Shadowrun

Shadowrun General => Gear => Topic started by: IntrepidVector on <08-16-15/0120:15>

Title: Help me houserule a Mechanic drone?
Post by: IntrepidVector on <08-16-15/0120:15>
I'm trying to design a drone around the Built-In Toolkit Cyberarm accessory from Chrome Flesh (page 86 I think) or similar to the autodoc drone in Bullets & Bandages. My decker AI would love a drone that can make Hardware tests for it and my rigger AI feel just as pleased to have an Automotive Mechanic drone.

What should such a drone cost? What would its limitations be? What sort of dice pool should it have to makes tests on its own vs someone jumped in making them?
Title: Re: Help me houserule a Mechanic drone?
Post by: Jack_Spade on <08-16-15/0514:07>
Use the Caduceus and give him new Hardware autosofts. Done.

Sadly, the pilot rating is a bit low, so you won't get more than 8 dice from it. That can be compensated to some degree by having 6 Atztech Crawlers with the same autosoft support it with teamwork checks. 14 dice for an autonomously working shop is quite good.
Title: Re: Help me houserule a Mechanic drone?
Post by: Csjarrat on <08-16-15/0542:49>
I'm trying to design a drone around the Built-In Toolkit Cyberarm accessory from Chrome Flesh (page 86 I think) or similar to the autodoc drone in Bullets & Bandages. My decker AI would love a drone that can make Hardware tests for it and my rigger AI feel just as pleased to have an Automotive Mechanic drone.

What should such a drone cost? What would its limitations be? What sort of dice pool should it have to makes tests on its own vs someone jumped in making them?
there used to be rules for that in arsenal (4e) iirc. see if your GM will let you port them. Basically you need a hardware/automotive mechanic autosoft. should be available at rating x500NY
Title: Re: Help me houserule a Mechanic drone?
Post by: Novocrane on <08-16-15/0707:07>
Quote
there used to be rules for that in arsenal (4e) iirc.
The GM Mr. Fix-It 2071 (medium drone) was in RC. It came with two arms, a single rating 3 autosoft (Build/Repair, but Profession [any technical skill] was in Unwired) + related toolkit, and cost 6000¥. An Ares Duellist is slightly cheaper at 4500¥, but comes close enough (imo) after you pay for a toolkit.

The Caduceus 7 is exceptionally expensive for what it offers.
Title: Re: Help me houserule a Mechanic drone?
Post by: IntrepidVector on <08-17-15/0438:04>
The GM Mr. Fix-It sounds exactly like what I want, at least as an auto mechanic. Would you make it more expensive to have a similar drone in a Small form-factor? Something the size of a toaster/bread box with the Hardware skill that can unfold legs and screwdrivers/wire-cutters/glue-guns to fix my commlink/deck/entertainment center?

So, Mr. Fix-It with Max autosoft would cost, what?
Drone - 6000¥
Hardware 6 Autosoft - 3000¥
9000¥. Not bad at all for a little buddy to roll 9 dice to fix my stuff.

If you import the Pilot Upgrade rules from Arsenal (we really need a SR5 Rigger book), you can drop 15k¥ for 3 more dice on that, but the Availabilty jumps way outside of the reach of a starting character.
Title: Re: Help me houserule a Mechanic drone?
Post by: Csjarrat on <08-17-15/0937:15>
The pilot costs are the same as agents iirc so you can easily bump it to r4 and stick within avail. Alternatively if you pick up hardware skills yourself, save the expense and operate via the drone to fix kit with your own dicepool