenty of more individuals to use in your Shadowrun: Crossfire game. It includes an additional set of Higher-Caliber Ops upgrade stickers, adding options for making the exact character you envision, five street legend cards for players who want to leap into the shadows with a head start, and twenty standard character cards with new art for players designing runners from the ground up.

SHADOWRUN CHROME FLESH (STANDARD $49.99; LE 74.99)

(http://www.catalystgamelabs.com/wp-content/uploads/2015/07/CAT27005_Chrome-Flesh_Cover.jpg)

Shadowrunners cannot be limited by what their bodies can—or cannot—do. They have to do more, stretch farther, surpass any limits, and accomplish the impossible. Some runners can rely on magic; for everyone else, there are augmentations. From shiny chrome that makes your body into a humanoid semi-truck to genetech that alters you at the most fundamental level to drugs and chemicals that give you a quick and dirty boost, Chrome Flesh provides dozens of new ways to alter Shadowrun characters and make them better, stronger, faster, and altogether readier to kick ass and take names on the streets.

Along with the gear and a compiled table of all cyberware, bioware, genetech, and nanotech currently available in Shadowrun, Fifth Edition, Chrome Flesh covers how runners break down and what resources can help fix them up, and where augmentation tech might go in the future. It’s paydata every shadowrunner needs if they want to overcome everything the Sixth World is going to throw at them.

SHADOWRUN BOUNDLESS MERCY ($19.99)

(http://www.catalystgamelabs.com/wp-content/uploads/2015/07/CAT27485_Boundless-Mercy_Cover.jpg)

Elizabeth Nunn, a delightful woman who happens to have an odd habit of hanging out in hospitals and abandoned churches, has a grudge. A deep grudge. The kind of grudge that requires professional help to work out, and we’re not talking about a psychotherapist. She needs shadow runners, and if they’re willing to take on the job, they’ll encounter fierce gangers, wild critters, and members of a secret magical society who fiercely guard their secrets. If the runners can survive, they can find out just what Nunn is mad about—and how far she is willing to go for her revenge.

Boundless Mercy is a series of Shadowrun Missions that were first run at major conventions. Featuring four linked adventures with complete game information, this book offers plenty of resources for gamemasters—and some steep challenges for players.

SHADOWRUN WORLD OF SHADOWS, ANTHOLOGY ($12.95)

(http://www.catalystgamelabs.com/wp-content/uploads/2015/07/CAT26862_WorldofShadows_Cover1.jpg)

The Sixth World is a dangerous place, with deadly hazards lurking around every corner. Everywhere shadowrunners go, from the top of the world to the deepest, darkest Sprawl neighborhood, some’s always looking to make their rep by taking you down.

World of Shadows is the second anthology of original Shadowrun short stories, each one showcasing some of the most far-flung, treacherous locations around the world. From a scientific mission gone wrong in the snowy wilds of Russia to an AR nightclub in Morocco sheltering runners on the lam to a recovering runner drawn into a deadly web of intrigue in the darkest alleys of Hong Kong, these eighteen original short stories explore exotic settings far off the beaten path. Featuring stories by Michael A. Stackpole, Mel Odom, Jean Rabe, Aaron Rosenberg, Phaedra Weldon, Annie Bellet, Chris A. Jackson and many others, find out what happens when shadowrunners have to battle not only with ever-present threat of the corps and Mr. Johnson, but also the dangers of the very land they stand on.
Title: Re: GenCon 2015
Post by: daclown on <07-26-15/0129:52>
Mmmm... What was the first anthology of original Shadowrun short stories?
I can't seem to recall what is was called.
Title: Re: GenCon 2015
Post by: AJCarrington on <07-26-15/0915:38>
Spells & Chrome (http://www.amazon.com/Shadowrun-Spells-Chrome-John-Helfers-ebook/dp/B003MGK9B4)
Title: Re: GenCon 2015
Post by: The Tekwych on <07-26-15/2113:26>
Any word on Shadowrun: Crossfire High-Caliber Ops Expansion Pack? Both expansion packs for Crossfire are in the catalog for pre-order but don't have release dates yet?
Title: Re: GenCon 2015
Post by: AJCarrington on <07-27-15/0840:28>
Nothing official, though I suspect that if it wasn't mentioned in the announcement, pretty unlikely that we'll see it at GenCon. Don't expect that we'll see any release dates until post-GenCon.
Title: Re: GenCon 2015
Post by: daclown on <08-01-15/2306:11>
Were playmats an exclusive item for GenCon or are they gonna be available to purchase for us, GenCan't attendees? :)
Title: Re: GenCon 2015
Post by: AJCarrington on <08-02-15/2017:37>
I believe that they were available for the Con.

An aside, once the forums are back up and running, I'll be posting a summary of the CGL seminar that was taped and posted on YouTube.
Title: Re: GenCon 2015
Post by: AJCarrington on <08-03-15/0738:11>
Recorded by Dave N (https://www.youtube.com/watch?v=b2YXBpOpcIs); Shadowrun content (Jason Hardy) start as 10:15 in.

Stuff at the show
Coming Soon
eBooks
Digital Index
Missions
Sprawl Gangers & Hostile Takeover (41:10)
Q&A

Future IP

LOTS of interesting stuff.  ;D
Title: Re: GenCon 2015
Post by: Kincaid on <08-03-15/0810:41>
I'm so psyched for Morocco.  I really like the idea of the SiF product line and that's a place I think lends itself to Shadowrun in so many ways.
Title: Re: GenCon 2015
Post by: Finn on <08-03-15/1533:48>
Any word on the Hostile Takeover board game from 2014? Or is it dead.
Title: Re: GenCon 2015
Post by: Patrick Goodman on <08-03-15/1538:27>
I am in the Terrible Writer Place right now, waiting for people to actually have a chance to read World of Shadows and start commenting on the stories therein....

(Head It Off at the Pass Disclaimer: I'm not fishing for compliments. I genuinely want to know what people really think about my work, good or bad, at least if they can be civil about it. It's just that it's not a big deal until the book is out there...and it's out there now. And I know I shouldn't worry about reviews, but I do anyway.)
Title: Re: GenCon 2015
Post by: The Tekwych on <08-03-15/1741:26>
Any word on the Hostile Takeover board game from 2014? Or is it dead.

Recorded by Dave N (https://www.youtube.com/watch?v=b2YXBpOpcIs); Shadowrun content (Jason Hardy) start as 10:15 in.

Sprawl Gangers & Hostile Takeover (41:10)
  • Target ETA for Hostile Takeover is GTS (March 2016)
    • Game development is done…now are final production stage(s)
  • Sprawl Gangers is skirmish game / campaign component
    • Biggest hurdle has been (and remains) miniature manufacturing
      • Lessons from Leviathans was the need to understand how and doing the miniatures “yourself” vs being dependent on third parties who have no vested interest in “your’ property
      • CGL is now ramping up to “learn” plastics themselves for all properties (ST, BT, Leviathans, etc.)
    • Rules are in good shape

Target ETA for Hostile Takeover is GTS (March 2016)
Title: Re: GenCon 2015
Post by: Wakshaani on <08-03-15/1845:32>
I am in the Terrible Writer Place right now, waiting for people to actually have a chance to read World of Shadows and start commenting on the stories therein....

(Head It Off at the Pass Disclaimer: I'm not fishing for compliments. I genuinely want to know what people really think about my work, good or bad, at least if they can be civil about it. It's just that it's not a big deal until the book is out there...and it's out there now. And I know I shouldn't worry about reviews, but I do anyway.)

Had someone bring up my one fiction piece in Chrome Flesh and squeeled.
Had soemone else a few months ago talk about my bit inDirty Tricks, and squee'd then too.

...

I'm far too large to be glomping people, but that might be next.

...

Hold me.
Title: Re: GenCon 2015
Post by: daclown on <08-03-15/1953:18>
Thank you AJ!
Title: Re: GenCon 2015
Post by: Prime Mover on <08-03-15/2020:21>
Some mention of tech books in Ebooks line if I understood it correctly.  Maybe get Cyberzombie update...HV weapon rules? 
Title: Re: GenCon 2015
Post by: AJCarrington on <08-03-15/2310:19>
Yep, but very much in general. I'd love to see more SotA supplements...think the e-book format would lend itself really well there.

An aside, Jason made specific comment re the roadmap he's laid out...first time he's had the chance to do that (iirc). Kind of excited to see what might be coming down the pipe. ;D
Title: Re: GenCon 2015
Post by: Finn on <08-03-15/2321:47>
Thanks Tek I missed that part.

Any word on the Hostile Takeover board game from 2014? Or is it dead.

Recorded by Dave N (https://www.youtube.com/watch?v=b2YXBpOpcIs); Shadowrun content (Jason Hardy) start as 10:15 in.

Sprawl Gangers & Hostile Takeover (41:10)
  • Target ETA for Hostile Takeover is GTS (March 2016)
    • Game development is done…now are final production stage(s)
  • Sprawl Gangers is skirmish game / campaign component
    • Biggest hurdle has been (and remains) miniature manufacturing
      • Lessons from Leviathans was the need to understand how and doing the miniatures “yourself” vs being dependent on third parties who have no vested interest in “your’ property
      • CGL is now ramping up to “learn” plastics themselves for all properties (ST, BT, Leviathans, etc.)
    • Rules are in good shape

Target ETA for Hostile Takeover is GTS (March 2016)
Title: Re: GenCon 2015
Post by: Finn on <08-03-15/2323:16>
Yep, but very much in general. I'd love to see more SotA supplements...think the e-book format would lend itself really well there.

An aside, Jason made specific comment re the roadmap he's laid out...first time he's had the chance to do that (iirc). Kind of excited to see what might be coming down the pipe. ;D

Gimme Mah Riggah Book!   :P
Title: Re: GenCon 2015
Post by: FastJack on <08-04-15/0740:14>
Yep, but very much in general. I'd love to see more SotA supplements...think the e-book format would lend itself really well there.

An aside, Jason made specific comment re the roadmap he's laid out...first time he's had the chance to do that (iirc). Kind of excited to see what might be coming down the pipe. ;D
NO! Bad Finn! Rigger books are only published at the END of an edition... ;P

Gimme Mah Riggah Book!   :P
NO! Bad Finn! Rigger books are only published at the END of an edition...  :o
Title: Re: GenCon 2015
Post by: Wakshaani on <08-04-15/0950:53>
Which is why I wanted it to be the FIRST out. Shadowrun 5: Breakin' ALL the paradigms! :D

I'd be QUITE happy to do some SOTA books, as well as several PDF books. I'd love to gradually produce stuff akin to teh Neo-Anarchist and Shadowbeat books ... virtually no crunch, but gobs of fluff, in lil' packets. Things like "Hot bands of 2077" just ain't gonna move in a game store, but as a PDF, there could be a market just large enough to make a small profit. Maybe.

What *I'd* like to do is a series like our 10 Blanks (10 Gangs, 10 Mercs, etc), but call it "10,000 words on Blank", so there'd be a set size for the PDF that everyone knew that they'd be getting. I shoulda brought that up at the meeting. Hrm. Regardless, "10,000 words on Blank" would be a PDF series about topics that can't carry a book by themselves, but would flesh some stuff out. Let the assorted writers let their babies run wild and free.

For instance, "10,000 Words on Education", where we'd talk about the public education system in Shadowrun, the private, and the corp, or "10,000 Words on the music industry" where we'd talk about the transition from chip stores of old (man, go look at the old Sprawl Sites book and marvel!) to modern Matrix systems, as well as a listing of musical trends and hot bands. Who knows? Maybe we'd get a dozen of them together, plus a few never-before-seen ones, and bundle 'em into a book later on.

I dunno.

I need to put together some formal proposals for things. We'll see!
Title: Re: GenCon 2015
Post by: The Tekwych on <08-04-15/1114:49>
If they're looking for volunteer assistance with the digital ToC then where do I sign up
Title: Re: GenCon 2015
Post by: Dragonborne on <08-04-15/1252:36>
I think vehicle mods need some lovin. As well as the state of the battle bike circuit and the like.
Title: Re: GenCon 2015
Post by: Starglyte on <08-04-15/2302:56>
Looking forward to the Corp Handbook and the Hard Target book. I would love to see an fifth edition update to Neo-Tokyo/Japan along the lines that the Sioux Nation got, but Morocco sounds interesting. Was there any mention of the Seattle Box set?
Title: Re: GenCon 2015
Post by: Finn on <08-04-15/2334:57>
When I heard about the Tarot Cards my mind went straight to here.

(http://ecx.images-amazon.com/images/I/51SS1mm76jL._SY344_BO1,204,203,200_.jpg)
Title: Re: GenCon 2015
Post by: The Tekwych on <08-05-15/0003:34>
For me the Tarot took me to Turtle in the Tower by Ken St. Andre from Into The Shadows ROC edition. The new Tarot had better reference Flutterbye's deck.

Or better yet how many of the character descriptions from all the novels can we fir into the major arcana? Will the tower reference the Night of Rage?
Title: Re: GenCon 2015
Post by: AJCarrington on <08-05-15/1601:28>
No mention of the Seattle box set, unfortunately.
Title: Re: GenCon 2015
Post by: Finn on <08-06-15/1209:17>
For me the Tarot took me to Turtle in the Tower by Ken St. Andre from Into The Shadows ROC edition. The new Tarot had better reference Flutterbye's deck.

Or better yet how many of the character descriptions from all the novels can we fir into the major arcana? Will the tower reference the Night of Rage?

Ah yeah I forgot about that story. I'm really excited to see the annotated version from the Hong Kong backer awards.
Title: Re: GenCon 2015
Post by: AJCarrington on <08-06-15/2042:01>
Which is why I wanted it to be the FIRST out. Shadowrun 5: Breakin' ALL the paradigms! :D

I'd be QUITE happy to do some SOTA books, as well as several PDF books. I'd love to gradually produce stuff akin to teh Neo-Anarchist and Shadowbeat books ... virtually no crunch, but gobs of fluff, in lil' packets. Things like "Hot bands of 2077" just ain't gonna move in a game store, but as a PDF, there could be a market just large enough to make a small profit. Maybe.

What *I'd* like to do is a series like our 10 Blanks (10 Gangs, 10 Mercs, etc), but call it "10,000 words on Blank", so there'd be a set size for the PDF that everyone knew that they'd be getting. I shoulda brought that up at the meeting. Hrm. Regardless, "10,000 words on Blank" would be a PDF series about topics that can't carry a book by themselves, but would flesh some stuff out. Let the assorted writers let their babies run wild and free.

For instance, "10,000 Words on Education", where we'd talk about the public education system in Shadowrun, the private, and the corp, or "10,000 Words on the music industry" where we'd talk about the transition from chip stores of old (man, go look at the old Sprawl Sites book and marvel!) to modern Matrix systems, as well as a listing of musical trends and hot bands. Who knows? Maybe we'd get a dozen of them together, plus a few never-before-seen ones, and bundle 'em into a book later on.

I dunno.

I need to put together some formal proposals for things. We'll see!

I know that I'd buy them...all of them... ;)
Title: Re: GenCon 2015
Post by: Shadowjack on <08-06-15/2055:59>
This is probably asking for too much but is there any chance the Technomancer book could be on par with Data Trails and available in hard copy? I am very excited about the slew of upcoming products but I have to admit that I am disappointed to see Technomancers being treated as second class matrix citizens. They deserve equal attention, especially if Riggers are getting a hard copy.

I'm also really eager to get my hands on a hard copy vehicle book. Will the Rigger book have a large variety of vehicles?
Title: Re: GenCon 2015
Post by: AJCarrington on <08-07-15/1806:16>
I think the the technomancer book is slated as a PDF, though quite happy to be proven wrong. ;) I will ask the question to see if we can get some clarity.
Title: Re: GenCon 2015
Post by: deville on <08-07-15/1945:04>
I think the the technomancer book is slated as a PDF, though quite happy to be proven wrong. ;) I will ask the question to see if we can get some clarity.

Everything I've seen and heard is that the technomancer book will be PDF only. Mostly because it can be bigger and more in depth if they need it to be and, of course, cheaper. There is a limit due to cost on how big print books can be, according to the folks who are doing this stuff.
Title: Re: GenCon 2015
Post by: Shadowjack on <08-08-15/0339:37>
I think the the technomancer book is slated as a PDF, though quite happy to be proven wrong. ;) I will ask the question to see if we can get some clarity.

Thanks, my friend! I really hope they will change their minds on this.
Title: Re: GenCon 2015
Post by: Dinendae on <08-14-15/0506:24>
I think the the technomancer book is slated as a PDF, though quite happy to be proven wrong. ;) I will ask the question to see if we can get some clarity.

Thanks, my friend! I really hope they will change their minds on this.

It's possible that down the road they may do what they did in 4th Edition: Collect groups of these pdf only supplements into hardback sourcebooks. I very much hope they go that route.
Title: Re: GenCon 2015
Post by: Wakshaani on <08-14-15/0824:50>
This is probably asking for too much but is there any chance the Technomancer book could be on par with Data Trails and available in hard copy? I am very excited about the slew of upcoming products but I have to admit that I am disappointed to see Technomancers being treated as second class matrix citizens. They deserve equal attention, especially if Riggers are getting a hard copy.

I'm also really eager to get my hands on a hard copy vehicle book. Will the Rigger book have a large variety of vehicles?

The Technomancer book will be PDF-only, and of a comparable size to most other PDFs. This means you aren't getting, say, 128 pages on Technomancers. Just a heads-up before you ramp expectations too high. :)

The Rigger book will have both vehicles and drones in it, and in a variety, but "large" is a word that would need some unpacking. A dozen? Two dozen? A hundred? A thousand? Different people have different ideas on what "large" implies! The biggest limitation on numbers is art... art for a book is much, much more expensive than wordcount, so, you have to make a few calls. Upstairs has already decided on how it'll be done, but, if you want to play "I'm a developer" at home, here are a few choices that you could make:

A total of 24 vehicles (including  drones), each given nice, full-page color art.

A total of 36 vehicles (including drone), twelve which get full-page art, while the rest get half-pages. (This is akin to the Rigger Black Book)

A total of 60 vehciles (including drones) with small B&W art. (This was the Rigger 3 option)

Around 120 vehicles (including drones) without any art, save a couple of small chapter intro and sprinkles in-chapter art.

(These are numbers pulled out of my tush, mind you! Don't think of them as an official preview, just a mental excercise based on the older books. (I'm a rigger fan, and have all of the printed Rigger books, and worked on Rigger 4. Trust me when I tell you I want Rigger 5 to be awesome!) It's just important to set everyone's expectations. A list of vehicles like the SR5 corebook give syou the raw detail that you have to have, but some people *reallly* want art, while other people don't care about art and want more Stuff. You'll never please everybody, so, you get to make a call on the issue. Me? I'm a keyboard for hire; they don't ask me to make hard choices. Thank Gawr.)
Title: Re: GenCon 2015
Post by: AJCarrington on <08-14-15/0853:39>
Nice ;D

Thanks Wakshaani!
Title: Re: GenCon 2015
Post by: Wakshaani on <08-14-15/1324:22>
My pleasure! Given my druthers, there'd be a series like Gun Heaven (Garage Hell?) that rolled out new vehicles and drones every so often, so we could continue to expand the options. The problem is that while firefights are supercommon, most games use vehicles only as a "You arrive at the mission..." sort of shorthand. Chases are rare, and interacting with your vehicles beyond going from A to B is almost never seen.

Which is weird considering how much cars are all up in our culture, but, some things don't translate into games well. (This is coming from someone who's A) a rigger fan and B) can identify, like, six cars, ever. Life is weird sometimes.)
Title: Re: GenCon 2015
Post by: Beta on <08-14-15/1351:20>

Which is weird considering how much cars are all up in our culture, but, some things don't translate into games well. (This is coming from someone who's A) a rigger fan and B) can identify, like, six cars, ever. Life is weird sometimes.)

I recall people making something close to role playing campaigns out of Car Wars back in the day, and it had about three sentences of character definition, and the rest was about vehicles.  Which I think says people can get pretty excited by vehicles, if you give them enough ability to make them a character or part of their character or expression of their character (however you want to view it).

I think the current rules that say “here is a vehicle of this type, enjoy.  Oh, yah, you can add a few weapons if you want” are not apt to engage most people.  Sure, it is good to have things like that for when you just need a van, any van.  But really, there is no reason that a mage can’t have a motorbike packed with a  top notch sensor suite, a face can’t have a slick sports car that can put out smokescreens and has an electroshock security system, and that the decker can’t have a pick-up customized with substantial armor, smuggling compartments, and some sort of booster that helps deal with noise. 

Basically, it is kind of fun to see what interesting vehicles and drones other people came up with, it is more fun to build your own!  (IMO)  Granted that creating and balancing such rules is very real work, but having a chance to have vehicle that is very much an expression of your character would be a must buy book to me.
Title: Re: GenCon 2015
Post by: Kincaid on <08-14-15/1428:13>
As a fan of Car Wars/Auto Duel, I totally see where you're coming from.  The tricky thing is keeping Shadowrun a game that involves vehicles but not making it a game about vehicles.  But hell yeah, the car from Spy Hunter should be feasible.
Title: Re: GenCon 2015
Post by: deville on <08-14-15/1537:36>
It would be great if the rigger book had more detailed options for modifying and customizing drones and vehicles. I don't know about anyone else but if one of my characters could drive Jimmy Kincaid's souped up Americar, I wouldn't be mad at all.

Seriously, I do think that more ways to make these things more "personal" might persuade more players to have them, use them and then the GM would feel like having more car chases, drone fights, etc. You can make all the lists of stock items you want but at the end of the day, we all love to tinker, whether it's a car, a bike or a PC, depending on the person's preference.
Title: Re: GenCon 2015
Post by: adzling on <08-15-15/1140:13>
If the chase and speed rules made sense there might be more chases that aren't hand-waved.
Just saying.

My pleasure! Given my druthers, there'd be a series like Gun Heaven (Garage Hell?) that rolled out new vehicles and drones every so often, so we could continue to expand the options. The problem is that while firefights are supercommon, most games use vehicles only as a "You arrive at the mission..." sort of shorthand. Chases are rare, and interacting with your vehicles beyond going from A to B is almost never seen.

Which is weird considering how much cars are all up in our culture, but, some things don't translate into games well. (This is coming from someone who's A) a rigger fan and B) can identify, like, six cars, ever. Life is weird sometimes.)
Title: Re: GenCon 2015
Post by: Shadowjack on <08-15-15/1634:19>
This is probably asking for too much but is there any chance the Technomancer book could be on par with Data Trails and available in hard copy? I am very excited about the slew of upcoming products but I have to admit that I am disappointed to see Technomancers being treated as second class matrix citizens. They deserve equal attention, especially if Riggers are getting a hard copy.

I'm also really eager to get my hands on a hard copy vehicle book. Will the Rigger book have a large variety of vehicles?

The Technomancer book will be PDF-only, and of a comparable size to most other PDFs. This means you aren't getting, say, 128 pages on Technomancers. Just a heads-up before you ramp expectations too high. :)

The Rigger book will have both vehicles and drones in it, and in a variety, but "large" is a word that would need some unpacking. A dozen? Two dozen? A hundred? A thousand? Different people have different ideas on what "large" implies! The biggest limitation on numbers is art... art for a book is much, much more expensive than wordcount, so, you have to make a few calls. Upstairs has already decided on how it'll be done, but, if you want to play "I'm a developer" at home, here are a few choices that you could make:

A total of 24 vehicles (including  drones), each given nice, full-page color art.

A total of 36 vehicles (including drone), twelve which get full-page art, while the rest get half-pages. (This is akin to the Rigger Black Book)

A total of 60 vehciles (including drones) with small B&W art. (This was the Rigger 3 option)

Around 120 vehicles (including drones) without any art, save a couple of small chapter intro and sprinkles in-chapter art.

(These are numbers pulled out of my tush, mind you! Don't think of them as an official preview, just a mental excercise based on the older books. (I'm a rigger fan, and have all of the printed Rigger books, and worked on Rigger 4. Trust me when I tell you I want Rigger 5 to be awesome!) It's just important to set everyone's expectations. A list of vehicles like the SR5 corebook give syou the raw detail that you have to have, but some people *reallly* want art, while other people don't care about art and want more Stuff. You'll never please everybody, so, you get to make a call on the issue. Me? I'm a keyboard for hire; they don't ask me to make hard choices. Thank Gawr.)

Thank you very much! I'm hoping for dozens of actual vehicles, personally. Pictures are very nice to have for vehicles in particular but I don't need them to be huge pictures ;)
Title: Re: GenCon 2015
Post by: PiXeL01 on <08-16-15/0009:21>
I love pictures but the Rigger 3 solution was good enough. And yes, Garage Hell should definitely be realized!
Title: Re: GenCon 2015
Post by: carmachu on <08-23-15/1823:21>
Will chrome flesh and boundless mercy be available for general sale and if so when?
Title: Re: GenCon 2015
Post by: AJCarrington on <08-23-15/2030:52>
Street dates haven't been announced yet, but think that Chrome Flesh should be hitting shelves in September (not sure re Boundless Mercy).
Title: Re: GenCon 2015
Post by: The Dweller on <08-25-15/2002:03>
Rigger book good

Rigger book with lots of toys better

Rigger book with lots of toys and classic customization chapter best!
Title: Re: GenCon 2015
Post by: Raven2049 on <08-26-15/2202:53>
Street dates haven't been announced yet, but think that Chrome Flesh should be hitting shelves in September (not sure re Boundless Mercy).

http://www.catalystgamelabs.com/2015/08/26/september-street-dates/

Sept 2nd for Chrome Flesh