Shadowrun
Shadowrun General => Gear => Topic started by: Gonad808 on <10-03-15/0318:46>
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Looking for a good heavy pistol. I love the ares pred 5 but have done it afew times already any suggestions out there?
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There really are only two:
Savalette Guardian: Ha everything the Ares Pred has and more: Burst fire capable
Ruger Super Warhawk: Loud and nearly as effective as an AK 97
Honorable mention goes to the Street Sweeper: It's nice if you need a shot gun you can carry in your pocket.
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Sweet thanks I'll look those up now. Just came across this.
Shiawase Arms Heavy Tactical - A sterling example of composite technology, the Heavy Tactical chambers Magnum® rounds while only weighing as much as our competitor’s small-caliber weapons. The weapon has excelled in numerous trials held by customers worldwide; it will not disappoint purchasers with its stopping power and armor-penetrating capability.
The Heavy Tactical has been assembled with a number of features demanded by today’s military and mercenary operators, including a smartlink, safe-target systems, and a thermal suppressor to reduce the likelihood of the shooter being spotted in limited-visibility environments. The powered slide mount allows purchasers to modify the weapon to meet changing tactical situations at the expense of requiring a larger holster, also offered through Shiawase Arms.
Accuracy: 5(7) Damage: 8P AP: -2 Mode: SA RC: - Ammo: 12(c) Availability: 17R Cost: 3200
Standard Upgrades/Accessories: Advanced Safety, High-Power Chambering, Powered Slide Mount (Rating 1), Reduced Weight, Safe Target System, Smartlink, Thermal Suppressor
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There really are only two:
Savalette Guardian: Ha everything the Ares Pred has and more: Burst fire capable
Ruger Super Warhawk: Loud and nearly as effective as an AK 97
Honorable mention goes to the Street Sweeper: It's nice if you need a shot gun you can carry in your pocket.
For max bang for your buck, pretty much this. I preferred the thunderbolt over the guardian in 2-4e... but since its not come back into 5e..... yea Guardian.
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I can't seem to find the stats on the guardian anywhere, anyone got a link or know it off hand?
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I can't seem to find the stats on the guardian anywhere, anyone got a link or know it off hand?
It's from Run and Gun P33 not core. The big downside of the Guardian though is despite being BF and having internal recoil comp, it's only got a 12 shot clip
I would also say for anyone who like stealthy weapons the Silvergun can be good, just remember you're shooting flechettes so if you're against armor, use a different gun (like a Lightfire 75 loaded with APDS).
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I can't seem to find the stats on the guardian anywhere, anyone got a link or know it off hand?
It's from Run and Gun P33 not core. The big downside of the Guardian though is despite being BF and having internal recoil comp, it's only got a 12 shot clip
I would also say for anyone who like stealthy weapons the Silvergun can be good, just remember you're shooting flechettes so if you're against armor, use a different gun (like a Lightfire 75 loaded with APDS).
Small point of correction on the silvergun:
You are firing Unique ammo that is treated as flechette ammo. (Built into the damage code already).
Its good vs lightly armored targets for sure.
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I can't seem to find the stats on the guardian anywhere, anyone got a link or know it off hand?
It's from Run and Gun P33 not core. The big downside of the Guardian though is despite being BF and having internal recoil comp, it's only got a 12 shot clip
I would also say for anyone who like stealthy weapons the Silvergun can be good, just remember you're shooting flechettes so if you're against armor, use a different gun (like a Lightfire 75 loaded with APDS).
Small point of correction on the silvergun:
You are firing Unique ammo that is treated as flechette ammo. (Built into the damage code already).
Its good vs lightly armored targets for sure.
And yet the Subtle Gun PACK from Run Faster contains heavy pistol Flechette ammo.
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I can't seem to find the stats on the guardian anywhere, anyone got a link or know it off hand?
It's from Run and Gun P33 not core. The big downside of the Guardian though is despite being BF and having internal recoil comp, it's only got a 12 shot clip
I would also say for anyone who like stealthy weapons the Silvergun can be good, just remember you're shooting flechettes so if you're against armor, use a different gun (like a Lightfire 75 loaded with APDS).
Small point of correction on the silvergun:
You are firing Unique ammo that is treated as flechette ammo. (Built into the damage code already).
Its good vs lightly armored targets for sure.
And yet the Subtle Gun PACK from Run Faster contains heavy pistol Flechette ammo.
Oh I know....
Its a case of stat reading and not description reading. It happens all the time (and even lead to some whine fests here on the forums)
Most likely done that way to save space on chart.
But its right there in black and white on page 426
"It fires metal slivers that count as flechette ammunition, which is factored into the damage code"
Means no changing ammo types for the gun.... but that still makes it good against lightly armored targets.
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Its been that way since the sliver gun csme out. But back in 3e and earlier, you had 2 types of armor and slivergun worked off impact armor... which was usually less then ballastic, which gave it a more ptominate use.
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What book is the Shiawase Arms Heavy Tactical from? Kinda like the sound of if (even if some of the mods I have never heard of).
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Small point of correction on the silvergun:
You are firing Unique ammo that is treated as flechette ammo. (Built into the damage code already).
Its good vs lightly armored targets for sure.
And yet the Subtle Gun PACK from Run Faster contains heavy pistol Flechette ammo.
I think other guns can use flechette, but the Slivergun uses special ammo that is only flechette (don't quote me on that though)
To the OP, my backup heavy pistol of choice is the Ruger Super Warhawk. It's loud and slow-firing, but it packs a wonderful punch!
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The Shiawase Arms Heavy Tactical was on a list I found online. It didn't reference a book. I only have the 5th edition core book so I been looking for lists online but haven't had much luck
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If it goes bag, it's a 95% chance it's in Core, Gun H(e)avan 3 or Run & Gun.
However this is in none of those... so it's likely either a $th Ed or earlier gun, or a homebrew conversion.
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Almost 100% positive it is not R&G and 99.99% positive it is not from GH3. Online suggested GH2, but I thought that book was 4th ed only.
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Ares Predator
Colt Government
Just my personal preferences.
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I'm pretty sure that the
Shiawase Arms Heavy Tactical
is made of Houserules since I don't know about High Powered Rounds in SR5
And where does it say that the Slivergun is silent ?
It's nowhere in the Fluff or in the Crunch that this Gun is especially Silent.
So its in a Silent Pack.... what if a Grenade where in a Silent Pack , would You assume that a Grenade is silent then ??
with a Noisy Dance
Medicineman
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Almost 100% positive it is not R&G and 99.99% positive it is not from GH3. Online suggested GH2, but I thought that book was 4th ed only.
Yeah I can't find it in either of those books so sounds like someone did a homebrew conversion.
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Wait....
You mean the internets LIED?!? :P
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I'm pretty sure that the
Shiawase Arms Heavy Tactical
is made of Houserules since I don't know about High Powered Rounds in SR5
And where does it say that the Slivergun is silent ?
It's nowhere in the Fluff or in the Crunch that this Gun is especially Silent.
So its in a Silent Pack.... what if a Grenade where in a Silent Pack , would You assume that a Grenade is silent then ??
with a Noisy Dance
Medicineman
Says it right there on the box dude.
Ares Viper Slivergun: The sleek Slivergun pairs the
undeniably winning combo of burst-fire capability and
built-in sound suppression (an integral silencer, p. 432)
with its large magazine capacity. It fires metal slivers that
count as flechette ammunition, which is factored into
the weapon’s damage code.
(Emphasis mine)
with a visual aid dance
ScytheKnight
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OK, Than I'm sorry that I got the Guns mixed up :)
with a mixed up Dance
Medicineman
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This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?
I mean that if you have at least two weapon skills, one of them should be automatics. If you have also pistols skill, should you ever use heavy pistols? My face/mage has only one weapon skill (pistols) but he still seldom uses heavy pistols, he uses magic instead if big mojo is needed. He hides his weapons well and uses max light pistols for that.
If you have pistols skill and semiautomatics specialization (it's maybe the best specialization), the burst option in savalette guardian is not useful anymore? If you use burst, you loose the specialization bonus, don't you? That's why I think that I would select Ares Predator to my heavy pistol.
I know you may disagree, these are only some aspects to this discussion.
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Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.
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Savalette guardian with image mag in the smartgun camera, flashlight on the side rail, gas vent 3, personal grip and a powered folding stock. plus a quick draw holster.
Extra range of the heavy pistol combined with image mag helps to deal with range modifiers, packs a decent enough punch, has plenty of recoil comp for weaker characters too.
Other than that, the classic handcannon of the ruger superwarhawk is hard to beat. can punch holes in most things, especially with APDS loaded. Yeah there's no SA burst on it, but if you're a combat adept, you're hitting high dicepools anyway.
The real question here would be "what's your favourite light pistol?" thats a class I see totally neglected on charsheets posted here and in the recommendations from the usual chargen thread contributors.
For me, the fichetti security 600 is hard to beat. cheap, accurate, powerful, 30 round clip, integral laser sight + folding stock. stick an internal smartgun + vision mag on it, silencer or gas vents to taste and a nice holster too and you're away. its concealable and good for sustained firefights due to ammo count and packs enough of a punch with APDS that heavier enemies will have to worry about it.
cracking sidearm or primary for non-combatants
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Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.
Because with semiautomatics specialization you have to fire sa (sa= semi automatics), burst fire is not using semi automatic technology. But this is only a rule interpretation, your table may play this differently. :)
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Why would you say that?
Burst ability has nothing to do with specialization. Even a Predator is capable of a SA burst.
Because with semiautomatics specialization you have to fire sa (sa= semi automatics), burst fire is not using semi automatic technology. But this is only a rule interpretation, your table may play this differently. :)
just take the specialisation in heavy pistols then and you're golden
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"Semiautomatic" is a term first coined in the 1890s to distinguish a new type of pistol loading mechanicism that was being developed.
Unlike the "Revolving" cylinders of pistols (known as revolvers), the "Semi-automatic" pistols introduced a self cocking mechanism, which removed the hammer cocking of the revolver. (Dual action revolvers did not come on the scene in a major way until 1895).
Thus, you have 3 major types of pistols.
Revolvers: noted by the revolving cylinder. With a single round fired per trigger depression
Semi-automatic: with a self cocking feature, with a single to three rounds fired per trigger depression.
Machine-pistol: self-cocking feature, continous fire per single trigger depression.
Not that this really matters anymore. With training and practice, one can fire a revolver just as fast as an autoloader, just as accurately. The only question is ammo count, as revolvers generally only hold 5 to 8 rounds at a time.
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The real question here would be "what's your favourite light pistol?" thats a class I see totally neglected on charsheets posted here and in the recommendations from the usual chargen thread contributors.
For me, the fichetti security 600 is hard to beat. cheap, accurate, powerful, 30 round clip, integral laser sight + folding stock. stick an internal smartgun + vision mag on it, silencer or gas vents to taste and a nice holster too and you're away. its concealable and good for sustained firefights due to ammo count and packs enough of a punch with APDS that heavier enemies will have to worry about it.
cracking sidearm or primary for non-combatants
Hm. Colt America is a very precise weapon. I like it as a throwback without any wireless stuff. (Because if I use a light pistol you can bet it's because I have to smuggle it somewhere). Colt Agent Special has enough stopping power to be worth it (especially with explosive ammo).
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This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?
Heavy Pistol to Light Pistol is only 2 points of Concealment, essentially 2 dice. Still quite concealable.
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Also note that Heavy Pistols have slightly longer range as well as improvements to both damage and armor penetration.
It really comes down to what it's for. If it's a side-arm to a heavier weapon and noise isn't an issue, or you're using Pistols as a main weapon, then Heavy Pistols are the way to go. If concealment is the focus then light Pistols can be a bit better, and if Stealth is the main factor then it's hard to go past the Lightfire 70/75 with their improved Silencers.
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This is s little bit off topic, but I think that heavy pistols are not generally very useful. If you want to take weapons that are easy to hide, heavy pistols are too big for that (or you should have 6 in palming and >6 in agility and it's maybe still not enough). If you don't need easy to hide weapons, you should use machine pistols or smgs?
Heavy Pistol to Light Pistol is only 2 points of Concealment, essentially 2 dice. Still quite concealable.
If you have not concealment power (given by spirits) or very high palming with very high agility, even light pistol is too easy to spot. We can assume that a competent security guard has perception + intuition total 10 dices. If you use only best concealable holster (-3) and heavy pistol, it is not enough. The guard needs only one hit to notice it (to be honest if you go through any security tests, there should always be metal detectors (they are quite cheap nowadays, and in SR the year is 2075!)). The total should be something like -7 (with holdouts/tasers) and you should get at least 2 or 3 hits in palming test (doable with basic characters). Only then you can be quite sure that the competent guard does not notice your pistol.
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Revolvers: noted by the revolving cylinder. With a single round fired per trigger depression
Semi-automatic: with a self cocking feature, with a single to three rounds fired per trigger depression.
Machine-pistol: self-cocking feature, continous fire per single trigger depression.
But this is interesting. Look at the google and you can see that burst fire capable pistols are always classified to machine pistols category. That's why Savalette guardian should be also in machine pistols? And that's why the question is: If I have a pistol skill with semiautomatics specialization, should I get the 2 bonus dices, if I use savalette guardian with burst fire?
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First and foremost: Wear a lined coat for another -1 to concealment. Second: If you have time you can do your palming check beforehand and maximize your result. Weapon scanners are not fooled by either - no matter what size your gun is. By RAW they ignore concealment. That's why you should have a hacker in your team.
Pistols are an important weapon type because they can be quick drawn. A simple action can be used for a lot of things that need two hands - being able to draw and fire in the same complex action can really make a big difference.
@Semi Auto:
The Guardian is a heavy pistol and is not SS - therefore it's neither a machine pistol nor is it not a semiautomatic. It's burst mode is just a bit faster than that of other semi automatic pistols.
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True, it is possible to get -4 bonus with lined coat and wireless concealable holster! Thanks Jack_Spade.
By rules, if you retry, you get -2 penalty to new tries. With a long break ( a gm discretion is needed) it is possible to retry without penalties, but I think that this is not the case in palming tests. Let us suppose that you have 6 dices in palming pool and I think that it is stupid to allow throwing unless you get 4-5 hits. As a gm I might set it such that retrying penalty is removed after 12 hours or so.
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That sounds a bit harsh. Just have a chummer and ask him if he can find the gun - then readjust until it's no longer readily findable.
In game terms: Make it an extended test.
The stealth group is tremendously useful. At least one of the team should have 10+ dice. That one can take care of the hiding.
Hell, just get your face to do his leadership thing so you do a better job with hiding your gear.
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Favorite Heavy Pistol?
At third place (yeah going in reverse order) is the Ares Predator V. The measuring stick of all HP's, if you want something good right out of the box, it's a good choice especially for new players who are learning the finer points of the rules.
At second place is the Colt Agent Special. Basically a shorter 1911 (which I love), it's great as a backup weapon with nice punch at a decent price.
And at my first place is the Colt Government 2066 (seeing a trend here?). To me it's the Sixth World version of the 1911 and did I mention I love that weapon? I dig the electronic trigger, and accuracy of this weapon. It's a classic accuracy over punch.
Also, why use a heavy pistol? Well I believe there are different pistols for different jobs. Heavy pistols are the ones one uses when you're expecting to see combat and aren't worrying about concealment. For "everyday carry" or concealed use, then yes I'd go with a Colt L36. Almost as good as the 2066, with BETTER accuracy and for over 100 nuyen less.
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I feel like Mystic is trying to tell us to "Trust the Legend!™", though as a nitpick the Agent Special is actually a light pistol.
Although if you're going with Colt, why not the Future Frontier? For those times when you want that classic Peacemaker look with Sixth World Engineering to back it up! 7 round cylinder lets you load 6 shot and have the 7th resting empty under the hammer for standard carry! So stylish!
For my personal preferences I usually lean towards the Savalette Guardian. I have a soft spot for the Ares Slivergun but the accuracy gods were not friendly to that weapon at all. That said, I'll admit that I am a little sad that 5th edition seems to be currently missing both the Colt Manhunter and the Ruger Thunderbolt.
To say nothing of the HK Urban Fighter.
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I loved the Thunderbolt! With its absence, I'm still trying to find one to replace it. I'm currently leaning towards either the Colt or Browning heavy pistols.
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Personal Pref
Shiawase Heavy Tactica (GH P.27)
Walther Secura Kompact W/ Smartlink (Ar P.24)
Cavalier Deputy (Ar P.22)
Cavalier Sheriff (GH2 P. 48)
Though I mainly use them as back up or point shooting when my MP runs dry or it's not advantageous at the moment.
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Colt Manhunter
Colt Agent
Ares Lightfire
Streetline Special
Maybe one or two versions of a few of these heavily modded for one function or another.
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So very happy the Manhunter is Back in Hard Targets.
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I like the wireless free (except holo sight boni) on the manhunter. Also I like the the Lamat in Hard Targets as well. Heavy revolver with a shotgun. Besides the new ones, I like the Salvetti Guardian and the Warhawk. Roomsweaper gets honorable mention.
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I'd go with the Savalette Guardian.
High Damage + Burst is just to use full and with extended Mags in the belt, you can send out a lot of hurt.
Ruger Super Warhawk was never high on my list, but since we finally got the ammoskip system back, he gets a mention as a high utility secondary device.
Would load the drum with SnS, Tracker, APDS, chemical, flechette, gel and maybe a normal round to have a Swiss gun-knive for an adept.
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I like the Warhawk for loading it with ADPS and using it when the fool is not aware. Plus, it is a good intimidation weapon.
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Especially with the new custom look rules :-)
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Yeah, I do like ammo skip as well, plus give it melee harden then you have a "one handed club"/hand cannon.
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That said, I'll admit that I am a little sad that 5th edition seems to be currently missing both the Colt Manhunter and the Ruger Thunderbolt.
The Colt Manhunter makes it's return in Hard Targets, along with a long list of weapon mods.
Extended MAGAZINE is a game changer all on it's own.(Sorry, not sorry, but I won't call them clips just to match the text, which is WRONG)
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That said, I'll admit that I am a little sad that 5th edition seems to be currently missing both the Colt Manhunter and the Ruger Thunderbolt.
The Colt Manhunter makes it's return in Hard Targets, along with a long list of weapon mods.
Extended MAGAZINE is a game changer all on it's own (Sorry, not sorry, but I won't call them clips just to match the text, which is WRONG) .
We are NOT starting that discussion again!
Please! For the love of all the fuffy kitten videos on U-tube!!! Nooooo!!!!
(But you CAN search for the last time it came up)
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(But you CAN search for the last time it came up)
Thanks for the hint, that was a pretty amusing read ;D
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Love the Colt Manhunter. Then again, my characters generally use throwbacks anyways, so it pretty much falls in line with what my characters use.
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I'm not entirely sure why there seemed to have been so much lamenting of the lack of the Manhunter, and now so much joy it's in Hard Targets... seems a fairly average heavy pistol to me...
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It's an iconic weapon for the non-Predator folks.
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I have always been in love with the Colt Manhunter ever since seeing the picture in the original Street Samurai's Catalogue.
I'm so happy that it's back even though the design has changed a little with a red spot scope instead of the traditional laser sight. That isn't going to stop me from tearing it off and slap a smartgun inside it though.
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Fair enough, I can understand wanting an iconic weapon to return. :)
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I'm not entirely sure why there seemed to have been so much lamenting of the lack of the Manhunter, and now so much joy it's in Hard Targets... seems a fairly average heavy pistol to me...
It's not just a fairly average heavy pistol -- it's a lifestyle!
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The Manhunter does have extreme reliability on it's side - you cannot brick a firearm that has removed all the electronics common to the 2070s.
Still, I won't be going past the Lemat for style.
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The Lemat, a revolver that finally makes me question myself about carrying a Warhawk, I am so looking forward to taking the Lemat out for a test drive....
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The Lemat, a revolver that finally makes me question myself about carrying a Warhawk, I am so looking forward to taking the Lemat out for a test drive....
Why not just pop flechette rounds in your Warhawk for 11P(f), AP +3
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Mostly because you would either need the selective ammo mod for actual quick ammo change (Warhawk) or you can have a fully loaded heavy pistol with your favorite ammo and a single shot shotgun in one gun. That is hard to beat.
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For my character, it just has that mix of old world innovation and new world tech that appeals to her.
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What am I hearing? The Manhunter returned?!
HALLELUJAH, PRAISE THE LORD!!!
As for the reasons for which it was missed so much, I would like to add mine to the list: MOST of the people I know (I'm looking at YOU, pink mohawk elven gunslinger adept) will use it with a SUPPRESSOR. That should roughly double Manhunter's length. Can you imagine attaching a suppressor to Predator's longer barrel? It's physically impossible to conceal the damn thing without a coat. Even then, trying to pull something that size out of the holster should be a serious pain in the hoop. It's like bringing a Barrett for a trip through the HVAC shafts. Plus, it just looks plain ridiculous.
Now, if you will excuse me, I have an old friendship to renew.
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Quick question. Which book is the Colt Agent Special listed in?
Thanks guys
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Gun H(3)aven?
Anyways, you're generally not supposed to holster a concealed weapon, psycho; it's not how most holsters are designed, and literally wouldn't work in a lot of cases. What folks using suppressors usually do is draw the pistol, attach the silencer, then carry it in hand from there. But that's real life.
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Since Hard Targets is out, I have a new favorite combo:
Colt America L36 7 7P — SA — 11 (c) 4R 320¥
Ceramic/Plasteel Components 6 1920¥
Easy Breakdown (manual) 750¥
11x Hand loaded Hi-De rounds 206¥ (+1 damage)
Total: 3.200 ¥ for a weapon that is virtually undetectable and highly accurate
If only they had brought back the chem seal for ammunition it would be perfect (although there are always the bioware smuggling compartments)
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Gun H(3)aven?
Anyways, you're generally not supposed to holster a concealed weapon, psycho; it's not how most holsters are designed, and literally wouldn't work in a lot of cases. What folks using suppressors usually do is draw the pistol, attach the silencer, then carry it in hand from there. But that's real life.
Really? I wasn't aware of that. Well that solves the problems with the draw. Still looks stupid though. :P
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Gun H(3)aven?
Anyways, you're generally not supposed to holster a concealed weapon, psycho; it's not how most holsters are designed, and literally wouldn't work in a lot of cases. What folks using suppressors usually do is draw the pistol, attach the silencer, then carry it in hand from there. But that's real life.
Holster a suppressed weapon or a concealed weapon? Because I'm a bit confused as to how you're going to transport said weapon (loose in your pocket?) without a holster and why we even have these things called "concealable holsters".
;)
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I'm guessing he meant suppressed.
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The rest of the sentence referred to suppressors so fairly sure that's what was meant
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Yeah, derp on my part, not supposed to holster a suppressed weapon.
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That is unless the suppressor is already built into the barrel.
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Meh.
That's one of those things that are better left unsaid (even if true).
There reaches a point where 'realism' and 'lifelike' take a back seat to moving forward and having fun.....
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Depends on the table. And the "looking stupid" part still remains. Can YOU picture your character using something like that?
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Meh.
That's one of those things that are better left unsaid (even if true).
There reaches a point where 'realism' and 'lifelike' take a back seat to moving forward and having fun.....
Well, do note that AFAIK there's only two weapons with built-in suppressors... the Lightfire 75 and the Smartgun X
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There is also the Slivergun, the Remington Suppressor, Ares Executioner and the HK Urban Combat
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Late to the party I know but the Shiawase Arms Heavy Tactical is in Gun Heaven 2 on page 27. It looks like someone posted the converted stats online.
As for favorite pistols I prefer the Predator and the Colt Government. Haven't seen the new Manhunter yet, but I have been fond of it's past incarnations.
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The Yamaha Raiden also has an internal supressor.
And yeah, i would prefer it if players treated suppressors as something that gets put on AFTER you unholster it.
Rules might not cover that, but still...
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Yeah, if it's pistol-sized I enforce that, Duellist. Longer barrel weapons actually have space where a suppressor can be integrated. Pistols... Don't.
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Eh, and monowhips don't work/exist either. Put it under nano-handwavium magic. Along with majority of the other pseudo-techno babble that lives, breathes, and fits withing the ShadowRun setting.
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Eh, I consider that two different things. Monowhip doesn't trip my suspension of disbelief like making a suppressor small enough to fit in a holster. It's also a theme thing, as the idea of pulling out the pistol, screwing on the suppressor and getting to work is just... Evocative. It sets the tone.
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With the release of Hard Targets, the Colt Manhunter has moved to my favorite pistol.
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Drek, won't be able to afford "Hard Targets" For some time. Can someone post Manhunter's stats?
There is also the Slivergun, the Remington Suppressor, Ares Executioner and the HK Urban Combat
Actually, I think Remington has a standard suppressor accessory rather than an integrated one. At least that's what was on the artwork, can't remember what it says in the description. Don't have access to books though, so I can't check.
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Nope, Remington Suppressor has a Sound Suppressor as a Standard Upgrade and even the artwork shows it to be integrated.
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Drek, won't be able to afford "Hard Targets" For some time. Can someone post Manhunter's stats?
Acc 5(6), DV 8, AP -1, Mode SA, RC -, Ammo 16(c), Avail 5R, Cost 700.
The big seller is that it lacks electronic parts except for the Holographic sight (see below), so it's not very helpful to hack it.
Holographic sight
Offers the same benefits as a laser sight without the
red trail of light giving away the position of the shooter.
In addition, the holographic (or holo) sight can display
basic information such as range to target or remaining
ammo without the wielder using AR. The only down-
side is the necessary top mount sometimes gets in the
way, making quick draw attempts require 1 extra suc-
cess (p. 165, SR5).
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Nope, Remington Suppressor has a Sound Suppressor as a Standard Upgrade and even the artwork shows it to be integrated.
The weapon is shipped with a detachable sound suppressor, allowing the user to reduce their audio signature at the expense of concealment.
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Remington Suppressor is my favorite Machine Pistol currently, only MP with AP without speciality ammo. Only down side is lack of FA (expanded clips solves the ammo capacity being under 20 rounds).
Which is why I was confused it was listed with integrated suppressor when I remember them saying it could he removed, but came with the gun.
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Drek, won't be able to afford "Hard Targets" For some time. Can someone post Manhunter's stats?
Acc 5(6), DV 8, AP -1, Mode SA, RC -, Ammo 16(c), Avail 5R, Cost 700.
The big seller is that it lacks electronic parts except for the Holographic sight (see below), so it's not very helpful to hack it.
Holographic sight
Offers the same benefits as a laser sight without the
red trail of light giving away the position of the shooter.
In addition, the holographic (or holo) sight can display
basic information such as range to target or remaining
ammo without the wielder using AR. The only down-
side is the necessary top mount sometimes gets in the
way, making quick draw attempts require 1 extra suc-
cess (p. 165, SR5).
ThankyouverymuchYIPPEE!!! ;D
Nope, Remington Suppressor has a Sound Suppressor as a Standard Upgrade and even the artwork shows it to be integrated.
That's not what it says in the text:
The first modern automatic pistol design offered by Remington, the Suppressor is intended for paramilitary organizations and government agencies requiring compact automatic weapons. The design integrates a number of European stylistic elements with modern automated manufacturing quality control methods, resulting in finely tuned tolerances intended to allow the user to accurately engage any target. The weapon is shipped with a detachable sound suppressor, allowing the user to reduce their audio signature at the expense of concealment. Standard Upgrades/Accessories: Sound Suppressor
As for the artwork, my bad - I forgot that in Shadowrun integrated suppressors aren't actually noticable.
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Depends on the table. And the "looking stupid" part still remains. Can YOU picture your character using something like that?
If we're worried about looking stupid, the entire High Fashion Armored Clothing chapter needs to be revisited and see every entry's armor value cut in half.
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if you're against armor, use a different gun (like a Lightfire 75 loaded with APDS).
I prefer to upgrade a Lightfire 70, for $100 you get +1 ACC and you go from 6F to 3R. Unless your GM rules that all silencers are F, but at least with the 70 you can take off the silencer when you need to.
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Man, you're ALL wrong!
.....Sawed off/short barrel Defiance! 8)
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....the "Kid" will stick with her Super Warhawk. Yeah it only holds 6 bullets, but six very big ones that make big holes. Make them APDS and you knock 5 off your target's armour or EXEX and the DV goes to 10 with -3 AP.
That's almost a "hand cannon".
Back in 3rd edition the best was the FN AAL Gyrojet with 12M (P) damage. My little musical demolitionist Leela was very dangerous with one of those to the point the GM started putting most of the oppos we met in FBA or Sec armour. They tamed it down in 5th though it is easier to get, and still is the most powerful "handgun" (10 DV -2 AP) for a human elf or dwarf.
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Warhawk has a base AP of -2. ADPS adds -4 more AP making that total -6 for ADPS.
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...holee jumpin' yikes, I've been short changing myself. Thanks.
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Not a problem, glad to be of help.