Shadowrun

Shadowrun General => General Discussion => Topic started by: GMFunkytown on <12-24-15/1030:27>

Title: The 4 Best Pistols in Shadowrun
Post by: GMFunkytown on <12-24-15/1030:27>
Merry Holiday-mas greetings!

Looking for a gift idea for your fellow teammate in the shadows of the sixth world? A pistol is always a good pick. Check out my video where I tell you my picks for the best pistols in Shadowrun.

https://youtu.be/rnKK3i54by0

Enjoy!
Title: Re: The 4 Best Pistols in Shadowrun
Post by: AJCarrington on <12-24-15/1312:46>
Awesome!! Now, just need to figure out how to get a couple of those under my tree... ;D
Title: Re: The 4 Best Pistols in Shadowrun
Post by: CitizenJoe on <12-24-15/1522:57>
I like that in your game world some people occasionally go unarmed and day to day carry is a light pistol and not an automatic rifle.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Senko on <12-24-15/1705:52>
Appeals to me too.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: ScytheKnight on <12-24-15/1732:52>
Although you did kinda skip the "Frag off!" classic of the Ruger Superwarhawk... then again with reload sliders Semi-Autos got a big boost, especially for dual wielders. Reloading two Cylinder mag weapons is just... ugly.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Jack_Spade on <12-24-15/1757:29>
The nice thing about the Ruger is: Once your cylinder is empty your enemy either stops being a threat or you should have switched to a different weapon about three rounds ago...
Title: Re: The 4 Best Pistols in Shadowrun
Post by: rednblack on <12-24-15/1858:20>
I like that in your game world some people occasionally go unarmed and day to day carry is a light pistol and not an automatic rifle.

Yep, agreed.

Nice video.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: MijRai on <12-24-15/2024:42>
I remember a game I went into with the idea that a light pistol was a good sidearm for day-to-day carry.  It was the third time he was attacked while 'unprepared' and his bullets creased a skull with orthoskin, dermal armor and/or bone lacing (a tough dwarf and a trio of ninja cyber-strippers) with no appreciable damage when he upgraded to a Super Warhawk... 

He upgraded to a cut-down AK-97 with a folding stock and some other mods tucked into his vehicle in nice areas, or under his coat in bad ones.  That was after some goons came after him while he was on a date.  Lobo really didn't like it when enemies in armor kept deciding he looked like the one to go after. 
Title: Re: The 4 Best Pistols in Shadowrun
Post by: FasterN8 on <12-24-15/2234:10>
Great video. 

I can't really disagree with any of your selections or reasons.  Every weapon you picked is definitely top tier, but I can't help pulling for the home team, my good old Ruger Warhawk.  It must have been the 5th place finisher...
Title: Re: The 4 Best Pistols in Shadowrun
Post by: gyrobot on <12-25-15/1515:11>
Although you did kinda skip the "Frag off!" classic of the Ruger Superwarhawk... then again with reload sliders Semi-Autos got a big boost, especially for dual wielders. Reloading two Cylinder mag weapons is just... ugly.

It's has firepower and being a revolver, but when you are a fresh off the press Runner, a Pred and Savette is your go to as a starter heavy pistol as Warhawks has that t "Special Snowflake from Awaken slayer Trids" which drives certain runners up the walls.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: kyoto kid on <12-25-15/1521:17>
...a Ruger with EXEX starts at 11 DV -3 AP. 

Just don't critical glitch a shot and you're fine.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Medicineman on <12-25-15/1538:32>
a critical Glitch with ANY Weapon is a bad idea ;)

Hough !
Medicineman
Title: Re: The 4 Best Pistols in Shadowrun
Post by: KarmaInferno on <12-25-15/1900:39>
LMG on a reinforced retractable mount with a backup grenade launcher. Internal flamethrower and lasers for anti-spirit work. Plus a Warhawk. Just because.

What? You don't run around in a combat modded anthroform drone body?

:)


-k

Currently rebuilding Jack and her Mobile Suit Human for Prime Runner Missions play
Title: Re: The 4 Best Pistols in Shadowrun
Post by: ZombieAcePilot on <12-26-15/0603:05>
It may just be me, but I would t give the security 600 light pistol conceal stats. It's picture shows an extended mag and it has the added bulk of a folding stock. Sounds more like a machine pistol or smg to me.

I'd use a holdout for a walking around gun (ever hear the term "Saturday night special"?) and a light pistol for covert work. A light fire 75 can be easily concealed and is the most silent gun you can hide with its special silencer and a few toys from hard targets(electronic firing and subsonic bullets just to get started). If you pop that bum in the bathroom, good chance no one hears it go down with the light fire. Enjoy that -8 to perception.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Whiskeyjack on <12-26-15/1013:25>
It may just be me, but I would t give the security 600 light pistol conceal stats. It's picture shows an extended mag and it has the added bulk of a folding stock. Sounds more like a machine pistol or smg to me.
Reading crunch into fluff is bad enough, but reading crunch into art is a whole nother level.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Adamo1618 on <12-26-15/1352:25>
There's no picture of the Security 600, or is there?
Title: Re: The 4 Best Pistols in Shadowrun
Post by: kyoto kid on <12-26-15/1841:22>
It may just be me, but I would t give the security 600 light pistol conceal stats. It's picture shows an extended mag and it has the added bulk of a folding stock. Sounds more like a machine pistol or smg to me.

I'd use a holdout for a walking around gun (ever hear the term "Saturday night special"?) and a light pistol for covert work. A light fire 75 can be easily concealed and is the most silent gun you can hide with its special silencer and a few toys from hard targets(electronic firing and subsonic bullets just to get started). If you pop that bum in the bathroom, good chance no one hears it go down with the light fire. Enjoy that -8 to perception.
...have a Face character with a LF 75 on a hidden arm slide she loads with drug or toxin capsule rounds.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Dinendae on <12-27-15/0015:51>
... (a tough dwarf and a trio of ninja cyber-strippers) with no appreciable damage when he upgraded to a Super Warhawk... 

Or just stop trying to do runs against brothels and/or strp clubs!  ;D
Title: Re: The 4 Best Pistols in Shadowrun
Post by: MijRai on <12-27-15/0217:54>
It was a missing persons case!  Turns out they were making bad BTLs and the target got used by them. 

Avoiding such situations is also something we're doing.  You don't think the pimp/producer's girls are actually 'wared up security professionals until they pull guns out of their negligee (and you REALLY don't know how they were hiding them). 

The strip club was a totally different matter, the first time we were friendly, nothing bad happened...  The second involved two bricks of C4, assault rifles, assault cannon, a machete, a horde of drones...  You know, the works!  (The game was quite Black Mohawk, set in London.  Was a posh Elven Face who liked explosives, Elven Rigger with social...  Deficiencies, Human Shaman who ran from bad juju in North America, Human Sniper Yucatan veteran, Human Adept street-punk samurai along with the super Texan troll) 
Title: Re: The 4 Best Pistols in Shadowrun
Post by: kyoto kid on <12-27-15/0303:09>
...they could have machine gun juggies implants  ;)
Title: Re: The 4 Best Pistols in Shadowrun
Post by: BetaCAV on <12-27-15/0347:33>
a critical Glitch with ANY Weapon is a bad idea ;)
Sometimes it comes down to whether you want to spend edge, or risk burning it, much like defaulting with throwing a grenade. Then again, if you have an AGI of two, you probably should not to be allowed to play with them no matter what.

I'm glad you didn't end that with risky dance.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: ZombieAcePilot on <12-27-15/0658:31>
Since you can trade ammo between guns of the same category I'm assuming bullet size does not change drastically between guns. That said, 30 rounds is a lot. It would take up a lot of space. A folding stock also takes up space and isn't normal for a light pistol. Further, the chart is examples, not in stone rules. I have never seen it listed as all weapons of X category are y concealment, period. They even point out that it hinges on things such as compact designs (bull pup), if stocks are extended, etc. It doesn't take a brain surgeon to figure this stuff out.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: CitizenJoe on <12-27-15/0800:14>
Don't even start on interchangeable calibers.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: MijRai on <12-27-15/1149:54>
The Fichetti doesn't have a folding stock, it has a detachable folding stock.  You can take it off and leave it at home, or hide it elsewhere on your person.

On top of that, the chart explicitly says all Light Pistols are in a certain concealment category (which is subject to change on a case-by-case basis under the weapon descriptions).  Saying 'it doesn't count because that's just examples' is ludicrous.  If the Fichetti had something saying it was explicitly harder to conceal, this would be a moot point; it doesn't.  Perhaps it is built differently than other pistols (perhaps a Luger style design with the magazine in front of the trigger well, which allows for the magazine to be wider, taller, etc. to maintain a higher capacity compared to one within the grip). 
Title: Re: The 4 Best Pistols in Shadowrun
Post by: Herr Brackhaus on <12-27-15/1221:09>
Agreed with MijRai on the Fichetti Security 600. It is not listed in Hard Target (page 181) as having an extended magazine, meaning it's only the "highly efficient feeding mechanism" that allows the gun to carry 30 rounds in a single clip.
Title: Re: The 4 Best Pistols in Shadowrun
Post by: ZombieAcePilot on <12-28-15/0205:36>
In retrospect I think you are right about the mag size. I think they got lazy on the folding stock. No mention of what is does for concealability in the security 600 or in run & gun. Also no information about detaching or reattaching. Assuming the use of the R&G rules, I'm assuming it's the simple action version (no cost listed for the motorized one in that book either).

Ultimately how many rounds you carry is its own issue (Chemsniffers get a bonus for every 10 rounds of ammo you have on you). Not having to change clips can be nice, but it also means it's harder to have options in your variety (unless you carry half empty clips I suppose). I'd probably favor the executive action from Fichetti over the security 600.