Shadowrun
Shadowrun General => Gear => Topic started by: Moonshine Fox on <11-02-15/1432:38>
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Want to make sure I'm reading it right, but the most init dice the system gives is +1d6 right? So with Reaction and Intuition of 5, a rating 3 system would give me:
Reaction 5 (8)
Intuition 5
Initiative 10 (22)
Initiative dice 1d6 (2d6)
Right? Just wondering since all the other systems give more dice at hight levels.
Also, may seem odd but, can one turn move by wire off? Seems like this would be useful if you want to actually do anything social (not to mention try and sleep)
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Yep, Move-By-Wire never gives beyond +1d6, but the static boosts are better IMO.
And yes, all cyberware can be turned off. Likely this is done by the Change (Linked) Device Mode action(s). Keep in mind turning it off is different than disabling wireless, and it'd more or less completely stop existing, mechanically.
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Iirc mbw can't be turned off
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I know in 3rd it couldn't be turned off since it replaced the functions of your motor cortex, but it doesn't seem to do that anymore and the entry has nothing saying you can't so......
Besides, with it on you'd be lucky to make the roll to find bullets, much less anything else.
@Firebug
Yeah I did the number crunching and they are about even even same level wires/accelerate even with only 2d6, just didn't know if it was done up right (since there's been so many little mistakes around).
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Yep, Move-By-Wire never gives beyond +1d6, but the static boosts are better IMO.
And yes, all cyberware can be turned off. Likely this is done by the Change (Linked) Device Mode action(s). Keep in mind turning it off is different than disabling wireless, and it'd more or less completely stop existing, mechanically.
I doubt its even that complex thanks to the Neural interface all implanted ware has. (Not to be confused with DNI - matrix term)
Activating ware is, I believe, a free action after all.