Body: | 4 | Agility: | 6 |
Reaction: | 5 (7) | Strength: | 5 |
Willpower: | 4 | Intuition: | 5 |
Logic: | 2 | Charisma: | 2 |
Initiative: | 9 (11) + 1d6(3d6) | VR Cold | N/A | VR Hot | N/A |
Mental Limit: | 5 | Physical Limit: | 7 | Social Limit | 5 |
Physical Boxes: | 10 | Stun Boxes: | 11 | Overflow | 5 |
Magic: 5 (4) | Edge: | 2 | Essence: | 5.24 |
Blades 6 (Swords) | Pool: 12 (14) | Mods: none | Total Pool 12 (14) |
Etiquette 2 (Street) | Pool: 4 (6) | Mods: None (+2) | Total Pool 4 (6) |
Longarms 6 (Sniper Rifles) | Pool: 12 (14) | Mods: Smartlink +2 | Total Pool 14 (16) |
Perception 6 (Visual) | Pool: 11 (13) | Mods: Quality +1 Tetrachromatic Vision +3 (visual) | Total Pool 12 (17) |
Pistols 6 (Revolvers) | Pool: 12 (14) | Mods: Smartlink (+2) | Total Pool 14 (16) |
Sneak 6 (Urban) | Pool: 12 (14) | Mods: Quality (+2) | Total Pool 14 (16) |
Computer 1 | Pool: 3 | Mods: none | Total Pool 3 |
Gymnastics 5 | Pool: 11 | Mods: Quality (+2) | Total Pool 13 |
Running5 | Pool: 10 | Mods: Quality (+2) | Total Pool 12 |
Swimming 5 | Pool: 10 | Mods: none | Total Pool 10 |
Acrobatic Defender is doing absolutely nothing for you. Replacing 5 dice from Will with 2 dice from Gymnastics, and throwing on a limit? Even Agile Defender would only net you 1 more die when you go Full Defense. Weather that one die would be worth the 3 Karma is up to you....I get it now, so you don't add your acrobatic pool, just the base skill rating. Still new to SR5 (last played 3rd ed) and this is helping me figure out the nuances. That gives a few more Karma back and she'd still have a decent dice pool for full defence (and another reason to keep her Willpower at 5).
No Combat Sense? Why?....I considered it but ran out of points as Improved reflexes still eats up a lot of MA. I'd probably have to swap out one of the Improved Ability powers (most likely Pistols) to get at least one level. So then, just having the power (at whatever rating, even 1) gives you the ability to roll the perception test?
Always being able to roll a Perception test when ambushed seems super useful.
Always glad to see ol' KK up and running!...thanks. Yeah been out of the loop for a while until some friends convinced me to show up at one of the local Missions sessions a few months ago. Got turned off by 4th ed so I quit playing. Of what I've seen so far 5th is definitely a big improvement.
Welcome back!
I'd switch reaction and intuitiion...4(6) and 5 vs what you got now. Same initiative but increases your dice pool for intuition based skills (which you have0 while decreasing reaction based skill dice pool (of which you have none)....that would work were she not a starting character. As such at Chargen only one attribute can be at racial maximum and her Agility is already 6.
Uness there's been an errata I like the MarlinX71 over the Springfield 2002.
And ditto on one level of combat sense.
You might think about replacing Acrobatic Defender with Ambidexterity, which is always a useful quality for a character who might want a melee weapon in one hand, and a gun in the other....Katanas are usually wielded 2 handed (at least that's what I understand), so she wouldn't have an off hand for a second weapon. Wouldn't she need the Close Quarters Firearms technique (Gun Kata) to use a pistol in melee? Also she'd have to split her pool as well (not sure how that would work using both a firearm and a blade).
Swimming is generally not needed.Until you need to swim ::)
Try a rebuild with A attributes, B Skills, C Adept, D Meta (human), E resources. Using karma to money and negatives to help buy back needed karma. It should help fill out your active skills better....interesting suggestions, let me take them point by point.
Generally having 3 maxed out attack options is bad. Have a primary and one back up. Dropping long arms can get you running(sprinting) 3(5) and acrobatics 3. Swimming is generally not needed.
Strength adds to base damage before net hits. Higher base damage help when dealing with high armor. While high body and will are good, actual boxes only show up at every odd number.
Sadly, you can't stack SecurityTec PPP Vitals with an armored jacket. You might get away with the forearm guards. If nothing else, they have higher capacity for mods.
Danger sense is generally crap, bonus to surprise test equal to rank. 1 rank of combat sense adds rank to defense pool and first lvl also grants free perception test before surprise test, pass that get +3 dice to surprise tests.
Enhanced Accuracy when using most blades is not need yet, even with pool of 17, especially with already using custum grip. Acc 9 is only going to be reliably hit around dice pool of 27ish.
Critical Strike adds +1 to DV to what ever close skill group you pick, your case blades.
Improve ability is how you raise your perception skill by max rank equal to skill x .5. There is no enhanced perception ability for adepts.
Why did you also max out longarms, but not acrobatics? Use your group for something somewhat useful and possibly flavorful with a cowgirl, like outdoors group.
Vision mag is also needed.
But neglecting soak is not a smart idea either. But agile defender has saved my melee adept's crazy a$$ multiple times. My high armor at first, saved me, but as our runs are getting harder, AP is becoming higher and leaning on armor is less and less wise.I'm not saying one should neglect soak, just that the 2 soak from Mystic Armor, which you're using an incredibly rare resource to buy, isn't going to save you and is actively a waste of that resource.
....but combat sense does not actually give you armour, it only adds to your base defence which is still a random chance you don't get hit. whereas armour itself is a constant value.
....but combat sense does not actually give you armour, it only adds to your base defence which is still a random chance you don't get hit. whereas armour itself is a constant value.
Not getting hit is more valuable than taking less damage.
Armor is in no way a constant value, because soak is rolled.
....but combat sense does not actually give you armour, it only adds to your base defence which is still a random chance you don't get hit. whereas armour itself is a constant value.
Not getting hit is more valuable than taking less damage.
Very true statement
Well, if you want to be specific you'll also have to say defense tests vs. damage resistance tests since soak isn't a SR5 term either ;)"Defense test" is more correct since "dodge" is itself a separate term of art in the system.
Impossible to conceal, this armour is worn by military and security personnel around the world for heavy ops duty. It is styled for for intimidation and ease of movement with a full array of tactical holsters, pouches and webbing and is sure to draw attention.
It's also a sort-of cheesy way to circumvent the new legal rules for ruthenium, which imho doesn't sit well ingame.
It's also a sort-of cheesy way to circumvent the new legal rules for ruthenium, which imho doesn't sit well ingame.
What do you mean by "new legal rules"?
I'm not a big fan of "Sleeping Tiger"....would have to wait another couple missions to got the Second Skin/Heritage route (total 20,000 without any armour mods). A business suit would also look somewhat out of place on moist missions she'd be on (particularly in Chicago and the CZ). For Heritage she would want it to look like what she's wearing in the pic in the link below.
The Numbers make it look like a good Choice, but it looks ridiculous, according to older books.
It's also a sort-of cheesy way to circumvent the new legal rules for ruthenium, which imho doesn't sit well ingame.
For Kyoto Kid, SecondSkin + Heritage or the Executive Suite might be an Option.
Gives you 14 Armor before an Helmet/Ppp/Forearemeguards/we and you don't look like trouble.
...for myself it's also the fact that Ruthenium Polymers as an armour accessory has a higher availability rating (16F) than Sleeping Tiger has (10). The coating alone would be 15,000 by itself.It's also a sort-of cheesy way to circumvent the new legal rules for ruthenium, which imho doesn't sit well ingame.
What do you mean by "new legal rules"?
I'm referring to that ingame story in run&gun why this stuff is now illegal.
Made it sound like RP was not an F Item in older Editions