Shadowrun

Shadowrun General => General Discussion => Topic started by: SmilinIrish on <12-17-15/1654:46>

Title: Harbinger of Doom...Rigger 5.0 is here
Post by: SmilinIrish on <12-17-15/1654:46>
http://www.drivethrurpg.com/product/168944/Shadowrun-Rigger-50
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-17-15/1706:30>
Vroom, baby!
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: odd on <12-17-15/1757:08>
What do folks think so far?
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-17-15/1830:22>
Artwork is awesome, the stories at the start of each chapter are fun reading.

Fluff overall reads well.

Mod Slots for vehicles and Mod Points for Drones lets you customize a fair bit.

A fair pile of vehicles displayed here.  54 Drones and one rigged missile for example.

Small quibble over the vagueness of actual cargo capacity, but between looking at seats, vehicle description and the Mod points available for things like extra seats or secret compartments a GM can get a rough idea of space should your runners get hold of something bulky and insists on stuffing it in the ride.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: MijRai on <12-17-15/2018:21>
Fuel requirements/consumption is mentioned, but no mechanic is given, so far. 
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-17-15/2027:11>
No mechanic for that was created. I think it fell into the "Some burn quick, some last forever, most have fuel until the plot says otherwise" handwavium form. I mean, if enough people *want* a dedicated power factor/fuel efficiency matrix, I could grab Aaron and ask him to do Math, but the question would be, "Is it worth it?"

Because I'm down, but most people aren't happy with fiddling with, say, what percentage of their gastank is available after driving from Dante's to Council Island to the Redmond Barrens.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Senko on <12-17-15/2045:29>
I know I'd rather have it than not, especially if your dealing with some vehicles having an unlimited power source. Most of the time you'll fill up and not need to worry about it but sometimes knowing just when people are going to run out of fuel with nowhere to restock is useful for a number of things.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Deadborder on <12-17-15/2057:57>
There's a bike that's faster then my Elf Sam's current bike. She needs to steal one now!
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Moonshine Fox on <12-17-15/2100:48>
I always figured a lot of cars by this time were electric and changed via induction like so many other devices do.

Kinda sad I haven't spotted the ol' Ford-Canada Bison yet, but looking good so far!
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: MijRai on <12-17-15/2139:24>
Yeah, having it, even as an optional side-bar, is better than not.  Though I'd do it off of hour increments to make things simple.  Some vehicles have a gas-tank for one or two hours of operation (your gas-guzzling interceptor t-birds), others have up to twenty-four hours (that super-efficient vehicle or a powered glider).  Have a vehicle mod that can increase it by half, or double, or what have you.  It also helps a lot with trying to figure out how long you can have your drones active. 
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: PiXeL01 on <12-17-15/2144:32>
Bison too? I was missing the security vehicles of the Ares Master series.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-17-15/2153:17>
It's always a tight rope, between updating the previous edition stuff and just creating new things. You get some people upset (Pfft! All they did is update Book 4 to Book 5. I could do that on my own.) either way you go (Where's Blank! It's something we've alwys had!) ... getting it just right ain't easy. Lord knows *I* haven't found that sweet spot yet, but I'm inherantly nervous, so. :)

Obviously, some drones didn't make it in, while a bunch of new ones did. Is the balance right? I dunno. That's for y'all to say, ultimately. For stuff that didn't make it in, well, since Riggers finally have a book before an edition ends, we can maybe get something like Gun Heaven for future releases of more vehicles and drones.

Time will tell!

Depends on how well this one sells, so ... tell your friends! Pick up a copy for Xmas. Heck, buy another and give it to the wannabe Rigger at your table! Makes a great gift. :D
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Mr. Grey on <12-17-15/2247:36>
Still reading but one thing really popped in my mind. Fetch has to show up some time later. I loathe the fat slob elf so much that he's gotta come back for another close call with death. ;D
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Moonshine Fox on <12-17-15/2304:46>

Depends on how well this one sells, so ... tell your friends! Pick up a copy for Xmas. Heck, buy another and give it to the wannabe Rigger at your table! Makes a great gift. :D

I'm picking one up as soon as it shows in my local gaming store! Got a drone user and a wheelman in my group revving their engines for this book.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: falar on <12-17-15/2320:15>

Depends on how well this one sells, so ... tell your friends! Pick up a copy for Xmas. Heck, buy another and give it to the wannabe Rigger at your table! Makes a great gift. :D

I'm picking one up as soon as it shows in my local gaming store! Got a drone user and a wheelman in my group revving their engines for this book.

Same here. I only buy dead tree because I like the smell and supporting my Awesome Neighborhood Game Store.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: ScytheKnight on <12-17-15/2353:24>
Will be nabbing a PDF once money comes in.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-18-15/0003:03>
Oh, and there *is* an errata thread.

http://forums.shadowruntabletop.com/index.php?topic=22807.0

Blessedly small for now, but I figure more will creep on as teh weekend moves on. (And people get back from Star Wars and put down Fallout 4.)
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: MijRai on <12-18-15/0051:22>
I only pick up Shadowrun books as PDFs for now, sorry.  I love the setting; not so much the quality control going on so far.  Too much hit-or-miss, I'd prefer to wait until errata is actually updated and put into the print. 
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-18-15/0153:49>
Artwork is awesome, the stories at the start of each chapter are fun reading.

Fluff overall reads well.

Mod Slots for vehicles and Mod Points for Drones lets you customize a fair bit.

A fair pile of vehicles displayed here.  54 Drones and one rigged missile for example.

Small quibble over the vagueness of actual cargo capacity, but between looking at seats, vehicle description and the Mod points available for things like extra seats or secret compartments a GM can get a rough idea of space should your runners get hold of something bulky and insists on stuffing it in the ride.

  So based on these vague cargo rules in your opinion about how many medium drones should be able to fit in a bulldog with all six seats taken?
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-18-15/0502:53>

  So based on these vague cargo rules in your opinion about how many medium drones should be able to fit in a bulldog with all six seats taken?
Well since the Modification slots are based on Body for each of the various modification categories (ie if you have a body 12 vehicle you go 12 pts possible in each of six categories- with body work being one of them) I think I am going to go with Cargo Storage = unused Mod slots in the Body Modification Category.  Now this houserule will have to have the caveat that some of the items of the Body Mods do not count toward space lose.  The Chameleon coating is external and while it does cost Mod Slots, I would say that would not count toward cargo space loss, but these are few as most of the Body modification category are things that do take up internal space. Plus there some slots in the other Mod categories that should count toward internal cargo space.

Again this is just for regular vehicles as the bigger RV style vehicles,  boats and other devices are  going to have different spaces inside so a yacht will probably have loads more space for it's body than a van will.

The tricky bit is trying to figure out how much space the drones take up as using Body for them doesn't work that well, even the micro/mini drones still have  Body 1 afterall.
Edit : some of my original math was off--recalculating
A general rule of thumb may figure cargo slots are roughly 0.125 cubic meter (aka a cube 0.5m x 0.5m x 0.5m ) so it may look like this:
Microdrones= 64+ per 1 slot Cargo Space (this is where it gets real fuzzy numbers as some minidrones get damn small, basically handwave it unless doing stupid amounts)
Minidrones= 8 per 1 slot Cargo Space
Small Drones =1 slot Cargo space
Medium & Human sized Anthromorphic Drones = 2-3 slots Cargo space  (Trolls come in around 4-6 slots if you are stacking trolls in back :P )
Large Drones = 6-8 slots Cargo space

So the Bulldog has base body of 16. So I have 16 slots for Body modifications on the vehicle and 16 slots for Weapons Mods and spent 3 slots for secret compartment just because it's where we can keep the snacks without the damn troll decker digging into them all the time. I also go with Chameleon coating because it could be handy changing the van's colours. I also put in a standard sized weapon mount that pops out when we need it (aka internal visibility) which takes up 4 slots (2 for mount, +2 for being internal visible- so when not in use you don't see it on the outside) from my Weapon Mod column.
That leaves me with 11 slots for further modifications in the Body section, 12 slots for weapon playing  and 9 slots of effective space left. (16 slots for Body mods, minus 3 for the secret compartment, am not counting Chameleon toward cargo space but that internal hiding weapon mount from Weapon Mods does so minus 4).

Now lets say you have one Ares Duelist  and two GM-Nissan Doberman.
That's roughly 9 Body worth of drone (assuming the upper use of 3 slots for medium, slimmer models might only be a 2 ) so you should be able to fit everything in the remaining cargo section but then you won't have much room for anything else unless its sitting on someone's lap when they are in their seats. 
Some drones may also fold down some in their downtime and take up less space so if the Doberman in inactive mode folds down a bit (making it a 2) you could stack another on top (3 for the Duelist, 2 each for sleeping Dobbies so could cram 3 of them in for a total space taken up of 9)

Now suppose you went with additional seats increasing seats from 6 to 9 (50% increase) for 2 Mod slots from Body modifications.  This would drop your free Cargo space down to 7 slots, but I would also say that is just when the seats are empty, because you can stack stuff on the added seats.  If someone is occupying the added seats that would pretty much eat up a lot of the cargo space at 2 cargo slots per person (figure even if the person were 3 slot sized part of this is already factored into the seats), leaving just 1 cargo slot for goods,/drones.  So you could seat the Duelist in one seat and 2 of the Dobbies in pack mode on the other two seats but not much else beyond that 1 spare cargo slot behind the seats.

Remember the regular seats already there do NOT count toward reducing further cargo slots nor do people sitting in those. 
So if you are only carrying 5 people you could use that 6th original seat as extra cargo space using the math above.

If we had left the weapon mount as external only that would have saved us 4 slots of cargo space as external only really shouldn't count toward internal space, and then you could have loaded up some more drones or maybe some cargo like that Executive you just extracted and hog tied before throwing her in the back of the van. 

Also note we have not stuffed anything in the secret compartment, but will leave that to the GM to decide what you can fit in there.




Again it's very rough and will need tweaking but could serve as a starting point.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Basic on <12-18-15/1036:58>
It's always a tight rope, between updating the previous edition stuff and just creating new things. You get some people upset (Pfft! All they did is update Book 4 to Book 5. I could do that on my own.) either way you go (Where's Blank! It's something we've alwys had!) ... getting it just right ain't easy. Lord knows *I* haven't found that sweet spot yet, but I'm inherantly nervous, so. :)

Obviously, some drones didn't make it in, while a bunch of new ones did. Is the balance right? I dunno. That's for y'all to say, ultimately. For stuff that didn't make it in, well, since Riggers finally have a book before an edition ends, we can maybe get something like Gun Heaven for future releases of more vehicles and drones.

Time will tell!

Depends on how well this one sells, so ... tell your friends! Pick up a copy for Xmas. Heck, buy another and give it to the wannabe Rigger at your table! Makes a great gift. :D

This is why they should just give some conversion guidelines for updating stuff your self. If they did that they could stick completely to making new stuff.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Basic on <12-18-15/1052:24>
Will the Mitsuhama Otomo comeback ?

The Shiawase I Doll Seems like a cheap knock off
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-18-15/1138:25>
Well, the I-Doll is esentially an improved version.

The Otomo... wait, no. I'm thinking of teh *manservant*, which is an alternate of the Cirado. (I want Juan! I need Juan! I gotta gotta have Juan!)

The Otomo was the assassination one. Didn't make the cut *here*, but, as noted, the S-K 'bot is *awfully* kitted out for just a secretary...
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Basic on <12-18-15/1209:53>
Well, the I-Doll is esentially an improved version.

The Otomo... wait, no. I'm thinking of teh *manservant*, which is an alternate of the Cirado. (I want Juan! I need Juan! I gotta gotta have Juan!)

The Otomo was the assassination one. Didn't make the cut *here*, but, as noted, the S-K 'bot is *awfully* kitted out for just a secretary...

No the Mitsuhama Otomo is a is a complete Cyborg body

"Mitsuhama Otomo (Cyborg Anthroform Walker Drone)"

The Otomo remains the most common model for full-body cyborgs
Each Otomo is custom built with a unique appearance and designed to replicate the look of a specific metatype and sex. They are most commonly used as high-profile bodyguards, personal assistants, and pleasure drones by those with extensive resources. These drones are capable of wearing and using most gear designed for a metahuman of their model type.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: cantrip on <12-18-15/1313:10>
Artwork is awesome, the stories at the start of each chapter are fun reading.

The art is great! And I always like Echo Chernik's work.  8)

Depends on how well this one sells, so ... tell your friends! Pick up a copy for Xmas. Heck, buy another and give it to the wannabe Rigger at your table! Makes a great gift. :D
Done and done!  ;D
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-18-15/1332:30>

  So based on these vague cargo rules in your opinion about how many medium drones should be able to fit in a bulldog with all six seats taken?
Well since the Modification slots are based on Body for each of the various modification categories (ie if you have a body 12 vehicle you go 12 pts possible in each of six categories- with body work being one of them) I think I am going to go with Cargo Storage = unused Mod slots in the Body Modification Category.  Now this houserule will have to have the caveat that some of the items of the Body Mods do not count toward space lose.  The Chameleon coating is external and while it does cost Mod Slots, I would say that would not count toward cargo space loss, but these are few as most of the Body modification category are things that do take up internal space. Plus there some slots in the other Mod categories that should count toward internal cargo space.

Again this is just for regular vehicles as the bigger RV style vehicles,  boats and other devices are  going to have different spaces inside so a yacht will probably have loads more space for it's body than a van will.

The tricky bit is trying to figure out how much space the drones take up as using Body for them doesn't work that well, even the micro/mini drones still have  Body 1 afterall.
Edit : some of my original math was off--recalculating
A general rule of thumb may figure cargo slots are roughly 0.125 cubic meter (aka a cube 0.5m x 0.5m x 0.5m ) so it may look like this:
Microdrones= 64+ per 1 slot Cargo Space (this is where it gets real fuzzy numbers as some minidrones get damn small, basically handwave it unless doing stupid amounts)
Minidrones= 8 per 1 slot Cargo Space
Small Drones =1 slot Cargo space
Medium & Human sized Anthromorphic Drones = 2-3 slots Cargo space  (Trolls come in around 4-6 slots if you are stacking trolls in back :P )
Large Drones = 6-8 slots Cargo space

So the Bulldog has base body of 16. So I have 16 slots for Body modifications on the vehicle and 16 slots for Weapons Mods and spent 3 slots for secret compartment just because it's where we can keep the snacks without the damn troll decker digging into them all the time. I also go with Chameleon coating because it could be handy changing the van's colours. I also put in a standard sized weapon mount that pops out when we need it (aka internal visibility) which takes up 4 slots (2 for mount, +2 for being internal visible- so when not in use you don't see it on the outside) from my Weapon Mod column.
That leaves me with 11 slots for further modifications in the Body section, 12 slots for weapon playing  and 9 slots of effective space left. (16 slots for Body mods, minus 3 for the secret compartment, am not counting Chameleon toward cargo space but that internal hiding weapon mount from Weapon Mods does so minus 4).

Now lets say you have one Ares Duelist  and two GM-Nissan Doberman.
That's roughly 9 Body worth of drone (assuming the upper use of 3 slots for medium, slimmer models might only be a 2 ) so you should be able to fit everything in the remaining cargo section but then you won't have much room for anything else unless its sitting on someone's lap when they are in their seats. 
Some drones may also fold down some in their downtime and take up less space so if the Doberman in inactive mode folds down a bit (making it a 2) you could stack another on top (3 for the Duelist, 2 each for sleeping Dobbies so could cram 3 of them in for a total space taken up of 9)

Now suppose you went with additional seats increasing seats from 6 to 9 (50% increase) for 2 Mod slots from Body modifications.  This would drop your free Cargo space down to 7 slots, but I would also say that is just when the seats are empty, because you can stack stuff on the added seats.  If someone is occupying the added seats that would pretty much eat up a lot of the cargo space at 2 cargo slots per person (figure even if the person were 3 slot sized part of this is already factored into the seats), leaving just 1 cargo slot for goods,/drones.  So you could seat the Duelist in one seat and 2 of the Dobbies in pack mode on the other two seats but not much else beyond that 1 spare cargo slot behind the seats.

Remember the regular seats already there do NOT count toward reducing further cargo slots nor do people sitting in those. 
So if you are only carrying 5 people you could use that 6th original seat as extra cargo space using the math above.

If we had left the weapon mount as external only that would have saved us 4 slots of cargo space as external only really shouldn't count toward internal space, and then you could have loaded up some more drones or maybe some cargo like that Executive you just extracted and hog tied before throwing her in the back of the van. 

Also note we have not stuffed anything in the secret compartment, but will leave that to the GM to decide what you can fit in there.




Again it's very rough and will need tweaking but could serve as a starting point.


  So they still don't tell use how much cargo space a unmodded vehicle has but give rules for how much cargo space we lose with mods?  :-\ uhgg

Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-18-15/1353:15>

  So they still don't tell use how much cargo space a unmodded vehicle has but give rules for how much cargo space we lose with mods?  :-\ uhgg

 Also while reading over the table of contents preview I didn't see drone racks list in the mods. did they leave out drone racks?
Sorry for the confusion.
You were asking how many medium drones could you fit in a Bulldog, which normally has Body 16 and seats 6, if all 6 seats were taken. 
There is no set rule for size of the drones, beyond some fluff in some cases, nor do they do list how much cargo space you actually have that I can see. 
Even the smuggling compartment doesn't really say how much you can put in it, beyond it may run between 10% to 20% of the total vehicle size, leaving it to the GM to decide. 

They do give us Mod slots based on the Body for making modifications to the vehicle.

My write up above was trying to use the Body Slot method provided to make something to equate to cargo space, but it is strictly my own on the fly rule of thumb sort of thing as I stated it was very rough. Will continue to tinker with it.

Drone racks are found under Vehicle Mods, Weapon Modification subsection, pg 160




Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: gradivus on <12-18-15/1526:31>
Will be nabbing a PDF once money comes in.

Isn't that always the way :(
I'll have it sooner or later
The transporter is always stuck in my head when I try and think of a character concept.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-18-15/1751:54>

  So they still don't tell use how much cargo space a unmodded vehicle has but give rules for how much cargo space we lose with mods?  :-\ uhgg

 Also while reading over the table of contents preview I didn't see drone racks list in the mods. did they leave out drone racks?
Sorry for the confusion.
You were asking how many medium drones could you fit in a Bulldog, which normally has Body 16 and seats 6, if all 6 seats were taken. 
There is no set rule for size of the drones, beyond some fluff in some cases, nor do they do list how much cargo space you actually have that I can see. 
Even the smuggling compartment doesn't really say how much you can put in it, beyond it may run between 10% to 20% of the total vehicle size, leaving it to the GM to decide. 

They do give us Mod slots based on the Body for making modifications to the vehicle.

My write up above was trying to use the Body Slot method provided to make something to equate to cargo space, but it is strictly my own on the fly rule of thumb sort of thing as I stated it was very rough. Will continue to tinker with it.

Drone racks are found under Vehicle Mods, Weapon Modification subsection, pg 160

 Ok thanks for clearing things up. I was really hoping to see some  actual rules for cargo,did previous rigger books have any ?
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Haywire on <12-18-15/1825:59>
Rigger 3 had rules for just everything, is a safe bet to say it hadcrules for cargo.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: tytalan on <12-18-15/2002:16>
It a good book but did anyone other than me wish there were a few less vehicles and more rules for Rigger's themselves.  No cyberwear no Mod's or upgrades or even expansions for VCR's nothing for Technomancer Riggers it seems to me that they could have cut some of vehicle's pages down and give us more than 4 pages of character stuff  two of them being Life Modules that if I remember right are only used if you do the Karma build character creation rules.  I'm also not impressed with the 2 T-Birds. So just like most Riggers books primary a vehicle catalogue.  I do like the converting rules and maintenance  rules. 
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: PiXeL01 on <12-19-15/0340:06>
Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-19-15/0353:52>
Rigger 3 had rules for just everything, is a safe bet to say it hadcrules for cargo.
They did, in 3rd edition they had  Cargo (spare space for stuff) , Load and Design points for the various parts so your engine had so many design points you could use while CF (Cargo Factor) was also spent in most cases.

In 5th it looks like they have merged this with the body score.

For example the Aztech Nightrunner boat in 3rd had a Body of 3 and 14 Cargo and as you modded it the cargo might go down, in 5th the Body score jumps up to 12, from which you now determine your Mod slots from for the various categories.
So it is a bit more streamlined, they just seemed to have left out base Cargo, which is why we were trying to extrapolate it from the Body score seeing as they had merged the two stats.

In fact we lifted the size of Cargo from SR3 pg 133 for our Cargo Slots rough math in the previous post.
Quote
CARGO FACTOR
A vehicle’s Cargo Factor (CF) indicates how much space is
available for cargo such as baggage, vehicle modifications or
other material. One point of CF is equivalent to a cube of space
half a meter long on each side (0.125 cubic meters).

So I still feel if you use Body to generate the base Cargo Slots and reduce this as you get certain mods you should be within the ballpark.
Not all Mods should cost you Cargo slots of course and this will be the fun one to decide which do and don't.

However this is not exact as some vehicles by nature of their build will have a lot more Cargo space for their Body so maybe we may have to add in a multiplier for certain things.
So regular cars/speed boats could use Body x1 for Cargo slots but maybe a Cargo Van and vehicles with larger interior spaces would have a x2 or x3 multiplier to figure Cargo slots from. 

Following on this idea, the Bulldog in our earlier post might use a x3 multiplier for Body so with a 16 Body they might have 48 Cargo Slots , which would roughly equate to 6 cubic meters of space to play with which is not bad for a 6 seater Long base Van. 

If you feel that is too much, then just reduce the multipler to taste. the x2 multiplier gives you 32 Cargo slots which is still 4 cubic meters of space to play with before mods eat into it.
In either case you should be able to take the runner team and still have  plenty of room for equipment/drones along for the ride.

Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)
A word search does not have the word dongle turn up but still searching as they may be using a different term.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Squirrel on <12-19-15/1053:36>
The same way as weight of equipment on a runner is not tracked and handwaved I like that cargo is done the same way.
But I also understand, that some of you want rules for that. Just wondering if you also keep track of your carried items on character?
Next questions: How often do you think it will actually matter? Would that be worth some of the math suggested here? How many players at your table do even care? How many do have a vehicle which is useful as a cargo mover in the first place?

Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Major Doom on <12-19-15/1151:24>
Finally, more than 2 years after Core book, the Rigger book is out.  I wish the book could have been released when the useless Data Trails was released.  I always wanted more vehicle and drone options rather more Matrix-related junk.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-19-15/1315:20>
The same way as weight of equipment on a runner is not tracked and handwaved I like that cargo is done the same way.
But I also understand, that some of you want rules for that. Just wondering if you also keep track of your carried items on character?
Next questions: How often do you think it will actually matter? Would that be worth some of the math suggested here? How many players at your table do even care? How many do have a vehicle which is useful as a cargo mover in the first place?
The cargo aspect is usually handwaved unless again runners are trying to haul everything except the kitchen sink.

Do I worry how many clips* a runner is carrying for his weapon and where he has them on his person? If it is a reasonable number then I would not worry.
Afterall twenty clips is not that much when you think about it.  While it may be bulky there are web belts that can hang a lot of stuff from it.
But if it looks like enough ammo, grenades and spare weapons to seriously weigh someone down ( I remember one guy who insisted he not only could carry a shotgun, sniper rifle, an assault rifle, a medium machine gun, 4 submachine guns, and three pistols of various sizes along with several hundred rounds for each all along with several bandoliers of grenades all about his person, which by itself was not so bad as he was pretty beefy but would constantly argue about how he could swap between any of these with a simple action despite the GM pointing out the simple action was more about holstered or otherwise easily accessible items and that with so many items strapped all over that some of the bulkier weapons would require a complex action ) or they get snotty and insist that I should only call them magazines, then yes we can get the scales out. :P

However the question that really kicked this off was Fabe's enquiry as to how many medium drones could be hauled in a Bulldog if all six seats are already occupied (presumably by the runner team themselves).

So it was not so much about random cargo of an indeterminate nature, but more about what would be the number of medium sized drones (which come in around large dog to human size themselves) that the Rigger could reasonably bring along with the full runner crew on board as well. 
Being able to double or triple the effective numbers of your team via man/dog sized drones can be significant.
Though to be fair, it's usually the Rigger's budget that will act more as the limit than the space in your van does, but it can happen occasionally.

Now if it was small drones or smaller, I would pretty much handwave it because you could really pack a lot of those into even a small spot when they are powered down and folded up, because again it would be unlikely the Rigger could afford enough drones at one time to require someone worrying about space, but again there can be exceptions.

And given this is a Rigger related question, I imagine it's the Rigger who may well be the one with a cargo moving vehicle and will want a rough ballpark to work from.

*Yes we said clips, but that argument can be done on the clip vs mag thread. ;)
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Jack_Spade on <12-19-15/1359:50>
I am unreasonable happy with this book.
For one thing they brought back the Thundercloud Morgan and you now can add armor to drones and vehicles.

And now excuse me. I have to add cyber arms to a Cyclops mono cycle to get a claptrap buddy...
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-19-15/2111:01>


However the question that really kicked this off was Fabe's enquiry as to how many medium drones could be hauled in a Bulldog if all six seats are already occupied (presumably by the runner team themselves).

So it was not so much about random cargo of an indeterminate nature, but more about what would be the number of medium sized drones (which come in around large dog to human size themselves) that the Rigger could reasonably bring along with the full runner crew on board as well. 
Being able to double or triple the effective numbers of your team via man/dog sized drones can be significant.
Though to be fair, it's usually the Rigger's budget that will act more as the limit than the space in your van does, but it can happen occasionally.

Now if it was small drones or smaller, I would pretty much handwave it because you could really pack a lot of those into even a small spot when they are powered down and folded up, because again it would be unlikely the Rigger could afford enough drones at one time to require someone worrying about space, but again there can be exceptions.

And given this is a Rigger related question, I imagine it's the Rigger who may well be the one with a cargo moving vehicle and will want a rough ballpark to work from.

*Yes we said clips, but that argument can be done on the clip vs mag thread. ;)
I
  I've pretty much worked out where my rigger keeps most of his drones in the van. The spy ball micro drones he keeps on him in cases similar to  a eye glasse case with the fly-spy carried the same way.  The optic-x folds up to be the size of a cyber deck which is roughly the size of real world tablet so that can easily be stored in a seat pouch in the van. The dalmatian is suppose to be the size of a lawn mower while packed up so there should be plenty of room for that even if I have to strap it to the interior side. The steal lynx is the size of a small car so that not going to fit but if its ever needed on a job I could just order it to follow the van but it might end up attracting attention. that leaves the Doberman  and the classic rotor drones. once I  get rigger 5 I'll be adding racks for the rotors but for now how many many rotor and Doberman should   I be able to fit? I'm guess at least one.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: SmilinIrish on <12-21-15/0127:46>
Drive Thru emailed that an updated version of the pdf is available.  Anyone figure out the differences yet?  Maybe they fixed the formatting on the messed up tables...
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Herr Brackhaus on <12-21-15/0233:03>
New one has pdf bookmarks for sure.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: gradivus on <12-21-15/0307:17>
Did they clear up the mess about whether an RCC can use Commlink dongles or not? (Haven't made it far into the book yet)

Seeing as how Kincade worked on the book and said that RAI is that Dongles don't work with RCCs I don't see any mess.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: AJCarrington on <12-21-15/0750:06>
New one has pdf bookmarks for sure.
Following along HB's comments, the note I received from BattleCorps indicated that the new version added bookmarks to the PDF. No indication of any other tweaks or changes.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Zweiblumen on <12-21-15/1120:49>
Tables are still screwy :(

https://www.evernote.com/l/AjEc_-RUuKpHNL0WgulaoBQGM-JO9mcPA28B/image.png
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-21-15/1223:26>
Tables are still screwy :(

https://www.evernote.com/l/AjEc_-RUuKpHNL0WgulaoBQGM-JO9mcPA28B/image.png
Don't have the PDF but am curious as to what the tables should look like
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Duellist_D on <12-21-15/1230:22>
Not really a technical quirk but:
Some of the Vehicle names are bugging me a bit.
It's nice to see foreign companies use my language, but stuff like "Stürmwagon" sounds really weird and wrong.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Jack_Spade on <12-21-15/1441:17>
I know what you mean. The Teufelkatze would have been much improved if it was the Teufelskatze
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Kincaid on <12-21-15/1534:05>
Or die Katze des Teufels....Genitiv needs some love.

Honestly, I find the weird German a little quaint.

Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Wakshaani on <12-21-15/1958:20>
What I wouldn't give for more X-language fluent people that we could bounce these off of. There's a German crew that I can sometimes poke, but for anything else.. French, Japanese, Nuhatl, we kinda gotta wing it. Bleah.

UPDATE!

I'm kicking a big passle of FAQ and errata upstairs in about 5 hours. If there's anything you need addressed from Rigger 5 (Typo here, missing chart there), hope ove rto the errata thread:

http://forums.shadowruntabletop.com/index.php?topic=22807.0

And, PLEASE, let me know! I'm gathering this stuff from all over and oping that we can get the printer to update the hardcopy, even as we look at updating teh PDF, but Xmas is *right* *there*, so I gotta jump.

Much obliged, gang!
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Halinn on <12-22-15/1529:22>
Tables are still screwy :(

https://www.evernote.com/l/AjEc_-RUuKpHNL0WgulaoBQGM-JO9mcPA28B/image.png
Don't have the PDF but am curious as to what the tables should look like

Looks like it shunted availability into the skill column, and price into availability column. Not in all cases, though.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Fabe on <12-22-15/1629:28>
Tables are still screwy :(

https://www.evernote.com/l/AjEc_-RUuKpHNL0WgulaoBQGM-JO9mcPA28B/image.png
Don't have the PDF but am curious as to what the tables should look like

Looks like it shunted availability into the skill column, and price into availability column. Not in all cases, though.

OK I see that now.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Major Doom on <12-23-15/1039:29>
It's nice to see foreign companies use my language, but stuff like "Stürmwagon" sounds really weird and wrong.

I know what you mean. The Teufelkatze would have been much improved if it was the Teufelskatze

Because it sounds cooler in American.  Fuck Yeah!




I'm reading through the PDF and gyro-stabilization is mentioned for motorcycles.  It infers that all motorcycles have it, yet there is no explicit mentioning of it.  Some motorcycles have gyro-stabilization included in the table under Standard Equipment, some don't.  In fact, the Harley Davidson Nightmare mentions in the text that it has a built-in gyro-stabilization, but it's not listed on table under Standard Equipment.

In addition, nowhere in the book is gyro-stabilization listed as a vehicle modification, like it did in 4E's Arsenal.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Zar on <12-23-15/1434:29>
I'm satisfied but it needs a picture for every item.  Doesn't have to be huge pictures.  In fact I much rather a bunch of smaller pictures than the huge half page ones that they have. 

I wish they redid the drone rules.  Despite the ability to add armor it doesn't change the fact that they are a money pit and cannot hold up in a firefight.

I'll give it 3.5/5 stars.

Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Senko on <12-23-15/1741:51>
I admit I'd prefer a few more deckplans of the ships and maybe a dedicated civilian RV, the one's that are meant to be which get mentioned in the book don't have bathing facilities/sleeping quarters or nice amenities from what I can see.

Returning the to the fuel thing it really gets weird because there's a vehicle update which doubles the unstated fuel time of a vehicle, another that allows you to refuel with anything and yet another that allows unlimited daylight operation.

I also notice that extreme environment modification has changed from 1 rating = heat or cold and 2 = all to 1 rating = 1 environment e.g. arctic/desert interesting.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Mr. Grey on <12-23-15/1831:21>
Not really a technical quirk but:
Some of the Vehicle names are bugging me a bit.
It's nice to see foreign companies use my language, but stuff like "Stürmwagon" sounds really weird and wrong.

After 15 years in Japan, I am so use to them mangling the English language. I drive a Fun Cargo. My friend drives a Move. My friend's wife has a Life. And those are just the cars.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Sendaz on <12-23-15/1905:28>
Returning the to the fuel thing it really gets weird because there's a vehicle update which doubles the unstated fuel time of a vehicle, another that allows you to refuel with anything and yet another that allows unlimited daylight operation.

They do mention how its roughly 6 hours drive time off a tank/batter/etc if that helps,
Quote from: Rigger 5 Pg 31
Vehicles operating normally can function for six hours before needing refueling/recharging/whatever;
operating in a low-power mode (such as idling) extends that time, while higher-powered travels (such as
moving at top speeds for prolonged periods) shorten it.
Keeping minute-by-minute records is not necessary.
The point is to make the players occasionally consider their power needs and not allow them unlimited travel
without powering/fueling up, not making them track exact fuel expenditures.
Now how much faster you burn this up at high speeds will still be the GM's call but expect it to be anywhere from 20% to 35% less fuel life probably.

Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Senko on <12-23-15/2022:37>
Ah thanks that's something.

I've been going back over the vehicles they're starting to feel a bit of a tease given that some of them are so expensive they're more targets than vehicles a runner can own. 85 million for a Lurssen anyone + half a milliion for the copter and whatever the other slips will cost?
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Duellist_D on <12-24-15/1228:22>
Not really a technical quirk but:
Some of the Vehicle names are bugging me a bit.
It's nice to see foreign companies use my language, but stuff like "Stürmwagon" sounds really weird and wrong.

After 15 years in Japan, I am so use to them mangling the English language. I drive a Fun Cargo. My friend drives a Move. My friend's wife has a Life. And those are just the cars.

At least these are real words.
"Stürmwagon" on the other hand, sounds like a turkish-American collaboration trying to sound  German.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: Major Doom on <12-26-15/1109:55>
I know what you mean. The Teufelkatze would have been much improved if it was the Teufelskatze

Speaking of the Teufelkatze.  The vehicle comes with a Teufelkatze flamer as standard equipment, but nowhere in the book there are stats for this weapon.  Great job.
Title: Re: Harbinger of Doom...Rigger 5.0 is here
Post by: ScytheKnight on <12-26-15/1711:46>
I know what you mean. The Teufelkatze would have been much improved if it was the Teufelskatze

Speaking of the Teufelkatze.  The vehicle comes with a Teufelkatze flamer as standard equipment, but nowhere in the book there are stats for this weapon.  Great job.

Not as bad as no costs for Drone Weapon Mounts.